Hey Hiru, my sister and I love your videos. I find myself getting genuinely excited to see a 17 minute video of yours to enjoy. Thank you and keep it up dog
I remember kill shot in wotlk hitting more than max hp, even through resilience. Despite it being an execute ability, it also had travel time allowing you to get healed above 20% after it was cast but before it hit, making the extra damage relevant. And of course raid buffs on bosses it hit even harder.
I remember WotLK, mages' Deep Freeze on raid bosses hitting hard and a 50%+ crit chance. Fingers of Frost procs treat the target as frozen for a couple spells which allow you to cast DF and trigger Shatter for +50% crit chance. Bosses are immune to the cc portion of DF and instead took a huge chunk of damage.
Yeah, I was wondering if deep freeze would make it on or not. it was always super funny/scary accidentally pulling aggro with it because of trying to stun something but hitting it for 5-6 digit damage instead
I play wotlk for 10 years almost now. I play frost mage for trolling only in pve. When it comes to dps, pure fire mage is undisputed champ. Aint no bigger dps burst than a fire mage burst with hero, haste potion and trinkets procing. You sometimes dont even have time to cast fireball, its just pyroblast proc after pyroblast proc. Its insane in icc25hc. Frost is more for laughs and jokes. Even frostfire mage is not as good. Arcane on other hand has good burst, but on longer fights like LK 25 hc, you wont last half a battle, the mana will just run out. Unless you have innervate coming from druids all the time, you cant play. And no one is gonna waste innervate on mage on lk when you have 4 healers.
I also mained Disc, and was thoroughly sure it could not proc in Rated PvP or Raids. At least Mythic difficulty. I know I got the buff in Mythic + all the time.
OMG I soooo MISS the Cata era Fire spec!!! Combustion was more than powerful, it was FUN!! The Talent Tree worked beautifully. Even before I knew about the changes they'd make in MoP to the talents, I kept saying how wonderfully things fit together in the Fire spec tree. The skittles fight in Dragonsoul, with black oozes but NOT blue . . . we felt godly. :)
Yeah.... During MoP I had to have a sticky note next to my monitor with " *DON'T FUCKING HAND OF SACRIFICE VS MONKS!* " written on it just to remind me that it would transfer all that to me and I die.
I feel like you somehow forgot about how hard a Chaos Bolt actually hit in Mist, with the right events lining up you could even one shot almost all non tanks in pvp
no... with the right stats and set up, you could one shot almost every tank.. as tanks usually 800k-1mil and good locks in mists had about 1.3mil chaos bolts. throw havoc on it.. i used it to kill multiple tanks with one bolt cast fairly often.
@@darcraven01 there was some forum back in the day where people would see how hard they could get their chaos bolts to hit, and I feel like the highest number I saw was something like 4 mil.
@@crumornus1 yeah probably. i remember hitting 1.3ish mil and i wasnt really a raider or pvp'er so my gear was adverage at best. still, mist tanks only having 800k-1mill hp, easily could havoc + chaos bolt two with one shot
@@darcraven01 You're forgetting about resilience, and cbolt intentionally did less damage to players than mobs, but in world pvp (or if you were a fully decked pvper in conq gear in a BG vs a pve-geared player), oh boy. I was a fully geared heroic (mythic these days) warlock and I remember going to the timeless isle in 5.4 and it was like I was a walking calamity.
The kazak oneshot was done by the paladin dueling a Rogue with starting zone daggers. I think he broke the set on him 2 or 3 times before enough crits were built up.
Talking about hidden artifact passives, I actually wiped my raid on mythic Argus as a fury. Remember the suicide strat in the mythic phase? Yeah..... thanks Odyn Legion was great
I think the honorable mention should go to soulfire in classic wow. There was a bug where a curse of elements could made a target to have negative resistances. So your go to build for warlock where a ton of resistance deacrease into casting a soulfire into curse of elements before it hit giving you ability to do 3X enemies health that they coudn't mitigate cause of all that negative resistances. It doesnt sound impresive but now think that it was without criting or sacrificing talent points. As long as you got the soul shard you could've one-shot enemy tank every 1 minute or so.
I also played disc during Legion and if I remember this correctly they later increased the proc for lights wrath. I think it was 7.1.5 when they changed it. I remember using the empowered lights wrath every raid fight.
@@1ena585 hmm maybe your right. I'm 100% sure that it proced in hc dungeons and normal mythic dungeons. However maybe I'm mistaken about the raid though.
It couldn’t proc in raids. And that’s why he thinks it was so rare to proc. I’m a pvp player and mine procced ALLLL the time in bg’s and in the open world. I think they later made it so that it couldn’t proc in bg’s though. But it proccing in general was NOT rare. Maybe once every 4-5 hours.
It doesn't proc in raid on mplus. But it does proc in normal/heroic dungeon and outside. You can actually see lights effect on your character feet, everytime you use Light's Wrath the effect of the light increases. After few time you use Light's Wrath, you got the buff. I know this because i specifically do normal dungeons just to do millions of damage :D
I miss old combustion. It was so nice. Also having that healing buff as a mage made us a little bit more desirable. Side note, I do remember that ret pally bug during dragon soul. That shit was so sweet but got me banned for using it during progression 😂
You forgot to talk about that time in WOTLK where a mage was able to steal the buff of the horserider in the military wing of Naxx. Mages had a talent in their tree that increases their dmg by a % of the damage they absorb ( normally using things such as frost ward ). But with that horserider buff, they were able to absorb 100% of the damage taken, and thus increasing their damage without limit. That mage then one shot all boss in naxx.
bro death from above was so good. if you used the legendary rogue gloves (when you use symbol of death your next backstab or shadowstrike fills your combo points) and mantle together, you could fly up to somebody on their flying mount, stealth > symbol of death > death from above > shadow dance > shadowstep > shadowstrike > shadowstep > shadowstrike. they would be dead while you'd fall unharmed to the ground because the subtlety artifact weapon gave you passive immunity from fall damage
i remember the first time i used my DFA macro on my sub rogue in legion on a tank while i was farming Talons Vengeance rep....i got a message from a GM shortly after and had to explain every step in my macro along with talents and gear to show i wasnt somehow cheating or using an exploit......you know something hits hard when people open tickets about it after it kills them
I think Soul Fire hit slightly harder than Pyroblast because warlocks had a talent that increased their crit damage. Unfortunately, not having PoM made it pretty hard to cast in pvp.
