Interplanetary SSTO Guide Part 1 - KSP 1.05
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- Опубліковано 9 вер 2024
- It's finally here!
There is no craft file this time around, you gotta earn it by building the craft yourself using this video!
My SSTO catalogue:
imgur.com/a/HODzp
NEW Forum Post:
forum.kerbalspa...
Ok, until this came out, I didn't know you could physical time warp in space so I always waited 14 min burn with the nuke engine ._.
D4rkUnicorneMaster wait, How do you?
feel you bro.
alt + time warp button
D4rkUnicorneMaster This I actually knew about, but I usually forgot to group my solar panels.
D4rkUnicorneMaster Same
Why do i suck at making SSTO's and you just put one together like its your daily thing?
+Mr Penguin That might have something to do with it.
Lol same here
Deniz Ekinci it is his daily thing
I guess you take a lot of fuel.......coz that's where I was wrong
Maby he practiced?
Me: mine looks different, but I cant figure out why
Matt: pause it if you need more time
Me: *pauses*
15 minutes later
Me: Oh, wait, its the flag!
XD
Bruh
That’s a bruh moment if I ever saw one
Matt: That looks pretty nice!
Wings: **clipping intensifies**
This helped SO MUCH I now have 3 space planes 2 of which I made!
+FUNKYBULL SHRIMP awesome!
This is not only the most requested video that you get, it's one of the most frequently asked questions throughout the KSP forums and the KerbalAcademy reddit page.
I'm a fairly decent SSTO designer on my own, but this video still helped me A LOT.
It's an incredible service to the community.
Thank you!
+Luke Creamer Thanks, I am glad it helped :)
Wow I never knew that about caps lock, thanks dude.
I've been playing ksp for 5 years and still I learn new commands from this guy that make life easier.
Late I know but I never knew this either and ive been playing for ages and still do
It's actually called "precision controls", I use it for landings, sometimes
I tried making SSTO space planes several times, but was only able to occasionally get suborbital. Using a recreation of this SSTO, I reached orbit with over 2k delta-v despite a sub-stellar ascent path. Managed to rescue 6 kerbals stranded on a failed space station in LKO (I added a mk2 probe core to get an extra seat on the ride home). My landing was rough, but it feel good to reclaim 100% of the cost! Thanks for all the videos they are super helpful!
hey matt! here is a tip. some hotkeys for building are 1= toggle build mode 2= toggle offset mode 3= toggle rotate mode and x= symmetry :D
cince you commented that you seem like a knolageble player, at about the 7:15 mark he says some thig that brings up a menue but i can't for the life of me figure out what it is. Could you help me
@@duvud0853 Alt+F12
@@gunmaster2796 Thank you 😍
I love this guide, I tried to get back into KSP by making some SSTOs but kept getting frustrated because I kept having them barely get to orbit. The actual flying tips for SSTOs was so helpful because it helped me understand how to gain some speed easily
I just want to say a big thank you, just landed back on the space centre runway with a similar plane, less fuel and only 2 rapiers but 2 atomics. My first ssto I loved the experience.
Building 00:31
Testing 06:43
Orbit 08:15
Minmus Burn 14:23
Minmus Land 19:39
GA to Kerbin 28:12
Braking 31:48
Landing on Runway 35:54
Matt lowne, when attaching your parts,specifically the elevons, you can hold shift to use more specific placement. I would use this for making a ring station, becuase it uses detailed movement of parts. Awesome video!
This is exactly what I needed, I just got into space and I'm aiming for minmus
That moment you try to find the Part 2 of this video for couple minutes, then realize that this video is brand new... and the 2nd part isn't out yet ;-;
+Simon Duquette It's going to be released on the 12th of March (Saturday)! UK time that is so might be slightly off if you're in Australia or something
+Matt Lowne Good, thanks matt :P. And by the way, I enjoyed 100% of your videos; great channel man, go on :)
Thanks man :)
+Matt Lowne OH an matt, what do you think of the drag and aerodynamic mechanics? I personally think it's way too difficult to send a SSTO in an interplanetary mission, because I either lack fuel or not enough thrust to get a LKO :/ I wish they could nerf it a bit and rethink it so we can make ssto like in the good 'ol days :)
Nah it's fine, I was never too fond of the old "intake spamming" tactic. I don't really like the heating mechanics though. I understand why they added them but it makes building interesting SSTOs impossible due to the fact that they just explode on re-entry.
