Hi, everyone! FMG here: If anyone is hellbent on trying to clear the last wave (and I do not recommend it, by the way), a bit of extra advice. - Keeping the lower waves as buffer reduces the stress on your healing, but it makes the process take longer. Also, the first wave is electropriest, so they keep damaging your Yaz. On the other hand, electropriests have no reason to move away, so they are the ideal roadblock. If you use intercessors from the next wave, they can jump away to chase your reinforcements, and engineseers might decide to move away to repair someone. Also, engineseers will get absurd amounts of machine vengeance, so they might hurt a bit. It can be a bit hard to set up to have your people close to the bridge corner by the time you clear the last epic wave. - The thing that will destroy a run more often is Vitruvius using his active to hit both your guys in the bridge, and killing the unit you have holding the yellow hex as collateral damage. If it happens, do not despair and keep going, you might get lucky, and all the killer wave might spawn elsewhere. It happened to me once (even if it is a 3% chance, assuming random placing). A thing you might try to do is have someone from a later wave spawn there, as they have a higher chance to survive Vitruvius' active, but that has some risks too. They will do more damage to Yaz, you might get a flier that just moves away, and so on. -I recommend using Yaz because he has the mobility to actually pick up the power-ups you need to survive, and out-damage the engineseers repairs. The only two other options are Volk, who has better range, and Toth, who is way more resistant and self-heals (plus the fire will save you time clearing), but the move 2 makes it really, really hard to get the power-ups with them. You might want to try to use a psyker (a maxed Ahriman can two-shot a final wave electropriest), but then you could only fire at enemies standing on the other bridge, to make sure smite doesn't kill someone on your meat-wall, and sometimes the killer wave just doesn't want to get up there. It is entirely possible that the other bridge is a better tanking spot, as Rotbone would only have 3 enemies adjacent, and you might get a better choice of targets, but then the unit that has to cover the other bridge until the last wave comes out needs to be really tanky, or it will just die to incoming fire (maybe Toth could do it). If anybody has any comments or questions, about this or any other part of the vid, do not hesitate to ask them!
I think Pestilian is a lil underrated. His passive adding overkill to Maladus lets him ignore the resilient trait and could potentially kill 3 electro priests in one go
Not as good as with azkhor, but yeah, they save your bacon so much. If you are a bit lucky and summon 3-4 times, clearing is so much easier. It was not included in the final script of the video, but I recommend you start summoning the moment the first powerup appears, instead of trying to save them for higher rarities, like you would do with Bellator's summons.
The late-game answer is try to have a good Guild Raid team, so you can move to a guild that is higher in the rankings. Killing the Legendary bosses several times each season gives you a lot of orbs.
I do not know what very high means, but sometimes even an underleveled corrodius can buy you so much time at lower rarities that is worth it to bring it anyway.
Hi, everyone! FMG here:
If anyone is hellbent on trying to clear the last wave (and I do not recommend it, by the way), a bit of extra advice.
- Keeping the lower waves as buffer reduces the stress on your healing, but it makes the process take longer. Also, the first wave is electropriest, so they keep damaging your Yaz. On the other hand, electropriests have no reason to move away, so they are the ideal roadblock. If you use intercessors from the next wave, they can jump away to chase your reinforcements, and engineseers might decide to move away to repair someone. Also, engineseers will get absurd amounts of machine vengeance, so they might hurt a bit.
It can be a bit hard to set up to have your people close to the bridge corner by the time you clear the last epic wave.
- The thing that will destroy a run more often is Vitruvius using his active to hit both your guys in the bridge, and killing the unit you have holding the yellow hex as collateral damage. If it happens, do not despair and keep going, you might get lucky, and all the killer wave might spawn elsewhere. It happened to me once (even if it is a 3% chance, assuming random placing).
A thing you might try to do is have someone from a later wave spawn there, as they have a higher chance to survive Vitruvius' active, but that has some risks too. They will do more damage to Yaz, you might get a flier that just moves away, and so on.
-I recommend using Yaz because he has the mobility to actually pick up the power-ups you need to survive, and out-damage the engineseers repairs. The only two other options are Volk, who has better range, and Toth, who is way more resistant and self-heals (plus the fire will save you time clearing), but the move 2 makes it really, really hard to get the power-ups with them. You might want to try to use a psyker (a maxed Ahriman can two-shot a final wave electropriest), but then you could only fire at enemies standing on the other bridge, to make sure smite doesn't kill someone on your meat-wall, and sometimes the killer wave just doesn't want to get up there. It is entirely possible that the other bridge is a better tanking spot, as Rotbone would only have 3 enemies adjacent, and you might get a better choice of targets, but then the unit that has to cover the other bridge until the last wave comes out needs to be really tanky, or it will just die to incoming fire (maybe Toth could do it).
If anybody has any comments or questions, about this or any other part of the vid, do not hesitate to ask them!
FMG who?
@@Tiku- 8:32
Great work on this!
I'm so fucked, my chaos roster is woefully underdeveloped cause I just don't really have any use for them beyond campaigns 90% of the time
Same
I think Pestilian is a lil underrated. His passive adding overkill to Maladus lets him ignore the resilient trait and could potentially kill 3 electro priests in one go
Can anyone help with how the “Shield” power-up works? I’ve never noticed it do anything in the game when grabbing it.
Welp my hope is gonna be stick angrax ne t to a spawn point at the top and try the funnel strategy
Corrodius' Poxwalker spawn is gonna be so good in this event.
Not as good as with azkhor, but yeah, they save your bacon so much. If you are a bit lucky and summon 3-4 times, clearing is so much easier. It was not included in the final script of the video, but I recommend you start summoning the moment the first powerup appears, instead of trying to save them for higher rarities, like you would do with Bellator's summons.
I miss boss series :(
Audio is sounding *crisp*
How can I get more legendary orbs?
Onslaught, or crates from Arena, campaign, events. Or you pay with blackstone in shops, which aren't worth it.
The late-game answer is try to have a good Guild Raid team, so you can move to a guild that is higher in the rankings. Killing the Legendary bosses several times each season gives you a lot of orbs.
This is gonna suck for me cuz I don't have Corrodius or Maladus at all levelled up very high
I do not know what very high means, but sometimes even an underleveled corrodius can buy you so much time at lower rarities that is worth it to bring it anyway.
I don t have robotne :c I would like it
For the love of the greater good please no Comic Sans the pain…
thank you for you videos without comic sans :D
You gotta admit that it goes fairly well with the comic book looking panels, though. I am not a fan of the font myself, but I think it fits here
@@FMG--D亞W tbf I like the panel idea just the font makes my eyes bleed even comicsstopped using it
The whole concept of campaign events are fucked. Literally just making an already difficult grind impossible.