Vengeance was such a cool mechanic. I miss it :/ It's like Snapshotting where it's incredibly satisfying if you do it right, and it wasn't even that difficult to do it right
Thank you for the video, I really like it. I was thinking if you can make a video for top 10 stupidest thing people have done when play wow for the first time. For me is swim around Teldrassil trying to find a way to go up. And for my friend is trying to run to IF from SW.
Hiru's voice is super nice, and hearing him narrate over the video makes for great listening while I work Helping me get through my workday alive, Hiru and I appreciate it!!
I was a pally back when reckoning thing happened. Almost every pvp pally that was ret dropped holy and took up a prot/ret spec to go reckoning in players faces. Jamaz videos also encouraged it too. It was reasonably reliable to use but took patience.
I'd love to see you talk about Glacial spike critting in legion with a TON of the crit amp totems from shamans (pvp talent). Had this happen at a world boss and I don't think I've ever seen a current content boss die that fast. Spamming frostbolts with as much damage that I can get on nearby mobs. Then just hitting the Glacial spike and hoping for a crit :D
ehh they sort of are not however. vanilla 3k is roughly bad pve geared stats (which means t1/t2 and blues at best). in full t3 or high warlord the numbers are more like 5k tbc 10k is about full s2/t5-t6 mix, so its a fair number as its not fresh 70 and not fully decked out at last raid tier either. wotlk 30k is a basically a completely decked out S8 with hc raid offpieces if im not mistaken. start of expa was 13-16k hp and the more fair number here would be around 24k (s7-ish) mists 600k is like wotlk, a completely decked out, last patch/tier of the expansion- type of geared character. wod 400k - same as before if i recall correct, decked out character at last raid tier. legion 4mil - an ok number i guess. fresh chars were around 1,2ish or so, and first tier you reached around 2 mil i think? so legion 4 mil would be decent geared last raid tiers, but not completely decked out. bfa 250k - basically starter hp at first/second raid tier. in the current patch a decked out player has 560k+ hp, while most average geared players sit at 500k-ish. its kind of showing a huge difference between when the scaling is taking place, as for some expacs hes using last raid tier decked out stats, while in others hes using first raid tier while not even being decked out from that said tier. are the numbers valid? well, yea they have been valid at some point in the expansion. are the times at when those health numbers are based of, comparable? no, not at all, not even close.
27 to 30k wrath seems about right, not going to make the top 10 list but Shield Slam crits while stacking ArP would produce one shots around those numbers, if it wasn't a one shot it would at least get you to execute range.
Warlock: Demonic Sacrifice imp, curse of elements, Ember storm, ruin, two spell power trinkets, and a crit, you have a Instant death soul fire, which you can cast every thirty seconds, unlike pompyro, which is every three minutes.
I remember the combustion dot so much. I had downloaded a add-on that simple told me a good time to use it and it helped so much. Still remember when I spread it to the adds in the bastion twilight and my raid leader constantly telling me how broken it was.
I feel like the protection warrior shield slam one-shot macro should have gotten an honorable mention, you could hit a target for up to 2 million damage in a tank spec for the legion beta and a short amount of time after it was initially released.
Storm bolt in mop deserved an honorable mention. I used to routinely hit crits for 2 million on bosses, and that was just the main hand, off hand would add another 1 million. Of course you could only do that much damage on non-stunnable targets
Legion Disc Priest i feel was one of those classes that didn't need to be overcomplicated to give players a class that had a really high skill ceiling that made me feel like I was getting better by just making small optimizations to your spells snd ability use, fight knowledge to maximize my attornment set up and my burst damage/healing windows, being aware of how much my cooldowns effected my damage and healing output as well as having really good flexible talents thay were really adaptable to different situations some of which could completely change how you approached these small optimizations. I played it all through Legion and a bit into BFA before i took a break, not cause i thought BFA was bad which it kinda was but because i had been playing since WotLK and was really burnt out. Idk if I'm coming back for SL but I'll always remember disc priest as the last great class i was really invested in.
With the fan of knives, you could stack that with the 100% damage increase buff from the vindicaar to 1shot tanks. Because PvP tanks were so overpowered in wpvp in Legion, we had a group of rogues who specialized in tank ganking.
great video... and about Overload with light..it did actually proc way often than you say :) if im sure they did hotfix in later patches, so i was able to get it in every single BG kinda :)
I liked the Lights Wrath ability so much and theres a couple things i wanted to add. I actually have a screenshot saved somewhere of me critting another player in the Silvershard Mines BG for about 2.7mil (just to prove your point), this was so fun to play with in pvp, but there were actually rumors about them restricting this proc towards the end of legion to only be usable in the non-instanced world - don't know if this is true. Another thing. I had a weekaura during the time tracking this proc (As people might know, you could actually see on your character, when the ability was charging up starting with your feet being surrounded by mist, your hands glowing and stuff like that) and it definitely procced more than once per week. The charging speed was rumored to have something to do with how many healing spells were cast, how many times you used lights wrath, and similiar stuff. Again, i don't believe any of this was proven right at any time, but it was definitely fun to play around with. Great vid, over n out.
Actually, I'm pretty sure Light's Wrath procced pretty often. It had a restriction making it not possible to proc in valuable content (Mythic+ DGs and raids) or else it would be too broken. Outside of that, it didnt take too long to be supercharged in the open world.
procced often, but couldnt proc in a raid, and whenever you changed zones the chance to proc reset. otherwise, yea like 20 minutes in one zone doing WQs would practically guarentee a proc
Combustion was so much fun in Cata. I remember raiding on my worgen fire mage on Yor'sahj the Unsleeping , having all my cds lined up perfectly, dots all ticking good when all the globules came out, then SMASH that Combustion button, SPREAD those dots to ALL the adds, easily shooting up way past #1 on the meters. Fun times.
