THIS IS WHY LUKE IS BETTER THAN KEN
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- Опубліковано 8 вер 2024
- This is my full explanation on why Luke is better than Ken in Street Fighter 6, let me know your opinions in the comments below!
🎬 Edited By Badre : / badrefit
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this is like when the kings of warring nations try to convince you why you have to fight but you're just trying to farm enough food to survive the winter
I’ve actually never seen a more perfect analogy
Beautifully said Mi Lord
a crumb of air invuln on hp mixer, milord?
basically angrybird is going "if people are clamoring for ken and JP nerfs, i'm taking Luke down with me" 🤣🤣🤣
That's the plan :p
Which is valid
inshallah
Facts
Can he take DeeJay with him? I think Top 5 characters should go down together. It'd be real funny.
"Look at this" - AngryBird 2023
😂😂
😂yes
You don’t even understand Habibi! Look at dis!!!!
“Did you see?”
look at this shit
Bro really doesnt want his main to get nerfed
Fr. Might as well drag Luke with his main.😂
You have to nerf JP, Guile, Blanka, Deejay, Luke and Cammy before you get to Ken so... why would Ken get nerfed first?
you gotta be slow@@JohnSmith-rr3jt
@@JohnSmith-rr3jtahh yes, another Ken main has been spotted 😂
@@JohnSmith-rr3jt why would JP, Guile, Blanka, Deejay, Luke and Cammy be nerfed first then?
Look at THIS!!! GUYS, PLEASE. Do you see THIS GUYS?!?! 😂😂😂 I love your passion angrybird, don't ever change!
Ryu players watching this video = 🤡
FAAAAQQQQCCCCCCCCTTTSSSS 😂
?
@@PichoniixRyu is the third shoto
Full hypocrisy. Like Ryu got nothing of this no one play this shit in tournament but well
Bruh he's acting like Luke's level 2 corner carry, is comparable to Ken getting it meterless
I was thinking the same thing. 😂
He was comparing level 2 to level 2. Plus Luke gets meterless corner carry off M flash knuckle into tackle
AngryBird downplaying Ken is funny
arent the active frames the red bar on the frame meter? so in your comparison ken's cr. mp has 1 more active frame but luke's has a better hitbox and frame advantage on block
Ik I was surprised that he made a mistake like that when he's so proficient in practice mode.
Tho still the ridiculous hurtbox makes his point still stand
Angrybird discovering that different characters has different things
@@javiergiandinotto1053oh yeah the Evo Champ doesn't knows what he's talking about, good thing we have Javier
@@javiergiandinotto1053thank you for discovering characters have different properties in a character oriented videogame genre. You should work for capcom.
@@RenanRF77 being a good player doesn't mean he's good at arguing whatever he is. same with sonicsol and the video he did on ken
that’s 14 recovery frames on luke’s cr. mp, not active frames
pretty sure angry bird is making jokes
@@ROTINPIECES i am pretty sure he was being serious, bro would say anything to save ken from getting nerfed lol
@@Popeye882Kens not getting nerfed no matter what for at least 6 months
Pretty sure he just meant total frames. Luke's normal recovers quicker, so it's easier to frame trap, etc.
This is like watching a billionaire complaining about a multi millionaire that's about to turn billionaire 😂. While JP is a whole trillionaire chilling, watching Ken and Luke bums argue.
Meanwhile AKI sitting down the street with an "eat the rich" sign 🥲
@@deddjay that's too deep 😔
JP isn't better than either of them...
It's like there is 3 shoto character. But no one consider Ryu when Ken and Luke exist. What a disrespect.
Ken rushdown game and corner carry are more scary than luke's overall game which i'll admit is pretty good as well
Luke and Ken corner carry is pretty much the same. The only thing Ken has over Luke in rushdown is jinrai
@@fayelisKen doesn’t need meter to carry to corner, luke must spend meter and it’s still not as good as Kens meterless carry.
@@fayelis Luke's corner carry is nothing like Ken's, a single run tatsu from a medium will take you to the corner and Ken is still on your face, While Luke's need EX or a heavy cancel to perfect knuckle and a tackle to even come close to Ken.
Lol OK so look just deleting half yo hp in one combo isn't scary
@@fayelisIt absolutely isn’t brother. AngryBird showed you literally gotta spend over 2-3 Drive gauge AND use Super to get remotely decent Corner Carry as Luke. Ken does it better with 0 meter. Not only that but Ken literally has a Corner-To-Corner combo if you feel like spending OD.
You're not reading the frame meter correctly. Red are active frames, blue is recovery. Luke's crMP is active for 2 frames. Ken's is active for 3 frames. Bad start.
When you talk about whiff punishing with Ken's stHK you complain about 12f startup, but Luke's pokes consistently have 20-30+ total frames. The only way you miss the punish is if you're slow which, I mean, of course. If Luke uses a forward advancing poke, it leaves him in range of even faster buttons like crMK or even a stMP, which gives you any combination of damage/corner carry/sideswitch/oki you want. Startup frames when whiff punishing a poke almost never matter.
