Never get lost on Mansion or Facility tiles! Lethal Company

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  • Опубліковано 10 січ 2025

КОМЕНТАРІ • 463

  • @call_me_bread
    @call_me_bread  11 місяців тому +537

    Works in v55+!
    This was discovered/noticed by Artificialair along with Jish, Maku and I in some testing, in the one and only Bread Discord! (This is both shoutout to them and my discord xD)
    Join the discord: discord.gg/XC2SV6aCjh

    • @artificialair
      @artificialair 11 місяців тому +18

      I've been capitalized

    • @makuaureo
      @makuaureo 11 місяців тому +4

      Crumbs on top

    • @joshg1559
      @joshg1559 11 місяців тому +1

      What mods are you using in this video?

    • @philippelord1
      @philippelord1 11 місяців тому +5

      It actually makes sense from a coders perspective. It probably adds incrementally the rooms starting from main entrance, and every time a new room is added it always puts the same door opening, leading to this side effect

    • @Mirroalmond
      @Mirroalmond 9 місяців тому

      Its "me"not "I"

  • @superbro6413
    @superbro6413 11 місяців тому +2792

    TLDR for facility navigation--
    Brick to brick: door is compass
    Grating to grating: door is compass
    Grating to loot (white): door is compass
    ALL OTHER INSTANCES: door IS NOT compass

    • @HiYesThisIsJake
      @HiYesThisIsJake 11 місяців тому +24

      Unless the grating is connected to the locker room, right?

    • @kingacrisius
      @kingacrisius 11 місяців тому +114

      ​@@HiYesThisIsJake Locker room is not white floor, so you are correct.

    • @moff
      @moff 11 місяців тому +19

      yo i love baba

    • @kingacrisius
      @kingacrisius 11 місяців тому +2

      @@moff Lol

    • @eaglepeakalpha
      @eaglepeakalpha 11 місяців тому +26

      Baba is LOST

  • @zeke7100
    @zeke7100 11 місяців тому +1366

    this is probably one of the biggest finds in all of lethal company history so far. It makes the mansion basically never an issue again.

    • @CaffeineManu
      @CaffeineManu 10 місяців тому +57

      Best part Rend is the best map to go to, it gives you a smaller maze of the 3 paid moons with tons of loot, so this is perfect for those trying to achive massive quota grinds

    • @fossfox
      @fossfox 10 місяців тому +3

      I don't know if I'd go that far lmao, the mansion still has a lot of dangerous enemies

    • @CaffeineManu
      @CaffeineManu 10 місяців тому +12

      @@fossfox it does, but it does give more loot with less danger than Dine and Titan

    • @blatantslander
      @blatantslander 9 місяців тому

      @@fossfox less dangerous than march hahah

    • @charlotte1060
      @charlotte1060 8 місяців тому +5

      I like to use the inverse tp alot and I always get so lost in the mansion so this is such a big help

  • @FredKirk-vi2rp
    @FredKirk-vi2rp 11 місяців тому +797

    Fire safety regulations work like this in real life! Doors open toward the building/floor exit to make it easy for people to push their way out escaping

    • @roobilyne603
      @roobilyne603 10 місяців тому +71

      Hmm, that's really nice actually, how despite this game settings is established on planets/moons, it still incorporate real life Fire Safety regulations for doors in a building. There has been many valuable knowledge we can get from video games if we can take notice of it.

    • @Aweoe
      @Aweoe 9 місяців тому

      @@roobilyne603you guys are autistic

    • @redpandagamingz6987
      @redpandagamingz6987 9 місяців тому +17

      @@roobilyne603great point, and i hate how video games are only seen as brainrot, they can be quite nice

    • @aquatuzmagnus4322
      @aquatuzmagnus4322 9 місяців тому +34

      but also ironic how the doors in game do not open towards the actual fire exit

    • @Moonflush
      @Moonflush 8 місяців тому +3

      @@redpandagamingz6987 quite nice brainrot

  • @TheBestPybro
    @TheBestPybro 11 місяців тому +1617

    WE GETTING OUT OF REND WITH THIS ONE 🔥🔥🔥🔥🔥🔥🗣🗣🗣🔥🔥🔥🔥

    • @bigmanlayne
      @bigmanlayne 10 місяців тому +21

      Thank god I’ve been stuck here for 12 years

    • @xenird
      @xenird 9 місяців тому

      Literally

    • @mimoosa7390
      @mimoosa7390 8 місяців тому +2

      I can't remember when I did NOT get lost on rend

  • @ventusargentum9957
    @ventusargentum9957 11 місяців тому +243

    "brick brick, grating grating, grating loot (white) all lead home. Nothing else"
    A mantra I will forget while being chased by a thumper or other eldritch horror in the darkness.

