I love how your devlogs are always concise, to the point where these videos are just as exciting to look forward to as the actual game. Wishing for Chef RPG to get all the attention it deserves 😊
For the greenhouse maybe you can pay April extra to turn on sprinklers each day to water the plants. Also, maybe food waste from the restaurant can be converted into fertilizer. Love your work, it's looking great!
Cool stuff! An idea for the green house would be to be able to upgrade the overall green house. Say one upgrade installs an over-head watering system that waters all the plants automatically. Another upgrade could be "compost dirt" where it takes waste from the restaurant to fertilize the soil, giving you higher yields when you harvest! Could be some other upgrades too for the green house - but overall its looking great! Keep up the great work!
Yes! I was absolutely going to recommend overhead sprinklers instead of the whole manually placing down and puzzling sprinklers on the ground. And by having it so that your character can just sorta hire someone to make the upgrades, it takes the focus off that whole farming aspect and back to the cooking 🤩
Really hope herbs make it into the bush section, and pottable herbs in the restaurant itself would also be amazing. Re: roots, the wood from fruit trees, whether as logs or chips, is often used to great effect for smoking and barbecuing things, if you have a grilling station/mechanic in the resto.
I was just about to sleep and honestly all your Devlog are so calming I made a playlist to listen to as I fall asleep. Good work again, amazing information, and concise.
I can't believe how far Chef RPG. Farming is going to be a fantastic addition to the world. By the way, your devlogs are the best format out there. Nothing is superfluous. Amazing work, Noah!
It would be cool if you can grow limited time things like pumpkins, but they would need a lot of care since they are special items. Also it would be cool if you could design a custom sign for your restaurant and being able to deliver food to people.
Yeah can totally have pumpkins during autumn. We do have a sort of food delivery/takeout system for bulletin tasks. Might expand on that in the future.
@@NicholsMediaPress He might be avoiding talking about it since its a red card and probably a bit hard to do, but lets keep our hopes up It looks like an amazing game
I'm always excited to see updates from you. It's incredible how its taking shape. I look forward to the play experience myself and everyone will have once this is released to the world. Thank you for your hard work. Please get ample rest between work too
I love that he's learning lessons from games of the past like Stardew Valley and using their shortcomings and successes to guide his hand!! This game is going to be great!
I'm really impressed by people who can do design, art and programming at same time. Every details of this game showed in Devlogs looks so amazing and well made
I want to thank you for making these videos and the game, I'm not in the best mental place rn and this video gave cheered me up a bit and gave me something to look forward to. Once again thank you and I'm very excited to see where this channel and game goes.
I'm excited that you said "final stretch of development" ^_^ Also been enjoying your timelapse videos whilst chilling before bed. Keep up the excellent work!
Always a highlight of my day when a new devlog pops up from you. The way you explain stuff is almost zen. So looking forward to game release. For now just the next devlog.
i’ve been here since the first video you posted and now i’m seeing your chef rpg all over gaming tik tok and youtube upcoming recommendations. i feel so proud of you even though i don’t know you. i can’t wait to buy this game, the pixel art is outstanding and you keep improving your own style. your game is already on my top tier art styles and this comes from an art student :) thank you so much for sharing your process and i hope you’re having a really good time on this project.
It not only looks beautiful, but I think you made some very good design decisions in terms of quality-of-life. For example, knowing how long a plant will take to sprout, as well as having the box around each seed let you know whether something is a plant, bush, or tree, is a very good choice~
Showing the growth progress icon on plants is actually great as an accessibility feature - for colourblind folks, it can be EXTREMELY hard to see red fruit on bushes or trees. Being able to hover over a tree with your mouse and see the plant is ready to harvest would be awesome.
looking good! I love the system so far! A couple ideas: - I'd make differentiation of roots rather than a generic "Plant Roots". It could let you have more varied use-cases: you don't use Ginger Root for the same thing that you use Birch Root for - flowers as an additional as a distinct set of plants. one could use for brewing (mead anyone?) or garnish (or decoration) could have a slightly and subtlety different variation from fruit, veggies, roots, etc. - Hybridization: something you don't see much in farming mechanics is hybridization. A skill could let you splice similar trees and plants together. Imagine growing one tree that could produce both Lemons *and* Oranges but would only take up one tree-space (though it would yield less than a dedicated lemon and orange tree would each yield?). This will let you play "wide" in limited space of the greenhouse (producing a small amount of a wide variety of outputs) rather than playing "deep" (a large output of few varieties).
You could "re-purpose" sprinkler systems that offices use (the ones on the ceiling) to introduce a sprinkler system without copying Stardew Valley. Have the player gather some raw metal materials and an NPC that can make pipes. Then the player has to place the pipes individually, growing the network as the greenhouse grows. But they don't sprinkle automatically, the player has to turn up to turn the wheel manually to make the water flow, then shut it off before the soil floods. So they still have to be present in the greenhouse, but it makes the task 90% easier through them getting pipes in place. Upgrades could make the water flow quicker, filter water to make plants grow better quality, what ever you think.
Ceiling sprinklers are a cool idea. Yeah didn't want to do the exact same sprinkler system. Stardew plants are the same size, so those grid-based sprinklers make sense. Would definitely require something different here!
Happy to see more advances and hear about your experciences with them. This game is full of love. BTW the idea of planting wherever you prefer, considering if it will fit in the spot, it's fantastic and allows players to spread creativity.
