A very useful and comprehensive video as always, W bread Here's a few things I would add as a solo player with ~200h experience. Lower tier moons: 1) Use the ship scanner for beehives if possible. If there are any bees, always prioritize them over looting facility. If night monsters start spawning before you're done with the hive, you will waste a lot more time trying to find it, and it will be more risky to try. 2) Don't get carried away bringing two-handed items to the exit. The absolute best case scenario for a solo player is 4-5 transfers. If you find more bottles/engines/axles than that, don't waste time bringing them out. You won't get them to ship anyway. 3) Experimentation, Assurance and Vow can be reliably full cleared. Scan to see how many items you're working with as soon as possible. 4) Preserve keys. Try to use the lock picker when possible. You will need those keys on high tier moons where 30 seconds feels like a much bigger time loss High tier moons: 1) Scanning is useless. You will not fully clear the moon regardless of your skill and effort. 2) Always start with the fire exit. If you have the mansion interior, use the door opening navigation to find out where the main entrance is, and try to make your way there. This will give you a very clear image of how much loot you'll be able to bring back, how far apart main and fire are, and you will often know which direction from main holds the most progress. If you have the facility interior, you are guaranteed to spawn in a room that can spawn loot. >90% of the time it will put you into the brick room maze or past it, so you won't have to waste time wandering in it while more monsters spawn. The dead end areas near the main entrance will be a lot easier to deal with, even later in the day. 3) Transfer early. The later you start transferring loot, the higher is the chance of an unlucky giant/worm spawn that will end your day early. Try to transfer heavier and more valuable items earlier. Try not to leave more than 2 transfers worth of loot for the final 6 hours of the day. Except for titan where the loot you drop ends up on ship right away. Titan allows for very late transfers. 4) Mark your way. If you are going deep, have cheap items on you to drop on an intersection. Even if you were hugging a wall all the time, all it takes is one coil head to mess up your sense of direction. My personal favourite way is to bring 2-3 cheap 0 weight flashlights and leave them inside as you find loot. They will also help you to notice turrets and dead ends earlier. Spray paint is good but i never got used to it. 5) Tip for facility interior. Wall hugging strat works but don't rely on it too much. Brick rooms never spawn loot. If you are forced to go into the maze, look around on every intersection to see if any of the ways lead to a loot room. Sometimes it will have your entire day's worth of scrap. Crazy wall of text but I hope it can be useful
did you think about more jetpacks so you can do more transfers? I am not sure if you can have more than one jetpack but if yes, you can drop one near to entrance, go with 2hand item and travel back with jetpack to pick up your other jetpacks. Not sure if its possible, its just theory
@@milliondollarart Jetpack is great on later quotas when you can afford it with the spare money you get, but overselling for it early is not worth it. You will likely find 2-3 paintings/lamps/bottles on paid moons and have to transfer them on foot, so you'll be talking small items with them anyway and yes, you can have as many jetpacks as you want. It's a weird strategy to bring more than one to the entrance, though
@@doppss i'd just say it depends a lot more on luck and the map size. If you don't hug walls you risk getting lost, and if you do, you waste time in dead ends. Finding one good loot room usually does it for the day on Titan, and on rend/dine you won't get so much trouble because the map size will be like Offense
Scanning is NOT useless on high tier moons. It gives you a good expectation of the amount of loot you can expect to find. It can also be done at no time loss to getting inside the facility.
So it's basically a bread crumb trail that can be procedurally made and followed, meaning you don't really need to think about it to much, and you can focus on other things.
I highly suggest using spray paint for people who come through fire exit to mark way back to fire exit. It allows to very quickly cover the whole map with "directional knowledge" esp when spray is combined with a "door open direction" strat on mansion tiles. Paints are very cheap and last for days. I had so many cases when you go to main and get very deep into tunnels seeing "jester" transmit, but then you stumble upon these paint dots in panic and just easily evac following them.
Looting deep first is definitely key and something I haven't thought about. On our Rend runs, we always tend to try eliminating the dead ends and close stuff first
On Mansion, it's very easy to find the way back to the main entrance using door frames. If the door frame is concave, it leads to main, if convex, it leads away
Here’s a tip for fellow fire exit junkies: You should ALWAYS bring a key with you if possible, although it’s not super important on maps with closer entrances like Dine and Titan. It’s weightless, worthless, but will save you loads of time if you get a bad fire exit on maps like Assurance or Rend.
