Nice Work Alfie! I comped that opening shot and the POV fish eye shot 10 years ago at Sony Imageworks in LA. My comp lead on the show, Anthony Kramer, comped the other 3 shots you recreated. Definitely used all of those comping tricks on that opening shots including noise cards through a Nuke camera. I used the CG buildings points to position pass to generate a point cloud in Nuke’s 3D view to accurately place the noise cards. I animated his key light to sell the idea of Spidey passing through those noise cards and the sun being blocked. There were also clouds rendered from the FX/lighting department, so a mixture of 2D and 3D elements. To sell the sense of depth, there is depth haze added, which I tinted slightly blue on purpose. I ramped it off as he got closer to the ground. While working on the shot, I constantly asked myself how can I sell the sense that Spidey is falling a great distance and selling that sense of controlled falling. I purposely created color separation by muting the colors of the city and popping Spidey with more saturation to have the viewer focus on Spidey. The red on his logo was significantly bought up compared to the straight cg render. Shadows were tinted blue to compensate for the deep saturated blue sky we had for those shots and the key light was warmed. Used those AOVs to breakup his suit further in comp. Rendered in Katana, which at the time left a lot of render fireflys. Had to paint those out frame by frame with a median blur on the spec and reflection AOVs. Amazing work for a one man team!
Wow, what are the chances of this video finding you! 🤣 That's really cool to hear. Thanks for taking the time to leave a comment. And congrats on working on such a cool shot! Really interesting to hear your process. I did a few things like using tinted depth haze as well that I didn't show in the video as the additional details made the run time a bit too long. Great points about the colour separation. That's something I hadn't considered but makes total sense now I think about it. I just woke up and this has been a great start to my day 😁 thanks for the kind words!
The level of fidelity you maintained to the source material is mind blowingly impressive and the fact that this is just two weeks of work is even more 🤯 The POV chest cam shot looks exactly like the original and that animated displacement technique is fantastic. Another great example of your ability and even though I said this on your recent Remaking Top Gun video, I think this truly is your best work yet.... Just wow!
I'm starting my visual effects degree in September based at Buckinghamshire New University & Pinewood Movie Studios, can't wait, these tutorials really helped me, awesome work man
When I was at The Mill a few years ago I did a sequence of cleanup on the first episode of miss marvel and a test comp of the CG cat in Captain Marvel 2
Yo this is probably the best breakdown of a Spider-Man shot ever!!! I need those nuke scripts to do some studying. I do not see them on your Patreon so hopefully soon? You're a master at this!
Got a Mile Morales fully rigged on gum road some times ago. Your video might have light a spark in me that would eventually some day lead to me, trying something similar but within unreal engine. Great job, as always
Everything looks great, 🤙🏼🔥👍🏼, you are amazing but I have a question why is this thing here 0:17 that looks like lag? Also why doesn't the spider man animation look smooth and realistic like the movie? I really want to know because I would like to study in a vfx studio and thanks ❤!.
@@AlfieVaughan you should be. Ive been doing blender for quite a long time and I've never been able to accomplish something like this (tho I spent my skill points in a different area of blender). I hope you keep making more of these cause these are awesome
Alfie! Hey man this was an incredible vfx short. i can tell you are really improving in your work as a vfx artist. I've been watching you for probably 2 years and love your growth. keep up the good work!
Can you make tutorial on how to render and preparing CG / 3D asset to nuke. Or any recommend tutorial or keywords would be also great. Thank in advanced!
I did a video last year about my workflow. It's changed a bit but the rendering is still the same. Here's the link ua-cam.com/video/dlSOkXT7Lxk/v-deo.htmlsi=zUBLzna2MhjqIHGt
Amazing work, as always. Will you be taking part in pwnisher's Kinetic Rush render challenge? I was going to, until I saw some of the WIP's that have been posted already... 😀
Thanks! There's an add on for it but I just do it manually. Set your render resolution to something more than 100%. I usually do 110. Then divide your camera focal length by that percentage as a decimal (50mm/1.1 for example) and it'll make the field of view wider. Then you can reformat it back down to the plate size in Nuke and it'll have the extra pixels
GOOD STUFF ALFIE ! I'VE BEEN FOLLOWING YOUR PROGRESS SINCE FROM THE START. MOST IMPORTANT QUESTION, HOW THE HELL DID YOU MANAGE CRYPTOMATTE IN CYCLES !!!!!