I just love the art work. Can't wait to play it myself. Don't push yourself very hard and don't release game too soon, this kind of games need to be fully developed.
these videos are so cool! i love how you go over your thought process and what you plan to do. you consider the weaknesses and reflect on what could be done better, which is really inspiring. seeing behind the scenes with the animations and code is really interesting since i havent seen much like it. i hope to be able to work on a big project at this level one day. thank you for the videos and the hard work, i hope development goes well and really cant wait to see future growth. good luck! 💪✨
Great progress! 🎉 One idea to further connect farming and restaurant gameplay: Maybe the player could grow flowers or pot offshoots to then use as decoration objects in the restaurant. 😊
OMG, this game looks absolutely amazing. It has everything I like: cooking, growing, socializing, discovering, hunting, gathering. the atmosphere looks magnificent and so alive. I can't wait anymore, I hope the game will be released soon. Congratulations for your work, your ideas and the way you realize them. that's wonderful! I'm so hyped!!!
Your game looks INCREDIBLE, i cant even believe you ponder about finding another artist to redo the trees etc., they already look so elaborate and detailed! Really psyched about your game, super looking forward to experiencing all the beautiful pixels for myself. We are so blessed out here you keep updating us with your devlogs. It's so fascinating to follow your workflow and impressive to see how you just pixel ahead from scratch. Thank you!!!
Amazing work, and I love the aesthetic of this game! If you dont mind though i would suggest to avoid the refilling mechanic for the water can, as I dont think its particularly interactive or fun and could make what is ultimatelly a side activity of the game somewhat clunky. If you wanted to have a sense of progression with different tiers of watercans (not sure if the different sprites you mention are for that or simply aesthetical) I would much rather go for giving them the ability to irrigate more plants at once rather than having a higher water capacity (again, it wasnt exactly clear to me what the other watercans were meant to do , but I hope these coments were usefull eitherway) Keep up the great work!
Just a suggestion and AGAIN you've probably thought of it but the option to place planters for smaller plants etc to make the greenhouse more personal. Also maybe sprinklers could be added that can automate your watering process (to a time limit such as a set amount of water storage). I think that these additions would really help to elevate your game. Also there's no need to add these as they are a personal opinion :) Edit: also having smaller plants like herbs could be multiplied across the planters. For example 5 basil plants for every 1x1 square.
@@PixelArchitect Maybe for something like herbs? They could be counted as a raw material, like the roots, and could be used for brewing/adding something special to meals?
Looking great! Gonna agree with some people here that you definitely need a way to no longer have to manually water. Whether hiring someone, sprinkler system, etc. Watering every day would just take too much time away from the Chef’ing and the RPG’ing IMO
SO fascinating to follow your dev log videos. I've started working on my own game and when I'm feeling low sometimes I watch these videos and it's refreshing and inspiring.
the art is absolutely amazing wow simply just wow. I don't think many understand how hard it is to make pixel art look this good. Every asset I've seen just perfectly fits the vibe of the game and the style is always so consistent huge props man.
Would absolutely love to see some herbs implemented. Not generally a part of farming-oriented games, but highly relevant to a cooking-oriented game. Could also be relevant to the brewing aspect, as things like gin, absinthe, and bitters are highly dependent on their botanical components.
Working on my own cooking-related game and feel as though the odd rare mutant species might make things interesting (e.g., *extra-spicy* peppers, or something like that) - love your work on Chef RPG so damn much so far!! Thank you so much for the videos!!
I think the greenhouse is a great idea because irl, some restaurants have a small garden or a greenhouse where they grow herbs and easy things with short shelf life like tomatoes and greens such as lettuce and spinach. So I think something like that would be really dope and have to hunt/forage/buy/help villagers for the other ingredients
I seriosuly gotta say I LOVE the devlogs! They're so interesting to watch and it just makes me SUPER excited for the game, aswell as giving me inspiration to do my own creative stuff! Keep up the amazing work!! :D also I love how the greenhouse turned out! Just in general, everything looks so wonderful and I love how it's turning out! . Really am excited for the game haha
Just wanna say, been watching this series from the very beginning and im getting more and more excited each video you bring out about this game. Keep it up and cant wait get my hands on it
I love the flowers!! I wonder if we are going to have some vanilla haha!! I think adding the path around for the main character to work is awesome! I really love whenever you drop a video. Thanks!!
i bought the game 2 days ago and finding out theres a dev log today cuz i didnt know how to unlock the greenhouse is so cool worth every penny i hope you get all the success you deserve
I'm extremely excited for this game to be released, I already have it wishlisted in steam. I can definitely see myself sinking lots of hours into it especially after watching your dev blogs.
I’m SO excited. The funding was the most money I ever spent on a developing game and it was the most excited I ever felt! Thank you so much for your updates.
OMG I'VE NEVER CLICKED A VIDEO SO FAST!!! I love your videos and your game and how you incorporate elements of other games that make them fun and also consider factors that might make a game become boring or hinder gameplay to make your game more enjoyable and improve the player experience! You're probably one of my favorite gamedev youtubers and I can't wait to play the finished game someday 😁
I've always wanted to play a restaurant game where I can grow my ingredients. I've always wanted to see varying degrees of quality associated with certain dishes when using high-quality ingredients. Having the option to manually pick from plants and drag the fruits into a basket as well. An incentive to do that might be higher-quality ingredients? Doing this over and over again could be unfun so there'll need to be some considerations. Just some ideas I've thought about. This looks to be one of my most anticipated games. Great work!
this is my first video im seeing of yours. As a long time fan of life sims like stardew and habbo im so excited for this. I can tell just 3 mins in how much work you have put into this and i cant wait to play it!
