Seeing how floppy everything gets i started looking at IRL mining equipment for ideas and one thing that stood out was so called "mucker loader". This particular machine had a conveyor with a scoop that lowered to the ground, then a small excavator arm is used to shovel rocks into the scoop, on the conveyor, and ultimately into an awaiting transporter. This idea may work the best for the trailer here since the arm does not have to lift anything, only to scoop stuff along the ground onto a scoop/door that then tilts and dumps the material into the grinder. Better yet, that whole action can be automated down to one switch: The switch lowers the scoop. When loaded the switch lifts the scoop. After a timer runs out the grinder starts and the piston pushes the material into it. When the scoop is lowered, the pistons retract as well. Put drills on a timer so they stop and don't waste the fuel.
I agree. I think this has potential. One of the problems with the bulldozer was it pushed the trailer and hung up at the edge because they were separate pieces. If the scoop/crane thing is attached to the trailer I think it would alleviate this issue and the rocks would pop up onto the lift/gate thing, what ever you build, more readily. Either way this has been very entertaining to watch you figure out. I look forward to the next episode. Keep up the good work. Oh and as one of your other viewers mentioned there are small triangle pieces on the gates at the warehouses.
Kan, Just change the tip of what you have by removing the 1 drill and placing 2 drills (or any even number of drills with rotating positions opposite each other) that face each other and that are on their own pistons to extend in and out. This way you are squeezing the drills together against the rock and the drilling force works in your favor. Think of how you would hold onto something with your thumb and forefinger. Where the thumb and forefinger touch is where you want the drills placed. I hope that makes sense. To make it even better, allow the drills to also rotate down to the ground. This way you can get those blocks that are barely out of the ground.
kAN use the small ramp top pieces (like 2 x 5?) that are on the warehouse roof for your wedge pieces. I know it would be resource intensive, but maybe double up on the horizontal pistons for extra stability. The counterweight did help a little bit also I saw it move.
I've had great success just loading a tiny mining vehicle on the back of my refinery trailer. The biggest issue I'm facing with that is that it doesn't have a built-in resource collector, so I might have to consider a slightly less tiny vehicle in the future. - On the bright side I can easily switch it out with a small logging vehicle and the refinery rig is just as good. On the subject of wedges: the gate houses at the warehouses have some blocks that might do the job.
The wedges from roof of the warehouse works perfectly for this. There are 2x8 wedge on the very top of the ramp. I used a similar method. Using the piston to grab the rock with the wedge piece. and use 2 bearing arm to flip the rock onto the truck. Kind of like a front loader. I recommend also to attach the drills on your pushing wall because that will give more spaces for the resource collector to grab the rods. I would also add some 1x4 metal rods on top of the piston stack to act as a guide so it won't sag. As I mention before I use bearings to lift the rocks and sometimes it's not strong enough to lift the square "non broken" ones. So I put pistons on the bottom of the loader to push it up and using the refiner as a counterweight works perfectly. Grinding down square rocks all the way down to rods saves so much fuel and is so satisfying
Also If you are building a loader setup you should aim to build a vehicle for the square rocks and try to break as least rocks as possible, only break to root them up.
With a Level 5 seat, you can eschew the 2 electric motors to turn your robot arm. Use 2 steering bearings set to rotate anywhere up from 90° in both directions from the seat to get the full 360° rotation. You can use a 3rd one, each set at the max 120° for better control.
You can make a nice conveyer which automatically transport rock pieces from ground to a grinder, all you need is to drive near pieces and push them to the conveyer.
11:45 This circuit can be made with 5 logic gates. First Three Nor gates in a closed loop. This is the clock. Then One OR gate and a Nor gate off the clock. These each go into one pair of pistons. To extend, Activate an input into all three gates of the clock, as well as the OR gate. To retract. Similar. Activate an input into all three gates of the clock, and also the lone Nor gate.
