@@UtrinqueParatus1349 Me too. Once I finally wrenched myself away from Akuma, I immediately gravitated to Bryan. I spent a long time not even realizing that there were generic tools I was missing.
Maybe in a way that could make him a good character for players who are new to Tekken because they don't know about the easy moves they are missing out on and are forced to get better faster due to his difficult inputs so by the time they try another easier character it makes the game seem more manageable. I don't know for sure if this is true I'm just putting my thoughts out there lol. Maybe he's bad for new Tekken players because the lack of easy moves could be discouraging idk. It probably depends on the person.
it took me about an hour to learn how to play Brian to an above average level and afterwards i learned 4 things: 1. Don't crouch against Brian 2. Don't stand still against Brian 3. Don't rush Brian 4. Don't do anything at all against Brian
IccyTheOne agree, I'm an alisa main and I use xiaoyu too but I recently started to play Bryan. And for a person who has never play him and wants to main him is a hard process but so far so good haha.
@@Nmrs_98 Just keep it up and try not to let noobs give you bad habits. You'll be able to get away with Snake Edge and Orbital Heel ALOT early on, but just like MainMan said, when you hit the last green rank or first yellow, you gotta change damn near your whole playstyle.
The taunt jet upper stuff is where my brain starts to melt. I can do a lot of scrub bryan buttons just fine but he definitely has advanced stuff and for me, advanced Bryan is way harder than Jin. I mean, you can play Jin and just use fundamentals to win. But I feel like you need that fancy stuff with Bryan to even make it worthwhile to use him.
Nice vid. I've been a Bryan main for years and I do well with him. It's definitely a struggle though and I've always had a hard time explaining to my friends why it's hard to play him and why it takes so much work. This video will help greatly in that regard. Thank you and keep up the great work.
Thank you mainman. Now I can just send this to friends for them to understand what I mean about Bryan rather than them think I'm complaining with flapping gums
I don't think Bryan is easy, but a lot of the points made here seem like they'd be better to answer "Why is it hard to be a *great* Bryan player?" rather than "Why is it hard to be a good Bryan player?" ... Sure, your 14F punish has a f,b input, but worst case scenario you can take an extra frame to make it a 15F launcher like everyone else. Sure, you have to qcb to use a good low, but a lot of characters don't even have a good low. Everyone always complains about Katarina's lows, but 100% of her lows are punishable without low parry, none of the unseeable lows give any frame advantage, and the only low that does give 2 frames advantage starts at 25F. So, yes the inputs are simpler but the reward is lower and the risk is higher. I would trade Kat's df34 for Bryan's qcb+3 any day. Sure, his d/f+1 is unconventional, but as Bryan you have so many good homing moves and counter hit tools that you can keep people in place anyways. Sure, he uses a lot of f,f inputs but they're mostly used in combos or from a distance to engage. Most of the argument seems to be "He has high execution to get high damage" but if you limited yourself to his easy stuff, you'd be doing damage roughly equivalent to other characters of similar difficulty. For example, (14:12) he shows this difficult combo, but even the first bit of the combo almost does as much damage as Katarina's bread and butter 15F launcher damage, and the combo before the wall is 13 damage higher. From my yellow rank scrub perspective, all you're saying is "Bryan could be played like every other character, but then he wouldn't be amazing, he'd just be normal." But hey, I'm a scrub, what do I know?
I used to LOVE playing Bryan in tekken tag. I havent played any tekken games since tekken tag 1, but I enjoy watching videos of tekken. His hard hitting punches were so satisfying to pull off.
Bryan still my main the struggle was real learning all of this stuff hours on top of hours and I still be putting in work with him I reached byakko learning characters like Bryan and kaz you can make it with any character cause these two teach you how to play the game and learn fundamentals
Well im a green rank player who uses kazuya and bryan mostly. My snake edge ratio is like %0.1. I love to use 3+4 instead. I think kazuya and bryan as you mention looks similar by being kind of different. Their skill cap gets higher with your knowladge and both so fun to play ! 🙃
Just the fact that he has a backsway already makes him harder than most character to use. Being able to Korean backdash with a backsway character is mandatory with Byan imo.
@@ALLmasked His + mid is very slow and easy to step. Hatchet kick is ok but also very slow and not all that rewarding, especially considering that's his primary momentum low. Bryan's poking is kinda sus.
Bryan fury is my main character I haven't mastered him but he damn sure the guy I use every single time He isn't as technical and hard to master as Kazuya is But he does have a few good moves to control the spacing in the arena My favorite move to use is jab(square) chopping elbow(back square ) and use it multiple times Even if they block it It pushes them back If they try to attack after the jab The elbow will launch them into the air
nice one mate, ill be sure to add it to my bryan arsenal. I often do his qcb3 then jab 1 and then repeat 2-3 times to condition the opponent into crounching and then end up orbital u+4 for a launch. if they duck the jab i mix it up with df21.
Whoever complains about snake edge must be a green rank or lower. The move is slow, heavily punishable and predictable if you play a scrub who likes to spam it. It's only dangerous in laggy games.
It really isn't. I get hardly any lag whatsoever. This is P2P game and there'll always be the odd laggy person you fight, but it's not the netcode, it's either you or the other person's connection. This isn't like sf5 where 80% of the games are stuttering all over the place...
Sometime you accept people with 4-5 bar and they drop suddenly as low as 2-3 bar after 10 seconds of match. Then they spam snake edge, unseable lows and hopkick. Its really annoying because with the lags, it can be hard to punish and you don't always see the snake edge in time. + the fact that at green/yellow ranks (where I am), you re not used anymore to snake edge. Its wrong to says that green rank use snake edge a lot, its a lot more on blue ranks. At marauder to vanguard people start to play good, they can EWGF, low parry and use complicated flow charts, they start to know the string of each character and def better. So when you encounter a cheesy players that use fucking gimmick and snake edge all the time, it s a surprise, it always take me 1 round to understand whats going on because i'm not used to this kind of players anymore.
