We've received a lot of complaints about ghost being oppressive in both TvP and TvZ as EMP is fantastic against protoss shields, cloak, and spell casters, as well as zerg spell casters, and Snipe is extremely cost efficient against many protoss gateway units and a small group of units called 'The Zerg'. To compensate for Ghost having unbalanced interactions in these match ups we've elected to make liberator more imbalanced than the ghost, so maybe you'll complain about that instead. Sincerely, the Terran Balance Council
@@1nik1 We've decided to add a new ability "pwn the protoss" for 50 minerals 25 gas on the orbital command. This acts as an automatic win screen condition when terran players are unfairly matched against protoss players. We realize this may be considered a slight nerf to protoss. To compensate for this, we've decided to give the mothership a +1 second duration to its cloaking ability, and the lazers are now red instead of blue.
If terran lose to zerglings cuz the depo is lower the justification is lack of attention from terran. If zerg gets to spread all over the map is terran not pressuring enough. Zerg has blinding clouds, fungal etc. Use your own logic micro/macro better.
If liberators were to lose against hydras (which is what lowko was so surprised about) then what are they supposed to do well against? Like imagine a single target, ground only, siege unit, that can only attack a dedicated region, loses to fucking ground units. Thats insane.
@@yamine_Q_ray "Terran bio was considered too good of an option and it was making mech unviable. To compensate for this, we've decided to buff terran mech. In addition we've decided to give terran an auto victory button on the command center against protoss specifically for 50 minerals. We realize this may be considered a slight nerf to protoss, so we've decided to give the mothership a +1 second duration on the cloaking ability as an upgrade for 800/800 on the fleet beacon.
Happy Birthday Simon! 🎉🎊✨ I am a 50 year old PC casual gamer in Australia, i don't play any game like Starcraft, but i DO love watching the competitive Starcraft scene, there's something exciting, and calming/therapeutic watching the videos at late night :) Thank you for many years of great Starcraft commentary, as your passion for the game, and the Esport scene, make for great entertainment 👍
My favorite part of the balance patch developer comments was the video for the ultralisk buff showing the ultralisks getting absolutely wrecked by a bio ball.
"We saw the protoss starting to learn how to hop on one leg, box with only 1/3 of an arm, replace their lost of sight by improving their hearing, and figure out a way to manually keep their heart beating. So we decided to remove their spinal cord." - Terran balance council
Guilt tripped into commenting and liking :) Jokes aside, happy birthday Lowko! Lurking for some years and felt like dropping a lil thanks for all the good content i've enjoyed!
And don't forget to buff the counter unit too. Only for terran, ofc. I think if Zergs would cry as much as terrans, the Queen would have at least one more armor for the increased costs, on top of reduced hatchery costs.
Its not Blizzard its a corrupt council made up of pro players that spend their time screaming at each other instead of really trying to improve the game. They should have been removed long ago.
The smart servos change is the most frustrating change this patch. Tunneling claws is also an underutilized upgrade. We should make it affect lurkers so it gets used more. Make prism speed buff tempests as well.
@@LowkoTV oh wow it’s the big man himself :D I’ve been watching since 2019 but I’ve always been a silent observer, so this is exciting for me haha. Big fan of all your of content. I’m working my way through your frostpunk 2 playthrough on MoreLowko currently. Most of the patch notes I can understand the idea behind it or why they want to change it but this one is confusing. I know some people REALLY want to make mech more viable at the highest level and I get that, I think it would be nice to see something other than bio every game. Buffing smart servos is just not the way to do it though.
