The Fresnel Node | 5-Minute Materials [UE4]

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  • Опубліковано 8 січ 2025

КОМЕНТАРІ • 70

  • @TinyWorlds
    @TinyWorlds Рік тому +16

    In Unreal Engine 5.2+ there's an additional step to enable refraction, you have to change the "Refraction Method" in the Details panel to something besides "None".

  • @xylvnking
    @xylvnking 9 місяців тому +1

    Fresnel is super clutch for unlit stuff too, darkening the edges of unlit style assets can give the impression of shadows, especially when combined with AO

  • @Jukerlaw
    @Jukerlaw 3 роки тому +16

    Even tho i alr knew this long ago. Seeing another person’s pov and his practical usage is really knowledgeable. Hope u can share ur knowledge and how u use them with other nodes as well. Cheer.

  • @aburak621
    @aburak621 3 роки тому +14

    Amazing video as always! Example use cases were extremely interesting.

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +2

      Thank you very much :) I wish I had mode time to explain EVERY use case - maybe I'll have to save it for 5-Hour Materials instead ;)

  • @TerraTFT
    @TerraTFT Рік тому +1

    This man has incredible straight line drawing skills. That right angle is *chef's kiss*

  • @DarrellToland
    @DarrellToland 29 днів тому +1

    Crikey. These are awesome.

  • @balintlakatos7533
    @balintlakatos7533 3 роки тому +1

    Obviously I find this after sweating blood with a home assignment regarding the exact same topic. Nice video ^^

  • @stevenholden667
    @stevenholden667 2 роки тому +2

    I can't seem to get the refraction as seen at 3:20 working on UE 5.0.1. I have set up everything as seen on here, but it will not work, and my object is completely transparent with no fresnel. Everything works up to this point though.

    • @stevenholden667
      @stevenholden667 2 роки тому +2

      After trying everything, I realized my scalability was set to medium. Refractions only work on scalability of high and above.

    • @dead7643
      @dead7643 2 роки тому

      @@stevenholden667 I spent about an hour trying to find the error

  • @killrblue
    @killrblue 2 роки тому

    Love your videos, you’re easy to understand and the music in the background is so soothing

  • @YourSandbox
    @YourSandbox 3 роки тому +3

    Maestro here. Another good tutorial as always

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +1

      Glad you enjoy it my dude :) Loved your recent one about buoyancy!

  • @TheSiloZen
    @TheSiloZen Рік тому +1

    Love this tutorial, made so much stuff clearer, thank you!

  • @bass-dc9175
    @bass-dc9175 11 місяців тому +1

    3:50 Also very good for shockwaves for VFX.

  • @mitchellrcohen
    @mitchellrcohen Рік тому

    Love the “RuneScape” in the list of gear 😂. Very solid tutorials my dude

  • @yamasaa
    @yamasaa 3 роки тому +2

    Wow.. that's an amazing node, I'm gonna play around with it as soon as my Trello allows me to 😆

  • @emmlenius4167
    @emmlenius4167 3 роки тому +2

    Well done your super underrated

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +1

      I appreciate that :) Don't forget to share with a friend!

  • @dawidgrobert
    @dawidgrobert 3 роки тому +2

    I love your videos, thanks for your work.

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +2

      No worries at all! Glad you're enjoying :)

  • @draicor
    @draicor Рік тому +1

    Liked and subscribed with all notifications on the bell! Amazing content my friend.

  • @lilouhaefner3352
    @lilouhaefner3352 2 роки тому +2

    1:25 I don't know what happens behind the scenes for the fresnel node. If it uses a saturated dot product, though, the point on the mesh directly opposite the camera should be 0. This is because a vector AB doted with a vector BA returns a negative value, and the saturation clamps to a min value of 0.
    3:25 You can actually see this here. The refraction is the least on both the area of the mesh facing toward the camera and the area of the mesh facing away from the camera.
    Just in case anyone needed to know. However, it probably won't matter if your material isn't two-sided.

  • @johnp3103
    @johnp3103 3 роки тому

    Loved it! Just what I was looking for,. Liked and subscribed!

  • @Fokkusu
    @Fokkusu 3 роки тому +1

    Fresnel is so cool, thanks you for explaining the node ^-^,

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому

      Hope it comes in handy m'dude :)

    • @Fokkusu
      @Fokkusu 3 роки тому

      @@PrismaticaDev oh it does, for Djinniya's Lamp we have in the throne room the ceiling that is glass and we have a parallax texture with space and stuff on it, we didnt have a good glass solution for the ceiling and the Fresnel literally saves the day :D

  • @sergiogonzalez2611
    @sergiogonzalez2611 3 роки тому +1

    thank you man you are very kind

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +1

      No worries at all :) hope this helped!

