No Suit Survival Europa: Ep. 4 Tools of the Trade - Space Engineers

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  • Опубліковано 11 сер 2022
  • This is the Fourth episode of season 2 in this Hardcore Space Engineers Survival Series. This week we build some new ships to help us on our journey. We also continue to build defenses in preparation for the Reavers.
    Discord: / discord
    Patreon: / madmavn
    Mod List: steamcommunity.com/sharedfile...
    Scenario Page: steamcommunity.com/sharedfile...
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КОМЕНТАРІ • 156

  • @michaelgooding3750
    @michaelgooding3750 Рік тому +80

    Mavn, I would like you to entertain the idea of a build able habitat you can construct on Europa, that you can connect to the mauler. This is something you can leave Europa with, and it can be lowered into the next planet. The reasoning for this would be you could have a pre-assembled living space for.the next planet, or worst case scenario, it could be a starting point for you eventual building of a space station. You can limit your exposure in the harsh environment

  • @Entarra
    @Entarra Рік тому +49

    The Evermore, at least to me ended up looking like those old steam locomotives all clad in metal plates, onlu missing the plethora of little wheels.

    • @zebrin
      @zebrin Рік тому +1

      Just needs a proper Time Machine to go Back to the Future!

    • @erubianwarlord8208
      @erubianwarlord8208 Рік тому +1

      i was just thinking it looks like the train-lab from Impossible Creatures

    • @wheezyshoe212
      @wheezyshoe212 Рік тому

      I was thinking exactly the same - it looks like a Big Boy (you can look up gameplay of Transport Fever 2 to see them in action)

  • @Triaxx2
    @Triaxx2 Рік тому +16

    Suggestion: You declined to make the Evermore into a fighter for good reasons. Maybe instead an episode of converting a blueprint of it into a drone fighter. Something you could print and fly remotely into combat.
    Also the new shape of the Evermore reminds me of the Split Transporter ships in X3:Terran Conflict/Albion Prelude, and I love that.

  • @queenA6db
    @queenA6db Рік тому +24

    wooo!!! this is the coolest series on youtube ever, and its always so exciting to see the newest upload

    • @MadMavn
      @MadMavn  Рік тому +8

      I'm glad you are enjoying the series!

  • @arielmoonsoo9219
    @arielmoonsoo9219 Рік тому +15

    Random thoughts
    * Next time you need to move a partially built ship around, slap on a control block and a short range antenna (

    • @mael3527
      @mael3527 Рік тому

      Yes a pressurized space to be safe if the base brake. Maybe he should build he's turret control room into a small ship equiped with welder and ressources, so he can patch up the base if necessary without risking it's life ?

  • @cjsutherland2448
    @cjsutherland2448 Рік тому +11

    Thank you for continuing this series. Enjoying it quite a lot.

    • @MadMavn
      @MadMavn  Рік тому +3

      Thank you for continuing to watch the series! :D

  • @dunderminnet
    @dunderminnet Рік тому +1

    10:37 - Jesse we need to cook!
    Very nice space RV

  • @roundnround952
    @roundnround952 Рік тому

    I have to say, that middle A-symmetrical section in the base looks so perfect for an elevator! 😉

  • @ronaldraasch4253
    @ronaldraasch4253 Рік тому +1

    The Evermore looks like a modern submersible it's pretty cool!

  • @matiastripaldi406
    @matiastripaldi406 Рік тому +6

    Another episode, nice! Love love love this series.
    Edit: Evermore v2 be looking mighty fine

  • @ZORD221
    @ZORD221 Рік тому +4

    really enjoying the series mate!
    Suggestion: If you round the bottom of the evermore off but in a way that it makes bay doors to cover the drill , move the drill towards the cockpit and add a piston to the back of the drill so that the doors open and the drill extends out.

  • @leXie1337_chan
    @leXie1337_chan Рік тому

    The newest ship, due to how it attaches to the base, should clearly be called the Lamprey.
    I think the Evermore's name stripe should extend up to the cockpit, personally.
    Beyond those, thanks for another fantastic episode!

  • @stijndevocht8026
    @stijndevocht8026 Рік тому

    that ball cockpit really looks great, it has that B17 'ball turret' feel to it

  • @chriswathdu8717
    @chriswathdu8717 Рік тому

    Nice work. One small suggestion, when making another ship like your utility ship, would be to add in your remote control on it so you don't have to risk suffocating before you can fill it up with O2. It also has the benefit of not running into situations of needing it later and not having it.

