Clarification for frag choices: Dominance works on the warlock transcendence grenade, giving you a weaken tool during damage phases and against champs in gm content, it combined with dawn turns your transcendence into a mini DPS super, applying both radiant (for you) and weaken. You can definitely sub it out if needed though The only frags that are really strong specifically for the neutral game of this build are ruin and balance, the rest are more just for DPS phases
Yet if I were to acquire a roll of Solipsism with Spirit of Osmiomancy, what would the other spirit be as your reccomendation, and what would need to be changed in the build? (Asking for fashion reasons.)
@@ukemi- they'd laugh in twilight garrison, titan skating and melting point nuking. Vanilla d2 had way less it was basically just cod with abilities on 2 hour cooldowns
Thanks John Stasis for sending me on a four hour rabbithole to find whether a single volatile explosion, chain reaction or incandescent dealt more damage. I still have no answers. I also am SHOCKED by how undocumented this is. Will use chaos reshaped on the glaive to not feel as dumb. If anyone has any information AT ALL on volatile damage, I'm giving you head.
Volatile and Chain Reaction information is readily available in the Data Compendium (and it has a link to some other sheet for combatant scaling if you're looking to get even more specific). Scorch is also readily available, but you might have to do some math, as it's a little complicated--but you can find the amount of stacks Incandescent does there as well.
Specifically, one volatile explosion is up to 160 damage (I believe it scales down over the radius like most rockets and GLs do, but uncertain). Chain Reaction is 84 base, with a 20% damage decrease on specials and a 30% increase on heavies. So volatile explosions are bigger on both damage and radius, with the caveat that they can be annoying to come by (Destabilizing Rounds' 2-3 second cooldown, or requiring abilities; and a volatile target that explodes cannot become volatile for one second).
@@life-destiny1196 I found the compendium much later after doing lots of research. It's unfortunate how little this resource is mentioned despite apparently being THE source of all D2 technical information. I've also done some math that ended up showing that incandescent dealt 107 total damage, 136 with ashes, and 148 with ashes and enhanced. So Volatile is the best for raw damage, but destab has a cooldown and needs to be triggered. Man I hate that I now know all of this in detail. I think I'll just run Chaos Reshaped on the new glaive for even more sustain still lul.
YESS HES BACKKK. I've been loving the osiomancy setup on prismatic more than the getaway artist setup. Stasis warlock has always been my favorite subclass especially bleak watchers. I can't take this setup off.
just wanted to say, you are the goat, while doing the salvation's edge day 1, we were stuck at 4th encounter and were wondering why inside people couldn't go through their wall, then i saw your stream in my recommended, i clicked it since i was curious and coincidentally you guys were also having the same issue, then you guys came up with a solution so i relayed it to my team, we cleared it the attempt right after.
I remember watching your shade binder build video around when it came out and it helped me clear my first master raid. Excited to give this one a try. Great video
ever since i saw bleak watcher was on pris and you made the post talking about this video, i've been so excited for this to come out and it still exceeded my expectations, thank you so much for your incredibly insightful conent
THE GLORIES COME BACK. havent watched yet but oh boy do i love me some turret builds. hope this ones somewhat good after what they did to butcher every other attempt at it
If youre willing to go a slightly different route, run with Getaway's. You can run both bleakwatchers and arc souls, though there is a learning curve with bleakwatcher turrets since it drops the nade at your feet. Ive had 4 turrets up at once, and im not nearly as optimized as imagine is. I also get a constant arc soul. Getaways (i think) have a version of demo based on hits with arc soul without an internal cooldown. It also returns both sides of your transcendance quickly.
Ngl, arc souls are easier to use but watching this vid, osmiomancy seems a little more powerful if you can get the grenade energy techs down. Since they nerfed the arc soul i’ve been struggling to get more than two turrets at a time
Having seen it in action on a few solo GM videos this season, it's definitely powerful. My main gripe is that you give up a lot of flexibility on turret placement in exchange for an arc soul, and that never really seemed worthwhile to me compared to what Osmio can give you. Maybe it makes sense for ammo economy reasons, though? Can be more aggressive with special and heavy weapon choices if you get a lot of ability kills, and turret plus arcbuddy is probably a little easier to do that with than turrets alone.
