Remembering Oni

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  • Опубліковано 21 сер 2024
  • One of the few games I've covered that actually has a suplex in it, so you know it's something special.
    ---
    Thumbnail art is "Uppercut Melee" by Lorraine Reyes
    Works Cited:
    Nick H, [Review] Oni: • [Review] Oni
    Matthewmatosis, Context Sensitivity: • Context Sensitivity
    Macnews.de interview with Doug Zartman, Translated by Harry Al-Shakarchi: oni.bungie.org/...
    Additional Footage
    Ha-Man Gaming, Tekken 3 ( PS1 ) - Kuma - Arcade Mode - Original Music ( June 15, 2018 ): • Tekken 3 ( PS1 ) - Kum...
    CutscenesGZUS, 13 Applaud: • 13 Applaud
    ///
    Twitter: / redletterday95
    #Oni #actiongames #Bungie
  • Ігри

КОМЕНТАРІ • 36

  • @CoralCopperHead
    @CoralCopperHead Рік тому +9

    One of these days, I'm gonna bite the bullet, open up the gaping security hole in my firewall, and play some damn pvp.

  • @onsokumaru4663
    @onsokumaru4663 7 місяців тому +6

    Oni was ahead of its time. It's a pity it was caught between the squabble of its developer and publisher. Though its character design concepts lives on in the Halo series.

  • @thecrot85
    @thecrot85 9 місяців тому +6

    This game is pure legend, I've been playing for many years and i can say that it never disappoints!!!

  • @sylwesterpastuszka5593
    @sylwesterpastuszka5593 4 дні тому +1

    What's great about this game is that, you're fully in control, there's no bullshit auto aim or magnetic grabbing, hitting, etc. Such a shame the sequel was abandoned. Even though the combat was great, there was still room for more.

  • @ahedjehad8514
    @ahedjehad8514 Рік тому +14

    i grew up playing this game, and i especially love the music. what is still ingrated in my mind is that nightmarish sound effect that shows up during the nightmare stage when Shinatama is floating by and is giggling creepily. fun fact: the buildings in this game were actually designed by actual architects, hence why the buildings look like that. i think it's also awesome that you play as a non-sexualised woman who can kick ass and look good while doing it. i'm sad that there isn't a sequel, but i would have loved playing it, even if i myself think that it'd make no sense considering how the first game ended.

    • @JohnHarrelson
      @JohnHarrelson  Рік тому +2

      Thanks for the comment! You might've seen this already, but there's some footage of the cancelled Oni sequel you might be interested in: ua-cam.com/video/o7TULFFgWFs/v-deo.html

  • @SilverGaming01
    @SilverGaming01 15 днів тому +1

    Absolutely love this game! Still play it to this day!

  • @bubblewhip382
    @bubblewhip382 Рік тому +12

    The game has a highly sophisticated combat system and the common tactics I used weren't the same as yours. Back breaker is powerful but unreliable without a taser. My tactic involved throws and the rising dragon special to attack downed enemies. While spinning kick was great while downed and surrounded. I think Raven softwares Jedi Outcast deserves mention as a character action piece that merged player agency with combat still not seen today. It's combat system highly praised as although less choreographed and animation intensive as automated lightsaber combat games, gives player a level of control that makes them experience "who's actually more skilled"

  • @NathanRuhl
    @NathanRuhl 9 днів тому +1

    Everyone should play!

  • @wrakuss3770
    @wrakuss3770 7 місяців тому +4

    There is no game like that or never has been with a soul so much attaching to the user that it stays for example in my mind 15 years to this day, sometimes when im just sitting in bed at night i suddenly remember the music or combat.. no other game has been this influencial to this day

  • @mjordan072
    @mjordan072 Рік тому +2

    You really did justice to one of my favorite games here! Thanks for bringing more attention to this criminally underrated classic. Also you choose some KILLER tracks for your videos, wasn't expecting Armored Core and Ridge Racer 4

    • @JohnHarrelson
      @JohnHarrelson  Рік тому +1

      Picking the right sound is one of my favorite parts of making these- thank you so much for the comment!

  • @HotPocketHPE
    @HotPocketHPE Рік тому +6

    Damn, great video. I hadn't thought about the connection between camera and arena design, but it makes sense as a piece of the puzzle. It's also funny to see another Bungie game with great fundamentals but poor/monotonous level design. Also w.r.t. the fighting game connection, the dev of Unsouled, another game with super solid fundamentals, also cites Tekken as a major inspiration. It makes sense, it's a genre about interaction-dense 1v1 melee-ish combat which has obvious lessons for action games even if you don't make a multiplayer game.

