Second Life - How to Set Up Reflection Probes for PBR

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  • Опубліковано 18 чер 2024
  • Reflection probes are a critical part of the PBR (Physically Based Rendering) Pipeline in Second Life. Without them, your scenes and objects can look washed out or incorrect in various ways. This video demonstrates a general process of setting up reflection probes within an example scene.
    The viewer used is Alchemy Viewer, it's similar to Linden Lab's viewer, with some tweaks, but the general workflow should be similar.
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КОМЕНТАРІ • 21

  • @glitterwaifu
    @glitterwaifu 3 дні тому

    Thankyou for making a clear and direct tutorial!

  • @bellcitah
    @bellcitah Місяць тому +2

    I have to say - THANK YOU for these videos. I've watched them all on the playlist and they're going to be one of the main resources I'm going to point out towards when teaching people about PBR and probes.
    I love how concise and easy to understand your teaching style was on these videos; the fact that they were pretty much bite-sized also helped so, so much.
    That's the kind of education that SL really needs and I cannot thank you enough for your work.

  • @sylvisterling8782
    @sylvisterling8782 25 днів тому

    Oh, lawzy! OK, looks like I'm going to have a lot to learn! This is some complex stuff. Thanks for the video!

  • @vortechsci-figadgets4603
    @vortechsci-figadgets4603 20 днів тому +1

    Cool video, I actually didint know you could double up probes like that for shading effects.

  • @AthenaSchroedinger
    @AthenaSchroedinger 22 дні тому

    Well, I can say that today I learned something new. Just discovered your channel and you can add me to your list of new subscribers. Looking forward to learning many other new things regarding PBR.

  • @danielkendz665
    @danielkendz665 14 днів тому

    Nice Tuto man! Thank you very much!

  • @Hossmama
    @Hossmama 25 днів тому

    Thanks for putting this out, made it easier to see the differences with and without the probe

  • @miahomann6188
    @miahomann6188 14 днів тому

    Great tutorial thanks a lot ❤

  • @tawdrywriter
    @tawdrywriter Місяць тому

    Nice clear vid thanks

  • @satyajitdas20
    @satyajitdas20 21 день тому

    Amazing video and very informative. You taught a few things i didnt know about.

  • @Tobichiii
    @Tobichiii Місяць тому +1

    Zani you absolute Champion

  • @user-wg4qr4wc3e
    @user-wg4qr4wc3e 25 днів тому +1

    Thanks, but what about an entire sim?

  • @brendarussell3235
    @brendarussell3235 Місяць тому

    If I use PBR textures on a piece of jewelry, it looks fine from a distance but if I zoom in to see more detail the reflections go away. Seems like this occurs at about 1 meter. Is this to be expected?

  • @foxmcfluff1424
    @foxmcfluff1424 26 днів тому

    Thanks Zani! I've seen a lot of changes in my 18 years in second life. VERY excited about learning something new 🥰

  • @Ezia75
    @Ezia75 7 днів тому

    Thx for the video. Windlight needs to be PBR format too to have these shadows working? Cause i tried on my land and i see no shadows... maybe my windlight is not PBR...

    • @LeeKeels
      @LeeKeels 3 дні тому

      Your Windlight/EEP makes no difference. In Firestorm you have to increase the ambiance on the reflection probe for it to work. FS defaults it to 0. The range is 0 to 1. Set it to anything other than 0 and you'll see it where the reflection probe touches the ground (it HAS to touch the ground to be seen).

  • @ph4tcat
    @ph4tcat Місяць тому +1

    my adorable littel friend. Thank you for this

  • @carmendasilva3468
    @carmendasilva3468 3 дні тому

    Hm only for Alchemy ...

    • @LeeKeels
      @LeeKeels 3 дні тому

      Huh? In Firestorm you have to increase the ambiance on the reflection probe for it to work. FS defaults it to 0. The range is 0 to 1. Set it to anything other than 0 and you'll see it where the reflection probe touches the ground (it HAS to touch the ground to be seen).

  • @sfkdsxzjkcfjldskaf99sddf809sdf
    @sfkdsxzjkcfjldskaf99sddf809sdf 8 днів тому

    This is really cool! I just wish SL was smart enough to automatically add correct lighting instead of us having to do it ourselves.

    • @LeeKeels
      @LeeKeels 3 дні тому

      That's literally what this does. This is how every video game does it. SL just caught up.