Get your Pyro proc and heating up, toss on PoM, Living Bomb, Nova, Deep Freeze, Alter Time, Pyro, Pyro, Pom Pyro, Pyro, Alter Time, Repeat, Combust, Impact Spread. It felt really good to align your burst. Easy to shut down, but so good to pull off
Forgot shadow bolt on negative resistances when curse of shadows reduced resistances to below 0 in vanilla. No one understood how negative resistances worked, and it was probably unintended, but I remember seeing regular 8k crits on other players with some rare 13k screenshots. Also, curse of dooms worked on players. Spamming it on players in alterac valley to summon rogue doomguards was always fun.
You're forgetting rampage attack power stacking at the end of vanilla. When tbc talents were released tbc wasnt out yet and rampage could stack to 5 after use giving a flat ap bonus. However after zoning out those stacks would reset. If you duelled someone immediatly after zoning you could stack this indefinately. People one shotted bosses in naxx with that and got banned ofc.
I remember running a heroic as disc during legion, and I used Lights Wrath with the overloaded hidden artifact ability. It hit really really REALLY hard, topped the whole group off, and one-shot the mob. Laughed my arse off when the stars aligned like that
I remember in Cata, Magmaw was tough at the start. Frost DKs Howling Blast did the same amount of Damage to secondary targets as it did to the main target. It made kiting blood worms increadibly easy. Especially if a mage dropped a Blizzard. Most of the time it didn't matter until they nerfed Howling Blast not even 2 days into the Raid. Then I found a glitch that wouldn't spawn Blood Parasites if you spawned the pillar of flame against a wall to the left of Magmaw. I ended up selling Parasite Evening to guilds for 10k to show them the strats.
I know it wouldn't belong on this list overall, but I distinctly recall the period of time when Divine Storm came out. With the Paladin's old passive bonus damage to undead, and a brand new ability, it wrecked for the beginning of Wrath.
Ahh Vengeance! When the dps list started at 2nd place cause 1st was by default reserved for the tank. Intentionally getting hit by mechanics to increase vengeance, best one was the intermission on Garrosh, everyone was supposed to dodge his frontal and you’d just sit in it like a Chad.
hirumadredx, i'm very surprised to not see the windfury ability at some point in it's iteration. By your standards (3000 health for vanilla), an extremely geared shaman at 60 could very easily whack someone for 3000 damage in one swing(with proc), with a crit or two. It could easily go higher than 3000, honestly. Did you not include it due to it essentially being an empowered auto attack?
Greetings! Am I mistaken or wasn't Vectis (at least that is what he is called in German) a Raid boss in Uldir basically oneshoot by a prot paladin due to certain stacks gathered in the BfA dungeon Waycrest Manor? Would really like to get an answer from you! Keep up the good work, I really enjoy your vids! Kind regards from Austria!
"The best AoE in the game's history" for combustion is not entirely true. It was true for smaller numbers of mobs, but there was better for large numbers. The enhancement shaman Fire Nova ability from WoD scaled quadratically with the amount of enemies that hit. You would flame shock a target, spread it to all other targets via Lava Lash, and then fire nova would send out an AoE pulse from any enemy that had flame shock on it. That means the more enemies it hit, the more damage it did to each other enemy. So y=x^2 (quadratic) damage instead of the linear damage of combusion. The same type of effect also happened with warlock Seed of Corruption ability.
Naw bro. I once did 600k dps on an AOE pull in Zul'Aman in Cataclysm with combustion. This was at a time when 40k would have been awesome number to pull....I repeat...600k dps in cataclysm. (A spellsteal of a crazy haste buff caused my combustion to tick like 5 times a second on a pack until they died).
If you include things that proc abilities the disc priest smite crit talent. If you crit on a smite you got a mana free non global Cooldown smite. (That could crit again). This was during early BC and people would string 30+ crits a for instant massive damage.
for the people that keep mentioning the vectis 1 shot in Uldir, that wasn't necessarily a specific ability doing the damage. it was the stacking of many buffs from mobs outside the raid.
As a mage main since BC, I have fond memories of the old combustion. Running combustion helper, waiting for it to turn green and unloading a ridiculous aoe combustion. Good times.
I used to love PVP with my Prot Warrior twink back in Cata. His Shield Slam ability would one shot all but the most powerful of enemies in PVP so I'd usually do other damage until I got them down to 90% or so then I could kill them with Shield Slam 95% of the time. I miss that move. I stopped playing for a while when MoP was released but came back and went straight into PVP with him again. Shield Slam was nerfed so bad he was useless against even the noobs wearing crap gear. I just couldn't kill with him anymore - the one ability we had was reduced to 10% of the power. Useless. It was our only good offensive move and I'd watch the cooldown for the moment I could use it again. That ability deserves credit.
Reckoning wasn't the only ability in vanilla that could 1-shot bosses. In the pre-patch for The Burning Crusade, the talent "Rampage" Warriors got could be stacked infinitely after zoning in and out of instance portals. Not sure if this counts though as it was in the pre-patch for TBC. However, this allowed them to stack up enough attack power to one-shot anything.
Hiru! One ability or, 1 "combo", that you didn't include was Fury warrior's Recklessness burst/enrage Siegebreaker and Execute combo from WoD. I know it doesn't technically count because it's 2 attacks, but I thought I'd throw a comment on this video cause I thought it was important. It relied on the execute proc that you almost always would acquire within the first second of starting combat. Because the proc is most likely to happen upon entering combat, you'd almost always get it immediately. I kid you not that in arenas, I would legit 2-shot resto druids from out of stealth within the first few seconds of spotting them. It needed to crit, but it would absolutely chunk the player if you managed to land both attacks, and it was very likely to crit due to Recklessness. If you didn't hear about it back then, do some research on that one, too. That was absolutely hilarious to see happen in a regular 2v2 arena.
