Completely agree. Kinda sad he didn't choose it as Trump card of the week, but no biggie. Also, as much as i love the design, i think it's little weak.
Yeah, seems like a card that could immediately be added to the game honestly The design is very concise, you immediately and instinctively understand what it does, and it makes perfect sense in terms of design. Taking one damage for each point of infuse also seems perfectly accurate on a card you already had to pay two mana for. It just all clicks together.
4:47 N'zoth (Mecha N'zoth) would make a lot more sense as a card because death rattle and resummoning minion is kinda is thing. C'thun should be a slow but game winning card
Easy fix to Judge: "Set the attack of ALL MINIONS to 1". Now you don't want to play your minions too, but you as paladon still have your hero power, for example, so you still have the advantage of playing this card
Objection might be technically easy to play around, but doing so does effectively put you a turn behind, given how you can then never play fresh cards unless anymore. It still seems quite strong even if it doesn't counter anything.
@@m-yday I mean, as already mentioned, you can just play the cheapest/weakest card to trigger the secret, like you do against Counterspell and actual Objection.
Note that Objection doesn't *only* counter topdecks. It also counters any draw chain combos, or anything else the opponent tries to play after drawing it this turn. Digging for answers won't help you while this secret is in play.
@@NoOne42 I was thinking in terms of it countering top deck and any other card you draw. It only counters the top deck if you can’t draw cards, and it only counters the cards after if you didn’t draw anything cheap enough to play both on the same turn
@@masterplusmargarita none of the merc heros did anything wrong. All of them fit the core of the class. The death knight cards on the other hand introduced a Paladin instant kill that’s still solid without a combo, Gave warlock an obscene targeted rez plus a game winning hero power on top of that, Mage showed exactly why they can’t have healing, Solved Hunters running out of steam with zombeasts, Gave Druid a ludicrously versatile hero power and battlecry that saw play for years, Priest’s hero was meta-defining for years, Rogue got untargetable for a turn plus extra cards per turn, and only two of them weren’t great. In comparison the mercs all are doing things the class does anyway, With Guff being the only problematic design and even then it’s still druid doing druid things. Druids have infinite mana anyway so Guff isn’t really a shocker. Cariel loses hard to weapon removal too
Trump didn't comment on it, but the Warlock legendary spell (Essence Tap) is more or less Myra's Unstable Element, right? Seems like it could find a home in a zoo/aggro deck to refill your hand once you've vomited minions onto the board. Not that a zoo deck exists currently, but could be a crazy refill card.
Drawing 15 cards seems pretty balanced paradoxically, yes it could instantly fill up your hand from nothing which is definitely good, but 15 cards could easily bring you into spitting range of fatigue. It’s the same "problem" that octosari had where it was balanced because the amount of cards it drew was basically too much.
@@Icetea-2000 Its honestly nothing like octosari. Octosari was an 8 mana do nothing card that was ridiculously slow and would probably not see play regardless of the number of cards it drew.. This custom card is 4 mana meaning it's not stupidly slow
@@thedon6079 It’s comparable because only it and myras drew that many cards in the history of hearthstone. Of course you can compare it to that, it was frequently a refresh in decks that run out of tempo like myras in rogue. The fact that it’s slow or worse doesn’t change the fact that it’s used for the same reason.
@@Icetea-2000 Honestly, I'd argue, paradoxically, it isn't strong enough. Sure, it fills up your hand.. but 15 cards puts you in fatigue range, but also.. you draw 10 cards, burn 5 cards, and have half a deck (that you don't get to choose which half it is)
@@titusfortunus2916 wdym "half a deck", when you have 30 cards in your deck when you play it? Sure, but that’s rarely the case. And no, burning cards doesn’t matter most of the time. Do not fall for this pitfall that so many players suffer from where they think burning cards matters when they’re not playing a combo deck. The power of filling up your hand as an aggro deck from nothing to full is insanely good. Do you know a card called Myra's unstable element? That cost 1 more mana AND destroyed your whole deck after your hand was full. And that was a very popular addition into any tempo rogue that used this sudden card advantage that they wouldn’t usually have to win games with their last stretch of value that they otherwise couldn’t. The card is absolutely fine, but yes, if it’s near the bottom of your deck you could draw several cards into fatigue which is where this card becomes significantly worse. But still, I think it’s in a good spot, because the effect is so powerful otherwise, 4 mana draw 10 and burn 5 cards (which doesn’t matter) is insanely strong it’s unreal.
Winning or losing the coin flip actually makes a huge difference. It's common for agro decks to be ~70% winrate going first and ~50-55% winrate going second.
6:02. Basically a 2 mana 2/3, and a nerf to the deck. If the opponent strictly declines every time, it means the opponent replaces a good card in your deck with a 2 mana 2/3.
I posit that Elder Starsong would be really cool if her start of game effect had your opponent choose for both players to gain a man crystal or to _destroy_ a mana crystal for both players. This way they have to choose between giving a free turn to the Druid (because you'll get that crystal back first) or accelerating their own game, but also giving an extra crystal to the Druid, and both of these options would suck for them. I don't think it would actually break the game, it would at best buy you one turn at low mana, but it would essentially give the Druid some breathing room.