If they let the void grenade on warlock prismatic be scatter nades you could use nothing manacles and tessellation which would work as a demo weapon and spread light debuffs
Glad to see the setup is back in some form 🙌. Just makes me think that they really should’ve had the prismatic warlock grenade interact with bleak watcher. Could’ve had it change the way bleak watcher works like shoot void projectiles or something.
I prefer getaway artists on this build. Even though you can't throw the bleak watchers the amount of grenade energy returned by getaway turrets hits is insane and it's energy return increase seems to apply to feed the void somehow increasing its valuem it's insane
you would be getting 1% more grenade energy per kill but you'd lose out on winters wrath, needlestorm and chain reaction/destabilizing rounds it would be too much of a determent to the build for it to be worth it
I went with tessellation (has intrinsic demo) for solid damage output and lost signal. Commemoration for more ability regen and double stasis surge since my 2 specials are stasis
What are your thoughts about using the "spirit of osmio" perk from the class item instead? That way you can get harmony or star eaters or something else maybe. Im curious what you think is best with the class item and bleakwatcher. Maybe invest light is better or osmio?
this build is cool and all and i like the mechanics tied to it to maximize turret uptime. But at the end of the day in low light content like raids 1 sunshot with no build just kills all enemies without having to think at all. and in high end content on warlock you can just run the getaway artist build that everyone is using and be just as effective. eat nade, arc buddy+stasis turrent and outbreak go brrr and everything is dead
@@evilpac2327 I only use it in raid settings, definitely doesn't hit hard enough for even a master lost sector or gm. But when its tons of red bars that die quick, lord is it fun
@@robert-zr1kxdemo + wellspring on a 10% demo weapon is 18% nade if your melee and class are fully charged and less otherwise, you’ll just get more mileage out of a 20% demo weapon
I personally love appettance as a laser pointer, but imo it's just lacking in comparison to the call for a kinetic slot 10% demo darkness weapon. As for solitude, trace rifles have it rough because they have a big mag size, which means that despite their faster rpm, they often take way longer to hit the 20% mag size trigger
The last time this fella touched hunter was to hold a checkpoint but there are some people in the server you might be able to have this conversation with
Pair judgement of kelgorath with a kinetic lodbrok-C in the primary to get both light and dark energy and set up finishers for special ammo while maintaining grenade energy with both weapons having demo and wellspring?
i dont think im going to finish the vid 100% because of the socio-generational attention span reduction going on but i wanted to say i like the video and the guide being taught
Thing with Osmiomancy is, that every part of that exotic is incredibly good for the build. Nothing in the second column comes close to the power of the 2nd grenade charge.
Only grants 10(11)% energy per kill unfortunately. It's not bad, but you won't be getting the most out of each enemy with it. Usually the problem is not clearing the enemies fast enough, but there not being enough enemies.
Honestly, "I killed things too fast so my grenade isn't all the way back yet" is a good problem to have, though. Forbearance was basically the best add clear weapon in the game from when TWQ's raid dropped all the way to TFS release, and it's still very strong. That was largely on the back of Ambitious Assassin plus prenerf Chain Reaction plus an origin trait that heals you, so the gun sort of just killed everything orange bar and smaller extremely quickly while also keeping you alive to play recklessly with it. So yes, it's as insane as you think it is, just not for "I want to drop twenty bleakwatchers" reasons. That was the original raid weapon, though. BRAVE Forbearance is the version that rolls Demo, plus it gives you another 5% energy because of the origin trait, assuming you are on a light subclass (or I assume a light super with prismatic). You could theoretically also get Wellspring over Chain Reaction to spec even more into ability regen at the cost of less AOE.