That's very kind. Thank you! They've been in cycles for ages! I use a custom file output node where I rename a lot of the channels so it works with nuke better. But cryptos should work with the default naming too. You just need to enable them
As someone who watched this movie all the time when it first came out, on repeat, this shot looks great. Honestly probably my favorite one of your vfx clips.
Thanks very much! It's my favourite too :) I made another Spiderman video about 4 years ago and it's cool to compare them and see my progression as an artist
Thanks! Oh you think? I used the film as reference and they cover his whole back in that. Maybe they're a little narrower in the film. But mines not a proper cloth sim so I guess the scale might not make sense
when the video started i thought it would be comparison of movie and your variant... well done! By the way, all 3d animations, everything you ve done in blender, can be brought into davinchi resolve fusion? Fusion instead of Nuke
Thanks a lot! Yes the 3D renders are EXR sequences which can be composited in any software. Nuke is my software of choice but you could do it in Fusion as well. I have a video comparing the 2 softwares if you're interested!
Amazing wrok Alfie! Love to see your dedication on your projects. I also made a 3D animation of spider man, It's a bit similar to the one you did so I understand how much work is it to make this kind of animation. 😅
@@AlfieVaughan If you don't want to hear critical comments that reveal the truth, then stop publishing. What you created required a lot of work, but the result is simply mediocre, and many things are unfinished.
@arcanecathedral1027 I'm fine taking criticism. It makes you a better artist. But a) I didnt ask for your feedback and b) if you're going to critique something at least start by being nice about it and then offering suggestions. If I went up to another artist, without them inviting me to feedback on their work, and said "looks pretty bad" I don't think they'd be too pleased...
@@AlfieVaughan If someone tells me that something looks bad, I sit down and try to figure out what exactly is bad about it. Figuring out what mistake was made gives me much more experience than waiting for everything to be handed to me on a silver platter. Gaining experience on your own and working out how to fix the pointed-out mistakes allows you to develop faster, rather than staying in one place. And no, I wouldn’t mind if someone came up to me and said, "This is bad." I wouldn’t get offended. That’s their opinion, and they have the right to it-even if I didn’t ask for it... Because I understand that ANYONE can express their opinion-even without the direct permission of the creator. By publishing, you automatically agree that what you’ve published can be judged. That’s how the real world works-but only people with a normal ego and those open to criticism understand that. Which you clearly lack. And if you want to know what’s wrong with this shot: The shot is sterile. Perfect. What’s the point of adding details like camera movement with the helicopter if you didn’t work on the basic issue of the sterility of the colors in the shot? The world is dirty; it has imperfections. You added details to the outfit that aren’t visible but improve immersion, yet you didn’t do the same with the environment. The colors ruin the whole shot and make it look like something out of a video game.
Very impressive, especially for a one person job. The one element that detracted a tiny bit is that the street elements (especially the cars) looked a little false (some cars looked like toys rather than real cars). Still overall amazing work, I just think a little more effort on the street background could bring it really close to studio quality.
@@AlfieVaughan good joke bro> it is a game engine> it is meant for vfx only> it is a full-fledged VFX machine> learn bro wt unreal can do> the things u achieve in other software like blender using complex nodes> unreal can do in just few clicks
How can you say a game engine is meant for VFX 🤣 it's meant for games. It produces great results but it's a different tool. I work at a VFX studio. I think I know what I'm talking about... Please don't leave comments about things you don't understand
Nice Work Alfie! I comped that opening shot and the POV fish eye shot 10 years ago at Sony Imageworks in LA. My comp lead on the show, Anthony Kramer, comped the other 3 shots you recreated.
Definitely used all of those comping tricks on that opening shots including noise cards through a Nuke camera. I used the CG buildings points to position pass to generate a point cloud in Nuke’s 3D view to accurately place the noise cards. I animated his key light to sell the idea of Spidey passing through those noise cards and the sun being blocked. There were also clouds rendered from the FX/lighting department, so a mixture of 2D and 3D elements.
To sell the sense of depth, there is depth haze added, which I tinted slightly blue on purpose. I ramped it off as he got closer to the ground.
While working on the shot, I constantly asked myself how can I sell the sense that Spidey is falling a great distance and selling that sense of controlled falling.