  • @thedatatreader
    @thedatatreader Рік тому

    Glad to see the spectator cam is finally fixed. There really is something those shots add to videos.
    Also, it's kind of cool how the design language each ship is formed by the planet's unique challenges. Europa's ships look like underwater subs for example. (The new Evermore in particular looks a bit like the sub from the old Disney Atlantis movie.. provided you remember it ;) )

  • @johannesburnett7847
    @johannesburnett7847 Рік тому

    I like the idea of your base expanding into the turret towers and then sort of consuming them or integrating them into the complex. Might make for a uniquely cool look.

  • @ttami1147
    @ttami1147 Рік тому +1

    The new Evermore looks like a streamlined version of Doc Brown's train from BTTF3. Love it

  • @kmonk99
    @kmonk99 Рік тому

    I cannot help but think the new utility ship looks like a bus in all the right ways. In my head I have already started calling it "The Bus"

  • @evanb9433
    @evanb9433 Рік тому

    I had an idea for building out your base. At the beginning of this you mentioned that your turrets might interfere with expansion. They wouldn't if your base was a series of modules that you build in a circle around the mining pit, connected by some sweet glass tube walkways.
    You already have your hangar module. You'll need a command center, a barracks, a production module, and maybe a mainframe module where you keep batteries, programmable blocks, and timer blocks.
    In between each of these you can place a defense tower that's accessible for maintenance from the glass-cpvered walkways.
    And, you can have an awesome overlook on each module into the mining pit.

  • @307Gareth
    @307Gareth Рік тому

    loving watching this episode 😍 that utility ship is bloody unique, having the (diy) pressurise door connector AND conveyer connector along the side is AWESOME!!!! plus the redesign Evermore looking more like a gun-ship, I take the shot-gun! lol

    • @leXie1337_chan
      @leXie1337_chan Рік тому

      The utility ship's pressurized cabin with docking on both sides reminds me of the Aurora ship from Star Citizen.

  • @skoovee
    @skoovee Рік тому

    these spectator shots have gotten so much better!

  • @benholleran3753
    @benholleran3753 Рік тому

    Wow! The Evermore is gorgeous!

  • @EKOMovers
    @EKOMovers Рік тому

    In the Utility Ship if possible place a sensor to detect you to make sure to pressurize to cabin area that way you don't have to "look for the switch" it will depressurize once you get into the cockpit and opon exiting it will automatically pressurize >> a timer block on loop to close the doors ( 2-3 seconds) should allow you to get in >>>
    The hinge system that others have mentioned, works well. Tool < hinge part and on sides opposite of each other mag plates/ landing gear 1: to attach to floor/ wall/ ceiling when not in use 2: to lock it in while using ( reduce tool shake)
    While mining don't forget about sorter(s) and ejector(s) for the excess ore (unless you plan on right clicking .... Ice fills cargo faster than stone

  • @GarrieMcLaws
    @GarrieMcLaws Рік тому

    The Evermore is looking good, Mavn!
    Suggestion for your Utility ship. Maybe put a landing gear under the nose to help lock the tool in place.
    Brainstorming some ways to fit all the tools on the little ship I came up with this stuff:
    If you put a hinge part right on the tool heads you could mag lock the tool head to the back/bottom of the vessel and you just grab the one you need, limiting the amount of pipping you would need. I'm picturing the hinge swinging horizontally and not vertically so that they can pass through properly to be attached. The attach command is connected to the outside (housing) part not the inside part.
    If you replace the big square conveyor converter part to a vertical motion hinge and implement the hinged tool heads you could store all three tool types on the underbelly because the "middle" stored tool would have a means of being pulled out (flipping the tool arm all the way through the hinge motion. OR If you put another rotor at the back with the tool heads mag locked to that you could spin it to the correct tool. This second method would have these moving parts the arm rotor, the tool head holder rotor, 3 hinge parts (on the tool heads), and 1 hinge housing; only one full hinge would be active at a time.

  • @williamzelen9645
    @williamzelen9645 Рік тому

    Don't forget remote control on the new utility ship! We all know you'll wind up needing it somehow... 😆

  • @TheMudbomb
    @TheMudbomb Рік тому

    What a cool build for that Ore ship, good work!

  • @mdmaniac301
    @mdmaniac301 Рік тому

    Where possible, I've been building (small grid) ships off a connector, because I can drop one onto an existing connector, weld it up, and connect it pretty easily.
    That being said, this current version of the Evermore is my favorite. That really looks cool!!

  • @djsmithers99
    @djsmithers99 Рік тому

    Man, you know how to build really cool looking ships. I build frogs and leeches with thrusters everywhere

  • @MrSurrealKarma
    @MrSurrealKarma Рік тому

    Putting pistons on the grinder/welder so they could retract when not in use would be pretty neat.

