1:34 In Tekken Tag 2, Kunimitsu also had this issue during the early years of the game, and then they patched it. After that, her hurtbox made certain combo patterns possible that were impossible on other normal-sized characters.
Some very obscure thing about Julia is that her FC df+2 is technically a sabaki. If you input it a the same time as a crotch jab, she will parry the jab and get a combo. As far as I know, most Julia players don't know about this and I've only seen it happening once in an actual match.
I checked from curiosity. Yeah it's seems it have damage neglation and causes special aniamtion but it is only crumple stun so not worthy throwing -14 move.
The fact that Paul can tech roll Anna's throw is so awesome due to the lore of his fighting style being based in Judo. In judo, we expertise in breakfalls and taking throws with endurance ✨
0:40 Devil Jin main here. The wgf that leaves them standing gives you +12 on hit, so a b+1,2 is free and guaranteed for 50 whole damage and a wallsplat. It sounds strong but its pretty inconsistent and hard to get
I think it's because it's like a just frame (you only have like one or two frames at the end of the crouch dash to get the version that doesn't launch). You might be able to practice it to get it to work but it's probably not worth it in the long run.
3:33 Not here to rain on your parade but as a Miguel main Savage Stance (sav) has no effect on punishment frames. Blocking in sav = Neutral Guard (as long as your in the stance) Hei ff2 has massive ob pushback. Neutral guard (standing there not pressing anything) reduces most pushback which is why you were able to df2,1 there.
That part was in neutral guard. Test it. If you do Hei's ff2 point blank on neutral guard, df2,1 will whiff. Now do it point blank while on SAV and df2,1 punishes. It's not changing punishment frames. It just reduces pushback more than neutral guarding.
@@CheeseYoniSo I tested it myself and you are correct, but I'm going to ultimately say it comes down to spacing because sav actually puts Miguel closer. I say this mainly because how I use sav2. I usually throw a manual sav2 at range 2.8. Manual sav2 drops the range down to maybe 2.76.
After ducking certain highs, you are unable to perform a FC move. For example, after ducking Alisa's Rage Art, Julia can't immediatly do Bow and Arrow. If you try it, she will do a generic df+4 instead. You have to wait a few frames in order to input the FC move, which gives the opponent time to block. This applies to all of the characters and it's unclear if it's intentional or if it's a bug. It's a pain in the ass, nonetheless.
@@terrain4132 there is a video about it, it's called crouch level and @kiloutre made a video about it. Video title is: "Tekken 7 - iWS, Crouch Level & Input Buffering" check it out!
It's a bug that's been in the game forever. Noctis 2,2,2,2 is mmhh and when you duck after the mm and try to do fc df2 gutpunch as King you get dickjab instead. So dumb. I think fc stuff bugs out when there are active moves/hitboxes going over your head.
The fact you chose Plucking Tulips for this explanation video is just... ✨️👌😩 Amazing. Thanks for the extra detailed infos about Tekken 7! Really appreciate the dedication.
The Miguel laugh thing has been well known since TTT2 lol It was common for people who had the guy as a secondary character to tag in with it if they wanted to tag in raw and safe at the same time, it could be countered with a ss or a low though
damn now id love to see miguel in a real match bm the opp, laughing right in front of their face while in between strings then launch punishing them thatd be hella savage
Nina and Anna can also reverse shoulders(and Yoshi's swords, trooper rolls, Mishima uppercuts) but only specific ones like King's PC shoulder. Anna can reverse throws and lows in CJM. Anna has a secret sweep input fcdf21. It gives her more range and damage than regular fcdf2. Reaches even at range 3. Anna has a more advantageous df1+2 from CJM. It's a secret just frame version. Her regular df1+2 is only +1 on block while the one from CJM is +6 on block. Anna can access her old Hunting Swan unblockable from ff34b3. Hidden just frame input move too. It's a bit faster and recovers faster than the old Hunting Swan. Use Nina as a reference. Anna's CJM1 is only +14 but the ones from df3331 and qcf331 are still +15 which gives her a df2 launch unlike with CJM1 that only gives her b22. Anna df32 second hit on CH guarantees ss1+2.