I refuse to watch tutorials, but if its yours fine.
All my sstos fail anyway...
I think I'm just going to use this as an idea for how many engines and how much fuel I should use, because mine always end up too heavy.
+50% Banana (It's DNA idiots) You don't really need this much fuel tbh, once you get more competent you can ditch the wing-mounted engines altogether
Matt Lowne All of my ships have to much fuel, it'd be right at home.
I know that feeling bruh
I am watching this only so that I know how to re-enter kerbin's atmosphere without blowing up
I've landed mining SSTO's on every body, was watching this just cuz Matt. CAPSLOCK PUTS CONTROLS IN AIRPLANE MODE, wtf, how did I not know this, I've been flying the hard way for years.
Litteraly spent like 4 hours trying to build an ssto, and even with this tutorial I cant even get one into orbit..
I’ve gotten 1 over-engineered SSTO into orbit.
I have over 400 hours in KSP.
Absolute superb choice of music. Billy squier is my favorite of all time!
This was awesome and I thank you so much for the tutorial. Now I know how to build something to rescue my poor stranded Kerbals.
Please continue with these guides, definitely really well received!
Plot twist: Duna attacks was actually a prank pulled by Moho. good luck attacking that!
The music as you re-entered took me back to Legend of Zelda: the Spirit Tracks.
At long last!
No craft file has been added to the description, you need to build it yourself! As for part 2, it has been filmed, and will show you how to build a 6-seat *Duna SSTO!* It is scheduled for upload in 2 weeks, to give you lots of time to get used to flying to Minmus and back.
Next Saturday, a new episode of *"Duna Attacks"* will be uploaded. Trust me, it's going to be a good one ;)
Anyway, the topics of the next tutorial:
1. How to build a Duna SSTO
2. How to fly to Duna
3. How to land on Duna like an aircraft (i.e. horizontally, not vertically)
4. Ascending from Duna
5. Getting a 70km orbit around Kerbin from Duna using aerobraking alone (apart from to raise the periapsis again once your apoapsis is at 70km)
6. How to land at the KSC from a *45 degree orbit* with NO FUEL!
Duna attacks :O
I know I'm probably annoying you from commenting right now but I have a suggestion
For duna attacks, could you make use of a large VTOL craft designed for salvaging and delivering a derelict artifact left on duna? It might add more to the plot, for example, studying it and finding a key military base?
Sounds good but already filmed it now!
+Matt Lowne Oh darn. Ah well, nice to see you're ahead :) keep it up
seriously I feel like I'm hogging the comments section sorry everyone else
+Matt Lowne What is the music in the intro?
+Matt Lowne Nice, i like it! And i havent even watched it all yet :)
After watching this video i was able to make my very own space ship and it actually flew to space! My first time ever playing kerbal. Thanks man.
YES! thank you SO MUCH for making this! I could have really used this! Also, do you have a graph of how much dv you need to get up into orbit from a space plane?
+Gameslinx Your welcome! And no, I don't. Try not to get too bogged down in exact DeltaV figures. As stated, this SSTO has more than enough to get you through this mission, even with multiple hiccups!
Loads of great stuff in this video! I learned a lot. Thanks!
:D Awesome video! This tutorial is probably going to help me out quite a bit, although I'm a stickler for making SSTO's without Nuclear engines. XD Can't wait for the next Duna Attacks episode though! I just know it's gonna be a blast.
I have no clue what I did wrong, I built the exact craft, five times, and every time by rapiers would run out of air, so I would switch the mode, then they would almost instantly run out of oxidiser, and the nuclear engine doesnt provide the thrust needed to keep going, ending in a fiery crash.
Dr. Krentist I believe it’s a glitch, sorry that I’m 2 years late
Are you sure you weren't using jet fuel tanks? You need rocket fuel tanks.
Song tip: k-391 universe, k-391 earth. they're two good songs for KSP, copyright free.
I used them on my latest video, in case you're wondering heheheheh
+Gameslinx Adore k-391's music. XD
+Axle Charleston (AxleMC131) Ikr xD
My first functional SSTO comprised a body structure of a Mk 2 body with Mk 2 attached to the sides, since it increases the amount of area that I could attach engines to. It had 4 Wiplash Engines on the side mounts, and two rapiers on the center body. It could BARLY get into orbit and back, and it lost stability during decent (which might be because of my flying skills), and it had to do a hard splash down, so it loses its engines, as well as other things. I made it a month ago.