    • @banana4880
      @banana4880 Місяць тому +1

      Somewhere in the comments there is a better one that actually rhymes

    • @ventusargentum9957
      @ventusargentum9957 Місяць тому +1

      @@banana4880 Ok? Wasn't really meant to rhyme in the first place. Just needed to be easy to say/remember.

  • @Licherous
    @Licherous 11 місяців тому +1012

    combine the bread and wurps guide for a manor navigation sandwich

    • @1v9machine_1
      @1v9machine_1 11 місяців тому +43

      Bread and Wurps guides got me to 10k quota in less than 60 hours i love them

    • @kingacrisius
      @kingacrisius 11 місяців тому +11

      @@lordmarshmal_0643 A manor is usually built on a large plot of land that is otherwise used for agriculture. It's basically a mansion with extra steps.

    • @masonbrasher
      @masonbrasher 10 місяців тому

      Literally the two best Lethal youtubers

  • @PoyoDesuka
    @PoyoDesuka 11 місяців тому +664

    Moss always grows on the side of the rock facing home.

    • @Gambling_addict1001
      @Gambling_addict1001 11 місяців тому +2

      You mean ship or main entrance? Ship correct?

    • @killerb3609
      @killerb3609 11 місяців тому

      @@Gambling_addict1001SpongeBob reference

    • @Avatcherr
      @Avatcherr 11 місяців тому +63

      @@Gambling_addict1001 Some of real-life mosses grow on the north side of trees/rocks, as they prefer darker and more humid environment. I'm not sure, if he meant anything related to the game, or if there's any moss in Lethal Company.

    • @YourCrazyDolphin
      @YourCrazyDolphin 11 місяців тому +17

      It's a saying.

    • @Sax4565
      @Sax4565 11 місяців тому +44

      ​@@Avatcherr nah it's a spongebob reference :D

  • @gluehoof573
    @gluehoof573 11 місяців тому +537

    I spent years as a firefighter. Performing a Right Hand Search or Left Hand Search, either from the entry point or a point further inside the building, was standard practice for Breathing Apparatus teams. Helpful when you need to search for people when smoke makes it so you can't see your hand just in front of your facemask. It really works.

    • @bonthebunnycat667
      @bonthebunnycat667 11 місяців тому +39

      Yes! I learnt about this while investigating about firefighters.
      Thank you and your coworkers for your brave service to our communities, I will always respect anyone who serves as a firefighter

    • @gluehoof573
      @gluehoof573 11 місяців тому +7

      @@bonthebunnycat667 Thanks! 😳 ❤️

    • @ultrat00n
      @ultrat00n 11 місяців тому +34

      Wow, didnt expect a firefighter to see lethal company content 👀

    • @gluehoof573
      @gluehoof573 11 місяців тому +62

      @@ultrat00n Us gamers have infiltrated every part of society, pal. When you hear the signal, you'll know what to do... 😜

    • @earlparkour9839
      @earlparkour9839 10 місяців тому +6

      @gluehoof573 does that imply if a person is trapped in a fiery building, but can't leave, that they should get to an outside wall where a RHS or LHS would pass them?

  • @chocotriscuit4917
    @chocotriscuit4917 10 місяців тому +28

    note to self:
    brick to brick = Good
    plaster to grate = Good
    brick to grate = EVIL
    Belt room, locker room, gen room = EVIL

  • @wolfcl0ck
    @wolfcl0ck 11 місяців тому +268

    you have just blown my mind in ways that I could not even begin to put into words.

    • @wolfcl0ck
      @wolfcl0ck 11 місяців тому +3

      I have GOT to see if these methods work on any custom layouts as well.

  • @Instabwillity
    @Instabwillity 11 місяців тому +170

    Very helpful, you are a great asset to the company.