Wish I had known about the warlock discord challenge, I did a 60 Mil crit on the last boss of BRH, killing it instantly from 60% health on mythic 0 difficulty. No skill really involved, just very very very lucky with procs during the setup. I had every class at mythic raid ilvl in legion, but I think Thal'Kiel will always be #1 for me, at least among actual 1 hit abilities that actually worked as bliz intended them to. With perfect luck it was much much more than 1.9x of a players health.
I would have been sure to hear more about chaos bolt than one brief mention of it. In MOP, I remember that it was really really strong but maybe not as strong as the other classes.
legendary chest piece for death knights from Legion,s it stacked a slowing spell to 20, giving it an ability to deal dmg . I could deal up to 26 mil dmg with full procs at the time. (while having somewhat about 6 mil hp) .After legion it was also re-made into a talent and it surely deserves a spot in this list.
Just a minor correction, since i still have a lot of screens and a clear memory of that time : in wotlk the average health of a full ilvl 277/284 caster/healer was 24-25k hp, nondruid tanks were at 32k hp unbuffed and druid tanks 45-48k hp unbuffed. Pvp s8 gear gave ~ 27-29k hp...before icc the average health of a non tank player was around 22k hp in raid gear. By far the hardest hitting spell in wotlk was ignite with ticks up to 100k dmg...i still remember losing my mind over the mage from For the Horde pulling 25k dps on saurfang hc...5k more than fury warriors with shadowmourne
Iirc I think Rampage when it was first introduced didnt have a cap on the AP it could store or something so people could build it in duels then go one shot world bosses. I'm sure I remember seeing a video on it
Actually, Arcane Blast from 4.0.1. It was when Wrath was still on, and we got reforge and mastery and Cataclysm talents. Self buffed, i did over 80k on players in battlegrounds, or in duels vs healers and stuff... I wasnt the best geared. I supose that some mages would be able to hit over 100k on players. And in ICc i did over 120k with AP and 30% ICC buff... Bare in mind that full Wrathfull mage had at around 25-26k hp. While most other classes had at around 30k. And we are talking PvP gear...
Hey Hiru, my sister and I love your videos. I find myself getting genuinely excited to see a 17 minute video of yours to enjoy. Thank you and keep it up dog
aww
Yes. I just found your channel and I must say youare doing a realy great job. Research and everything must take you a while. Keep it up indeed :)
So many people forget how much reseach there was done for this video.
Unlike vaulty's videos which contain almost 0 research. The difference really shows.
apparently not that much
zero research was done his number 1 spot was reck bomb from before the birth of jesus when the earth was flat
obviously not enough cause half of what he talks is total shit
Magi191 yea like you could do any better
I remember kill shot in wotlk hitting more than max hp, even through resilience. Despite it being an execute ability, it also had travel time allowing you to get healed above 20% after it was cast but before it hit, making the extra damage relevant. And of course raid buffs on bosses it hit even harder.
How about "most nerfed abilities on wow history?"
number 1 to 10 Shamans
oh boy
Blizzard: lets give our players some heavy hitting abilities
Players: oneshot others with smart usage of them, really no cheating
Blizzard: nerf
Shadowpreist.
windfury
I remember WotLK, mages' Deep Freeze on raid bosses hitting hard and a 50%+ crit chance.
Fingers of Frost procs treat the target as frozen for a couple spells which allow you to cast DF and trigger Shatter for +50% crit chance.
Bosses are immune to the cc portion of DF and instead took a huge chunk of damage.
Dr. Faust VII I played a 70%+ crit fire mage in wotlk. THAT Was the shit 👀
Dr. Faust VII I remember when they nerfed that. I stopped playing my mage
I played it all through wotlk
Yeah, I was wondering if deep freeze would make it on or not. it was always super funny/scary accidentally pulling aggro with it because of trying to stun something but hitting it for 5-6 digit damage instead
I play wotlk for 10 years almost now. I play frost mage for trolling only in pve. When it comes to dps, pure fire mage is undisputed champ. Aint no bigger dps burst than a fire mage burst with hero, haste potion and trinkets procing. You sometimes dont even have time to cast fireball, its just pyroblast proc after pyroblast proc. Its insane in icc25hc. Frost is more for laughs and jokes. Even frostfire mage is not as good. Arcane on other hand has good burst, but on longer fights like LK 25 hc, you wont last half a battle, the mana will just run out. Unless you have innervate coming from druids all the time, you cant play. And no one is gonna waste innervate on mage on lk when you have 4 healers.
Speaking of disc priests, I one shot someone in arathi basin with the lights wrath 500% damage bonus. I laughed so hard I had an asthma attack
non stick i felt that bro
@@altffaux yes it did
I feel it procced alot more often than hiru made it out
I also mained Disc, and was thoroughly sure it could not proc in Rated PvP or Raids. At least Mythic difficulty. I know I got the buff in Mythic + all the time.
My mother hits me with martins fury
LMAO
Cheater...
Marsha's fury
OMG I soooo MISS the Cata era Fire spec!!! Combustion was more than powerful, it was FUN!! The Talent Tree worked beautifully. Even before I knew about the changes they'd make in MoP to the talents, I kept saying how wonderfully things fit together in the Fire spec tree.
The skittles fight in Dragonsoul, with black oozes but NOT blue . . . we felt godly. :)
the monk pvp set made it so you could use touch of death on 10 % hp players in mop :)
And if you intervened a teammate at 10% as a war you would get deleted lol
Yeah.... During MoP I had to have a sticky note next to my monitor with " *DON'T FUCKING HAND OF SACRIFICE VS MONKS!* " written on it just to remind me that it would transfer all that to me and I die.
what about top 10 weakest abilities in wow?
Classic survival hunter lacerate easy #1
lol, sounds fun
Hamstring?
Hamstring is actually a good slow for pvp and really good to spam if you have nightfall in classic
Dating
I feel like you somehow forgot about how hard a Chaos Bolt actually hit in Mist, with the right events lining up you could even one shot almost all non tanks in pvp
no... with the right stats and set up, you could one shot almost every tank.. as tanks usually 800k-1mil and good locks in mists had about 1.3mil chaos bolts. throw havoc on it.. i used it to kill multiple tanks with one bolt cast fairly often.