    • @JohnHarrelson
      @JohnHarrelson  Рік тому

      Thank you! Think the camera might be another result of the multiplayer/fighting game influence, so as to prevent players from getting unfairly confused if they get cornered- "For Honor" has a similar camera, and I think it's for much the same reason.

  • @taitsurugi
    @taitsurugi Рік тому +5

    Great video!
    I remember often seeing the game in various store when I was a kid and always thinking it was a third person shooter, had no idea it was a beat em up. The focus on throws is really interesting too, I was replaying the first two God Of War recently and I was thinking how weird it is that, given the root of the genre, GOW is one of the only 3d action games that focuses on throws and using enemy as projectile. Who would have thought Oni was right there with it.
    The note about camera clarity inferring the arena design is something I never thought about and it actually makes a lot of sense.
    I also find really funny that this is yet another Bungie game where the level design is repetitive and dull.

    • @JohnHarrelson
      @JohnHarrelson  Рік тому

      To your point about throws, I think devs just didn't have the same experience with 2D beat 'em ups after a while; one of the other major examples I can think of where you use enemies as weapons is God Had, and Mikami has said that was his attempt at creating a 3D Final Fight game.

  • @RealLukeGirard
    @RealLukeGirard Рік тому +3

    Big props for introducing me to a game I’ve never heard of AND for using the best track from Tekken 3. Great video!

    • @JohnHarrelson
      @JohnHarrelson  Рік тому

      Thank you- getting a tracklist ready for a video is one of my favorite parts of the process!

  • @janzizka9963
    @janzizka9963 Рік тому +2

    "I'm impressed, your potential is almost as great as mine. Unfortunately that means you could pose a threat to me. I can't allow that." oh man I played this game over and over again and always I was sad about the cut content. I'm surprised how forgotten the game is (the Oni meaning demon does't help much in Google times for finding this game), it had one of the best 3rd person feelings, managed unarmed melee combat in 3D and had challenging and sometimes unpredictable AI. AI stealing your weapon from behind and killing you etc. AI disengaging you to roll for the gun. Really impressive, to this day too few designers learned here.
    Also there was a cheat to switch skins (althrough you were limited to the enemies present in that level). Other characters varied greatly in combat style (moveset being the same but the move itself wasn't), characters had even their special moves, bosses like Barabas (oh man, the Earthquaker special move), Mukade (cyber ninja, I believe his combo string was longest in entire game) and Muro (your bro) playable. It extended replayability infinitely experimenting. Heh, even if you played as Bomb Guy (enemy in TNT vest that exploded after defeat), you too exploded if you died with typical 3-2-1 countown 😁 All punches and kicks of each character had their front, left, right and back versions, also you could roll (or slide in some cases), all of that AI did during combating you also.
    The drawbacks were also there, levels were not physicaly active while 3D objects within had weird (none) physics, frequently being boxed invisibely, even not jumpable etc. Also the collision system of Actors and Level were not the best. And for such type of game - the resistance of this game to moddability was sad even then. Fact the game engine was very difficult to sync online, this game was born for multiplayer and multiplayer was not included, was not moddable.
    There were some attempts of mod ressurection (I believe it was in Max Payne engine?) but all of that was loong ago.

    • @KnoxCarbon
      @KnoxCarbon Місяць тому

      They've done a great deal with the game. Mods are easy to install via a launcher and they even got the Iron Demon up and working again. Even had a working multiplayer mod at one point. Source code got leaked a few years back and someone made a fixed executable that makes it fully compatible with modern Windows.

  • @LanKelley
    @LanKelley 3 місяці тому +1

    i may have to play this game

  • @thegammelier
    @thegammelier Рік тому +1

    My strongest memory of Oni (haven’t played it since it came out) is the music that plays for every load screen and ‘DEVIL SPIN KICK!’

  • @Nifty_Noob
    @Nifty_Noob Рік тому +1

    Great videovi want a oni reboot

  • @ryanmussell739
    @ryanmussell739 Місяць тому

    I first found out about 1:46 this classic from a trailer on a PC gamer disc.