Yeah I agree just bring a lock picker because in some instances there can be many locked doors for example Iv had 3 locked doors in a row before at fire lol
yea, my friends decided to go in the fire exit on a flood map where the fire exit was underwater, it brought them to a locked room that they couldnt get out of and died to the flood outside trying to leave 😂
My favorite looting strat for casual gameplay is to get 2 player to main and 2 players to exit. one of each bring a walkie, and call out if there's more loot at main or exit. When there's more loot at one of them, we walkie talkie the players to bring out the loot from the less scrap on main/exit to the ship, then one join the looting with the other two, one monitor the three. Depending on if theres more monsters interference or not , it works well for me and my team
For speedrunning specifically, i like to hug a wall but if i see a loot room, go straight to it. Its typically pretty easy to remember how to get to your wall, as opposed to remembering where your entrance is
lootbugs when they find an unsupervised pile of loot: I'm boutta end this man's whole career something I always do is put loot behind the main entrance by exiting, depositing, and reentering so no hoarding bugs grab the loot
one thing I'll say, for the facility layout, you should probably go for the deadends first deadends are guaranteed to deadend into a loot room, and loot rooms have to spawn next to a grate room. Both grate rooms and loot rooms spawn in loot, so you get at *least* two lootable rooms by going to the end of a deadend, whereas the maze that the main path provides can take a long time to navigate, and provide very little loot on mansion, every tile can spawn loot, which means that deadends are far more likely to contain absolutely nothing mansion has some tiles with "boosted" loot spawns, but unlike facility, none of those are guaranteed to spawn at the end of a deadend oh, and another thing "follow the X wall" doesn't guarantee that you'll hit every single room that strategy only works when you start on an edge of a maze, and want to get to an edge of a maze, and assumes that there aren't any weirdly disconnected sections. Lethal Company doesn't guarantee that at all, so you're likely going to miss some rooms
I think the idea for not going for the dead end routes first is that they can be cleared faster later in the day, when it is not as safe. Or upon reentering a facility after a transfer of loot.
@@protonjones54 Could you explain the flaw in my logic, rather than just saying it's terrible without any reasoning? Deadends on facility are basically guaranteed to have loot, whereas going deeper in is more likely to end up getting you killed, and contains a much lower loot density. If you're trying to full clear, going deep first might be a good strategy to get in and get out before enemies start spawning, but the majority of people probably aren't full-clearing the moons they land on
You forgot to mention if you have a key, it is recommended to bring it into fire exit after landing because more often than not a locked door will ruin you plans of looting a fire exit, and a key isnt too harmful to leave behind
a very very underrated tool to use is the spray can, it can tell your friends exactly where to go and where not to go, as well as making sure you don't get lost. Forget flashlights and shovels (I mean there's always gotta be at least a shovel on the ground on nutcracker moons but apart from that forget em), the spray can weighs 0 pounds and has enough paint for 3 moons if you use it carefully enough, all for 50 credits. I don't recommend multiple people to have one, except if you really want to clear the whole facility tho.
For a quick check to see if stairs in library rooms lead to anything, you can use a flashlight and aim it in the direction where more rooms would be on the second floor, determine from there where to go.
If you have to deal with hoarder bugs or baboon hawks stealing items, see if there's a nearby shelf or elevated object that they can not reach. When I'm looting the long factory tile I tend to place things on top of the shelves so they can't get it
I loot mansions in the way you described, but I loot the facility differently. In the facility maps, I always have a pro flashlight when I divert to this technique, in order to see into the back of long hallways. Specifically in the maze sections, I will look for the path that is longest and travel it looking to the left and right, mapping the facility as I do, or until I meet another long unexplored hallway to continue the process, or until I see the first stairway or brick room. I will try to loot it's area before backtracking to my original looting method. The reason being that more often than not, it saves time finding the route that progresses towards real loot that would normally spawn in brick rooms and stairways. It helps if you regularly prioritize checking doors as you go. Sight is everything here.
Typically with my solo runs I'll go to fire first thing on moons like Assurance, March and Rend since they are much closer, and with Rend specifically I use the door opening strat to find main if necessary, otherwise i just leave and run to main/other fires if the current fire exit is useless.
I get flak for this but bring a pro flash! It can help you see down long hall dead ends, and upstairs in the library room on mansion. You can just drop it when you need space, usually in high quota runs youre buying furniture anyway.
It's not about the money. It's about having an extra inventory slot every time you go deep. If you loot 4 times and one of your slots is occupied it will slow you down significantly. Plus if you get used to looting in the dark, looting with light is not as efficient.
