To be fair, I don't think he goes out of his way to collect much, if any, of it. It's just stuff he's gotten overtime given to him, like by Blizzard etc and when he moved into his own house was able to use it as decoration for the stream cam.
To piggyback on this a little as well, if you don't have fun playing this game even in QP you should find something else to play. I find a lot of people say this game isn't fun while actively playing it. I don't play any game that isn't fun.
Hot Take: Sombra should be balanced differently for console. With the inability to flick 180 like you can on PC, most of the time, she kills you before you can respond to her, especially if you don't have a self heal or movement ability.
Only issue with that is that qp pc and console play together. If you start changing character balance based on platform, then you'd have to stop cross play completely.
OR, and I know this is just a crazy outlandish concept no one has ever considered but… remove permanent stealth. She basically gets to position wherever she wants for free and with the health nerfs there are some characters that literally can react fast enough. It would be less frustrating if she had to actually rotate properly similar to Tracer or Genji and then go invisible one she chooses a target.
Hot Take: While there are many arguments for 6v6, this is one I don't hear often enough. A fundamental of teamfights is the *initiation* phase. I've found through OW2 that the matches can often feel a little boring over time because having a Solo Tank means you can easily predict the teamfight initiation phase, and you just play around that (wait for Winston jump, track Hog hook, 2 Zarya bubbles, etc). I miss having 2 tanks because it often meant space could be made in a variety of ways (DVa takes high ground while Rein pushes a choke), and there were multi-variable ways the initiation phase could unfurl, always leading to a new tree of possibilities. The fact that the tree of possibilities is vastly diminished and far more predictable, often bores me.
Part of the inital appeal of 5v5 was that it simplified the engages and cooldown exchanges. It makes the choas of the game easier to follow. I actually enjoy that simplicity. It allows me more room to focus on execution. Yeah I'm going to leap and use bubble on winston. But literally a hundred other factors play into how I'm going to do it. That is the depth. Instead of 6v6 where I'm just always getting matched by the obligatory Dva or marked by the hog. Before I even get to stage an engage play I have to play a minimgame. And often that minigame was so defender sided that you needed ults to break it.
Hot take: when entering the practice range, there should always be a Cassidy randomly walking around, headshotting bots and talking about the state of overwatch. In honor of Flats, obviously
The comments at the end definitely made me think of how many of my friends probably just would rather play something like cod but still stick with overwatch
I loathe the "It's F2P" argument for Overwatch, because Overwatch wasn't F2P. If you bought a vacuum cleaner and 2 years later they start giving it out but now you have to pay 10 bucks to use it, you'd be pissed too.
hot take: even if Overwatch is a team game it really needs to give extra SR to the MVPs of the match, even if you win or lose and that will help in various issues, starting with the bad taste a lose streak or having a terrible team leaves, but also that would render useless smurfing to carry friends, and being stuck in elo hell if you “supposedly” are better than players in your rank, it’s win win and very other game does it
Hot Take: Sombra has always been a bad design for a game centered around abilities and teamwork. Invisibility that lets her always get the jump on someone, hack to disable the only ways to survive/defend, virus that would take half your health before you can fully turn around (I’m console so I can’t 180) and can run away when the team actually focuses her. Her kit is the antithesis of the fundamentals of the game. Though she gets pooped on when game sense and teamwork is at a certain level, it’s telling that they can never balance her just right where she isn’t either dominating low ranks or D tier in high ranks. She’s just not healthy. They should start from scratch and entirely rework her or consider deleting her.
Hot take: tank is the most impactful role, but nearly all of their impact comes from staying alive while taking up space, except for RH, doom, and ball, which is why they are often the most frustrating to play with on your team. This makes it so the faults of dps are often much harder to notice, since you can lose while they maintain stats on par with the tank. For example, your cas might not take a certain off angle enabling the back line to get dove, and because such a mistake is hard to identify, it’s much MUCH easier for dps to feel like they make all the correct decisions but lose to tank or support diff because said roles have high deaths. This specific issue is especially noticeable in lower ranks since a dps stats wouldn’t indicate they’re doing anything wrong at all, and the value of space and angles aren’t intuitive for anyone basically below masters. This issue especially is exasperated in 5v5 since space is more readily available and the barrier for entry in tank engagements is also higher without a 2nd tank.
@@webathon200 100%. The potential value each role provides fluctuates by rank, with tank remaining mostly constant. Dps, up until I’d say about plat, are (unless tank is feeding) what wins games. Everyone takes so much damage in low ranks that supports can do very little other than healbotting since everyone will die w/out constant heal output, meaning their value in playmaking is almost non existent (except for ultra like kitsune). Since DPS’s actual role is quite varied, the playmaking potential is essentially up to them In high mmr and collegiate, every role plays their part to a near equal value, but for anything below plat I’d argue this: tank is most impactful, dps play makes & moves the game state, and support just sustains. Low ranks struggle to make this gameplay loop more nuanced than this (though it does happen). Obligatory exceptions include tanks I mentioned before, bap (probably the best solo carry hero bar none) and a couple more dps-oriented supports.
@Nexahexaflexa for sure. I do think space is less of a priority for the tanks I mentioned though, A lot of value they offer is from things like hook, or displacement
Hot take: a better 5v5 comp is 2 tanks, 1 DPS, and 2 support. My friends and I still loyally play open que comp. 2 tanks, 1 DPS, and 2 supports works way better than the current role que comp. One tank pushes/takes up space, while the other protects the team
2 місяці тому
I think the reason is still people queue for dps more
Hot Take : To grind you have to spend enormous amount of time into the game. If you have 53 win%, you deserve better rank but you need so much games for the difference to appear. You cannot have a big win% because of matchmaking either.
If you only have a 53% win percentage you're probably pretty damn close to your correct rank. I diamond player isn't going to have a 53% winrate in gold 3, someone who "should be gold 1" might
@@lukasg4807 Having 53% is a good win% since matchmaking only objective is you to have 50 win%. A Diamond player isnt playing in Gold 3. Excluding smurfing of course. You will always be close to your correct rank but you may never be at that one, because after playing this outrageous number of games you could have improved. This is an infinite treadmill. Good design for addictive free2play games, keeping the player dissatisfied just enough and giving him hope for better.
@@lukasg4807 I wouldn't say that. As long as you are above 50% means you are in lower rank than you should be. I had some seasons in OW or other games like League, where I had enough time to grind, and with 52-55%WR I was able to get from mid gold to low diamond, where I got ~50% WR and just stayed there till end of season. In OW to show you how much grind you need, 53% WR means obviously, you win 53 out of 100 games. I have around +25 for W and -20 for L (in OW it also depends on other stuff but to round it up). So after playing 100 games, I am +75 points, so not even all the way through from for example plat 3 to plat 2. But, since you are still gaining points, you will rank up until you reach ~50% WR or it becomes less than 50. The amount of grind is just not worth it.
We don't talk about smurfing here. - Having 53 win% is good since the matchmaking is made so that you tend to have 50win%. - A Diamond player isn't playing in Gold 3. Even after doing this atrocious number of games, you may improve and still be behind your actual rank. This is an infinite treadmill. Classic F2P gameloop : keep the player dissatisfied enough, hoping for better to make him play longer.
14:20 I've had a few good hogs/orisa's that benefited our team really well. I had a hog hook a blading genji away from me and saved my life. I've had an orisa pull enemy ulting dpses into their ult just to save us, as well as spear them away from me and even windmill soldier's ult. It's maybe a bit more rare and requires a really good and aware tank on your team, but I've experienced it and loved those tanks for it! lol
The horse is not meta anymore, so less people play her but those who do are more likely to be good dedicated players who actually know the potential of her kit. And that's actually nice.
Hot take: Gamers love to say they hate FOMO, but in reality they actually love it. This isn't exclusive to Overwatch specifically, but gamers will almost always believe that the rarer a skin is, the "cooler" it looks, even if realistically it's just an ok looking skin due to a subconscious bias towards exclusivity. On the flip side, gamers will actively avoid using incredibly good looking skins if they were given out for free in an event, twitch drops, etc. because they know lots of other people also have that skin. The best overwatch example I can think of is the demon hunter sombra skin and the lego bastion skin. Both are good looking skins for sure, but are nowhere near the best skins for their respective characters and are carried almost solely by rarity.
You can still hate FOMO. You can recognize that Blizzard's playing you, and still get played. Also some of my favorite skins are epics. Anubis Pharah and High Roller Ball come to mind.
Maybe, I regret not buying kirikos le seraphim skin. I wish we could always buy all skins whenever instead of never knowing if Ill get a chance to buy one again. I also regret buying a cowboy bebop skin. Ngl they were pretty much all trash and only bought cause I slightly liked the show.
@@acuteaura I just disagree with the idea that blizzard is “playing” anyone. It’s simple human psychology to gravitate towards “exclusive” items, even if they really hold no value or even look good. Think about all the extremely ugly designer clothing out there that people pay thousands for just so they can say they have it and you don’t. Remember when Fortnite brought back the skull trooper? There was so much uproar from the “OG owners” that epic was forced to give them a special variant for the skin after it came back to the shop.
@@sonderbain my reasoning is that the fact that “you might never be able to buy it again” is part of the reason people want these skins in the first place. They want to be the guy that has the super rare skin so they can “flex” that status on the scrubs that joined late. People only hate fomo when they’re the guy that missed out. When they aren’t, they love it.
5:14 Loss leader! For a fun example of this is action, the great baked bean war lead to retailers in the UK in the mid 90's charging singular pennies, even in one case charging negatively (-3p) for baked beans, purely because they're a good that people will buy, and then be drawn into the store and buy other, more profitable, items.
Hot take: The community is killing overwatch. The Devs can’t follow any direction to take the game b/c players overreact to changes. Now they want the devs to go backwards, & consider 6v6… Players only “miss” 6v6 b/c it existed. If Overwatch originally released as Ow2, this 5v5 & 6v6 debate would not be a thing.