  • @eaudesolero5631
    @eaudesolero5631 Рік тому

    couple more cool looking ships. still good sound choices too

  • @DragonbornPuppet
    @DragonbornPuppet Рік тому

    Love the new Evermore look!

  • @Thoron_of_Neto
    @Thoron_of_Neto Рік тому

    Wow, this episode literally went so fast! I love the new utility ship, and the Evermore 3.0! Add in a little Reaver Shenanigans and it went so fast I barely got settled in before it was over! Can't wait for next week!

  • @michaelgooding3750
    @michaelgooding3750 Рік тому

    Also, Bravo on the Evermore. That ship is beautiful. If you brought the hull down a little on the bottom, and recessed the drill and hinge into the fuselage, you could retain that sleek image

  • @TerribleResults
    @TerribleResults Рік тому

    You could put the 1x1 wheel suspensions perpendicular to the grinder, just behind the head, instead of in front. You'll still get some protection, and the grinder won't take away the wheels.

  • @user-or1lu3ku3m
    @user-or1lu3ku3m Рік тому

    That's a big dangling drill you got on your ship

  • @BadgerBishop
    @BadgerBishop Рік тому

    The Evermore looks like it'll be plumbing the depths of an ocean soon, reminds me of those ROVs they use.

    • @BadgerBishop
      @BadgerBishop Рік тому

      P.s. if the drill pushing down is a good idea to save the sleekness and the function as well.

  • @cympimpin20
    @cympimpin20 Рік тому

    I love how you brought back the season 1 soundtrack, but ngl... I miss the storm music.

  • @angusole1385
    @angusole1385 Рік тому

    The evermore looks so cool it looks like a down sized capital ship

  • @Flamytygwa
    @Flamytygwa Рік тому

    Mavn, you can set any vent to "depressurize" and it will pull oxygen into any available containers, and if you don't have any available containers it will pull oxygen directly into the cockpit for you breath.

    • @Flamytygwa
      @Flamytygwa Рік тому

      And you did that later 🤦‍♂

  • @prozacgod
    @prozacgod Рік тому

    You're too good to us MadMavn, all these well edited episodes of good SE content!

  • @YEAHKINDAGAMES
    @YEAHKINDAGAMES Рік тому

    Oi I started a similar challenge world on my own recently, but instead of no suit, I have a severely nerfed jetpack AND movement speed. small grid only too. Fun playthrough for anyone on any world because of the creativity it inspires in both watching and playing it. love the series and the channel.

  • @ajrspace8321
    @ajrspace8321 Рік тому

    The evermore ore scout is cool ✨👌

  • @theharryx1984
    @theharryx1984 Рік тому

    The Evermore looks gorgeous great design, can't wait to see it fly!

  • @KovaxVotu
    @KovaxVotu Рік тому +2

    Let's GOOOOOO

  • @DEMONID1000
    @DEMONID1000 Рік тому

    I think that Rob is a good name for the new utility ship

  • @l-ka5726
    @l-ka5726 Рік тому

    Evermore looks pretty good. And it will be great if it'll have some sort of "pocket" for miner.

  • @dskeller77
    @dskeller77 Рік тому

    Love this series. Have learned more about SE watching this series then any other channel. Keep up the great videos.

  • @spacepiratecaptainrush1237
    @spacepiratecaptainrush1237 Рік тому +2

    I'm betting you already know but just in case, the connector passages have been updated recently and I believe there is now pressurization. I doubt that the update came out before you were recording this but perhaps in the future that will be a functionality that you can take advantage of.

  • @imazekk752
    @imazekk752 Рік тому

    Hey, for your utility ship you should put two hinges on each side of the lower utility arm like that : conveyor | hinge | conveyor | hinge | conveyor
    So that you can either retract both or just the one not used to limit "possible collisions"
    the hinges should move left and right and not up and down to keep ground clearance
    you could even put a little timer thing to make it rotate + deploy when you want to switch head

  • @user-to3lz2up9m
    @user-to3lz2up9m 8 місяців тому

    Better word for an ore scout is a "prospector" :)

  • @mr.b5487
    @mr.b5487 Рік тому

    I really look forward to these videos every Friday, thanks for making these for us

  • @party4lifedude
    @party4lifedude Рік тому

    I like making those small grid ships with large grid ore detectors. I haven't seen anyone else do it until now. I was trying to figure out how to make a small grid ship with a large grid railgun, but I was having a bit of trouble trying to make it look good, and I think the power requirements might be a bit high unless you want it to be a one shot thing.