    • @roach3473
      @roach3473 Місяць тому +2

      Asset great great asset

    • @jaspurg8573
      @jaspurg8573 19 днів тому +2

      Great asset great great asset, great asset great great asset

  • @Balagnugnes
    @Balagnugnes 11 місяців тому +43

    That mansion door method makes so much sense because i'd imagine the mansion map generates from the center out and on each predetermined hallway the doors are facing the same direction

  • @lalifunziy
    @lalifunziy 11 місяців тому +113

    Thank you Bracken for your tips to never get lost again!

  • @julianhernandez5732
    @julianhernandez5732 11 місяців тому +258

    Actually, the tips for remembering facility are quite easy in my opinion. All you need to remember is which doors don’t give you useful information, which, if you included all of them all in this video, are:
    -any doors attached to a server room, big room, locker room, or apparatus type room (with or without the apparatus)
    -any doors between the maze tile and grating tile

    • @SuperAmazingJared
      @SuperAmazingJared 11 місяців тому +52

      I mean, couldn't you just remember the specific types that help? there's only a couple, it's just grating+grating, brick+brick, and grating+loot room yeah?

    • @julianhernandez5732
      @julianhernandez5732 11 місяців тому +11

      It really depends on whether you think more easily on the fly in negatives or positives. Personally, I jump through less mental hoops “crossing out” a door rather than checking it off. I suppose the wording of the issue lends to this sort of thinking because the question each time I open a door will now be “is the generation scrambled?” and it’s easier for me to assume that the generation works baseline, but can be disrupted by anomalies. Additionally, you would have to remember loot+brick, so you only save yourself 1 less mental check. Pick your poison lol

    • @julianhernandez5732
      @julianhernandez5732 11 місяців тому

      In hindsight, can’t all of the “scrambling” rooms possibly connect to loot rooms? Or is that not a part of generation? worth some testing, but it’s possible that you have to remember that a loot room connected to anything but a grate/brick is also scrambled. You save yourself no mental checks 🤷‍♀️

    • @kingacrisius
      @kingacrisius 11 місяців тому

      ​@@julianhernandez5732 Loot + brick is random. It's way easier to remember the 3 positive cases than the many negative cases. It works in brick + brick, grate + grate, and grate + white

    • @joelwestman8809
      @joelwestman8809 11 місяців тому +8

      @@julianhernandez5732 but white rooms only work with grates, not with bricks. So whether you want to remember positively or negatively, you still need to remember positively that white rooms only work with grates.

  • @jacobrubydev
    @jacobrubydev 11 місяців тому +92

    I've been playing with artificialair and he explained the "door strat," but I didn't realize he was the first one to actually discover it 😂

    • @artificialair
      @artificialair 11 місяців тому +20

      man

    • @CommandGamesIQ
      @CommandGamesIQ 10 місяців тому +8

      ​@@artificialair how would you even discover something like that?

    • @redpandagamingz6987
      @redpandagamingz6987 9 місяців тому +1

      @@artificialairyou are a legend amongst men

  • @amruthchangappa
    @amruthchangappa 11 місяців тому +60

    This is very similar to a way to something in Minecraft, the iron doors always point away from the central staircase of the stronghold. This isn't as useful in Minecraft though, because the central staircase isn't an exit, or guaranteed to connect to one, it's just the starting point of the generation.
    Its fascinating how LC uses a similar generation algorithm to create facilities, with the starting point being main

    • @supermariocraft9987
      @supermariocraft9987 11 місяців тому +3

      This is exactly what I was thinking!!!

    • @redpandagamingz6987
      @redpandagamingz6987 9 місяців тому +3

      yes! and this actually has helped in my years of speedrunning, both games base that mechanic off of real life, doors open towards exit to make fire escape easier for escapees, allowing them to push through all the doors!

    • @aylanj123
      @aylanj123 8 місяців тому +1

      isn't like, the same generation algorithm. Is just the way it is generated, rooms are rotated in the direction they are being put from. The generation starts and comes from main.

    • @alfonshedstrom9859
      @alfonshedstrom9859 5 місяців тому

      The LC developer will probably see this video and make doors generate flipped randomly just to spite us

  • @player_lv430
    @player_lv430 10 місяців тому +11

    No terrible intro, no credit card, and no bs? Instant like!

