CAUTION! The way variables are presented in this video is out of date, see the updated variables video here: ua-cam.com/video/Gh9WPecRnxo/v-deo.html&ab_channel=GDevelop The new tilemap object has also been launched, so watch this video to learn more: ua-cam.com/video/hShTARhDUw8/v-deo.html
@@heartofthewild680 There's a google drive link I attached in the description that has the assets cut up already, and able to be used in the way seen in the video. (The "Assets and game in video" link) The original asset pack had the images together in sprite sheets, so they needed to be cut up to be used in GDevelop. Hope that helps. 👍 -Wesley
This is by far my favorite game engine As someone who has zero hope in learning how to properly code, I LOVE behaviors and how everything functions It's the only engine you can pickup and learn entirely by yourself
I'm a beginner to game development and gdevelop actually motivated me to not give up. Mainly because it's free and is very beginner friendly. I didn't know much about game engines but I was able to jump right into it and make a game without frustration. I love Gdevelop!
I'm impressed with this. It's the first game engine that I've seen in action. I don't have a developed vision of what I want to create yet, but I'd like to try this.
Of all the gamemakers I tried (Gamemaker, Godot, Construct and others), the logic of gdevelop is the most intuitive! You guys created something amazing. IKeep growing and improving. hope all the success to gdevelop team!
I saw Brackey's video about Godot, got really excited to follow his video and start learning but I enjoy GDevelop too much. I started making games a few months ago with no experience and zero knowledge of coding and I've been able to make 2 simple games already. A top-down shooter based off Master Wesley's excellent tutorials and my own "Breakout" type game 😎 GDevelop is amazing for beginners, 10/10 👏🏻
I'm using Gdevelop on my android phones and i'm soo so happy to have this engine! I've been waiting for a long time to finally have an engine i can use on a phone. First screenshots of my development on my channel
YES! These are the tutorials you need to upload. Your other ones are way too fast and assumes people are watching that have already worked with the engine.
Já desenvolvi diversos jogos excelentes utilizando o GDevelop. A plataforma é extremamente intuitiva; você utiliza mais a lógica do que códigos para criar praticamente qualquer coisa, o que é verdadeiramente incrível. Mal posso esperar pelo momento em que esse mesmo sistema estará disponível para a criação de jogos em 3D.
Tecnicamente ele já consegue fazer jogos 3D, porém, bem simples. Dá uma olhada em seus tutoriais... Eu espero que, no futuro, essa questão melhore nele, assim como aconteceu com Godot que não era muito bom para 3D no começo...
@@EderRSW Eu tenho uma boa noção dos limites atuais da capacidade 3D da Gdevelop - são bastante restritos, incapazes de criar algo verdadeiramente cativante por enquanto. Contudo, mantenho a convicção de que em poucos anos ela se tornará impressionante. Quando os motores gráficos perceberem que simplificar a criação de jogos para pessoas comuns é mais vantajoso do que priorizar apenas a técnica, e quando entenderem que explorar a criatividade pode ser mais lucrativo, criando oportunidades para colaborações rentáveis entre desenvolvedores e criadores, o mundo dos jogos se transformará em algo verdadeiramente incrível.
I love that you guys are doing this! I've bounced around a lot and I've learned my most complete small games have been made in Gdevelop! Love you guys, keep it up!
wonderful, first time I make a game, you have to keep teaching. Thank you for leaving the resources ready to download, that makes it easier to follow the tutorial
@@PrasadOfRA not a big difference. I honestly say Construct is a little be more easy and convenient. Gdevelop has a bit bigger learning curve (just a bit). But once you learn it - it has same opportunities, functions and it is free! Construct 3 prices are ridiculous.
I am wanting to create my own game. Was wondering what I can do which does not require programming. This is starting to attract my interest. Great video. Thank you.
I am trying to make a game for a gamejam, will be reporting in 10 days. It is not my first time trying and this seems to be the only engine which actually doesn't rely on programming. Loving it so far.)
I appreciate this because for a while I was starting to feel like Gdevelop was getting a little to heavy for me. Brackey came a long and was like "I'm gonna show you how to use Godot!" and I was ready for some super easy tutorial in it being I started with it back in the day, but after a while I just kept thinking "I could do half this game in Gdevelop in 15 minutes," (nothing against the guy, I was hangin' in there with his explanation for a bit at first) but when I was done watching I was ready for a new Gdevelop tutorial.