Hot take: I think saying support is the easiest to rank up is a bit of an outdated opinion. Since season 9 changes with dos passive, increased health, character reworks and rebalancing, dps are definitely easier. I main support and consistently rank the same in dps with much less playtime. I will say supports are strong against dps in a lot of matchups(not all) but dps are stronger against tanks which is much more impactful in many team fights
Also this season sombra and dva both being meta is kind of a menace on supports with reduced hp. I love kiri and mercy but brig has felt strong to me this season.
Counterpoint: mercy & moira, while they do take some skill its nowhere near as much as the other supports let alone the entire roster. They are by far the easiest heroes to pick up, and imo have the lowest skill ceiling
@snewp_e2139 you know what's funny, I'm a mercy main & can play every other support hero, except moira. I agree that their skill floor & ceiling are very low compared to many other heroes, however soldier still exists. His kit is insanely easy to learn & play. It's an aimbot with a small heal.
Everyone sucking is not a hot take. If you can't get past Golden 1. Everybody is usually pretty terrible. Given they get a little better in gold, but gold players don't usually have both aspects of aim and brain. They have one or the other
Hot Take: Hanzo is still bad. He was hit the hardest with the HP increases. The recent HP nerf was unnecessary, but even at 250HP he'd still be bad. The heroes nerfed to 225HP aren't very likely to get headshot in the first place, and outside of some niche situations, Ashe and Widow are far better picks.
HOT TAKE: I think that the tracer damage nerf will be detrimental in her future as a character, I think armour and tanks are and will get stronger and that means that she will lose her dps. I know she was really good but it's really annoying when they keep buffing it back to 6 when she becomes bad. They should nerf something else.
Tracer was NEVER bad, her character design ensures she will always be at least decent, and she’s nearly always been the meta pick That damage change is what made her THE meta pick, they should roll it back, just because she’s “bad” in low ranks doesn’t mean the character sucks the same as character being a god in low ranks doesn’t make them good
Interesting, however, I disagree. Her task as a backline dps is to mainly focus down supports and any heroes that are out of position whether they are extending for a push or if they’re running. Her job is never needed to do damage to the tanks unless the team fight is inherently already finished where it’s now more of clean up rather than seeking. Additionally, her being one of the best mobility characters because of her value to force out a lot of options from the enemy is one of the many reasons why Tracer will remain to be one of the top picks in the current state of the game. This is not mentioning the fact that there are no other heroes like her that can contest like Tracer does.
imo tracer has never actually been bad, tracer players just complain when she isnt super oppressive. i think she will still be very good even after the damage nerf, because a lot of her priority targets have had their hp nerfed
Devs nerfed Tracer who has one of the highest skill ceilings. They also buffed Reaper who is a character with one of the lowest skill ceilings by tightening his shot spread. Developers want the game to be easier to play.
13:28 TTK in ESO PvP is often a lot quicker than OW2. The main meta strategy is to burst someone down with all your high damage effects at the same time, so most of the time there isnt much back and forth. The counter to that is the "dps" tank meta where you make your character extremely beefy but basically hit 0 damage and play by numbers.
10:17 im a diamond dps & tank but a gm support, i think brig and lucio were the example here, saying that lucio require mechanical skill is wrong all u need to do if u want to hit gm as support: play lucio stand next to your tank and win, play brig and stand next to your support and win.
Hot Take (but not really): Blizz's bottom line is about profit. Too many players whine because they aren't getting more stuff for free. They complain about corporate greed, when all they want is to be serviced more and more without giving anything to Blizz's bottom line. (Blizz/Microsoft is not a growth company anymore. It's a mature company that prioritizes bottomline for investors, as oppose to free players). Too many player forget, they're not the company's actual, primary market....players are pawns for the company's stakeholders. It's a free game already. If they don't want to buy the skins, then don't. If they aren't significant stakeholders, they don't have the right to whine about the company catering more to the paying customers, or the company strategizing to maximize returns for investors. Too many people forget, no one/no company is obligated to "serve" them.
Hot Take: Torb should get his super turret back by using the overload to overload the turret making it the super turret but the turret blows up putting Torbs turret on cool down or the turret reverts to it normal form but is disabled for a few mins before he can go back to shooting like normal.
It was awesome seeing you cover my take on the CCs. I agree about the feedback for the most part when it comes to TTKs. i think the reason i hear a lot of complaints about them is because of heroes, my friends play (ball/doom)
I think there's a severe misunderstanding with the "devs saying limited resources" take The problem with it is that it fails to recognize that the dev team has multiple teams of people working on multiple things. Kiriko will get a new premium skin regardless of what content is being worked on because skins are worked on by modellers and cosmetic designers, not the people who'd work on gameplay features like LFG/Workshop This is why we still get so many skins despite having "limited resources," because the development of making new cosmetics is almost entirely detached from these major gameplay elements that are asked for constantly. And hell, even then, we can still tell that they have limited resources when it comes to cosmetic design and creation because we keep getting reskins/recolours every season. These skins exist *because* there's limited time to create cosmetics every season, and it's much easier to make some filler skins so more focus can be put on the already planned concepts that they want to integrate instead of trying their best to fit an extra 5 brand new unique skins into a season when they don't have the time for it (which also eats away at the time for the next seasons' cosmetics)
Hot take: its not about balance, its about shaking up the meta, any state eventually gets boring, to keep it fun, blizzard just shakes things up frequently sometimes intentionally making some heroes a bit stronger or weaker to coax people to try and have a new fresh experience.
Hot take: Doom’s slam is one of the only abilities in his current kit that has almost no impact in the fight besides getting up time for his passive. I would feel maybe adding an empowered version of slam and shifting the numbers would be more beneficial than just a punch after using block
Hot take: the base headshot multiplier being 2 will never allow for balance across damage outputs. It should be 1.5 for almost all heroes, excluding some outliers like Widow.
Hot takes for 6v6 changes - Moira grasp should go through shields - We need more cleave and dot heroes like Queen and Ram - Supports do more dmg to shields - Tank Genji
Hot Take: They should being back CC. Yes, it felt bad for the player being CC'd, but now it feels bad being *anything* other than tank against characters you need CC against. Reapers can just fade in and ult and there's nothing you can do to stop it cause basically anything that stops it/defends your team is Tank abilities.
Hot Take: You should only be able to score a point if you cap the middle point or a point on your opponent's side in the new game mode. Recently lost a comp match with the new game mode where the enemy team never capped past C (the middle point.) Every point they scored they had the spawn advantage. This means if you cap the first 2 points and fail to fully sweep you are at a steep disadvantage the rest of the match. Makes no sense. Extra: Yes, I understand this could make for some extremely long match times, however I strongly believe if this style of game mode is going to exist in the comp playlist it needs to be changed. I am prepared to die on this hill.
Hot take: learning overwatch in todays day feels awful. Every time i try to learn genji it feels impossible to do anything, i always end up getting focused or counter swapped. I know im bad and thats part of it but trying to learn with all these other factors is exhausting. And when i say focused i mean im in the middle of my team or going for a flank mid team fight and they all turn.
How is support the easiest role to rank up when we have the following factors in play: 1. You are around 70% reliant on your Tank and Damage to do dps/elims 2. In a lot of games I see, both in high gold to plat, and CC games, supports only occasionally receive peel. I have seen CCs like ML7 get absolutely no help from the tank or dps when being dove constantly. 3. Ties in with 2, but every player seems to hate supports. You could be far in the backline and a Junker Queen will shout and sprint past your team (that sometimes ignore her) just to come to kill you. With no hyperbole, I am hard targeted in 80% of the games I play as support (I main Damage and Support (Reaper/Echo and Kiri/Bap/Illari/Juno/Brig)). I could list all the times that I have been solo ulted as well, but that's too much. 4. There is no ranking up if even one of the other roles is not contributing equally. You can win games where one support is a ball and chain attached to you, but if the Damage are not securing elims, the Tank is not mitigating or creating space, then even as an Illari with 30 kills, 8k dmg, 10k healing, we will lose. This is from experience and from VODs that I have watched. TLDR; The OW community needs to stop incessantly hating on supports and claiming we are the easiest role, when that CLEARLY goes to Damage (referencing specific heroes but even then, the argument can be made).
All roles require a base level of understanding to learn and none are easier or harder cuz theres no objective way to look at it. That being said, the support role definitely has the highest concentration of abilities that can provide relatively high value for a lower risk. “Easiest role” in the sense that support players are less likely to be punished for misunderstanding risk/reward where you might be harshly punished making on another role
@1oviedo632 that is still incorrect, as It is quite common to bait out support CDs and punish them. 9 times out of 10 the supports are the ones being targeted I. Terms of baiting utility and killing them
I think the statement is more likely to be "Support has the most flexible jobs" Cause I do not play support and I do not keep alot of my support duties in mind. So I'm naturally very low rank on those heroes. But I do aim well. And I've been working on movement a lot lately. So every now and then, I queue up support and just click heads on illari and bap while the enemies struggle to hit me. Then I hit high plat and then I derank. It does take skill to do this and honestly I am not completely going dps mode. But no other role is so forgiving when it comes to neglecting your role duty lol. Like In the world of 1 tank. You definitely don't have the easiest job. And on dps. I literally did not climb above plat 5 until I realized I HAD to go clear out enemy dps, And I COULD NOT babysit/peel for my supports sometimes even if they wanted me to. But on bap? I could definitely stop healing for a bit as long as I kill the entire enemy team. But I could also just bait my life and heal really well. It's a very flexible role. Which is why I think it's kinda the most fun role. And it's definitely not easy.