Looking at the pixel art designs, they are great you managed to make them diverse and varied without being cringe or feeling like "unique and special Tumblr style". Great job. You can feel the personality and they look "realistic" without making them ugly or putting a hideous nose on them. It's very nice to see that.
To add variety of trees you could build them out of layers of sprites and generate the tree procedurally with those sprites. There could be a trunk that has a random sprite, maybe random scale too, and foliage sprites that would randomize the sprite, amount of sprites, offsets to those sprites and their layer order. Use formulas to generate those values based on a random number called a "seed" (pun not intended, that's what its called) generated when you plant the tree and store that seed with each tree. For example, if you have 3 trunk sprites and your seed is a random number between 0-1, trunk sprite = seed * number of trunk sprites (floored to get rid of decimal numbers). Foliage number = seed * max amount of layers you want + min amount of layers you want. Do that for each value and you have procedurally generate sprite trees.
I think instead of using sprinkles, you could add a water irrigation system that doesn't take space of the farm, as it's already very tight, it would also be more "realistic". Loving all the progress
the roots are a cool idea. i like the idea of each plant giving their respective roots, something that could be used for teas, or as an ingredient, etc. like orange root tea for example. i think it's a fun way to inject some creativity into the game, even if it's not really something that would taste good in real life. it gives the world some extra character, instead of being a 1 to 1 mirror of the real world. like stardew's ancient seeds. also opens the door for more traditional root foods like ginger. i also think it'd be a cool way to let you make stuff like rootbeer, maybe with some interesting twists by adding different plant roots. like strawberry root rootbeer, etc
Great as always! You could perhaps: - Add a grinder to make spices for (Peper, Cumin, Dill etc). - Make certain foods expire. Perhaps a system where you get more points/exp the fresher the ingredients you are using? - Add a FIFO system. Extremely important when working in a kitchen. - A freezer/fridge system. Perhaps with icons above items that are about to expire? I had more ideas but these are mostly related to what you can farm! If you have more questions... I have been a chef for years so I know the ins and outs. Some of these ideas might or may not translate well to the game. Good luck!
To be honest this is the first time seeing these devlogs but I actually think this looks very good for a one person project. I would love to see the end product and I think it would make a great relaxing game to play! Good luck with your work!
Loving these devlogs, thank you for sharing them with us. As for suggestions, I think in most farming games I've played, flowers in particular doesn't serve a lot of purpose except for looking pretty, or becomes just another one time cash trade, but not as exciting as vegetables for some reason. I think if there was a way to implement having different flowers attracting specific pollinators, a beekeeping system, or even a system to keep the flowers as decoration inside houses forever would make them a lot more exciting to grow.
Since you can only plant in the greenhouse, I think sprinklers could be a greenhouse feature. You could upgrade the greenhouse to have a sprinkler system that automatically waters all the tiles instead of having to manually place several sprinklers around the place.
Every new update to this project is so exciting! The idea of digging up roots for your restaurant is so fun and I just love the depth that I've seen in each aspect of this game
Watching these have become a highlight overall. I love watching the process! I genuinly can't wait for the game. As for cool game features maybe bees? Honey and Wax could be useful for cooking and crafting. Plus there could be an inherant benefit of bee being around plants to help incerase their growth. Perhaps there is only bee box that can be made avalible to avoid this passive increase from being the best way to improve plants passivly. but it could be cool to collect honey and have that be used in dishes to improve them or for desserts and such.
First time watching one of your videos and I loved it, I'm going to watch them all. I don't know much about your game yet (and as you said, it's not a farming game) but I wanted to contribute some possible ideas or inspirations: 1) plants would need certain conditions to be planted, grow and/or bear fruit. Like an ability/skill, acquired knowledge, stat treshhold, environmental condition (specific soil, temperature, light, humidity, etc), pollinators. 1.1) Super specific and esoteric conditions for some plants would bring diversity to the greenhouse, such as: >It needs to be watered with a different liquid (alcohol, milk, blood, honey, acid, etc.) to grow. > A carnivorous plant that needs to be feed meat. > Underwater. > Darkness. > Away from other plants (or next to a specific one). > Need music If your game has magic: > Only grows on magic crystals. > A spell. > Consume Souls (need to kill something or destroy a "soul stone" ). 2)If ingredients have tiers, farmed ingredients could have a higher quality, possibly scaling with the character's ability. 3) Combining the two previous suggestions, conditions could also influence the speed, quality and quantity of ingredients produced. 3.1) A plant could, under different conditions, produce different types of ingredients. Like a spice flower when dry or a fruit when moist. 4) The greenhouse could be the ideal way (or the only way) to have a supply of some of the rarest ingredients. Example: planting and producing a spice that can only be acquired through an NPC merchant who appears once a year. 5) Late game, have skills and techs to automate the most repetitive work, in the form of machines, employees or magic (if you have magic). 6) Bees to pollinate and produce honey? 7) Dangerous plants that make it necessary to take specific precautions when dealing with them. Such as poisonous/hallucinogenic/stinking plants, thorns, attracting pests, weeds (the plant spreads if not contained), kills nearby plants. Even effects that could cause town events such as disease spread, invasive species or some kids that sneak inside and eat the funny looking mushroom. 8) Improve Strains? (again, it's not a farming game. But suggesting it doesn't hurt, maybe a future dlc?) Change the conditions that the plant needs to germinate/grow/produce ingredients. Improve the speed, quality and quantity of ingredients produced. Change the type of ingredient produced.
