Hi, I was wondering how I can import a Licker with its textures, skeleton, sfx, and animations and put it into Blender? I exported the Licker's model as a Collada file and when I bring up in Blender, it's there, but it lacks any bones or texture beyond its shape.
Hii thanks for ur work sir! Do u know how to create a new outfits from my imagination ot any outfit? Is there any tutorial for this? Please help and many thanks x
Thanks for that awesome tutorial. I'm extracting locations. Do you know how it is possible to export the items too? Like, the rpd rooms don't feature the assets like the lockers, doors etc... Do you know how i can do to have the assets automatically placed in the right place? Thanks
Hi, I also extracted some locations and was a pain find all the correct items, then i discovered a script called "RE FRAMEWORK", with that, you can display ingame, all the items names , then in Noesis, you have to find them one by one and export them.
@@filippoTheFil I watched the video, but it shows that you only extracted and converted a random enemy NPC, What I meant that Can you extract playable main character models such as Sherry, Helena or Ada from resident Evil 6 than covert them into Xnalara models ? like can you do tutorial of how extract playable characters from Resident Evil 6 than covert them Xnalara models ?
I watched the video, but it shows that you only extracted and converted a random enemy NPC, What I meant that Can you extract playable main character models such as Sherry, Helena or Ada from resident Evil 6 than covert them into Xnalara models ? like can you do tutorial of how extract playable characters from Resident Evil 6 than covert them Xnalara models ?
@@filippoTheFil I unpacked the pak with the RE tool. I can only view textures, I cannot view or find models. Nothing is listed in a folder with Village. Did I do something wrong?
Por favor. Podrías hacer un tutorial para hacer un simple skin de RE4 ultimate HD Edition? no encuentro la forma de extraer los archivos. Necesito saber los programas que se usa para eso. Muchas gracias!! Soy de Argentina.
Hi, sorry to bother you, but I have a little doubt, if it doesn't bother you. In several models I found a file ".motlist.85" I assume that it will be some animation of that object, do you have any idea, or do you know any way to open it, or put it to export it together with noesis? I tried marking that I exported the animation, but I think not detects it :C PD: very good video, since the game came out I have been trying to rip it, without success, I could only get textures, but thanks to you I can take out the models, you won a subscriber, good man :D
hi, i know someone developed some tools for re animations,but idk if works with re2rem, you should try.. here the links: forum.xentax.com/viewtopic.php?f=16&t=15765&start=90 forum.xentax.com/viewtopic.php?f=16&t=16420
Hi, I watched the whole video. It's a good tutorial. I have some questions. 1. If you edited the texture files named f_body208_ALBD.tex.28 (by the way this is monster hunter rise), how do you import the textures that you edited? If i try to load a .mesh file, it will reference the .mdf file that's on the same folder as the .mesh is, but instead of loading the edited texture, it shows the non-edited version of the texture. 2. Whenever I export .mesh files to .fbx files like you did on the video, it only gives me .fbx file alone. Yes I can get my texture by exporting .tex files to .tga files., but still, I'm curious why it's not working for me.
This is by far the most useful thing I have ever found on youtube! Thank you so much for making this! keep up the good work!
bro thank you so much, im was thinking on releasing a 4k blood texture mod since some decals look low res. now i can get started take care
Hi, I was wondering how I can import a Licker with its textures, skeleton, sfx, and animations and put it into Blender? I exported the Licker's model as a Collada file and when I bring up in Blender, it's there, but it lacks any bones or texture beyond its shape.
Hii thanks for ur work sir! Do u know how to create a new outfits from my imagination ot any outfit? Is there any tutorial for this? Please help and many thanks x
Thanks for that awesome tutorial. I'm extracting locations. Do you know how it is possible to export the items too? Like, the rpd rooms don't feature the assets like the lockers, doors etc... Do you know how i can do to have the assets automatically placed in the right place? Thanks
Hi, I also extracted some locations and was a pain find all the correct items, then i discovered a script called "RE FRAMEWORK", with that, you can display ingame, all the items names , then in Noesis, you have to find them one by one and export them.
Hey, champ! Noesis now does RE 3. It seems different. A lot of things don't have an mdf. Are you taking a look at it?