Now that the game has frame data, im starting to realize that bryan lacks the tools to keep your opponent honest. Its kinda sad, ive been maining him ever since tekken3
@@ivantsarevitch337 plus frame tools, for.example a plus frame low you can spam, yes he has that but its qcb + 3, he has a good tracking move but its f, f+4. Just imagine if youre pressured by steve, you cant do anything but respect his plus frames, i use feng and he has some wacky moves i can pull out my ass if i get pressured. Bryan seems to have nothing.
For me when i started playing tekken 7, im a very new player, and i immediately was drawn to bryan, no other character grabbed my attention like him he's "literally me" so ngl i dont get why people say bryan's hard, cuz i find everyone else extremely hard to learn, except for bryan, when i switch it up idk how to fight
I feel like alot of this difficulty is subverted by playing Bryan before you play other people because those consistencies that he lacks aren't a problem. But outside of that, in a more meta sense bryan is hard to play because his kit requires you to maintain control and keep your opponent on the back foot.
After I dropped snake edge and fished for counter hits and oki, I started ranking up and currently got to warrior, whiff punishing is a big thing at these ranks, but there’s a lot of things that happened... as a Bryan player everything you do is mix ups, choice making, and commitment!!! You can’t be a pssy, you have to trick yourself into believing what your going to do next, then switch it up!!! A lot may disagree with me, but I like to snake edge at times just to scare them so I can start going for dual knees or back 1 then db1+2 it works quite often, then df4 catches side steps in wake up situations once they stop side stepping use qcb 4 then switch it up to b1 or b4 jet upper on wall and idk I’m just giving some advice as a Bryan who was stuck in green ranks for awhile relying on snake edge but the real thing that got me to get out was choosing when you are going to finish your strings and mix ups with them and just really observing what kind of player your playing against and a lot of people use Bryan’s strings wrong mix it up by finishing with different Enders or not completing them and bait snake edge then go for db1+2 if you aren’t able to land a good counterhit juggle combo but also at range a good string to pressure low opponents is 3,2,1,4 or 3211 depending on circumstances stances and know your match ups from characters who got good side steps or evasive moves don’t use high strings go for other things sorry if I stopped using grammar 😂 but thanks main man
Lmao Bryan is NOT easy. Been playing him since Tekken 3. Bryan is so difficult at a high level, but he's the most rewarding character to play for me personally. Every single time I get a taunt into B+4 successfully at the wall and I managed to confirm that into jet upper with a huge damage wall combo, it's the best feeling in the world. Counter hit Backsway 3 into a Backsway 4 follow up, sidestep into instant WS 1 punishes, full Crouch DF + 4 on counter hit, and blocking staggered lows and punishing them with Fisherman Slam are among the best feelings I get playing Tekken.
Zachary S I was literally gonna write something similar to this haha he’s been my favorite since 3. His design, look, his old maniacal laugh (remember when he gets stomped on by Nina’s or Anna’s d+34, he will laugh lol)
Not to mention his minus frames compensation when it comes to df2 with either 1 or 3+4 , b df 4 cancel, d1+2 4 cancel to 3 , ss1 , ss2 4 (best CH Fisher in ttt2) , his 1434 string leaves at +4 on block so if the opponent tries anything other than long distance jabs you can follow with a guaranteed jet upper, snake edge can be chained with ff4 for huge damage, Qcb24 ....all these things I learned from tekken 6 onwards
Hello TMM! One request that i never saw this on youtube and it could be a very help full tool to the tekken community..... All roster weakest side/sidestep . for example: kazuya sidestep left . etc etc.
In my opinion Bryan is quite unconventional because he relies more on counter hits and space control instead of opening people up with pokes/mixups, which is done by spacing correctly with movement and timing your moves for example taunt dash to f3 to interrupt your opponent. Not to mention his taunt game in neutral, as an okizeme tool which is locked behind iws+3 combo's (because that's the best for dmg and recovery to catch techrolls) and the wall of course. This is key to being a good Bryan player and often takes time to implement in to a set, which is probably one of the reasons Knee rarely plays Bryan in tournaments anymore other than fan service and the fact his block punishment sucks ass below -14, which is hard to do in the clutch especially in a tournament. That's what makes him tricky at high level. But what about JimmyJ then? Notice how he didn't play Bryan in the online TWT tournament, that's right, he picked Dragunov. But to be honest, I agree his skill floor is relatively easy though, anyone can mash qcb+3, b+1 and orbitals, typical online style, but that will only get you so far. It's in my opinion the wrong way to play Bryan, if your spacing is bad all of those moves will be crushed by just simple offense with well timed pokes. At range 0 Bryan does struggle. I think Bryan is very comparable to Jin in terms of skill floor and skill cap, both are accessible enough to use as a starter character, but will take years and dedication to master. Although I'm not a Jin player, I feel strongly that both characters have very good and simple tools to start with and have lots of depth if you want to master. They are one of the best designed characters in the game if you ask me and probably many people will agree since they are both fan favourites.
yea agreed, against certain characters, he really does struggle at range 0, i personally have a tough time against characters with quick, and safe lows like drag and jack, where it's not worth the risk of block punishing since he only gets a measly ws3, so you're literally forced to get hit, low parry, OR try to orbital heel crush it, but you can risk getting floated out of orbitals at range 0, and if trying low parry, you can get mid launched. i also say it's not much the difficulty of the inputs, like qcb, but by nature of having inputs like qcb, or ff4, his start up takes some time, a lot more than something as simple as one direction input, and that makes it tough in range 0, because you can get launched when you're in the middle of doing a qcb input, while maybe you wouldn't have if it a DB input for example.
Bryan moves are easy but the timing is hard when it comes to high rank match his a like jin but has a good pressure and few poke and he need tunt a lot in wall .he really needs good movement for b+4 jetupper cut or. Ff2
@@matejstemberk8110 In order for Bryan's df1 to work effectively you must delay the inputs in between the string. After the first hit everything is -10 until the last hit which is -15. The string also doesn't jail, so anyone can parry and backdash away as well, which leads Bryan totally open for a launch punish since his whiff recovery is the worst in the game.
