I get scared about my PS3 two but recently I did open it up for the first time cleaned it and replaced thermal paste with a 19 blade fan so hopefully it's gonna last hope yours does too those systems are the best!
If I remember correctly, the YLOD is often cause by a GPU failure that happens when turning the console on and off over a long period of time, and is not an easy fix. Both the PS3 and Xbox 360 have this problem, and it all stemmed from a massive error in the GPU manufacture at the time. The good news is that the problem has been found, the bad news is that you need to re-solder a non-defective GPU to those machines for them to work properly again which requires an expert.
@@thepuzzlemaster64 I'm a collector so I have multiple I own a regular phat with no PS2 backwards compatibility you think I should just use that instead
@@retrobitnick I'm no professional when it comes to this, I just saw the video by RIP Felix describing the issue. From what I can tell, any 2100 model PS3 and above is almost 100% guaranteed to have a good GPU, anything below that and there's a good chance you might encounter a defective GPU. Also, every launch model has this defect, but not all of them are goners. A handful of them can still survive if you take decent care of them. Really the only way to reliably play a launch model PS3 without the worry of the YLOD is to either get lucky and get a good defective PS3, or to pay someone to Frankenstein a newer good PS3 GPU into the launch model. There is no quick and easy fix for these unfortunately. It's just how the GPU was manufactured.
I heard its cause the initial batch of CELL processors used for the console had a manufacturing defect which meant that some of them had a good probability of having 1 defecting SPU. So out of the 8, 1 was reserved for the OS and 1 more was disabled as a failsafe. This way, in case there was a defective SPU, the disabled SPUs could be utilized instead to ensure that all games utilizing all the available SPUs worked across all the PS3s that were shipped which may or may not have had the defect.@@rafaelcomph4627
Doom on 3DO is probably the most based console port as it was only made by one person, and she only had a few weeks to make it. BTW, you should check out the OG Xbox version of Half-Life 2.
@@NVintageI mean the source engine is pretty well optimized, still insane but people are able to get it running in direct x 6 (it must be retail) and like 16 or 24mb of vram.
@@NVintage Oh, you'll find a goldmine of material. Basically some completely clueless company that knew nothing about game development hired a single woman to "polish the game," and by polish, I mean make the game from absolute scratch. It was only pulled off due to Carmack or Romero getting her source code from the Atari ST in one of the most insane crunches you've ever heard of. She also had no rights to the music, requiring a friends band to recreate the entire Doom soundtrack in like a week. It's wild stuff! It's one of those ports I have nothing but respect for as bad as it turned out. I similarly have a lot of respect for the SNES port of Doom... which was not on the doom engine, at all...
When it comes to the wort port ever made, Sonic Genesis on the GBA is to this day the king of the worst ports. Massive screen crunch to the point where you can barely see what's in front of you, framerates so inconsistent that it'll make you sick, music that's not even close to the OG version, and gameplay that'll make you wish you were playing the original on a sega Genesis. It can't be beat.
Thanks for mentioning Sony's completely insane idea of making the PS3 hard to develop for, so that games would "improve in quality over the systems life." Anyone who has EVER worked near a dev studio with the easy to use Xbox dev kits that ran like Xboxes versus the behemoth of a tower PC that was the text-interface based PS3 dev machine will understand immediately why that was the generation of Xbox exclusives with second-tier PS3 ports.
@@rfichokeofdestiny I am pretty much directly quoting a Sony representative trying to spin it. He may have been lying, but he actually said something very much along those lines.
Interestingly enough, my first playthrough of the half-life 2 series was on PS3. At the time I didn't have a gaming PC. I honestly don't remember the game being that bad. This also nearly 20 years ago so, my memory might not be as good as I recall.