I purposely created color separation by muting the colors of the city and popping Spidey with more saturation to have the viewer focus on Spidey. The red on his logo was significantly bought up compared to the straight cg render.
Shadows were tinted blue to compensate for the deep saturated blue sky we had for those shots and the key light was warmed. Used those AOVs to breakup his suit further in comp. Rendered in Katana, which at the time left a lot of render fireflys. Had to paint those out frame by frame with a median blur on the spec and reflection AOVs.
Amazing work for a one man team!
Wow, what are the chances of this video finding you! 🤣 That's really cool to hear. Thanks for taking the time to leave a comment. And congrats on working on such a cool shot!
Really interesting to hear your process. I did a few things like using tinted depth haze as well that I didn't show in the video as the additional details made the run time a bit too long.
Great points about the colour separation. That's something I hadn't considered but makes total sense now I think about it.
I just woke up and this has been a great start to my day 😁 thanks for the kind words!
The controlled displacement method for the cloth was brilliant!
Thanks! Yeah it worked really well and was easier than a full on cloth sim
@@AlfieVaughan it's really mega mind moment haha subbed!
This is gorgeous man, top tier
Thanks very much! 🙏
Well well well, if it isnt 12th Hour 😏😏
You nailed everything except maybe the weight physics. Considering you did this by yourself vs a whole studio is insane though
Thank you!
Wow this is really incredible! for one person really creative 🔥 and .......😅
Thanks!
great job Alfie! Love the suit fluttering when Spidey is free falling!!!
Thank you! Me too 😁
The level of fidelity you maintained to the source material is mind blowingly impressive and the fact that this is just two weeks of work is even more 🤯 The POV chest cam shot looks exactly like the original and that animated displacement technique is fantastic. Another great example of your ability and even though I said this on your recent Remaking Top Gun video, I think this truly is your best work yet.... Just wow!
Thanks very much! That POV shot is my favourite 😁 it turned out great!
Looks Amazing🔥, Loved the Video with its Breakdown and all (+ those Spidey borders at the top and bottom)
Haha thanks! I always try and make the borders related to the video 😁 it's a fun detail
Amazing flow. Dope!
Thank you!
This is just insane 😱🤯 thinking that you did all of this on your own it's crazy man!! You don't know how much you just inspired me thank you so much!!
Thanks very much! That's lovely to hear
I'm starting my visual effects degree in September based at Buckinghamshire New University & Pinewood Movie Studios, can't wait, these tutorials really helped me, awesome work man
Good luck with the degree! And thanks very much :)
Great work, man! I guess lots of 3D artists have dreamed about creating this sequence, and you really nailed it ^^
Thanks very much! Yes eventually I think everyone has to try it 🤣
It’s incredible that one person made this!!!
Thank you! I can't take all the credit. Without the city generator I'd have had to spend twice as long on this video 😅
This is actually crazy, I've learned so many tips and tricks from just one vid. Great job!
That's the idea! Glad you liked it :)
@@AlfieVaughan I am convinced you could single-handetly create the MCU
Maybe one day 😅 I've worked on a marvel show and didn't enjoy it much tbh. Making UA-cam videos is much more fun 🤣🤣🤣
@@AlfieVaughan May I ask what kind of Marvel show?
When I was at The Mill a few years ago I did a sequence of cleanup on the first episode of miss marvel and a test comp of the CG cat in Captain Marvel 2
Really cool stuff man! Subscribed!
Thank you!
Yo this is probably the best breakdown of a Spider-Man shot ever!!! I need those nuke scripts to do some studying. I do not see them on your Patreon so hopefully soon? You're a master at this!
That's really kind! Yes I'll be posting them in a few hours. Just putting all the bits together :)
Incredible! Loved that POV shot especially!
Thank you! Yes that's my favourite shot too :)
Was waiting for someone to use the city generator!! Amazing video!
Didn't take long 🤣 It's great! And thank you :)
@@AlfieVaughanAgreed! Can't wait to buy this one)
Okay! The cloth sim was a bit off but damn dude🔥🔥 Such a clean work. Loved it!
It's not a cloth sim. It's just displacement. But thanks!
This insane
Nicely done
Thank you! 😊
Love these details. Awesome work!🔥
Thank you!