  • @craftedterrains3036
    @craftedterrains3036 Рік тому

    i use the fresnel node on foliage - the further away something is, the darker they look. but thanks for the educational video :) got the idea from watching this video

  • @atique2545
    @atique2545 3 роки тому +1

    dude I am your biggest fan.

  • @murnoth
    @murnoth 2 роки тому

    "All the lost souls" lmao!

  • @IrocZIV
    @IrocZIV 2 роки тому +1

    Not sure what my issue was, but if someone else using UE5 can't get this working, try making a Material Instance and using that before you try and trouble shoot too much.

  • @emorange
    @emorange 3 роки тому

    Great presentation and BGM :)

  • @bersK00
    @bersK00 3 роки тому +3

    That FREZNEL node seems pretty neat, eh.

  • @conniebarker3228
    @conniebarker3228 2 місяці тому

    thank you

  • @svens3722
    @svens3722 4 місяці тому

    0:53

  • @ilancohen7122
    @ilancohen7122 3 роки тому

    thanks for the tutorial. how to use Fresnel with alembic file import as a geometry cache? it seems to overlook the camera viewing angle. I've imported a rotating and deforming mesh as a geometry cache and when its rotate the Fresnel effect is rotating along with the mesh. I'm looking for a node that keeps the Fresnel at the viewing angle. any suggestion?

  • @LookItsCollin
    @LookItsCollin 3 роки тому +2

    Have no money to give but fyi when I click the patreon link I get a 404. I can get to your page by fixing the url but the default link seems broken

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +1

      Cheers for the heads up! I'll look in to it :)

  • @magnuswootton6181
    @magnuswootton6181 4 місяці тому

    fresnel actually controls subsurface scattering.

  • @shaman4874
    @shaman4874 3 роки тому

    Physics - Critical angle and total internal reflection

  • @潘峥-y2p
    @潘峥-y2p Рік тому

    Love your videos,love your cat 可爱猫咪

  • @alejandrocambraherrera8242
    @alejandrocambraherrera8242 3 роки тому +1

    I have no idea how fresnel actually works in UE4, but my guess is that it simply calculates the inverted dot product of camera vector and surface normals (1 - dot(a,b)). Assuming Iʼm correct, what happens in the face of the object that you donʼt see would be exactly the same as what happens in the face you do see.

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +1

      Haha I figured as much - but there's no way to REALLY know... right? ;)

    • @alejandrocambraherrera8242
      @alejandrocambraherrera8242 3 роки тому +1

      @@PrismaticaDev Does a falling tree make a sound if nobody is there to hear it? 🤔

  • @hearthunter8029
    @hearthunter8029 5 місяців тому

    In the end, music from final fantasy 7. Square Enix, where are you?

  • @architect11
    @architect11 2 роки тому +1

    The people remind me of Muse's Absolution album cover.

    • @PrismaticaDev
      @PrismaticaDev  2 роки тому +1

      That's actually what the original texture is hahaha

  • @notfabiantapia8942
    @notfabiantapia8942 3 роки тому +2

    One of your videos kept popping up on my recommendations for more than a month and I was about to block this channel. I clicked it, and omg was I wrong? Finally youtube nail it, your videos are so perfect 100 out of 10! ❤❤❤❤

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +3

      BRUH! Hahaha UA-cam coming in clutch for once :) I'm glad my thumbnails are eye-catching enough to become annoying

  • @maximkostindev
    @maximkostindev 3 роки тому +1

    how did you made this panning souls? Im struggling with this fake depth material, hope you know the solution.
    Earned my sub! Keep moving!

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +2

      Released a video a couple of days ago about BumpOffset that goes over exactly this - check it out! :)

    • @maximkostindev
      @maximkostindev 3 роки тому +1

      ​@@PrismaticaDev thanks buddy! Waiting you to reach 100k next few months!!!

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому

      @@maximkostindev Hahaha maybe in a decade or two :P

  • @PhantomZtryker
    @PhantomZtryker 3 роки тому +4

    Would be slightly better if you didn't block so much of the screen with foreground elements.

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +1

      Very good point, although the trees are there to block the ugly black box since I use an Ultrawide 2K monitor which is TERRIBLE for video/streaming hahaha. I might stick to a 1080 crop in the future but then Ill always end up saying ‘you need to go to the dropdown menu on the left and click THIS’ without realising no one can see it

    • @PhantomZtryker
      @PhantomZtryker 3 роки тому +1

      @@PrismaticaDev That's fair.
      Good tutorials either way. Thanks.

  • @secondhandsightsound3823
    @secondhandsightsound3823 3 роки тому +6

    Sub-100k subscriber gang

  • @basicallyeverything6154
    @basicallyeverything6154 3 роки тому +1

    freznel

  • @amura_
    @amura_ 3 роки тому +1

    Это. Просто. Охуенно. ( Thx a lot)