Interesting video, thanks. I've not played the PS3 version of the Orange Box, so I can't comment on it (but, as you say, the XBox 360 version of the Orange Box was really good), but regarding the worst console port of a PC game, I would nominate Carmageddon 64. It's probably not the worst, but it's down there with the worst of them. It's sloooooow, very blurred, the zombies are huge compared to your car (having zombies instead of normal humans is bad enough, but why are they like three times the height that a normal human would be, judging by the size of the cars?), and at times it looks like your car is standing still whilst the world is (slowly) moving backwards, which is the way all racing games perform the illusion of movement, of course, but only Carmageddon fails to creation the illusion of your car moving forward through the world. I'm sure there are other faults, but I've not played it for so long, more than two decades now, that I can't remember them. I only remember Carmageddon 64 at all because I was (and still am) a big fan of the PC games, and was hugely looking forward to the N64 version. They didn't even port the right game; Carmageddon 64 was a port of the PC game Carmageddon 2, so the N64 version should more correctly have been called 'Carmageddon 2 64'.
I’ve played worse PS3 ports. I could make it through all of the orange box though that last section of ep 2 was a pain. I’d argue that ports of dragon age inquisition and shadow of Mordor were way worse.
Actually, I´ve had only very bad gaming laptop so X360 (I´m mentioning it just it seems PS3 and X360 HL2 version was very similiar in quality) was my main gaming machine. Well, I think 6 years I didn´t had to upgrade to better PC until I got enough money. And while I had bad laptop, X360 ran much smoother so I was quite happy with it. One ironic thing happened though during HL2:EP2 while on the road with a car. In the afternoon I recieved a phone call from mom if I had my car parked in front of our house. I only said, I´m at home so it should be. Then I look outside and ... yo, dude, where´s my ride?! My car was stolen during my game session! Luckily it was tanky Peugeot 308 and they wound him in a ditch. No major damage.
waitwaitwaitwaitwait....... what you fail to realize is that modern systems are not too dissimilar to the ps3 architecture. ie multi-threading. the thing is now game companies just use off the shelf game engines that have had years to adapt and refine their technology, whereas back then most companies made their own engines, or more accurately, adapted and evolved their older game engines, which had no concept of a "thread" because there was usually only one. AND not to mention the approach was just an evolution of what the ps2 did, offering more power to people who knew how to use it, but every sings the praises of ps2 all the time. why? because the thing was sold as a dvd player that could also play video games before the internet really took off, so of course it touched so many peoples lives and became the defacto game system of the era, meaning any game that could have been ported to ps2 was probably gonna be ported to ps2.
Alot of Bethesda's games ran horribly compared to the 360. Playing Fallout 3 or New Vegas w/ the DLCs installed would break the game at some point and would freeze constantly. I love the PS3 and without it we would most likely not have Uncharted, The Last of Us and MGS4 but the 360 was so much better when it came to multi platform titles.
PS2 was the hardest console to program for of its generation as well, but still ended up being one of the best selling consoles of all time. I guess programming is like learning to juggle. It seems impossible at first, but after enough time and training it becomes like second nature. Imagine if NaughtyDog or the guys that made Killzone 2-3 had made it, I bet it would have had things even the PC version didnt have, like the PS2 port of Half-Life 1.
It has its clear issues but it's playable from start to finish. The worst part for me was the end of chapter 8 on Half Life 2, there was so much chaos going on in that battle outside Nova Prospekt that I couldn't even aim properly near the end. Surprisingly some of the other large scale battles seemed to run much better (such as those with the striders at the end of Episode 2). The performance dips can be real rough though, the AA is inferior and while the loading times are OK when entering a new area, they are really bad when you restart. One thing you didn't mention was the extremely annoying crackling audio glitch which comes and goes at random, man I really hated that.
Personally, free Online and PS2 Backwards Compatibility. Also, having a DVD and Blu-Ray player in one was fucking rad. And then the PS4 brought in PSN Gold and Online became paid, so I turned to PC. That shit is killer, fuck Microsoft for making paid Online popular.
Exclusives and free online. My parents refused to pay for a subscription to play online and PS3 offered it for free. Eventually I fully moved over to PC gaming. My most recent console is the Nintendo Switch as it is amazing for party games due to its portability.