Sorry but your EX Fireball comparison is just delusional - You're comparing Ken EX Fireball DR on block to Luke EX Fireball DR on hit! Luke gets a KD on hit and Oki, remind me again what Ken gets from EX Fireball DR on hit?
Luke LVL 1 into DR crLP - you have 15 frames to react to the setup, and 9 frames to punish, so you can delay jab or stMP into sideswitch combo. If you reversal, sorry, you just guessed wrong - you know the setup exists, so maybe just don't do the riskiest thing possible in that position? Take the throw or block it out.
Saying jabx3 L Jinrai is the same as jabx3 fireball is insane, Luke returns to neutral netting 600 damage whereas Ken gets 800 damage, KD and oki from CH Jinrai>6HK follow up on standing and 1000 damage and back to neutral from CH Jinrai>6LK on crouching.
"If Ken wants to overhead you, he has to do run" - which is slightly faster than Luke DR 6MP (29f vs 32f), less noticeable without the, ya know, bright splashy vfx, and costs no meter... come on man.
Ex Tatsu as a corner escape leaves you farther and with less recovery so less susceptible to a punish than Luke air Knuckle, and can hit crossup into combo. (Honestly hard to compare these since metered vs unmetered, suffice to say they are both fucked up and probably shouldn't exist.)
This entire video is just downplaying. Both characters are insane and the MU usually just comes down to who is piloting. You're cracked, you're an EVO champ... you don't need to do this lol.
wym 20/30+ frames? Everyone is like this, cMP is not getting punished with 20f + that ridiculous hurtbox, stop it.
What does Ken get from ODFB>DR? unless it counters projectiles at an specific range, block pressure and 800~960 damage and +2, depending on range, no pushback. Luke gets massive corner carry from any hit and oki from some ranges.
jabx3 into L.fireball is -5 on block with massive pushback while jabx3 into L.Jinrai is -11 and you're less than a dash away. Even if you try to trap with 6LK after there's a 5f gap people can jump and poke out.
I won't write a wall of text answering every point, and there are some good ones, but you act as if AB is the only one ignoring details here, but so are you.
A couple frames makes a massive difference to anything that requires reacting like whiff punishing, so I'm not sure what that whole point was about. Simple reaction times should not be confused with complex reaction times.
Whiff punishing with Ken's st.mp is only going to happen on some pretty egregious overextensions so it'd be very hard to constantly look out for given it is even shorter range than his jab and would be useless against anything but a perfectly whiffed heavy punch.
Run overhead is also incomparable to DR overhead in reactability when you consider being able to mixup literally anything else out of DR like lows, compared to Ken doing run stop which is incredibly slow and risky in comparison. You don't react to a DR by immediately inputting stand block, if you did you'd eat DR lows all day, so don't mislead yourself into thinking it is a 32f mixup, it's still 21f, and once you condition them out of checking your DR, which Luke has the perfect tools for, they are going to have to deal with it.
ken main downplaying the best character in the game.
First of all JP is the best character second of all he made us the Ken guide video to show he loves us and he knows we love him back❤
>First of all JP is the best character
"He's beginning to believe" (c)
JP exists, so you are definitely a JP main with brain damage (seems to be a pre-requisite for your kind). Also, Guile is better than Ken without question. And quite frankly so is Blanka, Deejay and Luke.
oh look, another ken main 🤣
Luke is the best character. He is 100% busted.
Angrybird I love you man but... Blue frames in the meter are punish counterable recovery frames... Showing both the crouch mp's actually show that ken's is more active by 1 frame... it makes me question the whole video in the first 3 mins lmao
Careful DJ players, your character is next in Angry Birds quest to downplay Ken lol
This how gaslighting a mirror looks like
My character is broken but your character is brokener. -AngryBird
Ken St hp is active for 5f (vs 3f), +3 on hit (vs -1), -2 on block (vs -6) has 6 less frames of recovery (17 vs 23), his free against DI (you can St hp and react to DI) and then you can hit confirm (if luke goes for St hp x fb, he will get DIed). But I'm sure you know all that. It's all about saving your main I guess, who is busted.
Ok now compare the ranges
(Also, both of them can be hit confirmed on reaction, Luke can go into Heavy Flash Knuckle and if you try to DI it, he can super cancel that so idk what you’re talking about with this “DI beats Luke HP” take)
People forget this is the same dude who conveniently started the whole "kens normals are stubby" discourse when ken was still down playable.
Nobody should trust a thing these people say without several buckets of salt.
@@qwark287kens probably top 5 or 3, but his normals are stubby, his low forward has shorter range than juri, ryu, Luke, chunli, deejay, jp, and more. Angrybird is right, but that doesn't mean ken isn't strong in a lot of other ways
It's a tough call, Ken's offense, rushdown and pressure and mix-up are much better, but Luke has better normals and some of the best defensive normals in the game. That's not to say Ken has bad normals but Luke's crouch medium punch is bonkers and has good get-off-me buttons with crouch light punch and stand medium kick. They both are very similar in a lot of aspects but excel in different things.
Ken is the scarier character to me because one hit takes you to the corner where you can now die easily. Luke is the more long, drawn out one, against a good luke you can't do anything wrong because any hit goes into 3000+ damage and he's very difficult to get close to due to his sandblast and defensive normals, but he can also play aggressive as well.
dude luke just presses cr hp and he hits you in another universe
@@alexmaganda5827
PERFECT! PERFECT! PUNCH STRIKE!!