    • @call_me_bread
      @call_me_bread  10 місяців тому +10

      ill take the credit card info

  • @kungusrungus2133
    @kungusrungus2133 11 місяців тому +31

    Very interesting, can’t say how many times I’ve been the last one alive and forced my friends to watch me run in a big circle. Excited to try this

  • @tedku7203
    @tedku7203 Місяць тому +4

    Most people might know it at this point, but you don't actually need the door in mansion room to find main gate. The door frame itself tells you the same thing. The frame is always 'protruded' towards the main gate.

  • @minaxa
    @minaxa 11 місяців тому +92

    For mansions, rather than paying attention to which way the door opens, it's much faster to just look at what side the door handle is on.
    Left = to main, Right = deeper in.

    • @Vercte
      @Vercte 11 місяців тому +23

      He says this later in the video

    • @Ta1ko
      @Ta1ko 11 місяців тому +11

      He says this in the video but thanks

    • @DarkIzo
      @DarkIzo 11 місяців тому +5

      3:34

    • @relzyn5545
      @relzyn5545 11 місяців тому +2

      I suppose its useful for people that struggle with left-right to have something clearer

    • @MrDontSmokeKids
      @MrDontSmokeKids 11 місяців тому

      He said that in the video

  • @lukaszkulwicki
    @lukaszkulwicki 3 місяці тому +5

    fun fact, its totaly in opposite what it should be. doors should open to the directory if fire exit, this is an ultimate rule of fire safety

  • @TheSkyShaft
    @TheSkyShaft 11 місяців тому +106

    Seems every layout is generated from main entrance, then outwards. Zeekers might have miss rotated the door prefabs when constructing the different tiles when originally making factory or perhaps made them omni directional. I'd say that the consistency on Mansion makes it seem deliberate and that future layouts likely will also have this.

    • @Fo0516
      @Fo0516 11 місяців тому +11

      Or the inconsistency on Factory-type layouts may make up for the fact that you can't use secure doors to trap enemies on Mansions nor can you get the apparatus from them.

    • @Hyebri
      @Hyebri 11 місяців тому +6

      Also makes sense for doors to open towards the exit, since that is how it is in real life so in case of a fire you could easily push through the doors.

    • @scribblecloud
      @scribblecloud 11 місяців тому +1

      i like that though, makes it feel like less of a cheat, i kinda wish it was more scrambled in mansions too, because now it feels almost too safe/easy

    • @john_titor1
      @john_titor1 10 місяців тому +1

      @@scribblecloud For what it's worth, I HAVE seen cases on mansion where this strat does NOT work... though it was an older version of Lethal Company, and I haven't played the recent one too much.

    • @redpandagamingz6987
      @redpandagamingz6987 9 місяців тому +1

      @@scribblecloudill leave Dine to you then 😊

  • @Twzzy
    @Twzzy 11 місяців тому +107

    8:55 this tip combined with spray paint (and even better the BetterSprayPaint mod) is really good. I also feel like spray paint is heavily underrated in the community, but its so useful especially on big facility maps like March.

    • @Nilaviar
      @Nilaviar 11 місяців тому +5

      Its too expensive for functionality it provides, so im better off eith just a walkie or just a shovel.

    • @idfrigginkman
      @idfrigginkman 11 місяців тому

      ​@@Nilaviarit's 10 credis

    • @Lvl31Gardevoir
      @Lvl31Gardevoir 11 місяців тому +20

      I recently played with some randoms that used spray paint to mark where they were going/have gone! I honestly was very impressed, and I have found a new appreciation for it.

    • @chickensky1121
      @chickensky1121 11 місяців тому +9

      It depends a lot on the number of players you have (as with many items). If you're by yourself, taking the time to spraypaint directions is significantly less efficient than if you have multiple other players who can all benefit from them.

    • @idfrigginkman
      @idfrigginkman 11 місяців тому

      @@Nilaviar expensive? it's 10 company credits

  • @speckle5474
    @speckle5474 11 місяців тому +46

    7:47 nobody's gonna talk about that smooth transition?

