How to model OFF-ROAD Tires In Blender

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  • Опубліковано 10 лют 2025
  • This is a follow up to my 3d modeling wheels in blender tutorial. One of you asked me how I'd approach off road wheels. Here is the relatively non-destructive workflow that I use frequently. Keep in mind that different workflows work well for different things, so if you need a single hull mesh this probably isn't the approach I'd take. But I like this method because it leaves making big look dev changes on the table pretty late in the process.
    Addons I use frequently (these are affiliate links, however I don't agree to be an affiliate for any addon I don't use in my workflow regularly or think would be generally useful):
    omnistep: blendermarket....
    geo-scatter: blendermarket....
    a bunch of the tinker boi addons: blendermarket....
    ~Socials~
    discord: / discord
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    bluesky: bsky.app/profi...
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КОМЕНТАРІ • 11

  • @Nova-Apollo
    @Nova-Apollo 3 місяці тому +2

    5:17 absolutely amazing about to do vertex transfers for my next project

  • @little_skurt
    @little_skurt 2 місяці тому +1

    10/10

  • @masrubsiddiquemeraj8700
    @masrubsiddiquemeraj8700 4 місяці тому

    Love it

  • @taviken456
    @taviken456 4 місяці тому +1

    I need more of this cat in my life

  • @Raul-n3g2p
    @Raul-n3g2p 19 днів тому

    Greetings Sir, if it's not a bother could you upload a video tutorial on how to animate a subject covering or uncovering himself with a sheet? Please

  • @ItisPronouncedRules
    @ItisPronouncedRules 4 місяці тому

    how do i make those black lines

  • @SwordToothTiger
    @SwordToothTiger 4 місяці тому +1

    I don't understand with these issue at 7:28 - what two ilands, why you need to put it on each other, compleatly not clear.

    • @bytedozer
      @bytedozer  4 місяці тому +2

      So we want to perfectly overlap the islands for each side so the bump map can show in the same exact area on each side of the wheel