Tunneling Claws on Lurkers would be way too op, but I agree it should either affect more units (e.g. Ravagers, Hydras) or should be removed outright and Roaches just get it automatically after researching Burrow
This patch in a nutshell: -We want to discourage defensive gameplay so we made Terran static defence more versatile -There are some instances where Zerg and Protoss can defend against Terran early game harass so we made Hellion more powerful -Games where you can just park 2 units in a base and have it golden are boring to watch so we made the liberator more powerful -Protoss had a 40% chance of winning if they made it to lategame, so we nerfed their only early game defence in order to simplify the strategies to 12-pool or 2-rax all in
"We've seen Terran dominating most matches, so we decided to make it dominate all matches. please share your feedback so we may ignore it! We're thinking of making scans cost 25 energy but adding a cooldown of 1 millisecond second next"
How is it that they call themselves the Community Balance Council when no one knows who’s on it and when they try to hide their identities. Lowko, we need names!
Mass liberators is essentially a complete area of denial with these new buffs they got. Corruptors are the only thing that could take them down right? If you do that then you will have less ground units. Not to mention you will probably have to deal with tanks on the ground as well. I have no idea how this makes it so that terran can turtle less, because these changes seems to make it easier. Are terrans supposed to hard counter zerg? Maybe they overbuffed liberators so that people will complain about that instead of the ghosts.
I'd like to see the corruptors have a ground attack, similar to how the libs have air attack. Just something minor to get the corruptors to be somewhat usable, especially against sieged tanks
There is a critical mass of liberators that makes them trade favorably with clumped up corruptors due to the AOE damage. I sincerely hope however that we won't get to the point where building those numbers of liberators becomes viable.
The main problem with removing the overcharge is how easily terrans can prevent protoss from scouting. They can hide behind a wall while scouting with zero counter
Dash should’ve been somewhat like blink. It’s a tier 3 unit that isn’t very good. Give invincible frames or something. Trigger mines, dodge auto attacks. It’s not very useful aside from disengaging.
Gwent did the same bullshit and now u have a fkn russia mafia overtaking the balances. They are so many they always chose what happens nerfing everything they dont like and buffing their shit. Of course my favorite decks are dead now, so I just Uninstalled. Is so sad seeing this. Like I would prefer 10 times to just shutdown the servers and lets move on than this
I agree to an extent. Maybe ex pros/commentators should be doing it, not current pros with skin in the game. People like pig, winter, drogo, Rotterdam, uthermal etc would be much fairer and should have the final say.
Thor is and was also upgraded from recent balance patch. Yes, Thor was made OP by upgrading their splash damage and damage overall, especially to a bundle/clump of enemies.
@@deldalusBalance council: Terran has been consistently over performing in tournaments and we have made changes that will hopefully decrease this dominance Balance council change:
@@AnimeFan-wd5pq Next patch: "Terran has been over performing and we've heard your complaints. Also, people are still turtling too much, and want to continue to discourage that type of gameplay." Future changes: Seige tanks have +1 range in Siege Mode and no longer deal Friendly Fire with the splash damage."
@@yazzzlet3549 I mean not really. Siege tank and liberators actually serve simliar, but well demarked niches: -Siege tank is a very early game unit, so it's a get-out-of-jail-free card for Terran for when your 2 rax all in fails and a counterattack comes. Siege tank on the high ground, vikings to deny vision and you're golden against literally any counter damage. -Siege tanks also have stupidly high splash damage, in addition to stupidly high single-target damage. So they are very effective at taking out large amounts of ground units, such as Zerglings. -Liberators have no terrain restrictions, meaning they can be used for harassing. Their stupidly high single-target damage ensures your opponent needs to dedicate either several units or a lot of APM to get rid of one liberator -While they are "vulnerable" to several small units as a distraction, they excel at beefy targets such as Mediocrelisks or Immortals
Man, it only took 14 years to fix ultralisks. Now I want them finally fix the animation for building zerg extractor so that it stops clipping through the asset underneath
Yes. The liberator is insanely overpowered. The change made them worse when it comes to exploiting maps, and better in the endgame, where they were already very powerful.
@@nahruz.w3044 Nah, the liberator should be removed. I still remember when they where added, stopped playing shortly after, it was around the time of medivacs getting to lift up seiged up tanks, it was a horrible time for zerg players, even more so for a raging 13-year-old.