@@darcraven01 there was some forum back in the day where people would see how hard they could get their chaos bolts to hit, and I feel like the highest number I saw was something like 4 mil.
@@crumornus1 yeah probably. i remember hitting 1.3ish mil and i wasnt really a raider or pvp'er so my gear was adverage at best. still, mist tanks only having 800k-1mill hp, easily could havoc + chaos bolt two with one shot
Oh yes, i remember using spell reflect on Chaos Bolt to oneshot unlucky warlocks, most enjoyable thing in PvP ever
@@darcraven01 You're forgetting about resilience, and cbolt intentionally did less damage to players than mobs, but in world pvp (or if you were a fully decked pvper in conq gear in a BG vs a pve-geared player), oh boy. I was a fully geared heroic (mythic these days) warlock and I remember going to the timeless isle in 5.4 and it was like I was a walking calamity.
The day that Ghostcrawler one-shot every single Paladin in the forums. The ability was called "To the ground, baby!"
I dont get it :(
@@KAMZA. guess you're not that privileged now are you...
@@mfranks4731 yeah, my privilege has reached it's limits here lol
@@KAMZA. it's ok I dont get it either
I miss cata combustion, that was the best time to play a fire mage, ever
true dat.. did only see lots of numbers in my screen when my fire mage goes overdrive in those days.
Because Blackwing is fire. So Pyro is good.
Remember using a dragon to pillar combustion onto whelps on Halfus Wyrmbreaker? I'm at half mast just thinking about it.
Wotlk fire mage was amazing
And destruction warlocks, when chaos bolt actually used to hit like a fire truck on 911....
The kazak oneshot was done by the paladin dueling a Rogue with starting zone daggers. I think he broke the set on him 2 or 3 times before enough crits were built up.
Ah yes good ol reckoning
lmaooo I definitely watch your vids to go to sleep all the time. love the content bro, you're awesome! I was led here by the playlist.
Talking about hidden artifact passives, I actually wiped my raid on mythic Argus as a fury. Remember the suicide strat in the mythic phase? Yeah..... thanks Odyn
Legion was great
Hätte nicht gedacht, dass ich dich mal unter einem ganz anderem Video finden würde :D
Honestly Fury warriors could one shot in pvp in legion because of the macro combined with helyas fury or ehatever the artifact was called it was sick
love u hiru, ty for the vid. its fun being reminded of these little moments in time, never thought id be reminiscing about combustion and early MOP.
You forgot the rextroy exploit on paladin prot that allow him to one shot vectis
I think the honorable mention should go to soulfire in classic wow. There was a bug where a curse of elements could made a target to have negative resistances. So your go to build for warlock where a ton of resistance deacrease into casting a soulfire into curse of elements before it hit giving you ability to do 3X enemies health that they coudn't mitigate cause of all that negative resistances. It doesnt sound impresive but now think that it was without criting or sacrificing talent points. As long as you got the soul shard you could've one-shot enemy tank every 1 minute or so.
I also played disc during Legion and if I remember this correctly they later increased the proc for lights wrath. I think it was 7.1.5 when they changed it.
I remember using the empowered lights wrath every raid fight.
I'm pretty sure it couldn't proc in raid or m+.
@@1ena585 hmm maybe your right. I'm 100% sure that it proced in hc dungeons and normal mythic dungeons. However maybe I'm mistaken about the raid though.
It couldn’t proc in raids. And that’s why he thinks it was so rare to proc. I’m a pvp player and mine procced ALLLL the time in bg’s and in the open world. I think they later made it so that it couldn’t proc in bg’s though. But it proccing in general was NOT rare. Maybe once every 4-5 hours.
@@ShereKhan2 You could actually force it to proc just by using your spells. there is even a little guide for this xD
It doesn't proc in raid on mplus. But it does proc in normal/heroic dungeon and outside.
You can actually see lights effect on your character feet, everytime you use Light's Wrath the effect of the light increases. After few time you use Light's Wrath, you got the buff. I know this because i specifically do normal dungeons just to do millions of damage :D
I miss old combustion. It was so nice. Also having that healing buff as a mage made us a little bit more desirable.
Side note, I do remember that ret pally bug during dragon soul. That shit was so sweet but got me banned for using it during progression 😂
You forgot to talk about that time in WOTLK where a mage was able to steal the buff of the horserider in the military wing of Naxx.
Mages had a talent in their tree that increases their dmg by a % of the damage they absorb ( normally using things such as frost ward ). But with that horserider buff, they were able to absorb 100% of the damage taken, and thus increasing their damage without limit.
That mage then one shot all boss in naxx.
Ehh, he mentioned in the beginning of the video he was only considering abilities that were reasonably accessible.
bro death from above was so good. if you used the legendary rogue gloves (when you use symbol of death your next backstab or shadowstrike fills your combo points) and mantle together, you could fly up to somebody on their flying mount, stealth > symbol of death > death from above > shadow dance > shadowstep > shadowstrike > shadowstep > shadowstrike. they would be dead while you'd fall unharmed to the ground because the subtlety artifact weapon gave you passive immunity from fall damage
When i first read the title, the first ability I thought about was Chaos Bolt, but I can see the logic behind this video
i remember the first time i used my DFA macro on my sub rogue in legion on a tank while i was farming Talons Vengeance rep....i got a message from a GM shortly after and had to explain every step in my macro along with talents and gear to show i wasnt somehow cheating or using an exploit......you know something hits hard when people open tickets about it after it kills them
I think Soul Fire hit slightly harder than Pyroblast because warlocks had a talent that increased their crit damage. Unfortunately, not having PoM made it pretty hard to cast in pvp.
Not with a succubus seduce
Nobody:
Literally Nobody:
Corruption: *hold my beer*
Vengeance was such a cool mechanic. I miss it :/
It's like Snapshotting where it's incredibly satisfying if you do it right, and it wasn't even that difficult to do it right
I miss it too, it was so fun and satisfying as tank to hit as hard if not harder then the DPS in the team.