The game looks fantastic so far. I love the addition of a greenhouse as opposed to just a plot of farmland. I've found that one thing that can make gameplay more tedious and less fun is how long it takes to water everything, especially if you're mainly planting single-square plants. Maybe the watering can could be upgradable, but instead of just getting a better watering can, you can get a hose or a sprinkler system that waters multiple plants at once. I think it would make sense for a greenhouse to have or be able to get overhead sprinklers.
Take your time with this! It looks amazing so far but taking all that extra time for the extra 5-10% of polish will really make this game shine as bright as Stardew. Super excited to play
i could see the sprinkler system being a permanent upgrade you could earn by a quest--or gathering enough materials and currency to have an npc install them in the greenhouse! that way players can speed up the farming process by eliminating the time needed to manually water their crops. then that new free time can be used elsewhere and they would feel rewarded for the hard work put in to earn the sprinklers.👍😁
I’m looking forward to this game so much!! I love cooking games and cozy pixel games but you rarely see many cooking games that can do both! The art is surly stunning and the world looks so lively! I can’t wait to see interactions with NPCs too! I think this game would really benefit from something like a friendship system and romance options to really make the player feel immersed and make the world seem more alive!! Keep up the good work! :)
Great to see that you're still continually working and updating your game. Feels very motivating to have another architect work on games. Looking forward for more videos in the future 👍
This is so amazing and meticulous. I found the game originally through a ton of tweaks to the search function on steam. I'm invested now. Subscribed. :)
First time viewer here, and I have to say, I loved the art and level design of the game! I'm definitely looking forward to upcoming updates and the final game.
A suggestion I’ve had while looking at these devlogs: how about a dress code for staff in your restaurant? Like if it’s a tavern maybe it has a very relaxed dress code or none at all, but in a high end restaurant, you must have uniforms, tied up hair and a certain level of professionalism to how staff look. I’m not sure, maybe it’s a little unnecessary, but I thought that it may add to the desired atmosphere of a restaurant that the player wants later into the game. PS, I’ve loved seeing the progress of Chef RPG, keep up the good work!
I love the passion you show for the game in the video. Probably not looking for ideas at this point in time, but after watching the flowers it occured to me that it could be part of a inspiration system, where the pressence of beauty makes the character or the clients on the restaurant perform better at simple task or have a more favorable review of the restaurant or tip more. your game looks amazing i hope many people get to enjoy it when you publish it (❁´◡`❁)
You can add condiment crafting, based on seeds and roots like having coriander seeds, and use other condiments to make things like garam masala, same with roots, you can also use roots to replant some crops just like in real life, since not all crops give seeds, and in case you wanna use the seeds you get to make condiments, you can use the roots to make more crops (you will have to make the root drops lower). Also make tea from fruits and things like that
I love how your devlogs are always concise, to the point where these videos are just as exciting to look forward to as the actual game. Wishing for Chef RPG to get all the attention it deserves 😊
For the greenhouse maybe you can pay April extra to turn on sprinklers each day to water the plants. Also, maybe food waste from the restaurant can be converted into fertilizer. Love your work, it's looking great!
Ngl, I think the plants are absolutely adorable as they are and work really well with the rest of the aesthetic. No redraw needed!
Absolutely agreed! The animation could use some love, though.
Cool stuff! An idea for the green house would be to be able to upgrade the overall green house. Say one upgrade installs an over-head watering system that waters all the plants automatically. Another upgrade could be "compost dirt" where it takes waste from the restaurant to fertilize the soil, giving you higher yields when you harvest! Could be some other upgrades too for the green house - but overall its looking great! Keep up the great work!
Yes! I was absolutely going to recommend overhead sprinklers instead of the whole manually placing down and puzzling sprinklers on the ground. And by having it so that your character can just sorta hire someone to make the upgrades, it takes the focus off that whole farming aspect and back to the cooking 🤩
yeah deff
Really hope herbs make it into the bush section, and pottable herbs in the restaurant itself would also be amazing. Re: roots, the wood from fruit trees, whether as logs or chips, is often used to great effect for smoking and barbecuing things, if you have a grilling station/mechanic in the resto.
I want to second this!!!
I third this
I was just about to sleep and honestly all your Devlog are so calming I made a playlist to listen to as I fall asleep. Good work again, amazing information, and concise.
Glad to see you got here with your game, i really hope I can play your game someday just to have a relaxing time with my coffee at rainny day ☺️
I hope so too! You paint a very relaxing picture. I want to do that now haha
I can't believe how far Chef RPG. Farming is going to be a fantastic addition to the world. By the way, your devlogs are the best format out there. Nothing is superfluous. Amazing work, Noah!
It would be cool if you can grow limited time things like pumpkins, but they would need a lot of care since they are special items. Also it would be cool if you could design a custom sign for your restaurant and being able to deliver food to people.
Yeah can totally have pumpkins during autumn. We do have a sort of food delivery/takeout system for bulletin tasks. Might expand on that in the future.