Ken’s definitely the better and EASIER to play of the two. Bro AngryBird could not do a single Luke BNB in this video. My man dropping flash knuckles left/right doesn’t even know wtf to do with him. He didn’t even take time to lab some brief shit out before making this video. It just makes it look even more stupid between the misinformation and not engaging in good faith arguments about Ken’s strengths. Luke maybe has a few better normals for neutral, but if neutral was the only thing that mattered in this game a character like Chun Li would be top 1.
My take, Luke might be overall more solid but Ken is more obnoxious due to his offense, mostly due to jinrai , his throw loop being supposedly safer than anyone elses and how easy he corner carries someone( granted luke doesnt have trouble cornering someone either). Luke seems to have better bait options and his cr. Mp is a damn million dollar Swiss army knife button.
Luke is just harder to use. Luke requires a lot of perfect timing for his optimal combo. Ken is MUCH easier to maximize damage.
@@proteincannonehhh, i would say jinrai loops and perfect knuckles are about the same in terms of difficulty.
I don't play Luke personally, but I did his trials and after a while my knuckles started to get pretty damn consistent.
It might be polite to give him that with the benefit of the doubt but I can't see how it would be true @crocooks5851. With Jinrai loops either you get the timing down really well to avoid dragonlash coming out by accident on the light jinrai after holding forward for the light followup (which also takes tight timing to hit), or you do half circle motions to avoid it. Whereas Luke only has to worry about one timing and no difficult motions. The return for Jinrai loops over routes that avoid it don't really make it worthwhile if your execution isn't pretty incredible.
Also to @proteincannon, whether with optimal or suboptimal routes Luke has better damage, mainly because Ken doesn't have that back heavy kick, so it's a moot point. The strength of Ken is not his maximal damage, he has enough else.
It might be convenient to think other people are playing easy characters but the idea falls apart at the highest levels of play. Pros will usually only go for combos they know they can consistently hit under pressure, and you see perfect knuckles greatly overrepresented compared to Jinrai loops.
ken is more difficult to play. the perfect knuckle timing is easy to perfect and his combos are very lenient when it comes to timing button presses. that being said, ken has a lot better corner carry. better mixup, as luke has a very hard time getting an overhead in
Ken's run overhead or run stop low both lose to checking with a normal no? And DR from Ken has no overhead mixup. Whereas Luke has a mixup with DR including overhead, fast lows, and heavy knuckle that has a higher meter cost but I expect much higher average return.
Ken does seem better once he gets you to block though.@@921Ether
I love you Amjad but 30mins video to protect Ken :D
The Ken vs Luke discourse have been amazing so far. Now let's wait for the Mena counter video
This man just tried to convince me Fireball DR isn't good, while even if that hits me on block I'm taking 2 bars of drive gauge on chip from a safe on block Jinrai combo while getting pushed to corner at the same time for blocking it. Sure it costs 3 bars but it is nearly a full screen option that is good even on block with a Jinrai mixup on top of it.
I play Manon btw, what can a character without fireballs do against fireball DR? Nothing, they can watch and block for the entire drive gauge. Or you're going to tell me you can consistently parry react to 12 frame OD fireball in neutral too? Manon actually beats Luke in neutral outside of crMK DR which is an option she lacks while also having a terrible drive rush, but Ken just has it all. You think Luke is hard to whiff punish? Try whiff punishing Manon or Zangief, there is just no way. I appreciate and respect how good you are but there is no way I can agree with half this stuff.
If you werent on the twitch stream when he streamed this it was fun as all hell, Ken players like Chris T and Xuses said "Jinrai isnt even that good, and its easy to punish". Its hilarious how they try to downplay Ken.
@@aZ1d "Jinrai isnt even that good, and its easy to punish" that is correct. It's good for combo damage in the corner.
Parry
@@Tary88 hit parry so he don't do the followup into you getting thrown, good mixup for sure, keep guessing mate.
The fact he spread so much misinformation about Luke while saying Jinrai and DR Fireball is BAD is fucking amazing.
I wouldn't trust the guy whose advice to counter Ken was to just not get hit
About Ken st.hk vs Luke st.hp comparison you have to consider the fact that ken's punish counter st.hk convertion spends 1 bar to full damage + side switch if you want. On the other hand, Luke has to commit spend 3 bars.
Okay but Luke has way more options on block off of stand fierce than ken. Ken's stand roundhouse is just a poke. Luke's can start pressure
@@Eggroll3s Ken has other options to pressure like heavy dragonlash, crmk jinrai kicks and those as free
Then you compare od fbs... luke ON HIT : "look, you get a knockdown and corner carry". Ken ON BLOCK : "I'm not even in range" . Meanwhile, ken can do a huge combo ON HIT with a guaranted CORNER CARRY.
Ken also get pressure after block at medium to long range with DR.
I meam i think its pretty universally accepted that Lukes cr.M is the best in the game.
Ken mains: "Ken is not the strongest character in sf6, is Jp and Luke."
