Very cool tutorial. I am having to keep in mind that this is an Object and not an NPC which would be more complex but for a simple deadly spiky cube it seems simple to set up.
Excuse me sir! Actually I wanted to know that how can we increase the speed of the game gradually as time passes the speed of the game increases. Can you please tell me how to do that?
BB is awesome..I have one question though..I don't understand why I sometimes have to drag the animation to the wheel and other times I drag it to the default animation? like in this game he dragged the main character's images (12 png for the pink ball) to the default animation box on the right, and then dragged all the images for the enemy into the wheel, I really feel confused, why not dragging everything into one place..the wheel for example ..any explanation?
m just learning it and it made me confuse as well but than i got the point.. for setting a new object, you have to drag to the wheel, while changing something already, you can use "default animation" but i think, for changing wheel also works in that case
This is like instantiation. If the object is already part of your scene with functionality, you would only want to change the default image. If you dragged it into the wheel, you would completely replace the functionality also. So new objects should be put in the wheel, if you are only replacing the image you should drag images or animation sequences to the default animation window.
I just bought the Plus engine. I notice my grab points do not have the rotation grabber, just the size grabbers. Is this a limitation to the Plus version or a change you have made to the software in general? I can rotate my object using the menu on the side, but this could really be a pain in the ass if I can only use the menu to change it.
When I added the New enemy, it just comes one time when preview starts, while the triangular enemies are repeating. How to make the new enemy to come repeatedly?
Hi there seems to be a problem with the linear velocity of the enemy in the newest buildbox version. The angular velocity behaved as it should, but when I changed the linear velocity, it didn't moved at all.
HI, this a pretty simple one, i want to rotate the enemy while im creating the level and the only way i know is by the option panel but how do i do it with keyboar n mouse?
"Component" terminology (from Unity 3D terminology I guess) is a bit confusing (one might think it means new top-level objects). Maybe should have used "Feature" or "Behavior" (or "Behaviour" if you prefer). Think "Feature" would be best choice (more general), though various end-user programming s/w use the "Behavior" term
maybe it's just me as a programmer that I feel "component" sounds strange for non-programmers (I find it strange in Unity too). BTW, other words one could consider (e.g. might see used in educational software) are Part or Element. Keep on the good work
can use a card to get trial and cancel before 1 free month passes I guess and see if it is worth saving money to subscribe to it (it is a SAAS [software as a service] now)
Come on man you are using triangles and circles to make it look perfect, but I have a dragon character and its impossible to make its collision shape I cant do it !
Collision shapes do not have to be perfect :) In fact, with our games, we rarely want them to be perfect... or players die a lot and feel cheated by the game. You want to give some lead way, and have some space between collisions and edges. Also, they do not have to be shaped just like the character. You just want to watch out for clipping (i.e. characters foot going into a wall).
Oh man this software is insane!
Very cool tutorial. I am having to keep in mind that this is an Object and not an NPC which would be more complex but for a simple deadly spiky cube it seems simple to set up.
Nice and BIG
Excuse me sir!
Actually I wanted to know that how can we increase the speed of the game gradually as time passes the speed of the game increases. Can you please tell me how to do that?
It was in the first video
Thanks for tutorial
OMG Thanks so much!
BB is awesome..I have one question though..I don't understand why I sometimes have to drag the animation to the wheel and other times I drag it to the default animation? like in this game he dragged the main character's images (12 png for the pink ball) to the default animation box on the right, and then dragged all the images for the enemy into the wheel, I really feel confused, why not dragging everything into one place..the wheel for example ..any explanation?
m just learning it and it made me confuse as well but than i got the point.. for setting a new object, you have to drag to the wheel, while changing something already, you can use "default animation" but i think, for changing wheel also works in that case
This is like instantiation. If the object is already part of your scene with functionality, you would only want to change the default image. If you dragged it into the wheel, you would completely replace the functionality also. So new objects should be put in the wheel, if you are only replacing the image you should drag images or animation sequences to the default animation window.
It has been 4 year's when this video
same
I just bought the Plus engine. I notice my grab points do not have the rotation grabber, just the size grabbers. Is this a limitation to the Plus version or a change you have made to the software in general? I can rotate my object using the menu on the side, but this could really be a pain in the ass if I can only use the menu to change it.
select the object, then press alt and you should be able to rotate it
When I added the New enemy, it just comes one time when preview starts, while the triangular enemies are repeating. How to make the new enemy to come repeatedly?
same here :/ :/
(i think) you just need to duplicate it by pressing the "D"...!
you need to add the enemy in "1" tab, but not in "Start" tab (yellow button under-left side of the screen)
thank you so much
Still not working here :/
Can u make for motocross game with 3 levels !💪
Hi there seems to be a problem with the linear velocity of the enemy in the newest buildbox version. The angular velocity behaved as it should, but when I changed the linear velocity, it didn't moved at all.
Nvm, I chose the wrong preset at the beginning
how do i put sound
xpertthief 2 options menu
can i publish it with slight modifications ?
HI, this a pretty simple one, i want to rotate the enemy while im creating the level and the only way i know is by the option panel but how do i do it with keyboar n mouse?
On a Mac you click cmd while grabbing one of the handles. You will see the bent arrow icon show up near the handle. Then you can rotate.
can i use theis assets to create a game
When i add the flying enemy i can only see it once in my game so when i've passed it the enemy doesn't appear anymore. Do you know why? :)
Siimox Same problem
I WANT TO GET THIS NNNNNNNOOOOOOOWWWWWW!!!!!!!!!!!!!!!
those
Can you add music
"Component" terminology (from Unity 3D terminology I guess) is a bit confusing (one might think it means new top-level objects). Maybe should have used "Feature" or "Behavior" (or "Behaviour" if you prefer). Think "Feature" would be best choice (more general), though various end-user programming s/w use the "Behavior" term
Yep, that's why I'd go for "Feature" instead
Thanks for the feedback, George. We actually played around with many words, and decided upon component which we picked up from 3D modeling software.
maybe it's just me as a programmer that I feel "component" sounds strange for non-programmers (I find it strange in Unity too). BTW, other words one could consider (e.g. might see used in educational software) are Part or Element. Keep on the good work
Buildbox I want to get buildbox but I dont have any money on my laptop how can I get it
can use a card to get trial and cancel before 1 free month passes I guess and see if it is worth saving money to subscribe to it (it is a SAAS [software as a service] now)
buildbox be must every languish how change
I was going to get buildbox but then realize you have to pay
Yeah but it's only 15$ a month and comes with so many tools it's insane. Definitely worth it!
I was going to get it if it were free as well but....
Paying for a product? Insane concept....
Especially something that potentially could create a career for yourself and earn you a profit, CRAZY.
That's why they did it.
Come on man you are using triangles and circles to make it look perfect, but I have a dragon character and its impossible to make its collision shape I cant do it !
Collision shapes do not have to be perfect :) In fact, with our games, we rarely want them to be perfect... or players die a lot and feel cheated by the game. You want to give some lead way, and have some space between collisions and edges. Also, they do not have to be shaped just like the character. You just want to watch out for clipping (i.e. characters foot going into a wall).
OMG 13TH COMMEMT
I can not get the app
joe