Got a Mile Morales fully rigged on gum road some times ago. Your video might have light a spark in me that would eventually some day lead to me, trying something similar but within unreal engine. Great job, as always
Do it! And thanks :)
Everything looks great, 🤙🏼🔥👍🏼, you are amazing but I have a question why is this thing here 0:17 that looks like lag? Also why doesn't the spider man animation look smooth and realistic like the movie? I really want to know because I would like to study in a vfx studio and thanks ❤!.
It's not lag. Thats just how I've animated it
Also why doesn't the spider man animation look smooth and realistic like the movie? Because I want made animation like movie 🙏🏼❤️❤️😊
Maybe because I'm not a team of professional animators 🤣
Absolutely amazing! 🔥🎉
Thank you! :)
Your level it's super inspiring thanks to do this work.
Thank you! I'm glad you liked it and found it inspiring :)
superb brother 😍🤯💀
Thank you!
Wow that was great
Thanks :)
Super Impressive! Keep up the great work!
Thanks a lot! :)
Awesome work man! Incredible!
Thanks very much! 🙏
awesome work bro i wish i could make something like this
Thank you! There's no reason you can't. Just practice!
Holy I can believe one person recreated (IMO) the best spider man opening scene in just blender alone. I am no where near that skill level
Thanks very much! I'm really proud of it :)
@@AlfieVaughan you should be. Ive been doing blender for quite a long time and I've never been able to accomplish something like this (tho I spent my skill points in a different area of blender). I hope you keep making more of these cause these are awesome
Its looks so real
Thank you!
Fantastic man fair play
Thanks so much! 🙏
I'M FIRSTTTT, and Oh ma gush, awesome stuff, keep it up man. Crazy!!!!! Yes, I have yet to finish the video🔥
Waheyyy! Congrats 🥇and thank you 🙏
@@AlfieVaughan ofc man, some of the craziest stuff I've seen from you. Also YOU REPLIED TA ME!!! LITERALLY LIKE MEETING A CELEBRITY LIKE WHAAA!
I reply to all my comments :)
Actually insane. Incredible job!
Thank you! 🙏
Alfie! Hey man this was an incredible vfx short. i can tell you are really improving in your work as a vfx artist. I've been watching you for probably 2 years and love your growth. keep up the good work!
That's really kind! Thanks very much :)
So epic!
Thank you! 🙏
bro's still killing it 🔥
Haha thanks! 🙏
this is soo sick!! loved the logo to suit transition and the displacement cloth method is so smart
Thanks a lot! 🙏
Woah this looks amazing. Maybe a bit stiff, but I understand how hard it is to animate by hand. Great job!
Thanks a lot!
Can you make tutorial on how to render and preparing CG / 3D asset to nuke. Or any recommend tutorial or keywords would be also great. Thank in advanced!
I did a video last year about my workflow. It's changed a bit but the rendering is still the same. Here's the link
ua-cam.com/video/dlSOkXT7Lxk/v-deo.htmlsi=zUBLzna2MhjqIHGt
Thank you!
Amazing work, as always.
Will you be taking part in pwnisher's Kinetic Rush render challenge? I was going to, until I saw some of the WIP's that have been posted already... 😀
Thanks! Yes that's my next project 😅 straight back on the grind hahaha
This guy can make an entire short spider man movie.
It took me 2 weeks to make 30 seconds 😅 I'm not sure I have the stamina for a feature film 🤣🤣🤣 but thank you! 🙏
This is nutcase! Well done! Even the little trick with the "clouds" being just 2D noise textures. Crazy! Well done!
Thanks bro 😁
You're so good.
Thank you!
Really nice work! How do you do overscan in cycles? I have a bit of trouble with finding a good method 😊
Thanks! There's an add on for it but I just do it manually. Set your render resolution to something more than 100%. I usually do 110. Then divide your camera focal length by that percentage as a decimal (50mm/1.1 for example) and it'll make the field of view wider. Then you can reformat it back down to the plate size in Nuke and it'll have the extra pixels
@@AlfieVaughan great thanks a lot! That seems like a good way to do it
NEVER skip an Alfie Vaughan video 🤘
Waheyyyy 😎 welcome back!
What is your computer screen recording program?