Luke mains: "Luke is not the strongest character in sf6, is Ken and JP."
JP mains: "JP is not the strongest character in sf6, is Ken and Luke."
Me who plays Manon: ._.
IKR, some people just don't want to admit their character is broken. Meanwhile I'm just glad if the nerf comes to fix those broken character and buff Manon eventually
Wow, people really lack the ability to think for themselves lol. Now top players are talking about how broken Luke is, everyone else is jumping on the bandwagon. Meanwhile I have had him top 5 since release.
@@JohnSmith-rr3jt Luke was seen as top 5 on release by many, and has hovered around as a 3rd best character candidate ever since people managed to understand the game/characters better. The bandwagoning aspect of your comment is correct, but it's not like everyone thought Luke was average until recently, he just wasn't the focus.
looks like he doesn't know the the blue is the recovery and the red are the active frames.
Didn't they make a deff tier list where ken was in his own tier, being outclassed by only JP? lol
The tool each character has, hasn't changed and he's had the game for how long?
I think this entire video is just a meme of the twitter vomit that happens when someone wins a tournament with a character that isn't JP or Ken.
Oh, DJ is better than ken now. Oh look what snakeeyez did, Gief is WAY better than Ken now.
This is feels like the most balanced Street Fighter game I've ever played. It's probably one of the most balanced fighting games ever made.
Awesome video as always! Anyway I'm not convinced that Luke is better than Ken, almost anything shown is just high risk/high reward here : standing HP from luke is highly punishable if not converted, QCB HP is also super risky, cannot be compared to dragon lash at all imo
Oh dang I didn't think about it that way 🤔
I’m confused. He compared Ken Rh to Luke Hp as whiff punsishing tools and said the Hp reaches further and gets way more damage. You then say well if it whiffs it’s bad, so is Ken Rh on whiff? You haven’t counter what he said at all.
@@Commonsens8 no i didn’t mean on whiff, I meant on block if you don’t cancel it (and I was comparing to Ken’s st HP, way safier on block, especually if you meaty it)
Qcb hp with lv3 is the most dangerous luke
@@fordy5788sure, but if it’s blocked, you get a punish, if not fully charged. And the fully charged version is neutral jump reactable, and you’re dead
Amazing player, and very nice guy, but terrible video 😂 I don't even play Luke but :
-Luke c.mp is 2 frames active, not 14. Actually Ken's more active. Terrible mistake to start a video from a player or your caliber.
-You complain about Luke's ex fireball oki on hit. While Ken also get oki + combo + corner carry
-You complain about Luke corner carry while Ken switches positions from a jab, but also has corner to corner combos with a jab. No other character tzkes5from frop a corner to the other
-Luke H Flash is plus and super cancellable, true. Plus Ken's also plus, he's point blank in throw range and can also be used as a throw bait. That throw bait leads into combo
-You show Luke baiting DR check with Dr Hp flash into super. Ken can do the same with Dragon Lash + Full combo. And you have the luxury to spend the super or do a full combo, which Lune can't. Ken's more potent
-You showed Luke confirming his target combo into supers, but forgot that Ken's hp is also late cancellable into any super (confirmable). It's also Dr confirmable and it's active for 5 frames. I'll repeat. FIVE FRAMES. But truly 5, without mistake. And confirming it saves ressources
-Jinrai kicks. Nuff said.
-Ken is insanely superior from lights : meterless side switch, corner carry, links into target combo, cancellable into close tatsu that juggles into Dp or super
-For whatever reason Ken's special run kick is a special that acts like a normal. Meaning is super cancellable. But it also acts like a special because you can cancel into it from normal. Best of both worlds.
Truly, if I was sure a video from me would make enough views and be worth the time, I could dismantle this video topic after topic. We still love you tho, for real. You're the best and suck a loveable guy. But stop the cap 😂
Him confusing active frames with the recovery frames MUST be a joke
Ken may have difficulty fighting Luke in the singular interactions you showed e.g. Ken’s button vs Luke's button loses here etc. But there is no way you can judge these singular interactions that you have personally selected that Ken happens to lose in that interaction, which can persuade me into believing that Luke is an 'all-round' better character by design than Ken.
Ken as a character has no flaws... my issue with Ken players is that they typically moan when they can't do their typical Ken foolishness that they can get away with doing to the majority of the cast or the not-so-aware players of SF6. Ken players typically do not like JP because JP, as a character, can make Ken's life hell from the start of the round and a lot of Ken players do not like that. Ken's typically only respects other Kens and still, may moan when they lose. From my observations, when a Ken play loses they have either over-extended, nerves get the best of them or they are simply outplayed--and yet, they never seem to just accept the reality of that and move on, it's very weird... Ken, as a character, has so much going for him, that it feels like a privilege to play him versus a character like Lily, Cammy and JP. The things a great pilot can do with a character like Ken are too much, there are so many things to look out for against a Ken user… overhead into Level 3 is one of them! O_O
My advice to Ken players especially the ones in the Battle Hub Chat is to learn to take your losses better and to not complain about the one or two characters that don't allow you to Jin-Ri, crouch medium into DR etc as much, that is the cross you carry due to playing the best character in the game, you must learn to live with the gift and curse of playing the best character in the game which is undoubtedly at all player skill levels piloting that character--the one and only Ken Masters.