Yeah kinda, but bryan has too many moves that are easily punishable. And alot of moves are slow. Thats why all bryan players fight the same typically. He only has a few good moves to start strings that aren't counter hits. While others launch much easier
This is my first tekken and to play I picked Bryan and heihachi as the two characters to play cause Bryan looked cool and heihachi was the story character and I like playing as the protagonist. I was a fool, now I can’t play any other character cause I’ve already spent to much time on the two. Sure I suck at the game and the execution barrier doesn’t help, but darn playing these two characters isn’t some of the most fun I’ve had in a video game.
That orchestral remake of Twilight of the Thunder God confused the shit out of me. I recognized it but it took me a minute to figure out what it was. Cool shit.
I stopped playing bryan for the reason you said, in practice and in most online games landing the higher execution moves consistently with tournomant pressure was to much. I'd rather just play someone with less executional barrier so I don't have to worry about my nerves getting the best of me
It's pretty symbolic of Bryan's character to have clunky controls. I mean, an out-of-control killing machine that loves chaos and anarchy? You would think someone like that is pretty fucking hard to control lol You would need to be an actual genius to reign him in and tame him *cough cough Knee* *cough cough Mr Naps*
You can use Bryan's d2 like a generic df1. D2 is i14~15 and -2~-1 on block. It's only +1s~2s on hit but there is a delayable follow up. So you can induce hesitation.
No one said Bryan is easy to play, people just complain that a lot of Bryan players abuse of their easy tools like snake edge to rise in the ranks and.. it's true
@@falkoiii2630 currently a 380 wins eternal ruler w bryan, never used snake edge after green, played against a 250w fujin bryan and he used snake edge 4 times lol
@TheMainManSWE Thats why i like playing him. When you play well and get that next rank or win you know you've earned it. Just got destroyer with him last night. After 6 months. Is that good for someone who hasnt played any other tekken and has only played bryan and a little paul? Bear in mind up till last month i only played 4ish hours of ranked each week with no practice mode
I think he wants to say bryan is relatively harder than characters ( which should be obvious becoz it's a fighting game) like lili , asuka ,kazumi because their best moves require quite less execution compared to him. And in clutch situations execution plays a big role .you might fuck up bryan' s qcb 3 in clutch situations which is not the case with asuka's f+2.
Someone has seen through the Martial art Structure of Bryan Fury. His structure is meant to deliver "damage" not "fast contact". His attacks seem telegraphic but the truth is the combat structure of Bryan demands you to commit to one direction and elevation. So the alignment of the limb comes first then the concentration of mass is totally focused in the dimension that you have committed. So it looks sluggish. Heavy is the structure of Bryan. The body mass is delivered for maximum damage output. It's structure does not focus on minimal weight shifting to produce fast attacks with low damaga. I am no Tekken player. This just how feel it is as Martial Art point of view. 🙏
Took me about 1000 matches in total to advance from green ranks with Bryan, but was first time Tekken player. To advance from yellow ranks, took just 100 :)
Finally. I play Bryan since T3 (though I only started getting better at Tekken in general about a year ago), and, well, he is hard to play. Fun fact: I am ranking higher, and playing better, with Yoshimitsu, who I picked up 2 months ago, than with Bryan... 15:00 Seems to me that CH ff+4 S! dash qcf+2,1 b+3~f 4,2,1_4 is actually easier to do, also deals 80. And then there is ff+4 S! dash qcf+2,1 b+3~f 3 d/b+2 ff+2 for 84... And I think ff+4 S! dash iWS+3 iWS+3 iWS+3,4 ff+2 was 82 as well, but easier execution.
I consider Bryan to be a beginner friendly character because he has very good frames over all, so he's actually easy to play at a certain level, but to play Bryan at an advanced level is difficult because his sway makes it harder to back dash cancel. For me, this is the primary reason you can claim that Bryan is a difficult character, but also the difficulty of utilizing his taunt optimally is a big reason as well. Essentially, Bryan is hard to play at peak level.
Talk about snake edge......I gonna say Bryan's snake edge is the easiest one to block and punish. So do not complain about the snake edge....easy to react and give u a free chance to do a 60-70 dmg combo. I don't understand why people complain about this......It doesnt means you must block the snake edge every single time. Nobody can guarantee that 'I can block every snake edge and kick their ass.' But if ur opponents keep spamming snake edge and you get hit again n again n again......Helpful hint, dude. Practice mode is your friend, use it. When I first got the game, I use Bryan to play the Ranked Matches, and promoted to Warrior in 3 days with a 24 wins streaks. But I never tried to spamming orbital or snake edge to win. In fact I just keep working on the basic, do the whiff punish, duck the high strings(like Kings df21 dont understand why people spamming this), and if I block the moves that minus alot frames, I'll make them really hurt. Back to Tag 2 my main team Bryan and Bruce were Orange Ranks(Destroyer), right now my Bryan is Usurper, and my Bryan was stuck right here promo-demo-promo-demo-promo.... Just like a roller-coaster :P It's not extremely hard, but Bryan does need players know wells about both the Character and the game. and TBH, I can't believe some people said "Bryan is a cheap character....." >:0
I see MainMan complaining about qcb, qcf a lot on his videos but I'm pretty sure that this is a stick issue, I play on pad and is a super easy to do both sides, one of those things that is better on pad I guess.
Easy on both when you practice I prefer Bryan on stick tho to me it's a lot easier on stick with enough practice to backdash on both sides this is coming from one who started with pad
I find QC move easier on stick. I have alwaya been a pad player until I try stick, back dash, ewgf and a lot of other moves high execution moves became way easier. I can do ewgf again and again and again on stick but I strugle to do more than 3 in a row on pad. Its all about what fits your hands. Taunt jet upper on pad is like 10/10 difficulty but on stick its like pressing df2.