@@Mirabelinde Just don't play boring ass vanilla and you have a free slot for walkie and pro. While still not going easy mode because with all these mods you can simultaneously make the game significantly harder. We got the full darkness mod and RemoveCameraFilter so it's pitch black without a flashlight.
@@Uhhhi-ih8bb if you drop it, you will need to waste a lot of time to return to grab it. If you leave it there, you need to waste credits to buy again.
Some questions I had because I wanted to determine the mindset behind these actions since I didn't quite get them. 5:21 What made you decide to return and take the loot back where the staircase was? Didn't you say that you're supposed to leave the loot in the doorway/hallway it came from? I know you said it was a memorable point, but I just wanted to make sure when and when not to do this, even if it is a memorable point. 6:33 Same thing here, what made you determine to walk the loot back a little more? You said to bring the loot back when you had 8 or more loot, yet you did it when you had 6. Hopefully this comment doesn't come off rude and such, I just don't know the specific factors behind these decisions, and also don't know how to word it without it coming off a bit condescending 👍
when i find loot, i either leave it there or reposition it in a more convinient spot and leave it there to explore without weight until i find 4 pieces of loot, backtrack and collect everything. I also leave it in places where other players can easily find it and when entering the facility i always go left first to let my teammates know that left is explored.
Any notes for flashlight usage? I feel like flashlight significantly speeds up looting, seeing items faster, seeing deadends with no loot way faster(specifically on mansions maps) and seeing enemies faster and better (seeing where nutcrackers are aimed) And when you need to you can just drop it to transfer and pick it up when you need yo head back
Something I like to do is bread crumb loot to find better and deeper loot, thr bread crump method is when you leave a loot trail ( when there isn't any looting bug spawns ) so I can find new areas and retrace my steps
I wanna bring back up the point that bread made about mansion layout how doors open towards the main entrance and how hugging right is not as needed / you can go randomly and it would be easier to get back
Splitting up is much more dangerous now that we have the Butler. The Butler is harmless if in presence of a player other than its target. But will kill very quickly if alone with its target. Killing it makes it a permanent hazard because of butler bees, so the most effective way to deal with it is to stick together. It's annoying, but if you find a Butler you should stick together.
if i can get 4 really valuable items on my first few minutes, ill usually go back to transfer asap because i want to confirm that loot and im afraid the others will forget to go back to my exit to bring my loot back if i die
One thing I try to do is like avoid bringing scrap items deeper in, if I'm just going to have to bring them back out. It's cheaper to drop them before going deeper in anywhere. But idk about lootbugs
I'm saying this before watching the video so this might already be said, but my strat for looting scrap heavy moons is to start bringing stuff back before 12 pm.
im just wondering, if youre doing this you most likely wont have a shovel, and on facility levels, wouldnt you most likely die to a snare flea? especially if youre the solo of a group of 3 or just playing solo, i could be wrong tho idk
When i play in random lobby, after everyone do the transfer, they always want to just play monitor, even there are still a lots of loot in each entrance, especially squeeker players 😂
Honestly, i wouldn't leave loot on the floor if I'm not on Rend. Hoarding bugs can just steal stuff while you're looting something else. Maybe leave it on top of a shelf or a bookcase if you're on a mansion layout. Wouldn't recommend leaving stuff on a railing, since it would just fall through the grating.
He said depending on the proximity to the ship Also bring a key with you, or a lockpick. And finally fire exit will more likely spawn you in deep, meaning you are much more likely to get more loot
When transferring items in solo its better to bring the more expensive items because if its too dangerous to go back you hopefully wont be leaving too much
What if your friends treat a rend/titan run really casually and just run around until they find stuff (i am the only one that plays seriously, with the exception of our terminal guy)
Probably because Titan is just so dangerous with enemy and turret spawns. Titan’s generally not recommended if you’re going for serous high quota runs because the added danger isn’t comparable to the additional loot.
CLOSE YOUR DOORS with this strategy, you know where you have and haven't been. you can not only hear stealth mobs, but it's also a way to help deter anything that could kill you, as each mob has a different amount of time needed to open doors. those seconds matter when you're on the run and can change the tide of the run.
I do not like this strategy at all. Then you are wasting your tm8 time if they think you haven’t explored that part yet. Closing doors is like the worst thing you can do sometimes.
with teamplay that's only a good idea if you also mark them as a deadend with the spraycan, otherwise it messes with your mates. But with the spray, or solo, or when you're sure your teamates won't ever come this way again that round it's a great insurance against coils brakens and generally knowing when silent monsters spawned
This is a very situational tip, when you play in team you misinform them. I usually start closing doors when I know that I am alone on the map, it is very late, there is a shit ton of monsters and I am starting to traverse back to exit. In this case any door opening is just a signal for me that I should hurry up...