The very first time I played Half-Life 2 was on the PS3. It was... Okay. The framerate was definitely an issue. But, the biggest issue of all was the controls. I hate Aim Acceleration... I had to crank the sensitivity to have it feel even remotely okay. If there was a way to fix that? I'd be fine. I grew up playing the PS3 so framerate issues and screen tearing on early console releases is not that bothersome to me. But, man... The controls. So awful.
"[...] and it was designed like that on purpose to give developers a challenge according to Sony developers." yeah there's nothing better like screwing over the people that are supposed to give life to your platform.
@@sweetypuss That is True I am still trying to understand How They even did that in the first place like... I know the 6th Gen Xbox is just a PC in a Cool Box but like... even PCs of the time were having problems trying to run Half Life 2 That and the Doom 3 Port of the 6th Gen Xbox are just... wow That is the equivalent of having Doom 2 running on the Game Boy Advance it is just... wow
Portal kinda sucked on PS3, but the game is still playable, and it's fine. The 360 Version was good. But what I don't like in the port. It's about the soundscapes being high pitched like a PAL Pitch in the game. I really prefer the PC port and XBOX360 port than the PS3 port version, but that does not mean it I hate it. But the game port is alright, but it's not the best tbh.
I love the PS3 but half Life on the PS3 Run like Potato and that’s not a Problem from the PS3 . Hardware the is better the Xbox 360 and the Wii that’s a Problem from the Coding on the PS3
Valve hated he Ps3 because it was different to what they were used to. I suppose they are happy now, as modern consoles are more like Pc´s and need to be upgraded continuosly to not get outdated in 3 years.
@@bluedogz1624 there's no war here. The 360 has always been the more powerful console. Sony dropped the ball with the PS3. Fortunately for them Microsoft shot themselves with the Xbox One.
Not by that much, however. They were pretty close with some advantages here and there, but generally speaking, both were primary 720p rendering machines, both struggle getting stable framerates at 30fps, and most important, both had overheating issues with their respective "lights of death" 😆
Sort of not correct. The PS3 was much stronger than the Xbox 360. However, due to its ridiculous architecture, games were very unoptimized because developers (understandably) didn't want to learn a whole new coding language to make it work. It's also why those who learned it maximized its potential, for example, Killzone 2's gorgeous graphics and Final Fantasy 13's better performance and slightly upped graphics compared to 360.
I’m scared my ps3 is gonna ylod
I still have my day one backwards 60gb never yrod.
I get scared about my PS3 two but recently I did open it up for the first time cleaned it and replaced thermal paste with a 19 blade fan so hopefully it's gonna last hope yours does too those systems are the best!
If I remember correctly, the YLOD is often cause by a GPU failure that happens when turning the console on and off over a long period of time, and is not an easy fix. Both the PS3 and Xbox 360 have this problem, and it all stemmed from a massive error in the GPU manufacture at the time.
The good news is that the problem has been found, the bad news is that you need to re-solder a non-defective GPU to those machines for them to work properly again which requires an expert.
@@thepuzzlemaster64 I'm a collector so I have multiple I own a regular phat with no PS2 backwards compatibility you think I should just use that instead
@@retrobitnick
I'm no professional when it comes to this, I just saw the video by RIP Felix describing the issue.
From what I can tell, any 2100 model PS3 and above is almost 100% guaranteed to have a good GPU, anything below that and there's a good chance you might encounter a defective GPU. Also, every launch model has this defect, but not all of them are goners. A handful of them can still survive if you take decent care of them.
Really the only way to reliably play a launch model PS3 without the worry of the YLOD is to either get lucky and get a good defective PS3, or to pay someone to Frankenstein a newer good PS3 GPU into the launch model.
There is no quick and easy fix for these unfortunately. It's just how the GPU was manufactured.
the ps3 was a giant skill check for devs
5:42 there were 6 spus. the 8th spu was disabled and the 7th spu was used by the operating system.
Why was the 8th disabled? Wouldn’t that make the system more powerful if utilized?
@@Prizzim it would, but the ps3 was already absurdly overpriced at that point. the 8th spu was removed to reduce costs.