    • @soya_kitchens
      @soya_kitchens 11 місяців тому +8

      I didn't even notice that first time WHAT

    • @ronsku57
      @ronsku57 8 місяців тому +1

      ​@@soya_kitchensSAME DUDE

  • @adicsbtw
    @adicsbtw 10 місяців тому +4

    ok so I had a look at my decompiled version of the game to see if I could gleam anything, and it seems like the main connection is the "door prefab priority" that Lethal Company's map generator asset uses. Basically, the generator needs to decide which door spawner to use, and normally just uses the first one that generated, but the priority can be specified to have a specific door have its door used instead of the door from the other tile. The facility map generation uses priorities 0 and 1, with 1 being used on all grate tiles, the L-shaped and pillar loot rooms, as well as the room with the concrete floor and a staircase around going down it. Priority 0 is used on the maze tiles, server room, locker room, the large open room with the pits in it, the "bracken" room, and on the room that usually spawns the apparatus (note that both this room and the staircase room don't change priority, regardless of whether the apparatus spawns or not). Any rooms with matching priorities should point you out, while rooms with differing priorities will just point you in an arbitrary direction. Also, the doors in the apparatus room always spawn in a set orientation

  • @Kuvanna
    @Kuvanna 9 місяців тому +5

    I love this but when I’m flying through doors while being chased I’m not gonna remember 😭😂😂 the panic is real.

  • @senpai_mangue6141
    @senpai_mangue6141 10 місяців тому +4

    if the door has the same type of room on both sides, it will point correctly
    if its not the same, it will voiding the storage room (white, loot room) to cat walk, it will not help you
    good to know.

  • @roubinnick
    @roubinnick 11 місяців тому +3

    The guide really helped me navigate mansions AND impress my friends.

  • @lLa1ner
    @lLa1ner 10 місяців тому +1

    Great video! I've been using this tactic for over a week, and it has helped me countless times. I used to hate mansion tiles because it's so easy to get lost there and hard to find a way out. After learning this tactic, I confidently head straight inside using inverse teleporter, and sometimes I even find the exit faster than my teammates reach the entrance from outside. It's useful to know information about facility tiles, but I would say it's not worth using. Due to the large number of mazes, highly specific conditions, and multiple floors, this tactic often confused me. Thanks again for the information now mansion tiles are as simple to me as can be imagined. :)

  • @silver_wolff
    @silver_wolff 11 місяців тому +5

    Very useful, I never usually go too deep in the facility because i get lost very easily, thanks for the tip!

  • @OldDogWarfare
    @OldDogWarfare 10 місяців тому +2

    I extend my heartfelt gratitude for the enlightening tutorial you have provided. Your guidance has proven invaluable, and I am deeply appreciative of the knowledge you have imparted.

  • @Ringer-53
    @Ringer-53 11 місяців тому +3

    Really great video and to the point, love how you start with the meat of the topic, and then eventually add further details and tips as needed.

  • @littletommy4250
    @littletommy4250 11 місяців тому +2

    I had no idea about this but thanks, this should make my work as a Mission Control/Terminal user to be easier for me so I don’t have to spend unnecessary time with one crew member to guide him back and leaving the other ones in a sticky situation.

  • @swampet5457
    @swampet5457 11 місяців тому +2

    Love how comprehensive this is! Tysm for this breakdown!!

  • @Captain_Rex14
    @Captain_Rex14 10 місяців тому

    It’s like magically finding your Minecraft base from 5,000 blocks away. Just remember landmarks.

  • @jordanhoman0212
    @jordanhoman0212 10 місяців тому +2

    So doors point toward main between the rooms in the same group, but not between rooms in different groups. Those groups are:
    Mansion
    Grate/loot
    Brick halls
    Big rooms/aparatus/main

  • @jefftracy3771
    @jefftracy3771 10 місяців тому

    Very helpful. The worst thing is when you and your friends have a bunch of loot on you and you end up lost in a "Hello Cleveland" situation.

  • @syrupchugger421
    @syrupchugger421 11 місяців тому +2

    We use the turn left only strat from the start and it helps a ton. Thanks for the door tips

  • @nighttimeserenity2447
    @nighttimeserenity2447 10 місяців тому

    This is actually useful.
    To me, knowing some mechanics in the game explained well by others makes for a whole lot better experience overall.
    The comfort of knowing, despite the lack of experience with said knowledge.