@kAN Gaming : 1. Instead of using a button to start the drill and one to rotate the drill down, use the same button for the drill and the rotation controller. 2. For “stability” of the arm, use a double-stack piston (one on top of the other - in parallel-) and weld the connection blocks together. I know, more pistons, but also, I think, less “sagging” (oh, and the same for the “up” piston, one in front -direction of extension of arm, not elevation- of the other, in parallel) Great addition to your trailer 😎👍
There's four things I'd do: 1. Add stabilizing blocks along the crane arm, at least for the length of the detracted arm. 2. Combine the pusher button with the drill button to reduce buttons. One wouldn't use them separately anyways 3. Use a sensor mechanic to activate the seats "W" and "S" mechanic. This can be then either detracting and expanding the arm or moving it up/down. This would save you two more buttons 4. To save one more button, you could try to eliminate the "crane activation button" by trying to replace it with a sensor detecting if somebody is sitting on the seat. This would save you up to 4 buttons Otherwise, great stuff!!!!
And another one: I've seen the hitbox of the ramp pieces working way better when trying to push blocks beneath "floating" stuff, like you wanted to do with the pipes and the rock. Maybe putting those instead of the pipes end pieces work better. You may have found those pieces on the warehouse roofs
They definitely need to add a way to label our buttons and switches in the hotbar. One thing that I use that makes it all easier is using a Streamdeck where I can setup numbers 1-9 as labelled hotkeys and name them for each of the tasks assigned. Then I have folders name for each piece of equipment and switch as needed. So convenient.
@@ermimprettysigmaphonk Not only that but it is built in a way that makes it as inefficient as possible. A drill needs pressure behind it so putting a suspension behind it takes away the pressure until it is fully compressed. Also suspension is known to nuke your frames. This is just plain stupid.
roof of the ware house. the ramp has large wedges AND the top edge of the ramp has small wedges. should work great. also you can detonate pieces out of the ware house, like a stair case. shove the large chunk of stairs in and elevator, take it to a new floor and presto, unlocked parts that you can put in your inventory. yo can geet the 1x1x1 orange wedges from those stair cases. remember. explosive are your friend. :)
Put counter-rotating blocks on the teeth, like little wheels, that will pull up on the rock when the jaws close. Like a vertical pitching machine. Also, screw drilling, explosives baby! Save some weight on that arm. OR Just make the claw a big scraper to pull the rocks onto a liftgate. Of course, these sound like great ideas til you actually try to make 'em
I believe another person was using cactus plants as tips for gripping on to things like logs. So putting cacti on your claw might help with picking up stones.
Bring the side door back, then make a rake. Like a 16 block rake that comes out, and rakes the rocks into the side. Maybe with suspension on the bottom edge so it conforms to the ground better. You just pull up beside a rock formation, open the side door, drill off chunks, then rake them into the side all at once.
Adding some AND gate logic may make it easier to use, for example turning on and swiveling the drill down could be a single switch, or the drills and pusher in the refiner section could turn on at the same time.
I haven't tested much on rocks but I have found some success with a 4 fingered hand/claw design similar to the ones on Dr Octopus' arms for grabbing vehicles. Maybe tip the fingers with a high grip material.
I think it might work better if you drill the rocks where they are, then move the resource collectors to suck up all the rods, then move those to the refinery. This way, you never need to pick the rocks up off the ground.
Kan: Let's put a crane in a trailer with a refinery that compresses the rocks into some drills so we can optimize our farming. ScrapMan: Just put some drills in the front and then it takes it automatically. "Cada uno tiene su forma de hacer las cosas y no es culpa de nadie, la culpa la tienen los que juzgan a quien hace las cosas distintas" - Some spanish dude.
2 Ideas. 1. Maybe use rotating bearings to spin the forks under the rocks instead of pistons. 2. Use suspension on the tines of your forks to get all the tips to touch the ground at once. Might make the forks too long tho IDK.
there are 2x1 wedges on top of the warehouse at end of the big ramp with all the other ramp pieces, they work really well for making a grabbing mechanism!