The thing I struggle to do quickly on pad is b,f inputs, at least when it comes to the more normal moves. Things like that one throw Devil Jin has is too awkward for me to do in a match, or it would at least take me quite a bit of practice.
How different is he now? 4, 3 is now natural for a 12f punish with good range 4,3,4 recovery was buffed to make the combo enders easier FC DF2, 1 has been added as a 13f crouch block punish DF2, 1 gives +8 Hatchet was buffed many times 1+2, 1 has been added and is a good and easy combo pick-up tool for when other options aren't available. Also -1 on block He's def easier to play now, I kinda miss the opposite. I kinda like his DF2,1 giving +8, that was an interesting buff. The rest wasn't so interesting.
moment I used bryan. I knew that that he would be hard. I stopped using snake edge cuz I thought I was cheap using it alot of time and or I thought I can be easily blocked. I just get this feeling and I start to use him properly, isn't that odd
Check out a5tronomys modding discord to learn more about Tekken 7 modding: discord.gg/X3s2bx2
TheMainManSWE :O thanks for that lord TMM
Can you do why katarina is hard next?
oooooh the butthurt about people not donating.
lol you're not aris man :D
Tmm please fight my Kazuya! He's my main and I want to play with a pro
bro do nina pls, u said once she is hard and i want to know why
video starts at 3:28
griffemto Thanks 👋🏻✋🏻👋🏻
Thank you so much LOL
Thanks dude, he loves to hear himself talk
You the homie 👍🏾👍🏾
thanks
The hardest part is resisting the urge to use snake edge
Facts
Lmao
i just whiff it to shut those urges up
On gawd
whats snake edge?
Snake edge and Orbital heel on 3 bar = gg
Bryan makes sense if you pick him up from a 2d background because those Tekken 'universal moves' aren't ingrained in you yet.
Lmfaoo makes sense why I didn't see him as that difficult
Interesting. As a 2d guy, Bryan was the one that appealed to me when I started T7
@@UtrinqueParatus1349 Me too. Once I finally wrenched myself away from Akuma, I immediately gravitated to Bryan. I spent a long time not even realizing that there were generic tools I was missing.
Maybe in a way that could make him a good character for players who are new to Tekken because they don't know about the easy moves they are missing out on and are forced to get better faster due to his difficult inputs so by the time they try another easier character it makes the game seem more manageable. I don't know for sure if this is true I'm just putting my thoughts out there lol. Maybe he's bad for new Tekken players because the lack of easy moves could be discouraging idk. It probably depends on the person.
@@Ghostly-00 i started with Steve and Bryan After learning them learning other characters was pretty easy
that kazuya custom looks like a devil may cry custom.
Ur a nerd
@@chikachikaslimshady1 it does tho 🤷
@@elki2307 Inferior people shouldnt talk to me
@@chikachikaslimshady1 who are you again?
@@elki2307 Someone thats JACKED, that makes me a greek god. Youre a peasant
I love how it fits his character. He doesn't know wht his new body can do, but its fn crazy and tooo op if he learns
Exactly, makes so much sense
I dont main Bryan but landing one of his combos in practice just feels really satisfying
His fucking knee juggles just feel so brutal, dude. It's amazing.
it took me about an hour to learn how to play Brian to an above average level and afterwards i learned 4 things:
1. Don't crouch against Brian
2. Don't stand still against Brian
3. Don't rush Brian
4. Don't do anything at all against Brian
or just stop being a predictable flowchart of a bot and be just a little bit unpredictable.
@@sexmansex4776 theres always that one guy…
Just don't against Bryan
He's extremely hard to play, but so damn fun to main at the same time.
IccyTheOne agree, I'm an alisa main and I use xiaoyu too but I recently started to play Bryan. And for a person who has never play him and wants to main him is a hard process but so far so good haha.
@@Nmrs_98 Just keep it up and try not to let noobs give you bad habits. You'll be able to get away with Snake Edge and Orbital Heel ALOT early on, but just like MainMan said, when you hit the last green rank or first yellow, you gotta change damn near your whole playstyle.
IccyTheOne anyone here have xbox? Looking for some Players to play with.
@@bleachcool1465 add me. My gt is Coliape, ill play with you bruv
Josaiah Baxa same here guys GT: Pride SB always down to play
Paul is hard to play because his deathfist is a reverse QCB input.
Recoiling Cobra55 yes and it does so little damage
DaKnuckle HeadPh Wooooosh!
DaKnuckle HeadPh bruh.....just stop.
If that's hard what's Geese's raging storm
AMIRCAT 100 no it doesn’t lmao on counter it takes a quarter health
The taunt jet upper stuff is where my brain starts to melt. I can do a lot of scrub bryan buttons just fine but he definitely has advanced stuff and for me, advanced Bryan is way harder than Jin. I mean, you can play Jin and just use fundamentals to win. But I feel like you need that fancy stuff with Bryan to even make it worthwhile to use him.
The feeling you get when hitting a jet upper while sidestepping an opponent....
*C O O M*
always makes me cuuuhhm
Sidestepping something in t7? I didn’t even know you could do that
Nice vid. I've been a Bryan main for years and I do well with him. It's definitely a struggle though and I've always had a hard time explaining to my friends why it's hard to play him and why it takes so much work. This video will help greatly in that regard. Thank you and keep up the great work.
I think that's why its always so satisfying and fun to come across players who are really good using difficult to play characters like this.
