Distance Matching Locomotion Part 1: What is Distance Matching?

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  • Опубліковано 11 січ 2025

КОМЕНТАРІ • 45

  • @joshuacadogan5174
    @joshuacadogan5174 3 роки тому +10

    DUDE, this is exactly what i have been trying to get my head around! thank you so much for pitting in so much work to make this series!

  • @ParadoxISPower
    @ParadoxISPower 2 роки тому +2

    Your not an Outcast, your a god's dammed Hero! Thanks for this series, exactly what I've been learning!

  • @diagadumah6073
    @diagadumah6073 3 роки тому +15

    Looking forward to this dude, finding concrete information on this stuff has been pretty difficult.

    • @OutcastDevSchool
      @OutcastDevSchool  3 роки тому +7

      I'm glad that you are! The lack of concrete information is what drove me to start this series, and I'm really looking forward to making more videos on this subject.

    • @meqabayt
      @meqabayt 2 роки тому

      @@OutcastDevSchool Please not only on this subject, overall with building games. Please share more videos like this which talks about birds eye that what techniques are there right now and why. Thanks

  • @obiwanmedeiros4501
    @obiwanmedeiros4501 3 роки тому +12

    This is just fenomenal, I've just stumbled on your channel and the content here is just superb, hopefully soon you'll get an epic megagrant and keep this more often, great work dude, keep it up

  • @KendelEx
    @KendelEx 3 роки тому +2

    Man this is gold, you are a big help for the community

  • @skilatgamedev3353
    @skilatgamedev3353 3 роки тому +5

    Hey bro, You look so stressed ! Chiiiiiiil relaaaaax we are all your friends ! And your tutorial looks great ! Thank you

  • @mohamedayman5240
    @mohamedayman5240 3 роки тому

    wow thank you so much you dont know how much i need that . most of bad people dont want to share this complex things with us and just a few Good people like you try to help people . i appreciate that alot

  • @LOL1423derp92
    @LOL1423derp92 3 роки тому +2

    Cant wait for the next video!! I've been wanting to learn how to do this for a while but couldnt find any tutorials on it!

  • @felixlucas5183
    @felixlucas5183 2 роки тому

    Awesome! Thank you so much for your time on doing this series. I'll definitely check all the videos.

  • @tuatec
    @tuatec 2 роки тому +3

    Very nice Explanation of the different animation types! So glad I watched this video as I did not yet find a source that explains the issue with root motion based animation systems and the player delay 👌

  • @reanimatedmanx
    @reanimatedmanx Рік тому

    "Root motion, well is root motion" - couldn't have said it better 💖

  • @turalmemmedov3648
    @turalmemmedov3648 2 роки тому

    Just subbed and liked and this sounds amazing ))

  • @vergeljohnson4184
    @vergeljohnson4184 3 роки тому +1

    i like this men , Very nice

  • @eveilslayer
    @eveilslayer 3 роки тому

    Ill deff sub to this one. Looks really good.

  • @illyay1337
    @illyay1337 2 роки тому

    This is great. I'm trying to figure out the new ue5 pose warp nodes. Turns out they're just implementations of what existed in paragon and can technically be implemented by hand. I noticed the slope warp node is just regular foot IK from my experimentation, only now it's done in a single node instead of requiring an entire anim blueprint.

  • @metalguntalk2365
    @metalguntalk2365 2 роки тому

    Worth checking out the new distance matching implimentations in Lyra for UE5!

    • @OutcastDevSchool
      @OutcastDevSchool  2 роки тому +1

      Thanks! I'm already on it. You can check out my most recent locomotion stream, and I should have the first video in a series covering the Lyra animation blueprint(s) up sometime tomorrow!

    • @metalguntalk2365
      @metalguntalk2365 2 роки тому

      @@OutcastDevSchool Super excited been working in it over the past few days myself!

  • @ARMRgarden
    @ARMRgarden 3 роки тому

    Looking forward to this series.