How about a 30 hour long complete solos guide that details every bug past present and future as well as how to kill every enemy in every version? I really need pls.
I hate so much when my random teammates just decide to not check fire when I'm dead😭 like I die to something and there was crazy stuff at fire and it sucks
Can't wait to send this to my friend, only for her to continue her entire thing of Grabbing all of the loot and hauling it to the ship after 5 pieces are found, then sitting on the ship watching us as we run around, not even bothering to open doors (she knows how) to other areas. Alternatively she decides to go in as our shovel bearer (a term we call whoever is supposed to kill enemies) and watches us die to thumper across a parkour jump bc she refuses to jump. Then on top of all of this, talks as if she plays this game professionally and hates it when we joke around and tells us to focus on quota
Make sure to leave loot outside the entrances for any moon but Rend so hoarding bugs don’t grab it!
Was confused for a sec then realized loot bugs don't spawn on rend
Why not on Rend?
@@LegallyABirb no loot bugs spawn on rend
@@LegallyABirbhoarding bugs don't spawn on rend so it's safe to leave the items inside
@@LegallyABirbHoarding bugs don't spawn on rend!
A very useful and comprehensive video as always, W bread
Here's a few things I would add as a solo player with ~200h experience.
Lower tier moons:
1) Use the ship scanner for beehives if possible. If there are any bees, always prioritize them over looting facility. If night monsters start spawning before you're done with the hive, you will waste a lot more time trying to find it, and it will be more risky to try.
2) Don't get carried away bringing two-handed items to the exit. The absolute best case scenario for a solo player is 4-5 transfers. If you find more bottles/engines/axles than that, don't waste time bringing them out. You won't get them to ship anyway.
3) Experimentation, Assurance and Vow can be reliably full cleared. Scan to see how many items you're working with as soon as possible.
4) Preserve keys. Try to use the lock picker when possible. You will need those keys on high tier moons where 30 seconds feels like a much bigger time loss
High tier moons:
1) Scanning is useless. You will not fully clear the moon regardless of your skill and effort.
2) Always start with the fire exit.
If you have the mansion interior, use the door opening navigation to find out where the main entrance is, and try to make your way there. This will give you a very clear image of how much loot you'll be able to bring back, how far apart main and fire are, and you will often know which direction from main holds the most progress.
If you have the facility interior, you are guaranteed to spawn in a room that can spawn loot. >90% of the time it will put you into the brick room maze or past it, so you won't have to waste time wandering in it while more monsters spawn. The dead end areas near the main entrance will be a lot easier to deal with, even later in the day.
3) Transfer early. The later you start transferring loot, the higher is the chance of an unlucky giant/worm spawn that will end your day early. Try to transfer heavier and more valuable items earlier. Try not to leave more than 2 transfers worth of loot for the final 6 hours of the day. Except for titan where the loot you drop ends up on ship right away. Titan allows for very late transfers.
4) Mark your way. If you are going deep, have cheap items on you to drop on an intersection. Even if you were hugging a wall all the time, all it takes is one coil head to mess up your sense of direction. My personal favourite way is to bring 2-3 cheap 0 weight flashlights and leave them inside as you find loot. They will also help you to notice turrets and dead ends earlier. Spray paint is good but i never got used to it.
5) Tip for facility interior. Wall hugging strat works but don't rely on it too much. Brick rooms never spawn loot. If you are forced to go into the maze, look around on every intersection to see if any of the ways lead to a loot room. Sometimes it will have your entire day's worth of scrap.
Crazy wall of text but I hope it can be useful
did you think about more jetpacks so you can do more transfers? I am not sure if you can have more than one jetpack but if yes, you can drop one near to entrance, go with 2hand item and travel back with jetpack to pick up your other jetpacks. Not sure if its possible, its just theory
@@milliondollarart Jetpack is great on later quotas when you can afford it with the spare money you get, but overselling for it early is not worth it. You will likely find 2-3 paintings/lamps/bottles on paid moons and have to transfer them on foot, so you'll be talking small items with them anyway
and yes, you can have as many jetpacks as you want. It's a weird strategy to bring more than one to the entrance, though
5) is most important, hugging a wall as a solo takes too much time
@@doppss i'd just say it depends a lot more on luck and the map size. If you don't hug walls you risk getting lost, and if you do, you waste time in dead ends. Finding one good loot room usually does it for the day on Titan, and on rend/dine you won't get so much trouble because the map size will be like Offense
Scanning is NOT useless on high tier moons. It gives you a good expectation of the amount of loot you can expect to find. It can also be done at no time loss to getting inside the facility.