I use OBS for streaming and recording
Amazing stuff, btw how long did it take for the entire project
Thank you! I spent the last 2 weeks on it doing about 6 hours a day 5 days a week
@@AlfieVaughan really one of your best work.
I always miss your videos bro and they always amazes me.🔥
Thanks so much! 🙏
@@AlfieVaughan keep these coming..
The amazing Alfie Vaughan!
Your videos keep getting better and better🔥🔥🔥
Thanks very much dude! 👊
Let’s see some dead pool action. With ragdoll simulations, I just got into Houdini and think this would be super cool with your workflow
Maybe in a future video!
... he just does not miss!
Ayyyyy 😎 I try not to 😅
can you share your PC specs. btw the noise texture for cloth illusion is pretty clever( i am a beginner)🔥🔥
Thanks! Glad you liked it.
My PC specs are:
Intel i7 6700k (pretty old)
RTX 3090 that's doing a lot of the heavy lifting 🤣
32GB of RAM
Amazing! No pun intended 😉
Haha thanks!
GOOD STUFF ALFIE ! I'VE BEEN FOLLOWING YOUR PROGRESS SINCE FROM THE START.
MOST IMPORTANT QUESTION, HOW THE HELL DID YOU MANAGE CRYPTOMATTE IN CYCLES !!!!!
That's very kind. Thank you!
They've been in cycles for ages! I use a custom file output node where I rename a lot of the channels so it works with nuke better. But cryptos should work with the default naming too. You just need to enable them
underated but amazing
Thanks! 🙏
Whow that's incredibly mindblowing and approachable at the same time!
Thank you! 🙏
Nah this is crazy
Thanks! 😎
As someone who watched this movie all the time when it first came out, on repeat, this shot looks great. Honestly probably my favorite one of your vfx clips.
Thanks very much! It's my favourite too :) I made another Spiderman video about 4 years ago and it's cool to compare them and see my progression as an artist
@@AlfieVaughan Honestly that's the best way to look at it. And I also remember your other video. You've defiantly improved my friend :)
the amount of work this took 😭😭😭
Quite a lot 😅
@AlfieVaughan the result is amazing, both your hardwork and talent shines through, you are amazing! Keep going!
Great stuff! And super informative
Thank you!
This is so realistic and high quality !!
Thanks very much! 🙏
damn
🙏
🔥
🙏🙏
Wow genius stuff, great work
Thank you! 👍
wow took me 4 months to find this video again wtf?
Better late than never!
@@AlfieVaughan lol i kept searching amazing spiderman intro scene remake, found nothing until now.
looks awesome! How many days it took you to finish this :D
Thanks! I spent the last 2 weeks on it
Spiderman never miss to attatch web to the air. This was absolute fire 🔥🔥🔥
Haha thank you! 🙏
don't know how come this was recommended to me, but i was blown a-fucking-way
Haha 🤣 thanks very much!
❤
♥️
Incredible work
Thanks! 🙏
"If I speak I am in big trouble"
🤣🤣🤣 depends what you say 👀
for someone at this level this is awesome
Thank you!
Only thing I'll say is I think the wrinkles are a little too large in scale and heavy handed. That aside, this is truly breathtaking work wow
Thanks! Oh you think? I used the film as reference and they cover his whole back in that. Maybe they're a little narrower in the film. But mines not a proper cloth sim so I guess the scale might not make sense
@@AlfieVaughan That was just my first thought! DIdn't look bad at all, just a little looser fitting. But still so so amazing!!!
Bro this one’s the closest to tasm2
Thank you! I tried really hard 😅
when the video started i thought it would be comparison of movie and your variant... well done!
By the way, all 3d animations, everything you ve done in blender, can be brought into davinchi resolve fusion? Fusion instead of Nuke
Thanks a lot! Yes the 3D renders are EXR sequences which can be composited in any software. Nuke is my software of choice but you could do it in Fusion as well. I have a video comparing the 2 softwares if you're interested!
@@AlfieVaughan did watch them, they are great 👍
insanne
Thanks!
I wish I can be as good as you 😍
That's very kind! Thanks :)
❤🎉
🙏
I literally thought the first scene was from the movie
That was the goal! Thank you 😎
Amazing wrok Alfie! Love to see your dedication on your projects. I also made a 3D animation of spider man, It's a bit similar to the one you did so I understand how much work is it to make this kind of animation. 😅
Thank you!
awesome
Thank you! 🙏
Such a fantastic lesson man, do you do any paid tutoring?