  • @jakeaboo4242
    @jakeaboo4242 4 місяці тому +1

    simplified factory:
    brick - brick, loot room - catwalk and catwalk - catwalk point int he right direction, the others are pointless to mention (or remember) since they dont help

  • @tamamo3964
    @tamamo3964 11 місяців тому +4

    Oh this is super helpful! We're always finding new, weird ways this game works.

  • @lycheemyusic
    @lycheemyusic 18 днів тому

    For facility navigation.
    **Doors open toward main exit when:**
    They connect a brick room with a brick room.
    They connect a grated floor room with a grated floor room.
    They connect a grated floor room with a concrete shelf room (i.e. the room with shelves and loot).
    **Do not follow doors for navigation when:**
    One of the rooms is a locker room (i.e. the two-story room with the lockers) or server room(?).
    They connect other combinations of rooms not listed above.
    **Look for:**
    Doors connecting rooms that are the same, EXCEPT white concrete with white concrete.
    Doors connecting a grated floor room with a concrete room with shelves.

  • @WDWiktor
    @WDWiktor 11 місяців тому +2

    that's insane. gonna use it whenever i play solo or duo with a friend. I love mansions and this is very helpful tip

  • @Weberkooks
    @Weberkooks 9 місяців тому

    if the door swings in, your going in, if the door swings out, your going out.

  • @tinymakeschaos
    @tinymakeschaos 10 місяців тому

    House of doors, take me home.
    Steel and bricks, not as fast!
    Brick to brick, bags are full.
    Grate on grate, I've got a crate.
    Loot and grating, feets escaping.

  • @davecrupel2817
    @davecrupel2817 8 місяців тому

    Door opens away from you = warmer.
    Door opens towards you = colder.

  • @HatsODoom
    @HatsODoom 11 місяців тому +5

    I've had my suspicions about the doors for a while now, thanks.

  • @arkumbral2146
    @arkumbral2146 10 місяців тому +1

    2 other tips:
    1st is kinda obvious, but if there's 3 branching paths from the main door (3 doorways without any of them being bricked off) then 2 of those paths will be relatively short and end in dead ends while the 3rd one will be the longest and most confusing one to navigate. I always look for the 2 short paths first to grab loot incase the 3rd one gets too confusing.
    2nd is something i NEVER see anyone do or think about, buy spray paint and draw lines or arrows at each turning point that you can follow back

  • @Fo0516
    @Fo0516 11 місяців тому +2

    There doesn't need to be a door in the frame for you to tell. You can look at the frame itself, the frame is off-center on factory maps. On mansions i think it's the same on both sides.

  • @deltavasco6708
    @deltavasco6708 10 місяців тому

    interestingly the mansion method actually extends to the doorframes themselves even if they don't have a door:
    every doorframe has two sides, one with a ridge running around the frame and one with a groove, and the ridge always points in the direction you need to go to get to main, barring loops of course

  • @celloj3703
    @celloj3703 10 місяців тому

    I rarely get lost but when I do, it’s the most hopeless feeling ever

  • @magiusfantasia5506
    @magiusfantasia5506 6 місяців тому +1

    ..........this is actually extremely insightful. --as someone who very very casually makes games and designs maps for fun, this makes me self conscious about how I place my doorways. Designing maps, it's true I always place doors in a way where they conveniently open away from players, which in turn subtly gives away a correct and incorrect path in maze like environments.

    • @call_me_bread
      @call_me_bread  6 місяців тому +1

      @@magiusfantasia5506 you design lc maps? If so lmk some, I would play them!

  • @davecrupel2817
    @davecrupel2817 8 місяців тому +1

    Please never change this, dev....

  • @MilanaSolyanka
    @MilanaSolyanka 8 місяців тому

    Thank you so much! I have a strategy of looking through facility with a friend who knows the way, but when they get killed... Unlikely that i'm finding the way out. This strategy loooks like it will help a lot❤

  • @BloodyCaesar
    @BloodyCaesar 11 місяців тому +1

    Bread, you baked me 2 great guides to this day, this one here will help me. I'm two different groups' navigator, they'll thank you for the tip.