Thank you for the video, I really like it. I was thinking if you can make a video for top 10 stupidest thing people have done when play wow for the first time.
For me is swim around Teldrassil trying to find a way to go up.
And for my friend is trying to run to IF from SW.
No honorable mention for my lost love Demonbolt from early WoD? That shit felt good.
I was looking for this comment. Was sure it would make it on the list.
loved the combustion from MoP. It was straight forward hilarious in 3on3 Arena. Perfectly done, the enemy team just melted in only 3-4 secs.
Hahah Hiru this is the first time where your qualifications for what fits this list had me like “wait what the ef is this list for?”
Hiru's voice is super nice, and hearing him narrate over the video makes for great listening while I work
Helping me get through my workday alive, Hiru and I appreciate it!!
That Pom pyro footage from vanilla is hands down my most favorite vanilla wow video ever
I was a pally back when reckoning thing happened. Almost every pvp pally that was ret dropped holy and took up a prot/ret spec to go reckoning in players faces. Jamaz videos also encouraged it too. It was reasonably reliable to use but took patience.
Baldness hitting Asmontard, hardest hitting ability
Curse of Baldlanar
I'm going bald too, I can relate.
hirumaredx pepehands :(
Getting some bald spots too, and I'm only 30. Feels bad
I hate that undead looking freak
I'd love to see you talk about Glacial spike critting in legion with a TON of the crit amp totems from shamans (pvp talent). Had this happen at a world boss and I don't think I've ever seen a current content boss die that fast. Spamming frostbolts with as much damage that I can get on nearby mobs. Then just hitting the Glacial spike and hoping for a crit :D
Doom was great on curator in TBC due to phases taking about a minute for him to go into his burn phase. The timing worked out great.
Yeah :) I could tell when my guild’s warlock got better geared than the mage because the raid leader let him do curse of doom rather than elements
This is one of the best videos on YT
If I recall it right, those health values are incredibly on point!
ehh they sort of are not however.
vanilla 3k is roughly bad pve geared stats (which means t1/t2 and blues at best). in full t3 or high warlord the numbers are more like 5k
tbc 10k is about full s2/t5-t6 mix, so its a fair number as its not fresh 70 and not fully decked out at last raid tier either.
wotlk 30k is a basically a completely decked out S8 with hc raid offpieces if im not mistaken. start of expa was 13-16k hp and the more fair number here would be around 24k (s7-ish)
mists 600k is like wotlk, a completely decked out, last patch/tier of the expansion- type of geared character.
wod 400k - same as before if i recall correct, decked out character at last raid tier.
legion 4mil - an ok number i guess. fresh chars were around 1,2ish or so, and first tier you reached around 2 mil i think? so legion 4 mil would be decent geared last raid tiers, but not completely decked out.
bfa 250k - basically starter hp at first/second raid tier. in the current patch a decked out player has 560k+ hp, while most average geared players sit at 500k-ish.
its kind of showing a huge difference between when the scaling is taking place, as for some expacs hes using last raid tier decked out stats, while in others hes using first raid tier while not even being decked out from that said tier. are the numbers valid? well, yea they have been valid at some point in the expansion. are the times at when those health numbers are based of, comparable? no, not at all, not even close.
27 to 30k wrath seems about right, not going to make the top 10 list but Shield Slam crits while stacking ArP would produce one shots around those numbers, if it wasn't a one shot it would at least get you to execute range.
Warlock: Demonic Sacrifice imp, curse of elements, Ember storm, ruin, two spell power trinkets, and a crit, you have a Instant death soul fire, which you can cast every thirty seconds, unlike pompyro, which is every three minutes.
I remember the combustion dot so much. I had downloaded a add-on that simple told me a good time to use it and it helped so much. Still remember when I spread it to the adds in the bastion twilight and my raid leader constantly telling me how broken it was.
I don't play wow anymore, been years but I just can't help but stay watching you, keep it up cheif.
Twink rogue ambush (cataclysm)
Warrior heroic strike stacks (MoP)
I am seriously unable to sleep anymore until I put on your videos.
"the only time a single ability could oneshot a boss" ... I'm not too sure about that anymore :D
The said "In that expansion"
Martin's Fury doesn't count
I feel like the protection warrior shield slam one-shot macro should have gotten an honorable mention, you could hit a target for up to 2 million damage in a tank spec for the legion beta and a short amount of time after it was initially released.
Sleep time, I wonder what video I'll wake up on in the playlist
Storm bolt in mop deserved an honorable mention. I used to routinely hit crits for 2 million on bosses, and that was just the main hand, off hand would add another 1 million. Of course you could only do that much damage on non-stunnable targets
Legion Disc Priest i feel was one of those classes that didn't need to be overcomplicated to give players a class that had a really high skill ceiling that made me feel like I was getting better by just making small optimizations to your spells snd ability use, fight knowledge to maximize my attornment set up and my burst damage/healing windows, being aware of how much my cooldowns effected my damage and healing output as well as having really good flexible talents thay were really adaptable to different situations some of which could completely change how you approached these small optimizations. I played it all through Legion and a bit into BFA before i took a break, not cause i thought BFA was bad which it kinda was but because i had been playing since WotLK and was really burnt out. Idk if I'm coming back for SL but I'll always remember disc priest as the last great class i was really invested in.
I actually did that fan of knifes thing back then... I loved it so much
With the fan of knives, you could stack that with the 100% damage increase buff from the vindicaar to 1shot tanks.
Because PvP tanks were so overpowered in wpvp in Legion, we had a group of rogues who specialized in tank ganking.
great video... and about Overload with light..it did actually proc way often than you say :)
if im sure they did hotfix in later patches, so i was able to get it in every single BG kinda :)
I liked the Lights Wrath ability so much and theres a couple things i wanted to add.
I actually have a screenshot saved somewhere of me critting another player in the Silvershard Mines BG for about 2.7mil (just to prove your point), this was so fun to play with in pvp, but there were actually rumors about them restricting this proc towards the end of legion to only be usable in the non-instanced world - don't know if this is true.