9:51 No no no no, Trump did you forget that right now imp warlock is a tier 2 deck and maybe just maybe draw into a fully infused Imp-King would be kinda op, or just draw into a mischievous imp would be kinda good?
See that's the thing about the card, if you only play 1 key infuse payoff then it's dead if you draw it, but if you play multiple then it stops being an auto-tutor for what you want. 2 mana draw and infuse mischievous imp take 3 damage does not seem at all broken to me, that seems more like a lowroll for the deck. The highroll of Imp-King Rafaam is what would make the card see experimentation, but even then how good is spending 2 mana and 6 hp to only draw+infuse Rafaam in an aggro deck that already has access to 2 mana draw a bunch of cards? I'm not convinced it would make the cut, and certainly not convinced it would make the deck substantially better singlehandedly if it did.
Yeah, I think it would be more elegant (and unique) if it was in the cards Flavor Text instead. Or even the actual ART of the card, either way something that makes you look beyond just the main body of text on the card. Sure it could be confusing, but if you're running the card you probably know about that extra detail, and the opponent probably won't complain that they are getting a benefit from seemingly nowhere. Either way it is conceptually a silly card.
I agree! I think it could be cool if the description in the collection explicitly says but nothing is on the card. So you have to engage with an in game mechanic and it’s still flavorful!
Mecha'thun, Rogue AI is flavored completely wrong. C'Thun is all about blowing up the opponent. N'Zoth is the Old God that deals with Deathrattles and resurrection and so Mecha'Zoth would be better.
I definitely like the flavor of this Objection! more than the one we got in game - I don't really see how countering a minion is related to an objection (objecting to a witness being called, I guess? Feels like a stretch), but countering a newly-drawn card has a nice parallel to quickly objecting to a new argument.
7:33 havent seem anyone comment on this so far so i will. A bit design flaw that the video endded up overlooking is: what happens if two rogues with this card in their deck fight each other? Who choses to win or lose?
Both players choose. If they agree, they get that outcome, if they disagree, it's random. For the person who said the card's unprintable in this state, recall that Hearthstone doesn't always have exact card text - brevity is favored over precision.
@@delta3244 I still think the design is too problematic. I would be frustrating to play against another rogue, you chose, don't get what you want and you can be confused thinking it's a glitch. Even if you know it's because it's random you'll be mad that you didn't get your choice but the other player did
@@monsterak471 Presumably there's a start of game animation, so you both know what's going on before you choose. Yes, losing the flip is annoying... but it's also a nornal part of the game. Having the card in your own deck gave you a chance at the flip, where you'd otherwise have had none.
Nah, judges don't judge everyone in the court room or even everyone involved in the current case. Everyone is equal under the law, not everyone is currently indicted and trying to escape being convicted of the charges. ;)
Good fix to Judge Tortis: "Dormant for 2 turns: When this awakens, set the minions across from it to 1 attack." Another another way to do it: "Dormant for 2 turns. When this awakens, set the attack of enemy minions to 1 until the end of your opponent's next turn." Taunt optional on both.
Quiet bedroom could be: Your hero power costs 1 less, if it's a basic hero power refresh it so it doesn't immediately become completely useless when the hero power is swapped.
For the room, what would happen if you play the quiet bedroom (and it read as refresh for basic hero power) and then you upgrade your hero. does the location just sit on the board then?
I'd love to see that last card/location added to the game. Since it's neutral, it can be added to many decks, not just a few. Also, i can't wait to see what new cards they add to the game in the next expansion!
Devils in the details should have a magnifying glass icon that you can click to see more details. That or your cursor turns into a magnifying glass to increase the size of the text
8:38 I disagree. I feel that going first is a huge advantage for aggro decks. I was trying to find stats to support this other than my gut feeling based on years of experience in this game but unfortunately I don't have HSReplay premium and google didn't help me. However, I feel like because this game has been powercreeped significantly since the game was originally balanced, the power level of 1 extra mana throughout the game compared to the value of 1 extra card has continued to shift in favour of the mana crystal.
@@IHarleyWin I was disagreeing with his statement that going first or second isn't a big deal and subsequent idea that it could be reduced to 3 7 drops. If it was 7 7-drops, maybe it could be run in a 40 card midrange deck.
I mean, yeah, but what kind of aggro deck wants to run seven 7 cost cards? And on the other side, what kind of rogue control deck can afford to run seven 7 cost cards for that small a benefit without destroying their own win condition?
@@Mtholog Nearly always been a huge advantage for aggro decks, usually been a modest advantage for most decks, often been a significant downside for rogue, handlock or other combo-ish or handsize-lover decks. Granted I haven't looked at play/coin winrate stats for decks in the current metagame in multiple years now, but from when I did that's what the results were.
I don't think refresh hero's heropower has any issue, since you are paying a card for it. This effect taged to a minion had been proven weak, so it might be ok to push it into a location.