I play all roles, and I cam say without a doubt support is the easiest. This is because there are a lot of really bad support players (mercy, weaver or moira OTP's who cant aim or position). This brings down the roles average skill level, makinh reaching higher ranjs easier
Although I do have to say, both of us might be biased here. My dp mains is genji, while also playing tracer, echo and cass. The problem here is that echo and tracer are kinda hard and genji is just bad. Meanwhile on support I can play almost all heroes, but im best at bap and ana, two of the most broken supports in the game. Meanwhile Kiri and Juno are underpowered and brig is niche, while reaper is quite easy to play, makeing support harder for you
Hot Take: Dps is more important than tank or support in OW2. Doesn’t matter how much space I take as tank or how much my supports heal, if dps aren’t applying pressure and off angling and HITTING SHOTS it’s only a matter of time before we get rolled or tank gets shredded. It’s 7/10 times a dps diff but tank gets the blame because we’re solo and expected to somehow help dps land hits
@@Gerolix I agree but I don’t think that takes away from dps importance. Tank makes space DPS secures the space Supports enable control of the space With tank being solo it definitely stands out if you make a mistake but that tank could be getting cooked bc their dps is not taking away pressure/securing kills (assuming supp is doing their job) Supports not having perfectly timed cds or heals stands out too. “If I only had more healing I woulda won that duel!” But maybe you simply got outplayed mechanically/positionally. You shouldn’t always need to be hand held or pocketed to get a kill. I made space, supports got everyone covered. Now what? Are you going to use the space I made to take a good angle? Are you gonna capitalize on the Moira that just used fade and is out in the open? Or the reaper that just used wraith? Or are you going to just sit behind me and feed their support ults while shooting out of your effective range at a fortified Orisa?
The real problem with battlepasses and cosmetics is that they take a lot of resources and don't deliver any real value to the game outside of potentially gathering revenue, but the big issue there is the revenue is then just reinvested into those systems. These things would be fine if the game experience as a whole was being looked after properly.
Hot Take: i think doomfist and pharah should switch ultimates. doom would benefit more with rocket barrage since he's in peoples faces and it would fit more into his playstyle. Pharah would benefit from dooms ultimate by utilizing dooms ultimate by stayinf in the sky for so long she can get her cool downs and jetfuel back.
2 місяці тому
Hot take: Clash gamemode is fundamentally wrong. It feels like 2cp. One example is having your and enemy last capture at their spawn, it just too much advantage for them and punishing for the team thats pushing for not capturing points at the start of the game
When I said mercy needs to be revisited, I mean she's just poorly designed and is either too good or too bad. So my hot take is to change her kit up maybe buff her next healing beam for 5 seconds after boosting 1k damage or something so you get more value by moving around and using that buffed healing on the tank. She's just not fun to play with or against when she's stuck to one dps all game, making them impossible to dive solo or out poke.
Hot take: they should remove absolute numbers from the tab screen, and replace them with fractional numbers. I.e., don't display plain elims, deaths and damage. Instead display damage per elim, elims per life etc.
Probably a hot take: I think balance-wise 5v5 would work better with one support instead of one tank. The tougher tanks are more fun to play but are frustrating to fight against because they can get pumped full of healing to make them unkillable. Having less healing on the field available would make it feel less impossible to make plays, but a single support, even if they didnt get buffs to make up for being the only support, can still get a-lot done.
Imagine we had one support and we were like "Ana is beyond shit and easily divable, Pls buff" so the devs give her two sleep darts, two nades and 250 hp with 100 shields lmao
hot take, we should be allowed to swap weapons between skins, and maybe abilitys too. as in, playing with junkbot junkrat skin, but with jesters gun, and scarecrows riptire. Being able to mix and match different cosmetic items would be awesome and really allow people to customize their heros and stand out
Hot take, cosmetics are NOT optional for many players. For me, half the enjoyment of multiplayer games like this is collecting and expressing myself. Take that away, and thats half the fun gone. Just because the FOMO isn't pay-to-win doesn't mean it gets a pass.
Hot take: I do not care what Sombra’s win rate is. It is the experience of playing against a Sombra that is fundamentally unfun. Add to that her season 12 buffs and this game is almost unplayable due to a simple inability to have fun.
Hottake: 21:55 Based KarQ!!! people who want to hypernerf half the cast or want hero-locks to be a thing or want counterswapping to not be a function of the game need to just move on from OW, the gameplay loop and design clearly isn't for them. The actual Hottake: I want the devs to lean into things and HYPER-BUFF every character (on a scale/ to a point so to speak), Let Juno change elevation and focus her torps on 1 character if no one else is in LOS, Let Sombra reduce detection radius if she's crouching, etc etc etc,
The Mercy take isn't saying she's bad. It's saying that she has a very bland and unimaginative design. There are 2 choices you make, heal or dmg boost. Admittedly, her mobility is very cool with a high skill cap, but that's all she has, and it's not particularly stand out among OW heroes. Side note: it's way harder to get free skins now than it was in og OW.
Hot Take: accounts with 1000+ hours should NEVER get into matches with new accounts regardless of "mmr". Exceptions for grouping might be fine, but it's so unlikely that the match is fair when one team has that amount of experience (even extremely casually) vs someone who doesn't know how the game works. Almost Every time Im in a game with a fresh account it's a steamroll, and it's not fun for either side.
"doubling down and keeping that unique hero shooter" Global passive heal - paladins had this since 2016 Pickable passives - paladins had this since 2016 (it's also more goes more on depth with paladins.) 5v5 - paladins and many other games had this since 2016 and before Anti-heal passive for dps: this is literally just how paladins functions for every hero and every match. And there is also more depth to this mechanic within paladins. Overwatch also just added bigger bullet hitboxes. (Which was something that paladins was unique for but in a different way.) Overwatch also doesn't have any picks or bans like league or paladins. No map votes like alot of other shooters. No item shop like league or paladins. And you can swap heroes whenever you want for free. So you don't reeeeallllyyyy have anyway to control your matches besides swapping characters and playing with a friend. Yeahhhh..... Overwatch 2 is very unique.... Lol
Hot Take: OW2 was created to be bad. They probably had a full year before OW2 release to acknowledge the fact that PvE will never happen and still proceeded to deliver overwatch 2 in a format that is inherently flawed due to having 2 people controlling a super hero while the other 8 spectate. ALONGSIDE having one of the worst ranked matchmaking that gives Apex Legends a run for their money AND the predatory skin practices. (1 credit gingerbread bastion so you have to pay more to pass the even threshold. 50% off bundled skins that cost 30$ each or 65 for all 4 and prioritizing favored characters) It’s abundantly clear Blizzard does not care about the game or their players. They just want to make as much profit as they can by making people complain through social media for the games survival and having shitty “resets” so the AVERAGE player can FEEL like it’s possible to climb to a higher rank while sacrificing game quality. I have never seen so many hardstuck silver/gold players in masters in my life. In OW1 it was NEVER like this.
hot take: (im gonna start this off with personally) console players and pc players should receive different updates due to the different requirements for both console and pc, im a masters console player and it feels like hitscans on console have the greatest tracking but are limited when it comes to 180 flicks. But when i play with my pc friends i have less trouble with just pure tracking and instead struggle with the precision of flicks that the enemy can do and their overall skill ceiling.
HOT TAKE: DO NOT one trick tanks, tank is such an important role and if youre playing idk... dva into zarya because you one trick and youre constantly dead YOU ARE BAD and the sole reason your team lost.
Hot take: COUNTERwatch is not tactical, nor does it take any skill to play. You could train a monkey to do pattern recognition. Oh, there’s a Widowmaker? Sombra/Lucio/Winston. Oh, there’s a DVA? Beam heroes, Zarya,Symmetra, Moira, Mei. Just because you can recognize the pattern doesn’t mean that it’s good design. Automatically swapping to the correct counter doesn’t take skill
hot take; Ana's sleep dart should not be effective vs armour. I play a lot of brawl tanks and facing an Ana whos constantly throws nukes at you from the safety of the backline is frustrating and kinda not skilled. i like ana though but making her sleep dart not do anything if it hits armour would make her less frustrating to play aginst as Rein or Ram while still keeping her identety and able to use sleep to cancel dragonblades and fend off flankers,
Everytime I get FOMO because I'm not getting a hot new skin or something, I take a step back and realize I'm still getting an entire game for free and that's good enough. I'm been on a super tight budget for a while because of medical bills, and it feels bad not to join people for some other games because I can't really justify buying them right now, but being able to play Overwatch and other F2P games with people is still nice. I don't care how bad the price gouging for skins and stuff is, being able to just play the full game without spending anything is a fine trade-off to me.
Hot Take: Mercy doesn’t have synergy with half the supports. Lucio’s too aggressive for her playstyle. I don’t think i’ve won a single game with a moira mercy comp. Zen and Mercy don’t have enough sustainability for the team. Now with this season i’m running into mercy Juno comps that have the same problem as lucio mercy. maybe i’m just tired of getting mercy’s who only pocket their duo, and then their duo ends the game with less damage and elims than the tank and other dps. Edit: dps for duo
Hot take: The Nano-Blade ult combo is just boring nowadays, i don’t find it hype when my team pulls it off, when their team pulls it off, or if i pull it off. I wanna see more goofy nanos, not just the meta ones (QP ana main)
It's so annoying when someone complains about countetpick and says only bad players counterpick... As you said, they just don't get what overwatch is and try to force other games mechanics onto it and it stinks.
Hot Take: it’s not always someone else’s fault you lost the match. Sometimes you are the problem. OW players have a hard time admitting they didn’t play well and often deflect their poor ability.