  • @zeKotako
    @zeKotako 11 місяців тому +1

    Hope the dev keeps these, as they are really helpful navigating the mansion (not so much on the facilty)

  • @maniacalcoast2742
    @maniacalcoast2742 8 місяців тому

    This is such a fantastic mechanic, that, if unintentional should not be changed at all. You need a level of calm and collectedness if you’re running from shit to analyze what direction to go from doors point esp on facility

  • @mohdarafathossain7852
    @mohdarafathossain7852 11 місяців тому +3

    Subbed for the left-right wall hugging tip

  • @CouchPotato524
    @CouchPotato524 8 місяців тому

    You can also do what I do, and sprint through the facility wildly looking for pois, then realize I’m lost and spend the rest of the day finding my way back

  • @Franwow
    @Franwow 11 місяців тому +2

    Didn't you have like 2k subs like 2 weeks ago?
    The Bread man is growing, he is spreading.

  • @nathanc6443
    @nathanc6443 10 місяців тому +2

    2:22 imagine the door swinged in

  • @irynag5219
    @irynag5219 11 місяців тому +7

    Thank you this will help me alot when I inverse in

  • @isaaclooez5011
    @isaaclooez5011 11 місяців тому +1

    This is actually really helpful, God Bless you and thank you for the help!

  • @Metalalloy45
    @Metalalloy45 8 місяців тому

    Thanks for the tips bread!
    Truly a great asset to the company

  • @Maddyislicious
    @Maddyislicious 6 місяців тому +4

    you don't necessarily need a door for the mansion navigation strat, cause the door frames themselves have a clue. the frames are pressed inward on one side, and bulge out on the other. those bulges point toward main, regardless of if the frame has a door in it or not!

  • @HarButNotHar
    @HarButNotHar 10 місяців тому +1

    Even though i maybe won't find you again, i'll leave a sub because this is something really useful for me.

  • @ernovanchannel
    @ernovanchannel 10 місяців тому

    I thought that it is one of those funny scared reaction videos as usual. but in fact, this is one of the informative videos out there. Thanks.

  • @ClaudioDM
    @ClaudioDM 11 місяців тому +1

    Amazing video you deserve more views!

  • @zForce4
    @zForce4 10 місяців тому

    This reminds me a lot of Minecraft Stronghold Entrace finding technique!
    Its very similar, based on how the doors are place in each corridor (flush or inward on a block).
    Wouldn't even be surprise if the mansion generation is very similar to Minecraft Stronghold generations

  • @ericklopes4046
    @ericklopes4046 10 місяців тому +1

    B2B - Boy on Boy
    G2G - Girl on Girl
    G2W - Got to Wank

  • @RepugnantWorm
    @RepugnantWorm 8 місяців тому +1

    This is some minecraft stronghold end portal locating type stuff

  • @kingaxol_
    @kingaxol_ 10 місяців тому

    Just look at the door handle, if it is on the right, its wanders, if it is on the left, it leads to entrance. You do not need to open it to tell.
    Also on facility it sorta works, but since there are less doors and more halls, its harder to tell.

    • @kingaxol_
      @kingaxol_ 10 місяців тому

      oh , i shoulda watched the whole vid first, mb

  • @daeyzo
    @daeyzo 10 місяців тому +1

    this is so big brain.
    Thanks for sharing!

  • @zewzit
    @zewzit 11 місяців тому +1

    So basically only doors that are on the same "biome" work.
    Mansion only has one biome. Always work.
    In facility, if the door does not connect two different types of rooms, it works (just consider loot rooms = grating, still factory like)

  • @amiactuallyreal
    @amiactuallyreal 10 місяців тому

    you can just look at which side is the handle on the door: left-its going to the main, right- going away from main

  • @NteyDK
    @NteyDK 10 місяців тому

    This will save you some time: on mansion tiles - you dont need to open the door to receive info, just look at the handle, if handle on right sight of the door - you going deeper, if handle on left side, you going to main. Edit: Oh you said about it later)

  • @elle90368
    @elle90368 9 місяців тому

    Following the direction the doors open is super similar to speedrun tech used in minecraft strongholds, cool to see it pop up in another game!

  • @snowdust5382
    @snowdust5382 9 місяців тому

    the fireman methid is hug left or right wall at all times.
    a left sided search is hug left wall to go farther in and turn around and hug right wall to go out, same for a right sided search but hug the right side to go in turn around and hug the left side to go out. bam! never get lost agian ever!