If I can throw another weapon recommendation into the mix that I used for a long time; the Fortissimo slug shotty from Vanguard can roll with Demo/Wellspring, if you get lucky. It basically is a high-damage shot that basically guarantees a kill on red bars per shot, and grants up to 27% grenade energy, if demo still works the way it used to and didn’t get shadow nerfed. Might be dreaming on that one but it doesn’t feel like 20% anymore. Either way, that shotgun will guarantee a lot of extra grenades and you don’t have to rely on a shot with travel time like Judgement of Kelgorath. Oh, and the new Pale Heart fusion has demo/incandescent btw.
The nerf you're feeling is an across-the-board nerf to percentage grenade regen that happened sometime last year. Those effects now scale down on longer-cooldown abilities, as low as 0.6x on some of the longer cooldowns. Something about there being so many such effects in the game that cooldowns on abilities didn't matter enough.
His revive was stuck in a wall, we would revive him and he would just fall through the ground, so we had to get to the plate capture section to pull his ghost
This seems way too in depth for a build that is basically useless outside of gm's since everything usually dies so quickly. In GM's you don't have to worry about the mathematical spreadsheet for energy gain vs enemy types since every mob has a ton of hp. Either way, stasis still gud for GM's.
There’s def a bell curve where low end players say “shoot gun, big damage” and high end players say “keep applying damage” and just put on a disorienting GL. A bajillion bleak watchers are still cool tho. Just toss em where your teammates are to help em out while you run around somewhere else.
upon further reflection, focusing on “actions per minute” is very tedious. i don’t know how anyone finds this fun and enjoyable. this is probably the reason we got overtuned garbage with final shape.
Bro you have some real ideas here, and I like the way you get right into it. But you're going way too fast. I have 4000 hours in D2 and I can't keep up. I'm like facet of what? Is that the one that looks like a star? One man's feedback, rooting for you.
@@ringomandingo1015 it applyes after long delay and how much it needed? Ads will die anyway, so its only for like boss enemies, and if u use nova + artifact weaken increase, otherwise its so useless
@@user-hz6nu5nk5w the slow ticks still apply weaken but I see what u mean. Maybe put Facet of Command for reloads on freeze and suppress since Warlock prisma nade does both?
@@user-hz6nu5nk5w it applies after 1-2 seconds, transcendence uptime in this build is very high, this build excels in end game content where there are many "boss enemies". Its one of the easiest and longest debuffs to apply. In what world would you take +10 discipline over this, especially when the manual nade generation of this build is insane?
Step 1 put on kill clip gun. Step 2 shoot bleakwatcher. Step 3 reload. In all seriousness, it's a very good ability, but it requires somewhat more coordination than e.g. prenerf Threadlings. Also, this is a PVE build, so huh?
Clarification for frag choices:
Dominance works on the warlock transcendence grenade, giving you a weaken tool during damage phases and against champs in gm content, it combined with dawn turns your transcendence into a mini DPS super, applying both radiant (for you) and weaken. You can definitely sub it out if needed though
The only frags that are really strong specifically for the neutral game of this build are ruin and balance, the rest are more just for DPS phases
Yet if I were to acquire a roll of Solipsism with Spirit of Osmiomancy, what would the other spirit be as your reccomendation, and what would need to be changed in the build? (Asking for fashion reasons.)
If you showed this to a vanilla D2 player, they'd have a stroke
Nah show this to a 2015 D1 TTK player
@@ukemi- they'd laugh in twilight garrison, titan skating and melting point nuking.
Vanilla d2 had way less it was basically just cod with abilities on 2 hour cooldowns
@@DFH02twilight and melting point aren't anything that crazy lol
@@jockeelly it was a better debuff than tractor cannon what are you talking about lmao
@@DFH02 yes... original tractor only buffs void, which is kinda sad
John Stasis himself, I thought this day would never come!
We've missed you man.
Just so people know if they’re like me and want to use it, Tessellation is a fusion rifle that has the 20% Demolitionist grenade regen.
Thank you so much for saying that lmao!