The only ones I knew from this video were Heihachi’s. But that’s cuz I main him and discovered them naturally over time. It’s fascinating how much there is to know about each character but you may never learn all of it simply cuz maining more than one char. can be hard enough haha. Fascinating, but frustrating
Nina can do a bound only against Gigas/bears on a floor break stage with her df+1+2 near a wall. The amount of mids Lili can go through with Matterhorn should also be compiled cause I just evaded Drag's b+3 after blocking his wr2 yesterday
0:39 this has always been since Jin's EWGF in Tekken 3. 2:07 not sure in T4 but this been Steve's special backsway since T5, he can also backsway Kazuya's f+2 auto punch parry but still gets hit because f+2 is mid. 3:04 not all projectiles, OTGF can't deflect Reppuken, Shippuken, Dark Wave, Kunai and Warp Strike.
Another thing I like to add is Leo's F12 shoulder bash. If you do it on a wall splatted opponent sometimes you just instantly sideswitch (might depend on the angle). I'm sure a lot of people already know this next one but Josie's df2 has some frames that evades highs and her uf3 can evade some mid moves; probably the most hype it looks is when she uf3's Leo and Paul's RD
From experience there are a handful of characters that can duck under Fahk and Josie's mid kick (the teep 3 kick) as well. Ling, Lucky, Anna, Nina, Lili, Lee, Lei has done it on occasion. It only happens with certain moves but it happened way too often for my liking lol.
While playing as Kuma/Panda Vs Heihachi, if Hei goes for ol' reliable f4 into df1, after blocking f4, hold down and press 3+4 to go into Hunting Stance and the df1 will completely whiff. From there you can punish, interrupt Hei's df11 & df12, whatever. This even works if your back is to the wall.
There is a way to use Lee’s Down back A/X to send a character flying up the wall, and I mean HIGH up the wall. There is a certain combo you have to do.
the jack flying during floor breaks was also possible in tag2, probably in T6 too. im not too sure about T6 but i do know for 100% that its possible in tag2
Fahkumram used to be able to straight up jump over some very short characters like Kunimitsu, Xiaoyu and Ganryu, but I don't know if it's still the case
Bryan kisi charged taunt is a waste you can't possibly connect any follow-up as it would just do ki charge animation instead of taunt follow-up moves But yeah one hell of a bug to get 2 extra combo hits
Sick video. I’m wondering about the “Chloe and geese crouch evades certain mids” part simply because the characters/ moves chosen in the video have really wonky hit boxes to begin with but… principally it’s still valid as a weird piece of tech. Any other mid examples?
Well, from experience there are a handful of characters that can duck under Fahk and Josie's mid kick (the teep 3 kick). Ling, Lucky, Anna, Nina, Lili, Lee, Lei has done it on occasion. It only happens with certain moves but it happened way too often for my liking lol.
When facing Kuni does her high still hit high crushing moves, due to her low height that is? Just got counter hit by her when using high crushing move while other characters don't hit when using 1 jab.
Some secret moves like Law's wr3 into ki-charge, Jin's empowered uf1+2 throw, are either removed from Tekken 8 or have yet to be added.
Very Interesting Discoveries u've got there lol
I love how even as T8 is on it's way, There's still stuff to learn about T7. Solid
This has been the case
With every Tekken before it lol .
And that UA-cam with 23 k sub have 30 k people watching this video.
I swear. I love that about Tekken
imagine u facin a Miguel player and then when u just tryna pressure em u just hear his laugh 💀💀💀
0:46 As a Miguel main who FREQUENTLY does this, you can punish tf out of Miguels with any low or even a quick unblockable in that instance.
1:04
Miguel had enough of Jin's bullshit
1:34 In Tekken Tag 2, Kunimitsu also had this issue during the early years of the game, and then they patched it. After that, her hurtbox made certain combo patterns possible that were impossible on other normal-sized characters.
Alex could evade Devil Kazuya's 1+2 laser by just standing lmao
Some very obscure thing about Julia is that her FC df+2 is technically a sabaki. If you input it a the same time as a crotch jab, she will parry the jab and get a combo. As far as I know, most Julia players don't know about this and I've only seen it happening once in an actual match.
I checked from curiosity. Yeah it's seems it have damage neglation and causes special aniamtion but it is only crumple stun so not worthy throwing -14 move.
My favorite is Miguel being able to laugh through strings. He's like a boss character in that regard.