Will this have multuplayer, so I can play with my girlfriend?
@@PixelArchitect Do you intend to add co-op into the game? Maybe local co-op
@@MsGraveDiggeRRRR Local co-op would be amazing
@@NicholsMediaPress He might be avoiding talking about it since its a red card and probably a bit hard to do, but lets keep our hopes up
It looks like an amazing game
The colour palette for this game is still one of my favorite aspects, it feels so calming
I like saturated colors
I'm always excited to see updates from you. It's incredible how its taking shape. I look forward to the play experience myself and everyone will have once this is released to the world.
Thank you for your hard work. Please get ample rest between work too
I love that he's learning lessons from games of the past like Stardew Valley and using their shortcomings and successes to guide his hand!! This game is going to be great!
Stardew valley: BEST GAME EVER!!!!!!
My man brought up HABBO. What a deep cut. ❤I love these dev logs and I’m so excited to see the progress you’ve made on Chef RPG.
I'm really impressed by people who can do design, art and programming at same time. Every details of this game showed in Devlogs looks so amazing and well made
I want to thank you for making these videos and the game, I'm not in the best mental place rn and this video gave cheered me up a bit and gave me something to look forward to. Once again thank you and I'm very excited to see where this channel and game goes.
I'm excited that you said "final stretch of development" ^_^ Also been enjoying your timelapse videos whilst chilling before bed. Keep up the excellent work!
OMG! I'm so exited for this to drop and being able to play. Don't want him to rush but I'd love to play it already!
Always a highlight of my day when a new devlog pops up from you. The way you explain stuff is almost zen. So looking forward to game release. For now just the next devlog.
It's so awesome seeing your thought process and I love the aesthetic of Chef RPG. Thanks for sharing!!
i’ve been here since the first video you posted and now i’m seeing your chef rpg all over gaming tik tok and youtube upcoming recommendations. i feel so proud of you even though i don’t know you. i can’t wait to buy this game, the pixel art is outstanding and you keep improving your own style. your game is already on my top tier art styles and this comes from an art student :) thank you so much for sharing your process and i hope you’re having a really good time on this project.
Im excited to buy this game, i've been following you develop chef RPG and I'm so excited to play it!
This is genuinely one of my most hyped games of the past decade. Keep up the good work.
It not only looks beautiful, but I think you made some very good design decisions in terms of quality-of-life. For example, knowing how long a plant will take to sprout, as well as having the box around each seed let you know whether something is a plant, bush, or tree, is a very good choice~
Brilliant addition. I love the idea of giving the player limited space to grow so they focus on what will be best for the restuarant.
You could also have the dug up trees droop wood that can be used to age alcohol with special flavour types
Ah thanks for the tip! Could be an interesting addition. I'll look into it :)
Water sprinkling system for later in the game you can buy/craft to put into the ceiling of the greenhouse. I can't wait to play this game!
Showing the growth progress icon on plants is actually great as an accessibility feature - for colourblind folks, it can be EXTREMELY hard to see red fruit on bushes or trees. Being able to hover over a tree with your mouse and see the plant is ready to harvest would be awesome.
looking good! I love the system so far!
A couple ideas:
- I'd make differentiation of roots rather than a generic "Plant Roots". It could let you have more varied use-cases: you don't use Ginger Root for the same thing that you use Birch Root for
- flowers as an additional as a distinct set of plants. one could use for brewing (mead anyone?) or garnish (or decoration) could have a slightly and subtlety different variation from fruit, veggies, roots, etc.
- Hybridization: something you don't see much in farming mechanics is hybridization. A skill could let you splice similar trees and plants together. Imagine growing one tree that could produce both Lemons *and* Oranges but would only take up one tree-space (though it would yield less than a dedicated lemon and orange tree would each yield?). This will let you play "wide" in limited space of the greenhouse (producing a small amount of a wide variety of outputs) rather than playing "deep" (a large output of few varieties).
You could "re-purpose" sprinkler systems that offices use (the ones on the ceiling) to introduce a sprinkler system without copying Stardew Valley. Have the player gather some raw metal materials and an NPC that can make pipes. Then the player has to place the pipes individually, growing the network as the greenhouse grows. But they don't sprinkle automatically, the player has to turn up to turn the wheel manually to make the water flow, then shut it off before the soil floods. So they still have to be present in the greenhouse, but it makes the task 90% easier through them getting pipes in place. Upgrades could make the water flow quicker, filter water to make plants grow better quality, what ever you think.
Ceiling sprinklers are a cool idea. Yeah didn't want to do the exact same sprinkler system. Stardew plants are the same size, so those grid-based sprinklers make sense. Would definitely require something different here!
Your dev logs are my fav way to unwind before bed, I just cozy up and watch the amazing art
Happy to see more advances and hear about your experciences with them. This game is full of love.
BTW the idea of planting wherever you prefer, considering if it will fit in the spot, it's fantastic and allows players to spread creativity.
amazing Stylized art, great concepts, I hope this game becomes big honestly would grind the heck out of this game.
I just love the art work. Can't wait to play it myself. Don't push yourself very hard and don't release game too soon, this kind of games need to be fully developed.