@@djingiskhan4581 if its true that you stop playing that long ago yet still kept up with the game...SC is a great game right, you hate it as much as you love it hahaha
27:19 Apparently the balance council is unaware of the most common color blindness… making that outline that color means there are now people that will never see it on most maps…
The possible leaks of how the council's go; while the outcomes certainly are... interesting, sound very lore accurate as you say. Terrans: Loudly stomping around, thinking they're in charge. Protoss: Quietly trying to remind the Terrans that they are not in charge Zergs: Sitting silently knowing that no matter what the Terrans of Protoss do, they already have the answers
Tournament result winners being basically entirely Zerg (and not just Serral, but Reynor, Dark, Rogue, etc), with it being a terran if not a zerg, has seemed obvious to me that Protoss has needed SOMETHING for years. When even Lowko, THE "I hate skytoss" ladder hero is complaining about the state of protoss, you know you've seriously shit the bed.
one thing about the liberator radius increasing rather than the range, is that it increases the **speed** of a leapfrogging seige army since the diameter is bigger. Unfortunately I don't think that is more "active", just more effective with the dug-in defensive army composition
I always thought of the Terran as a turtling race. Not only does their name start with 'T', but they have a Bunker and Planetary Fortress - 2 buildings whose only purpose are to turtle.
Happy Birthday Lowko!!!! Been watching for ages even though I rarely play. Pleeeease keep up the videos! We all are loving it the same as we were 5 years ago xD
The balance council thought we dont see enough snipes. By buffing liberators, they push Zerg to make more corruptors, so Ghosts will have more easy targets to snipe. I find it perfectly sane and logical.
Happy Birthday Lowko!!!! Thank you for all the great content you've produced so far, hope you continue enjoying and doing it for a long time. Congrats!
Man's commentary has better timing than serrals spawning pool. If you listen carefully then you'll notice that the music after he says "she's worth it, she's a queen" is in perfect sync.
14 years to make the Ultralisk capable of getting into combat seems counterintuitive. I'm far from SC2 expert but that sounded like the easiest way to fix the unit xD Great cast as ever! And good games too!
When you said Hydras having a dash ability implies legs kinda reminds me of the same conclusion when I played Dota long ago. A snake-fish-man hero in Dota (Slardar) has a sprint ability and he slithers like Hydralisks.
The insight into the balance council is real. With SC2 on life support I wouldn't be surprised if a few vocal players had undue sway in the balance of the game. And preach! I have been a certified terran balance changes hater since, like, 2012 lmao. It's like every terran unit has been balanced and tweaked to be good whereas the other races have what feel like useless/filler units.
Honestly, I've kinda hated the Liberator ever since it was introduced to the game. Last thing Terran needed even back then was a second, flying Seige Tank
Happy Birthday my guy, As a gift, we are giving you a protoss "buff" (removing warp gates, replacing the research with a new 400/400 research that allows gateways to actually produce units, removed ability for gateways to make units baseline)
Big agree with "Dash" being a weak ability name for a Zerg unit. Especially in futuristic sci-fi video game. "Mitochondrial Burst" or something biological-y would sound way better imo.
The term for a snake moving forward fast is called Serpentine. Ain't nobody going to know what that means if they would name dash for the hydras to Serpentine
Does the liberator area increase start from the same point as normal liberators? That would mean that their range would be just about the same as the previous +2 range.
24:20 regarding "Dash" Dictionary Definitions from Oxford Languages · Learn more dash /daSH/ verb verb: dash; 3rd person present: dashes; past tense: dashed; past participle: dashed; gerund or present participle: dashing 1. run or travel somewhere in a great hurry. So it works if you consider if you use the second verb of travel, which requires no connotation of legs.
As promised we had a close look on the protoss changes and we found a zerg player on ptr losing to protoss for being on the restroom during the game. As it might be uncomfortable for zerg players to hold back during a game we decided to remove the shield battery entirely. To make up for this we decided to bring the shield battery overcharge ability back.