Thank you mainman. Now I can just send this to friends for them to understand what I mean about Bryan rather than them think I'm complaining with flapping gums
this is lowkey just a diss to katarina and noctis players haha
Lol noobs
@@alexthegreat7159 hahahaha
There's going to be a killer Katarina player, mark my words lol
"you can't get past greens if you are in snake edge mindset" you seen a tendo vid mate
Chesty McGee but he didn’t only do snake edge. And that was years ago people was not as good as now
Oh you think that, people fall for a well timed snake edge all the time, especially as a high crush
@@2000Doriyas crushes most mids aswell
@@xXSH1N0B1Xx Good point
Props for playing Castlevania: Curse of Daarkness OST in the video. Probably my favorite Castlevania OST
I don't think Bryan is easy, but a lot of the points made here seem like they'd be better to answer "Why is it hard to be a *great* Bryan player?" rather than "Why is it hard to be a good Bryan player?" ...
Sure, your 14F punish has a f,b input, but worst case scenario you can take an extra frame to make it a 15F launcher like everyone else.
Sure, you have to qcb to use a good low, but a lot of characters don't even have a good low. Everyone always complains about Katarina's lows, but 100% of her lows are punishable without low parry, none of the unseeable lows give any frame advantage, and the only low that does give 2 frames advantage starts at 25F. So, yes the inputs are simpler but the reward is lower and the risk is higher. I would trade Kat's df34 for Bryan's qcb+3 any day.
Sure, his d/f+1 is unconventional, but as Bryan you have so many good homing moves and counter hit tools that you can keep people in place anyways.
Sure, he uses a lot of f,f inputs but they're mostly used in combos or from a distance to engage.
Most of the argument seems to be "He has high execution to get high damage" but if you limited yourself to his easy stuff, you'd be doing damage roughly equivalent to other characters of similar difficulty. For example, (14:12) he shows this difficult combo, but even the first bit of the combo almost does as much damage as Katarina's bread and butter 15F launcher damage, and the combo before the wall is 13 damage higher.
From my yellow rank scrub perspective, all you're saying is "Bryan could be played like every other character, but then he wouldn't be amazing, he'd just be normal." But hey, I'm a scrub, what do I know?
Could not have put it any better
just play bryan, bring him to juggernaut or sth higher and then judge whether he is cheap or not.
He's hard at higher ranks. You gotta think. ;)
@@imortalXsoul lol yeah says the guy who throws out orbitals for lack of defense
Lack of defence.. Right 😂
I used to LOVE playing Bryan in tekken tag. I havent played any tekken games since tekken tag 1, but I enjoy watching videos of tekken. His hard hitting punches were so satisfying to pull off.
The double spinning backfist 😩😩
Thanks alot for this vid TMM. As a tekken new comer and bryan main it’s been rough, but this video helps alot so thanks.
Bryan still my main the struggle was real learning all of this stuff hours on top of hours and I still be putting in work with him I reached byakko learning characters like Bryan and kaz you can make it with any character cause these two teach you how to play the game and learn fundamentals
"Bryan demands execution"
Bryan: "yes"
Lol
Well im a green rank player who uses kazuya and bryan mostly. My snake edge ratio is like %0.1. I love to use 3+4 instead. I think kazuya and bryan as you mention looks similar by being kind of different. Their skill cap gets higher with your knowladge and both so fun to play ! 🙃
I kind of feel like bryan is the tekken equivalent to a charge character in 2d fighting games.
Just the fact that he has a backsway already makes him harder than most character to use. Being able to Korean backdash with a backsway character is mandatory with Byan imo.
just learn to do real korean backdash like you should no matter what character you play
Qcb kbd Is slower, normal kbd is better and you really should learn it regardless of char
As someone who never played a tekken before, he was actually the first character that made sense to me.
It's hard to be an exceptional Bryan. It's easy to be a good Bryan by abusing his easy stuff.
Isnt this the same concept with all the "cheese" characters? Once the abusable moves are exposed it becomes exceptionally hard to win
Abuse what? If you’re talking about snake edge then that shit only works in the toilet bowl ranks for briefly
abuse his +mids and that cheap low
@@ALLmasked His + mid is very slow and easy to step. Hatchet kick is ok but also very slow and not all that rewarding, especially considering that's his primary momentum low. Bryan's poking is kinda sus.
Zaid Younossi he can be very irritating for mishima nut steve could kick his ass
That's kaz mod is sick
miguel bueno as af
Doctor strange hand gestures up at 8:39
😂😂😂😂
Bryan fury is my main character
I haven't mastered him but he damn sure the guy I use every single time
He isn't as technical and hard to master as Kazuya is
But he does have a few good moves to control the spacing in the arena
My favorite move to use is jab(square) chopping elbow(back square ) and use it multiple times
Even if they block it
It pushes them back
If they try to attack after the jab
The elbow will launch them into the air
nice one mate, ill be sure to add it to my bryan arsenal. I often do his qcb3 then jab 1 and then repeat 2-3 times to condition the opponent into crounching and then end up orbital u+4 for a launch. if they duck the jab i mix it up with df21.
Whoever complains about snake edge must be a green rank or lower. The move is slow, heavily punishable and predictable if you play a scrub who likes to spam it. It's only dangerous in laggy games.
durdukyeretahrik try playing on Xbox...
durdukyeretahrik "its only dangerous in laggy games". Ehm.. Have you EVER played tekken 7 online? Like at all? Tekken is one the laggiest games.
It really isn't. I get hardly any lag whatsoever. This is P2P game and there'll always be the odd laggy person you fight, but it's not the netcode, it's either you or the other person's connection. This isn't like sf5 where 80% of the games are stuttering all over the place...
The snake edge is like unseeable on 3 bars, or you often find yourself saying "wtf how did i get hit by that?! i was holding db."
Sometime you accept people with 4-5 bar and they drop suddenly as low as 2-3 bar after 10 seconds of match. Then they spam snake edge, unseable lows and hopkick. Its really annoying because with the lags, it can be hard to punish and you don't always see the snake edge in time. + the fact that at green/yellow ranks (where I am), you re not used anymore to snake edge. Its wrong to says that green rank use snake edge a lot, its a lot more on blue ranks. At marauder to vanguard people start to play good, they can EWGF, low parry and use complicated flow charts, they start to know the string of each character and def better. So when you encounter a cheesy players that use fucking gimmick and snake edge all the time, it s a surprise, it always take me 1 round to understand whats going on because i'm not used to this kind of players anymore.
