I disagree with the HSR only useful on combat take. Topaz is useful to get treasure chests, Acheron makes farming extra easy and characters like Jingliu and Dan IL makes trauter hunting much easier. Not counting anti evasion characters such as Huo Huo, Fu Xuan and Argenti
for the overworld, yeah she's a godsend. For farming SU, not so much. Before her you could have always just ignored everything but the last encounter in the room to speed up the SU grind. Though in Swarm Disaster and G&G she's really good again
@@meeeeeeeeeeeeeewithe difference is Genshin: 10 minutes of running, 5 minutes of climbing, 1-2 minutes to do puzzle HSR: you don't even need to spend a single minute to farm the pointless stuff, you can afk farm
15:38 I think you forgot than in HSR we have characters that provide these kind of helpful features: Topaz can help you find chests and has a chance to give Curios in the SU, Ruan Mei can help you cheeze the SU and Acheron can insta-kill mobs, which is really good for both SU and Overworld exploration.
That's a lie, I don't see anybody doing fanarts from other star rail characters aside from March 7th, Kafka, Sparkle and Silver Wolf. On the Genshin side even NPC's have nice fanarts lmao
5:34 I wish you worded this part a little better, the point of being able to farm ores for weapon ascension is good. But you don't need to put the point of enemies not giving that much exp since genshin also doesn't give that much exp for defeating mobs. 6:49 You could have added the point of in HSR you can spend time in endgame like Swarm disaster and Gold and gears, which also give primos like exploration in Genshin. You can spend alot of time in HSR testing these game mode 11:00 (also in simulated universe you get the reards re frash every week, plus the amount of rewards is more) 15:43 I'll list some of them since you forgot to add it Acheron technique - Allows you to one shot overworld mobs Topaz - Numby lets you find near by chests and runs up to them Seele- Allows to travel the map in stealth mode (Also why isn't there a point about HSR giving out 3 five star weapons for free with enough time in SU)
I played both, and bounced off Star Rail while I still love Genshin, it's a personal preference for open world games and I'm aware of that, but the comparison always seems a bit silly to me. Star Rail is a whole different beast, and they're really not comparable.
@@fardareismai4495 People only compare them because they're made by the same company and they have nothing better to do. Yes there are various similarities but at the end of the day they are different games with different stories for different audiences.
@@plvto1 I don't get this argument. "They are different games so they shouldn't be compared". So? Only identical things should be compared? What would be the point of that? They have enough similarities to warrant a comparison and the results should push each other to be better.
You forgot to talk about the planar sets when comparing artifacts and relics. Having to grind a different gamemode for another relic set can be pretty annoying, not to mention that HSR has a wider variety of stats, making it harder to get what you want (also why the hell are ERR ropes and SPD boots so rare). Also forgot to mention the power reserve in Star Rail Overall great video though, I love both games and I'm tired of the tribalism between them. I really want a collab event of some kind between the two
you can nthink of Star Rail having 4 premium stats (SPD,ER,CR,CD) instead of 2 from Genshin (just CR/CD) no wonder its harder to build chars in Star Rail
He actually did mention the power reserve when discussing condensed resin. He said if you play more frequently the condensed system is better, but if you play more infrequently the reserve system is better. For me I find the reserve system more useful because I tend to take longer breaks (and I find HSR so boring to farm so rarely use up my resin), but if you're using all your resin every day in Genshin you won't be getting reserve anyway, and the ability to condense your resin instead is nice.
@@therranolleo468but you also have to consider how most characters are ok with any of the 4 premium stats, making it easier to get a good set instead of Genshin where if you don't get CR/CD it's a useless piece
@@jasmineelhilali9152 nahh, Genshin BP weapons giving free CR is already miles better than Star Rail's LC where all the CVs are locked behind BiS 5* LCs (and a few 4* situational LCs, like Dan Heng Hunt LC), you can just buy 1 BP weapon in genshin and your DPS is already mildly OK as the BP weap basically substitute 1 crit hat via substat, in Star rail u can't do that, CV is either trace or gacha your relics
I was *not* aware of being able to convert trailblaze power into -emulsifiers- immersifiers. I consider the overflow to be equivalent to condensed resin.
Finally, something you forgot about world bosses is that Genshin's drop artifacts, so you can still level up or strongbox artifacts while farming ascension mats
@@ladyliz0862In GI the normal bosses to level up characters give basic artifacts, and if it helps a lot apart from giving other things in HSR it doesn't, apart from the great variety.
This is an apples and oranges debate. The non weekly character level up item bosses do not give relics this is true. However the acquisition of level up materials is faster. A five star requires 65 level up items to reach level 80 in HSR. On max level that's 1 and 5/8 day's worth of stamina. In Genshin the level up materials also require gems. If you start from 0 gems and 0 level up items in Genshin, you will not take
i will say people act like everyone who plays star rail just came from genshin but i had no interest in genshin till i played star rail. i love turn based games and open world games usually exhaust me. it was because i play star rail and liked the characters sm that i played genshin
@@iamanidotbutalsoiamxavier5071 if that's what you think, then you're missing the point. the thing is, it's not about what's being compared, it's about the fact that most fans doing these comparison do it because they can't stand watever being a fan of having it's popularity being treatened by something else's popularity. those comparing goku and superman do it because they can't stand someone could consider their favorite is weaker then someone else. the same way, the dc fans and sonic fans can't stand the other fans thinking their pick ain't the fastest. as for mario and sonic, it's not only a matter of "who beat who" as it was a matter fueled by the console wars. as for genshin vs star rail it's pretty obvious. some fans started to bad mouth the other game, the fans the other other game did the some and thus was born the rivality between the 2 fandom. quite immature, with a touch of stupidity. i don't care what's being said either way. even if i would i'm a fan of both. what i care about is truth and objectivity. for exemple, i never whined at the fact that star rail got dr ratio. the fans were furious because genshin supposedly never got a 5 star. truth is genshin players got a free 5 strars long before star rail players got dr ratio. aloy IS a 5 star, after all. sure, she's 1 of the worst 5 star of the game if not THE worst, but she still is a 5 star. thing is, players give far too much importance to weither a char is 4 or 5 stars. xiangling is a free 4 star and she's one of the best characters in the game. xinqiu is also one of the best despite being a 4 star. meanwhile both dehya and aloy are renowned as shitty characters. i don't care if a char is for or 5 stars. as long as it's free, i'll be happy to get it. why would i care to receive a free dehya more then a free yun jin? because dehya's a 5 star?
It's also hilarious Kuro's flagship game, Wuwa is knocking on the doors of Hoyo but we got the two communities still battling each other for supremacy LMFAOOO
My Wishful thinking for Genshin -Shield HP for insurance -Increase Cap of Condensed Resins that can be carried -Have Exploration give something other than Ore or Ingredients -Permanent Events, especially ones that introduces Characters that'll be featured in the future Story -Increase Boss Drop Rate's Material cause getting more than 2 Boss Material when I'm World Level 8 is still a coin toss Honestly I don't really understand why people say that Star is competing with other games as one of the reasons why they're being so generous. Any other Turn Base Gacha that I can think off that could fit the bill is FGO and that game hardly ever implements QoL and 8 years passed, their Gacha is still undoubtedly the Worst of all Gacha games and they took practically forever to get from A-B in terms of Story
yes I would like an artifact creation system and I think the developers know it but how to justify it in the lore is another thing, if everything is justified in the lore within GI. this brings me to the events, the reason it is not permanent is that they are supposed to have already passed estes and the same as the previous has to justify how to put it or how to return to that time. and no HSR does not have good events mostly they are boring.
What are you talking about? FGO CONSTANTLY implements QoL. HSR players would DREAM of the FGO QoLs that have been added over the years. 1 - Reducing the cost of summons from 4SQ to 3SQ, dropping a ten roll from 40 to 30 2 - Adding a free roll every ten rolls, so that when you pull 10 times you get 1 free roll, making rolls a little cheaper 3 - Adding more free quartz for logging in each day and for daily quests 4 - Reworking the combat system to massively help quick based units (this is akin to reworking geo) 5 - Dozens of character strengthenings every single year that ensure no character gets left behind in the meta (imagine if Luocha got an AoE cleanse or ATK buff added to his E0 kit to offset the fact that newer sustains have those standard) - each one of these give you free quartz and sometimes special story segments with the characters 6 - A super-leveling system which allows you to boost the stats of lower rarity characters to be the same as SSR rarity characters, or boost them beyond that up from an old max lvl cap of 90 to 120 7 - An entirely new skill system that gives you benefits for pulling extra copies beyond NP5, allowing you to take weaker characters and make them stronger so that you can truly play whoever you want without any concern for meta 8 - Reworking content to give you special buffs if you decide to solo content (a popular method of play) 9 - Adding special power up cards you can attach to your units to make them more specialized, cover their weaknesses, or adapt them to whatever special challenge content (and then multiple QoL updates to that) 10 - Adding a whole skill tree system specialized to the characters to help make them even stronger so you can continue to vertically invest in characters 11 - Sprite and animation updates so that as graphics and tech improve the characters continue to look as good as new ones and get more and more impressive animations and ults 12 - Improved farming and grinding options and choices, including higher level XP and QP(credit/mora) items 13 - Implementing half off their GSSR so not only can you guarantee a SSR in one pull, but you can get it for half price. Also improving the banners to let you choose better who you will get for half price 14 - The make-your-own GSSR where you can choose what goes into the pool HSR *wishes* it got the level of QoL updates and improvements FGO gets. And FGO's gacha is objectively better than both Genshin and HSR's. Unlike Hoyoverse, FGO has actually *improved* its gacha rates over the years. It sits at 1% for a SSR instead of 0.6%, with the chance of pulling the rate up being 0.8% instead of 0.3%, and while you are pulling for that SSR you can get FGO's equivalent of SSR weapons at a 3% rate which doesn't interfere with your pity or chances of getting the SSR unit, unlike Hoyoverse games. It's also mountains more generous than both games put together, and cheaper than both especially when you use up your top-up bonuses, and it gives away free four stars at NP5 at least 3 times a year, reruns its events every year with new rewards again so that people have a reason to replay them, and gives away at least 100 free pulls every anniversary. It also consistently increases the size of its storage for items, has effectively endless stamina due to its incredible generosity and ease to get more, with no refresh cap if you decide to whale it out, and it has 2 lotto/raffle events a year that offer _literally_ endless resources, so long as you're willing to farm (those resources include stamina, so even if you don't whale or save up your stamina you can get quite a lot of resources with it). It also constantly adds new units to the standard pool so that if you get the off-banner unit you're not guaranteed to get C538 Diluc Also, unlike Genshin or HSR, FGO has actually made it through two of its story arcs, and its events are full of their own stories, instead of being a random NPC testing some random system that will never matter after the event until the next copycat event arrives. The one thing, as a gacha game, that HSR and Genshin have over FGO is their pity system. And that pity system is one of the worst pity systems in gacha games, made worse by the fact that the rates of HSR and Genshin are specifically designed to force players to go to at least soft pity to actually get anything, and the packages are specifically designed so that if you try to buy your way to pity you'll end up overpaying. FGO has plenty of flaws, and as a GAME HSR and Genshin utterly destroy it (except for their story), and I'm not saying anyone should play it - there's way better gacha games that aren't nearly as stingy - but don't be spreading objective falsehoods like 'FGO doesn't give as good QoL as HSR' or 'HSR has a better gacha than FGO'. Hoyoverse games are the bottom of the gacha pool, not FGO.
@@Thedarkbunnyrabbit Holy based. It's refreshing seeing someone that actually plays the game, and knows whats up compared to the average Hoyo gamer that only repeats what other people that also don't play the game say.
@@Kyle81290 Honestly, if hoyo gameers played more gachas they'd be so much better able to criticize their games and push for improvement, instead of thinking a single ten pull per patch is ultra mega generous.
regarding bosses, can we also talk about how star rail's weekly bosses have ONE material they drop instead of genshin's three, so even if you do genshin's weekly boss you are not guaranteed to be able to level your character's talents because you didn't get the particular drop you got. and the drop rate of dreams is really low so even then you might do all the bosses and get no dreams.
Honest to God it was never a problem for. I always have dreams to convert them 😮 maybe I got lucky... It also depends on how many characters you have on the same boss drops, I guess
From what I've seen, the Star Rail new player experience can be kind of rough. It's crazy how much of the game is locked behind the main story. My girlfriend just finished Jarilo-VI storyline in Star Rail and the Liyue storyline in Genshin. In the latter, she can spend hours exploring the vast world, increasing her Adventure Rank, building her characters, meeting NPCs through world quests and learning about all the regions, decorating her teapot, playing the TCG, taking on the Spiral Abyss, and participating in flagship events like the recent potion one. In Star Rail however, if she doesn't want to play the main story, there is nothing for her to do. There's no real exploration to speak of. She can't progress her Equilibrium Level, since the trial is locked by the story. And because of her Equilibrium Level, she can't attempt most of the worlds in the Simulated Universe, or even ascend her characters. She also can't participate in events, because Penacony is locked by the story. So she almost never logs in to Star Rail unless she's doing the main story.
Yeah, there was a time in Genshin where everything was getting locked behind Inazuma, but as soon as they moved past Inazuma they wisely decided not to lock off other regions by adventure level. Now, before you even finish the prologue of the game, you can go out and explore (and raise) Fontaine characters. Soon you'll be able to explore Natlan, most likely. Unfortunately, HSR doesn't have much to offer. Either you do the story or you do endgame, and if you don't do either of them you get basically nothing.
@@Hhhh22222-w different stroke for different folks, right? that's why the comparison between both apart from the obvious same 1:1 systems like RNG, dailies, etc are pointless. for example the dude's comment, comparing an exploration experience on exploration game vs on a turnbase game is kinda silly, no?
@@Hhhh22222-wand that's the entire reason why it's pointless to compare them cos they offer entirely different things. For example. Even now with Penacony's world, the exploration is still superfluous. It's there for fluff and not something that could tickle your exploration itch. So I don't see it as HSR's forte but that's fine cos that's not the game HSR is supposed to excel at. They're supposed to be different.