Maybe the two sets of rollers (tires) rotate together inwards to make it easier to grab things (of course they are much heavier)... Some guard rooms in front of large warehouses have fences and usually have lighter wheels
I like the idea, but it will take so much time to grab rocks from one rock formation, like forever. What I did in my world i created a vehicle with 8 drills on the front. 4 on the very bottom of the vehicle and 4 above them, it goes true stone like through butter. Also my 2 resource containers are one block sapareted from the drills, it just sucks the rocks inside, and behind them are the 2 refiners, very fast way to do it. It's like your truck but the resource containers are on the place where your motor is or under the place where your driver seat is. Vehicle is really easy to make, but it is very very good and most importantly it's fast, I did like a whole forest with 10 formations for 2 days, maybe even faster. Also i noticed that the controler is much better to power up your drills than any engine, level 5 controler on max speed power to a drill, it's much more consistant than the engine. I hope I helped a little bit or just gave you an idea or inspiration for something better because that machine honestly is just a waste of time, btw really good content keep up with the good work💪
I think the best way is a trailer that goes arround the all rock, mine them and have the collector close enought to gather everything. Grabing is hard in this game
To pick up rocks, use a dual rotating pipe, like in conveyor belts, but in a way so when it squeezes the rock, the friction and rotation of the pipes pushes it up. Not only will it help lift by forcing it up, but it will also help by not rubbing something static and be harder to move.
Put a bunch of drills on the front of a vehicle with the containers and refiner on the front, add rails to keep the rocks in, it’ll be much simpler and faster, and you can use the trailer for transportation of the vehicle and extra chests for the materials
I made a collector with two claws like hands on two bearings for a more semicircular action which works well, also brilliant for grabbing those farmers in cages.
It's a good idea -- I hope you can get it to work. Have you considered a more industrial style crane to eliminate the sags and wobbles? E.g., with a gantry crane to transport rocks from the mine to the grinder. I'd also drill directly downwards too, possibly using the same gantry.
should've used a conveyor belt system to drag the rock up and into the drill chamber or the rock crusher and just make sure you can tow the conveyor behind the trailer makes it easy but make sure your truck can haul it
Drill from above... negates all that bouncing annoyingness. I tried a 4 sided claw style with the large wedges, worked well enough haha. Pistons just too rubbery to do this right😭😂
As for the inventory. I loop the constructor bot's output storage to the input storage. That way when I build a low tier block, it can immediately be used for the next tier. That also lets me just add more storage with out worrying about which side I need to add storage.
It would probably take a bunch of extra logic, but it would be cool if you added a button that when pressed would automatically return the arm to the position above the refining area and drop the rocks in.
The biggest flex is on the two turning bearings - for those, extend the outside of the top block to be a 3x3x2 block that slides around on the 3x3 plate below - it will be more stable then. You can also extend it to be 5x5 if still not stable enough.
We really need the wedge and corner blocks for materials. Maybe they could make them so you can switch from the cube to the other options the same way you choose a vacuum tube length.
KAN! The lowering piston should only extend about 10 blocks, so the claw is touching the ground. Extending the claw too far down, pushing it into the ground, is making it harder to use. Also, try lowering the drill speed.
The claw might work better if you make it out of a high friction block to hold the rocks from the sides instead of trying to scoop it up from underneath
i suggest that you add cactus inside the rock holder-thingy you will need to make it bigger but it will help with the rocks from falling out because cactus have high friction.
i have found that drills powered by controllers are far less bouncy and really are not that much slower than those on motors so that may help a little with this arm if you care to try
I got some 2x1x1 wedges from my warehouses. I also think you'll have better luck making a claw with bearings instead of pistons, that way it will scoop under the rock and not poke the sides of it.
There are two wedges on top of the warehouse at the top corners of the ramp that you can collect. Also, change your arm to be more of a backhoe style instead of the extending pistons. That might be less floppy.