We've received a lot of complaints about ghost being oppressive in both TvP and TvZ as EMP is fantastic against protoss shields, cloak, and spell casters, as well as zerg spell casters, and Snipe is extremely cost efficient against many protoss gateway units and a small group of units called 'The Zerg'. To compensate for Ghost having unbalanced interactions in these match ups we've elected to make liberator more imbalanced than the ghost, so maybe you'll complain about that instead. Sincerely, the Terran Balance Council
"Developer notes: We've heard feedback that Terrans can sometimes lose games, which can be frustrating for them."
Damn straight
@@1nik1 We've decided to add a new ability "pwn the protoss" for 50 minerals 25 gas on the orbital command. This acts as an automatic win screen condition when terran players are unfairly matched against protoss players.
We realize this may be considered a slight nerf to protoss. To compensate for this, we've decided to give the mothership a +1 second duration to its cloaking ability, and the lazers are now red instead of blue.
If terran lose to zerglings cuz the depo is lower the justification is lack of attention from terran.
If zerg gets to spread all over the map is terran not pressuring enough.
Zerg has blinding clouds, fungal etc. Use your own logic micro/macro better.
If liberators were to lose against hydras (which is what lowko was so surprised about) then what are they supposed to do well against?
Like imagine a single target, ground only, siege unit, that can only attack a dedicated region, loses to fucking ground units. Thats insane.
The best thing of this patch are the memes:
"Ghost sniped the rest of the council"
Ghost cloaked through another patch...
"Players were relying on the ghost too much, so we made another unit overpowered"
Lmao 😂
wasnt that the argument when they changed the cyclone? that terran bio was so good that they made cyclones better
@@yamine_Q_ray "Terran bio was considered too good of an option and it was making mech unviable. To compensate for this, we've decided to buff terran mech.
In addition we've decided to give terran an auto victory button on the command center against protoss specifically for 50 minerals.
We realize this may be considered a slight nerf to protoss, so we've decided to give the mothership a +1 second duration on the cloaking ability as an upgrade for 800/800 on the fleet beacon.
Meanwhile people are using Disruptors too much, so we're nerfing it.
Noice!😂❤
Happy Birthday Simon! 🎉🎊✨
I am a 50 year old PC casual gamer in Australia, i don't play any game like Starcraft, but i DO love watching the competitive Starcraft scene, there's something exciting, and calming/therapeutic watching the videos at late night :)
Thank you for many years of great Starcraft commentary, as your passion for the game, and the Esport scene, make for great entertainment 👍
lil boomer bro play games 💀💀💀
@@SanityDrop Since before you were born with the PC-Engine, C-64, and self-built PC's, and still counting :)
@@cjjuszczak lil bro is old 💀💀💀
@@SanityDrop Enjoyed a LOT of games, and had a lot of fun, probably more than you 🤣
@@cjjuszczak lil bro is not getting this is a bait 💀💀💀
My favorite part of the balance patch developer comments was the video for the ultralisk buff showing the ultralisks getting absolutely wrecked by a bio ball.
"We saw the protoss starting to learn how to hop on one leg, box with only 1/3 of an arm, replace their lost of sight by improving their hearing, and figure out a way to manually keep their heart beating. So we decided to remove their spinal cord."
- Terran balance council
Protoss: put what's left of his body into an immortal, and send him back into battle!
Guilt tripped into commenting and liking :) Jokes aside, happy birthday Lowko! Lurking for some years and felt like dropping a lil thanks for all the good content i've enjoyed!
Intern at blizzard, "We need to buff Mutalisk." Guy in charge, "Buff Liberator, gotcha."
And don't forget to buff the counter unit too. Only for terran, ofc. I think if Zergs would cry as much as terrans, the Queen would have at least one more armor for the increased costs, on top of reduced hatchery costs.
Ah yes. Blizzard definitely cares enough to make balance changes in this game! It definitely isn't done without their involvement.
@@ingrudmessenger1193 QQ Zerg tears are the best! Cuz they are coming from the most unskilled, lazy, and generally stupid players in the game ;)
Its not Blizzard its a corrupt council made up of pro players that spend their time screaming at each other instead of really trying to improve the game. They should have been removed long ago.