My second spaceplane that could get into space and survive re-entry (due to not being able to achieve orbit), was much smaller, and only used two rapier engines, 2 Mk 2 to 1.25 m adapters attached back to back, a mark 1 inlinecockpit with a shock cone intake, it also flew VERY well and took off almost instantly. I made it 2 days ago
My third spaceplane was the first to achieve orbit, return, and survive with no lost parts. I made it last night and it has a lot of potential. It also looked almost exactly like the SR-71 blackbird. It had a Mk 2 profile, with 2 rapier engines on the back, two Wiplash engines in the wings, and it was drone operated.
Any thoughts on how I did things?
I could be wrong, but I think the "bug" you saw in not being able to target Minmus was because you were time warped. The actions you can perform on the map screen are limited when you're anything higher than 1x time. (again, could be wrong, but I thought you were at a higher timewarp level)
you are correct ,sir
8:55 that's not aircraft controls that just switches to fine adjustment mode really handy for orbital maneuvers
so, new to KSP, im on PS4. after getting all sorts of SSTO designs into orbit, ive been trying to get a design that will get me to the mun or minmus and back. I prefer aircraft to rockets, just like I prefer steak to spam in a can :)
first off as Matt designed it - this thing works, and works well.
I made a few modifications that I think suit the mission (I mean what good is going to minmus if you cant do anything there except plant a flag, do a crew report and make yourself a bowl of minty desert... by this I mean a surface sample? )
1. I took Matt's basic design and added more wing and a MK2 drone core because I suck... and none of my pilots have the manuver hold skill yet :(
instead of a swept wing and a wing connector A... mine gets a full delta wing and one of the rectangular wing connector forming what is called a clipped delta wing (like what the F15 has) my modification has way lighter wing loading than the original, ie: it climbs faster for the same amount of fuel burned the larger wing allowed the addition of dedicated control surfaces at the trailing edge: the inner pair for pitch and the outer pair for roll, which is how delta wing aircraft without horizontal stabilizers usually lay out their control surfaces since roll is best controled from the outer edge of a wing.
2. I added wing strakes forward of the lateral tank assemblies, and offset them back until the CG and CL were where I wanted them. I also added a pair of wing connector type Ds into the gaps formed by the short mk2 to mk1 adaptor and the lateral tank assemblies at the rear of the plane. this further added lift. plus... the strakes and gap filling connectors look super sexy.
3. deleted one pair of vertical tails, and left the pair on the lateral fuel tank assembly with the barest hint of dihedral, set for yaw control only
4. with the lower wing loading I increased the payload of the aircraft, extended the fusalage to include a short cargo bay behind the crew cabin. filled this bay with a science junior, and all the other available science toys. you could possibly delete the crew cabin and short bay, add a full bay and loft cargo to minmus in the realm of 6 tons maybe? enough payload for a compact rover or ? ?? certainly could be great for small sat launches or maybe a subcompact lander for mun landing and departure using the SSTO as a mothership? not so sure about trying to Mun land 40+ tons of SSTO on one LV-N, and then get it back to orbit.
5. added a folding comunotron on the roof of the mk2 cockpit.
6. added a set of backwards mounted and offset shock cone intakes onto the ends of the rapier engines, forming a "rapier spike" engine
supposedly adding a shock cone or a small nose cone to the end of a rapier engine improves the drag coefficient quite a bit (the game drag model really penalizes open connection nodes) since the exaughst eflux doesn't destroy the shock cones or nose cone when you offset them into the rapier engine I consider it fair game.