Apologies, will Update that in description. Thank you
I heard its cause the initial batch of CELL processors used for the console had a manufacturing defect which meant that some of them had a good probability of having 1 defecting SPU. So out of the 8, 1 was reserved for the OS and 1 more was disabled as a failsafe. This way, in case there was a defective SPU, the disabled SPUs could be utilized instead to ensure that all games utilizing all the available SPUs worked across all the PS3s that were shipped which may or may not have had the defect.@@rafaelcomph4627
Doom on 3DO is probably the most based console port as it was only made by one person, and she only had a few weeks to make it.
BTW, you should check out the OG Xbox version of Half-Life 2.
I’m keen to make a vid on it, how they pulled off half-life 2 on Xbox was insane.
@@NVintageI mean the source engine is pretty well optimized, still insane but people are able to get it running in direct x 6 (it must be retail) and like 16 or 24mb of vram.
I first played HL2 on the OG xbox and it is actually a surprisingly Sound port
@@nicholasbrooks7349 HL2 on OG Xbox is a heavily feature cut and modded Source Engine.
@@NVintage Oh, you'll find a goldmine of material. Basically some completely clueless company that knew nothing about game development hired a single woman to "polish the game," and by polish, I mean make the game from absolute scratch. It was only pulled off due to Carmack or Romero getting her source code from the Atari ST in one of the most insane crunches you've ever heard of. She also had no rights to the music, requiring a friends band to recreate the entire Doom soundtrack in like a week. It's wild stuff! It's one of those ports I have nothing but respect for as bad as it turned out. I similarly have a lot of respect for the SNES port of Doom... which was not on the doom engine, at all...
I originally played half life 2 on the ps3 and I loved it but now that I have it on PC it is hard to go back to PS3
Even devs hated actually developing for the PS3
When it comes to the wort port ever made, Sonic Genesis on the GBA is to this day the king of the worst ports.
Massive screen crunch to the point where you can barely see what's in front of you, framerates so inconsistent that it'll make you sick, music that's not even close to the OG version, and gameplay that'll make you wish you were playing the original on a sega Genesis.
It can't be beat.
In it's defence it's based on the j2me port from 2005
Bayonetta on the ps3 was pretty bad if not worse than the half life 2 port.
Thanks for mentioning Sony's completely insane idea of making the PS3 hard to develop for, so that games would "improve in quality over the systems life." Anyone who has EVER worked near a dev studio with the easy to use Xbox dev kits that ran like Xboxes versus the behemoth of a tower PC that was the text-interface based PS3 dev machine will understand immediately why that was the generation of Xbox exclusives with second-tier PS3 ports.
This is a misunderstanding. The fact that it required a different approach from developers was seen as a necessary evil-not the “goal.”
@@rfichokeofdestiny I am pretty much directly quoting a Sony representative trying to spin it. He may have been lying, but he actually said something very much along those lines.
What an interesting aspect ratio.
Interestingly enough, my first playthrough of the half-life 2 series was on PS3. At the time I didn't have a gaming PC. I honestly don't remember the game being that bad. This also nearly 20 years ago so, my memory might not be as good as I recall.
Interesting video, thanks. I've not played the PS3 version of the Orange Box, so I can't comment on it (but, as you say, the XBox 360 version of the Orange Box was really good), but regarding the worst console port of a PC game, I would nominate Carmageddon 64. It's probably not the worst, but it's down there with the worst of them. It's sloooooow, very blurred, the zombies are huge compared to your car (having zombies instead of normal humans is bad enough, but why are they like three times the height that a normal human would be, judging by the size of the cars?), and at times it looks like your car is standing still whilst the world is (slowly) moving backwards, which is the way all racing games perform the illusion of movement, of course, but only Carmageddon fails to creation the illusion of your car moving forward through the world.
I'm sure there are other faults, but I've not played it for so long, more than two decades now, that I can't remember them. I only remember Carmageddon 64 at all because I was (and still am) a big fan of the PC games, and was hugely looking forward to the N64 version. They didn't even port the right game; Carmageddon 64 was a port of the PC game Carmageddon 2, so the N64 version should more correctly have been called 'Carmageddon 2 64'.