  • @mastere6115
    @mastere6115 Рік тому

    Absolutely love the new ship, and love the Ever mores refit, it looks so cool haha

  •  Рік тому

    Hey,
    Firstly, I love your videos, quite entertaining and sometimes educating too
    Secondly, you should check out the optimal solarpanel arrangement -> they won't cast a shadow on each other (performance-wise) if you put two panels togheter closely (back-to-back). So you can get twice as much performance from one sheet (one sandwich).

  • @chriswoodend2036
    @chriswoodend2036 Рік тому

    I really like the look of the Evermore now, that's a good lookin' ship.

  • @AnonNopleb
    @AnonNopleb Рік тому +1

    That conversion of the evermore blew my mind. I was never expecting it to look so good when you started placing the ore detector. To me, it looks like a heavy duty submarine for deep sea exploration (more like deep space exploration in this case :D)
    You should really take care of the conveyor junction below the rotor of your utility ship. I made a somewhat similar design and somehow I managed to lose the junction but barely anything else a few times already. It has a layer of half armor blocks around the junction, but if I bump into something with bad luck or get an unlucky shot the junction just vaporizes (Maybe I should also stop misusing it as an assault vehicle against ASSERT with the "emergency gatlings" it is outfitted with :/).
    However, it might be helpful if you had a spare "tool subgrid" lying around outside your base in case you lose the subgrid.
    Also, is there a name for the utility ship yet?

  • @Agora2021
    @Agora2021 Рік тому

    The Evermore transforms once again.

  • @magicgio969
    @magicgio969 Рік тому

    I think the best way to protect the base without compromising the expansion is to make a perimeter and build weapons there keeping in mind the range of the weapons so that each can still shoot if the enemy is at the center of the perimeter

  • @ze9h
    @ze9h Рік тому

    Great episode, bar one thing
    Not enough Neon ;)

  • @ThatOneBritishGamer
    @ThatOneBritishGamer Рік тому

    Another great episode

  • @death13a
    @death13a Рік тому +1

    Put Remote and AI block on Utility Ship and set range to 100 meters. Incase cockpit gets damaged, also see if you can put doors to isolate from cockpit and keep pressure inside.
    Absolutely love Evermore design! Can you design fighter that takes Evermore design and put 2-3 turrets where detector is.

  • @everagustin6811
    @everagustin6811 Рік тому

    Evermore today: Well, that escalated quickly

  • @gnaskar
    @gnaskar Рік тому

    You could grind down the M on one side to make it the Ever Ore while it's serving as an ore scout.

  • @DracoFalcon
    @DracoFalcon Рік тому

    You should have made the Ore detector with a glitter skin and rotate, then had some flood lights on it. LOL

  • @Wolfenstein5315
    @Wolfenstein5315 Рік тому

    Just a thought but you could add hanger doors in-between the new hanger and set them up to close if you have decompression in the base

  • @ws_stelzi79
    @ws_stelzi79 Рік тому

    At some point you have to do a "metamorphis" video of the Evermore where you show the transforming from one shape to another.

  • @Rumblestrip
    @Rumblestrip Рік тому +1

    Id install a merge block to your tool head and the utility ship to eliminate the subgrid shenanigans SE likes to play

    • @mailleweaver
      @mailleweaver Рік тому

      You can't merge a subgrid to its direct parent. You'd have to make it a sub-sub grid to merge it with its "grandparent", and extra subgrids on a small ship like that is just asking for trouble.

  • @ramboturkey1926
    @ramboturkey1926 Рік тому

    if you add some landing gear to the bottom of the ship it might make the drill stand out less

  • @flamingowithtophat
    @flamingowithtophat Рік тому +1

    i am here to watch this and im early to nice . keep this up mavn u have the makeing of a grate youtuber

  • @c7syrinxt1
    @c7syrinxt1 Рік тому

    Love the Intro! o7

  • @Domaorn
    @Domaorn Рік тому

    That sweet sweet smexy look of the Evermore :) ive had the same issue with my guns and ammo Ive put sorters below each gun so they get the ammo needed so far its worked fine for me

  • @javierolazaran7227
    @javierolazaran7227 Рік тому +1

    I hope you Blueprinted the Evermore! Also, your drilling setup seems to have been hit and damaged by the Reaver attack.

  • @willgnue2240
    @willgnue2240 Рік тому

    Watched and 👍 Liked

  • @ericbuchner2982
    @ericbuchner2982 Рік тому

    If you're going to keep the downwards facing connector on the Evermore, then I don't think the drill takes away anything from the looks. Although it might look better if it ran along more of the ships length. Just adding some pistons would probably appear too flimsy, but maybe you could beef them up somehow?

