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Houdini Tutorial Edge Damage

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  • Опубліковано 25 бер 2022
  • Houdini Tutorial Edge Damage
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КОМЕНТАРІ • 11

  • @massimobaita7178
    @massimobaita7178 2 роки тому +1

    Thank You very much, Emīls!

  • @emimeemio
    @emimeemio 2 роки тому +1

    Wow! Brilliant! Thaks a lot!

  • @yassinedjebbari4819
    @yassinedjebbari4819 Рік тому

    Thank you !!! Amazing

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 2 роки тому

    Really nice

  • @PwnCgi
    @PwnCgi 2 роки тому

    so good thank you so much it 's helpfull

  • @throwerherring278
    @throwerherring278 Рік тому

    nice!

  • @kope7777
    @kope7777 2 роки тому +1

    not bad

  • @ryanjstever
    @ryanjstever Рік тому +1

    how would I use this with Cell Noise? There is no pos socket. Or just another noise.

    • @emilsvfx
      @emilsvfx  Рік тому +1

      Houdini has a lot of noise. Probably you do somtrhing wrong

    • @ryanjstever
      @ryanjstever Рік тому +1

      @@emilsvfx No, you just cant use Cellular Noise with the set up you have showed because there is no p value in that node. All good though, like you said there are others to use! Is it best to combine noises in the point vop or outside with a merge?

    • @emilsvfx
      @emilsvfx  Рік тому +2

      @@ryanjstever probably in vop the in more noise and other cool stuff, yes we can use attribnoisevector but some time is easyer make stuff inside vop.