To new players in genshin the events are also locked behind later regions… however star rail gives you a fast travel to the farming calyx to level traces, Genshin doesn’t
After playing both, I can recognize that there are a lot of things that HSR does better than GI. And due to my personal taste in games, I will never be able to fully appreciate that. I have something like 1500 hours in Genshin due to the fact that I have always loved open world games in general, and Genshin combines that with colorful characters, interesting combat mechanics, and one of the best soundtracks in the business. Meanwhile, I grew tired of HSR very, very quickly. And this is because HSR is inherently an uninteresting game to me at its core. The characters and music drew me in, same as Genshin, and for a while I thought I really liked it. But this was just an illusion made by the game's window dressing. I made it to Belobog before realizing I really didn't care for the actual gameplay, and by the time the characters declared it was time to head toward the climax of that world's story, I was actively dreading it. Immediately dropped the game after realizing that. The drama between these two games is pointless. It's like if Zelda fans started picking a fight with chess players over how their game is better because Link can change his clothes for just 100 rupees while the chess players have to buy a whole new set to change up their look. A stupid analogy for a stupid debate.
I really appreciate both games separately but in the battle pass there another advantage to star rail, I know it's a different system, but they give the equivalent of a talent crown in the free version, plus you can also buy them monthly on the dust store. Edit: oh it was addressed in the resin efficacy
4:48 it's not bad. Especially since I am tired of getting relics in both Genshin and Honkai. It helped me farm all the ascention materials I needed for Acheron day 1, and that is pretty big
This was indeed pretty objective. I agreed (sometimes begrudgingly) with all of your takes. The only thing I would add is that HSR now has it's equivalent to Wanderer in the overworld; Acheron. She cheats the combat system speeding up overworld farming by at least 3x. You can also cheese the majority of Simulated Universe with her. Ruan Mei has a similar thing with SU quality of life.
In EU, or atleast germany, the prices for hsr are definitely more expensive. 10€ more for the normally 50€ Genesis Crystal Pack and 1€ more for the “Welkin”
Why do I feel like Mihoyo is adding QoL features wanted in Genshin to Star Rail on purpose? Not for favoritism or anything, or even because Cai Haoyu... exists (he left months ago). I almost feel like they want genshin players to move to star rail on purpose, not to kill genshin, but to get them addicted to a game which is more expensive in the long run. The official star rail account did say "genshin could never" in a Livestream before, so they definitely are playing into the meme. Which honestly makes the people who say they moved to star rail from genshin just so funny. Like, you move from a mihoyo game to a... Mihoyo game.
yeah they tried to move large amount GI player to play HSR too/ to engage new player if u see how generous it is and insanely marketting Hoyo ever did in pre & post Penacony. "genshin could never" from official star rail account is edited lol *take it with grain of salt Cai Haoyu Left Genshin 2 years Ago, because of that Genshin was running without producer in 2 years. Hope the new producer make genshin better.
"When you roll for a character in stair rail they're pretty much just for combat" yeah uhhh i just started like two weeks ago I'm sorry fam nah acheron literally saves me so much time in Su and on field it's not even funny, i sometimes just comb through areas if I'm there for something else slicing down mobs. Not even bringing up topaz or how character skills let you plan out things much better due to it being turnbased thus planning letting it's self matter more it's either equal or star rail takes it.
You could say that characters in Star Rail do have abilities outside of combat that help a lot like topaz has numbby to help with chest, acheron can help with farming and su, ruan mei can also help out in su , some characters become invisible or untouchable so they cant be hit or some get a big movement speed buff
If there something i want star rail to add Something like the serene teapot in genshin i have about 1k books and 20m mora just for the teapot (and some events if you want to pinpoint) Star rail gave 1 standard wish per weak (simulated universe) + another 1 every 2 weeks but I still want the fact that my in game resources in star rail are quite dry...
The thing that people completely forget about when comparing Genshin and HSR anniversaries is Cosmodyssey event, which gives additional almost 1k jades + bunch of extra stuff. And no, Cosmodyssey isn't just an "event". It's strictly anniversary addition because "the event" we already have running. I think they added Cosmodyssey as a mean to give some extra rewards and to awert some drama and flame because it's harder to count rewards in the event you don't know anything about. I also really want to add that the event itself is kinda a nice gift, because damn, it's really made well and was quite fun to play/read.
its an event for the anniversary, genshin hasnt done any anniversary events unless you wanna count lantern rite in which outside of rewards genshin has it better.
No the cosmodyssey is first and foremost an event, no matter the rewards, you have to take full runs of monopoly to get them. If we go by your logic, each event in genshin will be more interesting than star rail in a gameplay perspective, and the people complaints about the free stuff will be irrelevant and unsubstantial, but each playerbase want free stuff, so the cosmodyssey doesnt count
@@djampoucheukap1742 It counts because it's an event outside of event schedule. It's a part of anniversary and therefore should be counted as anni rewards. It's even marked in event tab as anni addition. And for your reason I think it's kinda silly to talk about the "effort" to get the rewards since this event is pretty easy and you get most of rewards without doing anything yourself even since they're locked behind server global goal.
Yeah that's one thing that made me sad about Genshin. They don't have any anniversary-specific event. They had ONE in like the first year where we can collect chests in Liyue, and there was a special emblem (like oculi) too, but in the end did nothing with that emblem?? We couldn't even turn it in to the lady for other resources like in typical event shops. And then they never did anything like that ever again Anniversary patch doesn't feel like an anniversary because of the lack of a "special occurrence" that you can only do at that time. It's the usual flagship event that has no relation to the anniversary.
15:50 I dont really agree with this point because characters like Topaz and Numby are useful for overworld exploration. Acherons technique is also useful because it kills overworld enemies instant;y, cutting time in SU. I'm pretty sure tons of characters have similar gimmicks like this with their techinques (Like Misha for example, im pretty sure he can freeze enemies for a bit?)
The only thing I would compare regarding character design that isn't exactly subjective is the fact that in Star Rail characters are always wielding their "signature" weapons on the model. Some weapons in genshin look goofy AF and I prefer using a worse weapon, stat wise for the character, just so it looks not so out of place.
From the perspective of a new player, I’m just amazed at the amount of content you get for free, especially genshin. Sure it seems like there are some problems that come into play once you catch up to the main story but the fact that I have had like 30+ hours of fun and I haven’t even finished inazuma yet is awesome. I know gatcha games can be really questionable because of their monetezation methods basically being gambling but I can’t deny that so much content available for free is pretty cool.
Also, HSR domain equivalents aren't just a matter of "press auto and go do something else", because it doesn't automatically restart the encounter And don't get me wrong, it's a good thing it doesn't do that, but it does defeat the usefulness of auto battle when you still have to babysit the game
@@triplecatnip7413 having to keep coming back to the game to press that button over and over again is babysitting it, yes. It's not full auto and it's not playing the game.
@@infectedtheretardshunter1987 automatically restarting the encounters wouldn't be a QoL improvement Best they could do is implement Hi3's Quick Lite which let's you skip easy farming encounters entirely
As a 1.0 genshin player, I tried hsr during sparkle banner. I got ratio, sparkle and acheron. I was amazed at all the qol stuff hsr has and the replay ability of events along with rewards blew me away. Yet, navigating the luofu where the quest marker is below me and I couldn’t just jump down kept triggering me. The same voicelines n animation in auto battles are horrendous. If i do auto battle i would leave the mobile out of my vision. I skipped every fight that I could because i hate the turn based combat. In the end I couldn’t beat adventurine in the story despite trying it for weeks with grinding artifacts n i gave up on the game. Genshin to me is a comfort game, i can swim around n fight without being in a different menu. No qol in hsr will ever beat that.
A tip for beating Aventurine is to use double sustain. There is no time limit to the boss so you can just take your time and chip away at him. Just load up on defense and hp and poke him to death. No need for any decent artifacts. You could probably beat him right now by just leveling some trash relics with hp and defense and using 2 defensive characters.
Lol, what a stupid comparasion, you enjoy swim around without being in a different menu, because its an OPEN WORLD GAME bro! Its a feature supposed to have in open world game, you didn't like HSR because its turn based combat, say no more and stop playing it if you didnt like turn based game 😂😂
I played Genshin for years and quiet about a year ago. I recently started playing Honkai star rail and I allready enjoy it way more then I ever did genshin (and I was really high level in genshin). I just love the sci fi and space feel and turn based combat is way more my style. I like open world, but at times it was to hard for me to follow. I love honkai sr
If I had to give a tiebreaker on resin, I'd give it to Genshin. I think overall the rate at which you get trailblaze is way superior to resin and that's why I'd give it the nod, but going by just what you said and adding one thing, it's that genshin's rates at what you spend things on is *consistant.* Resin is always in multiples of 20: Bosses 40, Domains & Leylines 20 or a Condensed Resin (40). However in HSR only RELICS are 40, everything else is in multiples of 30 (even Calyx which max out at 60). So not only is grinding relics (or artifacts) already a pain in the butt, but its also at a worse resin efficiency than everything else in the game. I know you get 6 relic runs in HSR with max trailblaze as oppsed to Genshin's 4.5, but I still think the fact that only relics aren't on the same resin rate is some BS
if you count by base, Star Rail is based on 10s its the least amount u can spend at once and honestly I love it that way, I hate Genshin's 20 base maths cause logging in without max resin means you're always stuck wasting 120-140 resin and waiting for the rest or spend 150 if you wanna do discounted weekly bosses, the only other thing u can spend 10s on are weapon upgrade materials, which you'll overflow eventually if you play long enough
@@therranolleo468 I, someone who raised all the characters to lvl 80 with talents or traits at lvl 8 and with artifact set included can say that GI is much more friendly and you can better manage your resources while HSR is much more tedious and asks for much more time, especially that 2 of the artifacts ask you to make a weekly content that will not always give you what you want. as for who gives more in GI you can get a day between 180 to 200 resin and HSR more a little more but still goes faster, in the latter GI gives more playing time than HSR not for the time of farmeo but does not depend on the energy to continue getting resources to upload some character and HSR or you have energy you do not qedas with nothing to do because the world will give you little or nothing to upload character as all materials require energy. and if the 2 system asks as a base 20 for an artifact only that in HSR is more difficult the armed added to the RNG norm that is even worse than that of GI, and not the system of creating an artifact is a shit since if you give the main statistic but not the secondary, and ask 10 artifacts to make 1, the GI is not far behind but at least only ask for 3.
If you want to talk consistency, the amount of resin spent each time shouldn't be the thing you're looking for, what you should look for is how much you're getting for the amount you spent each time. Genshin grants you one guaranteed 5 star artifact with a chance of one extra for every 20 resin you spent. HSR gives you two guaranteed 5 star relic with a chance of one extra for every 40 stamina you spent. They're roughly the same with the exception of Genshin giving you a chance of 4 with one Condensed Resin (which - let's be real here - rarely ever happens).
Genshin already lacked replayable events and a free standard 5 of choice, every gacha has those except Genshin and it has been 4 years. Cutting Mihoyo slack for that became harder when they just gave it to Star Rail on day 1. The recent banner with standard 5's was awful. Limited rolls, regular pity to guarantee the 5, big pool of 5's, same rate as any, and the pity gained is lost after it ends.
Pity doesnt get reset when the banner ends, it ends when u get a 5 star, and the reason HSR has more features is because genshin laid out the foundation for mihoyo to put for features in HSR, its like saying that my first painting is worse than my second painting, ofc it wont be as better, but it doesnt mean its shitty (right?), and ofc GI doesnt have as much features because mihoyo was less experienced before making GI
As someone who only got to start Star Rail when it came to PS5, the beginner experience is rough. There’s a way higher outcome of hitting a challenge you fundamentally don’t have the tools for because the story and events often are tailored to what ever characters were coming out at the time. Anyone who missed the free Ratio legitimately don’t have a good option to fight imaginary weak enemies unless they got lucky with Welt. Even when you do have appropriate characters, if they aren’t built well enough during a limited event then it’s rough trying get what you need for them in time. I’m not gonna say Genshin isn’t easy but I do think part of the sentiment stems from they give us every tool we need to complete a challenge for free and put the valued resources at lower benchmarks.
Honestly as long as you are playing and actually levelling characters and relics, you can do pretty much the entire story, or at least early game, with base characters or four stars fairly easily.
Genshin is just the perfect game for me! I enjoy every aspect of it: The open world, the story, the side stuff like TCG and the teapot, the combat (the element system is just so fun!) and just the more „nature“ focused world if you can call it that (I‘m not a fan of the sci-fy setting in hsr). I’m also playing Starrail, but I mostly only log on if there’s a new part of the main story like Penacony atm. I don’t like their „open world“ that much, the gameplay just seems kinda boring to me (I do like turn based games tho) and I also feel like hsr is more p2w and powercreeps faster. The signature lightcone of a character is just so much better than any other lightcone for them normally and most of the early 4 and 5 stars are much worse than the newer ones. In Genshin old characters like Hu Tao and many of the first 4 stars like Xiangling, Bennett, Xingqui etc. are still top of the meta and will probably stay there for quite a while. I know that both games are very different and it’s hard to compare them, this is just my personal opinion and the reason why I prefer Genshin over Starrail. Yeah, Genshin has some issues, but it’s still an awesome game
5:51.... but like... it's so repetetive when alll you need to do in hsr is either A spam expeditions which are 50X better then genshin's and convert the materials to the ones you need, or go auto battle on the exp book or trace material stage. there is no need to grind individual enemies in hsr
I will also note that the simulated universe depending on who you ask is just as important and fun as walking around genshin's open world. I call it a draw
15:56 topaz can make all trotters not run away from you. dan heng IL and yukong have techniques that give them faster running speeds, seele and sparkle can turn invisible for enemies, jingliu can freeze everything in the overworld while walking, and acheron can insta kill enemies before battle. there are equiivelants and they do exist
@@insertnamehere1398Running around with Topaz + Acheron feels absolutely amazing. You find every chest there is richt away, Trotters aren't any issue and Acheron just skips every single super basic fight. Also means "farming" some of the basic ascension materials from enemies takes like 5 minutes, since you skip all the fights. Feels amazing to essentially skip to all the good parts of the game.
wait, one more thing: on events HSR's forced gameplay tutorials (something it inherited from Hi3 events). It's so painfully hand-holdy. Genshin's tutorials at least let you spam click through them if you want
Personally, I appreciate the handholdyness as someone who doesn't game that much outside of Honkai, Minecraft and Project Sekai. But I agree, there should be a button to skip the tutorials.