I think this speaks more to you as a person. Yes, a lot of the stuff in Brackey's video can be done in a shorter timeframe with no-code engines like this one, however that was only covering basics, so it's not the fairest of comparisons. Of course the engine meant to be super-beginner friendly can do all the basic stuff quicker. It's when you get into more advanced stuff where an engine like this might struggle.
A good tutorial but also I like the workflow you showed. It was about getting one thing right before moving on. I also think showing common things happening helped
13:26 here is the problem that appears for me , I have followed alongside with the teacher but I can't make this sub event and of course the enemy isn't moving around as usually
There is an example game in engine, it's linked in the description or listed as "simple platformer" in the example game list. You can open that up to. See what might be different with your game. Hope that helps. -Wesley
@@GDevelopApp Hi there! I'm having the exact same issue. I have both the example project and my identical open side-by-side on with their Events tabs open. And despite their being exactly the same (up through this point in the video), the enemy is not moving. Any help would appreciated, thank you!
@@benthomson1132 There are a lot of things that might have been done wrong, it's best for you to reach out to the community on Discord, where you'll be able to share screenshots and more specifics about your game. -Wesley
@@GDevelopApp Hi Wesley! So while everything *looked* the same to me, I fell back on the ol' standby of, "just delete it and do it again." So I deleted the enemy controls, did it again, and it works fine now. Actually I went back and redid the enemy controls from another GDevelop tutorial video first, but then I decided I wanted to try this again. Both worked for me. Anyhoo, just thought I'd follow up for anyone else who finds this comment in the future if they have a similar issue. Thanks!
While i love that you showcase that a lot of things can be easily achievable with only a few clicks (with extensions), i feel like you could have included other paths of achieving certain things in engine. For instances, the animations can be done in so many different ways and you can personalize your code for your use cases quite a bit, something that may be not that important, but when you do it by extensions only, it can make people feel like you are using the same cookie cutter for every game you make. Like I said, Extensions are cool and powerful, very good when you have something in mind and want to make it fast, but pushing a little bit of exploration, working around the engine capacities before jumping into those options can lead to people learning better about how powerful Gdevelop can be.
Eu amo essa engine !!! Curto de mais a simplicidade de como a gente pode fazer as coisas nela e triste por não ter ainda um grande jogo pra representar ela pra que vejam que ele foi feito nela , adoro
for beginner friendly, usually ide separates which part are executed at the beginning and which parts are executed per frame to avoid beginner friendly confusions.
Was going to recommend this to someone completely new to game programming. But you tried too hard to make it look like GDevelop is way faster. You point to the Brackeys assets for the game, and you just gloss over that you had already pulled the knight images out to separate files, whereas Brackeys described what a spritesheet was etc and why they are used. So, the very first step in the video of creating a game character would have the person leave your video, on to another trying to find out how to get individual images from a sprite sheet. Maybe you could have created your own resource folder with this already done (with attribution to the original author).
I do appreciate Brackey's for, while not explaining everything (namely the code), still explaining some more basic game engine functionality so you weren't completely in the dark about how everything works. It's something he's very good with. I do have to commemorate GDScript for being pretty human readable as a programming language, assuming you already know basic language terminology.
With GDevelop, are you able to create a game that is top down based with side scroller mechanics as well. For example traversing the overworld in top down but when entering some caves or forests, the scene switches to side scrolling?
I started creating game in gdevelop but i lost gmail but i will again create game. Its easy in gdevelop my first tried game engine is gdevelop Its super easy. Thanks to Gdevelop community i got every answer of my question.
The number variable action doesn't exist anymore, there are only two variable actions, one for objects and one for the other variables. Check out the new variables video in our intro tutorial playlist on the homepage. -Wesley
We added a link in the description to a google drive with the assets cut up to use along with this video, and there's an example game you can open in engine with all of the art already in engine. Hope that helps. 👍 -Wesley
@GDevelopApp thank you. In general though I have been downloading different assets and when I try to for example load the sprite it will have the image with like 8 sprites? I'm not sure if this a common thing and I'm missing something?
@@KoubToub It depends on who created the art. Some creators will have each frame set up as it's own image, and some will have sprite sheets like you're describing. If the art is in a sprite sheet you'll need to cut it up to use it. Hope that helps. 👍 -Wesley
Hello, thank you for your tutorial. I've encountered a problem: why does my character become blurry as soon as it starts moving, but appears clear when it stops? What could be causing this issue?