You gotta rotate your claw with bearings and controllers to 45 degrees so that it's not the flat edge of the piping. Would look like greater than and less than symbols < > instead of two L's facing eachother.
Holy crap we do have a slim block. This is kinda hard to explain but make the drill and grabber a bit more separate. Make the base of the grabber where you have all those pipe pieces be a saw blade and build the grabbing mechanism off the arm
seems like the block that hold the sideways expanding pistons in the claw is kinda closing the space inside de scoop, and it's preventing the rocks to go up
I guess you could make a platform that you can place on the ground that raises and tilts, so you can just tip the rocks into your trailer, instead of relying on the Drills lifting. Use the ramp blocks on the platform so that you can just drag the rocks onto the platform, then just raise and tip. ...That said, that's an entirely new creation to drag along with the rest of the trailer.
Seeing how floppy everything gets i started looking at IRL mining equipment for ideas and one thing that stood out was so called "mucker loader". This particular machine had a conveyor with a scoop that lowered to the ground, then a small excavator arm is used to shovel rocks into the scoop, on the conveyor, and ultimately into an awaiting transporter.
This idea may work the best for the trailer here since the arm does not have to lift anything, only to scoop stuff along the ground onto a scoop/door that then tilts and dumps the material into the grinder. Better yet, that whole action can be automated down to one switch: The switch lowers the scoop. When loaded the switch lifts the scoop. After a timer runs out the grinder starts and the piston pushes the material into it. When the scoop is lowered, the pistons retract as well. Put drills on a timer so they stop and don't waste the fuel.
lol thanks
Nice. And/or add some sensor to do switch work. :P
Well using a bulldozer to push the rocks struggled to get over that 1 block height. So your scoop idea will probably run into the same problem.
I agree. I think this has potential. One of the problems with the bulldozer was it pushed the trailer and hung up at the edge because they were separate pieces. If the scoop/crane thing is attached to the trailer I think it would alleviate this issue and the rocks would pop up onto the lift/gate thing, what ever you build, more readily. Either way this has been very entertaining to watch you figure out. I look forward to the next episode. Keep up the good work. Oh and as one of your other viewers mentioned there are small triangle pieces on the gates at the warehouses.
Omg my brain hurts reading all of this, your a genius even my brain isn’t big enough to research all of this.
Kan, you mastered the art of over engeenering simple things. And you made my day as well
I agree
He doesn't know how to edit tho
Julian Dickens lol XD
IT'S "kAN" ME OFFENDED
Instead of having curved pipe pieces down have straight ones going in👍🏻👍🏻💪🏻🧠
Maybe use cactuses to grip the rocks.
LIKE SO HE CAN SEE.
OK!
aye
29 likes
And he S A W!
Nice he sawwww!!!!!!!
Boots 🥾 or fingers 👉 have a higher friction than cacti 🌵 , just saying 😉
20:40 My new favorite sport. Rock fishing
what dose that have to do with this vid
@@firerp3791 hes literally fishing rocks in the vid
There are wedges in front of the warehouse on the road by the guard shacks, "the pole arm gates."
ye, i saw those too
@@oneflamey3234 I used them on the front of my superwide semitruck
Yes and on the roof are the yellow wedges he mentioned for sure. He even grabbed one and put it back when he was up there the first time. ;)
Injnj b.f bhh bnhnunuhuh9
Well I thought that Minecraft redstone was hard... scap mechanic logic is on some different level.
kAN, you're like the Mumbo Jumbo of Scrap Mechanic
I agree 😂😂
This comment is so true
you right, but trailmakers...
We dont do that here.
Or ilmango
Kan, Just change the tip of what you have by removing the 1 drill and placing 2 drills (or any even number of drills with rotating positions opposite each other) that face each other and that are on their own pistons to extend in and out. This way you are squeezing the drills together against the rock and the drilling force works in your favor. Think of how you would hold onto something with your thumb and forefinger. Where the thumb and forefinger touch is where you want the drills placed. I hope that makes sense.