Yeah every now and again Trump's balance evaluations seem kinda disconnected from the current competitive hs environment. I can't think of anywhere that location would see play. Spooky Mage doesn't really want something that situational just to theoretically get 2 hero power buffs in 1 turn, and it's even slower/worse to try saving it for burst once your hero power is juiced up. Guff's hero power is probably quite worth using it with, but not to the point you're ok having this in the deck and drawing it without Guff. Only way it might see play is if there was a deck that wanted to play their class location and the neutral 4 drop that discovers a card if you have a location out, plus they had a really good hero card hero power (or life tap) to combo it with or something. The closest any deck comes to that is probably imp Curselock, but this card seems too slow for that deck and so does the 4-drop. Maaaybe in 40-card imp curse lock but that deck is inherently significantly worse than the 30 list so it would be completely fine.
@@baldawen Yes, way back in the day when Uther was in standard and horseman combo decks existed (in tier 3 I think), the location would have been quite good in that 1 specific deck. But Uther isn't in standard, and Uther combo from back in the day would be low meme tier today. And if it's really that much of a problem w/ 1 specific hero card, more than just playable or (very) good, it can just not be printed to be in standard at the same time.
Quiet Bedroom could just be 1 or 2 durability and cost 2 mana and I think it would feel a lot more balanced than giving it the basic hero power restriction, unless you could switch you upgrade power to basic after using the refresh.
On the subject of razz, I also think it’s awful design to have a deck building restriction that depends on the mulligan. Because start of game happens after the mulligan, if you mulligan into one of your 7 drops, the effect won’t proc, which is really unfun and unintuitive.
The card "Devil is in the Details" isn't a 5-star design for one particular reason. People with reading issues or limited vision will have issues reading the small print on the card. That's a pretty big issue in terms of accessibility. It's a small thing, but it's important. There're accessibility guidelines in most every medium nowadays, so most likely blizzard (or any company for that matter) will have to abide by those as well.
In a control deck you could just run Mecha-thun with 1 or 2 other mechs both of which have taunt and then if they dont have silence you never get anything else attacked for the rest of the game
Judge tortis and quiet bedroom are perfectly balanced as they are. Any Nerf to them and they would not see play in any deck. Tortis just cast wave of apathy (1-cost) on a delay, and there is no point of using quiet bedroom without the possibility to make your hero power better.
"They wouldn't print a card like Mechathun that is hard to interact with and is an inevitable win condition on its own" Even IGNORING hero cards, they literally printed Rattlegore which is probably on average more stats since Mechathun can summon a like Sunken Savior on the first deathrattle and get completely ignored by the opponent (pretty hard to ignore an 8/8 in comparison).
I want Devils In The Details to be rebranded as a Rogue card. Anti-combo is too niche by itself. Have rogue's synergy with external cards to make it worth 1 mana.
Devils in the Details made an idea for a new mechic pop up in my head: *Footnotes.* You discover a small generic ability that is tacked on to a cards effects (maybe a card in your hand, a minion on the field, etc.). Every effect on the card gains that footnote, so if for example a minion has a battlecry and an "end of your turn" effect, the footnote will trigger when the card is played and at the end of your turn. Now, this would be really hard to balance and you also have to handle stuff like making sure the effects are applicable, can't exactly have a spell gain attack as a footnote. Although I honestly think you could have non-applicable footnotes just fizzle, since footnotes often adress specific examples, just have something that tells the player that it works that way. So would this ever get implemented? Probably not. But it was fun to think about.
I think Devils is too weak of an effect, even at 1 mana. Similar trade effects generally let the person doing the trade actively choose which card they send back. So let the caster of the spell do the Discover part, but make the opponent get one at random. About Quiet Bedroom: We've had Garrison Commander come along with the very first time improved Hero Powers were ever introduced. It sees absolutely no play nowadays, and I don't think it would see play if it was in Standard. Same with Blackwald Pixie. Beardo DOES see play in exactly one poorly placed deck in the meta, and does what Bedroom would want to do on 'roids. The only thing Quiet Bedroom has over the previous cards is you can "bank" the use for a later turn. Which is a decent upside for the lack of tempo.
Yeah, those slow inevitable win-conditions are so oppressive for the game, whats next, a set of combo cards that can deal 30 damage in one turn? Preposterous!
Seemed to me like Elder Starsong is supposed to activate if you invited your opponent to play the game, as in challenge them. Would make sense if you were playing a friend to each have a little headstart to the game
Mecha'thun Rogue AI could be fixed by changing it to "Battlecry: Resurrect a friendly Mech. Give it Deathrattle: Resurrect another friendly mech and give it this Deathrattle."
What happens if both players have Razz? This is one of the biggest issues with start of game effects that interact with the opponent in some way. It's the same with Elder Starsong, though to a lesser degree. For Razz, the only option I can think of is that its settled like normal. Which is not particularly fun, having the legendary you got and built your deck around not do anything is super lame.
Symmetrical downside for both players in terms of deck building/not getting their start of game effect. As long as the mirror wasn't too common it'd be fine imo.