Check the resources tab and scroll to find the images for that animation in your list, check to see if they're set to "smooth image". That's a common issue, people adding images to their game when it's set to linear in your game properties will automatically set that checkbox to smooth the images. If that's not the issue, try checking the example project in engine(Linked in the description) and compare your game to that version. Hope that helps. -Wesley
If you mean it runs into the object and doesn't turn around, check the placement of your "checker" point. I had problems myself because I accidentally moved my "center" point instead of my "checker" point so it didn't register the collision. Hope this helps!
Bro there are gaps between my tiled sprites what to do? The gaps only shows when I'm in certain area both in editor or in preview I'm using 16×16 tiles I can't find any solution for this so I think I need to ask you. I'm using Android Pls answer bro🙏
hello gdevelop , i downloaded the asset you used in the video but the original asset is a tileset and i dont know how to use tilesets , i've seen in the video the asset was in Single Images not a tileset . Can i get the normal asset or the program you used to Convert a Tileset to Single Images ?
@@deuswulf6193 there is an extension which apparently lests you load animation sprites from spritesheets, but also Piskel which is built-in in GDevelop lets you do that. probably a matter of time until they natively implement spritesheets.
Hey! Is there a way to choose multiple sprites at once from the asset store when creating an animation? I have to add them frame by frame. The asset store closes every time after I add 1 sprite, can not ctrl+click or shift+click.
Not sure why that's happening, but this game is also an example game in engine. So if you open the example games up and look for "simple platformer" you'll find a project with all of these assets already added to the project. Hope that helps. 👍 -Wesley
I downloaded the sample assets from the website but images in the sprites folder are all on the same image sheet (for example, all the knight animations are on a sheet, platforms on another, and so on). Do I have to manually cut them one by one or is there some kind of utility inside gdevelop which helps me doing it faster?
It is. 👍(The new tilemap object just didn't exist when this video was made, that's all.) Check out our latest tilemap video to learn how to use it. -Wesley
Does anyone know how to include a video player in gdevelop with playback controls for each video? Something like a reading app where you click on each story/book that you want to hear and you can manipulate the controls like fast forward, rewind, etc.
The method of detecting Enemy collision with the environment doesn't seem that efficient. What is an easy way to check if the enemy colliding with ANy of the platforms?
You could make a collision object and make it invisible at runtime, then place them where you want the enemy to flip. I haven't tried it, but it seems like it should work.
@@Mr_Shig This might work. I have to little girls trying to make it through this tutorial and all of their monsters run on the same logic... I will have to do some experimenting myself to find out. Thanks.
There is a platformer example game in engine that has that built in to the game, you can open that example and have a look, and there are 3 videos about that game here on this channel to explain it. Hope that helps. 👍 -wesley
You can open the finished project in the engine in the example list, then you can check that game and see what is done differently than in your game. (It's named "Simple platformer".) Hope that helps. 👍 -Wesley
I love the engine, I just really want it to finally release on steam, I know I can download it elsewhere and obviously have. But there's just something about having everything there in my library 🤣 call it an OCD level thing but I neeeeeeddd itttt hahaha
thanks for this grate video , Everything went perfectly for me, but when I reached the enemy's part and its movement did not work, that is, it did not move in the imposed way. I do not know what to do. can someone help me ?
Ok, I'm going to make my little horror game in Gdevelop (now I'm making another game that is quite big, so that project I'm going to do it in Godot, but good tutorial :D)
I broke them up for the video with an image editor. I linked to a zip file in the description next to the text "Assets and game in video:" which has the assets broken up for users who want to follow the tutorial, and a finished version of the game with the assets inside. There's also a finished version of this game in engine in the example list under the name "simple platformer", that now uses the new tilemap object for the level, and that's also linked in the description. Hope one of those options helps. 👍 -Wesley
Are you sure you're checking in the action list? Nothing has changed with the "enforce camera boundaries" action name or search, so it should be there. -Wesley
thats really awesome, you should make a book about it, ill definitely buy it, btw i still new to game and i dont understand about px-s1 in configurations of modules, how much 400 px speed ?
Could anyone tell me if GDevelop supports 2D skeleton animation and shaders? I want to animate 2D characters in-engine without a sprite sheet. I'm using Godot but it's so buggy and its 2D skeleton system + AnimationPlayer absolutely sucks.