  • @GameDevAraz
    @GameDevAraz Рік тому

    Hi, can you do motion matching tutorial?

  • @georgearida4144
    @georgearida4144 3 роки тому

    Looking forward for this ❤️

  • @WerewolvenGames
    @WerewolvenGames 2 роки тому

    bro! thank you so much for this. p.s. i have the exact same mic setup as you. same fuzzy cover. same boom. heh.

  • @YouWillDoAsYouAreTold
    @YouWillDoAsYouAreTold 3 роки тому

    amazing !!! exactly what i need :D

  • @BuddhaApe
    @BuddhaApe 6 місяців тому

    Hello,Distance Matching can use with RootMotion Animation together?

  • @kathoden
    @kathoden 3 роки тому

    Awesome!

  • @naza0777
    @naza0777 3 роки тому +1

    please can you talk about the comparative between those technics and what ALS4 implemented to mimic those effects .

    • @Cloroqx
      @Cloroqx 3 роки тому +1

      My thoughts exactly. Comparing it to ALS makes the most sense.

  • @importon
    @importon 3 роки тому +1

    do you think this is superior to motion matching? what are the differences?

    • @OutcastDevSchool
      @OutcastDevSchool  3 роки тому +7

      Neither is the superior method, in my opinion. Both have pros and cons. Motion matching is great because it can represent the natural variety of human movement. We don't step the same way twice. Motion matching can, however, be unpredictable. Because a neural network or algorithm determines which segments of animations are played where and when you can sometimes encounter strange, unexpected results. This isn't always a bad thing, but it is a lot of the time. Distance matching is closer to the traditional state machine method, it modifies how animations are played back, not which animations are played back, that's still up to the developer. Which one you use depends on your project, and your budget. An optimal Motion matching setup needs lots of good mocap data, which is expensive to record. Motion matching can be done with looped animations, but you loose some of its greatest advantages. Because these systems are separate, and do different things, it is very much possible to combine them. Though this all is mostly in theory, I don't have the equipment or the know-how to create a Motion matching system, I recommend looking into the Motion symphony plugin, it can do Motion matching with looped animations if you can't do mocap, I haven't tried it out yet, but I've heard good things so far. I'm happy to continue the conversation in the Outcast Devschool Discord, here's the link if you want to join! discord.gg/SufnTkC7eV

  • @Search4Truth
    @Search4Truth 3 роки тому

    Great vid , keep it up….

  • @bennysh
    @bennysh 3 роки тому

    Thanks for your efforts. I'll try it on UE5, see how it goes :)

    • @OutcastDevSchool
      @OutcastDevSchool  3 роки тому +2

      Good luck! After the series is over I plan to make a video on converting it to UE5!

  • @AnudeepNallapareddy
    @AnudeepNallapareddy 3 роки тому +1

    when is the new tutorial coming ?

    • @OutcastDevSchool
      @OutcastDevSchool  3 роки тому

      Today, actually. I post new videos every Monday and Friday!

    • @AnudeepNallapareddy
      @AnudeepNallapareddy 3 роки тому +1

      @@OutcastDevSchool tq.. we are actually trying to develop the same system.. but resources for this are very less 😔.. plz make lengthy videos and cover more info in the video 🙏🙏

    • @OutcastDevSchool
      @OutcastDevSchool  3 роки тому +1

      @Anudeep Reddy the next video is out now!

  • @Cordovil3D
    @Cordovil3D Рік тому

    muito legal

  • @kingjames3192
    @kingjames3192 Рік тому +1

    let him cook

  • @GameDevAraz
    @GameDevAraz Рік тому

    Your smart.

  • @BROCKSGAMING
    @BROCKSGAMING 3 роки тому

    I think it's ue4 tuts

  • @varunverma95
    @varunverma95 3 роки тому +1

    No offense but he looks like Anthony from LinusTechTips , but a younger version.

  • @BenjaminGoose
    @BenjaminGoose 7 місяців тому

    Can't follow the voice with the distracting music in the background. :(