@@ingrudmessenger1193 Also spoiled af, you should be happy this patch did not bring any well deserved nerfs to the zerg. Enjoy while it lasts.
The smart servos change is the most frustrating change this patch. Tunneling claws is also an underutilized upgrade. We should make it affect lurkers so it gets used more. Make prism speed buff tempests as well.
That would be too op 🙏
Lurkers are siege units why give them the ability to move underground
It's very tone deaf for sure
@@LowkoTV oh wow it’s the big man himself :D I’ve been watching since 2019 but I’ve always been a silent observer, so this is exciting for me haha. Big fan of all your of content. I’m working my way through your frostpunk 2 playthrough on MoreLowko currently.
Most of the patch notes I can understand the idea behind it or why they want to change it but this one is confusing. I know some people REALLY want to make mech more viable at the highest level and I get that, I think it would be nice to see something other than bio every game. Buffing smart servos is just not the way to do it though.
Hey I think overlord speed is in that team too. It must also speed up broodlords
Tunneling Claws on Lurkers would be way too op, but I agree it should either affect more units (e.g. Ravagers, Hydras) or should be removed outright and Roaches just get it automatically after researching Burrow
This patch in a nutshell:
-We want to discourage defensive gameplay so we made Terran static defence more versatile
-There are some instances where Zerg and Protoss can defend against Terran early game harass so we made Hellion more powerful
-Games where you can just park 2 units in a base and have it golden are boring to watch so we made the liberator more powerful
-Protoss had a 40% chance of winning if they made it to lategame, so we nerfed their only early game defence in order to simplify the strategies to 12-pool or 2-rax all in
that AAAaaAh scream at 33:12 tho . Bro felt pain in his entire body
His Inner zerg died
Happy Birthday Lowko. May the rest of your years, you never confuse a Best of 3 for a Best of 5.
Damn, not even the Swarm can escape inflation..
"We've seen Terran dominating most matches, so we decided to make it dominate all matches. please share your feedback so we may ignore it! We're thinking of making scans cost 25 energy but adding a cooldown of 1 millisecond second next"
"Feedbacks? From you scrubs? We have certified pros in our council with a combined 100 years of play hours."
@@Krasses oh no is riot all over again
“Never thought ide see the day ultras can get in” - and still they instantly die 😂 14:15ish
How is it that they call themselves the Community Balance Council when no one knows who’s on it and when they try to hide their identities. Lowko, we need names!
Mass liberators is essentially a complete area of denial with these new buffs they got. Corruptors are the only thing that could take them down right? If you do that then you will have less ground units. Not to mention you will probably have to deal with tanks on the ground as well. I have no idea how this makes it so that terran can turtle less, because these changes seems to make it easier. Are terrans supposed to hard counter zerg? Maybe they overbuffed liberators so that people will complain about that instead of the ghosts.
I'd like to see the corruptors have a ground attack, similar to how the libs have air attack. Just something minor to get the corruptors to be somewhat usable, especially against sieged tanks
Not even. Corruptors tend to clump up, so having ONE of the new Thors in the mix will obliterate corruptors
There is a critical mass of liberators that makes them trade favorably with clumped up corruptors due to the AOE damage. I sincerely hope however that we won't get to the point where building those numbers of liberators becomes viable.
The first time I saw that new liberator radius I was just like the lovely lady from that famous meme: "IT'S SO FUСКING BIG"
Mmm GIRTH.
Protoss is always getting the short end of the stick!
"the new terran changes made a unit broken"
Color me SHOCKED
Terran balance council knocked it out of the park with this one 😂. May aswell make it a one faction game
not good enough apparently, zerg still won in this match.
The main problem with removing the overcharge is how easily terrans can prevent protoss from scouting. They can hide behind a wall while scouting with zero counter
Liberator moment
30:50
32:34
35:00
RIP hydralisk. a little dash won't save you.