That character in his design is so good that players don't like giving Ken players props because the character has so many strong options that interactions are often in the Ken players’ favour, even if a button is similar to Ken’s or better a Ken player may do more damage because he has better meterless combos routes or he gets better follow-ups versus the rest of the cast. Even if this next statement is wrong it is my own. When I see a Ken player beaten even in the mirror match, the better player won. When a Ken player wins I say the better player, playing the best character currently in the game won. Taking nothing away from the player... Good Drivers drive bad cars, and Bad Drivers drive good cars, if you can be a player that wins with the worst character you can be a player that wins with the best character compared to the rest of the cast and that's the reality of it.
For me, your videos highlight how much of a great player you are and how you can naturally play a character like Luke so well based on what Luke players have done to you and from you labbing the Luke matchup. You show me some of the things I need to look out for against a character like Luke and--in fact--what Luke players can do to better fight against Ken, and there are so many more gems you are dropping in this video but I've said my piece for long enough, so I shall hush now.
I haven't seen someone's combo section of their own video call out the video creator so much, while being so light hearted.
"I love the videos, this is a great break down but, your coping man" 😂
Guys dont worry, the patch is like months away, we have plenty of time to downplay our mains, and up play our most hsted characters. That being said, nerf OD amnesia and buff Manon normals pls
You're spitting. Give me those Manon buffs asap
Don’t forget my boi Ryu
I remember when FGC players would believe in their character and not just chronically downplay their main to make their results seem better / make their losses seem less critical.
I can't name a single top SF6 player who doesn't downplay their main and bitch about someone else
Everyone bitches about JP, because he is absolutely fucking broken. If the entire community agrees on something, odds are they are right lol
I remember when vanilla Sagat (sf4) was Op like this Ken. People that liked the character downplayed them just like bird is now. But we all knew that Sagat was op and thats why Capcom balanced him
Idom, 1:23
@@kevmo2990 lolwhat? SF6 Ken is nowhere near vanilla SF4 Sagit. They are in entirely different leagues.
He is misreading that, ironically enough. That does not mean the move is active for 14 frames, that wouldn't even make sense lmao @@sladedari8595
Translation:
"Onmi Man is better than Goku because he can destroy a planet 1 second faster."
Who cares, BOTH deserve HUGE NERFS.
I must apologize to you Angrybird. The first time I saw your video I was like "omg he's wrong. Ken is really the absolute top tier." But I realize that "Luke doesn't have to be smart to win". He does monstrous damage, he's always positive, his normals are incredibly strong and whiff punish them is very difficult. If you are burned out you lose, if he have his level 3 and you did not win the first round you lose, if he whiff punish you you lose 40% of your life. I'm not the type to complain. I never complained about Ken or JP by the way. But this is too much. He really need a nerf.
"I think the blue one is 14 ACTIVE frames"
This guy won evo
It would’ve been nice at the end to explain why you’re not switching to Luke if you think he’s better than Ken
Because Ken looks cool AF, whereas Popeye...
Play Ken for a month and then Play Luke for a month. I dropped Luke so fast this character is boring AF! Ken is super fun! and the difference in strength is so minimal it doesn't justify the switch.
@@TR-qn1hsluke is only for people who've been to memphis
most people pick their mains because they like the character, luke players only play him because he’s meta not because he’s a cool character
@@deviljin_xken is one of the absolute lamest characters in any fighting game.
People are not choosing him because he's "cool"
I can't believe you tried to argue luke 2mp was the best normal by comparing it to kens with 50% more active frames and same recovery
You might wanna go check your frame data bro, I think you might be blind
@@JohnSmith-rr3jt no you're the blind one - Luke; 2 active frames, 14 recovery frames. Ken; 3 active frames, 14 recovery frames. 3 is 50% more than 2, 14 is the same as 14.
In the end the point was made by demonstrating how Luke’s 2MP is disjointed, so it always won against Ken’s at the max range. He just didn’t put it in those words. The frame data argument alone doesn’t hold up, but I think most would agree Luke’s 2MP is better…than like everyone’s.
1:23 The red bars are the active frames. If i saw a character with a 14 active frame normal i would just quit gaming forever lol
lol, in Guilty Gear Xrd Leo's j.K is active for 14 frames. No that's not a typo. That thing is active forever.
@@hockey1973Jesus Christ
@@dio4296Bruh that's the whole game. . . everyone is busted in that game. Ky has a command normal that advances him forward, is multi hit, leads to HUGE damage on hit and is +11 ON BLOCK.
proceeds to show a setup where Luke can "block on time to bait a DP" after lvl 1 super... but is -7/-8 every time "Look at this!.... Look at this!"
i know you're the EVO champ but what are you smoking lol
I get where he's going, with proper execution it is a reversal bait, but you still have a lot of time to see the DR incoming, knowing he can bait a reversal here, so maybe don't make a hard read and do the riskiest thing possible?
😂😂
Man really said 14 active frames Lmaooo it's 2 active frames... The ffffd
Ken's offense is better because of Dragon lash, dr jab +3 pointblank, crazy corner carry, skip neutral with od fb dr and dragonlash, better cr mk and hp.