Now that the game has frame data, im starting to realize that bryan lacks the tools to keep your opponent honest. Its kinda sad, ive been maining him ever since tekken3
Which tools?
@@ivantsarevitch337 plus frame tools, for.example a plus frame low you can spam, yes he has that but its qcb + 3, he has a good tracking move but its f, f+4. Just imagine if youre pressured by steve, you cant do anything but respect his plus frames, i use feng and he has some wacky moves i can pull out my ass if i get pressured. Bryan seems to have nothing.
@@jandipopo_art2012 so you mean bryan is forced to respect moves and take turns?
@@ivantsarevitch337 and very very minimal options for mixups. Have you watched the video above???
@@jandipopo_art2012 no I just listened to MMS praising himself ..of course I did now I feel like some noob...I've mained bryan since TTT btw
I didn’t know that Brandon Fraser is good in tekken
For me when i started playing tekken 7, im a very new player, and i immediately was drawn to bryan, no other character grabbed my attention like him he's "literally me" so ngl i dont get why people say bryan's hard, cuz i find everyone else extremely hard to learn, except for bryan, when i switch it up idk how to fight
"twilight of the thunder god" as bg music??? Awesome xD
Those magic 4 combos and taunt jet upper, are pain in the ass to do.
I main bryan, and I agree that he is a hard character, execution wise.
But wouldn't you agree that bryan neutral is hardest thing about him , idk man
I feel like alot of this difficulty is subverted by playing Bryan before you play other people because those consistencies that he lacks aren't a problem. But outside of that, in a more meta sense bryan is hard to play because his kit requires you to maintain control and keep your opponent on the back foot.
It is a problem
This Kazuya outfit mod inspires me to do something creative,like drawing...
After I dropped snake edge and fished for counter hits and oki, I started ranking up and currently got to warrior, whiff punishing is a big thing at these ranks, but there’s a lot of things that happened... as a Bryan player everything you do is mix ups, choice making, and commitment!!! You can’t be a pssy, you have to trick yourself into believing what your going to do next, then switch it up!!! A lot may disagree with me, but I like to snake edge at times just to scare them so I can start going for dual knees or back 1 then db1+2 it works quite often, then df4 catches side steps in wake up situations once they stop side stepping use qcb 4 then switch it up to b1 or b4 jet upper on wall and idk I’m just giving some advice as a Bryan who was stuck in green ranks for awhile relying on snake edge but the real thing that got me to get out was choosing when you are going to finish your strings and mix ups with them and just really observing what kind of player your playing against and a lot of people use Bryan’s strings wrong mix it up by finishing with different Enders or not completing them and bait snake edge then go for db1+2 if you aren’t able to land a good counterhit juggle combo but also at range a good string to pressure low opponents is 3,2,1,4 or 3211 depending on circumstances stances and know your match ups from characters who got good side steps or evasive moves don’t use high strings go for other things sorry if I stopped using grammar 😂 but thanks main man
Gotta love the "HURR DURR BYRON EZY SNEK EDGE CHERECTER" crowd xD
Lmao Bryan is NOT easy. Been playing him since Tekken 3. Bryan is so difficult at a high level, but he's the most rewarding character to play for me personally. Every single time I get a taunt into B+4 successfully at the wall and I managed to confirm that into jet upper with a huge damage wall combo, it's the best feeling in the world.
Counter hit Backsway 3 into a Backsway 4 follow up, sidestep into instant WS 1 punishes, full Crouch DF + 4 on counter hit, and blocking staggered lows and punishing them with Fisherman Slam are among the best feelings I get playing Tekken.
Zachary S I was literally gonna write something similar to this haha he’s been my favorite since 3. His design, look, his old maniacal laugh (remember when he gets stomped on by Nina’s or Anna’s d+34, he will laugh lol)
Not to mention his minus frames compensation when it comes to df2 with either 1 or 3+4 , b df 4 cancel, d1+2 4 cancel to 3 , ss1 , ss2 4 (best CH Fisher in ttt2) , his 1434 string leaves at +4 on block so if the opponent tries anything other than long distance jabs you can follow with a guaranteed jet upper, snake edge can be chained with ff4 for huge damage, Qcb24 ....all these things I learned from tekken 6 onwards
Zachary S Snake Edge and Orbital spam online = gg
TMM the type of guy to Electric 6 times in a row and say, MASKU!!
Shut up bitch
ORAA!!!
Great video dude! Been playing a bit of Bryan and I agree with everything you said. Keep it up!
Hello TMM!
One request that i never saw this on youtube and it could be a very help full tool to the tekken community.....
All roster weakest side/sidestep . for example: kazuya sidestep left . etc etc.
That Kazuya attire looks fucking sick. Love it.
In my opinion Bryan is quite unconventional because he relies more on counter hits and space control instead of opening people up with pokes/mixups, which is done by spacing correctly with movement and timing your moves for example taunt dash to f3 to interrupt your opponent. Not to mention his taunt game in neutral, as an okizeme tool which is locked behind iws+3 combo's (because that's the best for dmg and recovery to catch techrolls) and the wall of course. This is key to being a good Bryan player and often takes time to implement in to a set, which is probably one of the reasons Knee rarely plays Bryan in tournaments anymore other than fan service and the fact his block punishment sucks ass below -14, which is hard to do in the clutch especially in a tournament. That's what makes him tricky at high level. But what about JimmyJ then? Notice how he didn't play Bryan in the online TWT tournament, that's right, he picked Dragunov. But to be honest, I agree his skill floor is relatively easy though, anyone can mash qcb+3, b+1 and orbitals, typical online style, but that will only get you so far. It's in my opinion the wrong way to play Bryan, if your spacing is bad all of those moves will be crushed by just simple offense with well timed pokes. At range 0 Bryan does struggle. I think Bryan is very comparable to Jin in terms of skill floor and skill cap, both are accessible enough to use as a starter character, but will take years and dedication to master. Although I'm not a Jin player, I feel strongly that both characters have very good and simple tools to start with and have lots of depth if you want to master. They are one of the best designed characters in the game if you ask me and probably many people will agree since they are both fan favourites.
