Low Poly Foliage using Opacity Maps in 3DS Max

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  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 39

  • @007shubho
    @007shubho 8 років тому

    Thanks a lot, Mr Clint DiClementi, I had some project and I was stuck for many days but yours tutorial helped me and saved my life. Thank you so much...

  • @reinierwilson6
    @reinierwilson6 7 років тому

    That trick is genius. Thank you man for sharing that. Very useful

  • @sims234ify
    @sims234ify 9 років тому

    Subbed! Your tutorials are very easy understand and you do them very compact!

  • @YousefBuHazza
    @YousefBuHazza 9 років тому +2

    Great Tutorial, thanks for taking the time to make this.
    Clear explanation of the tools and their usages.

  • @Infraredeyeful
    @Infraredeyeful 10 років тому

    Wonderful to the point tutorial - great work -

  • @milkmanofdoom
    @milkmanofdoom 10 років тому +1

    Really helpful tutorial, thank you so much

  • @howardjones1388
    @howardjones1388 9 років тому

    Great Tutorial! Thanks for the info.

  • @intrepidoak2618
    @intrepidoak2618 8 років тому +1

    I hope you are still active on this channel....I have a question! My opactiy mask shows overtop my diffuse in my viewport. Basically my material sphere looks correct but when i place it on my plane I see the Black and White version. Any idea whats happening?

  • @velequest
    @velequest 9 років тому +1

    5:22 "It should immediately, make everything disappear."
    It, doesnt.
    Solution?

  • @trglavcnik1
    @trglavcnik1 10 років тому +1

    Great video mate.

  • @riczz4641
    @riczz4641 8 років тому

    amazing tutorial thank you

  • @MrNerdyBrit
    @MrNerdyBrit 10 років тому +3

    Thanks for this :)

  • @neskalinXP
    @neskalinXP 8 років тому

    hey man, dont you think that the amount of polys is a bit much to be lowpoly? it looks like fairly few. could you turn on the polycount next time plz? how is it with the backside? is your material two sided? i think it would be nice when u drop a quick engine screenshot at the end of tutorials like this, so we can get an idea of what it gonna look like when we put it in the game. but nice tut anyways. thx.

  • @EmonicVampire
    @EmonicVampire 8 років тому

    nice tutorial.. ty

  • @udhammaratanathero7601
    @udhammaratanathero7601 8 років тому

    Very good

  • @exaxenim6342
    @exaxenim6342 7 років тому

    best tutorial

  • @karleclaire
    @karleclaire 8 років тому

    Yaaaaa! Thank you so much for this! I have just one question. Can this process also be used for applying hair textures? Thanks again!

    • @Marcusrafaelfet
      @Marcusrafaelfet 8 років тому +1

      Yes, you can use planes with opacity maps for hair, that's actually the most common way for game/lowpoly hair

    • @karleclaire
      @karleclaire 8 років тому

      Ohhh I see I see, thanks so much, now I can go back to modeling my character :DD thanks a lot man!

  • @velequest
    @velequest 9 років тому +3

    Yeah, not sure what I did, but turned off the opacity and back on a few times and then it works. Maybe it's a bug or something.

    • @nalunui
      @nalunui  9 років тому

      Sometimes turning things on and off refreshes the program just enough to display properly. I have to do that with particle systems all the time, and textures are the same way a lot. Glad you got it working!

    • @velequest
      @velequest 9 років тому

      Clint DiClementi
      Yeah it works now, thanks.

  • @IrishPandaren
    @IrishPandaren 9 років тому

    Thank you so much for this Tutorial

  • @cuongdq7707
    @cuongdq7707 8 років тому

    thanks!

  • @ZsH85
    @ZsH85 7 років тому

    hi how can i import it to unity? the black space remains around the leaf. there is no place to drag the mask either...

  • @formative3d274
    @formative3d274 7 років тому

    Would it be beneficial to bake AO maps onto each leaf or wouldn't that work?

  • @Evanesco
    @Evanesco 8 років тому

    jesus thx man

  • @katherinemcelroy6928
    @katherinemcelroy6928 8 років тому

    have a ?, is 3d max a expensive program?

  • @gamehancer
    @gamehancer 7 років тому +1

    hey I try to create a grass texture height as in the games crysis 3 sorry english bad i am french

  • @BubbaJames
    @BubbaJames 10 років тому

    Is this considered game ready? If not, what else would be done to this to make it usable in a game?

    • @nalunui
      @nalunui  10 років тому

      Depending on the game engine you are using, you would either collapse all the pieces of the fern fronds into a single mesh (use Edit Poly and the Attach button) and then export it as whatever file type your engine requires, like .fbx, .obj, etc. Some of these engines may need you to bake the textures into a single flat map as well, like in this video... Baking Textures in 3DS Max - Render to Texture

  • @nocommentarygameplay4522
    @nocommentarygameplay4522 8 років тому

    hi do you know how to use the mask texture in unity engine?

  • @khlover156
    @khlover156 10 років тому

    My leaves keep clipping through as if there was a Background cull applied to it. What can I do ?

    • @nalunui
      @nalunui  9 років тому

      In your viewport, or when you render? If it is when you render is Force 2 Sided checked on your General Render Setup tab (F10)

  • @Releasedoor762
    @Releasedoor762 9 років тому

    please help i cant find the opacity setting, its not where yours is (btw im on 3ds max 2016 )

  • @henryhernandez8031
    @henryhernandez8031 9 років тому

    why didnt appear my plant when i make to view

  • @danesebastian2013
    @danesebastian2013 8 років тому

    hi I'm using 2016 3dsmax..i couldn't find opacity..please help