How about this for quiet bedroom. 1 mana 3 durability location. Effect: gain your classes basic hero power and cast it. Notably this would work for maestra rogues who are in hiding as another class. Alternatively if you can give a location a battlecry it could be battlecry: gain your classes basic hero power. Effect: cast the hero power.
I think a huge issue with mechathun here is that if you specifically play only two different taunt mechs in your deck, they infinitly summon each other. Then you have two taunts that must be silenced in some capacity to be dealt with. Ik it would be slow, but it would be super un fun, impossible for some decks to get around, and it would drive control/mirror matches into hardcore grinds.
@@delta3244 True, i was thinking of it along the lines of Trumps revisions where mechathun cannot summon itself. If you make it so it cannot you can infinitely taunt. If you leave it so it can, when you do summon it again you will double up on the death rattles on mechathun (since the resummon comes with the deathrattle) and you will slowly fill your board with mechs that summon more mechs. So its honestly a bit broken. Slow, but once it is up it totally sucks to play against.
@@jacobphillips7962 I guess a better revision to it would be "add this deathrattle if the summoned mech doesn't already have that," in that case. Because yeah, you have a good point with the taunt mechs
I feel like the corridor creeper comparison is inaccurate because corridor creeper was originally a 5/5 but got nerfed to a 2/5 because a 5/5 that reduces cost with minion death is too powerful
Bloodletting is one of the coolest cards I've seen. Perfect theme and great ability.
I was going to write the same... Such an incredible card!
Completely agree. Kinda sad he didn't choose it as Trump card of the week, but no biggie. Also, as much as i love the design, i think it's little weak.
Full of flavour
Yeah, seems like a card that could immediately be added to the game honestly
The design is very concise, you immediately and instinctively understand what it does, and it makes perfect sense in terms of design. Taking one damage for each point of infuse also seems perfectly accurate on a card you already had to pay two mana for.
It just all clicks together.
Too much effects, the idea is good but not a hearthstone card...
4:47 N'zoth (Mecha N'zoth) would make a lot more sense as a card because death rattle and resummoning minion is kinda is thing. C'thun should be a slow but game winning card
Easy fix to Judge:
"Set the attack of ALL MINIONS to 1". Now you don't want to play your minions too, but you as paladon still have your hero power, for example, so you still have the advantage of playing this card
Objection might be technically easy to play around, but doing so does effectively put you a turn behind, given how you can then never play fresh cards unless anymore. It still seems quite strong even if it doesn't counter anything.
Also if you draw multiple cards in a turn, all of them become dead in hand
I guess you could play around it by playing a topdeck that isn't going to be useful anymore to get rid of the secret
@@m-yday I mean, as already mentioned, you can just play the cheapest/weakest card to trigger the secret, like you do against Counterspell and actual Objection.
Until you get a card you don't care about burning
@@Arrowstorm122 Of course, unlike those the custom card was 1 mana
Love the flavor on Devil in the Details, probably the funniest use of card text we’ve seen in a custom card
Note that Objection doesn't *only* counter topdecks.
It also counters any draw chain combos, or anything else the opponent tries to play after drawing it this turn.
Digging for answers won't help you while this secret is in play.
Also "balance 5 Stars"
"it's too strong at one mana, should be 2 or 3."
Digging for answers does help because you can draw a cheap card to throw away so you can play the actual answer you drew
@@shanedancer3895 That's a fair point, if you can draw a cheap card to throw away.
@@shanedancer3895 Depends how you're digging. Lots of draws, sure. Single or tutors on the other hand...
@@NoOne42 I was thinking in terms of it countering top deck and any other card you draw. It only counters the top deck if you can’t draw cards, and it only counters the cards after if you didn’t draw anything cheap enough to play both on the same turn
4:37 lmao in explaining why the hearthstone team wouldn’t want Mecha’Thun Trump literally describes hero cards
Only some of them ;P
Yes, I believe they did mention that they regretted making those Death Knight heroes.
@@byeguyssry Rightly so. And then they went on to print the Alterac heroes. Still one of the most confusing moves they've ever made IMO.
@@masterplusmargarita none of the merc heros did anything wrong. All of them fit the core of the class. The death knight cards on the other hand introduced a Paladin instant kill that’s still solid without a combo, Gave warlock an obscene targeted rez plus a game winning hero power on top of that, Mage showed exactly why they can’t have healing, Solved Hunters running out of steam with zombeasts, Gave Druid a ludicrously versatile hero power and battlecry that saw play for years, Priest’s hero was meta-defining for years, Rogue got untargetable for a turn plus extra cards per turn, and only two of them weren’t great. In comparison the mercs all are doing things the class does anyway, With Guff being the only problematic design and even then it’s still druid doing druid things. Druids have infinite mana anyway so Guff isn’t really a shocker. Cariel loses hard to weapon removal too
@@Skullhawk13 and then there were the shaman and warrior hero cards wich where a good 400 dust each!
Trump didn't comment on it, but the Warlock legendary spell (Essence Tap) is more or less Myra's Unstable Element, right? Seems like it could find a home in a zoo/aggro deck to refill your hand once you've vomited minions onto the board.