LORD STASIS IMAGINE TURRET SPAMMER HAS RETURNED
and the fact that I can use Astrocyte anywhere? WE’RE SO BACK
Thanks John Stasis for sending me on a four hour rabbithole to find whether a single volatile explosion, chain reaction or incandescent dealt more damage. I still have no answers. I also am SHOCKED by how undocumented this is. Will use chaos reshaped on the glaive to not feel as dumb.
If anyone has any information AT ALL on volatile damage, I'm giving you head.
Volatile and Chain Reaction information is readily available in the Data Compendium (and it has a link to some other sheet for combatant scaling if you're looking to get even more specific). Scorch is also readily available, but you might have to do some math, as it's a little complicated--but you can find the amount of stacks Incandescent does there as well.
Specifically, one volatile explosion is up to 160 damage (I believe it scales down over the radius like most rockets and GLs do, but uncertain). Chain Reaction is 84 base, with a 20% damage decrease on specials and a 30% increase on heavies. So volatile explosions are bigger on both damage and radius, with the caveat that they can be annoying to come by (Destabilizing Rounds' 2-3 second cooldown, or requiring abilities; and a volatile target that explodes cannot become volatile for one second).
@@life-destiny1196 Enjoy your head
@@life-destiny1196 I found the compendium much later after doing lots of research. It's unfortunate how little this resource is mentioned despite apparently being THE source of all D2 technical information. I've also done some math that ended up showing that incandescent dealt 107 total damage, 136 with ashes, and 148 with ashes and enhanced. So Volatile is the best for raw damage, but destab has a cooldown and needs to be triggered.
Man I hate that I now know all of this in detail. I think I'll just run Chaos Reshaped on the new glaive for even more sustain still lul.
@@fleefie "So no head?"
0:11 I would sell my left kidney to bring back the old mod system
they removed warmind cells to bring them back in green
The return of the Stasis Emperor 🎉
YESS HES BACKKK. I've been loving the osiomancy setup on prismatic more than the getaway artist setup. Stasis warlock has always been my favorite subclass especially bleak watchers. I can't take this setup off.
just wanted to say, you are the goat, while doing the salvation's edge day 1, we were stuck at 4th encounter and were wondering why inside people couldn't go through their wall, then i saw your stream in my recommended, i clicked it since i was curious and coincidentally you guys were also having the same issue, then you guys came up with a solution so i relayed it to my team, we cleared it the attempt right after.
About to watch this, hoping for Glaives to be mentioned.
Edit: Immediately saw a Glaive, 👍 my king.
I love the explanations behind the build. This was the best explanation I’ve heard with how it works under the hood
I remember watching your shade binder build video around when it came out and it helped me clear my first master raid. Excited to give this one a try. Great video
"throw birds at your ops with star eater scales"
ever since i saw bleak watcher was on pris and you made the post talking about this video, i've been so excited for this to come out and it still exceeded my expectations, thank you so much for your incredibly insightful conent
Good luck on the Phd Mr guy.
My trio of Llama, Ageis, and Imagine is back!!!
already know this gonne be a banger
THE GLORIES COME BACK. havent watched yet but oh boy do i love me some turret builds. hope this ones somewhat good after what they did to butcher every other attempt at it
If youre willing to go a slightly different route, run with Getaway's. You can run both bleakwatchers and arc souls, though there is a learning curve with bleakwatcher turrets since it drops the nade at your feet.
Ive had 4 turrets up at once, and im not nearly as optimized as imagine is. I also get a constant arc soul. Getaways (i think) have a version of demo based on hits with arc soul without an internal cooldown. It also returns both sides of your transcendance quickly.
Ngl, arc souls are easier to use but watching this vid, osmiomancy seems a little more powerful if you can get the grenade energy techs down. Since they nerfed the arc soul i’ve been struggling to get more than two turrets at a time
Thats fair. I did get 4 once or twice, but typically i run out of enemies by the 2nd turret
Having seen it in action on a few solo GM videos this season, it's definitely powerful. My main gripe is that you give up a lot of flexibility on turret placement in exchange for an arc soul, and that never really seemed worthwhile to me compared to what Osmio can give you. Maybe it makes sense for ammo economy reasons, though? Can be more aggressive with special and heavy weapon choices if you get a lot of ability kills, and turret plus arcbuddy is probably a little easier to do that with than turrets alone.