To make it even better, allow the drills to also rotate down to the ground. This way you can get those blocks that are barely out of the ground.
kAN use the small ramp top pieces (like 2 x 5?) that are on the warehouse roof for your wedge pieces. I know it would be resource intensive, but maybe double up on the horizontal pistons for extra stability. The counterweight did help a little bit also I saw it move.
Yes kAN! You made my day!
I've had great success just loading a tiny mining vehicle on the back of my refinery trailer. The biggest issue I'm facing with that is that it doesn't have a built-in resource collector, so I might have to consider a slightly less tiny vehicle in the future. - On the bright side I can easily switch it out with a small logging vehicle and the refinery rig is just as good.
On the subject of wedges: the gate houses at the warehouses have some blocks that might do the job.
Maybe make a small trailer with a recourse collector you can attach to it?
There are smaller wedges on top of the warehouses as well. I think they are 1 block high and 4 wide. (on the very top of the sloped section) :)
Normal people: *Surviving and building bases*
Kan: *Automating everything*
you can get 1 block high 22 degree wedges from ramps on the warehouse.
that just might work good thinking
For the scoop, in staid of pipes you can use diamond plates they have the highest friction in the game
no, concrete slab has higher friction
@Computer Boy lol
Nope, cactus and manekin foot has the highest friction
@@aserfuller377 diamond is easier made, cactus is a resource you must find ( i think)
skidaddle skidoodle you can craft cactus
4:22 A-D converter tutorial
Yes, stop the ads
The wedges from roof of the warehouse works perfectly for this. There are 2x8 wedge on the very top of the ramp. I used a similar method. Using the piston to grab the rock with the wedge piece. and use 2 bearing arm to flip the rock onto the truck. Kind of like a front loader. I recommend also to attach the drills on your pushing wall because that will give more spaces for the resource collector to grab the rods. I would also add some 1x4 metal rods on top of the piston stack to act as a guide so it won't sag. As I mention before I use bearings to lift the rocks and sometimes it's not strong enough to lift the square "non broken" ones. So I put pistons on the bottom of the loader to push it up and using the refiner as a counterweight works perfectly. Grinding down square rocks all the way down to rods saves so much fuel and is so satisfying
Also If you are building a loader setup you should aim to build a vehicle for the square rocks and try to break as least rocks as possible, only break to root them up.
I'd say a grabber that rotates open on bearings, and have the teeth overlap so they are angled down when grabbing the rock
Kan, the suspension won’t work because you closed the claw. That means that the drill can’t compress as when it tries to, it hits the claw.
kan, the king of over complicating things
Tru
Correct
i want to tell you that is very tru
With a Level 5 seat, you can eschew the 2 electric motors to turn your robot arm. Use 2 steering bearings set to rotate anywhere up from 90° in both directions from the seat to get the full 360° rotation. You can use a 3rd one, each set at the max 120° for better control.
Try mining in the forest, yes you have to clear some trees, but the nodes are usually on flatter ground.
You can make a nice conveyer which automatically transport rock pieces from ground to a grinder, all you need is to drive near pieces and push them to the conveyer.
19:40
When you play the claw at the arcade...
Good idea
Everybody gangsta til kAN is building space hovercrafts that can shoot black holes and destroy solar systems
11:45 This circuit can be made with 5 logic gates. First Three Nor gates in a closed loop. This is the clock. Then One OR gate and a Nor gate off the clock. These each go into one pair of pistons. To extend, Activate an input into all three gates of the clock, as well as the OR gate. To retract. Similar. Activate an input into all three gates of the clock, and also the lone Nor gate.
My helpful advice: When someone makes a mod for survival with less saggy bearings and pistons it should be called the "Botox" mod.
@kAN Gaming :
1. Instead of using a button to start the drill and one to rotate the drill down, use the same button for the drill and the rotation controller.