Bread: Places a big pile of scrap. The 3 loot bugs:
I play so much Rend I forgot they existed
You: Places a big pile of scrap outside. The 3 baboonhawks:
*YIPPEE*
Yippeeeee intensifies
@@sdfggdfg5fgdfg more likely to get 5 of them
A thing you missed is that you should always transfer the heaviest items first, because of monster spawns
True. Always a good
option to do this
or items that make sound (e.g. robot and teeth)
Never pickup a whoopy cushion at 8pm 😳
@@augustine6683 thats only important for outside im talking inside
Robot and teeth can be deactivated by dropping and picking it up until it goes silent
Wedding ring on experimentation W
I do 😍😘
So it's basically a bread crumb trail that can be procedurally made and followed, meaning you don't really need to think about it to much, and you can focus on other things.
Bread? Crumb? :)
@@call_me_bread That might be a bread reference
I'll do this normally but some always starts taking stuff back to the ship instead of looting themselves I guess it still works
@@TheRaktor I mean yeah, you don't have to worry to bring those back they do it for you
Bro really found a wedding ring on Experimentation
pls manticoil tutorial i keep dying to them :(
you can bait a worm to a swarm of themn and he will just eat them.
@Leon-my9do i was joking manticoils cant damage you lol
I think they're also joking @@rozzoooo_
@@rozzoooo_ manticoils are the true final boss cmon bro smh
get a dog to touch it while it's on the ground
I highly suggest using spray paint for people who come through fire exit to mark way back to fire exit. It allows to very quickly cover the whole map with "directional knowledge" esp when spray is combined with a "door open direction" strat on mansion tiles. Paints are very cheap and last for days.
I had so many cases when you go to main and get very deep into tunnels seeing "jester" transmit, but then you stumble upon these paint dots in panic and just easily evac following them.
Looting deep first is definitely key and something I haven't thought about. On our Rend runs, we always tend to try eliminating the dead ends and close stuff first
Same and now that I think about it it doesn't really make sense
On Mansion, it's very easy to find the way back to the main entrance using door frames. If the door frame is concave, it leads to main, if convex, it leads away
No way, that is so useful to know
Concave and convex are not the right words for this. The door just opens in the direction of the entrance
@@sergioflores477 I think toomi might be talking about door frames that don’t have a door; not sure if it works.
Here’s a tip for fellow fire exit junkies:
You should ALWAYS bring a key with you if possible, although it’s not super important on maps with closer entrances like Dine and Titan. It’s weightless, worthless, but will save you loads of time if you get a bad fire exit on maps like Assurance or Rend.
Yeah I agree just bring a lock picker because in some instances there can be many locked doors for example Iv had 3 locked doors in a row before at fire lol
yea, my friends decided to go in the fire exit on a flood map where the fire exit was underwater, it brought them to a locked room that they couldnt get out of and died to the flood outside trying to leave 😂
ive always called "the network" either "the maze" or "the labyrinth" since its so easy to get lost
My favorite looting strat for casual gameplay is to get 2 player to main and 2 players to exit. one of each bring a walkie, and call out if there's more loot at main or exit. When there's more loot at one of them, we walkie talkie the players to bring out the loot from the less scrap on main/exit to the ship, then one join the looting with the other two, one monitor the three. Depending on if theres more monsters interference or not , it works well for me and my team
For speedrunning specifically, i like to hug a wall but if i see a loot room, go straight to it. Its typically pretty easy to remember how to get to your wall, as opposed to remembering where your entrance is
lootbugs when they find an unsupervised pile of loot:
I'm boutta end this man's whole career
something I always do is put loot behind the main entrance by exiting, depositing, and reentering so no hoarding bugs grab the loot
hoarding bugs can't spawn on Rend
@@endru8Rend isnt the only moon
@@LiterallyInternet yes it is
@@LiterallyInternet on Assurance it's worth dropping all the loot down from the pipe anyways
@@endru8 assurance ALSO isnt the only moon
hey! just started applying your wall hugging to clear areas and it works really well!