My main gripe with hsr is that they got qol features that were initially suggested in genshin, and genshin itself gets these qol changes much later if at all.
I don't play Genshin but I feel like it's more forgiving with building cahracters, rn I'm on Star Rail , yes I managed to beat MoC 10 after a 10 month break, I built like 6 characters in a month BUT I do feel like where Genshin won in this video, all these things it won as arguments affect how easily you can build your characters and get to the gameplay, it's like they are A LIVE SERVICE GAME (I know, I am just a picky idiot) BUT if I would have an account on the same level as HSR on Genshin, I would have probably been able to build MORE if I came back, just a hunch. Yes we did get Dr. Ratio for free but I feel like in Genshin you could max out and build 2 good characters with good relics for what it took me to build Dr Ratio with middle of the pack luck, I would say HSR encourages to prefarm a lot more than Genshin would, here is where I watch leaks and search for them, I do not care for gameplay spoilers because I want to actually play with the character.
Will say that certain characters in HSR *do* have overworld benefits (Acheron and Topaz most notably, but also fu xuan, Robin upcoming, even seele though those three were all about navigating around/with enemies it’s still something) so it’s actually not just Genshin that has that character benefit.
I feel like you didn't compare the value of resin/tb power. In genshin, you have to farm WAAAAY less for building characters talent and level wise, and in star rail there are a lot of things that you can only get by spending your tb power, like weapon leveling material. Also, while both games have catastrophic rng in terms of relics/artifacts, in genshin the system is way more forgiving for builds, which makes it still better.
@@not_pandasiteEh not really condense your resin on the days you don't need them and boom it's only a negative if your trying to max out characters day one.
I disagree for a new player experience if you include midgame, where the grind sets in. HSR's is so intensive that I've taken two breaks now due to burn out. It takes SO much just to build one character.
This, so much. I've spent about 80 hours playing hsr, and prbly half of that was just grinding. It's so much better in genshin bc I can grind for 15-30 minutes at the beginning to use my resin and then go do story and exploration. I also grind with the characters I'm trying to level up, and it's actually fun!! I get to try new team comps and characters, and while it might take longer to defeat enemies, I can still do it and have fun. In hsr its just exhausting
I don't like the fact that you're looking at this from a non-f2p standpoint, saying things like hsr's bp is offering tears and the biggest thing in anniversary is the top up refresh when literally 90% of the playerbase for both games is f2p. You need to change your pov.
tbf self modeling resin is only helpful if you're really really desperate for a specific mainstat because you haven't gotten one in 3 months. Like self modeling resin doesn't stop you from getting the speed boots you may need but then have flat HP, HP%, flat def and def% for your dps. Might as well run another fitting boots with better substats honestly. Getting flashbacks to my Blade whom' I couldn't get speed boots for, synthesising it only to then get great HP boots instead. And considering how limited self modeling resin is, I'd hardly say it's that much better than just strongboxing tbh. Especially with the added bonus of Genshin allowing you an off piece. Hell you could be super unlucky and use a 2pc2pc and still have room for an off piece.
@@Rougelesss you ever experience the pain of farming 4set VV triple EM for ONE YEAR because of RNG? yeah no.. sometimes substat doesnt matter as long as you get the main stat
@@Masfugo See that's what I mean, it's only useful if you're really desperate for a specific mainstat. Added to that that you don't need triple EM on VV, double EM on set is enough because you're allowed an off piece. And again, that wouldn't help you if you desperately needed a decent sands for whatever character you're building. Not saying self modeling resin isn't useful at all, it's just a lot less useful as people made it out to be and insanely situational.
@@Rougelesssstrong box also gift you a random main and sub stat, whats the difference? Just because its offer lower with 3 for 1 artifacts doesnt mean its better
@@reza6428 Yes, that's what I'm saying, you still get random sub and mainstats. And Self Modeling Resin will only help you if you're looking for a specific Mainstat on a specific set that you haven't gotten in like 7 months. That's all I'm saying. Self Modeling Resin isn't as useful as people try to make it seem. Imagine paying 1200 whatever Endgame currency, or buy the damn battle pass for it and 10 relics to get one Self Modeling Resin and yeah cool, you can now get the Speed Boots you always wanted, sure. But it also has HP, HP%, Def and Def% substats and will be replaced the moment you get other Speed Boots. That's just not better than the strongbox system in genshin. Only thing synthesising has going is the fact that you can choose what piece you want and specifically roll a bunch of body pieces. But that's about it. And that's balanced out by the fact that you need to fodder 10 pieces instead of 3 AND don't have an off piece you can use in a build.
Both games deserves to be compared, as comparison being part of healthy competition, while more healthy competitions breeds improvements Why gacha games' fans (especially Hoyo games fans) are either being so dismissive of it's benefits or having football team mentality to it? Even the fact that the game being live service and demands your time and attentions (if not the game's gacha FOMO already speaks by itself that makes BILLIONS of USD) creates jealousy in video game companies that ends up spell sharp decline to turn every developers aiming to make live service at future 2-3 years ahead (with probably added lootbox/gacha mechanics to it, trust me that would bring further decline in video game industry ventures and eventually backlashing to products, consumers and communities) Hence I think any good comparison warrants naturally to any massive gacha games' fandoms since the pandemic's gaming bubble keeps expanding and became more solid(ify or something Idk insert the joke)
I got a 5 star in HSR in like 3 days, I still haven't gotten a 5 star in Genshin impact and its been over a month, though I'm getting close to having 90 pulls. I'm waiting for a character I really want, so it will be much longer before I get a 5 star in Genshin. HSR is a lot more generous with my limited time in it. I like that I don't have to wait a few seconds to change my team in HSR, it also doesn't randomly interrupt itself half way through. The menu feels a lot less cumbersome. I also like that I can do the daily stuff in the menu and not have to go to a guild hall. Overall HSR is more generous in rewards and has better QoL, I don't think overworld chests make up for that in Genshin. Other then that, Genshin is a good game and I think they're both very good games. I love Genshin a lot, I love its world and atmosphere, and I'm also starting to love Honkai star rail world as well. As a writer somewhat okay writer, I'd say in some aspects HSR has better writing, the dialogue is snapper, I really love the interactions between March and the others, they feel like friends that have know each other for awhile. They convey the Protagonist's personality quite well through interactions with objects and trash cans of all things, quite a novel why to do characterization, and its hilarious. She's a trash panda. Also the protag gets to talk too! While I do like Paimon, she honestly feels more like the protagonist then the actual protagonist. It's almost like she's our interpreter and the Traveler has severe social anxiety. Headcanon, Paimon = emotional support Animal/Food. Sumeru and Fontaine definitely stepped it up a notch though, and both were very fun. One thing though is that HSR threw out a bunch of terms and words at me that I had no context for. I was very confused and had to look at a lore video to understand what people were talking about, it was kind of awkward. It made me feel confused rather then wow me, I assume their intent was trying to wow me. It felt like the characters around me thought I knew what they were talking about, even though the protagonist is supposed to be an amnesiac. Other then that, I haven't played enough to comment on the story much further. I haven't gone through the first planet yet. To do a proper review and comparison of both I need a lot more time, so this is a rather incomplete. This is just my initial thoughts that I could come up with on the spot.
one thing that i find frustrating personally is that people keep bringing up where one game is better than the other, but almost no one brings up the actual gaming experience BEYOND what Hoyo games excel at (story, characters, music, presentation etc.). I'm talking about the absurd time commitment that these, as gacha games, demand from the players. People think it's the easiest thing in the world to jump from Genshin to HSR, or vice versa, just on the assumption they are games from the same developers and, as such, have both very similar pros and cons. Oh yeah sure, HSR has a way better postgame offering than Genshin. No one's gonna deny that. But is anyone gonna mention the amount of effort and time to get to that postgame? Is every Genshin player, who has done the whole song and dance of artifact farming for about 2 years (by the time HSR came out) gonna jump at the idea of having to do that again? maybe even along the Genshin farming? what i'm trying to say is these are gacha games. They are a waste of time. Busywork. Does it really matter which one of the two is the best at wasting your time? There's a good and a bad way of wasting someone's time? The reason why people put up with gacha bs is because there's something they see beyond the bs. It can be collecting characters, unlocking story cutscenes, perhaps even just genuinely enjoying the combat. All that is completely subjective. No one should be shamed for preferring Genshin over HSR, or vice versa. Nor they should be ashamed for being unable to keep up with both, especially if you are a gamer who also enjoys other more fleshed out full-retail price releases. I personaly don't believe an average human being is made to play more than 1 active gacha game at a time. These are my 2 cents, from a day 1 Genshin player who enjoyed HSR for a couple of months, but had to drop it for lack of time and commitment, while lots of people around him kept praising it on all fronts, while also spreading misinformation about Genshin along with it. I may sound biased, but i genuinely agree with almost all points in this video and i do believe that, for new players, HSR would probably be the more recommended experience. I just don't believe it's a mandatory and 100% different experience from Genshin, in terms of their pros and cons and progression systems
I wish you mentioned the weapons vs lightcones comparison Weapons in Genshin easily takes the cake because their so much universal options (Homa, Aqua Simulacra, Skyward series, Engulfing, Amos, Elegy, WGS) In Sta Rail it's not even worth pulling for a five star light cone most of the time unless you really want it's character because they are so niche Overall this was still an excellent video
I actually like hsr's open world experience more. Like you don't have to waste 648292863 hours to explore whole location and important things are marked on map. I dont have a lot of time so hsr is much preferable to me. I understand that genshin wins, but I just like hsr more
At 5:00 for the resin statement, i'd like to introduce a small disagreement. Of course it will depend on the way you play the game, you will not appreciate those two system the same way. Personnally i have to work a lot for my studies and i don't always have both my devices AND time to play, which leads for both games to multiple following days where i don't play at all, and i enjoy way more the HSR resin system. When i come back to play after days of inaction, on HSR i get 800 to 2400 resin to use freely, in addition to the 240 of the days, while in genshin i have the equivalent of 0 to 200 resin depending on if i had time to condense it or not, and the daily 160. Plus in HSR i can do bosses, world bosses with the resin i got in addition, while it's not possible in genshin, which means i can farm any new character quickly even if i missed a lot of days, and it's very satisfying. Once again of course it will depend, i you're the type to play 1 day out of 2 i think genshin system would be far better cause you get the equivalent of your miss day (if you've connected to the game to condense it still)
in my first 2 weeks of playing hsr i literally got 2 aventurines, jingliu, and both of their signature light cones without losing the 50/50 once so the banners are wayyy better
15:50 HSR does have a comparison tho? Topaz allows you to find chests easier. Sparkle/Seele helps with warp trotters in sim uni. Jimgliu/DHIL helps with box break in sim uni. So on and so forth
14:35 no way does star rail win this category. it has the same problem that genshin has with inazuma being locked behind story stuff, but twice now with the luofu and penacony. if a new player pulled sparkle last patch, they would have to go all the way through the rest of the space station story, all of the jarilo-vi story, all of the luofu story, and part of the penacony story just to reach the boss and calyx that she needs for her ascension materials. at least with genshin, liyue, sumeru, and fontaine are all available from right after the tutorial
they wouldnt because hsr has a feature where the calyxes and bosses for the current banner characters are in "early access" so you can farm them before going to those locations
@@Hhhh22222-wyes for the current banner characters but when the banner is gone you also can't access it anymore. Also if you talk about the echo of war bosses you need to finish the quest before you can fight that boss meanwhile genshin added in 4.2 that you can skip that and fight the boss without doing the quest.
I think genshin's bp is way better than hsr's, solely because its weapons are actually good ans BiS t4 for many characters while hsr's are almost all only ok, and basically no light cones of it are better than the other t4
I prefer HSR overall because it's very beginner-friendly, plus it is better to time-manage. I added beginner-friendly because of my experience in genshin. Unlike in HSR, you don't get a limited event domain of the featured characters, and if you played genshin at the wrong time (inazuma) then I suggest that it is better to just complete the main quest rather than illegally smuggling yourself because it's a long journey either way (plus you have to not die). I had to restart and pull for the standard banner until sumeru came out, though I eventually quit because I just can't juggle my studies and gaming. After that I played Hi3 for a while since I heard it was more casual than genshin, but the game was also releasing new events at that time and the timelines of the events and the part I am still at keep getting mixed up (in addition the story is not in a straight line with one character as witness), so I deleted it as well. When HSR came out, I downloaded the game since it was summer, and genshin made many casual games like farmville too boring for me. Still the best for a quick casual expreience is HSR, while personally I think Hi3 is second. If you don't mind the time then hi3 is not for you because you need their version of resin to do most things, while genshin is the best because you don't need resin to do a lot of things, which also includes all of HSR pastime activities and more.
yukong can also move faster with her- uh- i kinda forgot what it was, whoopsies- edit: it's her technique, my bad for initially forgetting what it was called-
EXACTLY! They're different games! Even if you say HSR is better, I'm not playing it because it bores me and it's not my type of game, while Genshin is. They're different, it's like comparing call of duty to pokemon purely because they were made by the same company.
5:42 I kinda feel like your over exaggerating on what you get from exploring. the stuff you get isn't really special (its not all bad though) especially when it comes to exp if your gonna raise a character nobody is doing it by exploring you get so little exp from monsters and it just isnt worth it and you also just completely ignore that hsr has quite a lot of chests too
This constant need that the HSR community (in this case the noisy minority) has to always bring up Genshin all the time just to say that HSR is better is actively ruining my enjoyment of the game.
Not only that, but HSR is not better where it counts. In fact, it's not even close. Music, story, characters, artsyle, production, animations, combat, team building options, Ui presentation all go to Genshin. I play both to this day and while I like HSR, I love Genshin for everything it does. I mostly play HSR for its combat/endgame... 🤷
@@HonestToCritic As much as you're right that HSR is not better where it counts, what you mention is literally all subjective (which is why Ratheil didn't mention it in the video). That is incredibly asinine and up to preference. The only thing you're right on is team building options because Star Rail is far more unforgiving as a turn-based strategy game. Edit: Oh, and you're objectively incorrect about Story too, if you actually want to talk about writing quality. Genshin's writing in its first year is absolutely horrendous, while HSR was able to bank off all the experience Hoyo gained from Genshin. People _only_ started praising Genshin's story come Sumeru, while people were already cheering in Belobog and absolutely blown away by Penacony. This isn't to mention how more meaningful Star Rail's Companion Quests are compared to the NPC fest that a good number of Genshin's Story Quests are.