I’ve played worse PS3 ports. I could make it through all of the orange box though that last section of ep 2 was a pain. I’d argue that ports of dragon age inquisition and shadow of Mordor were way worse.
Actually, I´ve had only very bad gaming laptop so X360 (I´m mentioning it just it seems PS3 and X360 HL2 version was very similiar in quality) was my main gaming machine. Well, I think 6 years I didn´t had to upgrade to better PC until I got enough money. And while I had bad laptop, X360 ran much smoother so I was quite happy with it.
One ironic thing happened though during HL2:EP2 while on the road with a car. In the afternoon I recieved a phone call from mom if I had my car parked in front of our house. I only said, I´m at home so it should be. Then I look outside and ... yo, dude, where´s my ride?! My car was stolen during my game session! Luckily it was tanky Peugeot 308 and they wound him in a ditch. No major damage.
waitwaitwaitwaitwait....... what you fail to realize is that modern systems are not too dissimilar to the ps3 architecture. ie multi-threading.
the thing is now game companies just use off the shelf game engines that have had years to adapt and refine their technology, whereas back then most companies made their own engines, or more accurately, adapted and evolved their older game engines, which had no concept of a "thread" because there was usually only one.
AND not to mention the approach was just an evolution of what the ps2 did, offering more power to people who knew how to use it, but every sings the praises of ps2 all the time. why? because the thing was sold as a dvd player that could also play video games before the internet really took off, so of course it touched so many peoples lives and became the defacto game system of the era, meaning any game that could have been ported to ps2 was probably gonna be ported to ps2.
Alot of Bethesda's games ran horribly compared to the 360. Playing Fallout 3 or New Vegas w/ the DLCs installed would break the game at some point and would freeze constantly. I love the PS3 and without it we would most likely not have Uncharted, The Last of Us and MGS4 but the 360 was so much better when it came to multi platform titles.
-cons audio crackles
-pros exclusive blu pants scout
PS2 was the hardest console to program for of its generation as well, but still ended up being one of the best selling consoles of all time. I guess programming is like learning to juggle. It seems impossible at first, but after enough time and training it becomes like second nature. Imagine if NaughtyDog or the guys that made Killzone 2-3 had made it, I bet it would have had things even the PC version didnt have, like the PS2 port of Half-Life 1.
I own half- life on all platforms and I love experiencing the bad frame rates. Especially on the OG xbox! lol
the worst port of hl2 would be on the original xbox
Nah honestly that port was honestly impressive, 64mb of memory and still gets around 25 fps (although a little inconsistent)
@@gorgon2167 Impressive doesnt mean is better.
The best port had to be DOOM to a calculator
i would argue the witcher 3 on switch was also extrem impressive
He’s back. He’s truly back. ❤️❤️❤️
FINALLY A NEW VIDEO FROM THE NATHAN VINTAGE 😻😻😻
It has its clear issues but it's playable from start to finish. The worst part for me was the end of chapter 8 on Half Life 2, there was so much chaos going on in that battle outside Nova Prospekt that I couldn't even aim properly near the end. Surprisingly some of the other large scale battles seemed to run much better (such as those with the striders at the end of Episode 2). The performance dips can be real rough though, the AA is inferior and while the loading times are OK when entering a new area, they are really bad when you restart. One thing you didn't mention was the extremely annoying crackling audio glitch which comes and goes at random, man I really hated that.
I will never understand why people bought a ps3 over a 360 back then
Exclusives, probably. The different question is why on earth would you choose to play a multi-platform game on a console rather than on PC?!
The PS2's popularity got everyone's expectations for the PS3 sky high.
Personally, free Online and PS2 Backwards Compatibility. Also, having a DVD and Blu-Ray player in one was fucking rad.
And then the PS4 brought in PSN Gold and Online became paid, so I turned to PC. That shit is killer, fuck Microsoft for making paid Online popular.
mgs4 and lbp?
Exclusives and free online. My parents refused to pay for a subscription to play online and PS3 offered it for free. Eventually I fully moved over to PC gaming. My most recent console is the Nintendo Switch as it is amazing for party games due to its portability.
