Fallout 3 has some of the best quests in the history of video games. But one stands above them all as the very best, and my personal favorite from any Bethesda game.
You know, I didn't get into New Vegas that much even though I hear its just as good if not better than 3. I put maybe 6 hours into it and got stuck at one part and just moved on to other games. So unfortunately, no
you should give it a try! it's a bit rough and at times empty feeling, but at its peak it offers some really complex quests, completely blowing any other fallout game out of the water.
@@seiban8455 One of the things that makes this decision so stupid is the fact that you can't just break open the pods the people are stuck in and let them out, or hack them open. If the people inside could get injured/killed from being awakened, that would make zero difference. Actual pod liberation would be something worth "good karma."
@@protonjones54 True, the good karma thing is pretty dumb. Putting that aside, if it hadn't existed in the game, just hacking open the pods to get everyone out would be a much less interesting solution to the quest. It's an easy best choice. A game like this works best when the situations are complex and difficult to find a clean answer for. Bethesda later learned this lesson when I believe they didn't assign a karma value to either big moral decision in the Pitt DLC, if I remember correctly.
One of the few shining lights of good storytelling in an otherwise polished turd of a game, it isn't *sooo* bad and I have a lot of good memories but it could have been a lot better (especially when compared to the others and new Vegas) and it really goes down from here being followed by 4 and then /choke/ 76 /choke/
you are way too underrated maan
Great video man!
one day i'm going to figure out why you only have 45k subs
awesome
Do more fallout quest vids!
Loved the video! Any chance to do a follow-up for New Vegas?
You know, I didn't get into New Vegas that much even though I hear its just as good if not better than 3. I put maybe 6 hours into it and got stuck at one part and just moved on to other games. So unfortunately, no
you should give it a try! it's a bit rough and at times empty feeling, but at its peak it offers some really complex quests, completely blowing any other fallout game out of the water.
Only in a Bethesda game would you be given good karma for murdering a dozen innocent people while they're in stasis, as an act of "mercy."
Would you rather be killed or be at the whim of a madman for eternity?
@@seiban8455
One of the things that makes this decision so stupid is the fact that you can't just break open the pods the people are stuck in and let them out, or hack them open. If the people inside could get injured/killed from being awakened, that would make zero difference. Actual pod liberation would be something worth "good karma."
@@protonjones54 True, the good karma thing is pretty dumb. Putting that aside, if it hadn't existed in the game, just hacking open the pods to get everyone out would be a much less interesting solution to the quest. It's an easy best choice. A game like this works best when the situations are complex and difficult to find a clean answer for. Bethesda later learned this lesson when I believe they didn't assign a karma value to either big moral decision in the Pitt DLC, if I remember correctly.
@@protonjones54 they’re all over 200 years old…
They'd crumble and die if they left lol
Not my favourite quest but cool video!
One of the few shining lights of good storytelling in an otherwise polished turd of a game, it isn't *sooo* bad and I have a lot of good memories but it could have been a lot better (especially when compared to the others and new Vegas) and it really goes down from here being followed by 4 and then /choke/ 76 /choke/