@@negspirito Yes Xianzhou is fucking mid, Inazuma-tier dumpster fire of a main quest. (but /gen I'd put it closer to Liyue-tier. It's not bad, it's by definition "mid".)
I think the main gripe people have is that because Genshin is set on appealing to a casual playerbase, it is more frustrating for the hardcore gamers, and want it to be more "efficient" as a typical gacha game like HSR. Genshin as a whole is honestly not bad and keep improving every patch, but for the grinders, it is lacking no matter what the devs do ¯\_(ツ)_/¯
Nah I could stick it out with the grinding. I despise Genshin for the story, it's a good story that I enjoy but Paimon + events that have huge story important are time locked. I was a new player that started in late 2022, I played through the game and likes the story, but then I got to Inazuma and met the wanderer for the "first time" but it wasn't. So I looked it up and realized that a lot of story is gone forever, I don't know about albedo, I should know a lot more about Alice and so on. It extremely disheartening that Genshin has fomo locked these things, I finished Inazuma, got to Sumeru and quit playing.
@@not_pandasite Honestly I still really enjoy most of them, even being "filler anime arcs". Still, story events replayable even after they expire would be the best option.
This is, no contest, the absolute best Genshin vs Star Rail comparison there has been. I don't agree with all the choices of which side edges out, but it is still the best overall analysis between the two games with the least bias present (and it being admitted when it is). Hopefully more people see this video and it gets spread around, because the whole debate really should just be put to rest.
Why do you start an objetive comparison by saying that you won't care about the gameplay and going straight after the money making features? Do you think that is what will make players appreciate a game?
The one thing i feel like its easy to agree with you on. These games are completely different genre's. They are for different demographics and they cant appeal to everyone so its stupid to try and compare them to one another. BUT EVEN IF WE DID I GOT A FEW POINTS: The Map: If were talking maps it comes down to quantity over quality. Genshin has... way more ground to cover and youre not exactly locked into an area... until you find out inazuma exists and you wanna blow your brains out, While Star Rail has much less linear paths and only the specific pathways to go of. BUT do you wanna explore a vast land filled with... 2 buildin styles and 3 enemy types ranging from Melee, Range and Absolute f*ckin bullshit, or do you want a linear level with a lot more care put into it because it doesnt have to fill a giant world at once. The one downside on star rails side is that its all basically locked behind the quests... OH wait Genshin does the same thing but instead of ... you know actual stories you get a buncha fuckin text going on for far too long ... bringin NOTHING to the table. I will immediately say that star rails maps are so much better because id rather do a good main storyline (Unless its Luofu cause... thats a mess) To introduce me alongside the main storyline to the places we visit, instead of talking to some random fuckin npc in the middle of nowhere to start an arbitrary 10 hour quest FOR SOME SMURF KNOCKOFFS IN A JUNGLE WHERE I NEED TO PASS OUT TO ACCESS THEM IN THE FIRST PLACE! Quests (trailblaze vs Archon): ... I dont feel like there is much to say. Until Sumeru which is the peak of genshins writing for now, the players are stuck in mid, to ok, to the absolute hellhole with only the redeeming quality of the signora fight and non weekly boss raiden fights. They take so much, and before recently, if you had any like quest started involving a character, YOU GOTTA FINISH THAT BEFORE YOU ARE ALLOWED TO DO ANYTHING ELSE! You cant decline and do other stuff, you gotta lock in for mr Adam to talk about his stolen apples for 10 minutes... SO PAIMON CAN SPIT IT BACK UP FOR 10 MORE! I am so unbelievably pissed at how genshin used to handle quests its fuckin degrading thinking i did so many! Elden ring questlines feel easier to follow through than this game its ridiculous! I do find it funny that both of these games 3rd main acts (Inazuma and Luofu) are agreed to be the worst out of the entire game. Star rail's Beginning is pretty decent while short, mostly introducing you to the main cast and some more important names, setting a general threat you will meet on your adventures. Then the true first act begins and i will tie it to Mondstadt simply because Mondstadt was an entire storyline where The Space station served more so as just the introducement to the cast. Belobog... is peak. You cant tell me that Penacony was better, that Sumeru was better or even Fountaine if you wanna stretch it that far. Writing is amazing, all the characters we meet have something important to do, The World building of the last city on Jarilo VI to stand and survive but barely puts the dire situation at hand. The fact theres an entire UNDERWORLD full of families struggling to survive themselves because they were blocked off from the surface for a decade and adding up the main villain dictator thats slowly going insane at the hand of a galaxic phenomena we come to seal away to save this dying planet. It just all ties so perfectly together you just cannot deny being in awe. The soundtrack hits the perfect spot and the main boss theme... when it hits, IT HITS HARD. Penacony as the most recent questline was really good like REALLY good but it does fumble some things like the stakes of characters coming back basically from the dead because thats the rules of penacony or some other plot device we can use to later sell these characters to you, but its still good where Fountaine in genshin... its alright. The writing is Amazing i will give em that but the action just ... isnt there at all. Throughout the entire quest i am fairly certain your combat encounters go to single digits WITH the Narwhal fight at the end which is... such a copout. Fountaine wasted a lot of opportunities it had. Arlecchino was the perfect main villain for it but she just kinda exists there for no reason. Its a giant textbox you got to get through and you basically run around the place and talk. The main boss is also so dissapointing cause its just some space whale Childe decides to fight, mostly to introduce us to Skirk who maybe will become important or just sold to us as a character without any more thoughts. It comes out of nowhere, the fight isnt anything special because we already were attacked by a whale and it was the property of the same guy deciding to spear that Narwhal in the first place. Overall if someone likes genshin they should be let to enjoy it, if someone likes star rail they should 100% enjoy it.
One thing I never liked about Genshin is that there are instances and a lot of that, where traversing is extremelly tedious. The novelty wears off faster in comparison to the game they copied from since useful exploration passives like stamina usage reduction and speed increases are locked to specific characters. Not only that, the upgrade to the stamina doesn't feel like an upgrade at all, 3-4 upgrades to it felt like at best 1-2 adfitional steps. Where active abilities which can be useful for exploration are also locked to specific characters.
Interesting to see how HSR is minimally cheaper than Genshin in Canada, it's quite a bit more expensive in Germany actually. As for the anniversary rewards, I don't really think HSR had better ones? It's not even necessarily 30 vs 20 pulls, mostly because HSR gets their free 10 pull anyways, so it's just 20 pulls vs 20 pulls. HSR just got the edge with the 300% drop bonus, and I'm not even sure that is as much better as people think it is because the duration for it is shorter than Genshin's 200%. I think the marketing was just better on top of people still having the 3 fates incident in the back of their minds. And I think another important point is the damn frequency HSR pumps out characters on top of making some units actually somewhat mandatory to clear content. I feel like everyone shits on Genshin's dry patches (for the most part I think that's justified) but when I looked at HSR's content and character bombarding it's hard to stay on track with whom' you build, which also then goes back to HSR being really limited with their resources required to do that.
Okay but it's not pointless? At least not entirely. It's a critique on hoyoverse in general and not a comparison on which one of the terrible gacha games you think is better. (both games are mid/bad)
As someone who has done a ton of relic and artifact grinding I can say with absolute confidence that Genshin system is better. It is far easier to get very well geared in Genshin than in Star Rail. The reason for this is no off-piece which is actually quite a big deal because the off-piece can be anything. The other issue is that Star Rail has more possible substats. Crit rate and crit damage are just more rare in Star Rail because there can be more undesirable stats you can get on a relic. The planar ornaments are the worst offender. Not only can it be annoying to farm but you really want the set effects since they are actually powerful while you can get away with 2pc 2pc since most 4 set effects are not that strong. Since Fontaine came out I have geared many characters with awesome new 4 set gears but almost none of my HSR characters use 4 set gear and the one or two that sometimes does are only meh. Even the 2pc 2pc HSR sets can not compare to my Fontaine 4 pc sets.I have farmed similar amounts of relics vs artifacts in that time and you definitely get more bang for your buck over the long term regarding artifacts in Genshin. The relic system is really one of the biggest flaws of the game. It definitely goes to Genshin here.
I think they do better and add more things from GI to attract people play it , for example if they make same anniversary rewards there will be riot so it's have a bit more rewards and so on. Without auto play you will be burnout so fast , in Genshin it's doesn't work because you can freely move character or play on co-op. Both games are good for own reasons (i play both) , and can be over time
I disagree on the part of the events, missions and endgame. for starters GI events are better in terms of history and bring it to the game even if they do not stay permanent, I say the HSR are boring has much filler text and the part of minigames is scarce and little fun, if I say one guy who reads everything in GI and not bored me, but the HSR much of what is outside the main mission as events and secondary feels so disconnected and as if it were there just to make time. And if you do it in that perms section it turns out to give very few rewards since they removed most of it and only leaves the most basic making it more of a waste of time than something productive added that it adds nothing to the story because of little to no interaction between characters or with the story. In terms of endgame GI is different since it is a mix between exploration of maps and world missions plus events that is the real endgame and not so much the abyss that is an extra, while HSR to focus on combat has to put that modes because there is nothing else to do just farm and fight reaching a point that bores, if that was the reason that much left the game for that monotony that was had.
As someone who would literally read every single piece of dialogue (voiced or unvoiced), the star rail events make me wanna smash my head on the wall. i think I've legitimately skipped every event save for the aetherium wars one
I think what he meant by that is trying not to be biased towards one or other game from the start (as many people are). Or that he tried to take out purely subjective stuff like lore. But as he says at the end, the whole thing is subjective because you either like open world or turned based...like comparing them is pointless. Which is the real point of the video. Sure, one may be better in this than that but ultimately they are different games regardless of similarities.
i don't care how much better the rewards are, i don't like star rail's combat, i don't like their relic system, none of the characters have struck a chord with me, and i thoroughly despise simulated universe, star rail is not for me because star rail and genshin are for DIFFERENT KINDS OF PEOPLE and i'm sick of people saying star rail is better
I played 3 months HSR but quit cos despite the great story, graphics, settings, etc the gameplay gets boring rly fast. I play GI 3rd y. so we cant rly compare them. I quite HSR as soon as I catch myslef that I am doing simulating units while watching u-tube. then fighting mobs on the map while watching yt.
Premiere crashed while exporting this video a minimum of 40 times. I hate it now.
Ever though about experimenting with other software?
In resin section hsr should have won by a mile with 2400 max storage
I disagree with the HSR only useful on combat take. Topaz is useful to get treasure chests, Acheron makes farming extra easy and characters like Jingliu and Dan IL makes trauter hunting much easier. Not counting anti evasion characters such as Huo Huo, Fu Xuan and Argenti
dont forget sparkle!! her technique makes you undetectable by enemies
@@_butter.cup_ sampo
Here is a big difference between them: playing hsr on the phone is SO MUCH EASIER than genshin
Really? I find both easy tbh unless it’s the bad ping
theyre both too big for me to even play on phone
@@3m35 Well if you are talking about ping then for hsr you don't have to worry for it being a turn based game
Yeah, probably easier but somehow starrail always lagged and heated it more even if I used the same low resolution
genshin will fry your phone vs hsr :) my old phone got so hot I couldnt hold it.
1:16 The prices for both Genshin & Star Rail are the same for me so I think the price difference is just specific to your country.
That part was so wierd to me. I live in eastern europe but all the prices are still in USD here and they are identical between the two.
In my country, HSR is much cheaper than Genshin.😅
@@Nyxie_xiii Meanwhile where I am, HSR is quite a bit more expensive than Genshin lol.
15:50 You forgot that Acheron cuts the farming time so much it’s insane, also for the Sim Uni it’s very good
but not everyone wants to or can pull acheron
@@meeeeeeeeeeeeeewi Ratheil brought up Wanderer, Kazuha, and even Xianyun, so I think Acheron is pretty fair to bring up.
for the overworld, yeah she's a godsend. For farming SU, not so much. Before her you could have always just ignored everything but the last encounter in the room to speed up the SU grind. Though in Swarm Disaster and G&G she's really good again
@@negspiritoshe's good in everything, you can farm sp regen food without even taking a single step, this is not like in Genshin
@@meeeeeeeeeeeeeewithe difference is
Genshin: 10 minutes of running, 5 minutes of climbing, 1-2 minutes to do puzzle
HSR: you don't even need to spend a single minute to farm the pointless stuff, you can afk farm
15:38 I think you forgot than in HSR we have characters that provide these kind of helpful features: Topaz can help you find chests and has a chance to give Curios in the SU, Ruan Mei can help you cheeze the SU and Acheron can insta-kill mobs, which is really good for both SU and Overworld exploration.
Wait, what does RM do to cheese the simulated universe?
Here's one similarity in Genshin and HSR: Hot Characters
someone had to say it
That's a lie, I don't see anybody doing fanarts from other star rail characters aside from March 7th, Kafka, Sparkle and Silver Wolf. On the Genshin side even NPC's have nice fanarts lmao
Something about the Imaginary mens...
@@betomsd1 you forgot Firefly
@@betomsd1how can an opinion be a lie lmao
5:34 I wish you worded this part a little better, the point of being able to farm ores for weapon ascension is good. But you don't need to put the point of enemies not giving that much exp since genshin also doesn't give that much exp for defeating mobs.
6:49
You could have added the point of in HSR you can spend time in endgame like Swarm disaster and Gold and gears, which also give primos like exploration in Genshin. You can spend alot of time in HSR testing these game mode
11:00 (also in simulated universe you get the reards re frash every week, plus the amount of rewards is more)
15:43
I'll list some of them since you forgot to add it
Acheron technique - Allows you to one shot overworld mobs
Topaz - Numby lets you find near by chests and runs up to them
Seele- Allows to travel the map in stealth mode
(Also why isn't there a point about HSR giving out 3 five star weapons for free with enough time in SU)
Seems like they're not on the endgame yet. Or probably just using old info.😂😂😂
The genshin vs anything discussions are always so horendous because all the things genshin does well are taken as granted.
I played both, and bounced off Star Rail while I still love Genshin, it's a personal preference for open world games and I'm aware of that, but the comparison always seems a bit silly to me. Star Rail is a whole different beast, and they're really not comparable.