Not that a zoo deck exists currently, but could be a crazy refill card.
Drawing 15 cards seems pretty balanced paradoxically, yes it could instantly fill up your hand from nothing which is definitely good, but 15 cards could easily bring you into spitting range of fatigue. It’s the same "problem" that octosari had where it was balanced because the amount of cards it drew was basically too much.
@@Icetea-2000 Its honestly nothing like octosari. Octosari was an 8 mana do nothing card that was ridiculously slow and would probably not see play regardless of the number of cards it drew.. This custom card is 4 mana meaning it's not stupidly slow
@@thedon6079 It’s comparable because only it and myras drew that many cards in the history of hearthstone. Of course you can compare it to that, it was frequently a refresh in decks that run out of tempo like myras in rogue.
The fact that it’s slow or worse doesn’t change the fact that it’s used for the same reason.
@@Icetea-2000 Honestly, I'd argue, paradoxically, it isn't strong enough. Sure, it fills up your hand.. but 15 cards puts you in fatigue range, but also.. you draw 10 cards, burn 5 cards, and have half a deck (that you don't get to choose which half it is)
@@titusfortunus2916 wdym "half a deck", when you have 30 cards in your deck when you play it? Sure, but that’s rarely the case.
And no, burning cards doesn’t matter most of the time. Do not fall for this pitfall that so many players suffer from where they think burning cards matters when they’re not playing a combo deck. The power of filling up your hand as an aggro deck from nothing to full is insanely good.
Do you know a card called Myra's unstable element? That cost 1 more mana AND destroyed your whole deck after your hand was full. And that was a very popular addition into any tempo rogue that used this sudden card advantage that they wouldn’t usually have to win games with their last stretch of value that they otherwise couldn’t.
The card is absolutely fine, but yes, if it’s near the bottom of your deck you could draw several cards into fatigue which is where this card becomes significantly worse. But still, I think it’s in a good spot, because the effect is so powerful otherwise, 4 mana draw 10 and burn 5 cards (which doesn’t matter) is insanely strong it’s unreal.
That Objection is way more flavorful than the one we got.
Winning or losing the coin flip actually makes a huge difference. It's common for agro decks to be ~70% winrate going first and ~50-55% winrate going second.
6:02. Basically a 2 mana 2/3, and a nerf to the deck. If the opponent strictly declines every time, it means the opponent replaces a good card in your deck with a 2 mana 2/3.
Maybe the turtle judge could "set all other minions attack to 1"
I reckon a 1/4 stat line is more flavourful for Judge Tortis being a tortoise and a paladin card
Quiet Bedroom is just oozing with flavour, the effect and the theme fit perfectly together.
Surprised to not see a point docked from Devils In The Details for a possible accessibility issue
I posit that Elder Starsong would be really cool if her start of game effect had your opponent choose for both players to gain a man crystal or to _destroy_ a mana crystal for both players. This way they have to choose between giving a free turn to the Druid (because you'll get that crystal back first) or accelerating their own game, but also giving an extra crystal to the Druid, and both of these options would suck for them. I don't think it would actually break the game, it would at best buy you one turn at low mana, but it would essentially give the Druid some breathing room.
I thought Judge Tortis would be like, “increase the turn limit by 15 seconds” so basically opposite nozdormu.
Judge Tortis would be a lot more flavorful if it set every minion to 1 attack.
9:51 No no no no, Trump did you forget that right now imp warlock is a tier 2 deck and maybe just maybe draw into a fully infused Imp-King would be kinda op, or just draw into a mischievous imp would be kinda good?
See that's the thing about the card, if you only play 1 key infuse payoff then it's dead if you draw it, but if you play multiple then it stops being an auto-tutor for what you want. 2 mana draw and infuse mischievous imp take 3 damage does not seem at all broken to me, that seems more like a lowroll for the deck. The highroll of Imp-King Rafaam is what would make the card see experimentation, but even then how good is spending 2 mana and 6 hp to only draw+infuse Rafaam in an aggro deck that already has access to 2 mana draw a bunch of cards? I'm not convinced it would make the cut, and certainly not convinced it would make the deck substantially better singlehandedly if it did.
These custom hearthstone cards are in my opinion sometimes better than the actual new cards, for example the paladin “objection!” Is a bit cleverer.
7:30 Also, the coin flip happens before the Start of Turn effects trigger. The card cannot work.
It will work if they program it to work.
But what happens if both players use Razz?
Indeed :D I think it should just add a Coin to your hand, coin flip is not that relevant except for the flavor.
Then it goes back to random coin flip
if they choose differently, it goes with that. if they both choose the same option, it's random. I made the card :)
@@armanaryan4663 congrats, cool card :)
Fun fact: the art of the turtle judge card is from an interesting board game called Everdell.
Small font like that is a disability issue, even if it works with the flavor.
if you scroll over the card, it can automatically zoom in extra big or smth. Lots of different ways to work around that.