i never get lost as well
one thing I'll say, for the facility layout, you should probably go for the deadends first
deadends are guaranteed to deadend into a loot room, and loot rooms have to spawn next to a grate room. Both grate rooms and loot rooms spawn in loot, so you get at *least* two lootable rooms by going to the end of a deadend, whereas the maze that the main path provides can take a long time to navigate, and provide very little loot
on mansion, every tile can spawn loot, which means that deadends are far more likely to contain absolutely nothing
mansion has some tiles with "boosted" loot spawns, but unlike facility, none of those are guaranteed to spawn at the end of a deadend
oh, and another thing
"follow the X wall" doesn't guarantee that you'll hit every single room
that strategy only works when you start on an edge of a maze, and want to get to an edge of a maze, and assumes that there aren't any weirdly disconnected sections. Lethal Company doesn't guarantee that at all, so you're likely going to miss some rooms
I think the idea for not going for the dead end routes first is that they can be cleared faster later in the day, when it is not as safe. Or upon reentering a facility after a transfer of loot.
Terrible comment, terrible advice
@@protonjones54 Could you explain the flaw in my logic, rather than just saying it's terrible without any reasoning? Deadends on facility are basically guaranteed to have loot, whereas going deeper in is more likely to end up getting you killed, and contains a much lower loot density. If you're trying to full clear, going deep first might be a good strategy to get in and get out before enemies start spawning, but the majority of people probably aren't full-clearing the moons they land on
You forgot to mention if you have a key, it is recommended to bring it into fire exit after landing because more often than not a locked door will ruin you plans of looting a fire exit, and a key isnt too harmful to leave behind
This definitely helps a lot. I used to struggle with memorizing the paths, but ive gotten way better over the past couple months
6 item locker room on experimentation is wild
a very very underrated tool to use is the spray can, it can tell your friends exactly where to go and where not to go, as well as making sure you don't get lost. Forget flashlights and shovels (I mean there's always gotta be at least a shovel on the ground on nutcracker moons but apart from that forget em), the spray can weighs 0 pounds and has enough paint for 3 moons if you use it carefully enough, all for 50 credits.
I don't recommend multiple people to have one, except if you really want to clear the whole facility tho.
Thank you for the looting demonstration, I found that very helpful.
For a quick check to see if stairs in library rooms lead to anything, you can use a flashlight and aim it in the direction where more rooms would be on the second floor, determine from there where to go.
If you have to deal with hoarder bugs or baboon hawks stealing items, see if there's a nearby shelf or elevated object that they can not reach. When I'm looting the long factory tile I tend to place things on top of the shelves so they can't get it
I loot mansions in the way you described, but I loot the facility differently. In the facility maps, I always have a pro flashlight when I divert to this technique, in order to see into the back of long hallways. Specifically in the maze sections, I will look for the path that is longest and travel it looking to the left and right, mapping the facility as I do, or until I meet another long unexplored hallway to continue the process, or until I see the first stairway or brick room. I will try to loot it's area before backtracking to my original looting method. The reason being that more often than not, it saves time finding the route that progresses towards real loot that would normally spawn in brick rooms and stairways. It helps if you regularly prioritize checking doors as you go. Sight is everything here.
favorite lethal CC
my fear of something always behind me: no
Typically with my solo runs I'll go to fire first thing on moons like Assurance, March and Rend since they are much closer, and with Rend specifically I use the door opening strat to find main if necessary, otherwise i just leave and run to main/other fires if the current fire exit is useless.
on mansion maps if you get lost find a door. will always swing towards the way to main
We asked, the Bread delivered.
I get flak for this but bring a pro flash! It can help you see down long hall dead ends, and upstairs in the library room on mansion. You can just drop it when you need space, usually in high quota runs youre buying furniture anyway.
It's not about the money. It's about having an extra inventory slot every time you go deep. If you loot 4 times and one of your slots is occupied it will slow you down significantly. Plus if you get used to looting in the dark, looting with light is not as efficient.
@@Mirabelinde Just don't play boring ass vanilla and you have a free slot for walkie and pro. While still not going easy mode because with all these mods you can simultaneously make the game significantly harder. We got the full darkness mod and RemoveCameraFilter so it's pitch black without a flashlight.
@@Mirabelinde OP said "you can just drop it when you need space"
@@Uhhhi-ih8bb if you drop it, you will need to waste a lot of time to return to grab it. If you leave it there, you need to waste credits to buy again.
@ go for the latter option since it’s cheap when you go high quota
this was a super helpful guide, thank you! I'll finally actually help the team lol! 🍞
That's the best experimentation ive ever seen holy shit
Some questions I had because I wanted to determine the mindset behind these actions since I didn't quite get them.