BABE WAKE UP, new imagine video dropped
Return of the King
Thumbnails like this one always slap
Great vid, just a minor nitpick - Isolation is now called Solitude on Prismatic
it's good to see you back, king
we're so back
BUNGIE, GIVE PRISMATIC DURANCE AND MY LIFE IS YOURS
He’s back! This channel is the main reason I feel any desire to play warlock.
was waiting for the return
Finallyyyyyyyyyyy, missed your builds 😇
The man, the myth, the Legend is back!
Ive never seen anyone go so in depth with a build, really enjoyed this!! Do you think you could do this but with briarbinds? 👀👀👀
Im loving this deep dive on this build. Im gonna try this!
HE'S BACK
If they let the void grenade on warlock prismatic be scatter nades you could use nothing manacles and tessellation which would work as a demo weapon and spread light debuffs
or just use Nezarec's Sin with vortex grenades
The peak master has posted!
when the world needed him most
The long awaited return
The bird flying out of the car 🤣🤣🤣
The king has returned
Glad to see the setup is back in some form 🙌. Just makes me think that they really should’ve had the prismatic warlock grenade interact with bleak watcher. Could’ve had it change the way bleak watcher works like shoot void projectiles or something.
They said they were not done adding stuff, so fingers crossed.
my goat is back
HES BACK LETS GOOOO🎉
REAL Warlock gameplay gah damn
RETURN OF THE STASIS
holy shit it's john stasis
my brother is writing a thesis on build for his d2 phd
I figured this would come out eventually so I just made a collective obligation build until this came out
I prefer getaway artists on this build. Even though you can't throw the bleak watchers the amount of grenade energy returned by getaway turrets hits is insane and it's energy return increase seems to apply to feed the void somehow increasing its valuem it's insane
There used to be a bug up until about 2 weeks ago, where storm grenade would get increased ability energy returns. This has been fixed.
Definitely a way to start the video.
Oh man. I just might have to back out the stasis hunter for this. Haven’t touched it this season I might drop that $20
any idea if this would be optimized by a brave forbearance with enhanced wellspring and demo, along with the brave origin trait?
you would be getting 1% more grenade energy per kill but you'd lose out on winters wrath, needlestorm and chain reaction/destabilizing rounds it would be too much of a determent to the build for it to be worth it
HE'S BACK!!!!!!
I luv u imagin
E
imagine build video during final shape let’s goooo
I went with tessellation (has intrinsic demo) for solid damage output and lost signal. Commemoration for more ability regen and double stasis surge since my 2 specials are stasis
What are your thoughts about using the "spirit of osmio" perk from the class item instead? That way you can get harmony or star eaters or something else maybe.
Im curious what you think is best with the class item and bleakwatcher. Maybe invest light is better or osmio?
We are back
Imagine when he gets the chance to make a new Bleak Watcher build:
I missed your stasis build crafting :)
How do you feel about using Tesselation with this build? It gives back a crazy amount of Grenade energy, though it's kinda a build on its own.
Oh btw Imagine whats the sweet blue shader on your Deviance? 👀
I am dumb and i forgot prismatic grenade can weaken with dominance
I love how prismatic is just better stasis warlock.
turret bless
this build is cool and all and i like the mechanics tied to it to maximize turret uptime.
But at the end of the day in low light content like raids 1 sunshot with no build just kills all enemies without having to think at all. and in high end content on warlock you can just run the getaway artist build that everyone is using and be just as effective. eat nade, arc buddy+stasis turrent and outbreak go brrr and everything is dead
ok now a titan build
I kinda hate how Bungie killed a lot of inoffensive good not busted builds with the changes of mods and setups over time.
I need an idiot's step-by-step guide to understand how the gameplay loop works in this case
11:05 audio dip
upload more pls goat
What is the reasoning of going Facet of Dominace? Do the stasis turrets weaken while Devour is active?
the prismatic nade will weaken with that facet!