2. For “stability” of the arm, use a double-stack piston (one on top of the other - in parallel-) and weld the connection blocks together. I know, more pistons, but also, I think, less “sagging” (oh, and the same for the “up” piston, one in front -direction of extension of arm, not elevation- of the other, in parallel)
Great addition to your trailer 😎👍
All hail Kan, the King of Over-engineering! Really awesome contraption, but way more effort that its worth haha.
There's four things I'd do:
1. Add stabilizing blocks along the crane arm, at least for the length of the detracted arm.
2. Combine the pusher button with the drill button to reduce buttons. One wouldn't use them separately anyways
3. Use a sensor mechanic to activate the seats "W" and "S" mechanic. This can be then either detracting and expanding the arm or moving it up/down. This would save you two more buttons
4. To save one more button, you could try to eliminate the "crane activation button" by trying to replace it with a sensor detecting if somebody is sitting on the seat.
This would save you up to 4 buttons
Otherwise, great stuff!!!!
And another one: I've seen the hitbox of the ramp pieces working way better when trying to push blocks beneath "floating" stuff, like you wanted to do with the pipes and the rock. Maybe putting those instead of the pipes end pieces work better. You may have found those pieces on the warehouse roofs
They definitely need to add a way to label our buttons and switches in the hotbar. One thing that I use that makes it all easier is using a Streamdeck where I can setup numbers 1-9 as labelled hotkeys and name them for each of the tasks assigned. Then I have folders name for each piece of equipment and switch as needed. So convenient.
It looks like he just made a big rib cage
I feel like this is a very overcomplicated solution for mining
@@ermimprettysigmaphonk Not only that but it is built in a way that makes it as inefficient as possible. A drill needs pressure behind it so putting a suspension behind it takes away the pressure until it is fully compressed. Also suspension is known to nuke your frames. This is just plain stupid.
Kan, if you drill down from the top the rocks break easier and the drill doesn't bounce as much.
Kan you need high friction blocks for grabbing things. Try cactus they work great. Also, we need a mech leg tutorial!!!!
Love the fact that you are always trying new ways to do things! Sometimes it even works!! Thanks for all the content!
Creativity +10, Efficiency -1000, Fun +768 - Thanks for a nice vid!
roof of the ware house. the ramp has large wedges AND the top edge of the ramp has small wedges. should work great. also you can detonate pieces out of the ware house, like a stair case. shove the large chunk of stairs in and elevator, take it to a new floor and presto, unlocked parts that you can put in your inventory. yo can geet the 1x1x1 orange wedges from those stair cases. remember. explosive are your friend. :)
Put counter-rotating blocks on the teeth, like little wheels, that will pull up on the rock when the jaws close. Like a vertical pitching machine. Also, screw drilling, explosives baby! Save some weight on that arm.
OR
Just make the claw a big scraper to pull the rocks onto a liftgate. Of course, these sound like great ideas til you actually try to make 'em
I believe another person was using cactus plants as tips for gripping on to things like logs. So putting cacti on your claw might help with picking up stones.
Bring the side door back, then make a rake. Like a 16 block rake that comes out, and rakes the rocks into the side. Maybe with suspension on the bottom edge so it conforms to the ground better.
You just pull up beside a rock formation, open the side door, drill off chunks, then rake them into the side all at once.
Adding some AND gate logic may make it easier to use, for example turning on and swiveling the drill down could be a single switch, or the drills and pusher in the refiner section could turn on at the same time.
I suggest adding more pistons to the grabber so it has a stronger grab function. 1 on each side might be a lil much to clamp one of those rocks
I haven't tested much on rocks but I have found some success with a 4 fingered hand/claw design similar to the ones on Dr Octopus' arms for grabbing vehicles. Maybe tip the fingers with a high grip material.
You could try cactus plants to grab the rocks. You could use the plants to prevent the trailer from sliding around too.
I think it might work better if you drill the rocks where they are, then move the resource collectors to suck up all the rods, then move those to the refinery. This way, you never need to pick the rocks up off the ground.