Hot take: stop trying to make entry level heroes like reaper so viable. theyre easy with a basic kit and low skill ceiling, they dont need to be good and it just ends up flattening out the difference between ranks. mercy should never be meta yet we just had 2 seasons of pharmercy which only stopped thanks to the dva/juno meta. soldier was quite strong prior to season9 changes and wasnt an outlier but definately a good pick for a while there. I want to see more skill expression as the ranks go higher rather than a dps picking reaper, tp flanking for a quick kill then wraith out. I could train a monkey to do that and theyd probably get to diamond. Other notable heroes that fit my take would be orisa, cass and moira. its just obnoxious to play against edit* surely that hot take about buffin kiri is a meme. she is probably the most versatile and strong support since her release, in fact she could probably do with a suzu nerf in regards to the intangibility aspect of suzu. for example a doom should be able to punch a suzu'd target to displace them, rein pin doesnt drop the suzu'd target etc. I would like to see more ability to play around suzu other than just forcing it out The venture take sucks, especially when comparing them to cass. if venture uses both cd's they are basically dead, similar to doom, but much more punishable. venture poke doesnt exist, they almost always have to put themselves in a very risky situation where positioning and cd management matters alot more. cass just sits in mid range and clicks head yet they think rolling should be a stronger defensive than it already is? im sorry but cass shouldnt be able to survive a pulse bomb stuck to his face just because he fkn rolls. lmao 100% gold take the not allowing swap take is meh. unless you need a hitscan to deal with fliers or getting dove as zen there is no reason to swap in the dps/supp role. getting counterswapped on tank is a different matter and definately contributes to tank feeling shitty to play. it is too easy for people to focus on not letting the 1 tank player play the game and alot of general strats revolve around that concept. if u can make their tank a nonfactor space is free and youre probably gonna win the fight and it isnt as simple as having the tank player switch but thats a whole bigger issue than swapping onto another hero. swapping should always be a thing but in no way should it be as prominent as it is in the tank role where u swap pretty much everytime you die unless youve got a worthwhile ult ready
That one guy just doesn't play healer, probably just getting bodied by tiktok moiras and so he's got super salty about it. Btw that tiktok moira bodying you *is* playing with their brain cells, knowing how to get behind and manage their powers so they're not caught with no fade or balls
We all hate mauga, and the implementation is poor.. BUT the idea of having an effect that then triggers another effect (left click fire, right click crit when on fire for mauga) is a cool concept that should be utilized more often. Similar to illari ult *mark - trigger* could be cool on a more simple non-ult rotation for a new DPS hero. maybe even basing an ability off of it. Where if you land "x" ability you get another ability on that same keybind with a different effect, then the entire thing goes on CD.
Hot take: let Hanzo keep the one shot but only at a certain distance. It would reward the player getting closer to the fight but not so much for spamming at a distance.
Hot take - heroes are allowed to have weaknesses. For example, Juno has no self-sustain, and that is fine! It's her core weakness. If you think she needs buffs, sure, but buff her in other areas and not her core weakness. And the way she flies is just fine! She doesn't need to fly like echo or mercy. Stop trying to make every character perfect and homogenized.
Hotter take: Dva never countered monkey. Just cause she can keep up with him doesn’t mean she COUNTERS him. He can block her dmg but she can’t block his and it takes all her resources to simply burst his bubble. She was only known as his counter cause it was basically all she was good at for a long time. Even hotter take: blizzard is not only not that greedy but they’re considerably less greedy than other games that people have no problem with. A gun skin in COD can run you 100-200 dollars. A knife in valorant costs 35 dollars. Just the knife. A hat in Tf2 cost 12 dollars and the game doesn’t even get updates. I’m all for keeping companies in check but at what point are we just asking companies to make bad business decisions in order to not anger a bunch of brokes who have never played another game so they have no perspective of what the market is. Boiling hot take: I agree with you. A lot of people should just go play csgo since they seem annoyed by abilities and only want basic characters to be strong.
Hot take: health pools never needed to be increased and by increasing projectile size, lowered skill gaps for risk reward characters significantly making the game feel like chaotic hot mess that lacks structure and complexity. Hot take 2: No-one wants there rank reset every season when nothing substantial to core gameplay has occured and the game is still a hot pile; i have a team of gold while im facing against other masters and diamond players for ten games is WILD. Hot take 3: overwatch 2 never needed to be released in the first place and most current hero design is horrible for the game and makes it very difficult to bring back the orginal state of 6v6 cause tank synergies would be way to op now. Final take: uninstall the game and wait for overwatch 3.
hot take: widow is the single worst hero design in the game. even if the widow player is trash and can't aim, the threat that she can randomly one-shot you from ridiculously far away gives her so much value just for existing. she basically takes over the game and makes everyone have to adjust their playstyles dramatically just by being picked, and if she's actually got good aim then it's even worse
first video ive seen from you and I can tell your community doesnt know what a hot take is lol, now i truly know how unhinged me and my buddy are with our ideas... some include, soldier and pharah should swap primaries, mcree becomes the high noon by floating in his ult giving him elevation, and sombra should be moved into the supp category with hack being a heal.
5:21 you see it in ipads ipad is cheap, ipad pro is expensive but the whole goal is to get you to buy the ipad air, the worst price to value ratio, but its the "good but not too expensive in comparison" choice
Hot Take: the guy who proposed 5 roles a few weeks ago was cooking Some tanks aren’t really tanky without overblown HP/low cooldown (mauga/hog/ball/doom), some DPS are too tanky or have tank like abilities (bastion/torb/mei/venture), and lets face it, nobody finds playing against mauga/bastion or doom/venture fun. I think an offtank/bruiser role would alleviate some issues. With supports, there are those that lean into healing, and those that lean into utility. Nobody wants two mercy mains on there team, and I think some DPS can be converted to either support playstyles, Sym and Sombra have always had a rough history in the DPS role I feel like if they add these roles, moving some DPS heroes to them would reduce their queue times, the offtank role would help with tank issues, and the utility role would streamline team compositions, and get those people that say supports are just heal bots to shut up :P
This has got to be one of the most "I don't understand how Overwatch actually works" takes I've ever seen. Let's create mandatory niche roles that in one swoop increases queue times exponentially, significantly reduces the pool of heroes available in each queue, and greatly limits team comp variety.
I think a less worse, but still ambitious idea would be to make different existing role variations of the same hero. All the role slots will be the same so queue time are unaffected, but comp variety becomes greater, like a tank version of Mei or a Soldier as a support. This would still be in the very experimental category of suggestions that requires more balancing and adapting to, but still not as much as adapting to completely new heroes and classes.
I disagree that support is the easiest to rank up. I'm plat tank and high gold DPS but hard stuck in silver for support. I feel that no matter how well I play I can't bring enough impact to win more than 50% of my games. The difference between me playing really well and really bad in support is that either way the outcome of the game isn't affected very much unless there is a decent DPS or tank who can take advantage of it.
hanzo is annoying but tbh dva in her current state just focuses any carry on the enemy team and removes their ability to play the game, shes impossible to burst down or escape for most heroes and leaves u fully team dependent, atleast a good hanzo i could dive, also i dont agree with hanzo losing the one shot considering widows bullet hitboxes now are the same size as genjis shurikens if not slightly bigger, as a hitscan XD
u dropped an atomic take lol also wdym kiri needs buffs? she already does a lot of damage and healing, has teleport to escape for free, suzu to cleanse effects and give heals + invincibility and intangibility, and the best ult in the game she's great in literally any situation
@@TheMaster-s2b I made that take before the patch and... I was right. She did get buffed. She can two shot again and that's all she needed. Suzu is at a healthy state (besides no longer being able to pick up fallen heros like after an Earthshatter.. I miss the slight knock back it had). She is now at a good state, at the time I wrote that take she was not
Technically, if you were well versed in every hero, you would be at an advantage compared to everyone else. It is just unrealistic to be a pro at every single hero.
@12:09 reactionary supports, harder to climb. Based on that logic, fair to say Sym Wall harder to rank outside of Clash? Brawling 1v3 send u to spawn quicker than hugging a teleporter above obj C in clash n hoping to set up turrets behind distracted enemy team… 😅
"I'm not a collector by nature" he says in front of his shelf covered in gaming memorabilia XD
Thought this exact thing. 😂
To be fair, I don't think he goes out of his way to collect much, if any, of it. It's just stuff he's gotten overtime given to him, like by Blizzard etc and when he moved into his own house was able to use it as decoration for the stream cam.
@@umarrii Yeah I wasn't being totally serious, it was just a very funny image haha
Thr word ur lookin for is collection, not much of that at all tbf
Hot take: Quickplay warriors that dont take the game seriously at all are probably the only people still enjoying the game
They don't seem to be having fun when I play with them
I don't take the game seriously and only play comp. I'm still having a blast with the game
Yes I am.
To piggyback on this a little as well, if you don't have fun playing this game even in QP you should find something else to play. I find a lot of people say this game isn't fun while actively playing it. I don't play any game that isn't fun.
@corywinters it's called addiction they enjoyed the game at some point and want that feeling back
Hot Take: Sombra should be balanced differently for console. With the inability to flick 180 like you can on PC, most of the time, she kills you before you can respond to her, especially if you don't have a self heal or movement ability.
Hot take: Delete Sombra. She is only a troll pick and makes everyone upset
Only issue with that is that qp pc and console play together. If you start changing character balance based on platform, then you'd have to stop cross play completely.
Well you can't do that
OR, and I know this is just a crazy outlandish concept no one has ever considered but… remove permanent stealth.
She basically gets to position wherever she wants for free and with the health nerfs there are some characters that literally can react fast enough.
It would be less frustrating if she had to actually rotate properly similar to Tracer or Genji and then go invisible one she chooses a target.
@@Bawa1.yeah this was an old debate back in OW1 when console felt like the balancing was PC biased. That ship has long since sailed.
Hot Take: While there are many arguments for 6v6, this is one I don't hear often enough. A fundamental of teamfights is the *initiation* phase. I've found through OW2 that the matches can often feel a little boring over time because having a Solo Tank means you can easily predict the teamfight initiation phase, and you just play around that (wait for Winston jump, track Hog hook, 2 Zarya bubbles, etc).
I miss having 2 tanks because it often meant space could be made in a variety of ways (DVa takes high ground while Rein pushes a choke), and there were multi-variable ways the initiation phase could unfurl, always leading to a new tree of possibilities. The fact that the tree of possibilities is vastly diminished and far more predictable, often bores me.