Another thing. I had a weekaura during the time tracking this proc (As people might know, you could actually see on your character, when the ability was charging up starting with your feet being surrounded by mist, your hands glowing and stuff like that) and it definitely procced more than once per week. The charging speed was rumored to have something to do with how many healing spells were cast, how many times you used lights wrath, and similiar stuff. Again, i don't believe any of this was proven right at any time, but it was definitely fun to play around with.
Great vid, over n out.
Finally you are the only person who talked about the broken sub rogue damage, literally no one used it
Actually, I'm pretty sure Light's Wrath procced pretty often. It had a restriction making it not possible to proc in valuable content (Mythic+ DGs and raids) or else it would be too broken. Outside of that, it didnt take too long to be supercharged in the open world.
procced often, but couldnt proc in a raid, and whenever you changed zones the chance to proc reset. otherwise, yea like 20 minutes in one zone doing WQs would practically guarentee a proc
Combustion was so much fun in Cata. I remember raiding on my worgen fire mage on Yor'sahj the Unsleeping , having all my cds lined up perfectly, dots all ticking good when all the globules came out, then SMASH that Combustion button, SPREAD those dots to ALL the adds, easily shooting up way past #1 on the meters. Fun times.
Past #1? So 0?
Hunter's Piercing shot in legion with full focus also did upwards of 10-14 mil crits iirc near the end of the xpac. Loved that talent back then
NOW THAT'S A LOT OF DAMAGE!
I love when I used the presence of mind/double pyro/stack of dots>combustion combo in mist
Get your Pyro proc and heating up, toss on PoM, Living Bomb, Nova, Deep Freeze, Alter Time, Pyro, Pyro, Pom Pyro, Pyro, Alter Time, Repeat, Combust, Impact Spread.
It felt really good to align your burst. Easy to shut down, but so good to pull off
Forgot shadow bolt on negative resistances when curse of shadows reduced resistances to below 0 in vanilla. No one understood how negative resistances worked, and it was probably unintended, but I remember seeing regular 8k crits on other players with some rare 13k screenshots.
Also, curse of dooms worked on players. Spamming it on players in alterac valley to summon rogue doomguards was always fun.
You're forgetting rampage attack power stacking at the end of vanilla. When tbc talents were released tbc wasnt out yet and rampage could stack to 5 after use giving a flat ap bonus.
However after zoning out those stacks would reset. If you duelled someone immediatly after zoning you could stack this indefinately. People one shotted bosses in naxx with that and got banned ofc.
I remember running a heroic as disc during legion, and I used Lights Wrath with the overloaded hidden artifact ability. It hit really really REALLY hard, topped the whole group off, and one-shot the mob. Laughed my arse off when the stars aligned like that
I never played wow. But i greatly enjoy your lists and videos.
Came to check to see if paladins reckoning got #1 on the list. Just doing gods work 😎🎩
I remember in Cata, Magmaw was tough at the start. Frost DKs Howling Blast did the same amount of Damage to secondary targets as it did to the main target. It made kiting blood worms increadibly easy. Especially if a mage dropped a Blizzard. Most of the time it didn't matter until they nerfed Howling Blast not even 2 days into the Raid. Then I found a glitch that wouldn't spawn Blood Parasites if you spawned the pillar of flame against a wall to the left of Magmaw. I ended up selling Parasite Evening to guilds for 10k to show them the strats.
Keep up the good work 💯
I remember playing with my Fire Mage in Cata doing like 1 vs 6 easy if Impact proc at the correct time
Gotta love the guarenteed crits with shatter too on cone of cold freeze and ring of frost. So good
What about the infinitely stacking execute from legion for fury wars
Reck bomb and combustion are the ones that i remember the most and boy did I like those skills/abilities
I know it wouldn't belong on this list overall, but I distinctly recall the period of time when Divine Storm came out. With the Paladin's old passive bonus damage to undead, and a brand new ability, it wrecked for the beginning of Wrath.
I miss legion sub rogue, been awhile since I had that much fun with a rogue spec
The most boring yes. From WoD down sub rogues were super hard to master. Legion just dumbed it up
Ahh Vengeance! When the dps list started at 2nd place cause 1st was by default reserved for the tank. Intentionally getting hit by mechanics to increase vengeance, best one was the intermission on Garrosh, everyone was supposed to dodge his frontal and you’d just sit in it like a Chad.
Sub rogue in Legion was super fun, what a great expac.
In WotLK, I did Ferocious bites that hit roughly 200% of an average player's HP. Arcan blast was pretty hard-hitting too.
hirumadredx, i'm very surprised to not see the windfury ability at some point in it's iteration. By your standards (3000 health for vanilla), an extremely geared shaman at 60 could very easily whack someone for 3000 damage in one swing(with proc), with a crit or two. It could easily go higher than 3000, honestly.
Did you not include it due to it essentially being an empowered auto attack?
windfury wasn't 'one attack' it was multiple attacks.
I would add in the prepatch of BC with down ranking... could global a full naxx geared tank with just the pop set with the armor pen trinket from aq40
Greetings!
Am I mistaken or wasn't Vectis (at least that is what he is called in German) a Raid boss in Uldir basically oneshoot by a prot paladin due to certain stacks gathered in the BfA dungeon Waycrest Manor?
Would really like to get an answer from you!
Keep up the good work, I really enjoy your vids!
Kind regards from Austria!
"The best AoE in the game's history" for combustion is not entirely true. It was true for smaller numbers of mobs, but there was better for large numbers.
The enhancement shaman Fire Nova ability from WoD scaled quadratically with the amount of enemies that hit. You would flame shock a target, spread it to all other targets via Lava Lash, and then fire nova would send out an AoE pulse from any enemy that had flame shock on it. That means the more enemies it hit, the more damage it did to each other enemy. So y=x^2 (quadratic) damage instead of the linear damage of combusion. The same type of effect also happened with warlock Seed of Corruption ability.