If you're having trouble making this game, the finished game was submitted as an example game in engine titled "simple platformer". You can try opening that example in a browser and comparing it to your project to see what's different. Hope that helps. -Wesley
@@the_blue_hole You need to add the fnt file and atlas(png) to the bitmap text object in order for the bitmap text to work. In the description of the video there's a link to the assets in a zip folder. -Wesley
If you want to make the engine great include full 3d and also tilemap/tileset tools. It's very tedious you can't build your world directly inside of the engine. Also there needs to be severly more tutorials :/ otherwise you're my fave engine but in the long run you will fall behind the others if u don't change it up a bit :)
My Fav KIV engine now... I swear to move from Unity to this since most of my backlogs is 2d games. But pls pls pls make an internal tilemap😁🙏🙏🙏 it think i can easily best C3 and CF. Tilemap 🙏
CAUTION! The way variables are presented in this video is out of date, see the updated variables video here: ua-cam.com/video/Gh9WPecRnxo/v-deo.html&ab_channel=GDevelop
The new tilemap object has also been launched, so watch this video to learn more: ua-cam.com/video/hShTARhDUw8/v-deo.html
How do I get the asset pack to work? It keeps treating the entire tile set as a single sprite
@@heartofthewild680 There's a google drive link I attached in the description that has the assets cut up already, and able to be used in the way seen in the video. (The "Assets and game in video" link)
The original asset pack had the images together in sprite sheets, so they needed to be cut up to be used in GDevelop.
Hope that helps. 👍
-Wesley
This is by far my favorite game engine
As someone who has zero hope in learning how to properly code, I LOVE behaviors and how everything functions
It's the only engine you can pickup and learn entirely by yourself
Xays De'a Peeyyd A'ct()r😆
Gdevelop is on the rise📈
Stonks
Can you make mode 7 effect in gdevelop
@@weeeeeeew7275 What's that
What is it, yt bugged@@weeeeeeew7275
Brother I want make a game with you
I'm a beginner to game development and gdevelop actually motivated me to not give up. Mainly because it's free and is very beginner friendly. I didn't know much about game engines but I was able to jump right into it and make a game without frustration. I love Gdevelop!
I love how gdevelop is getting closer to being one of the best open source game engine
@goreldeen It does, use the manual export. One click uses their servers to do it for you, that's why it's limited.
@goreldeen It is still there
@goreldeen Use web version
@goreldeen Use the web version, the mobile version has been marketed as a perk for subscription users from the beginning and it's closed source.
@goreldeenانت حتى هنا تاعبنى و مش مريحنا من صداعك خفعلينا يزلمي😂😂😂 مستر جودوتاوي
It's honestly so amazing to see how far and HOW FAST GDevelop is evolving
I'm impressed with this. It's the first game engine that I've seen in action. I don't have a developed vision of what I want to create yet, but I'd like to try this.
Of all the gamemakers I tried (Gamemaker, Godot, Construct and others), the logic of gdevelop is the most intuitive! You guys created something amazing. IKeep growing and improving. hope all the success to gdevelop team!
I saw Brackey's video about Godot, got really excited to follow his video and start learning but I enjoy GDevelop too much. I started making games a few months ago with no experience and zero knowledge of coding and I've been able to make 2 simple games already. A top-down shooter based off Master Wesley's excellent tutorials and my own "Breakout" type game 😎
GDevelop is amazing for beginners, 10/10 👏🏻
I'm using Gdevelop on my android phones and i'm soo so happy to have this engine! I've been waiting for a long time to finally have an engine i can use on a phone.
First screenshots of my development on my channel
YES! These are the tutorials you need to upload. Your other ones are way too fast and assumes people are watching that have already worked with the engine.
There's been several times I'd have to go back to sections of some videos and replay them at 0.25 speed because he was going WAY too fast.
Já desenvolvi diversos jogos excelentes utilizando o GDevelop. A plataforma é extremamente intuitiva; você utiliza mais a lógica do que códigos para criar praticamente qualquer coisa, o que é verdadeiramente incrível. Mal posso esperar pelo momento em que esse mesmo sistema estará disponível para a criação de jogos em 3D.
Tecnicamente ele já consegue fazer jogos 3D, porém, bem simples. Dá uma olhada em seus tutoriais...
Eu espero que, no futuro, essa questão melhore nele, assim como aconteceu com Godot que não era muito bom para 3D no começo...