Hey KAN Gaming, for the rock crusher machine the grippers you can put a cactus on the ends for extra grip.
Kan: Let's put a crane in a trailer with a refinery that compresses the rocks into some drills so we can optimize our farming.
ScrapMan: Just put some drills in the front and then it takes it automatically.
"Cada uno tiene su forma de hacer las cosas y no es culpa de nadie, la culpa la tienen los que juzgan a quien hace las cosas distintas" - Some spanish dude.
2 Ideas. 1. Maybe use rotating bearings to spin the forks under the rocks instead of pistons.
2. Use suspension on the tines of your forks to get all the tips to touch the ground at once. Might make the forks too long tho IDK.
there are 2x1 wedges on top of the warehouse at end of the big ramp with all the other ramp pieces, they work really well for making a grabbing mechanism!
You could rotate blocks on a bearing to get a sort of "wedge"... and actually you could just kind of spin the blocks to push the stone up.
Maybe the two sets of rollers (tires) rotate together inwards to make it easier to grab things (of course they are much heavier)... Some guard rooms in front of large warehouses have fences and usually have lighter wheels
I like the idea, but it will take so much time to grab rocks from one rock formation, like forever. What I did in my world i created a vehicle with 8 drills on the front. 4 on the very bottom of the vehicle and 4 above them, it goes true stone like through butter. Also my 2 resource containers are one block sapareted from the drills, it just sucks the rocks inside, and behind them are the 2 refiners, very fast way to do it. It's like your truck but the resource containers are on the place where your motor is or under the place where your driver seat is. Vehicle is really easy to make, but it is very very good and most importantly it's fast, I did like a whole forest with 10 formations for 2 days, maybe even faster. Also i noticed that the controler is much better to power up your drills than any engine, level 5 controler on max speed power to a drill, it's much more consistant than the engine. I hope I helped a little bit or just gave you an idea or inspiration for something better because that machine honestly is just a waste of time, btw really good content keep up with the good work💪
I think the best way is a trailer that goes arround the all rock, mine them and have the collector close enought to gather everything. Grabing is hard in this game
To pick up rocks, use a dual rotating pipe, like in conveyor belts, but in a way so when it squeezes the rock, the friction and rotation of the pipes pushes it up.
Not only will it help lift by forcing it up, but it will also help by not rubbing something static and be harder to move.
Put a bunch of drills on the front of a vehicle with the containers and refiner on the front, add rails to keep the rocks in, it’ll be much simpler and faster, and you can use the trailer for transportation of the vehicle and extra chests for the materials
I made a collector with two claws like hands on two bearings for a more semicircular action which works well, also brilliant for grabbing those farmers in cages.
It's a good idea -- I hope you can get it to work. Have you considered a more industrial style crane to eliminate the sags and wobbles? E.g., with a gantry crane to transport rocks from the mine to the grinder. I'd also drill directly downwards too, possibly using the same gantry.
good pun at the end... it needs some refinement :)
Your series is easily the best! The way you use trailers to make stuff that you need is amazing! I really wanna do the same now on my world :)
The repeated realizations that this isn't going how you want it to is what Scrap Mechanic is like all the time for me.
To make the grabby thing like get under the rock I think you should make like a triangle hill to make it like sloge under there ;)
You should make the pistons on the claw push into the rocks instead of retracting to grap the rocks.
you should make a fold-out roof in two parts so that when it opens it will become a funnel
should've used a conveyor belt system to drag the rock up and into the drill chamber or the rock crusher and just make sure you can tow the conveyor behind the trailer makes it easy but make sure your truck can haul it
You should dibble piston your claw arm so it’s not so lanky 👍😊❤️
Double up the pistons top and bottom to reduce sloppiness, and there are smaller (1x2) wedges on the top of the warehouses.
Yes! I was just browsing for updates on this machine an hour or so ago! Looking forwards to potential additional updates! I love the concept.