The orange box is at 4K on the Xbox series x
The very first time I played Half-Life 2 was on the PS3. It was... Okay. The framerate was definitely an issue. But, the biggest issue of all was the controls. I hate Aim Acceleration... I had to crank the sensitivity to have it feel even remotely okay. If there was a way to fix that? I'd be fine. I grew up playing the PS3 so framerate issues and screen tearing on early console releases is not that bothersome to me. But, man... The controls. So awful.
You think so?
"[...] and it was designed like that on purpose to give developers a challenge according to Sony developers."
yeah there's nothing better like screwing over the people that are supposed to give life to your platform.
It’s not as sadistic as it sounds. The Japanese are very oriented towards challenge and hard work as a means to achieving excellence.
I like that port, just finished ep1
Now the question remains...
Which Half Life 2 Port is Worst?
- 6th Gen Xbox
*OR*
- 7th Gen Playstation 3
the 6th gen xbox port, no question. don't get me wrong, it is a MASSIVE technical achievement, but it's not really that fun to play at all
@@sweetypuss That is True
I am still trying to understand How They even did that in the first place like...
I know the 6th Gen Xbox is just a PC in a Cool Box but like... even PCs of the time were having problems trying to run Half Life 2
That and the Doom 3 Port of the 6th Gen Xbox are just... wow
That is the equivalent of having Doom 2 running on the Game Boy Advance it is just... wow
Easily the Xbox version.
@@sebastiankulche I see...
This is why i bought the box
Even though I grew up with the PS3, I will still admit that a lot of ports... weren't the greatest.
The original Xbox was way worse. And ironically that was the way I first experienced HL2 lol
Portal kinda sucked on PS3, but the game is still playable, and it's fine. The 360 Version was good. But what I don't like in the port. It's about the soundscapes being high pitched like a PAL Pitch in the game. I really prefer the PC port and XBOX360 port than the PS3 port version, but that does not mean it I hate it. But the game port is alright, but it's not the best tbh.
PS3 HalfLife2 looks the same as original XBOX HalfLife2 that is one generation older 😂on the other hand, The Orange Box on xbox360 was awesome
Ah, the PlayStation 3. The console that even Sony themselves fear.
Ok, how is Portal 2 PS3 good?
The legend is back!
The hl1 in the ps2 was the worst
Doom 3DO
What about hl2 on the og Xbox
I love the PS3 but half Life on the PS3 Run like Potato and that’s not a Problem from the PS3 . Hardware the is better the Xbox 360 and the Wii that’s a Problem from the Coding on the PS3
3do was based
First 💯 🤗🤗
the 360 was more powerful than the PS3.
Nope, the PS3 was more powerful, however the 360 had more RAM.
@@netako the 360 had a better GPU but the PS3 a better CPU
re4 on ps2
its fun as hell but its the worst version graphic wise
It's not the worst port the original Xbox is
Disliked this video as well as reported it
Bye
Valve hates the PS3 because it sucked. Cope.
Valve hated he Ps3 because it was different to what they were used to. I suppose they are happy now, as modern consoles are more like Pc´s and need to be upgraded continuosly to not get outdated in 3 years.
least obvious bait comment
It's overly complicated architecture did yes, Portal 2 ended up being better on PS3 though.
Thr 360 is more powerful than the PS3. Dude get your facts right
get a load of this dork
7th gen console war revival starts NOW!!!!
@@bluedogz1624 there's no war here. The 360 has always been the more powerful console. Sony dropped the ball with the PS3. Fortunately for them Microsoft shot themselves with the Xbox One.
Not by that much, however. They were pretty close with some advantages here and there, but generally speaking, both were primary 720p rendering machines, both struggle getting stable framerates at 30fps, and most important, both had overheating issues with their respective "lights of death" 😆
Sort of not correct. The PS3 was much stronger than the Xbox 360. However, due to its ridiculous architecture, games were very unoptimized because developers (understandably) didn't want to learn a whole new coding language to make it work.
It's also why those who learned it maximized its potential, for example, Killzone 2's gorgeous graphics and Final Fantasy 13's better performance and slightly upped graphics compared to 360.