Yeah I’ll definitely be picking up Mr. Run And Jump tomorrow, I love tough 2D side-scrollers and I like the neon aesthetic and music in this game! I can’t wait to play it tomorrow!
It’s pretty good but the momentum can be pretty unfair at times when performing a roll jump, I’ve slid into so many spikes with absolutely no way of slowing down or stopping. And the dash and roll being the same button kills me…
Will you be picking up Mr. Run and Jump? Let me know in the comments below. And thanks a lot to Atari for sending us a review copy of the game!
Yeah I’ll definitely be picking up Mr. Run And Jump tomorrow, I love tough 2D side-scrollers and I like the neon aesthetic and music in this game! I can’t wait to play it tomorrow!
It’s pretty good but the momentum can be pretty unfair at times when performing a roll jump, I’ve slid into so many spikes with absolutely no way of slowing down or stopping. And the dash and roll being the same button kills me…
Yes, I agree, not a good design choice having dash and roll on the same button.
precision platformers like this require tight controls, how are they in this game?
The controls are tight but button mapping is not ideal as dashing and jumping higher is on the same button (R button) and can not be changed.
@@HandheldPlayers that sounds a bit annoying but if the controls are tight overall then I think I can deal with that
Yes, one can get used to it.
Sure to break my controller over this eventually xD