How do you feel about the Appetence trace rifle, with enhanced demo and wellspring?
I've tried that and sent it to the vault, found the damage is quite lacking compared to other special weapons.
@@evilpac2327 I only use it in raid settings, definitely doesn't hit hard enough for even a master lost sector or gm. But when its tons of red bars that die quick, lord is it fun
@@robert-zr1kxdemo + wellspring on a 10% demo weapon is 18% nade if your melee and class are fully charged and less otherwise, you’ll just get more mileage out of a 20% demo weapon
@@AsianSadge !! i assumed it would also be a 20% since it's special ammo. Thank you!!
I personally love appettance as a laser pointer, but imo it's just lacking in comparison to the call for a kinetic slot 10% demo darkness weapon. As for solitude, trace rifles have it rough because they have a big mag size, which means that despite their faster rpm, they often take way longer to hit the 20% mag size trigger
can you check out the newly branded touch of winter on hunter? you can get pretty good crowd control with fast grenades now
The last time this fella touched hunter was to hold a checkpoint but there are some people in the server you might be able to have this conversation with
Can I ask how you build your glaives? Like do you prefer shield duration, handling, whatever?
I actually prefer shield duration, just because the base handling on deviance is pretty high already
I'd like to run this with Verglas as my Exotic weapon. Good idea or not ?
Pair judgement of kelgorath with a kinetic lodbrok-C in the primary to get both light and dark energy and set up finishers for special ammo while maintaining grenade energy with both weapons having demo and wellspring?
I’ve been using the relentless pulse from the Prophecy dungeon. It has slice/Hatchling which is awesome.
He used kelgorath for like 3 months it’s definitely viable (on the stasis ver of this build)
I have an Lmg with wellspring and demolitionist. What percentage would that get me? Great vid.
If your melee and class is fully charged, it would be 18% (worse than running a 20% special)
@@AsianSadge Thanks.
i dont think im going to finish the vid 100% because of the socio-generational attention span reduction going on but i wanted to say i like the video and the guide being taught
'Tis a shame this isn't instagram because I can't paste the Return of the King titlecard GIF in this comments section
Any builds for Cadmus Ridge Lance Cap?
Does Spirit of Osmiomancy work? Edit: Not if you wanna keep the double grenades
Thing with Osmiomancy is, that every part of that exotic is incredibly good for the build. Nothing in the second column comes close to the power of the 2nd grenade charge.
I have a Wave Frame grenade launcher (special weapon) with demolitionist and chain reaction. I wonder if that’s as insane as I think it is ?
Only grants 10(11)% energy per kill unfortunately. It's not bad, but you won't be getting the most out of each enemy with it. Usually the problem is not clearing the enemies fast enough, but there not being enough enemies.
@@kreia187 Dang! That’s regrettable. I’d imagine you would get your grenade back every shot if it had the unnerfed 20%
Honestly, "I killed things too fast so my grenade isn't all the way back yet" is a good problem to have, though. Forbearance was basically the best add clear weapon in the game from when TWQ's raid dropped all the way to TFS release, and it's still very strong. That was largely on the back of Ambitious Assassin plus prenerf Chain Reaction plus an origin trait that heals you, so the gun sort of just killed everything orange bar and smaller extremely quickly while also keeping you alive to play recklessly with it. So yes, it's as insane as you think it is, just not for "I want to drop twenty bleakwatchers" reasons.
That was the original raid weapon, though. BRAVE Forbearance is the version that rolls Demo, plus it gives you another 5% energy because of the origin trait, assuming you are on a light subclass (or I assume a light super with prismatic). You could theoretically also get Wellspring over Chain Reaction to spec even more into ability regen at the cost of less AOE.
Dominance with coldsnap?