7. used medium landing gear with the rears set to "dumb" because I prefer the ground clearance, and it IS a 45+ ton aircraft. also the taller gear allows for belly mounting contract test items with a pylon for easy jettisoning if you run item test contracts for lolz and profit.
or if you are feeling destructive you can drop full mk1 fuel tanks with nose cones on either end on the administration building... good times. :)
8. last but not least, I added 2* of positive wing incidence to the main wing components, allowing for a favorable angle of attack while pointing prograde in the atmosphere, further reducing drag.
with the modifications listed - it goes like a raped ape. and is as agile as an oiled up stripper on extacy.
shakedown flight it got airborne at 70kph, and maintained a 30* climb and was doing 600ms+ with the rapiers puming out 320+ kn by the time it hit 10k
managed a 100k apoapsis with more oxidizer than Matt had. I burned it to circularize (no sense in lugging it to minmus... though I guess I could have burned it on my trans minmus injection burn)
final 100x100 orbit I had roughly half of the liquid fuel I started off with... not bad.
THANKS FOR THE HINTS AND THE BASIC AIRFRAME MATT, this was just the design I needed I think.
I've chrisened the modified version "Taipan mk1" if I try out a version with the longer cargo bay and no crew cabin I'll designate it the Taipan mk2.
Thanks for taking the time to write such a long comment, I'm glad my design was helpful! And yes this is what I wanted from this video, to hear about people who were able to modify it and use what they learned to apply it to their own builds! The reason I went with the 4-seat crew cabin over a cargo bay is that it's heavier than a cargo bay, meaning that if you wanted to switch it out for science kit instead the aircraft shouldn't need any major alterations to accommodate it!
+Matt Lowne
I have a strange urge to pile Jeb, val, and 4 scientist kerbalinas
into the Taipan send them to minmus with a boat load of science,
and then have Jeb claim minmus as supreme dictator for life and
hang out with his queen (val) and his concubine horde. (female scientists)
so I needed seats AND the cargo bay
:)
Agreed! Thanks for taking the time to give us console beginners a good starting point to SSTO's. I would have liked to seen your idea for the mining SSTO, as I've become fascinated with the notion of mining.
+Renegade Gray
I'd take a long hard look at At Matt's ARGUS series... not the original argus, the endignine(sp?) class.
I think that might have the legs and and payload to do mining. as a total KSP noob im still scratching the surface of intercelesial spaceplanes Matt has it down pat.
I can build SSTOs for low to medium kebin orbit easy, and atmospheric aircraft are a cinch. but I still want to make a mun return capable rig of my own design.
getting there I can do... getting back, not so much.
I think alot of it is I just dont know what the most efficient landing technique is.
save the delta V for getting an orbit and use it for a suicide burn? or get an orbit and do the slow gradual decent?
or maybe a steep decent from a moderate periapsis? donno, I fly planes... I'm not a rocket scientist :)
i have learned that minmus is alot easier, it takes almost nothing to land there or take off.
the up front delta V price is higher, but after the initial investment its far more forgiving.
and if you are patient enough getting back to kerbin orbit is pretty cheap.
Agreed, I already have an orbital scanner over minimus, and a first attempt at a mining rig that's on the surface...with half its landing gear intact. It's in a terrible LZ for mining, and I'm not sure it can even take off again, but at least its a 'successful' proof of concept. Just kinda looking for an idea for a better rig.
And now oxidizer runs out like candy at a fat kid's birthday party.
This game pisses me off.
Captain Awesome --- Yeah, this SSTO doesn't perform as well in 2018, the TWR much lower.
Actually, I tried it again. And although the oxidiser runs out, if you take off with a shallow AOA and build speed first you can take this all the way to Duna. I needed to do an aerobrake at Duna and slingshot around Ike to circularise. I got lucky.
Liofa have you tried anything else to help with the oxidizer issue? I might try something tomorrow and let you know how it goes
What are you guys talking about? I just made this craft now and it performed way better than in the video. In a 100 km orbit it has over 3000 m/s left and it has way too much oxidizer. Did they change the drag model or something since your messages?
Jonassoe they must have changed it again, since this doesn’t work at all in the current version
24:40 And Duna. i can never fly well on Duna. sure, if u fire the jetpack constantly upward, you'll rise a little bit off the ground, but the milisecond u let go, ull just hit the ground again. so really bring a ladder.
28:13 Jesus I remember this song, it was on a game I played way back when called Ultimate Ride, was a roller coaster simulator made by the Walt Disney Imagineering company. Also great work on the tutorial, I was always able to make a Kerbin orbital SSTO in career mode, but never really go beyond Kerbin orbit without refueling. Certainly helps out in designing new planes, never really looked up tutorials till now, after a nice 350 hours in game.