Seeing this game grow from early on, I'm always so happy with these uploads
these videos are so cool! i love how you go over your thought process and what you plan to do. you consider the weaknesses and reflect on what could be done better, which is really inspiring. seeing behind the scenes with the animations and code is really interesting since i havent seen much like it. i hope to be able to work on a big project at this level one day. thank you for the videos and the hard work, i hope development goes well and really cant wait to see future growth. good luck! 💪✨
I'm so happy to see the game is still being developed. I can't wait to dive into this!
Great progress! 🎉 One idea to further connect farming and restaurant gameplay: Maybe the player could grow flowers or pot offshoots to then use as decoration objects in the restaurant. 😊
I was thinking about that! It would be wonderful to have that!
Why are his devlogs so chill and relaxing
OMG, this game looks absolutely amazing. It has everything I like: cooking, growing, socializing, discovering, hunting, gathering. the atmosphere looks magnificent and so alive. I can't wait anymore, I hope the game will be released soon. Congratulations for your work, your ideas and the way you realize them. that's wonderful! I'm so hyped!!!
Thanks! Will still be a while unfortunately, but we've also got some more cool stuff planned :)
I always enjoy seeing these dev vlogs and I look forward to the game's release.
Your game looks INCREDIBLE, i cant even believe you ponder about finding another artist to redo the trees etc., they already look so elaborate and detailed! Really psyched about your game, super looking forward to experiencing all the beautiful pixels for myself. We are so blessed out here you keep updating us with your devlogs. It's so fascinating to follow your workflow and impressive to see how you just pixel ahead from scratch. Thank you!!!
This is incredible. So happy UA-cam sent me your way. Cant wait to play the game! Just the art seems like its worth it at this point
I can't even describe how hyped I am for this game.
I love these devlogs so much! really just makes me want to play the games even more, more devs definitely should do these more often
Just found out about your game, and now I need this so much. Good luck with the process, your presentation style is top notch.
Amazing work, and I love the aesthetic of this game! If you dont mind though i would suggest to avoid the refilling mechanic for the water can, as I dont think its particularly interactive or fun and could make what is ultimatelly a side activity of the game somewhat clunky. If you wanted to have a sense of progression with different tiers of watercans (not sure if the different sprites you mention are for that or simply aesthetical) I would much rather go for giving them the ability to irrigate more plants at once rather than having a higher water capacity (again, it wasnt exactly clear to me what the other watercans were meant to do , but I hope these coments were usefull eitherway)
Keep up the great work!
Just a suggestion and AGAIN you've probably thought of it but the option to place planters for smaller plants etc to make the greenhouse more personal. Also maybe sprinklers could be added that can automate your watering process (to a time limit such as a set amount of water storage). I think that these additions would really help to elevate your game.
Also there's no need to add these as they are a personal opinion :)
Edit: also having smaller plants like herbs could be multiplied across the planters. For example 5 basil plants for every 1x1 square.
Smaller planters are a cool idea. I'll look into it. It would add more visual variation to the scene, and also a bit more complexity to the farming.
@@PixelArchitect Maybe for something like herbs? They could be counted as a raw material, like the roots, and could be used for brewing/adding something special to meals?
@@PixelArchitect that was exactly my thought I'm glad you will look further into this idea :)
Looking great! Gonna agree with some people here that you definitely need a way to no longer have to manually water. Whether hiring someone, sprinkler system, etc. Watering every day would just take too much time away from the Chef’ing and the RPG’ing IMO
SO fascinating to follow your dev log videos. I've started working on my own game and when I'm feeling low sometimes I watch these videos and it's refreshing and inspiring.
Today is a good day, Pixel Architect posted a video
the art is absolutely amazing wow simply just wow. I don't think many understand how hard it is to make pixel art look this good. Every asset I've seen just perfectly fits the vibe of the game and the style is always so consistent huge props man.
Would absolutely love to see some herbs implemented. Not generally a part of farming-oriented games, but highly relevant to a cooking-oriented game. Could also be relevant to the brewing aspect, as things like gin, absinthe, and bitters are highly dependent on their botanical components.
Working on my own cooking-related game and feel as though the odd rare mutant species might make things interesting (e.g., *extra-spicy* peppers, or something like that) - love your work on Chef RPG so damn much so far!! Thank you so much for the videos!!
I think the greenhouse is a great idea because irl, some restaurants have a small garden or a greenhouse where they grow herbs and easy things with short shelf life like tomatoes and greens such as lettuce and spinach. So I think something like that would be really dope and have to hunt/forage/buy/help villagers for the other ingredients
I seriosuly gotta say I LOVE the devlogs! They're so interesting to watch and it just makes me SUPER excited for the game, aswell as giving me inspiration to do my own creative stuff!
Keep up the amazing work!! :D also I love how the greenhouse turned out! Just in general, everything looks so wonderful and I love how it's turning out! . Really am excited for the game haha
Thanks for the kind works :) Excited to show the final game
Just wanna say, been watching this series from the very beginning and im getting more and more excited each video you bring out about this game. Keep it up and cant wait get my hands on it
I love the flowers!! I wonder if we are going to have some vanilla haha!! I think adding the path around for the main character to work is awesome! I really love whenever you drop a video. Thanks!!
i bought the game 2 days ago and finding out theres a dev log today cuz i didnt know how to unlock the greenhouse is so cool worth every penny i hope you get all the success you deserve
I'm extremely excited for this game to be released, I already have it wishlisted in steam. I can definitely see myself sinking lots of hours into it especially after watching your dev blogs.