  • @FightCain
    @FightCain 5 місяців тому

    My first discovery of ONI, Marathon, and Myth started with Halo 3 where I usually went and browsed around the bungie website to see my game data for MP.
    Then i found this 10th year anniversary poster in their media section, with Konoko and Soulblighter talking.
    I always wondered who the purple hair motoko knockoff was and what's with the guy with missing mouth area, found the titles,
    and bought the games on eBay AT A REASONABLY GOOD PRICE, ($3 for Fallen Lords, $5 for Soulblighter, $10 for PS2 Oni, $10 for Win Oni)
    except Marathon 'cause Aleph One was already released around that time.
    And boy, I had a blast (fuck the dwarves). Marathon's combat is fun as hell, especially 2 and Infinity with the dual wielding double barrel lever action flip cocking teleporting shell shotguns and the assault rifle. Myth's RTS style is like chess: it's more on the strategy than resource management, and I really enjoyed it. The RNG sucks but it really feels good when you beat a level with minimum casualties.
    That necksnap grab Konoko still makes me jerk. And the gameplay was analogous to Tekken Force for me since I played Tekken 5 and 6 before I touched Oni.
    What happened to Bungie nowadays is just a tragedy. Destiny started off terribly and I was a fool to buy it day 1, and those who bought the full game later on, are the lucky ones.
    And now they want to make MARATHON, an extraction shooter, which is a very niche style of Looter shooter or Battle Royale (the numbers don't lie when you compare combined Tarkov and Hunt Showdown active player count with the likes of PUBG, Fortnite, Warzone alone). And that GDC talk with modern bungie... oooooooof.
    It was at this moment, I knew the hermit was long gone from the shell.
    Everytime someone vocalizes against the practices of online services, counter arguments are always "it's nostalgia" and "there were bad games back then. Nowadays they can be patched out".
    But they always forget that recency bias is a thing and they're too accepting of the current situation. In addition, they always talk like businessmen with stuff like "gotta make a profit" or "keep the content flowing".
    It's true that gaming is no longer product but rather shifted to a social service, and this sentiment extends to non-AAA games, like Helldivers 2 and Lethal Company.
    What's gonna happen to these games that relies on current player count when no one is playing the game after 2 years?
    But my criticism towards these two (helldivers and lethal) is lenient, since their prices aren't ridiculous and they were actually fun to play (I was mooching off a friend's account so there's that too).
    I'm glad that there are people, both old and new, who appreciates and enjoys older games
    and I hope more younger players will expand out and find their own good titles.
    I recently installed the Anniversary Edition of Oni and kinda excited to replay through the game when I got time.

  • @badgermighty4946
    @badgermighty4946 Рік тому +1

    My God.... still waiting 4 remake :D :D :D :D best game of my childhood. Pls if anyone can- recommend something similar to Oni :D Now im playing Control, but im still missing this combat system :D Cheers !!

  • @jurtheorc8117
    @jurtheorc8117 5 місяців тому +1

    I wonder what you'd think of the combat and enemies and just general gameplay of the Zeno Clash series. 1, 2 and Clash: Artifacts of Chaos.

    • @JohnHarrelson
      @JohnHarrelson  5 місяців тому

      They've been sitting in my Steam library for ages, but I'm curious to give them a chance in the near future!

    • @jurtheorc8117
      @jurtheorc8117 5 місяців тому +1

      @@JohnHarrelson Wish you a lot of fun on them!

  • @RaengStinger
    @RaengStinger Рік тому +1

    Great video as always, knew about the game through a friend but never saw a good analysis on it. One thing I'm curious about in regards to its mechanics, diversity and such is: "how long is it"? I could see this game being a fun replayable title where experimentation is more in the fun of it, but with a 30+ hour experience that changes for me.
    Also, are there any notes on designers referencing this title?
    Lastly, seeing a game like this makes me think .wads might be a good addition. Think some quality leveldesign and enemy-setups chould make this pretty replayable/interesting in the long run.

    • @RaengStinger
      @RaengStinger Рік тому +1

      Slight edit: think the notion of camera relating to level design is a great one and I'm going to quote you on that in the future. Very interesting correlation and I can definitely see it as a reason for more homogonized level design in future entries in the genre. Great stuff

    • @JohnHarrelson
      @JohnHarrelson  Рік тому

      Thank you! The game is 7-8 hours, but you can go directly to any of the save points once you've gone through the game once if one section really clicked with you. Regarding it's influence, I've checked around and didn't see anything that cited this, but many of the developers on Oni went on to work on Halo CE's multiplayer- and I think you can see some the shared elements in both games (Fights with enemy and friendly NPC's, some of the same philosophy regarding weapons, even has the same power-ups.)

  • @2emo2function
    @2emo2function Рік тому +2

    Are you using the anniversary mod

    • @JohnHarrelson
      @JohnHarrelson  Рік тому +1

      Yeah, it comes included with the version of Oni available on myabadonware.

    • @2emo2function
      @2emo2function Рік тому +1

      @@JohnHarrelson oh nice

  • @killerbean4328
    @killerbean4328 Місяць тому

    Where did you download it