Dash should’ve been somewhat like blink. It’s a tier 3 unit that isn’t very good. Give invincible frames or something. Trigger mines, dodge auto attacks. It’s not very useful aside from disengaging.
Freedom 😏
Also the name is so lazy!
Winter has casted that series as well and at those moments he jost broke down into a fit of hystericl laughter 😅
thank. Looks insanely OP
This whole situation goes to show that the players of a game should never be in charge of balancing the game. Input? Yes. Final decisions? No.
Gwent did the same bullshit and now u have a fkn russia mafia overtaking the balances. They are so many they always chose what happens nerfing everything they dont like and buffing their shit. Of course my favorite decks are dead now, so I just Uninstalled. Is so sad seeing this. Like I would prefer 10 times to just shutdown the servers and lets move on than this
I agree to an extent. Maybe ex pros/commentators should be doing it, not current pros with skin in the game. People like pig, winter, drogo, Rotterdam, uthermal etc would be much fairer and should have the final say.
Thanks for the video, Lowko. Happy Birthday! ❤
Ghost OP, Liberator OP.. so next they make the Thor op right?
Thor is and was also upgraded from recent balance patch. Yes, Thor was made OP by upgrading their splash damage and damage overall, especially to a bundle/clump of enemies.
next: siege tank can shoot blue flame while in siege mode as an additional upgrade to counter against melee range.
@@deldalusLmao sffrtyyu!
@@deldalusBalance council: Terran has been consistently over performing in tournaments and we have made changes that will hopefully decrease this dominance
Balance council change:
@@AnimeFan-wd5pq Next patch: "Terran has been over performing and we've heard your complaints. Also, people are still turtling too much, and want to continue to discourage that type of gameplay."
Future changes: Seige tanks have +1 range in Siege Mode and no longer deal Friendly Fire with the splash damage."
Happy birthday Lowko🙌!! All the way from South Africa
I bet you can park the new Lib above some minerals in a way, that any ground unit cant reach it without being in the zone.
33:12 this scream shows how passionated you are about SC2. Man i love it haha xD
I'd have happily given Smart Servos to Siege Tanks long before I gave them to Liberators. That's how silly this is.
it actually made the seige tanks even more useless than they already were
@@yazzzlet3549
I mean not really. Siege tank and liberators actually serve simliar, but well demarked niches:
-Siege tank is a very early game unit, so it's a get-out-of-jail-free card for Terran for when your 2 rax all in fails and a counterattack comes. Siege tank on the high ground, vikings to deny vision and you're golden against literally any counter damage.
-Siege tanks also have stupidly high splash damage, in addition to stupidly high single-target damage. So they are very effective at taking out large amounts of ground units, such as Zerglings.
-Liberators have no terrain restrictions, meaning they can be used for harassing. Their stupidly high single-target damage ensures your opponent needs to dedicate either several units or a lot of APM to get rid of one liberator
-While they are "vulnerable" to several small units as a distraction, they excel at beefy targets such as Mediocrelisks or Immortals
Man, it only took 14 years to fix ultralisks. Now I want them finally fix the animation for building zerg extractor so that it stops clipping through the asset underneath
Can you explain me I don't know what you mean
Yes. The liberator is insanely overpowered. The change made them worse when it comes to exploiting maps, and better in the endgame, where they were already very powerful.
Soo hmm, should the map be change so that liberator can no longer exploit deadspace....if this was done, no change to the liberator should be made
@@nahruz.w3044 Nah, the liberator should be removed. I still remember when they where added, stopped playing shortly after, it was around the time of medivacs getting to lift up seiged up tanks, it was a horrible time for zerg players, even more so for a raging 13-year-old.
@@djingiskhan4581 if its true that you stop playing that long ago yet still kept up with the game...SC is a great game right, you hate it as much as you love it hahaha
idk when i started watching your contents, but
it's over a decade for sure
you've been a buddy to me
happy birthday bud
I can't believe we are gonna be living with this patch for a year until the next patch. Gods the SC community deserves more.
