When it comes to push back or other secondary effects, there is never too much. Trust me. Especially in the higher levels and difficulties. Never too much experience. Never too much fire rate. Never too many projectiles. Never to much damage. Never too much size........... EDIT: For weapon evolutions you'll need to get the weapon to level 5 to unlock it. Then on the next run you can evolve it by getting two trinkets with the corresponding elements as well as leveling the weapon to level 5. For instance: Wolf's Fang needs to be level 5 and 2 nature trinkets to evolve (the trinkets themselves don't need to be leveled). You then need to open a chest to ultimately evolve it. A lot like Vampire Survivors. Only the trinkets don't disappear. The cool down trinket and the magnifying glass are both nature trinkets. And seeing that you unlocked 3 weapon evolutions, you can immediately use them in the next run and then evolve them. Including the wolf's fang.
When it comes to push back or other secondary effects, there is never too much. Trust me. Especially in the higher levels and difficulties. Never too much experience. Never too much fire rate. Never too many projectiles. Never to much damage. Never too much size...........
EDIT: For weapon evolutions you'll need to get the weapon to level 5 to unlock it. Then on the next run you can evolve it by getting two trinkets with the corresponding elements as well as leveling the weapon to level 5. For instance: Wolf's Fang needs to be level 5 and 2 nature trinkets to evolve (the trinkets themselves don't need to be leveled). You then need to open a chest to ultimately evolve it. A lot like Vampire Survivors. Only the trinkets don't disappear. The cool down trinket and the magnifying glass are both nature trinkets. And seeing that you unlocked 3 weapon evolutions, you can immediately use them in the next run and then evolve them. Including the wolf's fang.
FIRST!!!! Wazzzzup
WAAZZZZZAAAHHHPPP!!