@@fardareismai4495 People only compare them because they're made by the same company and they have nothing better to do. Yes there are various similarities but at the end of the day they are different games with different stories for different audiences.
Multi-billion dollar company, again MULTI-BILLION DOLLAR COMPANY
@@fardareismai4495they're both owned by a multi-billion dollar company, there's no excuse for such poor rewards and poor QoL
@@plvto1 I don't get this argument. "They are different games so they shouldn't be compared". So? Only identical things should be compared? What would be the point of that? They have enough similarities to warrant a comparison and the results should push each other to be better.
You forgot to talk about the planar sets when comparing artifacts and relics. Having to grind a different gamemode for another relic set can be pretty annoying, not to mention that HSR has a wider variety of stats, making it harder to get what you want (also why the hell are ERR ropes and SPD boots so rare). Also forgot to mention the power reserve in Star Rail
Overall great video though, I love both games and I'm tired of the tribalism between them. I really want a collab event of some kind between the two
Same
you can nthink of Star Rail having 4 premium stats (SPD,ER,CR,CD) instead of 2 from Genshin (just CR/CD) no wonder its harder to build chars in Star Rail
He actually did mention the power reserve when discussing condensed resin. He said if you play more frequently the condensed system is better, but if you play more infrequently the reserve system is better. For me I find the reserve system more useful because I tend to take longer breaks (and I find HSR so boring to farm so rarely use up my resin), but if you're using all your resin every day in Genshin you won't be getting reserve anyway, and the ability to condense your resin instead is nice.
@@therranolleo468but you also have to consider how most characters are ok with any of the 4 premium stats, making it easier to get a good set instead of Genshin where if you don't get CR/CD it's a useless piece
@@jasmineelhilali9152 nahh, Genshin BP weapons giving free CR is already miles better than Star Rail's LC where all the CVs are locked behind BiS 5* LCs (and a few 4* situational LCs, like Dan Heng Hunt LC), you can just buy 1 BP weapon in genshin and your DPS is already mildly OK as the BP weap basically substitute 1 crit hat via substat, in Star rail u can't do that, CV is either trace or gacha your relics
Tldr play the one you enjoy more
Playing more than 1 gacha is too time consuming tho but dont stop yourself if you love both.
I agree! I play Genshin every day and sometimes Honkai Starrail because of the story :)
I was *not* aware of being able to convert trailblaze power into -emulsifiers- immersifiers. I consider the overflow to be equivalent to condensed resin.
Finally, something you forgot about world bosses is that Genshin's drop artifacts, so you can still level up or strongbox artifacts while farming ascension mats
You do know that it´s the same in Star Rail, right?
No it’s not. You don’t get any relics in star rail whilst farming world bosses. Maybe your thinking of weekly bosses?
@@ladyliz0862In GI the normal bosses to level up characters give basic artifacts, and if it helps a lot apart from giving other things in HSR it doesn't, apart from the great variety.
I hate that they did not make a seperate domain for those two sets, i mean at this point not that many uses them anymore but still kinda suck
This is an apples and oranges debate. The non weekly character level up item bosses do not give relics this is true. However the acquisition of level up materials is faster. A five star requires 65 level up items to reach level 80 in HSR. On max level that's 1 and 5/8 day's worth of stamina. In Genshin the level up materials also require gems. If you start from 0 gems and 0 level up items in Genshin, you will not take
i will say people act like everyone who plays star rail just came from genshin but i had no interest in genshin till i played star rail. i love turn based games and open world games usually exhaust me. it was because i play star rail and liked the characters sm that i played genshin
Genshin vs Star Rail argument is literally just forums in the early 00's comparing Mario to Zelda.
or the mario vs sonic. or the goku vs superman. or the flash vs sonic. etc. XD
@@ericcardinal9138only the first one seems accurate to me, as the latter two have legitimate reasons to be compared with each other
@@iamanidotbutalsoiamxavier5071 if that's what you think, then you're missing the point.
the thing is, it's not about what's being compared, it's about the fact that most fans doing these comparison do it because they can't stand watever being a fan of having it's popularity being treatened by something else's popularity. those comparing goku and superman do it because they can't stand someone could consider their favorite is weaker then someone else.
the same way, the dc fans and sonic fans can't stand the other fans thinking their pick ain't the fastest. as for mario and sonic, it's not only a matter of "who beat who" as it was a matter fueled by the console wars.
as for genshin vs star rail it's pretty obvious. some fans started to bad mouth the other game, the fans the other other game did the some and thus was born the rivality between the 2 fandom. quite immature, with a touch of stupidity.
i don't care what's being said either way. even if i would i'm a fan of both. what i care about is truth and objectivity. for exemple, i never whined at the fact that star rail got dr ratio. the fans were furious because genshin supposedly never got a 5 star.
truth is genshin players got a free 5 strars long before star rail players got dr ratio. aloy IS a 5 star, after all. sure, she's 1 of the worst 5 star of the game if not THE worst, but she still is a 5 star. thing is, players give far too much importance to weither a char is 4 or 5 stars. xiangling is a free 4 star and she's one of the best characters in the game. xinqiu is also one of the best despite being a 4 star. meanwhile both dehya and aloy are renowned as shitty characters. i don't care if a char is for or 5 stars. as long as it's free, i'll be happy to get it. why would i care to receive a free dehya more then a free yun jin? because dehya's a 5 star?
It's also hilarious Kuro's flagship game, Wuwa is knocking on the doors of Hoyo but we got the two communities still battling each other for supremacy LMFAOOO
or Valorant vs CSGO
or Apex vs PUBG
My Wishful thinking for Genshin
-Shield HP for insurance
-Increase Cap of Condensed Resins that can be carried
-Have Exploration give something other than Ore or Ingredients
-Permanent Events, especially ones that introduces Characters that'll be featured in the future Story
-Increase Boss Drop Rate's Material cause getting more than 2 Boss Material when I'm World Level 8 is still a coin toss
Honestly I don't really understand why people say that Star is competing with other games as one of the reasons why they're being so generous. Any other Turn Base Gacha that I can think off that could fit the bill is FGO and that game hardly ever implements QoL and 8 years passed, their Gacha is still undoubtedly the Worst of all Gacha games and they took practically forever to get from A-B in terms of Story
yes I would like an artifact creation system and I think the developers know it but how to justify it in the lore is another thing, if everything is justified in the lore within GI.
this brings me to the events, the reason it is not permanent is that they are supposed to have already passed estes and the same as the previous has to justify how to put it or how to return to that time.
and no HSR does not have good events mostly they are boring.
What are you talking about? FGO CONSTANTLY implements QoL. HSR players would DREAM of the FGO QoLs that have been added over the years.
1 - Reducing the cost of summons from 4SQ to 3SQ, dropping a ten roll from 40 to 30
2 - Adding a free roll every ten rolls, so that when you pull 10 times you get 1 free roll, making rolls a little cheaper
3 - Adding more free quartz for logging in each day and for daily quests
4 - Reworking the combat system to massively help quick based units (this is akin to reworking geo)
5 - Dozens of character strengthenings every single year that ensure no character gets left behind in the meta (imagine if Luocha got an AoE cleanse or ATK buff added to his E0 kit to offset the fact that newer sustains have those standard) - each one of these give you free quartz and sometimes special story segments with the characters
6 - A super-leveling system which allows you to boost the stats of lower rarity characters to be the same as SSR rarity characters, or boost them beyond that up from an old max lvl cap of 90 to 120
7 - An entirely new skill system that gives you benefits for pulling extra copies beyond NP5, allowing you to take weaker characters and make them stronger so that you can truly play whoever you want without any concern for meta
8 - Reworking content to give you special buffs if you decide to solo content (a popular method of play)
9 - Adding special power up cards you can attach to your units to make them more specialized, cover their weaknesses, or adapt them to whatever special challenge content (and then multiple QoL updates to that)
10 - Adding a whole skill tree system specialized to the characters to help make them even stronger so you can continue to vertically invest in characters
11 - Sprite and animation updates so that as graphics and tech improve the characters continue to look as good as new ones and get more and more impressive animations and ults
12 - Improved farming and grinding options and choices, including higher level XP and QP(credit/mora) items
13 - Implementing half off their GSSR so not only can you guarantee a SSR in one pull, but you can get it for half price. Also improving the banners to let you choose better who you will get for half price
14 - The make-your-own GSSR where you can choose what goes into the pool
HSR *wishes* it got the level of QoL updates and improvements FGO gets. And FGO's gacha is objectively better than both Genshin and HSR's. Unlike Hoyoverse, FGO has actually *improved* its gacha rates over the years. It sits at 1% for a SSR instead of 0.6%, with the chance of pulling the rate up being 0.8% instead of 0.3%, and while you are pulling for that SSR you can get FGO's equivalent of SSR weapons at a 3% rate which doesn't interfere with your pity or chances of getting the SSR unit, unlike Hoyoverse games. It's also mountains more generous than both games put together, and cheaper than both especially when you use up your top-up bonuses, and it gives away free four stars at NP5 at least 3 times a year, reruns its events every year with new rewards again so that people have a reason to replay them, and gives away at least 100 free pulls every anniversary. It also consistently increases the size of its storage for items, has effectively endless stamina due to its incredible generosity and ease to get more, with no refresh cap if you decide to whale it out, and it has 2 lotto/raffle events a year that offer _literally_ endless resources, so long as you're willing to farm (those resources include stamina, so even if you don't whale or save up your stamina you can get quite a lot of resources with it). It also constantly adds new units to the standard pool so that if you get the off-banner unit you're not guaranteed to get C538 Diluc
Also, unlike Genshin or HSR, FGO has actually made it through two of its story arcs, and its events are full of their own stories, instead of being a random NPC testing some random system that will never matter after the event until the next copycat event arrives.
The one thing, as a gacha game, that HSR and Genshin have over FGO is their pity system. And that pity system is one of the worst pity systems in gacha games, made worse by the fact that the rates of HSR and Genshin are specifically designed to force players to go to at least soft pity to actually get anything, and the packages are specifically designed so that if you try to buy your way to pity you'll end up overpaying.
FGO has plenty of flaws, and as a GAME HSR and Genshin utterly destroy it (except for their story), and I'm not saying anyone should play it - there's way better gacha games that aren't nearly as stingy - but don't be spreading objective falsehoods like 'FGO doesn't give as good QoL as HSR' or 'HSR has a better gacha than FGO'. Hoyoverse games are the bottom of the gacha pool, not FGO.
@@Thedarkbunnyrabbit Holy based. It's refreshing seeing someone that actually plays the game, and knows whats up compared to the average Hoyo gamer that only repeats what other people that also don't play the game say.
@@Kyle81290 Honestly, if hoyo gameers played more gachas they'd be so much better able to criticize their games and push for improvement, instead of thinking a single ten pull per patch is ultra mega generous.
@@Thedarkbunnyrabbit So true. Every time I see them going crazy for that 10 pull, I just laugh a little.
regarding bosses, can we also talk about how star rail's weekly bosses have ONE material they drop instead of genshin's three, so even if you do genshin's weekly boss you are not guaranteed to be able to level your character's talents because you didn't get the particular drop you got. and the drop rate of dreams is really low so even then you might do all the bosses and get no dreams.
Honest to God it was never a problem for. I always have dreams to convert them 😮 maybe I got lucky... It also depends on how many characters you have on the same boss drops, I guess
From what I've seen, the Star Rail new player experience can be kind of rough. It's crazy how much of the game is locked behind the main story. My girlfriend just finished Jarilo-VI storyline in Star Rail and the Liyue storyline in Genshin. In the latter, she can spend hours exploring the vast world, increasing her Adventure Rank, building her characters, meeting NPCs through world quests and learning about all the regions, decorating her teapot, playing the TCG, taking on the Spiral Abyss, and participating in flagship events like the recent potion one.
In Star Rail however, if she doesn't want to play the main story, there is nothing for her to do. There's no real exploration to speak of. She can't progress her Equilibrium Level, since the trial is locked by the story. And because of her Equilibrium Level, she can't attempt most of the worlds in the Simulated Universe, or even ascend her characters. She also can't participate in events, because Penacony is locked by the story. So she almost never logs in to Star Rail unless she's doing the main story.
That's fair but HSR isn't an exploration game, she's enjoying the exploration now but endgame players will enjoy the less grind in HSR
Yeah, there was a time in Genshin where everything was getting locked behind Inazuma, but as soon as they moved past Inazuma they wisely decided not to lock off other regions by adventure level. Now, before you even finish the prologue of the game, you can go out and explore (and raise) Fontaine characters. Soon you'll be able to explore Natlan, most likely. Unfortunately, HSR doesn't have much to offer. Either you do the story or you do endgame, and if you don't do either of them you get basically nothing.
@@Hhhh22222-w different stroke for different folks, right? that's why the comparison between both apart from the obvious same 1:1 systems like RNG, dailies, etc are pointless. for example the dude's comment, comparing an exploration experience on exploration game vs on a turnbase game is kinda silly, no?
@@Hhhh22222-wand that's the entire reason why it's pointless to compare them cos they offer entirely different things.
For example. Even now with Penacony's world, the exploration is still superfluous. It's there for fluff and not something that could tickle your exploration itch. So I don't see it as HSR's forte but that's fine cos that's not the game HSR is supposed to excel at. They're supposed to be different.
To new players in genshin the events are also locked behind later regions… however star rail gives you a fast travel to the farming calyx to level traces, Genshin doesn’t
After playing both, I can recognize that there are a lot of things that HSR does better than GI. And due to my personal taste in games, I will never be able to fully appreciate that. I have something like 1500 hours in Genshin due to the fact that I have always loved open world games in general, and Genshin combines that with colorful characters, interesting combat mechanics, and one of the best soundtracks in the business. Meanwhile, I grew tired of HSR very, very quickly. And this is because HSR is inherently an uninteresting game to me at its core. The characters and music drew me in, same as Genshin, and for a while I thought I really liked it. But this was just an illusion made by the game's window dressing. I made it to Belobog before realizing I really didn't care for the actual gameplay, and by the time the characters declared it was time to head toward the climax of that world's story, I was actively dreading it. Immediately dropped the game after realizing that.