Happy Birthday Lowko! May your ultras never derp behind zerglings.
Lowko: Doesn't want to get into political talk
Also Lowko: Complains about those damn libs
27:19 Apparently the balance council is unaware of the most common color blindness… making that outline that color means there are now people that will never see it on most maps…
What outline?
The possible leaks of how the council's go; while the outcomes certainly are... interesting, sound very lore accurate as you say.
Terrans: Loudly stomping around, thinking they're in charge.
Protoss: Quietly trying to remind the Terrans that they are not in charge
Zergs: Sitting silently knowing that no matter what the Terrans of Protoss do, they already have the answers
When Lowko says "14 years..." the Titanic meme with Rose comes to mind...
Aww shucks, happy birthday, Lowko!
Been watching for a couple of years now. Your vids have really reignited my love of starcraft. Thank you!
Happy Birthday Lowko! Thanks for all the years of great Starcraft videos and commentary! Did Brenda get you anything for your birthday this year?
Happy birthday Lowko! Cheers brotha!
I am convinded that the Balance Counsil has serious money on a bet "which race will win the next tournaments".
Tournament result winners being basically entirely Zerg (and not just Serral, but Reynor, Dark, Rogue, etc), with it being a terran if not a zerg, has seemed obvious to me that Protoss has needed SOMETHING for years. When even Lowko, THE "I hate skytoss" ladder hero is complaining about the state of protoss, you know you've seriously shit the bed.
Well, protoss got 'something' in the new patch - extra nerfs.
The patch was like they knew what zerg needed buffed, buffed the terran units that would counter it, and then forgot to buff zerg
Have you seen the new broods and their DPS increase? Watch pigs video on them.
@@procerusgigas Zerg cabal is real; that being said as a terran the liberator change is confusing at best
I’m not sure their DPS was an issue
But more that they are relatively easy countered with thors/ghosts
@@procerusgigas Even if broodlords WHERE the saving grace of late game zerg. Making them rely on a single unit is just lame overall.
@@procerusgigas yeah because that definitely is a great argument about overbuffing terran. Terran clowns being delusional as usual
Gefeliciteerd met je verjaardag! Keep making your videos, and i'll keep hitting that like button!
one thing about the liberator radius increasing rather than the range, is that it increases the **speed** of a leapfrogging seige army since the diameter is bigger. Unfortunately I don't think that is more "active", just more effective with the dug-in defensive army composition
Good point
I always thought of the Terran as a turtling race. Not only does their name start with 'T', but they have a Bunker and Planetary Fortress - 2 buildings whose only purpose are to turtle.
@17:44 you already guilt trip me in liking. there is no turning back now
Happy birthday! Thanks for so many great commentary videos.
Happy Birthday Lowko!!!! Been watching for ages even though I rarely play. Pleeeease keep up the videos! We all are loving it the same as we were 5 years ago xD
The balance council thought we dont see enough snipes. By buffing liberators, they push Zerg to make more corruptors, so Ghosts will have more easy targets to snipe.
I find it perfectly sane and logical.
*14 year wait for Ultras to move properly is the epitome of modern game development*
heyo happy birthday dude, your video give the litle frenchie that i am a lot of fun, keep on the good work !
Happy bday dude, thanks for all the years of laughs and great casting!
Happy Birthday Lowko!!!! Thank you for all the great content you've produced so far, hope you continue enjoying and doing it for a long time. Congrats!
Happy birthday! 🎉🎉🎉Thank you for all these years of amazing SC2 content
Love your content, looking your videos for about two years now. 😊
Man's commentary has better timing than serrals spawning pool.
If you listen carefully then you'll notice that the music after he says "she's worth it, she's a queen" is in perfect sync.
Happy Bday Lowko. Thanks for the years of amazing videos.
14 years to make the Ultralisk capable of getting into combat seems counterintuitive. I'm far from SC2 expert but that sounded like the easiest way to fix the unit xD
Great cast as ever! And good games too!