17:28 i really like this idea.
I endorse it 100%
Instead of using the pipe pieces on the claw use the cactus plants because they have the best grip
Overengineering in progress.
Pushing rocks was slow, but this is way slower.
Drill from above... negates all that bouncing annoyingness. I tried a 4 sided claw style with the large wedges, worked well enough haha. Pistons just too rubbery to do this right😭😂
As for the inventory. I loop the constructor bot's output storage to the input storage. That way when I build a low tier block, it can immediately be used for the next tier. That also lets me just add more storage with out worrying about which side I need to add storage.
It would probably take a bunch of extra logic, but it would be cool if you added a button that when pressed would automatically return the arm to the position above the refining area and drop the rocks in.
The biggest flex is on the two turning bearings - for those, extend the outside of the top block to be a 3x3x2 block that slides around on the 3x3 plate below - it will be more stable then. You can also extend it to be 5x5 if still not stable enough.
the rocks are hitting the block in between the claw-opening pistons, just add an extra vertical pipe piece to add clearance.
20:36 🤟😈
You should make the graber mechanism to a pincher mechanism and put the cacti for better grip
We really need the wedge and corner blocks for materials. Maybe they could make them so you can switch from the cube to the other options the same way you choose a vacuum tube length.
KAN! The lowering piston should only extend about 10 blocks, so the claw is touching the ground. Extending the claw too far down, pushing it into the ground, is making it harder to use. Also, try lowering the drill speed.
The claw might work better if you make it out of a high friction block to hold the rocks from the sides instead of trying to scoop it up from underneath
i suggest that you add cactus inside the rock holder-thingy you will need to make it bigger but it will help with the rocks from falling out because cactus have high friction.
I like that you stick with an idea even if it's really stupid, unlike other youtuber's. "ScrapMan"
i have found that drills powered by controllers are far less bouncy and really are not that much slower than those on motors so that may help a little with this arm if you care to try
Kan: we have to turn on the drill
The kid named drill: this is going to be a sensation
I got some 2x1x1 wedges from my warehouses.
I also think you'll have better luck making a claw with bearings instead of pistons, that way it will scoop under the rock and not poke the sides of it.
If you love trucking play spintires/mudrunner or snow runner (I recommend mudrunner over snowrunner)
Lighjter, higher friction pieces like cactus could help grip the rocks better maybe?
There are two wedges on top of the warehouse at the top corners of the ramp that you can collect. Also, change your arm to be more of a backhoe style instead of the extending pistons. That might be less floppy.
is it just me cause kan sounds so smart when hes building and i dont understand a thing but still love it
this is an elegant solution for a problem that shouldn't exist.
Scrap micanic should make a new wedge bot where at level 5 you can design your own wedge peases
You gotta rotate your claw with bearings and controllers to 45 degrees so that it's not the flat edge of the piping.
Would look like greater than and less than symbols < > instead of two L's facing eachother.
I like how the retracting looks like retracting of a chameleon tung
Holy crap we do have a slim block. This is kinda hard to explain but make the drill and grabber a bit more separate. Make the base of the grabber where you have all those pipe pieces be a saw blade and build the grabbing mechanism off the arm
Try using scissors for lifting, should make the arm more stable, then you go bucket with claw
maybe you could make wedges by using a bearing at 45 degrees on the arm head? could be glitchy, but might be worth a try
seems like the block that hold the sideways expanding pistons in the claw is kinda closing the space inside de scoop, and it's preventing the rocks to go up
For the claw you could build a pusher wall, like in the truck, to push the rock onto the cage part
I guess you could make a platform that you can place on the ground that raises and tilts, so you can just tip the rocks into your trailer, instead of relying on the Drills lifting. Use the ramp blocks on the platform so that you can just drag the rocks onto the platform, then just raise and tip.
...That said, that's an entirely new creation to drag along with the rest of the trailer.
Never been so confused in my life 😂 wow don't know how you even know how to do these things.