@@EderRSW Eu tenho uma boa noção dos limites atuais da capacidade 3D da Gdevelop - são bastante restritos, incapazes de criar algo verdadeiramente cativante por enquanto. Contudo, mantenho a convicção de que em poucos anos ela se tornará impressionante.
Quando os motores gráficos perceberem que simplificar a criação de jogos para pessoas comuns é mais vantajoso do que priorizar apenas a técnica, e quando entenderem que explorar a criatividade pode ser mais lucrativo, criando oportunidades para colaborações rentáveis entre desenvolvedores e criadores, o mundo dos jogos se transformará em algo verdadeiramente incrível.
@@L2TRETAROX sim, é o que eu espero também da GDevelop. Ela é muito intuitiva de se usar e se melhora mais a área 3D seria uma ferramenta incrível
I love that you guys are doing this! I've bounced around a lot and I've learned my most complete small games have been made in Gdevelop! Love you guys, keep it up!
wonderful, first time I make a game, you have to keep teaching. Thank you for leaving the resources ready to download, that makes it easier to follow the tutorial
I love how easy it is to jump into making a game I'm definitely going to have to post my progress
Bro this game engine is underrated😢😢 one day you will be popular ,Gdevelop😁😁
Switched from Construct 3 and it's insane price to G Develop, loved it so much and never looked back!
how is No-Code part is different between them, with what engine you can build more complex games without coding?
@@PrasadOfRA not a big difference. I honestly say Construct is a little be more easy and convenient. Gdevelop has a bit bigger learning curve (just a bit). But once you learn it - it has same opportunities, functions and it is free!
Construct 3 prices are ridiculous.
@@PrasadOfRA but they both very very similar. It took me to switch and get used to Gdevelop - maybe 3-6 hours.
@@IndieGamesSpotlight thnx for your reply and the info!
I am wanting to create my own game. Was wondering what I can do which does not require programming. This is starting to attract my interest. Great video. Thank you.
I am trying to make a game for a gamejam, will be reporting in 10 days.
It is not my first time trying and this seems to be the only engine which actually doesn't rely on programming. Loving it so far.)
I appreciate this because for a while I was starting to feel like Gdevelop was getting a little to heavy for me. Brackey came a long and was like "I'm gonna show you how to use Godot!" and I was ready for some super easy tutorial in it being I started with it back in the day, but after a while I just kept thinking "I could do half this game in Gdevelop in 15 minutes," (nothing against the guy, I was hangin' in there with his explanation for a bit at first) but when I was done watching I was ready for a new Gdevelop tutorial.
I think this speaks more to you as a person.
Yes, a lot of the stuff in Brackey's video can be done in a shorter timeframe with no-code engines like this one, however that was only covering basics, so it's not the fairest of comparisons. Of course the engine meant to be super-beginner friendly can do all the basic stuff quicker. It's when you get into more advanced stuff where an engine like this might struggle.
A good tutorial but also I like the workflow you showed. It was about getting one thing right before moving on. I also think showing common things happening helped
13:26 here is the problem that appears for me , I have followed alongside with the teacher but I can't make this sub event and of course the enemy isn't moving around as usually
There is an example game in engine, it's linked in the description or listed as "simple platformer" in the example game list.
You can open that up to. See what might be different with your game.
Hope that helps.
-Wesley
@@GDevelopApp yes ok but the point is to make it from scratch in order to learn but thanks anyway
@@GDevelopApp Hi there! I'm having the exact same issue. I have both the example project and my identical open side-by-side on with their Events tabs open. And despite their being exactly the same (up through this point in the video), the enemy is not moving.
Any help would appreciated, thank you!
@@benthomson1132 There are a lot of things that might have been done wrong, it's best for you to reach out to the community on Discord, where you'll be able to share screenshots and more specifics about your game.
-Wesley
@@GDevelopApp Hi Wesley! So while everything *looked* the same to me, I fell back on the ol' standby of, "just delete it and do it again."
So I deleted the enemy controls, did it again, and it works fine now. Actually I went back and redid the enemy controls from another GDevelop tutorial video first, but then I decided I wanted to try this again. Both worked for me.
Anyhoo, just thought I'd follow up for anyone else who finds this comment in the future if they have a similar issue.
Thanks!
While i love that you showcase that a lot of things can be easily achievable with only a few clicks (with extensions), i feel like you could have included other paths of achieving certain things in engine. For instances, the animations can be done in so many different ways and you can personalize your code for your use cases quite a bit, something that may be not that important, but when you do it by extensions only, it can make people feel like you are using the same cookie cutter for every game you make.