+handofcreation0 YES! Although the game I had was called "Disney Coaster" (maybe it had different names depending on the region?), I always liked it because it sounds like smells like teen spirit. And I'm glad I could help :)
+Matt Lowne Anyways, finally got to testing your craft design, I made it to Minmus and back on my first attempt with about 400 fuel left using quicksaves with a science payload in the bay instead of a crew cabin. I landed completely intact after running out of electric charge and tumbling through the atmosphere for about 10 kilometers. Still made it home after it stabilized though for some reason the Kraken kept eating off a part of my left wing AFTER landing at KSC Runway. Tried the landing about ten times, kept getting the same result, wing just kept going poof for no discernable reason. Second attempt I did without quickloading even once, though that attempt I got a bit hasty, screwed up the Minmus approach and got a overall bad orbit. I made it back home to kerbin but ran out of fuel and overshot the runway by about ten kilometers, couldn't get the craft to turn around and glide back, so I had to settle for a water landing, landed in the ocean smooth as silk.
Haha congrats! I too have had this bug, restarting the game seems to fix it
Lord where am I? I think my time machine malfunctioned
I did it! I modified the design with emergency ejection of the cabin and parachutes, which worked out well since we ran out of fuel just after making the burn to enter atmosphere and ended up with an ocean landing site :/
Instead of landing on Minmus I mistakenly got a minmus assist instead of landing, and I landed on Duna instead
Thats one of the most kerbal sentences ive ever read
I envy not only your SSTO building/flying skills, but also your smooth frame rate with mods. I'll be lucky to get 12 fps, and that's not with scatterer and the other nice mods your use
You are a god xD you wonderous wizard of a ksp god how have you gone to eeloo and back and I can barely land on minmus now xD
Thats like me accept i havent landed on minmus But i have gotten Close to Minmus.
man this was the hardest thing I have ever done, watching the video, playing ksp and watching My Hero Acedamia season 2 all at once!
all the ships in your catalog explode on take off... this even happens when I throttle up and just use SAS... no real controls... it doesnt even make it to the end of the runay... am I doing something wrong?
It's a bug with 1.1, I'm hoping it will be fixed soon! They do work, you just have to be really patient and keep trying until it gets off the ground, and don't pitch up too sharply or it will over stress the gear. If you're still having trouble, try using the medium sized landing gear instead!
An easy way to explain when to burn is the timer is based on being able to get that delta v in an instant and since the plane can't burn all the delta v needed at once you burn for half the time before the burn time and half e time after so if your burn will be 1 minute long you start the burn 30 seconds before burn is supposed to start and finish 30'seconds after for most accurate burn
Has anyone tried this same SSTO recently? I built one almost exactly like the one in this video and I cannot get into orbit. I follow the same ascent profile, fire the rockets at about the same time, but I can't get the apoapsis up much higher than 70 KM and by that point I can only use the atomic engine, which doesn't provide enough thrust to raise my periapsis in time. Has anything changed in the past year that would change the effectiveness of this vehicle?
Yeah same, I just don't generate enough thrust with the Rapiers, probably got nerfed.
They changed the Aerodynamics recently.
microproductions6 Just in case you've not been told/figured it out bit the rapiers just need to be pushed up to optimal speed, I think once you go over 390 m/s...
I just barely managed it but my burn for the orbit was 5 mins i had to use loads of fuel :(
Idk if you're still having this problem, or even care. But I just made it to minmus and back with this same ship following his tutorial exactly. I had less fuel once back but that was most likely my poor flying.
Personal general rule of thumb:
Shuttle-type SSTO (Mk. 1 or Mk. 2)- 2 Rapier engines.
Minmus-capable SSTO (Mk. 2)- 4 Rapier engines, 1-2 Nuclear Engines.
Light Interplanetary SSTO (Mk. 1 or Mk. 2)- 2 Rapier engines, 1-2 Nuclear engines.
Medium Interplanetary SSTO (Mk. 2 or Mk. 3)- 4-6 Rapier engines, 1-2 Nuclear Engines.
Heavy Interplanetary SSTO (Mk. 3) 4-10 Rapier engines, 2-5 Nuclear Engines.
I see what you did there...
"You need a bit of breathing room" and you're talking about oxidizer...