0:48
Not some bad character balancing, it's Miguel's laugh became much intimidating to me 🤣
The fact that Paul can tech roll Anna's throw is so awesome due to the lore of his fighting style being based in Judo. In judo, we expertise in breakfalls and taking throws with endurance ✨
I thought it was just Paul privilege 💀
I’m an Anna player and that happened to me more than once (still very rare). I thought I was tripping.
That miguel tech is just evil who tf thought that was okay
0:49 LMFAO. this was the last thing i was expecting to see in this video. as a miguel main i do this ALL the time to troll my opponent.
0:40 Devil Jin main here. The wgf that leaves them standing gives you +12 on hit, so a b+1,2 is free and guaranteed for 50 whole damage and a wallsplat. It sounds strong but its pretty inconsistent and hard to get
And unlikely to hit anyone with it so it's just a gimmick he has for nothing lol
@10_Bit there's a few moves in the game you can punish with max delayed windy into b 1 2
I think it's because it's like a just frame (you only have like one or two frames at the end of the crouch dash to get the version that doesn't launch). You might be able to practice it to get it to work but it's probably not worth it in the long run.
**You’re doing a string**
Miguel: lol
3:33
Not here to rain on your parade but as a Miguel main Savage Stance (sav) has no effect on punishment frames.
Blocking in sav = Neutral Guard (as long as your in the stance)
Hei ff2 has massive ob pushback. Neutral guard (standing there not pressing anything) reduces most pushback which is why you were able to df2,1 there.
That part was in neutral guard. Test it. If you do Hei's ff2 point blank on neutral guard, df2,1 will whiff. Now do it point blank while on SAV and df2,1 punishes. It's not changing punishment frames. It just reduces pushback more than neutral guarding.
@@CheeseYoniSo I tested it myself and you are correct, but I'm going to ultimately say it comes down to spacing because sav actually puts Miguel closer.
I say this mainly because how I use sav2. I usually throw a manual sav2 at range 2.8. Manual sav2 drops the range down to maybe 2.76.
Lol, Miguel's laugh became a creepy joker level laugh 🤐
Miguel laugh is revenge against Jin for killing his sister.
1:05 That is why I want Miguel back, I loved that move when I first saw it in T6, He's a Chad, Tekken needs chads like him.
After ducking certain highs, you are unable to perform a FC move. For example, after ducking Alisa's Rage Art, Julia can't immediatly do Bow and Arrow. If you try it, she will do a generic df+4 instead. You have to wait a few frames in order to input the FC move, which gives the opponent time to block. This applies to all of the characters and it's unclear if it's intentional or if it's a bug. It's a pain in the ass, nonetheless.
I've seen the same thing wish someone would make a vid about it... thought it was just me
@@terrain4132 there is a video about it, it's called crouch level and @kiloutre made a video about it. Video title is: "Tekken 7 - iWS, Crouch Level & Input Buffering" check it out!
It's a bug that's been in the game forever. Noctis 2,2,2,2 is mmhh and when you duck after the mm and try to do fc df2 gutpunch as King you get dickjab instead. So dumb. I think fc stuff bugs out when there are active moves/hitboxes going over your head.
That’s after every high I’m telling you
this happens with many high strings that can't be mashed out of, but have hard-coded "duckable" property
3:33 If I'm not mistaken it refers to all neutral blocking, not only to savage stance. By holding back you are increasing pushback from the hit.
Holding back does increase pushback, but that test I did was on neutral guard.
U cant launch it with out the stance tho
using miguels laugh mid string is my favourite way to torture my friends
I almost spit my water seeing Heihachi deflecting Akuma's fireball lmao.
Yo hydro bro, drinking water while watching this!
The fact you chose Plucking Tulips for this explanation video is just...
✨️👌😩 Amazing.
Thanks for the extra detailed infos about Tekken 7! Really appreciate the dedication.
The Miguel laugh thing has been well known since TTT2 lol
It was common for people who had the guy as a secondary character to tag in with it if they wanted to tag in raw and safe at the same time, it could be countered with a ss or a low though
damn now id love to see miguel in a real match bm the opp, laughing right in front of their face while in between strings then launch punishing them thatd be hella savage
Nah that Miguel Laugh thing is mad disrespectful 😭😭. I wanna learn to do that.
Also goated Music choice
Yeah, I got around to TTT2 a couple weeks ago and I loved the soundtrack!