Part of the inital appeal of 5v5 was that it simplified the engages and cooldown exchanges. It makes the choas of the game easier to follow. I actually enjoy that simplicity. It allows me more room to focus on execution. Yeah I'm going to leap and use bubble on winston. But literally a hundred other factors play into how I'm going to do it. That is the depth. Instead of 6v6 where I'm just always getting matched by the obligatory Dva or marked by the hog. Before I even get to stage an engage play I have to play a minimgame. And often that minigame was so defender sided that you needed ults to break it.
Hot take: when entering the practice range, there should always be a Cassidy randomly walking around, headshotting bots and talking about the state of overwatch. In honor of Flats, obviously
Is he dead?
The comments at the end definitely made me think of how many of my friends probably just would rather play something like cod but still stick with overwatch
I loathe the "It's F2P" argument for Overwatch, because Overwatch wasn't F2P. If you bought a vacuum cleaner and 2 years later they start giving it out but now you have to pay 10 bucks to use it, you'd be pissed too.
hot take: even if Overwatch is a team game it really needs to give extra SR to the MVPs of the match, even if you win or lose and that will help in various issues, starting with the bad taste a lose streak or having a terrible team leaves, but also that would render useless smurfing to carry friends, and being stuck in elo hell if you “supposedly” are better than players in your rank, it’s win win and very other game does it
Harrrd agree
The game can't know who the mvp was, you'd need like 5 top500s to review each game manually and vote on it
@@wicked5999 OW1 was able to do it pretty accurately
Hot Take:
Sombra has always been a bad design for a game centered around abilities and teamwork. Invisibility that lets her always get the jump on someone, hack to disable the only ways to survive/defend, virus that would take half your health before you can fully turn around (I’m console so I can’t 180) and can run away when the team actually focuses her. Her kit is the antithesis of the fundamentals of the game. Though she gets pooped on when game sense and teamwork is at a certain level, it’s telling that they can never balance her just right where she isn’t either dominating low ranks or D tier in high ranks. She’s just not healthy. They should start from scratch and entirely rework her or consider deleting her.
Hot take: tank is the most impactful role, but nearly all of their impact comes from staying alive while taking up space, except for RH, doom, and ball, which is why they are often the most frustrating to play with on your team.
This makes it so the faults of dps are often much harder to notice, since you can lose while they maintain stats on par with the tank. For example, your cas might not take a certain off angle enabling the back line to get dove, and because such a mistake is hard to identify, it’s much MUCH easier for dps to feel like they make all the correct decisions but lose to tank or support diff because said roles have high deaths. This specific issue is especially noticeable in lower ranks since a dps stats wouldn’t indicate they’re doing anything wrong at all, and the value of space and angles aren’t intuitive for anyone basically below masters. This issue especially is exasperated in 5v5 since space is more readily available and the barrier for entry in tank engagements is also higher without a 2nd tank.
this is such a good take, i feel that dps can have such a high impact if played correctly, but the role is really hard to have proper impact
@@webathon200 100%. The potential value each role provides fluctuates by rank, with tank remaining mostly constant.
Dps, up until I’d say about plat, are (unless tank is feeding) what wins games. Everyone takes so much damage in low ranks that supports can do very little other than healbotting since everyone will die w/out constant heal output, meaning their value in playmaking is almost non existent (except for ultra like kitsune). Since DPS’s actual role is quite varied, the playmaking potential is essentially up to them
In high mmr and collegiate, every role plays their part to a near equal value, but for anything below plat I’d argue this: tank is most impactful, dps play makes & moves the game state, and support just sustains. Low ranks struggle to make this gameplay loop more nuanced than this (though it does happen).
Obligatory exceptions include tanks I mentioned before, bap (probably the best solo carry hero bar none) and a couple more dps-oriented supports.
Not a hot take at all, this is absolute truth and an amazing breakdown of the tank role. 👍
this aint a take its just astute observations, true
@Nexahexaflexa for sure. I do think space is less of a priority for the tanks I mentioned though, A lot of value they offer is from things like hook, or displacement
Hot take: a better 5v5 comp is 2 tanks, 1 DPS, and 2 support.
My friends and I still loyally play open que comp. 2 tanks, 1 DPS, and 2 supports works way better than the current role que comp.
One tank pushes/takes up space, while the other protects the team
I think the reason is still people queue for dps more
That would make que times an eternity since most of the playerbase ques for DPS and no one ques tank
Hot take: There’s nothing wrong with just wanting to play the coolest cyborg ninja ever made
Tell that to blizzard 😂😂😂
Hot Take : To grind you have to spend enormous amount of time into the game. If you have 53 win%, you deserve better rank but you need so much games for the difference to appear. You cannot have a big win% because of matchmaking either.
If you only have a 53% win percentage you're probably pretty damn close to your correct rank.
I diamond player isn't going to have a 53% winrate in gold 3, someone who "should be gold 1" might
@@lukasg4807
Having 53% is a good win% since matchmaking only objective is you to have 50 win%. A Diamond player isnt playing in Gold 3. Excluding smurfing of course.
You will always be close to your correct rank but you may never be at that one, because after playing this outrageous number of games you could have improved. This is an infinite treadmill.
Good design for addictive free2play games, keeping the player dissatisfied just enough and giving him hope for better.
@@lukasg4807 I wouldn't say that. As long as you are above 50% means you are in lower rank than you should be. I had some seasons in OW or other games like League, where I had enough time to grind, and with 52-55%WR I was able to get from mid gold to low diamond, where I got ~50% WR and just stayed there till end of season. In OW to show you how much grind you need, 53% WR means obviously, you win 53 out of 100 games. I have around +25 for W and -20 for L (in OW it also depends on other stuff but to round it up). So after playing 100 games, I am +75 points, so not even all the way through from for example plat 3 to plat 2. But, since you are still gaining points, you will rank up until you reach ~50% WR or it becomes less than 50. The amount of grind is just not worth it.
We don't talk about smurfing here.
- Having 53 win% is good since the matchmaking is made so that you tend to have 50win%.
- A Diamond player isn't playing in Gold 3.
Even after doing this atrocious number of games, you may improve and still be behind your actual rank. This is an infinite treadmill.
Classic F2P gameloop : keep the player dissatisfied enough, hoping for better to make him play longer.
@@2tap53what does f2p have to do with this lol, isn’t this true for every game with a ranked mode
14:20 I've had a few good hogs/orisa's that benefited our team really well. I had a hog hook a blading genji away from me and saved my life. I've had an orisa pull enemy ulting dpses into their ult just to save us, as well as spear them away from me and even windmill soldier's ult. It's maybe a bit more rare and requires a really good and aware tank on your team, but I've experienced it and loved those tanks for it! lol
The horse is not meta anymore, so less people play her but those who do are more likely to be good dedicated players who actually know the potential of her kit. And that's actually nice.
@@Iscoileachme true!
Hot take: Gamers love to say they hate FOMO, but in reality they actually love it. This isn't exclusive to Overwatch specifically, but gamers will almost always believe that the rarer a skin is, the "cooler" it looks, even if realistically it's just an ok looking skin due to a subconscious bias towards exclusivity. On the flip side, gamers will actively avoid using incredibly good looking skins if they were given out for free in an event, twitch drops, etc. because they know lots of other people also have that skin. The best overwatch example I can think of is the demon hunter sombra skin and the lego bastion skin. Both are good looking skins for sure, but are nowhere near the best skins for their respective characters and are carried almost solely by rarity.
No.
You can still hate FOMO. You can recognize that Blizzard's playing you, and still get played. Also some of my favorite skins are epics. Anubis Pharah and High Roller Ball come to mind.
Maybe, I regret not buying kirikos le seraphim skin. I wish we could always buy all skins whenever instead of never knowing if Ill get a chance to buy one again.
I also regret buying a cowboy bebop skin. Ngl they were pretty much all trash and only bought cause I slightly liked the show.
@@acuteaura I just disagree with the idea that blizzard is “playing” anyone. It’s simple human psychology to gravitate towards “exclusive” items, even if they really hold no value or even look good. Think about all the extremely ugly designer clothing out there that people pay thousands for just so they can say they have it and you don’t. Remember when Fortnite brought back the skull trooper? There was so much uproar from the “OG owners” that epic was forced to give them a special variant for the skin after it came back to the shop.
@@sonderbain my reasoning is that the fact that “you might never be able to buy it again” is part of the reason people want these skins in the first place. They want to be the guy that has the super rare skin so they can “flex” that status on the scrubs that joined late. People only hate fomo when they’re the guy that missed out. When they aren’t, they love it.
5:14 Loss leader! For a fun example of this is action, the great baked bean war lead to retailers in the UK in the mid 90's charging singular pennies, even in one case charging negatively (-3p) for baked beans, purely because they're a good that people will buy, and then be drawn into the store and buy other, more profitable, items.
“Blizzard isn’t a greedy company”
Lmao it costs like, $100,000 to fully upgrade your character in Diablo Immortal
Hot take: putting a limit on switches in a match. Max 3. Would stop the whole game for tanks being overswitch.
Hot take: The community is killing overwatch. The Devs can’t follow any direction to take the game b/c players overreact to changes. Now they want the devs to go backwards, & consider 6v6…
Players only “miss” 6v6 b/c it existed. If Overwatch originally released as Ow2, this 5v5 & 6v6 debate would not be a thing.
Hot take: I think saying support is the easiest to rank up is a bit of an outdated opinion. Since season 9 changes with dos passive, increased health, character reworks and rebalancing, dps are definitely easier. I main support and consistently rank the same in dps with much less playtime. I will say supports are strong against dps in a lot of matchups(not all) but dps are stronger against tanks which is much more impactful in many team fights
Also this season sombra and dva both being meta is kind of a menace on supports with reduced hp. I love kiri and mercy but brig has felt strong to me this season.
Hot take: there are no zero skill heroes.
Everyone has different skills, preferences, and abilities, and so do the characters.