Yeah, I think it would be more elegant (and unique) if it was in the cards Flavor Text instead. Or even the actual ART of the card, either way something that makes you look beyond just the main body of text on the card. Sure it could be confusing, but if you're running the card you probably know about that extra detail, and the opponent probably won't complain that they are getting a benefit from seemingly nowhere. Either way it is conceptually a silly card.
It would be interesting if the text would burn into and off of the page periodically, like a demon pact or something
An accessibility* issue is the term you're looking for. It's an issue for disabled people, but it's not a "disability issue".
I agree! I think it could be cool if the description in the collection explicitly says but nothing is on the card. So you have to engage with an in game mechanic and it’s still flavorful!
Mecha'thun, Rogue AI is flavored completely wrong. C'Thun is all about blowing up the opponent. N'Zoth is the Old God that deals with Deathrattles and resurrection and so Mecha'Zoth would be better.
I definitely like the flavor of this Objection! more than the one we got in game - I don't really see how countering a minion is related to an objection (objecting to a witness being called, I guess? Feels like a stretch), but countering a newly-drawn card has a nice parallel to quickly objecting to a new argument.
Essence Tap has very cool art. Too dark for Hearthstone though.
the judge tortis portrait is from another amazing board game, Everdell !!
7:33 havent seem anyone comment on this so far so i will. A bit design flaw that the video endded up overlooking is: what happens if two rogues with this card in their deck fight each other? Who choses to win or lose?
Thank you. I was looking for this comment. The design should have been one of two stars since it's just unprintable like this
Both players choose. If they agree, they get that outcome, if they disagree, it's random. For the person who said the card's unprintable in this state, recall that Hearthstone doesn't always have exact card text - brevity is favored over precision.
@@delta3244 I still think the design is too problematic. I would be frustrating to play against another rogue, you chose, don't get what you want and you can be confused thinking it's a glitch. Even if you know it's because it's random you'll be mad that you didn't get your choice but the other player did
@@monsterak471 Presumably there's a start of game animation, so you both know what's going on before you choose. Yes, losing the flip is annoying... but it's also a nornal part of the game. Having the card in your own deck gave you a chance at the flip, where you'd otherwise have had none.
@@delta3244 yes but if you build your deck around the fact that you can should and then you don't it's not fun in my opinion
3 7 cost cards would be flavorful too since old school slots just had 3 wheels
Judge Tortis should judge ALL minions on the board, judging only the opposing minions would be bias from the judge.
Nah, judges don't judge everyone in the court room or even everyone involved in the current case. Everyone is equal under the law, not everyone is currently indicted and trying to escape being convicted of the charges. ;)
@@davidlovesyeshua Yes, that's why minions in deck and hands aren't judged.
@@cathsaigh2197 Either one is reasonably flavorful imo, just a question of balance.
@@davidlovesyeshua Yeah, that's the actual main reason I made my suggestion, to weaken a card Trump said is too strong.
Good fix to Judge Tortis: "Dormant for 2 turns: When this awakens, set the minions across from it to 1 attack." Another another way to do it: "Dormant for 2 turns. When this awakens, set the attack of enemy minions to 1 until the end of your opponent's next turn."
Taunt optional on both.
I want even more of the jazzy intro music
Would it really be a problem for Mecha'thun's effect to have a chance at popping off tho? It's literally a 10 mana do nothing
No it wouldnt be. Its crazy how he says that Blizz doesnt like slow, inevitable win conditions, his brain is still stuck in 2015 xD
there's also the tort law wordplay with judge tortis
False Imprisonment at Castle Nathria
Quiet bedroom could be: Your hero power costs 1 less, if it's a basic hero power refresh it so it doesn't immediately become completely useless when the hero power is swapped.
What if Quiet Bedroom was just activate your original hero power, but was 2 mana instead.
quiet bedroom looks like a great location for quest paladin
Essence Tap would be just nuts in the Mechathun warlock in wild.
For the room, what would happen if you play the quiet bedroom (and it read as refresh for basic hero power) and then you upgrade your hero. does the location just sit on the board then?
One flaw with your quiet bedroom rework is colddara drake. Mages put down two bedrooms and the Drake and just win
I'd love to see that last card/location added to the game. Since it's neutral, it can be added to many decks, not just a few.
Also, i can't wait to see what new cards they add to the game in the next expansion!
Devil in the details could feature small text that expands when the card is in focus
Extremely off topic - does anyone know more about the smooth jazz playing in the background?
11:14 everdell?
What happens if both players have "Razz, Gambling Cheat" in their deck? How does that interaction work if both players choose the same option?
Devils in the details should have a magnifying glass icon that you can click to see more details. That or your cursor turns into a magnifying glass to increase the size of the text
8:38 I disagree. I feel that going first is a huge advantage for aggro decks. I was trying to find stats to support this other than my gut feeling based on years of experience in this game but unfortunately I don't have HSReplay premium and google didn't help me. However, I feel like because this game has been powercreeped significantly since the game was originally balanced, the power level of 1 extra mana throughout the game compared to the value of 1 extra card has continued to shift in favour of the mana crystal.
What aggro deck can run 7 7-drops though?