The drama between these two games is pointless. It's like if Zelda fans started picking a fight with chess players over how their game is better because Link can change his clothes for just 100 rupees while the chess players have to buy a whole new set to change up their look. A stupid analogy for a stupid debate.
i hope they add an interior design mode on the astral express
I really appreciate both games separately but in the battle pass there another advantage to star rail, I know it's a different system, but they give the equivalent of a talent crown in the free version, plus you can also buy them monthly on the dust store. Edit: oh it was addressed in the resin efficacy
4:48 it's not bad. Especially since I am tired of getting relics in both Genshin and Honkai. It helped me farm all the ascention materials I needed for Acheron day 1, and that is pretty big
This was indeed pretty objective. I agreed (sometimes begrudgingly) with all of your takes. The only thing I would add is that HSR now has it's equivalent to Wanderer in the overworld; Acheron. She cheats the combat system speeding up overworld farming by at least 3x. You can also cheese the majority of Simulated Universe with her. Ruan Mei has a similar thing with SU quality of life.
In EU, or atleast germany, the prices for hsr are definitely more expensive. 10€ more for the normally 50€ Genesis Crystal Pack and 1€ more for the “Welkin”
Why do I feel like Mihoyo is adding QoL features wanted in Genshin to Star Rail on purpose? Not for favoritism or anything, or even because Cai Haoyu... exists (he left months ago). I almost feel like they want genshin players to move to star rail on purpose, not to kill genshin, but to get them addicted to a game which is more expensive in the long run. The official star rail account did say "genshin could never" in a Livestream before, so they definitely are playing into the meme.
Which honestly makes the people who say they moved to star rail from genshin just so funny. Like, you move from a mihoyo game to a... Mihoyo game.
yeah they tried to move large amount GI player to play HSR too/ to engage new player if u see how generous it is and insanely marketting Hoyo ever did in pre & post Penacony.
"genshin could never" from official star rail account is edited lol
*take it with grain of salt
Cai Haoyu Left Genshin 2 years Ago, because of that Genshin was running without producer in 2 years. Hope the new producer make genshin better.
"When you roll for a character in stair rail they're pretty much just for combat" yeah uhhh i just started like two weeks ago I'm sorry fam nah acheron literally saves me so much time in Su and on field it's not even funny, i sometimes just comb through areas if I'm there for something else slicing down mobs. Not even bringing up topaz or how character skills let you plan out things much better due to it being turnbased thus planning letting it's self matter more it's either equal or star rail takes it.
7:52 Domains
Talent materials locked behind days of the week. Nuff said.
You could say that characters in Star Rail do have abilities outside of combat that help a lot like topaz has numbby to help with chest, acheron can help with farming and su, ruan mei can also help out in su , some characters become invisible or untouchable so they cant be hit or some get a big movement speed buff
If there something i want star rail to add
Something like the serene teapot in genshin i have about 1k books and 20m mora just for the teapot (and some events if you want to pinpoint)
Star rail gave 1 standard wish per weak (simulated universe) + another 1 every 2 weeks but I still want the fact that my in game resources in star rail are quite dry...
The thing that people completely forget about when comparing Genshin and HSR anniversaries is Cosmodyssey event, which gives additional almost 1k jades + bunch of extra stuff. And no, Cosmodyssey isn't just an "event". It's strictly anniversary addition because "the event" we already have running. I think they added Cosmodyssey as a mean to give some extra rewards and to awert some drama and flame because it's harder to count rewards in the event you don't know anything about. I also really want to add that the event itself is kinda a nice gift, because damn, it's really made well and was quite fun to play/read.
its an event for the anniversary, genshin hasnt done any anniversary events unless you wanna count lantern rite in which outside of rewards genshin has it better.
No the cosmodyssey is first and foremost an event, no matter the rewards, you have to take full runs of monopoly to get them. If we go by your logic, each event in genshin will be more interesting than star rail in a gameplay perspective, and the people complaints about the free stuff will be irrelevant and unsubstantial, but each playerbase want free stuff, so the cosmodyssey doesnt count
@@djampoucheukap1742 It counts because it's an event outside of event schedule. It's a part of anniversary and therefore should be counted as anni rewards. It's even marked in event tab as anni addition. And for your reason I think it's kinda silly to talk about the "effort" to get the rewards since this event is pretty easy and you get most of rewards without doing anything yourself even since they're locked behind server global goal.
Yeah that's one thing that made me sad about Genshin. They don't have any anniversary-specific event. They had ONE in like the first year where we can collect chests in Liyue, and there was a special emblem (like oculi) too, but in the end did nothing with that emblem?? We couldn't even turn it in to the lady for other resources like in typical event shops. And then they never did anything like that ever again
Anniversary patch doesn't feel like an anniversary because of the lack of a "special occurrence" that you can only do at that time. It's the usual flagship event that has no relation to the anniversary.
@@CrystalRubyMoonI'm pretty sure that wasn't the anniversary, that was part of the first lantern rite.
15:50 I dont really agree with this point because characters like Topaz and Numby are useful for overworld exploration. Acherons technique is also useful because it kills overworld enemies instant;y, cutting time in SU. I'm pretty sure tons of characters have similar gimmicks like this with their techinques (Like Misha for example, im pretty sure he can freeze enemies for a bit?)
The only thing I would compare regarding character design that isn't exactly subjective is the fact that in Star Rail characters are always wielding their "signature" weapons on the model. Some weapons in genshin look goofy AF and I prefer using a worse weapon, stat wise for the character, just so it looks not so out of place.
Swords
Spears
...Big Fish?
Sentient umbrellas.
Child's Bomb Instructions
From the perspective of a new player, I’m just amazed at the amount of content you get for free, especially genshin. Sure it seems like there are some problems that come into play once you catch up to the main story but the fact that I have had like 30+ hours of fun and I haven’t even finished inazuma yet is awesome. I know gatcha games can be really questionable because of their monetezation methods basically being gambling but I can’t deny that so much content available for free is pretty cool.
Also, HSR domain equivalents aren't just a matter of "press auto and go do something else", because it doesn't automatically restart the encounter
And don't get me wrong, it's a good thing it doesn't do that, but it does defeat the usefulness of auto battle when you still have to babysit the game
Calling the pressing of one button babysitting the game is a bit much, don't you think?
@@triplecatnip7413 having to keep coming back to the game to press that button over and over again is babysitting it, yes.
It's not full auto and it's not playing the game.
I disagree
@@negspiritocool
More potential qol in future i see
@@infectedtheretardshunter1987 automatically restarting the encounters wouldn't be a QoL improvement
Best they could do is implement Hi3's Quick Lite which let's you skip easy farming encounters entirely
As a 1.0 genshin player, I tried hsr during sparkle banner. I got ratio, sparkle and acheron.
I was amazed at all the qol stuff hsr has and the replay ability of events along with rewards blew me away.
Yet, navigating the luofu where the quest marker is below me and I couldn’t just jump down kept triggering me. The same voicelines n animation in auto battles are horrendous. If i do auto battle i would leave the mobile out of my vision. I skipped every fight that I could because i hate the turn based combat. In the end I couldn’t beat adventurine in the story despite trying it for weeks with grinding artifacts n i gave up on the game.
Genshin to me is a comfort game, i can swim around n fight without being in a different menu. No qol in hsr will ever beat that.
A tip for beating Aventurine is to use double sustain. There is no time limit to the boss so you can just take your time and chip away at him. Just load up on defense and hp and poke him to death. No need for any decent artifacts. You could probably beat him right now by just leveling some trash relics with hp and defense and using 2 defensive characters.
Lol, what a stupid comparasion, you enjoy swim around without being in a different menu, because its an OPEN WORLD GAME bro! Its a feature supposed to have in open world game, you didn't like HSR because its turn based combat, say no more and stop playing it if you didnt like turn based game 😂😂
@@reza6428 i did stop playing.
@@reza6428 yeah we like the open world part of genshin, so stop shitting on genshin 💀
I played Genshin for years and quiet about a year ago. I recently started playing Honkai star rail and I allready enjoy it way more then I ever did genshin (and I was really high level in genshin). I just love the sci fi and space feel and turn based combat is way more my style. I like open world, but at times it was to hard for me to follow. I love honkai sr
Ty for making this, I personally prefer HSR but all my reasons are subjective (story, characters, tone, etc). I wish more people thought like you.
If I had to give a tiebreaker on resin, I'd give it to Genshin. I think overall the rate at which you get trailblaze is way superior to resin and that's why I'd give it the nod, but going by just what you said and adding one thing, it's that genshin's rates at what you spend things on is *consistant.*
Resin is always in multiples of 20: Bosses 40, Domains & Leylines 20 or a Condensed Resin (40). However in HSR only RELICS are 40, everything else is in multiples of 30 (even Calyx which max out at 60). So not only is grinding relics (or artifacts) already a pain in the butt, but its also at a worse resin efficiency than everything else in the game. I know you get 6 relic runs in HSR with max trailblaze as oppsed to Genshin's 4.5, but I still think the fact that only relics aren't on the same resin rate is some BS
if you count by base, Star Rail is based on 10s its the least amount u can spend at once and honestly I love it that way, I hate Genshin's 20 base maths cause logging in without max resin means you're always stuck wasting 120-140 resin and waiting for the rest or spend 150 if you wanna do discounted weekly bosses, the only other thing u can spend 10s on are weapon upgrade materials, which you'll overflow eventually if you play long enough
@@therranolleo468 I, someone who raised all the characters to lvl 80 with talents or traits at lvl 8 and with artifact set included can say that GI is much more friendly and you can better manage your resources while HSR is much more tedious and asks for much more time, especially that 2 of the artifacts ask you to make a weekly content that will not always give you what you want.
as for who gives more in GI you can get a day between 180 to 200 resin and HSR more a little more but still goes faster, in the latter GI gives more playing time than HSR not for the time of farmeo but does not depend on the energy to continue getting resources to upload some character and HSR or you have energy you do not qedas with nothing to do because the world will give you little or nothing to upload character as all materials require energy.
and if the 2 system asks as a base 20 for an artifact only that in HSR is more difficult the armed added to the RNG norm that is even worse than that of GI, and not the system of creating an artifact is a shit since if you give the main statistic but not the secondary, and ask 10 artifacts to make 1, the GI is not far behind but at least only ask for 3.
@@Rozherhn i agree with you
What are you all here yapping about, are you 12? Or can’t count?
If you want to talk consistency, the amount of resin spent each time shouldn't be the thing you're looking for, what you should look for is how much you're getting for the amount you spent each time.
Genshin grants you one guaranteed 5 star artifact with a chance of one extra for every 20 resin you spent.
HSR gives you two guaranteed 5 star relic with a chance of one extra for every 40 stamina you spent.
They're roughly the same with the exception of Genshin giving you a chance of 4 with one Condensed Resin (which - let's be real here - rarely ever happens).
5:04 - they also have 1800 stamina hold system.nah
for people coming back after not playing this is so massive true
2400
Rathiel is capping for the most part in the vid, HSR system is far better, the game counts the overflows stamina
@@BuiltSimilarG yeah
He already said this. It isn't useful if you're logging in every day because your stamina will not hold, due to you SPENDING it.
Genshin already lacked replayable events and a free standard 5 of choice, every gacha has those except Genshin and it has been 4 years. Cutting Mihoyo slack for that became harder when they just gave it to Star Rail on day 1. The recent banner with standard 5's was awful. Limited rolls, regular pity to guarantee the 5, big pool of 5's, same rate as any, and the pity gained is lost after it ends.
Pity doesnt get reset when the banner ends, it ends when u get a 5 star, and the reason HSR has more features is because genshin laid out the foundation for mihoyo to put for features in HSR, its like saying that my first painting is worse than my second painting, ofc it wont be as better, but it doesnt mean its shitty (right?), and ofc GI doesnt have as much features because mihoyo was less experienced before making GI
As someone who only got to start Star Rail when it came to PS5, the beginner experience is rough. There’s a way higher outcome of hitting a challenge you fundamentally don’t have the tools for because the story and events often are tailored to what ever characters were coming out at the time. Anyone who missed the free Ratio legitimately don’t have a good option to fight imaginary weak enemies unless they got lucky with Welt.
Even when you do have appropriate characters, if they aren’t built well enough during a limited event then it’s rough trying get what you need for them in time. I’m not gonna say Genshin isn’t easy but I do think part of the sentiment stems from they give us every tool we need to complete a challenge for free and put the valued resources at lower benchmarks.
regarding the imaginary bit, that's gonna be helped via another free option players will gain access to in 2.2
@@nilmergnot really because it's locked behind penacony story
Honestly as long as you are playing and actually levelling characters and relics, you can do pretty much the entire story, or at least early game, with base characters or four stars fairly easily.
Genshin is just the perfect game for me! I enjoy every aspect of it: The open world, the story, the side stuff like TCG and the teapot, the combat (the element system is just so fun!) and just the more „nature“ focused world if you can call it that (I‘m not a fan of the sci-fy setting in hsr). I’m also playing Starrail, but I mostly only log on if there’s a new part of the main story like Penacony atm. I don’t like their „open world“ that much, the gameplay just seems kinda boring to me (I do like turn based games tho) and I also feel like hsr is more p2w and powercreeps faster. The signature lightcone of a character is just so much better than any other lightcone for them normally and most of the early 4 and 5 stars are much worse than the newer ones. In Genshin old characters like Hu Tao and many of the first 4 stars like Xiangling, Bennett, Xingqui etc. are still top of the meta and will probably stay there for quite a while. I know that both games are very different and it’s hard to compare them, this is just my personal opinion and the reason why I prefer Genshin over Starrail. Yeah, Genshin has some issues, but it’s still an awesome game
5:51.... but like... it's so repetetive when alll you need to do in hsr is either A spam expeditions which are 50X better then genshin's and convert the materials to the ones you need, or go auto battle on the exp book or trace material stage. there is no need to grind individual enemies in hsr
I will also note that the simulated universe depending on who you ask is just as important and fun as walking around genshin's open world. I call it a draw
15:56 topaz can make all trotters not run away from you. dan heng IL and yukong have techniques that give them faster running speeds, seele and sparkle can turn invisible for enemies, jingliu can freeze everything in the overworld while walking, and acheron can insta kill enemies before battle. there are equiivelants and they do exist
@@insertnamehere1398Running around with Topaz + Acheron feels absolutely amazing. You find every chest there is richt away, Trotters aren't any issue and Acheron just skips every single super basic fight. Also means "farming" some of the basic ascension materials from enemies takes like 5 minutes, since you skip all the fights.