Luke's damage plan is based on his charged punches.
The problem with that is if you miss the perfect charge timing, you die (or at least you lose your momentum).
So even if the character is dealing big damages, he's still a risky char while Ken is a much more easier character to main.
Actually those perfect timings are very easy to regulate with some practice imo. Just spend some time pressing the buttons and you can get the timing. It's a short timing but while doing a combo it is the only thing you have to focus on. I don't play Luke anymore but I'm sure I could play a streak of games without missing those perfects
@GamiingMONKEY you could still miss it in critical moments which could cost you a lot of damage. Ken is always consistent
@@ironknit I don't agree, I'm still new with Len and in Corner I often miss jinrai kick timings to get optimized combos. In mid screen I agree it is consistent though
@@GamiingMONKEY If they are that easy to consistently do, why couldn’t AngryBird do a single Luke bnb in this video? If they are that easy to do consistently, why do pro Luke mains like MenaRD and C Wong drop them in tournaments? Ken is easier 1000%
I'll stop watching when he said Ken is not broken. Respect him as pro player but coping hard on Ken and throw tantrum on other top tier character tells me this dude playing too much SF6 and perhaps too much thinking a lot of 1 million dollar prices on the run.
If Ken isn't even in the top 5, how can be be top tier? Dumbass lol
CapCops: we appreciate the effort angrybird but we still gotta kill ken😂
ye but ken st.mk on ch can literally convert into a 40% dmg combo
What if you drive rush cancel twice or have level 3 up lol? Yeah, so can literally everyone in the game off a counter-hit anything...
@@JohnSmith-rr3jt what you even on about? from the top of my head i can tell you luke - cammy - dj - ryu - honda - juri - gief and probably others can't get a combo from counter hit st.mk
How to downplay your main: The tutorial
Nah bro... First of all, to answer a some of your points:
1) Luke has "some" better buttons, but SF6 is not a game where people play neutral, it means nothing.
2) Luke's DR into buttons are easily checkable, i check lukes all the time.
3) Luke's DR Cancel into heavy knuckle is a HUGE Risk, all u have to do is jump back and he is dead.
4) Luke's target combos are 15f confirms, hard as F, lose to DI, impossible to confirm if the opponent is pressing parry, so u look like a fool doing it on block half of the time and eat a full punish instead, it's a huge problem for luke mains.
Now here are 8 reasons why KEN is actually better:
1) Ex Fireball into DR is amazing because it's "free" and leads to huge damage plus OKI when it connects, Luke's is laughable in comparison.
2) Mixups from Jinrai, eat their drive gauge, insane pressure, and more than often works, luke has zero mixup tools.
3) Dragonlash to skip neutral anytime, same with ken's RUNs, which not only let u skip neutral but are also mixups.
4) Faster uncheckable DR into light, 13f vs 15 for luke, getting in any time for free while also being a REAL THROW LOOP Tool middle screen, unvulnerable to ex reversals.
5) Side switching combos / CA when cornered, luke cannot get out of the corner.
6) Combos / CA from overheads, luke cant combo from his overheads even on Counter Hit, and his overhead kicks are punishable on block while ken's are all safe.
7) DAMAGE, this is the biggest Myth about luke, KEN actually does more Max damage than LUKE, it's on youtube, more meterless damage in the corner and so many other situations.
8) Luke's DP evading air cancel is inferior to ken's, slower, doesnt hit as a cross up, so if it whiffs ur dead, it's not the "same shit".
Luke has none of the BS that ken has, he is way too honest in a game FULL of BS, if u are looking for a character closer in strenght and BS abilities, that would be deejay not luke.
Ken’s stand heavy punch is safe on block with 5 active frames. I play both characters and ST HP is better for Ken.
I need an angrybird "looks at this shit" compilation
Whatever it takes not to get your main nerfed
This video is so misleading I don't even know where to begin.
I like AB but sorry mate, i am not buying this narrative that Luke is somehow better than Ken.
Ken gets way more off raw DRs compared to Luke too. Ken actually has a viable overhead liw mixup from raw DR as he can DR into his cr.MK for a full combo. Ken can DR into his insane st.HP for full combos. Have you seen the range on that thing? Ken gets free forward moving plus frames from heavy dragonlash. Ken gets safe pressure from Jinrais. Ken gets side switch and one touch to the corner combos. Ken can use his ex fireball to DR behind for more pressure.
Luke has to hit confirm everything. Luke has no safe specials except his fireball. Luke has gaps in almost all his strings.
The only place where Luke shines over Ken is overall damage potential and range on his normals. Ken gets a lot more out of his normals though. Ken can link his lights with his heavies on counter hit, a massive advantage.
This is basically a FUD post by AB in an attempt to create a false equivalence and take the heat away from Ken.
7:20 Even AngryBird couldn't lie to himself and say Ken isn't broken
There's gotta be a natural phenomenon acredited to FGC players when downplaying their S tier mains in hope that they don't get nerfed (Ken has to be nerfed, he is way too easy to play as, even Luke has more intricacies).