Counterpoint: mercy & moira, while they do take some skill its nowhere near as much as the other supports let alone the entire roster. They are by far the easiest heroes to pick up, and imo have the lowest skill ceiling
@snewp_e2139 you know what's funny, I'm a mercy main & can play every other support hero, except moira.
I agree that their skill floor & ceiling are very low compared to many other heroes, however soldier still exists. His kit is insanely easy to learn & play. It's an aimbot with a small heal.
@@snewp_e2139 yea, i think the amount of junkrat that has been played this season proves otherwise. dude gets immediate value for no reason...
@@Thudd224 If you're in like gold to plat you can definitely play moira by just literally always having an orb out and holding right click
Everyone sucking is not a hot take. If you can't get past Golden 1. Everybody is usually pretty terrible. Given they get a little better in gold, but gold players don't usually have both aspects of aim and brain. They have one or the other
Hot Take: Hanzo is still bad. He was hit the hardest with the HP increases. The recent HP nerf was unnecessary, but even at 250HP he'd still be bad. The heroes nerfed to 225HP aren't very likely to get headshot in the first place, and outside of some niche situations, Ashe and Widow are far better picks.
HOT TAKE: I think that the tracer damage nerf will be detrimental in her future as a character, I think armour and tanks are and will get stronger and that means that she will lose her dps. I know she was really good but it's really annoying when they keep buffing it back to 6 when she becomes bad. They should nerf something else.
Tracer was NEVER bad, her character design ensures she will always be at least decent, and she’s nearly always been the meta pick
That damage change is what made her THE meta pick, they should roll it back, just because she’s “bad” in low ranks doesn’t mean the character sucks the same as character being a god in low ranks doesn’t make them good
Interesting, however, I disagree. Her task as a backline dps is to mainly focus down supports and any heroes that are out of position whether they are extending for a push or if they’re running. Her job is never needed to do damage to the tanks unless the team fight is inherently already finished where it’s now more of clean up rather than seeking.
Additionally, her being one of the best mobility characters because of her value to force out a lot of options from the enemy is one of the many reasons why Tracer will remain to be one of the top picks in the current state of the game. This is not mentioning the fact that there are no other heroes like her that can contest like Tracer does.
imo tracer has never actually been bad, tracer players just complain when she isnt super oppressive. i think she will still be very good even after the damage nerf, because a lot of her priority targets have had their hp nerfed
maybe dont shoot the tank as tracer then
Devs nerfed Tracer who has one of the highest skill ceilings. They also buffed Reaper who is a character with one of the lowest skill ceilings by tightening his shot spread. Developers want the game to be easier to play.
13:28 TTK in ESO PvP is often a lot quicker than OW2. The main meta strategy is to burst someone down with all your high damage effects at the same time, so most of the time there isnt much back and forth. The counter to that is the "dps" tank meta where you make your character extremely beefy but basically hit 0 damage and play by numbers.
Hot take: rein should be able to pin more than one hero.
They neeeed to play test this 😭
10:17 im a diamond dps & tank but a gm support, i think brig and lucio were the example here, saying that lucio require mechanical skill is wrong all u need to do if u want to hit gm as support: play lucio stand next to your tank and win, play brig and stand next to your support and win.
Hot Take (but not really): Blizz's bottom line is about profit. Too many players whine because they aren't getting more stuff for free. They complain about corporate greed, when all they want is to be serviced more and more without giving anything to Blizz's bottom line. (Blizz/Microsoft is not a growth company anymore. It's a mature company that prioritizes bottomline for investors, as oppose to free players). Too many player forget, they're not the company's actual, primary market....players are pawns for the company's stakeholders.
It's a free game already. If they don't want to buy the skins, then don't. If they aren't significant stakeholders, they don't have the right to whine about the company catering more to the paying customers, or the company strategizing to maximize returns for investors. Too many people forget, no one/no company is obligated to "serve" them.
Hot Take: Torb should get his super turret back by using the overload to overload the turret making it the super turret but the turret blows up putting Torbs turret on cool down or the turret reverts to it normal form but is disabled for a few mins before he can go back to shooting like normal.
It was awesome seeing you cover my take on the CCs. I agree about the feedback for the most part when it comes to TTKs. i think the reason i hear a lot of complaints about them is because of heroes, my friends play (ball/doom)
ESO and Overwatch, eh? I play a bit of both of them too
I think there's a severe misunderstanding with the "devs saying limited resources" take
The problem with it is that it fails to recognize that the dev team has multiple teams of people working on multiple things. Kiriko will get a new premium skin regardless of what content is being worked on because skins are worked on by modellers and cosmetic designers, not the people who'd work on gameplay features like LFG/Workshop
This is why we still get so many skins despite having "limited resources," because the development of making new cosmetics is almost entirely detached from these major gameplay elements that are asked for constantly.
And hell, even then, we can still tell that they have limited resources when it comes to cosmetic design and creation because we keep getting reskins/recolours every season. These skins exist *because* there's limited time to create cosmetics every season, and it's much easier to make some filler skins so more focus can be put on the already planned concepts that they want to integrate instead of trying their best to fit an extra 5 brand new unique skins into a season when they don't have the time for it (which also eats away at the time for the next seasons' cosmetics)
Hot take: its not about balance, its about shaking up the meta, any state eventually gets boring, to keep it fun, blizzard just shakes things up frequently sometimes intentionally making some heroes a bit stronger or weaker to coax people to try and have a new fresh experience.
Hot take: Doom’s slam is one of the only abilities in his current kit that has almost no impact in the fight besides getting up time for his passive. I would feel maybe adding an empowered version of slam and shifting the numbers would be more beneficial than just a punch after using block
Hot take: the base headshot multiplier being 2 will never allow for balance across damage outputs. It should be 1.5 for almost all heroes, excluding some outliers like Widow.
Hot takes for 6v6 changes
- Moira grasp should go through shields
- We need more cleave and dot heroes like Queen and Ram
- Supports do more dmg to shields
- Tank Genji
Hot Take: They should being back CC. Yes, it felt bad for the player being CC'd, but now it feels bad being *anything* other than tank against characters you need CC against. Reapers can just fade in and ult and there's nothing you can do to stop it cause basically anything that stops it/defends your team is Tank abilities.
Hot Take: You should only be able to score a point if you cap the middle point or a point on your opponent's side in the new game mode. Recently lost a comp match with the new game mode where the enemy team never capped past C (the middle point.) Every point they scored they had the spawn advantage. This means if you cap the first 2 points and fail to fully sweep you are at a steep disadvantage the rest of the match. Makes no sense.
Extra: Yes, I understand this could make for some extremely long match times, however I strongly believe if this style of game mode is going to exist in the comp playlist it needs to be changed. I am prepared to die on this hill.
Hot take: learning overwatch in todays day feels awful. Every time i try to learn genji it feels impossible to do anything, i always end up getting focused or counter swapped. I know im bad and thats part of it but trying to learn with all these other factors is exhausting. And when i say focused i mean im in the middle of my team or going for a flank mid team fight and they all turn.
How is support the easiest role to rank up when we have the following factors in play:
1. You are around 70% reliant on your Tank and Damage to do dps/elims
2. In a lot of games I see, both in high gold to plat, and CC games, supports only occasionally receive peel. I have seen CCs like ML7 get absolutely no help from the tank or dps when being dove constantly.
3. Ties in with 2, but every player seems to hate supports. You could be far in the backline and a Junker Queen will shout and sprint past your team (that sometimes ignore her) just to come to kill you. With no hyperbole, I am hard targeted in 80% of the games I play as support (I main Damage and Support (Reaper/Echo and Kiri/Bap/Illari/Juno/Brig)). I could list all the times that I have been solo ulted as well, but that's too much.
4. There is no ranking up if even one of the other roles is not contributing equally. You can win games where one support is a ball and chain attached to you, but if the Damage are not securing elims, the Tank is not mitigating or creating space, then even as an Illari with 30 kills, 8k dmg, 10k healing, we will lose. This is from experience and from VODs that I have watched.
TLDR; The OW community needs to stop incessantly hating on supports and claiming we are the easiest role, when that CLEARLY goes to Damage (referencing specific heroes but even then, the argument can be made).
All roles require a base level of understanding to learn and none are easier or harder cuz theres no objective way to look at it. That being said, the support role definitely has the highest concentration of abilities that can provide relatively high value for a lower risk.
“Easiest role” in the sense that support players are less likely to be punished for misunderstanding risk/reward where you might be harshly punished making on another role
@1oviedo632 that is still incorrect, as It is quite common to bait out support CDs and punish them. 9 times out of 10 the supports are the ones being targeted I. Terms of baiting utility and killing them
I think the statement is more likely to be "Support has the most flexible jobs"
Cause I do not play support and I do not keep alot of my support duties in mind. So I'm naturally very low rank on those heroes. But I do aim well. And I've been working on movement a lot lately. So every now and then, I queue up support and just click heads on illari and bap while the enemies struggle to hit me. Then I hit high plat and then I derank. It does take skill to do this and honestly I am not completely going dps mode. But no other role is so forgiving when it comes to neglecting your role duty lol. Like In the world of 1 tank. You definitely don't have the easiest job. And on dps. I literally did not climb above plat 5 until I realized I HAD to go clear out enemy dps, And I COULD NOT babysit/peel for my supports sometimes even if they wanted me to. But on bap? I could definitely stop healing for a bit as long as I kill the entire enemy team. But I could also just bait my life and heal really well. It's a very flexible role.
Which is why I think it's kinda the most fun role. And it's definitely not easy.