This guy got it
yea agreed, against certain characters, he really does struggle at range 0, i personally have a tough time against characters with quick, and safe lows like drag and jack, where it's not worth the risk of block punishing since he only gets a measly ws3, so you're literally forced to get hit, low parry, OR try to orbital heel crush it, but you can risk getting floated out of orbitals at range 0, and if trying low parry, you can get mid launched.
i also say it's not much the difficulty of the inputs, like qcb, but by nature of having inputs like qcb, or ff4, his start up takes some time, a lot more than something as simple as one direction input, and that makes it tough in range 0, because you can get launched when you're in the middle of doing a qcb input, while maybe you wouldn't have if it a DB input for example.
Bryan moves are easy but the timing is hard when it comes to high rank match his a like jin but has a good pressure and few poke and he need tunt a lot in wall .he really needs good movement for b+4 jetupper cut or. Ff2
Bryan´s df1 definitely keeps you in check. Especially if he does the following punches
Easily interrupted.
@@wildman7220 what the hell do you mean? How can you interrupt it if you´re taking damage?
@@matejstemberk8110 In order for Bryan's df1 to work effectively you must delay the inputs in between the string. After the first hit everything is -10 until the last hit which is -15. The string also doesn't jail, so anyone can parry and backdash away as well, which leads Bryan totally open for a launch punish since his whiff recovery is the worst in the game.
Yeah kinda, but bryan has too many moves that are easily punishable. And alot of moves are slow. Thats why all bryan players fight the same typically. He only has a few good moves to start strings that aren't counter hits. While others launch much easier
This is my first tekken and to play I picked Bryan and heihachi as the two characters to play cause Bryan looked cool and heihachi was the story character and I like playing as the protagonist. I was a fool, now I can’t play any other character cause I’ve already spent to much time on the two. Sure I suck at the game and the execution barrier doesn’t help, but darn playing these two characters isn’t some of the most fun I’ve had in a video game.
Knee:" P A T H E T I C "
You forgot to mention” Bryan is rule breaking bitch”-Aris
That orchestral remake of Twilight of the Thunder God confused the shit out of me. I recognized it but it took me a minute to figure out what it was. Cool shit.
I stopped playing bryan for the reason you said, in practice and in most online games landing the higher execution moves consistently with tournomant pressure was to much. I'd rather just play someone with less executional barrier so I don't have to worry about my nerves getting the best of me
Jet upper is better for block punishing than electrics.
TheMainManSWE, I hear a castlevania Background from curse of darkness halfway from your video? is that from the First area?
best laugh ever HEH HEH HEH HEH
Someone donate to this man! He’s got a family to feed and has to pay for law school.
Is he actually in law school? Lol
He forgot to add the fact that after they learn to block your snake edge all you have to do is start to orbital
I would say do Yoshi but Itll be 2 hours and pointless because we know why
15:45 👌😁
my highest rank is with Bryan. something about him clicks with me where someone like Paul or Katarina I have a hard time with. weird that
I wouldn't rag on d/f+1. A lot of people do use that rather effectively, even without trying to machine gun it.
I can't get over Kazuya's outfit. That shit is so sick.
It's pretty symbolic of Bryan's character to have clunky controls. I mean, an out-of-control killing machine that loves chaos and anarchy? You would think someone like that is pretty fucking hard to control lol You would need to be an actual genius to reign him in and tame him *cough cough Knee* *cough cough Mr Naps*
"Orbital Heel. Breaking the rules." TMM's arch nemesis Lord Stoner Aris.
I picked up Bryan recently. I agree 100 %
You can use Bryan's d2 like a generic df1. D2 is i14~15 and -2~-1 on block. It's only +1s~2s on hit but there is a delayable follow up. So you can induce hesitation.
Recoiling Cobra55 but its very stepable
oof
lmao its so funny to see all these people saying bryan is easy to play because they cant get out of light blue ranks
BNZ! I’m in overlord with him and I find him very fun to play
No one said Bryan is easy to play, people just complain that a lot of Bryan players abuse of their easy tools like snake edge to rise in the ranks and.. it's true
@@falkoiii2630 currently a 380 wins eternal ruler w bryan, never used snake edge after green, played against a 250w fujin bryan and he used snake edge 4 times lol
Falko III | New to the game, am a Bryan player. Is the move actually that broken? It seems slow and punishable to me
Your intros are getting good😁
Bryan has crazy wall damage and the best wall splats
@TheMainManSWE Thats why i like playing him. When you play well and get that next rank or win you know you've earned it. Just got destroyer with him last night. After 6 months. Is that good for someone who hasnt played any other tekken and has only played bryan and a little paul? Bear in mind up till last month i only played 4ish hours of ranked each week with no practice mode
I think he wants to say bryan is relatively harder than characters ( which should be obvious becoz it's a fighting game)
like lili , asuka ,kazumi because their best moves require quite less execution compared to him. And in clutch situations execution plays a big role .you might fuck up bryan' s qcb 3 in clutch situations which is not the case with asuka's f+2.
Armor king also doesn't give an uprecut when you press down forward 2
Yes
S2 low execution characters are buffed so yeah thanks harada
Why does Bryan need df1 or df2 when he has db1+2. That's like my favorite move in any tekken game ever. Comes out fast as fuck and has crazy range
Steve is lot harder I should say
Tmm: Quarter circle back can be hard to do
Umvc3 Morrigan: I’m bout to end your whole career
He just feels heavy imo
Someone has seen through the Martial art Structure of Bryan Fury.
His structure is meant to deliver "damage" not "fast contact".