  • @MStrickkk
    @MStrickkk Рік тому

    Should use the advanced rotor head to attach large grids lol

  • @skittleman5630
    @skittleman5630 Рік тому

    the new utility ship looks like a flea

  • @K-Axion
    @K-Axion Рік тому

    I'm a bit behind on my viewing, but man you can build some seriously stylish ships

  • @ratchet1freak
    @ratchet1freak Рік тому

    don't forget to blueprint your new ships

  • @edwinsouder6640
    @edwinsouder6640 Рік тому

    I like the chassis design but with the wielder/grinder area, I thought you would go the Modular design. That way you can have a couple wielders, grinders, or drills if need be

  • @SideBit
    @SideBit Рік тому

    Idea for towers: mobile. Either on wheels or with thrusters, then make a pipe to them. Can move the pipe easily and the tower doesn't have to be deconstructed every time.

    • @SideBit
      @SideBit Рік тому

      Also, to solve the cockpit vs flight seat behind glass issue, you might be able to use the mod Block Combinations, which I believe includes combined glass pane/cockpit blocks that are airtight. In the same category of mod, Offset LCD and Text Panels does the same thing but for, well, you guessed it.

  • @handreroux
    @handreroux Рік тому +1

    im at 18 min in , and i see you are having issues with the lifesupport so i was thinking using the industrial cocpit would give you access to better fission and maybe still allow you to build as well as maybe better conveyer access

  • @mrp782
    @mrp782 Рік тому

    Building a large custom turret could help

  • @scrtgntwlf9020
    @scrtgntwlf9020 Рік тому

    The NSS Ever-Ore

  • @imarugaming7513
    @imarugaming7513 Рік тому +1

    Would it make sense to call the new form of the Evermore the Everm-Ore Scout?

  • @DeputyCommanderHomeFleet
    @DeputyCommanderHomeFleet Рік тому

    Need to replace that nonsense hanging from the bottom with three pistons attached facing forward. One with a grinder, one with welder, one with a miner. Single control to change between them.

  • @micheallinne3159
    @micheallinne3159 Рік тому

    Last time I played Europa, there wasn't any ore. Just ice all the way around so I had to scrap ships

  • @ramboturkey1926
    @ramboturkey1926 Рік тому

    better than a rotor is a merge block and connector. okay i take it back the rotor is incredible

  • @kalandarkclaw8892
    @kalandarkclaw8892 Рік тому

    *weeps* I missed you last week.

  • @TheDJToxica
    @TheDJToxica Рік тому

    The Evermore is really cool but how do you plan on landing it outside the base? It is missing some kind of landing gear.. Otherwise great ship! As for the utility ship, how about a turning drill rig with added thrusters so you could do circular holes?

  • @anguschamberlain633
    @anguschamberlain633 Рік тому

    Mad maven is back baby!!!?!??!??!??!!!!!!!!?

  • @kingwolf468
    @kingwolf468 Рік тому

    I would love to see a MadMavn based PvP server…

  • @Unmannedperson
    @Unmannedperson Рік тому

    12:12: How are you going to go mining on an asteroid with an atmospheric ship?

  • @ketsueko7498
    @ketsueko7498 Рік тому

    For your tower, why did you not do a triangular top? With the turret aim angle, a 45 degree triangle can make them have 0 dead angle while aiming in the sky

  • @Naked_DM89
    @Naked_DM89 Рік тому

    Just a thought, would pistons work better than conveyor blocks on the utility ship? that way the welder/grinder tools wont stick out so far? might make docking and moving around a little easier as you could adjust how far in or out the utility was?

  • @semiproparrot9985
    @semiproparrot9985 Рік тому

    the evermore ore

  • @markuhlman3767
    @markuhlman3767 Рік тому

    Now that the evermore is an ore scout, you should remove the "m" and change the name to ever ore...lol
    Kidding. The new build looks great.

    • @ericbuchner2982
      @ericbuchner2982 Рік тому

      Could just paint the "m" red, so it blends into the background without officially changing the name.

  • @Stormcrow_1
    @Stormcrow_1 Рік тому

    Not played SE for a long time, but does the decoys on the end of rotating arms still cause the ai to miss? Because if so that might be a good idea to help protect your base.

  • @KushUlibarri
    @KushUlibarri Рік тому

    When do u plan to get ur suit. Because I believe all u need is sliver if I'm not mistaken, ps it would make building so much more easier. Look forward to future vids

  • @frankmartel5775
    @frankmartel5775 Рік тому

    Put the defence towers on the roof

  • @wheezyshoe212
    @wheezyshoe212 Рік тому

    Is it just me, or does the new utility ship remind me of an octopus?
    They both have large heads/bodies which are supported by arms that are able to use tools.