Feels amazing to essentially skip to all the good parts of the game.
The stamina overflow is such a big thing to overlook. Was this video made ages ago?
wait, one more thing: on events
HSR's forced gameplay tutorials (something it inherited from Hi3 events). It's so painfully hand-holdy. Genshin's tutorials at least let you spam click through them if you want
But then you alwaqys have a bunch of people complaining that they don´t understand how to do events in genshin, so it´s kind of objective
Personally, I appreciate the handholdyness as someone who doesn't game that much outside of Honkai, Minecraft and Project Sekai. But I agree, there should be a button to skip the tutorials.
Is anybody else annoyed by the lack of x2 and x5 lucky exp multipliers on artifacts? The last 3 levels of relics feel so lame to level imo
Lucky for you they implemented this stuff recently for the last 2 years Genshin veterans had to deal with virtually no x2 multipliers
@@Hhhh22222-w I’ve been playing since 1.3 and it’s always been the same. What are you on about? xD
@@Hhhh22222-wIt was always there
My main gripe with hsr is that they got qol features that were initially suggested in genshin, and genshin itself gets these qol changes much later if at all.
bABE wake up new ratheil video
I don't play Genshin but I feel like it's more forgiving with building cahracters, rn I'm on Star Rail , yes I managed to beat MoC 10 after a 10 month break, I built like 6 characters in a month BUT I do feel like where Genshin won in this video, all these things it won as arguments affect how easily you can build your characters and get to the gameplay, it's like they are A LIVE SERVICE GAME (I know, I am just a picky idiot) BUT if I would have an account on the same level as HSR on Genshin, I would have probably been able to build MORE if I came back, just a hunch.
Yes we did get Dr. Ratio for free but I feel like in Genshin you could max out and build 2 good characters with good relics for what it took me to build Dr Ratio with middle of the pack luck, I would say HSR encourages to prefarm a lot more than Genshin would, here is where I watch leaks and search for them, I do not care for gameplay spoilers because I want to actually play with the character.
Will say that certain characters in HSR *do* have overworld benefits (Acheron and Topaz most notably, but also fu xuan, Robin upcoming, even seele though those three were all about navigating around/with enemies it’s still something) so it’s actually not just Genshin that has that character benefit.
OH ITS POMPOM'S EARS IN THE THUMBNAIL 💀💀💀
I feel like you didn't compare the value of resin/tb power. In genshin, you have to farm WAAAAY less for building characters talent and level wise, and in star rail there are a lot of things that you can only get by spending your tb power, like weapon leveling material. Also, while both games have catastrophic rng in terms of relics/artifacts, in genshin the system is way more forgiving for builds, which makes it still better.
Yeah but time locking talents for every three days just negate that point
@@not_pandasiteEh not really condense your resin on the days you don't need them and boom it's only a negative if your trying to max out characters day one.
@@demonking-zm3rs frankly, if you're trying to do that in either game it's gonna involve a lot of the relevant stamina replenishing consumables
I hate that Genshin restricts farming domains to specific days of the week. Just why?
U can just yk, wait
I disagree for a new player experience if you include midgame, where the grind sets in. HSR's is so intensive that I've taken two breaks now due to burn out. It takes SO much just to build one character.
True…
This, so much. I've spent about 80 hours playing hsr, and prbly half of that was just grinding. It's so much better in genshin bc I can grind for 15-30 minutes at the beginning to use my resin and then go do story and exploration. I also grind with the characters I'm trying to level up, and it's actually fun!! I get to try new team comps and characters, and while it might take longer to defeat enemies, I can still do it and have fun. In hsr its just exhausting
I don't like the fact that you're looking at this from a non-f2p standpoint, saying things like hsr's bp is offering tears and the biggest thing in anniversary is the top up refresh when literally 90% of the playerbase for both games is f2p. You need to change your pov.
wait you're talking about strongbox/synthesize but completely missed self modeling resin wtf
tbf self modeling resin is only helpful if you're really really desperate for a specific mainstat because you haven't gotten one in 3 months. Like self modeling resin doesn't stop you from getting the speed boots you may need but then have flat HP, HP%, flat def and def% for your dps. Might as well run another fitting boots with better substats honestly. Getting flashbacks to my Blade whom' I couldn't get speed boots for, synthesising it only to then get great HP boots instead.
And considering how limited self modeling resin is, I'd hardly say it's that much better than just strongboxing tbh.
Especially with the added bonus of Genshin allowing you an off piece. Hell you could be super unlucky and use a 2pc2pc and still have room for an off piece.
@@Rougelesss you ever experience the pain of farming 4set VV triple EM for ONE YEAR because of RNG?
yeah no.. sometimes substat doesnt matter as long as you get the main stat
@@Masfugo See that's what I mean, it's only useful if you're really desperate for a specific mainstat.
Added to that that you don't need triple EM on VV, double EM on set is enough because you're allowed an off piece.
And again, that wouldn't help you if you desperately needed a decent sands for whatever character you're building.
Not saying self modeling resin isn't useful at all, it's just a lot less useful as people made it out to be and insanely situational.
@@Rougelesssstrong box also gift you a random main and sub stat, whats the difference? Just because its offer lower with 3 for 1 artifacts doesnt mean its better
@@reza6428 Yes, that's what I'm saying, you still get random sub and mainstats. And Self Modeling Resin will only help you if you're looking for a specific Mainstat on a specific set that you haven't gotten in like 7 months.
That's all I'm saying. Self Modeling Resin isn't as useful as people try to make it seem.
Imagine paying 1200 whatever Endgame currency, or buy the damn battle pass for it and 10 relics to get one Self Modeling Resin and yeah cool, you can now get the Speed Boots you always wanted, sure. But it also has HP, HP%, Def and Def% substats and will be replaced the moment you get other Speed Boots.
That's just not better than the strongbox system in genshin.
Only thing synthesising has going is the fact that you can choose what piece you want and specifically roll a bunch of body pieces. But that's about it. And that's balanced out by the fact that you need to fodder 10 pieces instead of 3 AND don't have an off piece you can use in a build.
Both games deserves to be compared, as comparison being part of healthy competition, while more healthy competitions breeds improvements
Why gacha games' fans (especially Hoyo games fans) are either being so dismissive of it's benefits or having football team mentality to it? Even the fact that the game being live service and demands your time and attentions (if not the game's gacha FOMO already speaks by itself that makes BILLIONS of USD) creates jealousy in video game companies that ends up spell sharp decline to turn every developers aiming to make live service at future 2-3 years ahead (with probably added lootbox/gacha mechanics to it, trust me that would bring further decline in video game industry ventures and eventually backlashing to products, consumers and communities)
Hence I think any good comparison warrants naturally to any massive gacha games' fandoms since the pandemic's gaming bubble keeps expanding and became more solid(ify or something Idk insert the joke)
I got a 5 star in HSR in like 3 days, I still haven't gotten a 5 star in Genshin impact and its been over a month, though I'm getting close to having 90 pulls. I'm waiting for a character I really want, so it will be much longer before I get a 5 star in Genshin. HSR is a lot more generous with my limited time in it. I like that I don't have to wait a few seconds to change my team in HSR, it also doesn't randomly interrupt itself half way through. The menu feels a lot less cumbersome. I also like that I can do the daily stuff in the menu and not have to go to a guild hall. Overall HSR is more generous in rewards and has better QoL, I don't think overworld chests make up for that in Genshin. Other then that, Genshin is a good game and I think they're both very good games. I love Genshin a lot, I love its world and atmosphere, and I'm also starting to love Honkai star rail world as well.
As a writer somewhat okay writer, I'd say in some aspects HSR has better writing, the dialogue is snapper, I really love the interactions between March and the others, they feel like friends that have know each other for awhile. They convey the Protagonist's personality quite well through interactions with objects and trash cans of all things, quite a novel why to do characterization, and its hilarious. She's a trash panda. Also the protag gets to talk too! While I do like Paimon, she honestly feels more like the protagonist then the actual protagonist. It's almost like she's our interpreter and the Traveler has severe social anxiety. Headcanon, Paimon = emotional support Animal/Food. Sumeru and Fontaine definitely stepped it up a notch though, and both were very fun.
One thing though is that HSR threw out a bunch of terms and words at me that I had no context for. I was very confused and had to look at a lore video to understand what people were talking about, it was kind of awkward. It made me feel confused rather then wow me, I assume their intent was trying to wow me. It felt like the characters around me thought I knew what they were talking about, even though the protagonist is supposed to be an amnesiac. Other then that, I haven't played enough to comment on the story much further. I haven't gone through the first planet yet. To do a proper review and comparison of both I need a lot more time, so this is a rather incomplete. This is just my initial thoughts that I could come up with on the spot.
Babe wake up, new Ratheil video.
one thing that i find frustrating personally is that people keep bringing up where one game is better than the other, but almost no one brings up the actual gaming experience BEYOND what Hoyo games excel at (story, characters, music, presentation etc.).
I'm talking about the absurd time commitment that these, as gacha games, demand from the players.
People think it's the easiest thing in the world to jump from Genshin to HSR, or vice versa, just on the assumption they are games from the same developers and, as such, have both very similar pros and cons.
Oh yeah sure, HSR has a way better postgame offering than Genshin. No one's gonna deny that. But is anyone gonna mention the amount of effort and time to get to that postgame? Is every Genshin player, who has done the whole song and dance of artifact farming for about 2 years (by the time HSR came out) gonna jump at the idea of having to do that again? maybe even along the Genshin farming?
what i'm trying to say is these are gacha games. They are a waste of time. Busywork. Does it really matter which one of the two is the best at wasting your time? There's a good and a bad way of wasting someone's time?
The reason why people put up with gacha bs is because there's something they see beyond the bs. It can be collecting characters, unlocking story cutscenes, perhaps even just genuinely enjoying the combat. All that is completely subjective. No one should be shamed for preferring Genshin over HSR, or vice versa. Nor they should be ashamed for being unable to keep up with both, especially if you are a gamer who also enjoys other more fleshed out full-retail price releases. I personaly don't believe an average human being is made to play more than 1 active gacha game at a time.
These are my 2 cents, from a day 1 Genshin player who enjoyed HSR for a couple of months, but had to drop it for lack of time and commitment, while lots of people around him kept praising it on all fronts, while also spreading misinformation about Genshin along with it. I may sound biased, but i genuinely agree with almost all points in this video and i do believe that, for new players, HSR would probably be the more recommended experience. I just don't believe it's a mandatory and 100% different experience from Genshin, in terms of their pros and cons and progression systems
15:50 Seele, Fu Xuan, Topaz, Ruan Mei, Acheron
Bro clearly haven't played Star Rail lmao
Wait, what do you mean, one being turn based and the other action being subjective? Isn't that the most objective thing ? 😂
He means it is subjective which you like more.
@@Dafydd4 oh ok I see.
I wish you mentioned the weapons vs lightcones comparison Weapons in Genshin easily takes the cake because their so much universal options (Homa, Aqua Simulacra, Skyward series, Engulfing, Amos, Elegy, WGS)
In Sta Rail it's not even worth pulling for a five star light cone most of the time unless you really want it's character because they are so niche
Overall this was still an excellent video
HuoHuo's LC is pretty great. ER, passive healing, and buffing, none of it tied to anything niche to HuoHuo
I actually like hsr's open world experience more. Like you don't have to waste 648292863 hours to explore whole location and important things are marked on map. I dont have a lot of time so hsr is much preferable to me. I understand that genshin wins, but I just like hsr more
Acheron is one of those characters that change how you explore, allowing you to insta kill mobs without ever getting into combat
At 5:00 for the resin statement, i'd like to introduce a small disagreement.
Of course it will depend on the way you play the game, you will not appreciate those two system the same way.
Personnally i have to work a lot for my studies and i don't always have both my devices AND time to play, which leads for both games to multiple following days where i don't play at all, and i enjoy way more the HSR resin system.
When i come back to play after days of inaction, on HSR i get 800 to 2400 resin to use freely, in addition to the 240 of the days, while in genshin i have the equivalent of 0 to 200 resin depending on if i had time to condense it or not, and the daily 160.
Plus in HSR i can do bosses, world bosses with the resin i got in addition, while it's not possible in genshin, which means i can farm any new character quickly even if i missed a lot of days, and it's very satisfying.
Once again of course it will depend, i you're the type to play 1 day out of 2 i think genshin system would be far better cause you get the equivalent of your miss day (if you've connected to the game to condense it still)
in my first 2 weeks of playing hsr i literally got 2 aventurines, jingliu, and both of their signature light cones without losing the 50/50 once so the banners are wayyy better
What why is the reserve system in hsr bad?
15:54 also that’s not true now cause of Acheron (I hope they make more characters like he)
15:50 HSR does have a comparison tho? Topaz allows you to find chests easier. Sparkle/Seele helps with warp trotters in sim uni. Jimgliu/DHIL helps with box break in sim uni. So on and so forth
Even Acheron has her technique that straight up kills mobs
14:35 no way does star rail win this category. it has the same problem that genshin has with inazuma being locked behind story stuff, but twice now with the luofu and penacony. if a new player pulled sparkle last patch, they would have to go all the way through the rest of the space station story, all of the jarilo-vi story, all of the luofu story, and part of the penacony story just to reach the boss and calyx that she needs for her ascension materials. at least with genshin, liyue, sumeru, and fontaine are all available from right after the tutorial
they wouldnt because hsr has a feature where the calyxes and bosses for the current banner characters are in "early access" so you can farm them before going to those locations
Bro never played HSR, they allow you to farm for the materials from a temporary early access domain
@@Hhhh22222-w Or bro played in 1.X, before they added early access domains
@@Hhhh22222-wyes for the current banner characters but when the banner is gone you also can't access it anymore. Also if you talk about the echo of war bosses you need to finish the quest before you can fight that boss meanwhile genshin added in 4.2 that you can skip that and fight the boss without doing the quest.