5:21 What made you decide to return and take the loot back where the staircase was? Didn't you say that you're supposed to leave the loot in the doorway/hallway it came from? I know you said it was a memorable point, but I just wanted to make sure when and when not to do this, even if it is a memorable point.
6:33 Same thing here, what made you determine to walk the loot back a little more? You said to bring the loot back when you had 8 or more loot, yet you did it when you had 6.
Hopefully this comment doesn't come off rude and such, I just don't know the specific factors behind these decisions, and also don't know how to word it without it coming off a bit condescending 👍
when i find loot, i either leave it there or reposition it in a more convinient spot and leave it there to explore without weight until i find 4 pieces of loot, backtrack and collect everything.
I also leave it in places where other players can easily find it and when entering the facility i always go left first to let my teammates know that left is explored.
One time for me the Dine fire exit was not connected to the main facility at all. There wasn’t a locked door or anything, it was just a closed room
This feels like a educational work module for company looters and I love that
Any notes for flashlight usage?
I feel like flashlight significantly speeds up looting, seeing items faster, seeing deadends with no loot way faster(specifically on mansions maps)
and seeing enemies faster and better (seeing where nutcrackers are aimed)
And when you need to you can just drop it to transfer and pick it up when you need yo head back
flashlight is worth for factory maps, not mansion
Something I like to do is bread crumb loot to find better and deeper loot, thr bread crump method is when you leave a loot trail ( when there isn't any looting bug spawns ) so I can find new areas and retrace my steps
Lesgoo, loot guide! W bread
I wanna bring back up the point that bread made about mansion layout how doors open towards the main entrance and how hugging right is not as needed / you can go randomly and it would be easier to get back
in a mansion complex, you can go through doors that have handles on the right to go deeper and vice versa.
Yep and also the door swings open whichever Way maim is
your thumbnails are crazy btw
by luck i just found this, thank you
lmao@@asydix
Choice 4, especially with ramdoms; bring back the best loot early, if 2 or more are alive inverse tele back in
Works wonder
Splitting up is much more dangerous now that we have the Butler. The Butler is harmless if in presence of a player other than its target. But will kill very quickly if alone with its target. Killing it makes it a permanent hazard because of butler bees, so the most effective way to deal with it is to stick together. It's annoying, but if you find a Butler you should stick together.
Also, you should always put loot right outside the entrance if you know there’s a loot bug or if its just a map with high loot bug chance.
Sometimes, your loot is never safe. Baboon Hawks can be a problem sometimes, but that's moon and exit dependent. Mostly March though.
What exactly is meant by "the brick rooms" at 9:14? Good video btw!
Those corridors that connect loot rooms, have no loot spawns and are big fans of generating a labyrinth for you to get lost at
@@sdalger8072 hi, thanks for the reply. Aren't you describing "the network/tunnel system"? Is the brick rooms just another name for that?
thanks for the company instructional video i appreciate it
if i can get 4 really valuable items on my first few minutes, ill usually go back to transfer asap because i want to confirm that loot and im afraid the others will forget to go back to my exit to bring my loot back if i die
Okay! My guy doesnt need a flashlight at all lol 🔦
Should’ve realized hugging the wall works, it’s basic maze rules 😅. Thanks for the guide though, it actually helps so much.
Always follow the right walk and you will be fine
One thing I try to do is like avoid bringing scrap items deeper in, if I'm just going to have to bring them back out. It's cheaper to drop them before going deeper in anywhere. But idk about lootbugs
You need to like monster sound effects or just Master sound really high cuz you want to hear for coil heads or whatever
Make sure when looting library's to go upstairs and scan the top of the bookcases
Thank you bread.
Gotta listen to bread 🍞 to get bread 💰 for the company
Thank you for this video!
Kinda like Minecraft caving. Referring to hugging a wall. Pretty similar actions in concept to be honest.
I'm saying this before watching the video so this might already be said, but my strat for looting scrap heavy moons is to start bringing stuff back before 12 pm.
Heya bread can you explain the glitch where lightning can strike inside the facility (this happened on rend if that helps).
Dang ring on experimentation is good
im just wondering, if youre doing this you most likely wont have a shovel, and on facility levels, wouldnt you most likely die to a snare flea? especially if youre the solo of a group of 3 or just playing solo, i could be wrong tho idk
Make sure to drop your loot down stairs, you came up before...
dont forget to save your stamina for sprint without loot
do beehives count towards the scanned number of items from the terminal?