Please more 3d ripping tutorials this is very good tutorial. Thank you.
can you please tell me how to extract character models from resident Evil 6 than covert them into Xnalara models ?
ua-cam.com/video/bPKkdFvguy0/v-deo.htmlsi=CZ07iJ9WFtSCXE59
@@filippoTheFil I watched the video, but it shows that you only extracted and converted a random enemy NPC, What I meant that Can you extract playable main character models such as Sherry, Helena or Ada from resident Evil 6 than covert them into Xnalara models ? like can you do tutorial of how extract playable characters from Resident Evil 6 than covert them Xnalara models ?
What software did you use to convert the alpha texture in re 2 remake
by the way the link of the tools is broken can you send a new link for the tool to access it to extract character model in Resident Evil 6?
Hi
Where did you find the .mesh plugin? Your file (Noises) just comes with the textures plugin. Thank you!
Hello.
How did you get all files from this game?
There is only tools folder in that reference you left.
Thank you!
Ничего себе
I don't understand how to unpack the files ... Start xentax ... then what ?
I watched the video, but it shows that you only extracted and converted a random enemy NPC, What I meant that Can you extract playable main character models such as Sherry, Helena or Ada from resident Evil 6 than covert them into Xnalara models ? like can you do tutorial of how extract playable characters from Resident Evil 6 than covert them Xnalara models ?
oh God|! Is the same for all
do this for resident evil 8 please
can it extract character animation and if yes can u please upload it for us\
Please show us how to do this with RE Village, thank you
Is exactly the same, just update Noesis script with this residentevilmodding.boards.net/thread/13501/exporting-custom-models-dmc5-noesis
@@filippoTheFil I unpacked the pak with the RE tool. I can only view textures, I cannot view or find models. Nothing is listed in a folder with Village. Did I do something wrong?
Thanks a lot, it's very useful.
Do you know the way to export sfx ?
Hello, do you know how to work with animations? How to open them in 3ds max or blender or something like that?
Hi, idk if re2/3 are supported, but for other RE games it works
lukascone.wordpress.com/2019/05/02/revil-3ds-max-plugin/
Por favor. Podrías hacer un tutorial para hacer un simple skin de RE4 ultimate HD Edition? no encuentro la forma de extraer los archivos. Necesito saber los programas que se usa para eso. Muchas gracias!! Soy de Argentina.
Hi, sorry to bother you, but I have a little doubt, if it doesn't bother you.
In several models I found a file ".motlist.85" I assume that it will be some animation of that object, do you have any idea, or do you know any way to open it, or put it to export it together with noesis? I tried marking that I exported the animation, but I think not detects it :C
PD: very good video, since the game came out I have been trying to rip it, without success, I could only get textures, but thanks to you I can take out the models, you won a subscriber, good man :D
hi, i know someone developed some tools for re animations,but idk if works with re2rem, you should try.. here the links: forum.xentax.com/viewtopic.php?f=16&t=15765&start=90
forum.xentax.com/viewtopic.php?f=16&t=16420
This is works for RESIDENT EVIL 3 remake ?
yes, but you need re3 rem Noesis scripts Google "re3 remake xentax"
Hi, I watched the whole video. It's a good tutorial.
I have some questions.
1. If you edited the texture files named f_body208_ALBD.tex.28 (by the way this is monster hunter rise), how do you import the textures that you edited?
If i try to load a .mesh file, it will reference the .mdf file that's on the same folder as the .mesh is, but instead of loading the edited texture, it shows the non-edited version of the texture.
2. Whenever I export .mesh files to .fbx files like you did on the video, it only gives me .fbx file alone. Yes I can get my texture by exporting .tex files to .tga files., but still, I'm curious why it's not working for me.
did you figure it out
So it doesn't export the models skeleton rig?
did you watch the video? 1408 bones is not a rig?
@@filippoTheFil I'll be honest, I skimmed the video.
can you do the .dat
So well explained!!!! Thank you!!!!
U CAN MAKE FOR 4 REMAKE NOW?
I will
Не ну круто, туториал вроде фуль, а вот где взять сами распакованные файлы не поясняется, где фуль то тогда?
Where is the head, master of the 3d?
Where is your brain, master of stupid questions?
@@filippoTheFil You are the number one of the world of the 3d,thank you lord!
Thank you so much
thanks man
i love you
what are god ripping softwares in 2020
ninja ripper.. its the only one i know..?
@@brockly7916 thats it? after years of using software only one is good?
@@JJ-vp3bd no their is others but the only one i esily found was ninja ripper for basic games i got..
Hello! I need TR9DRMDumper.exe, can you give it to me?
sorry, the author deleted links, you should contact him