His attacks seem telegraphic
but the truth is the combat structure
of Bryan demands you to commit to one direction and elevation.
So the alignment of the limb comes first then the concentration of mass is totally focused in the dimension that you have committed.
So it looks sluggish.
Heavy is the structure of Bryan.
The body mass is delivered for maximum damage output.
It's structure does not focus on minimal weight shifting to produce fast attacks with low damaga.
I am no Tekken player.
This just how feel it is as Martial Art point of view.
🙏
Took me about 1000 matches in total to advance from green ranks with Bryan, but was first time Tekken player. To advance from yellow ranks, took just 100 :)
Finally. I play Bryan since T3 (though I only started getting better at Tekken in general about a year ago), and, well, he is hard to play. Fun fact: I am ranking higher, and playing better, with Yoshimitsu, who I picked up 2 months ago, than with Bryan...
15:00 Seems to me that CH ff+4 S! dash qcf+2,1 b+3~f 4,2,1_4 is actually easier to do, also deals 80. And then there is ff+4 S! dash qcf+2,1 b+3~f 3 d/b+2 ff+2 for 84... And I think ff+4 S! dash iWS+3 iWS+3 iWS+3,4 ff+2 was 82 as well, but easier execution.
i can settle with CH ff+4 S! dash qcf+2,1 b+3~f 2,1. Very nice okizeme and wall splat
I find its hard to open people up with Bryan. Ofc taunt but the situation where someone will let you hit them with a taunt is minuscule.
What makes Bryan difficult to play?
Literally nothing bruh
his taunt is hard to do and with combos way more.
@@felipez3115 you don't need to use taunt and his combos are hilariously easy
I consider Bryan to be a beginner friendly character because he has very good frames over all, so he's actually easy to play at a certain level, but to play Bryan at an advanced level is difficult because his sway makes it harder to back dash cancel. For me, this is the primary reason you can claim that Bryan is a difficult character, but also the difficulty of utilizing his taunt optimally is a big reason as well. Essentially, Bryan is hard to play at peak level.
Talk about snake edge......I gonna say Bryan's snake edge is the easiest one to block and punish. So do not complain about the snake edge....easy to react and give u a free chance to do a 60-70 dmg combo. I don't understand why people complain about this......It doesnt means you must block the snake edge every single time. Nobody can guarantee that 'I can block every snake edge and kick their ass.' But if ur opponents keep spamming snake edge and you get hit again n again n again......Helpful hint, dude. Practice mode is your friend, use it.
When I first got the game, I use Bryan to play the Ranked Matches, and promoted to Warrior in 3 days with a 24 wins streaks. But I never tried to spamming orbital or snake edge to win. In fact I just keep working on the basic, do the whiff punish, duck the high strings(like Kings df21 dont understand why people spamming this), and if I block the moves that minus alot frames, I'll make them really hurt. Back to Tag 2 my main team Bryan and Bruce were Orange Ranks(Destroyer), right now my Bryan is Usurper, and my Bryan was stuck right here promo-demo-promo-demo-promo....
Just like a roller-coaster :P
It's not extremely hard, but Bryan does need players know wells about both the Character and the game. and TBH, I can't believe some people said "Bryan is a cheap character....." >:0
I see MainMan complaining about qcb, qcf a lot on his videos but I'm pretty sure that this is a stick issue, I play on pad and is a super easy to do both sides, one of those things that is better on pad I guess.
True true. Pretty easy, with a bit of muscle memory that is.
Easy on both when you practice I prefer Bryan on stick tho to me it's a lot easier on stick with enough practice to backdash on both sides this is coming from one who started with pad
I find QC move easier on stick. I have alwaya been a pad player until I try stick, back dash, ewgf and a lot of other moves high execution moves became way easier. I can do ewgf again and again and again on stick but I strugle to do more than 3 in a row on pad. Its all about what fits your hands. Taunt jet upper on pad is like 10/10 difficulty but on stick its like pressing df2.
The thing I struggle to do quickly on pad is b,f inputs, at least when it comes to the more normal moves. Things like that one throw Devil Jin has is too awkward for me to do in a match, or it would at least take me quite a bit of practice.
true easier on a pad + on stick a 4 gate Jstick to a spring K stick is really really different its all up to the player
lol make it red and just call it Trigun Mod
How different is he now?
4, 3 is now natural for a 12f punish with good range
4,3,4 recovery was buffed to make the combo enders easier
FC DF2, 1 has been added as a 13f crouch block punish
DF2, 1 gives +8
Hatchet was buffed many times
1+2, 1 has been added and is a good and easy combo pick-up tool for when other options aren't available. Also -1 on block
He's def easier to play now, I kinda miss the opposite. I kinda like his DF2,1 giving +8, that was an interesting buff. The rest wasn't so interesting.
bro stfu he's fine
moment I used bryan. I knew that that he would be hard. I stopped using snake edge cuz I thought I was cheap using it alot of time and or I thought I can be easily blocked. I just get this feeling and I start to use him properly, isn't that odd
I was playing a Bryan on 3 bars and it was so hard to counter that bloody ass snake edge. Urgghhh.
I've been a fury player since tag 1 n I barely use orbital.
B1 is enough with bryan on tag 1
The Bryan description at 3.20 + 1 bar laggy Bryan players. Nightmare of greens ranks
What makes every single character hard to play?
Do steve next please
i dont think thats necessary, anyone with a brain knows hes hard asf lol.
I liked this video after the Knee and JimmyJTran reference about how he’s better than them at using Bryan 😂😂
This Kazuya design... Oh my god WOW. I was like I'm gonna grind some treasure battles, but fuck... oh well here's to Tekken u8 having more cosmetics
Yo I’m hella late but that kazuya outfit is fucking amazing!!! 😍😍❤️🖤
Tju isn’t required
Mix ups and surprises 😊
took me around 150 wins to get out of the snake edge bad habit, and even then, at 300+ wins with him, im still a filthy blue-green rank scrub lmao