Like I said, Extensions are cool and powerful, very good when you have something in mind and want to make it fast, but pushing a little bit of exploration, working around the engine capacities before jumping into those options can lead to people learning better about how powerful Gdevelop can be.
A similar game in half the time! Gdevelop is awesome!
Eu amo essa engine !!! Curto de mais a simplicidade de como a gente pode fazer as coisas nela e triste por não ter ainda um grande jogo pra representar ela pra que vejam que ele foi feito nela , adoro
i am loving this , especially for who doesnt at all codes like base codes c++ or c# it has pretty organised interference
for beginner friendly, usually ide separates which part are executed at the beginning and which parts are executed per frame to avoid beginner friendly confusions.
More of these please and thank you!❤
Excellent tutorial, easy to understand.
What I like about this is that this is that the game engine doesnt look very overwhelming
Was going to recommend this to someone completely new to game programming. But you tried too hard to make it look like GDevelop is way faster. You point to the Brackeys assets for the game, and you just gloss over that you had already pulled the knight images out to separate files, whereas Brackeys described what a spritesheet was etc and why they are used. So, the very first step in the video of creating a game character would have the person leave your video, on to another trying to find out how to get individual images from a sprite sheet. Maybe you could have created your own resource folder with this already done (with attribution to the original author).
I do appreciate Brackey's for, while not explaining everything (namely the code), still explaining some more basic game engine functionality so you weren't completely in the dark about how everything works. It's something he's very good with.
I do have to commemorate GDScript for being pretty human readable as a programming language, assuming you already know basic language terminology.
Ok so I'm not just dumb
This comment right here! I was just about to post the same thing, but you beat me to it.
im so happy that you guys are doing this ❤❤❤❤
Excellent video, waiting for an intermediate/advanced level tutorial. Thank you so much
After finishing your game can you export it and put it on other platforms like Google play store or the App store?
You can. 👍
-Wesley
Brilliant tutorial. Thanks.
With GDevelop, are you able to create a game that is top down based with side scroller mechanics as well. For example traversing the overworld in top down but when entering some caves or forests, the scene switches to side scrolling?
I started creating game in gdevelop but i lost gmail but i will again create game. Its easy in gdevelop my first tried game engine is gdevelop Its super easy. Thanks to Gdevelop community i got every answer of my question.
how can i play the cooking game from the start
GDevelop! I love how it's a no-code game engine and is FOSS! 🔥
my enemy is not moving back and forth
same
I fixed it, thanks Wesley 👍
I can't find the change number variable in "Add action". Please help.
The number variable action doesn't exist anymore, there are only two variable actions, one for objects and one for the other variables.
Check out the new variables video in our intro tutorial playlist on the homepage.
-Wesley
@GDevelopApp So what do I do if the number variable doesn't exist anymore
@@ChuckNg Watch this video. ua-cam.com/video/Gh9WPecRnxo/v-deo.html
-Wesley
@@GDevelopApp Bro you didn't include putting and endscreen or ending when you complete the game. How do you do that?
awesome tutorial
also thank u for using larger mouse cursor
This was supremely helpful!
what is the name of this game 0:54
Lights out, it's a jam game made for the GDevelop 3D game jam. 👍
-Wesley
How do you get the individual frame by frame images?
We added a link in the description to a google drive with the assets cut up to use along with this video, and there's an example game you can open in engine with all of the art already in engine.
Hope that helps. 👍
-Wesley
@GDevelopApp thank you. In general though I have been downloading different assets and when I try to for example load the sprite it will have the image with like 8 sprites? I'm not sure if this a common thing and I'm missing something?
@@KoubToub It depends on who created the art. Some creators will have each frame set up as it's own image, and some will have sprite sheets like you're describing. If the art is in a sprite sheet you'll need to cut it up to use it.
Hope that helps. 👍
-Wesley
Hey when i was doing the moving platformer thingy 9:02 it wont go 8 blocks, it only goes 6 blocks diagonal
You can adjust the distance the platform travels in the behavior. 👍
-Wesley
@@GDevelopApp thanks it works now (kinda?)
Hello, thank you for your tutorial. I've encountered a problem: why does my character become blurry as soon as it starts moving, but appears clear when it stops? What could be causing this issue?