I play all roles, and I cam say without a doubt support is the easiest. This is because there are a lot of really bad support players (mercy, weaver or moira OTP's who cant aim or position). This brings down the roles average skill level, makinh reaching higher ranjs easier
Although I do have to say, both of us might be biased here. My dp mains is genji, while also playing tracer, echo and cass. The problem here is that echo and tracer are kinda hard and genji is just bad. Meanwhile on support I can play almost all heroes, but im best at bap and ana, two of the most broken supports in the game. Meanwhile Kiri and Juno are underpowered and brig is niche, while reaper is quite easy to play, makeing support harder for you
Return all the Heroes to their strongest points on April’s Fools Day so we can enjoy the chaos
Hot Take: Dps is more important than tank or support in OW2. Doesn’t matter how much space I take as tank or how much my supports heal, if dps aren’t applying pressure and off angling and HITTING SHOTS it’s only a matter of time before we get rolled or tank gets shredded.
It’s 7/10 times a dps diff but tank gets the blame because we’re solo and expected to somehow help dps land hits
I'd argue it's way easier to throw games on tank and support if you're just a little bit worse you notice it faster
@@Gerolix I agree but I don’t think that takes away from dps importance.
Tank makes space
DPS secures the space
Supports enable control of the space
With tank being solo it definitely stands out if you make a mistake but that tank could be getting cooked bc their dps is not taking away pressure/securing kills (assuming supp is doing their job)
Supports not having perfectly timed cds or heals stands out too. “If I only had more healing I woulda won that duel!” But maybe you simply got outplayed mechanically/positionally. You shouldn’t always need to be hand held or pocketed to get a kill.
I made space, supports got everyone covered. Now what? Are you going to use the space I made to take a good angle? Are you gonna capitalize on the Moira that just used fade and is out in the open? Or the reaper that just used wraith? Or are you going to just sit behind me and feed their support ults while shooting out of your effective range at a fortified Orisa?
The real problem with battlepasses and cosmetics is that they take a lot of resources and don't deliver any real value to the game outside of potentially gathering revenue, but the big issue there is the revenue is then just reinvested into those systems.
These things would be fine if the game experience as a whole was being looked after properly.
Hot Take: i think doomfist and pharah should switch ultimates. doom would benefit more with rocket barrage since he's in peoples faces and it would fit more into his playstyle. Pharah would benefit from dooms ultimate by utilizing dooms ultimate by stayinf in the sky for so long she can get her cool downs and jetfuel back.
Hot take: Clash gamemode is fundamentally wrong. It feels like 2cp. One example is having your and enemy last capture at their spawn, it just too much advantage for them and punishing for the team thats pushing for not capturing points at the start of the game
When I said mercy needs to be revisited, I mean she's just poorly designed and is either too good or too bad. So my hot take is to change her kit up maybe buff her next healing beam for 5 seconds after boosting 1k damage or something so you get more value by moving around and using that buffed healing on the tank. She's just not fun to play with or against when she's stuck to one dps all game, making them impossible to dive solo or out poke.
Hot take: they should remove absolute numbers from the tab screen, and replace them with fractional numbers. I.e., don't display plain elims, deaths and damage. Instead display damage per elim, elims per life etc.
why
Probably a hot take: I think balance-wise 5v5 would work better with one support instead of one tank. The tougher tanks are more fun to play but are frustrating to fight against because they can get pumped full of healing to make them unkillable. Having less healing on the field available would make it feel less impossible to make plays, but a single support, even if they didnt get buffs to make up for being the only support, can still get a-lot done.
Just kill a supp they gave 200 hp
Imagine we had one support and we were like "Ana is beyond shit and easily divable, Pls buff" so the devs give her two sleep darts, two nades and 250 hp with 100 shields lmao
hot take, we should be allowed to swap weapons between skins, and maybe abilitys too. as in, playing with junkbot junkrat skin, but with jesters gun, and scarecrows riptire. Being able to mix and match different cosmetic items would be awesome and really allow people to customize their heros and stand out
maybe in a perfect world we’d get this level of customisation in overwatch. I’d love to use different cass revolvers.
Hot take, cosmetics are NOT optional for many players. For me, half the enjoyment of multiplayer games like this is collecting and expressing myself. Take that away, and thats half the fun gone. Just because the FOMO isn't pay-to-win doesn't mean it gets a pass.
Hot take: I do not care what Sombra’s win rate is. It is the experience of playing against a Sombra that is fundamentally unfun. Add to that her season 12 buffs and this game is almost unplayable due to a simple inability to have fun.
Hottake: 21:55 Based KarQ!!! people who want to hypernerf half the cast or want hero-locks to be a thing or want counterswapping to not be a function of the game need to just move on from OW, the gameplay loop and design clearly isn't for them.
The actual Hottake: I want the devs to lean into things and HYPER-BUFF every character (on a scale/ to a point so to speak), Let Juno change elevation and focus her torps on 1 character if no one else is in LOS, Let Sombra reduce detection radius if she's crouching, etc etc etc,
we need more sillymaxing in overwatch.
The Mercy take isn't saying she's bad. It's saying that she has a very bland and unimaginative design.
There are 2 choices you make, heal or dmg boost.
Admittedly, her mobility is very cool with a high skill cap, but that's all she has, and it's not particularly stand out among OW heroes.
Side note: it's way harder to get free skins now than it was in og OW.
Hot Take: accounts with 1000+ hours should NEVER get into matches with new accounts regardless of "mmr". Exceptions for grouping might be fine, but it's so unlikely that the match is fair when one team has that amount of experience (even extremely casually) vs someone who doesn't know how the game works.
Almost Every time Im in a game with a fresh account it's a steamroll, and it's not fun for either side.
GOOD VALUE and blizzard aren't even in the same fucking dictionary
haha real shit
"doubling down and keeping that unique hero shooter"
Global passive heal - paladins had this since 2016
Pickable passives - paladins had this since 2016 (it's also more goes more on depth with paladins.)
5v5 - paladins and many other games had this since 2016 and before
Anti-heal passive for dps: this is literally just how paladins functions for every hero and every match. And there is also more depth to this mechanic within paladins.
Overwatch also just added bigger bullet hitboxes. (Which was something that paladins was unique for but in a different way.)
Overwatch also doesn't have any picks or bans like league or paladins. No map votes like alot of other shooters. No item shop like league or paladins. And you can swap heroes whenever you want for free. So you don't reeeeallllyyyy have anyway to control your matches besides swapping characters and playing with a friend.
Yeahhhh..... Overwatch 2 is very unique.... Lol
Hot Take: OW2 was created to be bad. They probably had a full year before OW2 release to acknowledge the fact that PvE will never happen and still proceeded to deliver overwatch 2 in a format that is inherently flawed due to having 2 people controlling a super hero while the other 8 spectate. ALONGSIDE having one of the worst ranked matchmaking that gives Apex Legends a run for their money AND the predatory skin practices. (1 credit gingerbread bastion so you have to pay more to pass the even threshold. 50% off bundled skins that cost 30$ each or 65 for all 4 and prioritizing favored characters) It’s abundantly clear Blizzard does not care about the game or their players. They just want to make as much profit as they can by making people complain through social media for the games survival and having shitty “resets” so the AVERAGE player can FEEL like it’s possible to climb to a higher rank while sacrificing game quality. I have never seen so many hardstuck silver/gold players in masters in my life. In OW1 it was NEVER like this.
hot take: (im gonna start this off with personally) console players and pc players should receive different updates due to the different requirements for both console and pc, im a masters console player and it feels like hitscans on console have the greatest tracking but are limited when it comes to 180 flicks. But when i play with my pc friends i have less trouble with just pure tracking and instead struggle with the precision of flicks that the enemy can do and their overall skill ceiling.
HOT TAKE: DO NOT one trick tanks, tank is such an important role and if youre playing idk... dva into zarya because you one trick and youre constantly dead YOU ARE BAD and the sole reason your team lost.
Hot take: COUNTERwatch is not tactical, nor does it take any skill to play. You could train a monkey to do pattern recognition. Oh, there’s a Widowmaker? Sombra/Lucio/Winston.
Oh, there’s a DVA? Beam heroes, Zarya,Symmetra, Moira, Mei.
Just because you can recognize the pattern doesn’t mean that it’s good design. Automatically swapping to the correct counter doesn’t take skill
hot take; Ana's sleep dart should not be effective vs armour. I play a lot of brawl tanks and facing an Ana whos constantly throws nukes at you from the safety of the backline is frustrating and kinda not skilled. i like ana though but making her sleep dart not do anything if it hits armour would make her less frustrating to play aginst as Rein or Ram while still keeping her identety and able to use sleep to cancel dragonblades and fend off flankers,
Hot take moria is not as easy as people say and i think her skill exspression come from her survivability and orb placement
Her and Brig have the lowest skill ceiling of all the supports by far.
Everytime I get FOMO because I'm not getting a hot new skin or something, I take a step back and realize I'm still getting an entire game for free and that's good enough. I'm been on a super tight budget for a while because of medical bills, and it feels bad not to join people for some other games because I can't really justify buying them right now, but being able to play Overwatch and other F2P games with people is still nice. I don't care how bad the price gouging for skins and stuff is, being able to just play the full game without spending anything is a fine trade-off to me.
HOT TAKE: Symmetra should be reworked to a support with healing. No healing turrets though.
Hot Take: Mercy doesn’t have synergy with half the supports. Lucio’s too aggressive for her playstyle. I don’t think i’ve won a single game with a moira mercy comp. Zen and Mercy don’t have enough sustainability for the team. Now with this season i’m running into mercy Juno comps that have the same problem as lucio mercy. maybe i’m just tired of getting mercy’s who only pocket their duo, and then their duo ends the game with less damage and elims than the tank and other dps.
Edit: dps for duo
hot take: they should rename the game "Get Killed By Invisible Sombra". Her kit is anti-fun to the core and she needs to be deleted permanently.
Hot take: The Nano-Blade ult combo is just boring nowadays, i don’t find it hype when my team pulls it off, when their team pulls it off, or if i pull it off. I wanna see more goofy nanos, not just the meta ones (QP ana main)
I qp with my gf and her sister (both supp mains) boosted mercy is a different breed
the fuck i didnt even notice that i stopped complaining about discord orb until u mentioned it lmfao
crazy
It's so annoying when someone complains about countetpick and says only bad players counterpick... As you said, they just don't get what overwatch is and try to force other games mechanics onto it and it stinks.