I think genshin's bp is way better than hsr's, solely because its weapons are actually good ans BiS t4 for many characters while hsr's are almost all only ok, and basically no light cones of it are better than the other t4
the Hunt LC is really nice on Topaz
@@negspirito swordplay is way better though
I prefer HSR overall because it's very beginner-friendly, plus it is better to time-manage. I added beginner-friendly because of my experience in genshin. Unlike in HSR, you don't get a limited event domain of the featured characters, and if you played genshin at the wrong time (inazuma) then I suggest that it is better to just complete the main quest rather than illegally smuggling yourself because it's a long journey either way (plus you have to not die). I had to restart and pull for the standard banner until sumeru came out, though I eventually quit because I just can't juggle my studies and gaming. After that I played Hi3 for a while since I heard it was more casual than genshin, but the game was also releasing new events at that time and the timelines of the events and the part I am still at keep getting mixed up (in addition the story is not in a straight line with one character as witness), so I deleted it as well. When HSR came out, I downloaded the game since it was summer, and genshin made many casual games like farmville too boring for me. Still the best for a quick casual expreience is HSR, while personally I think Hi3 is second. If you don't mind the time then hi3 is not for you because you need their version of resin to do most things, while genshin is the best because you don't need resin to do a lot of things, which also includes all of HSR pastime activities and more.
15:45 Acheron, DHIL,Yukong, Sparkle and Ruanmei beg to differ with their techniques
yukong can also move faster with her- uh- i kinda forgot what it was, whoopsies-
edit: it's her technique, my bad for initially forgetting what it was called-
EXACTLY! They're different games! Even if you say HSR is better, I'm not playing it because it bores me and it's not my type of game, while Genshin is. They're different, it's like comparing call of duty to pokemon purely because they were made by the same company.
5:42 I kinda feel like your over exaggerating on what you get from exploring. the stuff you get isn't really special (its not all bad though) especially when it comes to exp if your gonna raise a character nobody is doing it by exploring you get so little exp from monsters and it just isnt worth it and you also just completely ignore that hsr has quite a lot of chests too
For me I like to not spend resin completely on star rail and max out the reserve and do on bulk grind, I just like it better that way
Love the Besaid Theme! Did anyone else notice?
This constant need that the HSR community (in this case the noisy minority) has to always bring up Genshin all the time just to say that HSR is better is actively ruining my enjoyment of the game.
I feel this so so much.
Not only that, but HSR is not better where it counts. In fact, it's not even close. Music, story, characters, artsyle, production, animations, combat, team building options, Ui presentation all go to Genshin. I play both to this day and while I like HSR, I love Genshin for everything it does. I mostly play HSR for its combat/endgame... 🤷
@@HonestToCritic As much as you're right that HSR is not better where it counts, what you mention is literally all subjective (which is why Ratheil didn't mention it in the video). That is incredibly asinine and up to preference. The only thing you're right on is team building options because Star Rail is far more unforgiving as a turn-based strategy game.
Edit: Oh, and you're objectively incorrect about Story too, if you actually want to talk about writing quality. Genshin's writing in its first year is absolutely horrendous, while HSR was able to bank off all the experience Hoyo gained from Genshin. People _only_ started praising Genshin's story come Sumeru, while people were already cheering in Belobog and absolutely blown away by Penacony. This isn't to mention how more meaningful Star Rail's Companion Quests are compared to the NPC fest that a good number of Genshin's Story Quests are.
@@Eurasian_ wasn't there a world we visited between those two? Or was it so bad you blocked it out from your memory?
@@negspirito Yes Xianzhou is fucking mid, Inazuma-tier dumpster fire of a main quest.
(but /gen I'd put it closer to Liyue-tier. It's not bad, it's by definition "mid".)
I also believe that Light Cones are way better than weapons. Just look at Kafka, she uses several different weapons in combat.
Technically so does Mika and Cheverouz.
Genshin can make people hold as many weapons as they want, especially catalyst wielders.
@@FallenPhoenix-ml5mnyeah but… they don’t that often
I think the main gripe people have is that because Genshin is set on appealing to a casual playerbase, it is more frustrating for the hardcore gamers, and want it to be more "efficient" as a typical gacha game like HSR. Genshin as a whole is honestly not bad and keep improving every patch, but for the grinders, it is lacking no matter what the devs do ¯\_(ツ)_/¯
Nah I could stick it out with the grinding. I despise Genshin for the story, it's a good story that I enjoy but Paimon + events that have huge story important are time locked. I was a new player that started in late 2022, I played through the game and likes the story, but then I got to Inazuma and met the wanderer for the "first time" but it wasn't. So I looked it up and realized that a lot of story is gone forever, I don't know about albedo, I should know a lot more about Alice and so on. It extremely disheartening that Genshin has fomo locked these things, I finished Inazuma, got to Sumeru and quit playing.
@@not_pandasite I mean, that's why the events are not anymore that story-heavy but mostly "filler arcs"
@@gianlucagiusti6174 Yeah, so when I wasn't playing events was fun and had importance. But now it's just boring filler. It doesn't make it better.
@@not_pandasite Honestly I still really enjoy most of them, even being "filler anime arcs". Still, story events replayable even after they expire would be the best option.
This is, no contest, the absolute best Genshin vs Star Rail comparison there has been. I don't agree with all the choices of which side edges out, but it is still the best overall analysis between the two games with the least bias present (and it being admitted when it is). Hopefully more people see this video and it gets spread around, because the whole debate really should just be put to rest.
Why do you start an objetive comparison by saying that you won't care about the gameplay and going straight after the money making features? Do you think that is what will make players appreciate a game?
The one thing i feel like its easy to agree with you on. These games are completely different genre's. They are for different demographics and they cant appeal to everyone so its stupid to try and compare them to one another.
BUT EVEN IF WE DID I GOT A FEW POINTS:
The Map: If were talking maps it comes down to quantity over quality. Genshin has... way more ground to cover and youre not exactly locked into an area... until you find out inazuma exists and you wanna blow your brains out, While Star Rail has much less linear paths and only the specific pathways to go of. BUT do you wanna explore a vast land filled with... 2 buildin styles and 3 enemy types ranging from Melee, Range and Absolute f*ckin bullshit, or do you want a linear level with a lot more care put into it because it doesnt have to fill a giant world at once. The one downside on star rails side is that its all basically locked behind the quests... OH wait Genshin does the same thing but instead of ... you know actual stories you get a buncha fuckin text going on for far too long ... bringin NOTHING to the table. I will immediately say that star rails maps are so much better because id rather do a good main storyline (Unless its Luofu cause... thats a mess) To introduce me alongside the main storyline to the places we visit, instead of talking to some random fuckin npc in the middle of nowhere to start an arbitrary 10 hour quest FOR SOME SMURF KNOCKOFFS IN A JUNGLE WHERE I NEED TO PASS OUT TO ACCESS THEM IN THE FIRST PLACE!
Quests (trailblaze vs Archon): ... I dont feel like there is much to say. Until Sumeru which is the peak of genshins writing for now, the players are stuck in mid, to ok, to the absolute hellhole with only the redeeming quality of the signora fight and non weekly boss raiden fights. They take so much, and before recently, if you had any like quest started involving a character, YOU GOTTA FINISH THAT BEFORE YOU ARE ALLOWED TO DO ANYTHING ELSE! You cant decline and do other stuff, you gotta lock in for mr Adam to talk about his stolen apples for 10 minutes... SO PAIMON CAN SPIT IT BACK UP FOR 10 MORE! I am so unbelievably pissed at how genshin used to handle quests its fuckin degrading thinking i did so many! Elden ring questlines feel easier to follow through than this game its ridiculous! I do find it funny that both of these games 3rd main acts (Inazuma and Luofu) are agreed to be the worst out of the entire game. Star rail's Beginning is pretty decent while short, mostly introducing you to the main cast and some more important names, setting a general threat you will meet on your adventures. Then the true first act begins and i will tie it to Mondstadt simply because Mondstadt was an entire storyline where The Space station served more so as just the introducement to the cast. Belobog... is peak. You cant tell me that Penacony was better, that Sumeru was better or even Fountaine if you wanna stretch it that far. Writing is amazing, all the characters we meet have something important to do, The World building of the last city on Jarilo VI to stand and survive but barely puts the dire situation at hand. The fact theres an entire UNDERWORLD full of families struggling to survive themselves because they were blocked off from the surface for a decade and adding up the main villain dictator thats slowly going insane at the hand of a galaxic phenomena we come to seal away to save this dying planet. It just all ties so perfectly together you just cannot deny being in awe. The soundtrack hits the perfect spot and the main boss theme... when it hits, IT HITS HARD. Penacony as the most recent questline was really good like REALLY good but it does fumble some things like the stakes of characters coming back basically from the dead because thats the rules of penacony or some other plot device we can use to later sell these characters to you, but its still good where Fountaine in genshin... its alright. The writing is Amazing i will give em that but the action just ... isnt there at all. Throughout the entire quest i am fairly certain your combat encounters go to single digits WITH the Narwhal fight at the end which is... such a copout. Fountaine wasted a lot of opportunities it had. Arlecchino was the perfect main villain for it but she just kinda exists there for no reason. Its a giant textbox you got to get through and you basically run around the place and talk. The main boss is also so dissapointing cause its just some space whale Childe decides to fight, mostly to introduce us to Skirk who maybe will become important or just sold to us as a character without any more thoughts. It comes out of nowhere, the fight isnt anything special because we already were attacked by a whale and it was the property of the same guy deciding to spear that Narwhal in the first place.
Overall if someone likes genshin they should be let to enjoy it, if someone likes star rail they should 100% enjoy it.
One thing I never liked about Genshin is that there are instances and a lot of that, where traversing is extremelly tedious. The novelty wears off faster in comparison to the game they copied from since useful exploration passives like stamina usage reduction and speed increases are locked to specific characters. Not only that, the upgrade to the stamina doesn't feel like an upgrade at all, 3-4 upgrades to it felt like at best 1-2 adfitional steps. Where active abilities which can be useful for exploration are also locked to specific characters.
If HSR was not a turn-based game I would have started playing it so long ago!
Interesting to see how HSR is minimally cheaper than Genshin in Canada, it's quite a bit more expensive in Germany actually.
As for the anniversary rewards, I don't really think HSR had better ones? It's not even necessarily 30 vs 20 pulls, mostly because HSR gets their free 10 pull anyways, so it's just 20 pulls vs 20 pulls. HSR just got the edge with the 300% drop bonus, and I'm not even sure that is as much better as people think it is because the duration for it is shorter than Genshin's 200%. I think the marketing was just better on top of people still having the 3 fates incident in the back of their minds.
And I think another important point is the damn frequency HSR pumps out characters on top of making some units actually somewhat mandatory to clear content. I feel like everyone shits on Genshin's dry patches (for the most part I think that's justified) but when I looked at HSR's content and character bombarding it's hard to stay on track with whom' you build, which also then goes back to HSR being really limited with their resources required to do that.
the point for relicts has to go to genshin. In Star rail are more sub stats which means its much more unlikely to get the sub stats you actually need
Maybe HSR prices are lower but you get 3x more characters you'd need to pull lol
Okay but it's not pointless? At least not entirely. It's a critique on hoyoverse in general and not a comparison on which one of the terrible gacha games you think is better. (both games are mid/bad)
As someone who has done a ton of relic and artifact grinding I can say with absolute confidence that Genshin system is better. It is far easier to get very well geared in Genshin than in Star Rail. The reason for this is no off-piece which is actually quite a big deal because the off-piece can be anything. The other issue is that Star Rail has more possible substats. Crit rate and crit damage are just more rare in Star Rail because there can be more undesirable stats you can get on a relic. The planar ornaments are the worst offender. Not only can it be annoying to farm but you really want the set effects since they are actually powerful while you can get away with 2pc 2pc since most 4 set effects are not that strong.
Since Fontaine came out I have geared many characters with awesome new 4 set gears but almost none of my HSR characters use 4 set gear and the one or two that sometimes does are only meh. Even the 2pc 2pc HSR sets can not compare to my Fontaine 4 pc sets.I have farmed similar amounts of relics vs artifacts in that time and you definitely get more bang for your buck over the long term regarding artifacts in Genshin.
The relic system is really one of the biggest flaws of the game. It definitely goes to Genshin here.
I think they do better and add more things from GI to attract people play it , for example if they make same anniversary rewards there will be riot so it's have a bit more rewards and so on.
Without auto play you will be burnout so fast , in Genshin it's doesn't work because you can freely move character or play on co-op.
Both games are good for own reasons (i play both) , and can be over time
I disagree on the part of the events, missions and endgame.
for starters GI events are better in terms of history and bring it to the game even if they do not stay permanent, I say the HSR are boring has much filler text and the part of minigames is scarce and little fun, if I say one guy who reads everything in GI and not bored me, but the HSR much of what is outside the main mission as events and secondary feels so disconnected and as if it were there just to make time.
And if you do it in that perms section it turns out to give very few rewards since they removed most of it and only leaves the most basic making it more of a waste of time than something productive added that it adds nothing to the story because of little to no interaction between characters or with the story.
In terms of endgame GI is different since it is a mix between exploration of maps and world missions plus events that is the real endgame and not so much the abyss that is an extra, while HSR to focus on combat has to put that modes because there is nothing else to do just farm and fight reaching a point that bores, if that was the reason that much left the game for that monotony that was had.
As someone who would literally read every single piece of dialogue (voiced or unvoiced), the star rail events make me wanna smash my head on the wall. i think I've legitimately skipped every event save for the aetherium wars one
Nice video as always, but I'd love for Honkai Impact 3rd to be included in this kind of discussion videos as well 😄
* a wild ratio is approaching*
bro has "objective" on the title but is filled with "i think" in the video
I think what he meant by that is trying not to be biased towards one or other game from the start (as many people are). Or that he tried to take out purely subjective stuff like lore. But as he says at the end, the whole thing is subjective because you either like open world or turned based...like comparing them is pointless. Which is the real point of the video. Sure, one may be better in this than that but ultimately they are different games regardless of similarities.
8:16 I hope that thing rolled well
i don't care how much better the rewards are, i don't like star rail's combat, i don't like their relic system, none of the characters have struck a chord with me, and i thoroughly despise simulated universe, star rail is not for me because star rail and genshin are for DIFFERENT KINDS OF PEOPLE and i'm sick of people saying star rail is better
Amazing video, I love the lil guy showing how far in the video I am. Does it have a name?
I played 3 months HSR but quit cos despite the great story, graphics, settings, etc the gameplay gets boring rly fast. I play GI 3rd y. so we cant rly compare them.
I quite HSR as soon as I catch myslef that I am doing simulating units while watching u-tube. then fighting mobs on the map while watching yt.