Check the resources tab and scroll to find the images for that animation in your list, check to see if they're set to "smooth image". That's a common issue, people adding images to their game when it's set to linear in your game properties will automatically set that checkbox to smooth the images.
If that's not the issue, try checking the example project in engine(Linked in the description) and compare your game to that version.
Hope that helps.
-Wesley
I have done exactly what you did, thus Enemy is horizontally flipped part but the enemy does not move. it stays where it is
If you mean it runs into the object and doesn't turn around, check the placement of your "checker" point. I had problems myself because I accidentally moved my "center" point instead of my "checker" point so it didn't register the collision. Hope this helps!
Bro there are gaps between my tiled sprites what to do?
The gaps only shows when I'm in certain area both in editor or in preview
I'm using 16×16 tiles
I can't find any solution for this so I think I need to ask you.
I'm using Android
Pls answer bro🙏
hello gdevelop , i downloaded the asset you used in the video but the original asset is a tileset and i dont know how to use tilesets , i've seen in the video the asset was in Single Images not a tileset . Can i get the normal asset or the program you used to Convert a Tileset to Single Images ?
That is one of the worst parts about Gdevelop, it does not support tilesets. You have to manually separate and save them.
@@deuswulf6193 there is an extension which apparently lests you load animation sprites from spritesheets, but also Piskel which is built-in in GDevelop lets you do that. probably a matter of time until they natively implement spritesheets.
Hey! Is there a way to choose multiple sprites at once from the asset store when creating an animation? I have to add them frame by frame.
The asset store closes every time after I add 1 sprite, can not ctrl+click or shift+click.
I can not figure out how to access the assets. everytime i click on the images it takes me to a photo app on my computer.
Not sure why that's happening, but this game is also an example game in engine. So if you open the example games up and look for "simple platformer" you'll find a project with all of these assets already added to the project.
Hope that helps. 👍
-Wesley
Can we get a video like this that shows how to make a 3d game from start to finish?
I downloaded the sample assets from the website but images in the sprites folder are all on the same image sheet (for example, all the knight animations are on a sheet, platforms on another, and so on). Do I have to manually cut them one by one or is there some kind of utility inside gdevelop which helps me doing it faster?
takes a lil time but yea, need to manually do it. and i think piskel does it but ive never tried it. i always just use aseprite
When I extract the asset pack it is coming like images what can I do
this is helping me to make a game because when i first used gdevelop i was like what is that whats that oh my god
Thank you for this tutorial. I think the older ones are outdated, they don't really work. I think this is way better then makecode arcade.
it's possible to use tileMap to make level instead of tiled srpite ?
It is. 👍(The new tilemap object just didn't exist when this video was made, that's all.)
Check out our latest tilemap video to learn how to use it.
-Wesley
@GDevelopApp thanks !
Great video, Thanks
Does anyone know how to include a video player in gdevelop with playback controls for each video? Something like a reading app where you click on each story/book that you want to hear and you can manipulate the controls like fast forward, rewind, etc.
The method of detecting Enemy collision with the environment doesn't seem that efficient. What is an easy way to check if the enemy colliding with ANy of the platforms?
You could make a collision object and make it invisible at runtime, then place them where you want the enemy to flip. I haven't tried it, but it seems like it should work.
@@Mr_Shig This might work. I have to little girls trying to make it through this tutorial and all of their monsters run on the same logic... I will have to do some experimenting myself to find out. Thanks.
He he he, I'm making a great action platformer!
Can you help me. I want to make his game like Mario. Like if I jump on enemie's head. He is dead. I don't know how to do it
There is a platformer example game in engine that has that built in to the game, you can open that example and have a look, and there are 3 videos about that game here on this channel to explain it.
Hope that helps. 👍
-wesley
for some reason when i press preview, everything is just pink squares and what i think is the player, just falls through the ground? can anybody help?
I would love to see a tower defense tutorial like this
Thanks a lot for this tutorial video, but I think most Gdevelop users are really looking forward to GDevelop developers updating the documentation.
Can you make tutorial about split screen/share screen multiplayer?
my monster was just standing still.
i tried but i cant fix it
me too
Try opening the example game that's linked in the description and comparing it to your game to see what might be done differently.
-Wesley
im using the same methods for enemy, why mine cannot move to other direction
Same problem with me
Hey i cant find center of the camera can u help pls
same
LMAO thought the same but you have to go to Add action instead of Add condition. Pause the vid at 4:00
My enemy is not going back and forth again. And I have rewatched this video more than 6 times!!!!!! Please help!