Naw bro. I once did 600k dps on an AOE pull in Zul'Aman in Cataclysm with combustion. This was at a time when 40k would have been awesome number to pull....I repeat...600k dps in cataclysm. (A spellsteal of a crazy haste buff caused my combustion to tick like 5 times a second on a pack until they died).
If you include things that proc abilities the disc priest smite crit talent. If you crit on a smite you got a mana free non global Cooldown smite. (That could crit again). This was during early BC and people would string 30+ crits a for instant massive damage.
Combustion was super in WOD aswell our 4 set piece from Blackrock Foundry allowed us to cast 4 instant pyros and combust afterwards
I was incredibly shocked that MOP's Chaos Bolt didn't make this list. So many bodies stacked around the farm...
You forgot the Glacial Spike in early Legion, that could crit almost x10 times a player hp.
for the people that keep mentioning the vectis 1 shot in Uldir, that wasn't necessarily a specific ability doing the damage. it was the stacking of many buffs from mobs outside the raid.
Archveldor had a frost mage method that was basically storing quest-buffed frostbolts as icicles. He one shot a current content raid boss in MoP.
As a mage main since BC, I have fond memories of the old combustion. Running combustion helper, waiting for it to turn green and unloading a ridiculous aoe combustion. Good times.
Watching this and getting sad for sub losing death from above. Was the most fun part of playing sub in Tomb of Sargeras
I’m surprised the first explosive shot that came out in WoTLK didn’t make this list, I remember one shotting/two shotting people all the time in pvp
I used to love PVP with my Prot Warrior twink back in Cata. His Shield Slam ability would one shot all but the most powerful of enemies in PVP so I'd usually do other damage until I got them down to 90% or so then I could kill them with Shield Slam 95% of the time. I miss that move. I stopped playing for a while when MoP was released but came back and went straight into PVP with him again. Shield Slam was nerfed so bad he was useless against even the noobs wearing crap gear. I just couldn't kill with him anymore - the one ability we had was reduced to 10% of the power. Useless. It was our only good offensive move and I'd watch the cooldown for the moment I could use it again. That ability deserves credit.
Going into LFR in MoP with prot warriors was so fun. You could thunder clap huge mobs and do more dps than most classes
Reckoning wasn't the only ability in vanilla that could 1-shot bosses. In the pre-patch for The Burning Crusade, the talent "Rampage" Warriors got could be stacked infinitely after zoning in and out of instance portals. Not sure if this counts though as it was in the pre-patch for TBC. However, this allowed them to stack up enough attack power to one-shot anything.
Hiru! One ability or, 1 "combo", that you didn't include was Fury warrior's Recklessness burst/enrage Siegebreaker and Execute combo from WoD. I know it doesn't technically count because it's 2 attacks, but I thought I'd throw a comment on this video cause I thought it was important. It relied on the execute proc that you almost always would acquire within the first second of starting combat. Because the proc is most likely to happen upon entering combat, you'd almost always get it immediately. I kid you not that in arenas, I would legit 2-shot resto druids from out of stealth within the first few seconds of spotting them. It needed to crit, but it would absolutely chunk the player if you managed to land both attacks, and it was very likely to crit due to Recklessness. If you didn't hear about it back then, do some research on that one, too. That was absolutely hilarious to see happen in a regular 2v2 arena.
Arcane Blast was pretty good back in Cata. I remember doing a 300k crit to Deathwing when my guild did that raid back in the days.
Wish I had known about the warlock discord challenge, I did a 60 Mil crit on the last boss of BRH, killing it instantly from 60% health on mythic 0 difficulty. No skill really involved, just very very very lucky with procs during the setup. I had every class at mythic raid ilvl in legion, but I think Thal'Kiel will always be #1 for me, at least among actual 1 hit abilities that actually worked as bliz intended them to. With perfect luck it was much much more than 1.9x of a players health.
I would have been sure to hear more about chaos bolt than one brief mention of it. In MOP, I remember that it was really really strong but maybe not as strong as the other classes.
legendary chest piece for death knights from Legion,s it stacked a slowing spell to 20, giving it an ability to deal dmg . I could deal up to 26 mil dmg with full procs at the time. (while having somewhat about 6 mil hp) .After legion it was also re-made into a talent and it surely deserves a spot in this list.
My god man warlock chaos bolts were scary during mop :O
I loved 1-shotting DK, palies, and wars with it haha. Cast fear, case it again if they trinket, CB as they're defenseless and now dead.
I freaking loved it thats one of the reasons why i quit WoW now.
The cast time was a joke and you could line them easily, Destro was a gimmick back then.
But right now Destro is actually insane.
Just a minor correction, since i still have a lot of screens and a clear memory of that time : in wotlk the average health of a full ilvl 277/284 caster/healer was 24-25k hp, nondruid tanks were at 32k hp unbuffed and druid tanks 45-48k hp unbuffed. Pvp s8 gear gave ~ 27-29k hp...before icc the average health of a non tank player was around 22k hp in raid gear.
By far the hardest hitting spell in wotlk was ignite with ticks up to 100k dmg...i still remember losing my mind over the mage from For the Horde pulling 25k dps on saurfang hc...5k more than fury warriors with shadowmourne
Ignites always been broken cant wait to use it in raid
Iirc I think Rampage when it was first introduced didnt have a cap on the AP it could store or something so people could build it in duels then go one shot world bosses. I'm sure I remember seeing a video on it
I feel warriors been merged horribly. Sucks in PvP going against all these classes where rampage barely puts a dent
Love your videos. :D Just spend 3 hours watching and it felt like one, haha
Actually, Arcane Blast from 4.0.1. It was when Wrath was still on, and we got reforge and mastery and Cataclysm talents. Self buffed, i did over 80k on players in battlegrounds, or in duels vs healers and stuff... I wasnt the best geared. I supose that some mages would be able to hit over 100k on players. And in ICc i did over 120k with AP and 30% ICC buff... Bare in mind that full Wrathfull mage had at around 25-26k hp. While most other classes had at around 30k. And we are talking PvP gear...