Hot Take: it’s not always someone else’s fault you lost the match. Sometimes you are the problem. OW players have a hard time admitting they didn’t play well and often deflect their poor ability.
We lost together, there's always something every team member could do better/different.
Hot take: stop trying to make entry level heroes like reaper so viable. theyre easy with a basic kit and low skill ceiling, they dont need to be good and it just ends up flattening out the difference between ranks. mercy should never be meta yet we just had 2 seasons of pharmercy which only stopped thanks to the dva/juno meta. soldier was quite strong prior to season9 changes and wasnt an outlier but definately a good pick for a while there. I want to see more skill expression as the ranks go higher rather than a dps picking reaper, tp flanking for a quick kill then wraith out. I could train a monkey to do that and theyd probably get to diamond. Other notable heroes that fit my take would be orisa, cass and moira. its just obnoxious to play against
edit* surely that hot take about buffin kiri is a meme. she is probably the most versatile and strong support since her release, in fact she could probably do with a suzu nerf in regards to the intangibility aspect of suzu. for example a doom should be able to punch a suzu'd target to displace them, rein pin doesnt drop the suzu'd target etc. I would like to see more ability to play around suzu other than just forcing it out
The venture take sucks, especially when comparing them to cass. if venture uses both cd's they are basically dead, similar to doom, but much more punishable. venture poke doesnt exist, they almost always have to put themselves in a very risky situation where positioning and cd management matters alot more. cass just sits in mid range and clicks head yet they think rolling should be a stronger defensive than it already is? im sorry but cass shouldnt be able to survive a pulse bomb stuck to his face just because he fkn rolls. lmao 100% gold take
the not allowing swap take is meh. unless you need a hitscan to deal with fliers or getting dove as zen there is no reason to swap in the dps/supp role. getting counterswapped on tank is a different matter and definately contributes to tank feeling shitty to play. it is too easy for people to focus on not letting the 1 tank player play the game and alot of general strats revolve around that concept. if u can make their tank a nonfactor space is free and youre probably gonna win the fight and it isnt as simple as having the tank player switch but thats a whole bigger issue than swapping onto another hero. swapping should always be a thing but in no way should it be as prominent as it is in the tank role where u swap pretty much everytime you die unless youve got a worthwhile ult ready
That one guy just doesn't play healer, probably just getting bodied by tiktok moiras and so he's got super salty about it. Btw that tiktok moira bodying you *is* playing with their brain cells, knowing how to get behind and manage their powers so they're not caught with no fade or balls
We all hate mauga, and the implementation is poor.. BUT the idea of having an effect that then triggers another effect (left click fire, right click crit when on fire for mauga) is a cool concept that should be utilized more often. Similar to illari ult *mark - trigger* could be cool on a more simple non-ult rotation for a new DPS hero. maybe even basing an ability off of it. Where if you land "x" ability you get another ability on that same keybind with a different effect, then the entire thing goes on CD.
Hot take: let Hanzo keep the one shot but only at a certain distance. It would reward the player getting closer to the fight but not so much for spamming at a distance.
It makes to much sense for blizzard to do
@@nickdavid1846 but why not keep us divided instead ya know 🥲
Hot take - heroes are allowed to have weaknesses. For example, Juno has no self-sustain, and that is fine! It's her core weakness. If you think she needs buffs, sure, but buff her in other areas and not her core weakness. And the way she flies is just fine! She doesn't need to fly like echo or mercy. Stop trying to make every character perfect and homogenized.
Hot take: Juno’s pulsar torpedos should take longer to lock onto heroes with smaller hitboxes and less total health
Hotter take, it shouldn't have a lock on time. Her whole kit feels underpowered.
11:00 You are thinking about higher ranks. But what he said can easily be applied to lower ranks.
Hotter take: Dva never countered monkey. Just cause she can keep up with him doesn’t mean she COUNTERS him. He can block her dmg but she can’t block his and it takes all her resources to simply burst his bubble. She was only known as his counter cause it was basically all she was good at for a long time. Even hotter take: blizzard is not only not that greedy but they’re considerably less greedy than other games that people have no problem with. A gun skin in COD can run you 100-200 dollars. A knife in valorant costs 35 dollars. Just the knife. A hat in Tf2 cost 12 dollars and the game doesn’t even get updates. I’m all for keeping companies in check but at what point are we just asking companies to make bad business decisions in order to not anger a bunch of brokes who have never played another game so they have no perspective of what the market is. Boiling hot take: I agree with you. A lot of people should just go play csgo since they seem annoyed by abilities and only want basic characters to be strong.
Hot take: health pools never needed to be increased and by increasing projectile size, lowered skill gaps for risk reward characters significantly making the game feel like chaotic hot mess that lacks structure and complexity. Hot take 2: No-one wants there rank reset every season when nothing substantial to core gameplay has occured and the game is still a hot pile; i have a team of gold while im facing against other masters and diamond players for ten games is WILD. Hot take 3: overwatch 2 never needed to be released in the first place and most current hero design is horrible for the game and makes it very difficult to bring back the orginal state of 6v6 cause tank synergies would be way to op now. Final take: uninstall the game and wait for overwatch 3.
5:12 that's called a loss leader.
Maybe I’m not the most creative person but I think most “novel” ideas are just a blending of old ones imo
Everything is inspired by something else, anyone who says otherwise is delusional
hot take: widow is the single worst hero design in the game. even if the widow player is trash and can't aim, the threat that she can randomly one-shot you from ridiculously far away gives her so much value just for existing. she basically takes over the game and makes everyone have to adjust their playstyles dramatically just by being picked, and if she's actually got good aim then it's even worse
first video ive seen from you and I can tell your community doesnt know what a hot take is lol, now i truly know how unhinged me and my buddy are with our ideas... some include, soldier and pharah should swap primaries, mcree becomes the high noon by floating in his ult giving him elevation, and sombra should be moved into the supp category with hack being a heal.
6:39 trust me bro, as someone who plays league, you DONT want to get that support
Buddy really said “we need the most hated league character in this game”
5:21
you see it in ipads
ipad is cheap, ipad pro is expensive
but the whole goal is to get you to buy the ipad air, the worst price to value ratio, but its the "good but not too expensive in comparison" choice
Hot Take: the guy who proposed 5 roles a few weeks ago was cooking
Some tanks aren’t really tanky without overblown HP/low cooldown (mauga/hog/ball/doom), some DPS are too tanky or have tank like abilities (bastion/torb/mei/venture), and lets face it, nobody finds playing against mauga/bastion or doom/venture fun. I think an offtank/bruiser role would alleviate some issues.
With supports, there are those that lean into healing, and those that lean into utility. Nobody wants two mercy mains on there team, and I think some DPS can be converted to either support playstyles, Sym and Sombra have always had a rough history in the DPS role
I feel like if they add these roles, moving some DPS heroes to them would reduce their queue times, the offtank role would help with tank issues, and the utility role would streamline team compositions, and get those people that say supports are just heal bots to shut up :P
This has got to be one of the most "I don't understand how Overwatch actually works" takes I've ever seen. Let's create mandatory niche roles that in one swoop increases queue times exponentially, significantly reduces the pool of heroes available in each queue, and greatly limits team comp variety.
I think a less worse, but still ambitious idea would be to make different existing role variations of the same hero. All the role slots will be the same so queue time are unaffected, but comp variety becomes greater, like a tank version of Mei or a Soldier as a support. This would still be in the very experimental category of suggestions that requires more balancing and adapting to, but still not as much as adapting to completely new heroes and classes.
19:00 😂 i got the reference
The hanzo hp nerf was good, i can one tap the enemy hanzo now
I thinks the skins are priced so high individually bc they want to make the battle pas seem like a good deal. That simple
i hate the support bias you have for Hanzo
I disagree that support is the easiest to rank up. I'm plat tank and high gold DPS but hard stuck in silver for support. I feel that no matter how well I play I can't bring enough impact to win more than 50% of my games. The difference between me playing really well and really bad in support is that either way the outcome of the game isn't affected very much unless there is a decent DPS or tank who can take advantage of it.
Stop healbotting and go get some kills
I loved this "KarQ is tired of your bullshit hot takes edition"
hanzo is annoying but tbh dva in her current state just focuses any carry on the enemy team and removes their ability to play the game, shes impossible to burst down or escape for most heroes and leaves u fully team dependent, atleast a good hanzo i could dive, also i dont agree with hanzo losing the one shot considering widows bullet hitboxes now are the same size as genjis shurikens if not slightly bigger, as a hitscan XD
Hot take: theyll never do map voting bc then push will never get played.
Adding elementals will force meta's so hard.
Just so you know, that take was completely unserious besides the Kiri buff
u dropped an atomic take lol
also wdym kiri needs buffs? she already does a lot of damage and healing, has teleport to escape for free, suzu to cleanse effects and give heals + invincibility and intangibility, and the best ult in the game
she's great in literally any situation
@@TheMaster-s2b I made that take before the patch and... I was right. She did get buffed. She can two shot again and that's all she needed. Suzu is at a healthy state (besides no longer being able to pick up fallen heros like after an Earthshatter.. I miss the slight knock back it had). She is now at a good state, at the time I wrote that take she was not
Technically, if you were well versed in every hero, you would be at an advantage compared to everyone else. It is just unrealistic to be a pro at every single hero.
@12:09 reactionary supports, harder to climb. Based on that logic, fair to say Sym Wall harder to rank outside of Clash? Brawling 1v3 send u to spawn quicker than hugging a teleporter above obj C in clash n hoping to set up turrets behind distracted enemy team… 😅
Hot take: every time i watch these videos basically all they say is: "damn i really would rather play paladins than Overwatch"
I wouldn't say they suck they just go doom 1v5 feeding nonstop like an insane person. 😂😂