Happy Burfday Bro. Thanks for covering StarCraft 2 games with your humorous flair.
happy birthday lowko. youre one of the best sc casters :)
You’re my hero lowko! If I could meet any celebrity it be you.
When you said Hydras having a dash ability implies legs kinda reminds me of the same conclusion when I played Dota long ago. A snake-fish-man hero in Dota (Slardar) has a sprint ability and he slithers like Hydralisks.
The liberator change is now less turtly because they are so busted that it makes sense to just attack with them all the time.
Happy birthday to one of the most influential Star Craft content creators out there 🥳
Happy birthday, Lowko
Happy Birthday Lowko
HAPPY BIRTHDAY LOWKO, your vids are what made me think I could play StarCraft competitively, FOR THE SWARM!
Damn it really is Halloween when the Terran council drops a patch
The insight into the balance council is real. With SC2 on life support I wouldn't be surprised if a few vocal players had undue sway in the balance of the game. And preach! I have been a certified terran balance changes hater since, like, 2012 lmao. It's like every terran unit has been balanced and tweaked to be good whereas the other races have what feel like useless/filler units.
Happy birthday man!!!! Wish you all the best 🎉🎉🎉 and more credit for what you doing for as!!!
Honestly, I've kinda hated the Liberator ever since it was introduced to the game. Last thing Terran needed even back then was a second, flying Seige Tank
The Terran hive mind is holding us hostage
Lowko I watch all of your video and I always forget to hit the like button, remind me every video. Sometimes multiple times.
Happy birthday, Lowko! You are getting the birthday like you said you always wanted! LoL
Keep up the great content!
Happy Birthday! La comunidad latina esta contigo!
32:54 "that looks too big to me man. Now coincidentally that's also what she said" :D
Happy birthday Lowko! Hitting the like button for sure!
Happy Birthday my guy,
As a gift, we are giving you a protoss "buff" (removing warp gates, replacing the research with a new 400/400 research that allows gateways to actually produce units, removed ability for gateways to make units baseline)
Big agree with "Dash" being a weak ability name for a Zerg unit. Especially in futuristic sci-fi video game. "Mitochondrial Burst" or something biological-y would sound way better imo.
Happy birthday, Lowko! Thanks for always making videos for us.
Happy birthday Lowko! Thank you for all the great casts!
The term for a snake moving forward fast is called Serpentine. Ain't nobody going to know what that means if they would name dash for the hydras to Serpentine
From now on I will like all your videos that I watch which is all of them.
Happy birthday lokow! The only reason I'm still watching this game
i got an idea, we must go back to sc1 where protoss can stand a chance
Happy Birthday Lowko! Hope you had a good one! 🥳🎉
Does the liberator area increase start from the same point as normal liberators? That would mean that their range would be just about the same as the previous +2 range.
Happy birthday ! Been watching for many years. From Canada 🇨🇦 have a great day
The new new changes were so good! Happy birthday lowko!
Thanks as always, fella! Happy birthday!
24:20 regarding "Dash"
Dictionary
Definitions from Oxford Languages · Learn more
dash
/daSH/
verb
verb: dash; 3rd person present: dashes; past tense: dashed; past participle: dashed; gerund or present participle: dashing
1.
run or travel somewhere in a great hurry.
So it works if you consider if you use the second verb of travel, which requires no connotation of legs.
Happy birthday! Thanks for being always fun
As promised we had a close look on the protoss changes and we found a zerg player on ptr losing to protoss for being on the restroom during the game. As it might be uncomfortable for zerg players to hold back during a game we decided to remove the shield battery entirely. To make up for this we decided to bring the shield battery overcharge ability back.
Many more happy birthdays Lowko!
Happy birthday Lowko! Your present? I clicked "like"! I hope it's what you always wanted. :)
Happy birthday Lowko🎉🎉🎉
Dash implies sprint, not legs. We have a lot of snakes in my country, they can dash and sprint. They don't need legs to move like lightning.