Ken just needs a damage cut, he was never supposed to be high damage compared to Ryu and akuma and nowadays he's just a pseudo akuma cuz he can do almost all the things akuma can do minus air fireball and demon
being very straightforward as to why Luke is stronger is simply bc of better normals and better answers. Anyone can punish Ken in multiple ways if they lab for five minutes. IDK maybe the gripe that people have with the character is being dragged to the corner in one combo
@@yamagvchi He is still S Tier, and has way too many mix ups with plus frames in block and massive damage, like the comment above said, is really easy to deal 4000+ damage with Ken.
i mean there is now downplaying here. it's just compensation between the two. Ken is still S tier
@@pretzels7437 everyone's gangsta until they release akuma with even more tools (flip, air gohado, air lvl1, teleports, demon that grabs frame 1 like gief's super, maybe even oni's air demon, etc.), higher damage output, AND 10000 HP (i.e. without his traditional drawback of having lower health). Because he needs it. And haven't ya'll seen THE LORE?
Shit's gonna get wild.
I've been building my own statistical analysis of tournament matches. Ken still leads, but Luke is gaining. I am totally willing to belive that time will prove that Luke is #1. However, they are both OP BS.
Bro really thinks Recovery is activ frames, How?
Thank goodness you can block channels from being shown to you when a dislike simply isn’t enough.
Hope this video was worth it.
Please need to make a counter for when you say “look at this” lol. But seriously, thanks for exposing these top tiers
Bruh listen.... Ken's getting nerffed. The end
Aye this amazing guide aint gonna make us forget the ridiculousness of Ken. We see that man everyday
Luke is very strong, but ken is wayyy stronger. I'm sorry but this attempt to distract people from ken's overpowerness is a failure.
Street Fighter 5 Ken season 1 was really good, then the nerf hammer came and after season 1, he was meh all the way. I hope they dont do that to him in this game.
Neutral is honestly so much better with luke its not even funny.
A large majority of his normals push you forward so you can setup some really stupide spacing traps and just farm damage of counter hit combos. with stand hp he has probably the easiest whiff punish in the game and moves like back HP make it really easy shimmy people. ken is amazing in this game and has stuff that luke can't do but god damn is neutral a walk in the park with luke.
If Neutral was all that mattered or was what made the most impact on a character, somebody like Chun Li would be #1. Luke having slightly better neutral is nothing compared to all of the other insane strengths Ken has over Luke
@@Aequilix its not slightly better it is much much better. i don't even think luke has a button that's bad or that he can't work around into being safe. ken's buttons are also really good but a majority of them don't push you nearly as far as lukes.
when you say insane strengths what do you mean by that? like jinrai or dragonlash?
@@DynamicRom99 Insane strengths being that Ken has superior rushdown, mixup, pressure, several neutral skipping tools and good ways to get in, better drive damage and chip, infinitely better corner carry that he can do meterless, etc. Jinrai and Fireball > DR are great tools for Ken and if you believe bird in that they are bad, you’re being played for a fool. He tremendously tries to downplay their strengths.
And also yes, I think his buttons are “Slightly” better than Ken’s. Ken’s 5HP and 2MK are great neutral buttons and it’s honestly all he needs.
He mentions that Luke can make a string like 5HP > H flash knuckle DI safe with L3 super. Or do 5HP > Fireball as safe pokes. But that’s a bad argument because it uh. Requires L3 Super bro. You don’t get that till Round 2 or 3. And if you’re taking advantage of Level 1, even more so you’re delaying that. And Ken can do something similar by canceling Jinrai or Run attacks into Super. Whoop-Dee-Doo.
Luke’s 5HP is also pretty punishable if you’re just throwing it out and somebody punishes the 5HP itself before the H flash knuckle. It’s not a true block string. Without L3 Super, a string like that or 5HP > Fireball literally loses to DI. You need to spend drive to make the fireball safe. Vs Ken has plenty of setups that are DI safe without spending meter. Dragonlash, Jinrai, etc.
@@Aequilix oh no i don't.
ken's od fireball is really good especially with Dr
the two buttons you mentioned are really good but even then for you luke you are assuming that someone is going to just throw out 5hp all the time. most can just setup spacing traps or use the crouch mp since it has none of the risk.
Dragon lash is not safe to Di unless the Di is hit late into the animation aka when he is kicking the other character in the face. as long as its done early enough or just in the middle of the animation you should be fine. aside from Di there are a lot of other counters that can be used against lash. you can jab it, parry, or neutral jump early enough.
''5HP > Fireball literally loses to DI''
i tested this and no you can counter Di as luke. 5hp into heavy fireball give you a counter Di and if you do 5hp into light fireball you can't even Di it.
its unsafe if you literally throw it out in their face up close. with mild spacing it becomes
a space trap.