Thanks! I have a Patreon tier for VFX mentoring but it's not a 1to1 thing. I don't really have time for that, sorry
Man! A bit more tweaking and this would add to the movie feel this already kinda has! Great job!
Thank you!
have you considered making long form content for patreon members?
I don't really have the time sadly
Sir how to add my face
Under a mask? 🤣
Nice computer game look.
🤡
@AlfieVaughan Toxic? It's not a VFX film shot - it's look like computer game cutscene. It's not toxic comment. I'ts only truth.
@@AlfieVaughan If you don't want to hear critical comments that reveal the truth, then stop publishing. What you created required a lot of work, but the result is simply mediocre, and many things are unfinished.
@arcanecathedral1027 I'm fine taking criticism. It makes you a better artist. But a) I didnt ask for your feedback and b) if you're going to critique something at least start by being nice about it and then offering suggestions. If I went up to another artist, without them inviting me to feedback on their work, and said "looks pretty bad" I don't think they'd be too pleased...
@@AlfieVaughan If someone tells me that something looks bad, I sit down and try to figure out what exactly is bad about it. Figuring out what mistake was made gives me much more experience than waiting for everything to be handed to me on a silver platter. Gaining experience on your own and working out how to fix the pointed-out mistakes allows you to develop faster, rather than staying in one place.
And no, I wouldn’t mind if someone came up to me and said, "This is bad." I wouldn’t get offended. That’s their opinion, and they have the right to it-even if I didn’t ask for it... Because I understand that ANYONE can express their opinion-even without the direct permission of the creator. By publishing, you automatically agree that what you’ve published can be judged. That’s how the real world works-but only people with a normal ego and those open to criticism understand that. Which you clearly lack.
And if you want to know what’s wrong with this shot:
The shot is sterile. Perfect. What’s the point of adding details like camera movement with the helicopter if you didn’t work on the basic issue of the sterility of the colors in the shot? The world is dirty; it has imperfections. You added details to the outfit that aren’t visible but improve immersion, yet you didn’t do the same with the environment. The colors ruin the whole shot and make it look like something out of a video game.
Good but you use win 10 or 11
I'm on 10 still
What type of primary computer monitor you have, and what editing software you use?
I have a BenQ artist monitor that's an ultrawide. I love it!
I edit in Resolve and use Blender and Nuke for the VFX
What is the display of the monitor?
@@AlfieVaughan and What keyboard and mouse do you use and what type of computer case?
@TheOne1oz Keychron mechanical keyboard, Logitech vertical mouse and a Corsair obsidian case
Hey the one oz are you serious 🤨
How long did this took you again? Philippines could really use you right now LOL
Thanks! A couple of weeks for the whole lot
Wow. Incredibly impressive dude.
Thanks a lot!
Very impressive, especially for a one person job. The one element that detracted a tiny bit is that the street elements (especially the cars) looked a little false (some cars looked like toys rather than real cars). Still overall amazing work, I just think a little more effort on the street background could bring it really close to studio quality.
Thanks!
How long did this take
I spent about 2 weeks on it doing 6-8 hours a day
@@AlfieVaughan that's long but fast for something like this
love the way you do the suit wrinkles
Thanks!
The coolest spooder man I have ever seen!
Thank you!
That remake looked exeptional!! Although you could've bought Agrofro's TASM2 model
Thanks! I prefer making as much myself as I can in these videos. Otherwise it's just a compilation of other people's work
How much u took create such short???
About 2 weeks on and off
@@AlfieVaughan cool you are expert artist > invest your time unreal > it will definitely help u much faster workflow
Unreal is great but not for the kind of VFX I do
@@AlfieVaughan good joke bro> it is a game engine> it is meant for vfx only> it is a full-fledged VFX machine> learn bro wt unreal can do> the things u achieve in other software like blender using complex nodes> unreal can do in just few clicks
How can you say a game engine is meant for VFX 🤣 it's meant for games. It produces great results but it's a different tool. I work at a VFX studio. I think I know what I'm talking about... Please don't leave comments about things you don't understand
amazing
Thanks!
whats your pc specs?
I have an i7 6700k, RTX 3090 and 32GB of RAM
@@AlfieVaughan great thank you