  • @aeroforce2202
    @aeroforce2202 11 місяців тому

    I think the easiest way to look at mansion is if it opens towards you, colder, away from you, warmer lol

  • @FAILMASTERTHEGAMER
    @FAILMASTERTHEGAMER 11 місяців тому

    If the knob is on the left it’s going towards main, if it’s on the right you are going deeper in or going in a dead end

  • @Angel_wing26
    @Angel_wing26 10 місяців тому

    you can also check the handle. left will swing outward, right inward

  • @Emma-rt5ve
    @Emma-rt5ve 10 місяців тому

    You’ve earned my sub for sure, thanks for helping a newbie out

  • @svist7523
    @svist7523 10 місяців тому

    on mansion the door handle can also be a tell tell sign if the door handle is on the left its towards main if it is on the right its going deeper in the mansion

  • @plrnull
    @plrnull 9 місяців тому

    This reminds me of how minecraft speedruners locates the end portal in the stronghold

  • @MSKON1000
    @MSKON1000 10 місяців тому

    Man you’re awesome
    You saved a lot of my time, thank you

  • @southbridgefur
    @southbridgefur 11 місяців тому +1

    This is just how real doors in buildings up to code are laid out, they always have to swing toward an exit for evacuation.

  • @Blackrobe
    @Blackrobe 11 місяців тому +1

    > Getting lost inside facility
    > Found door
    > Door is locked
    > Any other way don't have doors or are secure doors
    🥹

  • @FriendLee.133
    @FriendLee.133 8 місяців тому

    See I love playing the games I love and learning small things like this. Although I can see how it may ruin an experience, I have so much fun learning why the game does what it does.

  • @CrisisStriker
    @CrisisStriker 11 місяців тому

    Think a better way to explain the door swing pointing for the mansion would be how the doors “funnel down”. It’s easier to remember that if you have a situation where you have opposite doors pointing towards each other.

  • @JJoBo_
    @JJoBo_ 10 місяців тому

    Lemme help everyone out here, you don't need to "Open" the door to figure out which direction to go, look at the door nobs, if the door nob is on the left the entrance is through that door, if the door nob is on the right, it's not through that door, this works on all interior locations in the game.
    There is some other ways to determine too, in the "facility" tiles the bars will always be curved outward towards you going in, and pointed away from you going out, (there is always multiple ways to determine which side of the door you are on) but the left or right door nob method still works the same way in that area so its probably more helpful to you to go with the door nob method regardless since it's easier to remember a detail that is always the same.

    • @marissam3176
      @marissam3176 10 місяців тому +1

      He talked about door knobs in the video

  • @Emma-rt5ve
    @Emma-rt5ve 10 місяців тому +1

    This is a game changer for sure, omg thank you 🙏

  • @XxInfinityxXTimer
    @XxInfinityxXTimer 11 місяців тому

    And the fiend mod destroy my door. There goes my door compass strats

  • @VelMecanna
    @VelMecanna 8 місяців тому

    Thank you so much for the mansion trick, it'll really help ^^

  • @natethegrate2608
    @natethegrate2608 3 місяці тому +1

    so in sum, mansion door show to main, follow them. facility doors do the same ONLY if the connecting rooms are Brick to Brick, Grate to Grate, Or Grate to Loot. thanks for 10min explanation

  • @DemoniteBL
    @DemoniteBL 8 місяців тому

    Me learning about all the mechanics of Lethal Company even though I don't even own the game

  • @czpiaor
    @czpiaor 10 місяців тому +1

    Wow, this is pretty similar to Minecraft stronghold navigation strats, has to do with how it generates.
    Thanks for the guide!

  • @jamiefox
    @jamiefox 10 місяців тому

    *laughs in firefighter*

  • @Alernategem
    @Alernategem 3 місяці тому

    Not only is this huge, but I actually think this might make me play again since now there is some kind of strategy and I don’t have to be completely lost lol.
    As for the usefulness of the facility methods: it really doesn’t seem like too much to remember so it can definitely be useful when lost

  • @Vioblight
    @Vioblight 10 місяців тому

    Awesome guide. Seeing you pass loot and no monsters felt yucky and weird lol