If I can throw another weapon recommendation into the mix that I used for a long time; the Fortissimo slug shotty from Vanguard can roll with Demo/Wellspring, if you get lucky. It basically is a high-damage shot that basically guarantees a kill on red bars per shot, and grants up to 27% grenade energy, if demo still works the way it used to and didn’t get shadow nerfed. Might be dreaming on that one but it doesn’t feel like 20% anymore. Either way, that shotgun will guarantee a lot of extra grenades and you don’t have to rely on a shot with travel time like Judgement of Kelgorath.
Oh, and the new Pale Heart fusion has demo/incandescent btw.
The nerf you're feeling is an across-the-board nerf to percentage grenade regen that happened sometime last year. Those effects now scale down on longer-cooldown abilities, as low as 0.6x on some of the longer cooldowns. Something about there being so many such effects in the game that cooldowns on abilities didn't matter enough.
Im curious why is the guy in the back is just left for dead?
His revive was stuck in a wall, we would revive him and he would just fall through the ground, so we had to get to the plate capture section to pull his ghost
what u know bout slow dance 6:26
I'm confused. Why facet of dominance on stasis nade?
The prismatic grenade is void and stasis
@@dominickn6723 oh right prismatic i forgot haha
wait Im confused about dominance I thought we using stasis nade
it makes the prismatic nade weaken and freeze which is super powerful
It's for the Prismatic grenade. Makes it weaken since it's void.
ohhhh
Destiny 2: Autism Edition
This seems way too in depth for a build that is basically useless outside of gm's since everything usually dies so quickly. In GM's you don't have to worry about the mathematical spreadsheet for energy gain vs enemy types since every mob has a ton of hp. Either way, stasis still gud for GM's.
Destiny 2 in general doesn’t support this much analysis in builds.
There’s def a bell curve where low end players say “shoot gun, big damage” and high end players say “keep applying damage” and just put on a disorienting GL.
A bajillion bleak watchers are still cool tho. Just toss em where your teammates are to help em out while you run around somewhere else.
Gotta make your own fun
upon further reflection, focusing on “actions per minute” is very tedious. i don’t know how anyone finds this fun and enjoyable.
this is probably the reason we got overtuned garbage with final shape.
this is gonna get nerfed so hard. i would NOT get used to this.
Bro you have some real ideas here, and I like the way you get right into it. But you're going way too fast. I have 4000 hours in D2 and I can't keep up. I'm like facet of what? Is that the one that looks like a star? One man's feedback, rooting for you.
insane dominance fragment, u really need jolt on coldsnap? weaken mb? oh no u just need -10 discipline, 30 secs and i want close video
Prismatic grenade is Void and gets weaken.
@@ringomandingo1015 it applyes after long delay and how much it needed? Ads will die anyway, so its only for like boss enemies, and if u use nova + artifact weaken increase, otherwise its so useless
@@user-hz6nu5nk5w the slow ticks still apply weaken but I see what u mean. Maybe put Facet of Command for reloads on freeze and suppress since Warlock prisma nade does both?
@@user-hz6nu5nk5w it applies after 1-2 seconds, transcendence uptime in this build is very high, this build excels in end game content where there are many "boss enemies". Its one of the easiest and longest debuffs to apply. In what world would you take +10 discipline over this, especially when the manual nade generation of this build is insane?
@@ኪጃና Dude relax, it’s just his preference. He prob just wants to focus on Bleak Watchers and maybe would want to use a different utility fragment.
You calling void warlock a ball and chain I have disliked this video regardless of its quality from here on out.
This is too in-depth for a Destiny 2 build video. 😂
Bleak Watcher needs to be nerfed in PvP only.
Do people even use bleak watchers in PvP?
@@kingkurasaki4095 *welcome to Mayhem where fun is ruined*
@@vectorfox4782 it’s pretty silly to nerf something almost no one uses in PvP because of the literal ability spam game mode
@@kingkurasaki4095 problem: everyone who can uses it.
Step 1 put on kill clip gun. Step 2 shoot bleakwatcher. Step 3 reload.
In all seriousness, it's a very good ability, but it requires somewhat more coordination than e.g. prenerf Threadlings.
Also, this is a PVE build, so huh?