:)
1:58
I love how while building a plane the way you think of it is Which looks best! Who cares if it makes more lift it MUST LOOK GOOD OR ITS not an SSTO! - Matt lowne SSTO guide.
+lukespr1 "It gotta look fly to do fly" - The Wright Brothers
Matt Lowne “Once the rockets are up
Who cares where they come down
That's not my department,” - Wernher von Braun
Why does my SSTO keep going to the left everytime I launch?
Also I cant get a minmus encounter!
The power from the boosters isn't even when you lose fuel
Why are you trying to take an ssto to minmus if you can’t even get an encounter with minmus
Once, when I was an epic noob, I found myself aerobraking from an altitude of 60,000 meters with nothing but a mk 1 crew capsule.
I know that feeling.
i got to trying to make an encounter with minimus and failed so went to the mun instead
THANK YOU! I have been looking for a good guide video for SSTO's!
10/10 voice dude speak in more videos!
Hey thanks for the tutorial. I'm not great at ssto's so it's much appreciated
I really enjoyed the tutorial but how do you know how much fuel to put on the ship based on your destination and # of engines?
I learned more from your video than watching other peoples videos for 3 hours lol
Thank you so much
Make sure to turn off angle snap viewers when rotating and offsetting that way you can set exactly where you want. Thanks for the video
at 22:25 its retrograde again
I learned many things from this video than my 5 years of ksp
my airbrakes blew up on reentry but it help me or else i would have undershot! :D
Try coming in with your nose pitched up at 35-45 degrees from prograde. It slows you down faster, and keeps parts from overheating.
Regolith ah, thanks
I usually just splash down :\
Thanks for the video! I often know how to make an SSTO, but I suck at piloting them... This video helped alot
Why do people use the shock cone intake when using the circular one is simply better, its the same intake for less weight, lighter aircraft = more deltaV.
works better at higher velocities
And circular intakes lose a lot of air intake at the air speed the Rapier engines want to be flying in, leaving said engines to be oxygen-starved and lose throttle. The shock cone intake has the highest max speed intake ceiling of all intakes, but still has to deal with the absolute altitude limit where the air is too thin.
A, Drag reasons, B, You can close it. Do your research, The Megabit.
The SC intake can handle much
higher temperatures.
Matt I love your music choices
NNnnnnnice! :D
Hey Vaos! Keep up the good channel m8!
m8s
Classic Dre background beat. Solid pick, it can never fail you lol.
Your constant crashing and overshooting with the time warp pisses me off.
Idk why no one is talking about the music selection but i see you mang
This design has next to *NO* lift, I can't even get off the runway.
Narutoe Usumacy Apparently they changed things in an update, which is also the reason Hazard-ish faked his video. I haven't played in months, but I advise tweaking the design with more wings and engines.
Matt Lowne has the best music in his videos
I run out of oxidizer before orbit, make a difficulty 0 SSTO please.
THAT IS WHAT DESTROYS MY SSTOS
TOO UNEFFICIENT
AEROSPIKE IS BETTER
MAYBEE I'm a little late just 1 year but ummm... you have a Nuke engine, u climb up to around 70-80 km and then place the manuver node in your Apoapsis and fire the Nuke, orbit will extend to 90 Km And wow you have an orbit (\0_0/)
Wochilly I was on panic mode at the time. I couldn't think. I'm calm about it now, I probably did it wrong, it was at 6 AM.
@@scaprod558 welcome paper
@@siyacer lol you just encountered history
I just keep expecting him to say
"Y'all know me, still same old G, but I been low key"
It's still pronounced "moon". The umlaut makes a "oo" sound.
More of a mix of "oo" and "ee". Basically say "ee" with your mouth in a "oo" shape.
+Sean McNeely ü is an "ooo" sound. Like in "food" or "moon"
Try saying that to a native German speaker.
Sean McNeely Are you a native German speaker? And perhaps I'm not purveying it correctly via text; it's not easy to make sounds that way. It's like ooo with a "uuu" like oo/uuh. Not like "oooh! look at that!" but more of the "ou"of "would". All I know is there's *definitely* no "eee" as in "Free"
+Boltzmann alrighty then, boss. One of my closest friends is a native German speaker, and that's literally the exact way he described how to pronounce the umlaut u; by saying "ee" with a "oo" mouth shape. That's why it's sometimes written as "ue", as in the surname Müller/Mueller.