I’m SO excited. The funding was the most money I ever spent on a developing game and it was the most excited I ever felt! Thank you so much for your updates.
OMG I'VE NEVER CLICKED A VIDEO SO FAST!!!
I love your videos and your game and how you incorporate elements of other games that make them fun and also consider factors that might make a game become boring or hinder gameplay to make your game more enjoyable and improve the player experience! You're probably one of my favorite gamedev youtubers and I can't wait to play the finished game someday 😁
Every update gets me more and more excited! Can’t wait to finally get my hands on this game
I've always wanted to play a restaurant game where I can grow my ingredients. I've always wanted to see varying degrees of quality associated with certain dishes when using high-quality ingredients. Having the option to manually pick from plants and drag the fruits into a basket as well. An incentive to do that might be higher-quality ingredients? Doing this over and over again could be unfun so there'll need to be some considerations. Just some ideas I've thought about. This looks to be one of my most anticipated games. Great work!
Game looks amazing. So lively, beautiful aesthetic.
this is my first video im seeing of yours. As a long time fan of life sims like stardew and habbo im so excited for this. I can tell just 3 mins in how much work you have put into this and i cant wait to play it!
Love your develogs. They've helped me on my game. I hope you continue to do pixel art tutorials/videos after your game launches.
As a creative, I appreciate getting a peek behind the curtains and how you arrive at your design decisions! Keep them coming :)
I havn't been excited for a game to come out in over a decade. Today that has changed!
Im still waiting for this game ❤ glad youre still continuing with this
Your game looks amazing and your video-blogs are chill and entertaining. I'm looking forward to the release
Looking at the pixel art designs, they are great you managed to make them diverse and varied without being cringe or feeling like "unique and special Tumblr style". Great job.
You can feel the personality and they look "realistic" without making them ugly or putting a hideous nose on them. It's very nice to see that.
As someone who was following you from the very beginning, I'm really proud of you!!! Your game looks like it's gonna be something else!!
To add variety of trees you could build them out of layers of sprites and generate the tree procedurally with those sprites. There could be a trunk that has a random sprite, maybe random scale too, and foliage sprites that would randomize the sprite, amount of sprites, offsets to those sprites and their layer order. Use formulas to generate those values based on a random number called a "seed" (pun not intended, that's what its called) generated when you plant the tree and store that seed with each tree. For example, if you have 3 trunk sprites and your seed is a random number between 0-1, trunk sprite = seed * number of trunk sprites (floored to get rid of decimal numbers). Foliage number = seed * max amount of layers you want + min amount of layers you want. Do that for each value and you have procedurally generate sprite trees.
I think instead of using sprinkles, you could add a water irrigation system that doesn't take space of the farm, as it's already very tight, it would also be more "realistic". Loving all the progress
the roots are a cool idea. i like the idea of each plant giving their respective roots, something that could be used for teas, or as an ingredient, etc. like orange root tea for example. i think it's a fun way to inject some creativity into the game, even if it's not really something that would taste good in real life. it gives the world some extra character, instead of being a 1 to 1 mirror of the real world. like stardew's ancient seeds. also opens the door for more traditional root foods like ginger.
i also think it'd be a cool way to let you make stuff like rootbeer, maybe with some interesting twists by adding different plant roots. like strawberry root rootbeer, etc
Great as always! You could perhaps:
- Add a grinder to make spices for (Peper, Cumin, Dill etc).
- Make certain foods expire. Perhaps a system where you get more points/exp the fresher the ingredients you are using?
- Add a FIFO system. Extremely important when working in a kitchen.
- A freezer/fridge system. Perhaps with icons above items that are about to expire?
I had more ideas but these are mostly related to what you can farm! If you have more questions... I have been a chef for years so I know the ins and outs.
Some of these ideas might or may not translate well to the game. Good luck!
To be honest this is the first time seeing these devlogs but I actually think this looks very good for a one person project. I would love to see the end product and I think it would make a great relaxing game to play! Good luck with your work!
Glad you are liking it! We do have some part time team members working on characters, music, writing etc. Team might expand as we go on
Dude i cant wait for this game, youve put in so much work and it's gonna show in the end result
the greenhouse seedbox is such a good idea. Love the video. Kickstarted this gem a while ago and excited to play.
Loving these devlogs, thank you for sharing them with us.
As for suggestions, I think in most farming games I've played, flowers in particular doesn't serve a lot of purpose except for looking pretty, or becomes just another one time cash trade, but not as exciting as vegetables for some reason. I think if there was a way to implement having different flowers attracting specific pollinators, a beekeeping system, or even a system to keep the flowers as decoration inside houses forever would make them a lot more exciting to grow.
Discovered this game thanks to sharks walkthrough. Very cool and look forward to following this project along. Looks great!
Since you can only plant in the greenhouse, I think sprinklers could be a greenhouse feature. You could upgrade the greenhouse to have a sprinkler system that automatically waters all the tiles instead of having to manually place several sprinklers around the place.
Every new update to this project is so exciting! The idea of digging up roots for your restaurant is so fun and I just love the depth that I've seen in each aspect of this game
Watching these have become a highlight overall. I love watching the process! I genuinly can't wait for the game. As for cool game features maybe bees? Honey and Wax could be useful for cooking and crafting. Plus there could be an inherant benefit of bee being around plants to help incerase their growth. Perhaps there is only bee box that can be made avalible to avoid this passive increase from being the best way to improve plants passivly. but it could be cool to collect honey and have that be used in dishes to improve them or for desserts and such.