You can open the finished project in the engine in the example list, then you can check that game and see what is done differently than in your game. (It's named "Simple platformer".)
Hope that helps. 👍
-Wesley
GDevelop on its way to be one of the best game engines
I love the engine, I just really want it to finally release on steam, I know I can download it elsewhere and obviously have. But there's just something about having everything there in my library 🤣 call it an OCD level thing but I neeeeeeddd itttt hahaha
thanks for this grate video , Everything went perfectly for me, but when I reached the enemy's part and its movement did not work, that is, it did not move in the imposed way. I do not know what to do. can someone help me ?
great job😀😀
Ok, I'm going to make my little horror game in Gdevelop (now I'm making another game that is quite big, so that project I'm going to do it in Godot, but good tutorial :D)
I cant make it because the preview button only says "Update", I tried to make another Project but it says the same thing >:(
how was it in induvisual frames dude i have it all in one
I broke them up for the video with an image editor.
I linked to a zip file in the description next to the text "Assets and game in video:" which has the assets broken up for users who want to follow the tutorial, and a finished version of the game with the assets inside.
There's also a finished version of this game in engine in the example list under the name "simple platformer", that now uses the new tilemap object for the level, and that's also linked in the description.
Hope one of those options helps. 👍
-Wesley
@@GDevelopApp thank you
how do i get the pixel operator file to the website bitmap
I'm making a game with a very complicated hitbox. But that's not possible with Gdevelop. Help me.
18:25 i can not find this
Are you sure you're checking in the action list? Nothing has changed with the "enforce camera boundaries" action name or search, so it should be there.
-Wesley
How do you seperate the sprites?
sprite editor
thats really awesome, you should make a book about it, ill definitely buy it, btw i still new to game and i dont understand about px-s1 in configurations of modules, how much 400 px speed ?
Just heard a sick beat after thee platform tutorial
thanks for that tutorial gdevelop, but my character keep turning into enemy's skin
Yeah that seems to be happening sometimes when u duplicate an object
Could anyone tell me if GDevelop supports 2D skeleton animation and shaders? I want to animate 2D characters in-engine without a sprite sheet. I'm using Godot but it's so buggy and its 2D skeleton system + AnimationPlayer absolutely sucks.
amazing tutorial! but with the enemy ai, only seems to work properly when you've got only one
Help idk how to make the front it doesn’t work pls help me i tried for hour
If you're having trouble making this game, the finished game was submitted as an example game in engine titled "simple platformer". You can try opening that example in a browser and comparing it to your project to see what's different.
Hope that helps.
-Wesley
Am having problem with text from snowb it doesn’t show when i try to select it
@@the_blue_hole You need to add the fnt file and atlas(png) to the bitmap text object in order for the bitmap text to work. In the description of the video there's a link to the assets in a zip folder.
-Wesley
Hello Is it possible to have the source file for this tutorial? Thank you.
I'm going to add it to the video description on Monday, but if you DM me on discord I can send the file to you when I see the message. 👍
-Wesley
@@GDevelopApp Hello Is it possible to have the source file for this tutorial? Thank you.
@@bernard6552 Sorry about the delay, a link to the game folder and cut up assets has been added to the description now. 👍
-Wesley
@@GDevelopApp Thank You very much
Bro in mobile we don't have add a pixal plss help
If you want to make the engine great include full 3d and also tilemap/tileset tools. It's very tedious you can't build your world directly inside of the engine. Also there needs to be severly more tutorials :/ otherwise you're my fave engine but in the long run you will fall behind the others if u don't change it up a bit :)
Bro can you make a tutorial on how to make enemies move in a 4 directions top-down and how to animate it?
Thank you, prince Zuko
how to import image on mac
what do you mean by down key?
It's for mobile controls?
hey guys love the video can you guys make a mega man like game tutorial like how you guys did with zelda
Can GDevelop do isometric view?
My Fav KIV engine now... I swear to move from Unity to this since most of my backlogs is 2d games. But pls pls pls make an internal tilemap😁🙏🙏🙏 it think i can easily best C3 and CF. Tilemap 🙏
i love gdevelop its like a free no code game🎉🎉🎉🎉🎉🎉
Bro the tutorial is awesome.but in latest version most of the behaviors are missing . Please post a new tutorial for gdevelop 5