Mr. Bird, I don't agree with u. Here is why Ken is better than Luke: Ken can skip neutral, he can play more scrubby (Jinrai kicks,Dragon lash), Ken has better corner carry, Ken has FB and DR behind it, Ken has more OKIs (even thos Luke has good OKIs too), Ken has better DP (HP dp cover more horizontal range and it's faster than Luke), Ken ST. HP is better (combos). Ken cr.mk is better. LUke has harder combos (YES even best player in the world drop luke perfect combos, like Bonchan). Luke cr.MP is better. Both chars have very good damge output. Now it's up to u to decide who's better
14 ACTIVE FRAMES 🤣🤣🤣💀💀💀
Ex fireball drive rush is not as real as people make it out to be. Unless Ken is full screen and gets you to block it you can check it. Light fireball drive rush is way more real.
whoever uses the next character that wins the next major gotta look out for these Ken downplayers lol
I see you AngryBird, trying to get Luke nerfed so that they leave Ken alone. I see you young brotha 😂😂
average ken main dialogue
when capcom add Akuma everyone will forget about Ken))
I didn't know I needed a full bad faith video comparison but this was great funny content
Hang on let me translate
"Congratulations to the CPT Offline Premiere France winner: Chris Wong. You're sick at the video game."
Downplay goin crazy
I believe red is the active frames and blue is recovery. Ken's is actually out for a frame longer with the same recovery timing. Guess Luke's hurtbox is just that tucked in.
Its way tucked in. So is Chun Li crouching mp. You can use them against any drive rush I can think of.
14 active frames?
You mean recovery frames?😂
bro would saying anything to save ken from getting nerfed :D
Angrybird faking his anger towards fake cheap stuff is not something I'd ever think I see but now I love it
Sonic sol made a great video about this as well
i said it before i see both as equally strong id put them on the same spot on a tier list lol
Bro, I just start the video and you make an enormous mistake "14 active frames". Active frames are the red boxes, so 2.
He really didn’t emphasize how insane the side switch and dragon lash is, also Ken can convert many thing to mp hp while most of the cast can’t even do a light combo
End of the day it doesn’t matter who is first or second, the difference is minimal between them. but they are clearly the best
The upper half of the cast are so broken it doesn’t matter much who you pick unless you pick someone like Manon or gief
Wow Ken can "covery many thing to mp hp"... what like just crouching jab and nothing else at all? Or do you mean off Drive Rush, in which case every character in the game can convert into a full combo off drive rush... what the fuck are you talking about lol
Everyone: Fighting over who's better between Ken and Luke.
Meanwhile JP: 🙂
WE ALL KNOW BUDDY YOU AINT SLICK
jp mains minding their own business lmao
I would say luke is slightly better than ken only if a pro main luke knows how to play it perfectly
Said it since day 1 - Luke has so many advantages on neutral that makes no sense! The answer to why this is so? HIS HIT & COLLISION BOX., It's tight and ridiculously extensive. It's why any time you see a Luke and Ryu match up, the Ryu player is also playing TWICE as hard while all Luke players are having it easy! Luke... no. EVERY SINGLE CHARACTER IN THE GAME NEEDS TO BE ADJUSTED.
I;d love to see AngryBird's thought on how to balance this game, especially in consideration of Zangief, Ryu, Lily and Manon who are painfully tortured in the game.
Ah yiss just another Ken player tryna gaslight us
Angry Bird : *Look at this* *Look at this* *Look at this* *BRO!*... 🤣 🤣
Shit had me crackin up😂😂
Let the down playing begin
Is this late stage copium?
“Guys!!!” Please don’t stop yelling AngryBird
Thats why i was saying, luke has the strongest whiff punish in the game, and best convertions too.
I love the intensity you bring to these comparisons. Y'all are the best!
Imagine someone playing the most OP character talking about Luke lol
JP exists... also Guile, Blanka, Deejay and Luke are all more OP than Ken
@@JohnSmith-rr3jt I accept JP, but Blanka, Guile?! You don't have an idea right?
@@igle85that has to be an Angrybird alt account cuz aint no way he actually believes what he just wrote 😂
@@JohnSmith-rr3jtVai procurar seu pai no bar vai...
@@igle85I might give em Blanka. Blanka is nuts
That still doesn't make Ken not top 2. This is just a copium video. Luke is not better than Ken. This video doesn't really convince anything real. All the "only" reasons are the best reasons why Ken is better. Offense, Dragon Lash anti airs if you're jump is late, Luke qcb.HP doesn't. Ken #1, Luke #2, JP #3. What Angrybird is missing here, is the risk reward, he's focusing on the reward, but the ratio is so much in favor of Ken.
Yes it does, because he is worse than JP, Guile, Blanka, Deejay and Luke. Ken isn't even top 5 lol.
@@JohnSmith-rr3jt The only one of those that's correct is JP
Angry bird the green frame is the startup the red is the active and the blue is the recovery frames no hate much love
Real video title: Who's More Busted? 😂
Results are what matters there is a reason why people complain about ken more than luke. If luke was the harder fight people would of been complaining about him more and in terms of tournaments you can't say ken doesn't have wayy more success. The evidence is there
Better players are playing Ken... are you really going to compare the Luke representation at the highest level to the Ken representation lol? If so, your argument is inherently self-defeating.
Which tournaments are you talking about ? I’m seeing more Lukes in results than Ken.
@@fgc_cryo More people play Ken because he's simply easier. Luke might have slightly better stuff but he's MUCH harder to maximize the potential. Where as Ken is much easier to maximize.
Angry bird I am looking