@@CheeseYoni Yea fr, “Plucking Tulips” one of the best Tekken tracks. Hope to see it more in your videos bro 👍
Great... now I'll be playing against laughing Miguels
Nina and Anna can also reverse shoulders(and Yoshi's swords, trooper rolls, Mishima uppercuts) but only specific ones like King's PC shoulder.
Anna can reverse throws and lows in CJM.
Anna has a secret sweep input fcdf21. It gives her more range and damage than regular fcdf2. Reaches even at range 3.
Anna has a more advantageous df1+2 from CJM. It's a secret just frame version. Her regular df1+2 is only +1 on block while the one from CJM is +6 on block.
Anna can access her old Hunting Swan unblockable from ff34b3. Hidden just frame input move too. It's a bit faster and recovers faster than the old Hunting Swan. Use Nina as a reference.
Anna's CJM1 is only +14 but the ones from df3331 and qcf331 are still +15 which gives her a df2 launch unlike with CJM1 that only gives her b22.
Anna df32 second hit on CH guarantees ss1+2.
I had no idea about the last one after all these years 🤣
"Josie can move forward by pressing back."
Witchcraft!
Paul also can techroll on his own reversal on right leg :)
BMing as Miguel with the laugh pressure is something that always sends me, loooool
ik im very late but lees df1 actually has 2 frames of him crouching so he can avoid way more but jts not something ur gonna pull off intentionally lol
As a dragunov main. The Chloe crouch has happened to me many times. Completely sucks my mids…that I already don’t have!
Got Miguel out here sounding like Madame zeroni from holes😂😂
There are a few moves that deflect or turn off projectiles, like Lars f+1+2, Mishima EWGF, Jack f+2, etc
And yoshimitsu spirit shield
3:38 i think this is because attacks blocked during savage are treated as neutral guard rather than standing guard
damn, just wanted to say that
2:57 Josie is vibing.
as a miguel player, i say that will be very funny to try to do.
The only ones I knew from this video were Heihachi’s. But that’s cuz I main him and discovered them naturally over time. It’s fascinating how much there is to know about each character but you may never learn all of it simply cuz maining more than one char. can be hard enough haha. Fascinating, but frustrating
Another one is that Claudio's f3 will combo after u3, but not ub3 or uf3.
Nina can do a bound only against Gigas/bears on a floor break stage with her df+1+2 near a wall.
The amount of mids Lili can go through with Matterhorn should also be compiled cause I just evaded Drag's b+3 after blocking his wr2 yesterday
0:39 this has always been since Jin's EWGF in Tekken 3.
2:07 not sure in T4 but this been Steve's special backsway since T5, he can also backsway Kazuya's f+2 auto punch parry but still gets hit because f+2 is mid.
3:04 not all projectiles, OTGF can't deflect Reppuken, Shippuken, Dark Wave, Kunai and Warp Strike.
It's cool how Akuma's projectile can be reflected.
Another thing I like to add is Leo's F12 shoulder bash. If you do it on a wall splatted opponent sometimes you just instantly sideswitch (might depend on the angle). I'm sure a lot of people already know this next one but Josie's df2 has some frames that evades highs and her uf3 can evade some mid moves; probably the most hype it looks is when she uf3's Leo and Paul's RD
if you are +8 with bryan and do a b+1 by pressing b1+2 it turns it into a homing move
HUH?
0:15 imagine playing tekken 7 for the first time and your opponent just blocks everything and laughs at the same time. Then finishes you with one hit.
3:27 That move has BT frames, it's the same reason I cannot even reverse Lili's d/f+3+4 or Asuka FC d/f+3
Cool details. Eliza's just frame jump animation is really cute.
From experience there are a handful of characters that can duck under Fahk and Josie's mid kick (the teep 3 kick) as well. Ling, Lucky, Anna, Nina, Lili, Lee, Lei has done it on occasion. It only happens with certain moves but it happened way too often for my liking lol.
This is the kind of content everyone wants
0:30 Oh that's a super jump, neat.
While playing as Kuma/Panda Vs Heihachi, if Hei goes for ol' reliable f4 into df1, after blocking f4, hold down and press 3+4 to go into Hunting Stance and the df1 will completely whiff. From there you can punish, interrupt Hei's df11 & df12, whatever. This even works if your back is to the wall.
It's so weird that the Egyptian Darkness setup for Feng somehow still works
Hehachi uppercutting the fireballs was epic! Street fighter i hope your paying attention.