@@IHarleyWin I was disagreeing with his statement that going first or second isn't a big deal and subsequent idea that it could be reduced to 3 7 drops. If it was 7 7-drops, maybe it could be run in a 40 card midrange deck.
I mean, yeah, but what kind of aggro deck wants to run seven 7 cost cards?
And on the other side, what kind of rogue control deck can afford to run seven 7 cost cards for that small a benefit without destroying their own win condition?
Going first has always been a huge advantage for any deck i believe
@@Mtholog Nearly always been a huge advantage for aggro decks, usually been a modest advantage for most decks, often been a significant downside for rogue, handlock or other combo-ish or handsize-lover decks. Granted I haven't looked at play/coin winrate stats for decks in the current metagame in multiple years now, but from when I did that's what the results were.
I love judge tortis! Glad it's CotW
I don't think refresh hero's heropower has any issue, since you are paying a card for it. This effect taged to a minion had been proven weak, so it might be ok to push it into a location.
Yeah every now and again Trump's balance evaluations seem kinda disconnected from the current competitive hs environment. I can't think of anywhere that location would see play. Spooky Mage doesn't really want something that situational just to theoretically get 2 hero power buffs in 1 turn, and it's even slower/worse to try saving it for burst once your hero power is juiced up. Guff's hero power is probably quite worth using it with, but not to the point you're ok having this in the deck and drawing it without Guff.
Only way it might see play is if there was a deck that wanted to play their class location and the neutral 4 drop that discovers a card if you have a location out, plus they had a really good hero card hero power (or life tap) to combo it with or something. The closest any deck comes to that is probably imp Curselock, but this card seems too slow for that deck and so does the 4-drop. Maaaybe in 40-card imp curse lock but that deck is inherently significantly worse than the 30 list so it would be completely fine.
Except the location provides a refresh for 0 mana instead of 2+ which is much better for any combo deck like Uther dk.
@@baldawen Yes, way back in the day when Uther was in standard and horseman combo decks existed (in tier 3 I think), the location would have been quite good in that 1 specific deck. But Uther isn't in standard, and Uther combo from back in the day would be low meme tier today. And if it's really that much of a problem w/ 1 specific hero card, more than just playable or (very) good, it can just not be printed to be in standard at the same time.
@@baldawen Uther combo is very bad in current meta I think. In wild meta.
"Your hero power costs 0 this turn. If it is basic, refresh it."
Objection could be spells only and that would be still pretty strong at 1 mana
Appreciated.
Quiet Bedroom could just be 1 or 2 durability and cost 2 mana and I think it would feel a lot more balanced than giving it the basic hero power restriction, unless you could switch you upgrade power to basic after using the refresh.
The "another" on mechathun already disincludes itself
Clicked because I saw the turtle judge from Everdell on a card in the thumbnail, and I needed to know...
Ordis in the Courtis!
On the subject of razz, I also think it’s awful design to have a deck building restriction that depends on the mulligan. Because start of game happens after the mulligan, if you mulligan into one of your 7 drops, the effect won’t proc, which is really unfun and unintuitive.
Something tells me I got a funny feeling my card didn't show up again!
For Elder Starsong, why would your opponent always get to use it first? If you're going first you'd get to use the mana first, no?
Isn’t the gambling thing broken? Since the coin flip technically happens before the start of the game
Objection becomes a bit too strong when it affects conditional draw like "draw a weapon" or "draw your lowest cost card"
Yay!
tortis is everdell art, right? ;P
Clicked only because of Everdale 🐢
The card "Devil is in the Details" isn't a 5-star design for one particular reason. People with reading issues or limited vision will have issues reading the small print on the card. That's a pretty big issue in terms of accessibility.
It's a small thing, but it's important. There're accessibility guidelines in most every medium nowadays, so most likely blizzard (or any company for that matter) will have to abide by those as well.
In a control deck you could just run Mecha-thun with 1 or 2 other mechs both of which have taunt and then if they dont have silence you never get anything else attacked for the rest of the game
Nobody noticing that the turtle art is from everdell?
Judge tortis and quiet bedroom are perfectly balanced as they are. Any Nerf to them and they would not see play in any deck. Tortis just cast wave of apathy (1-cost) on a delay, and there is no point of using quiet bedroom without the possibility to make your hero power better.
Is any single use of a hero power better than any 1 cost card? Is there any hero power that is super synergistic with some sort of OTK combo?
Uther hero power
Mage hero card hero power which is juiced up can be like 6+ damage per use
"They wouldn't print a card like Mechathun that is hard to interact with and is an inevitable win condition on its own"
Even IGNORING hero cards, they literally printed Rattlegore which is probably on average more stats since Mechathun can summon a like Sunken Savior on the first deathrattle and get completely ignored by the opponent (pretty hard to ignore an 8/8 in comparison).
What is two rogues both have 7 7s and both choose to win the coinflip..
I mean, there is aoe silence which makes tortus do nothing...
Maybe a good way to balance Quiet Bedroom would be something like "If you can afford to, cast the hero power you started the game with."
HELLO!!
What if both players have Razz?