Extremely great idea with the table of content! I'd upvote more than once if I could!
Thanks, that tutorial allowed me to build my first working SSTO
i love how he used the Legend of Zelda Spirit Tracks Overworld theme at 35:54
i really love your vidz! So nice music and really inspiring I must say. you are the person who actually helped me to build my first and second SSTO with your videos :) Keep it up! Cheers!
+Hans Järnmark Awesome, glad to hear this video helped you :)
+Matt Lowne I'm glad I found them at last! :)
Currently working on an "Agrus 2" inspired SSTO, I think i need to balance it out some tho as it was a pure pain to land and it was tending to nose down during slow speeds, and mby add some reaction wheels. I'm a noob at flying SSTO's tho x)
Good luck! The Phantom class SSTOs are much more forgiving than the Argus class, links and details are all on my forum post if you're interested! (see description)
+Matt Lowne Oh I will check it out for sure! thank you for the tip :) Will get back to you when i've tried it out! :D
I like the song at the beginning. Billy Squier is amazing
I found putting the periapsis around 15000 above the KSP before re-entry will usually set you on the right course for the landing pad if you use a 10.degree glide slope
Y'all know me, still same ole G, but I been low key...
His soundtrack in the background is the doctor and I love it
Really appreciate the work. It's hard to make out everything you say because all the words get smashed together, but then again I have problems hearing Spanish as well. Secondly, 1.1 is coming soon! Be ready to adjust if necessary :)
Hitting shift(turning your P\Y\R blue) doesn't make it "aircraft mode", it makes it soft touch, depending on need could be useful for all crafts.
Turn off the angle snap when you offset/rotate items!
I've put this under my "Science & knowledge" playlist.
+Matt Lowne Nice choice of music at 8:40!
I think your landings are off just because you turn on the brakes before touchdown at high speed - bind an action group for air brakes so the wheel brakes don't toss you around.
i guess a huge benefit of using a plane vs rocket is that you recover most of the parts on returning back to Kerbal, so it ultimately costs less... i'm building a base on minmus and having to do it in 2 journeys at 120k per voyage, very expensive. i need to get 6k units of liquid fuel up there, that shit weighs a ton!!!
You could mine the fuel at minimus.
And fly empty tanks
I wish I saw this before spending ages developing my own ssto
What a great video! Really helps out. Thanks so much for this!
Great tutorial, now i can make functional SSTOs!
I am sorry if someone has already asked this but may I know which IDE/UI/application you are using to build that rocket?
Oh my god ... This was so relaxing :D Now I can fly an SSTO tto minmus and back in a game that I dont own... but I enjoyed it anyways :D
The music is still exceptionally well picked :P
Keep it up! :D
+Fabimann Blubbermann Haha thanks
I think a five and two engine combo with the NERVs as far forward as possible might work better.
1.1 brought around the nerv's ability to not use oxidizer! MAGIC!!!!
Loved your videos! You have a new subscriber.
Good video :)
You don't want your canards to be directly in front of your air intakes because (especially at high angles of attack) your intake will be sucking in the turbulent air, and that can cause a whole bunch of problems. I don't know if KSP simulates this.
I actually made it to Duna on this SSTO after recreating it in my KSP (and disabling the Kerbal atomics mod that changed the stock nuclear engine to use lqd. hydrogen, which screwed me over in the first couple of attempts).
I could not land on Minmus because I botched the ascend and had not very much fuel left but I made it back to Kerbin, nearly overheated the Cockpit during reentry (even after four aerobraking passes, the last one just got to low in the atmosphere) and I had to land without fuel at night somewhere on the western continent from the ksc after I thought I can make it over the ocean and ran out of fuel just shy of the coast. At least I could glide back and land savely.
I now hope I might be able to recreate something like this with my own designs XD
I think my proudest moment in this game was when...
I made a rescue mission after my ssto was attacked by the kraken on Minmus.
I launched a rocket to go and save bill, (Jeb had died during the strike of the kraken)
I landed my second stage on Minmus,
I flew bill over using his Eva jet pack.
I launched my second stage off of Minmus and made the bun back to Kerbin without using a circularisation burn.
Hit kerbins atmosphere engaged my 10m heat shield.
Then slowly defended down into the sea.
Then I wrote this and missed several minutes of this very video.