First time watching one of your videos and I loved it, I'm going to watch them all.
I don't know much about your game yet (and as you said, it's not a farming game) but I wanted to contribute some possible ideas or inspirations:
1) plants would need certain conditions to be planted, grow and/or bear fruit. Like an ability/skill, acquired knowledge, stat treshhold, environmental condition (specific soil, temperature, light, humidity, etc), pollinators.
1.1) Super specific and esoteric conditions for some plants would bring diversity to the greenhouse, such as: >It needs to be watered with a different liquid (alcohol, milk, blood, honey, acid, etc.) to grow. > A carnivorous plant that needs to be feed meat. > Underwater. > Darkness. > Away from other plants (or next to a specific one). > Need music
If your game has magic: > Only grows on magic crystals. > A spell. > Consume Souls (need to kill something or destroy a "soul stone" ).
2)If ingredients have tiers, farmed ingredients could have a higher quality, possibly scaling with the character's ability.
3) Combining the two previous suggestions, conditions could also influence the speed, quality and quantity of ingredients produced.
3.1) A plant could, under different conditions, produce different types of ingredients. Like a spice flower when dry or a fruit when moist.
4) The greenhouse could be the ideal way (or the only way) to have a supply of some of the rarest ingredients. Example: planting and producing a spice that can only be acquired through an NPC merchant who appears once a year.
5) Late game, have skills and techs to automate the most repetitive work, in the form of machines, employees or magic (if you have magic).
6) Bees to pollinate and produce honey?
7) Dangerous plants that make it necessary to take specific precautions when dealing with them. Such as poisonous/hallucinogenic/stinking plants, thorns, attracting pests, weeds (the plant spreads if not contained), kills nearby plants. Even effects that could cause town events such as disease spread, invasive species or some kids that sneak inside and eat the funny looking mushroom.
8) Improve Strains? (again, it's not a farming game. But suggesting it doesn't hurt, maybe a future dlc?)
Change the conditions that the plant needs to germinate/grow/produce ingredients. Improve the speed, quality and quantity of ingredients produced.
Change the type of ingredient produced.
The game looks fantastic so far. I love the addition of a greenhouse as opposed to just a plot of farmland. I've found that one thing that can make gameplay more tedious and less fun is how long it takes to water everything, especially if you're mainly planting single-square plants. Maybe the watering can could be upgradable, but instead of just getting a better watering can, you can get a hose or a sprinkler system that waters multiple plants at once. I think it would make sense for a greenhouse to have or be able to get overhead sprinklers.
Interesting, will add on wish list. Best of luck on developing the game!
Take your time with this! It looks amazing so far but taking all that extra time for the extra 5-10% of polish will really make this game shine as bright as Stardew. Super excited to play
i could see the sprinkler system being a permanent upgrade you could earn by a quest--or gathering enough materials and currency to have an npc install them in the greenhouse! that way players can speed up the farming process by eliminating the time needed to manually water their crops. then that new free time can be used elsewhere and they would feel rewarded for the hard work put in to earn the sprinklers.👍😁
Been awhile since I watched a devlog. But now I'm regretting not funding enough for the alpha!! Looking forward to playing the game!!
I’m looking forward to this game so much!! I love cooking games and cozy pixel games but you rarely see many cooking games that can do both! The art is surly stunning and the world looks so lively! I can’t wait to see interactions with NPCs too! I think this game would really benefit from something like a friendship system and romance options to really make the player feel immersed and make the world seem more alive!! Keep up the good work! :)
love your devlogs - can’t wait for this game to release!
Great to see that you're still continually working and updating your game. Feels very motivating to have another architect work on games. Looking forward for more videos in the future 👍
This is so amazing and meticulous. I found the game originally through a ton of tweaks to the search function on steam. I'm invested now. Subscribed. :)
First time viewer here, and I have to say, I loved the art and level design of the game! I'm definitely looking forward to upcoming updates and the final game.
A suggestion I’ve had while looking at these devlogs: how about a dress code for staff in your restaurant? Like if it’s a tavern maybe it has a very relaxed dress code or none at all, but in a high end restaurant, you must have uniforms, tied up hair and a certain level of professionalism to how staff look. I’m not sure, maybe it’s a little unnecessary, but I thought that it may add to the desired atmosphere of a restaurant that the player wants later into the game. PS, I’ve loved seeing the progress of Chef RPG, keep up the good work!
Loving the quality of life features! You can really tell you actually played farming games ❤
your art looks super awesome
I love the passion you show for the game in the video. Probably not looking for ideas at this point in time, but after watching the flowers it occured to me that it could be part of a inspiration system, where the pressence of beauty makes the character or the clients on the restaurant perform better at simple task or have a more favorable review of the restaurant or tip more. your game looks amazing i hope many people get to enjoy it when you publish it (❁´◡`❁)
You can add condiment crafting, based on seeds and roots like having coriander seeds, and use other condiments to make things like garam masala, same with roots, you can also use roots to replant some crops just like in real life, since not all crops give seeds, and in case you wanna use the seeds you get to make condiments, you can use the roots to make more crops (you will have to make the root drops lower). Also make tea from fruits and things like that
I love the look and feel of this game. The art is just chefs kiss :D