I want Devils In The Details to be rebranded as a Rogue card.
Anti-combo is too niche by itself. Have rogue's synergy with external cards to make it worth 1 mana.
Devils in the Details made an idea for a new mechic pop up in my head: *Footnotes.*
You discover a small generic ability that is tacked on to a cards effects (maybe a card in your hand, a minion on the field, etc.).
Every effect on the card gains that footnote, so if for example a minion has a battlecry and an "end of your turn" effect, the footnote will trigger when the card is played and at the end of your turn.
Now, this would be really hard to balance and you also have to handle stuff like making sure the effects are applicable, can't exactly have a spell gain attack as a footnote. Although I honestly think you could have non-applicable footnotes just fizzle, since footnotes often adress specific examples, just have something that tells the player that it works that way.
So would this ever get implemented? Probably not. But it was fun to think about.
Shouldn't judge tortis be a beast? 🤔
Devils is a good meme card but that'd be brutal from an accessibility standpoint. RIP to anyone with mediocre eyesight.
I think Devils is too weak of an effect, even at 1 mana.
Similar trade effects generally let the person doing the trade actively choose which card they send back.
So let the caster of the spell do the Discover part, but make the opponent get one at random.
About Quiet Bedroom: We've had Garrison Commander come along with the very first time improved Hero Powers were ever introduced. It sees absolutely no play nowadays, and I don't think it would see play if it was in Standard. Same with Blackwald Pixie.
Beardo DOES see play in exactly one poorly placed deck in the meta, and does what Bedroom would want to do on 'roids.
The only thing Quiet Bedroom has over the previous cards is you can "bank" the use for a later turn. Which is a decent upside for the lack of tempo.
The "devils in the details" how about hovering your mouse onto the puny text to magnify it rather than italicized...
Yeah, those slow inevitable win-conditions are so oppressive for the game, whats next, a set of combo cards that can deal 30 damage in one turn? Preposterous!
Elder starsong is better than crokolisk cos It doesent die to hemet
Seemed to me like Elder Starsong is supposed to activate if you invited your opponent to play the game, as in challenge them. Would make sense if you were playing a friend to each have a little headstart to the game
Not sure where you got this idea from, but the creator intended this card to be for ranked.
Mecha'thun Rogue AI could be fixed by changing it to "Battlecry: Resurrect a friendly Mech. Give it Deathrattle: Resurrect another friendly mech and give it this Deathrattle."
It looks like Mecha'thun was designed for BG, according to the set symbol
I mean, there would be stars then isn't it ?
Quiet Bedroom could just be reworked as "Swap your hero power with a basic one of your class for 1 less mana, swap back after 1 use"
Trump, come on. Refreshing your hero power once every two turns is not op even for hero cards
What happens if both players have Razz? This is one of the biggest issues with start of game effects that interact with the opponent in some way. It's the same with Elder Starsong, though to a lesser degree. For Razz, the only option I can think of is that its settled like normal. Which is not particularly fun, having the legendary you got and built your deck around not do anything is super lame.
Symmetrical downside for both players in terms of deck building/not getting their start of game effect. As long as the mirror wasn't too common it'd be fine imo.
Razz is bad design cause what if boh players have it?
Now I'm just imagining using devil's in the detail against cthun and your opponent just can't summon him
Wow
It is so weird seeing these ratings as a wild player. Just reminds me how different the formats are.
What if its a mirror match with Razz, Gambling Cheat. lol
Razz Gambling Cheat: What happens if two players with this play each other?
I’d assume they’d just cancel out and once again it’d be left up to chance.
What happens if two Razz, Gambling Cheats queue into each other?? HS explodes
How about this for quiet bedroom. 1 mana 3 durability location. Effect: gain your classes basic hero power and cast it. Notably this would work for maestra rogues who are in hiding as another class.
Alternatively if you can give a location a battlecry it could be battlecry: gain your classes basic hero power. Effect: cast the hero power.
I think a huge issue with mechathun here is that if you specifically play only two different taunt mechs in your deck, they infinitly summon each other. Then you have two taunts that must be silenced in some capacity to be dealt with. Ik it would be slow, but it would be super un fun, impossible for some decks to get around, and it would drive control/mirror matches into hardcore grinds.
Mechathun is a mech, so you can never guarentee that a taunt mech will summon a taunt mech
@@delta3244 True, i was thinking of it along the lines of Trumps revisions where mechathun cannot summon itself. If you make it so it cannot you can infinitely taunt. If you leave it so it can, when you do summon it again you will double up on the death rattles on mechathun (since the resummon comes with the deathrattle) and you will slowly fill your board with mechs that summon more mechs. So its honestly a bit broken. Slow, but once it is up it totally sucks to play against.
@@jacobphillips7962 I guess a better revision to it would be "add this deathrattle if the summoned mech doesn't already have that," in that case. Because yeah, you have a good point with the taunt mechs
I feel like the corridor creeper comparison is inaccurate because corridor creeper was originally a 5/5 but got nerfed to a 2/5 because a 5/5 that reduces cost with minion death is too powerful