3:05 Kuma can eat fireballs
There is a way to use Lee’s Down back A/X to send a character flying up the wall, and I mean HIGH up the wall. There is a certain combo you have to do.
For jin i may even add that he's able to combo on all characters if they're at the wall with zen+4
Im triggered that theres no Yoshimitsu here. Heres a hidden,unblockable and unlisted combo: 44221
I feel so proud of myself, I'm the one who discovered the Kunimitsu rage drive tech and posted it on reddit
the jack flying during floor breaks was also possible in tag2, probably in T6 too. im not too sure about T6 but i do know for 100% that its possible in tag2
As a Miguel main, I’m bout to psychologically fk with my friends brain mid match
I believe Wang could also avoid Devil's laser beams in Tekken 2 by just standing in place.
the max delayed dvj wgf is -4 rather than -10 ob
just tested it now
Playing AK and tapping back like Josie in 2:57 will make you slowly sidestep left.
"Josie can move forward by pressing back"
Lmao. She's such a goddamn gorilla even her defensive movement has aggressiveness built into it.
If you transition into hitman after lees b,b+4 sometimes it will hit twice on a back turned opponent.
the thing at the end, actually neutral guard reduces the pushback of some moves like Heihachi ff2
It reduces pushback further with that stance. Test it. Neutral guard will whiff the df2,1 point blank.
Armor king can "sidestep" by pressing forward gently a ton of times
If Alisa's d3 hits at tip range the 1 followup is unblockable
these are pretty incredible
Fahkumram used to be able to straight up jump over some very short characters like Kunimitsu, Xiaoyu and Ganryu, but I don't know if it's still the case
Thanks, i loved the mix of tekken jank and solid strats...😂
For the next one you can do eddy's idle stance just sidestepping geese's rapukken from a distance. Or eddy has an interesting sidestep cancel
The laugh tech is amazing
0:47 Imagine the BM potential
How is Kuni too short but not Ling???? They look about the same height.
Baseball bat knocks away hadoukens too
Also the delayed wgf not launching has been a thing since early tekken
"And Secret Moves"
Funny enough Kuni is one of the tallest characters in T7 but she's just hunched
She is hunched but she's still the shortest in the game while standing straight up.
lol Miguel the ultimate taunt
the otgf one is so sick
What even is a just frame jump???
What does it do?
Of course Anna would be in anything titled WEIRDEST.
this is the weirdest video ever
I need to see someone taunt with Miguel's laugh at TWT 💀💀💀
how do you even find out these things? such specific and unorthodox situations must’ve taken a while to discover
:39 the max delay godfist i think gives +10 for free move
I know another little one if you didn't already. Anna can reverse Armor King's shoulder attack
0:26 whats the secret input for Bryan's taunt? I dont get it
If you input taunt again at the frame the first taunt hits, it turns into a 2 hit combo and will randomly give either +16 or +17
someone get mainman reacting to this to boost viewcount
Bryan kisi charged taunt is a waste you can't possibly connect any follow-up as it would just do ki charge animation instead of taunt follow-up moves
But yeah one hell of a bug to get 2 extra combo hits
2:22
And Panda has the same thing where they advance if you spam with DB (or DB D DB D.... )
Armor King's stomps are infinite against face down opponents.
Sick video. I’m wondering about the “Chloe and geese crouch evades certain mids” part simply because the characters/ moves chosen in the video have really wonky hit boxes to begin with but… principally it’s still valid as a weird piece of tech. Any other mid examples?
Well, from experience there are a handful of characters that can duck under Fahk and Josie's mid kick (the teep 3 kick). Ling, Lucky, Anna, Nina, Lili, Lee, Lei has done it on occasion. It only happens with certain moves but it happened way too often for my liking lol.
When facing Kuni does her high still hit high crushing moves, due to her low height that is? Just got counter hit by her when using high crushing move while other characters don't hit when using 1 jab.
try doing this with paul: qcb1+2 high wallsplat and then d1+2. It will glitch into the wall and then out again
Jin zen 4 can combo everyone with a small side step right first.
The video didn't elaborate, but it can combo on those characters straight ahead unlike others.
Claudio shoulder strike D1+2 can be done while back towards enemy by pressing F 1+2. This move not in his list
Miguel's laugh was funny.
1:13 HAHAHAHAH
holy shit i have never seen that