Yes
when 4 people on march (Forest map with 4 fire exits?) send one to each entrance
When i play in random lobby, after everyone do the transfer, they always want to just play monitor, even there are still a lots of loot in each entrance, especially squeeker players 😂
Honestly, i wouldn't leave loot on the floor if I'm not on Rend. Hoarding bugs can just steal stuff while you're looting something else. Maybe leave it on top of a shelf or a bookcase if you're on a mansion layout. Wouldn't recommend leaving stuff on a railing, since it would just fall through the grating.
question
why not using pro flashlight to clear corners and dead ends with it
Bread 👍
Isnt scan bugged the fuck out? It always shows crazy amount of scap and how much its worth compared to starts when a day ends?
What are brick rooms?
@@protonjones54 the rooms/hallways with the brick walls
I wonder why there is not a single Monster inside😮 everytime i play i either get attacked right from the beginning or there is turret paradise🤨🤔🤔
Why leave loot right in front of the entrances instead of taking it out first? What about lootbugs?
I don't play but it seems like a useful type cuz a lot of enemies moving are pretty loud
this is gonna be really helpful (boost)
ty for the help :D
Yeah I can’t comprehend this sh!t… 2:06
all fun and games till you mistake a lootbug stash for yours
Why fire exit before main entrance tho? A lot of times you just find one door closed and then you need to waste more time going to main.
He said depending on the proximity to the ship
Also bring a key with you, or a lockpick. And finally fire exit will more likely spawn you in deep, meaning you are much more likely to get more loot
bring two keys or a lockpicker to the fireexit
I feel like hoarding bugs really mess with this strategy
Murder >:)
When transferring items in solo its better to bring the more expensive items because if its too dangerous to go back you hopefully wont be leaving too much
What if your friends treat a rend/titan run really casually and just run around until they find stuff (i am the only one that plays seriously, with the exception of our terminal guy)
Gimme dat Bread, Bread
W Sinik
You can probably use this strategy if you have only two people??? (One is in ship) 9:00
he explained all the strats besides 1 player like he really expects me to have friends
I did explain 1 player :(
bro just check corners and mark landmarks in your path, number of pipes in entrance or direction of stairs, basicly be less scared and get gud
just add some friends on steam from the public lobbies via the little helmet icons next to the playername in the menu
Can you explain why no exploring network on solo titan?
Probably because Titan is just so dangerous with enemy and turret spawns. Titan’s generally not recommended if you’re going for serous high quota runs because the added danger isn’t comparable to the additional loot.
CLOSE YOUR DOORS
with this strategy, you know where you have and haven't been. you can not only hear stealth mobs, but it's also a way to help deter anything that could kill you, as each mob has a different amount of time needed to open doors. those seconds matter when you're on the run and can change the tide of the run.
I do not like this strategy at all. Then you are wasting your tm8 time if they think you haven’t explored that part yet. Closing doors is like the worst thing you can do sometimes.
with teamplay that's only a good idea if you also mark them as a deadend with the spraycan, otherwise it messes with your mates.
But with the spray, or solo, or when you're sure your teamates won't ever come this way again that round it's a great insurance against coils brakens and generally knowing when silent monsters spawned
This is a very situational tip, when you play in team you misinform them. I usually start closing doors when I know that I am alone on the map, it is very late, there is a shit ton of monsters and I am starting to traverse back to exit. In this case any door opening is just a signal for me that I should hurry up...
@@call_me_bread bracken makes noise isnt noise so is good of hearing
How about a 30 hour long complete solos guide that details every bug past present and future as well as how to kill every enemy in every version? I really need pls.
this video is great if you have friends that dont die to everything lmao
I had a giant loot stack but got killed by an ambush masked…
I hate so much when my random teammates just decide to not check fire when I'm dead😭 like I die to something and there was crazy stuff at fire and it sucks
Can't wait to send this to my friend, only for her to continue her entire thing of
Grabbing all of the loot and hauling it to the ship after 5 pieces are found, then sitting on the ship watching us as we run around, not even bothering to open doors (she knows how) to other areas. Alternatively she decides to go in as our shovel bearer (a term we call whoever is supposed to kill enemies) and watches us die to thumper across a parkour jump bc she refuses to jump. Then on top of all of this, talks as if she plays this game professionally and hates it when we joke around and tells us to focus on quota
I tried doing some of these strats and my teammates got mad thinking it was "inefficient" -_-
this is actually a human hoarding bug strat
The only difference is we know not to turn around at every new room like the loot bug does lol
Idk about you but I use the thumper method for exploring for loot
I’ve been trying to tell people: play like a hoarding bug and you’re good to go.
BREAD WHAT IS YOUR OPINION ON GARLIC BREAD
Good