Animating gears and talking about Blender

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  • @hiljainentaivas7216
    @hiljainentaivas7216 Рік тому +35

    this video has potential for so many memes

    • @y3designs
      @y3designs 8 місяців тому +3

      Fr like the first minute of the video: „quick drivers tutorial” w/ the video being 2h long

    • @y3designs
      @y3designs 8 місяців тому +2

      I just realised it was likely a livestream lol

  • @philippwelsing9108
    @philippwelsing9108 Рік тому +20

    Soooo much good stuff in here, thanks so much Asbjorn! The Light Paths section alone... perfect.

  • @frankiepips
    @frankiepips Місяць тому +1

    You are frighteningly good at your job dude hope you get paid accordingly and have a stress free life. Thanks for all of this inspiration!

  • @joe_theis
    @joe_theis 9 місяців тому +1

    Also, the whole wooden flooring with one image texture workflow is life changing. I'm only 18 months into my 'part time' Blender odyssey, but your tuts are so effortless and enjoyable to watch as you find something cool and get so excited about it, I just hope that 12 years later I'm even half as skilled as you are. Thanks

  • @joe_theis
    @joe_theis 9 місяців тому +1

    So many things to love about that video, but from a guy who has a traditional print background but who loves learning 3D and especially your channel, when you instinctively adjusted your kerning on the fly while still chatting away, that was especially cool and I was 'there is a reason I like this guy'... Its always in the details and you smash that every time. That was class...

  • @gordonbrinkmann
    @gordonbrinkmann Рік тому +5

    I'm glad you showed the example with the Light Paths bounce settings and the glass. I know many people always try to decrease render times and there are a lot of tutorials with tips how do that - I just watched a new one recently.
    Almost all of them mention reducing the max bounces and say something like, "you usually don't need that many bounces and it almost looks the same", sometimes they even show that it looks mostly the same.
    The problem is, they only present this as a method of lowering render times, but they miss out on the opportunity to show where higher bounces actually do make a difference. And then people are always using the low bounce values for every render but wonder why their glass doesn't look good, why there are black artifacts etc. and often don't have a clue where it comes from, because many tutors don't tell what negative results the low bounces could have.
    Another example are the Transparent bounces, which are for one independent from the Max Bounces what many don't even know, and secondly even higher values don't have such a high impact on render times (especially if there is not much transparency in your scene).
    I once saw quite a good smoke tutorial from a mostly good tutor, but when the animation was rendered there were a few black artifacts flickering in the smoke. He explained, that this is unfortunately a disadvantage of using the Adaptive Domain, because it would tend to clip some of the smoke or anything, but for the sake of faster simulation it is something you had to live with if you don't want to use even higher resolutions and disable the Adaptive Domain. But that's all nonsense, the black artifacts were only showing because of too few Transparent bounces and he could have easily get rid of that issue by increasing the bounces (you don't even have to rebake the simulation or anything) and it wouldn't even render that much longer.

  • @dieSpinnt
    @dieSpinnt 7 місяців тому +2

    So (around 8:08) ... there are two options: Either hating two-handed-pressed-keys (you about the parenthesis, hehehe), btw which there was no need for, OR learning first grader mathematics. In that case the Associative Property (or law) of multiplication. You can write x *-1 * 12 / 16 or x * 12 * -1 / 16 or x / 16 * 12 * -1 or 12 * x * -1 / 16 and so on (test it with x = 192, every result is -144), meaning NO PARENTHESIS NEEDED[1]. You can even simplify the equation by combining the individual terms, like: x * -12 / 16. That is even more clearer to watch. Well, that is really basic. It can't be more basic:) (Hope I have no mistake/swapped number or char, qed, hehehe)
    Thank you for the wonderful tutorial and sharing your great experience with us, subscribed!:)
    [1] It can be debated (which I will not do, because anything additional is not only complicated for the eye, but also not intuitive in terms of math and beauty), but additional and not needed mathematical symbols hide your intent, possibly even confuse the viewer. Anyways ... why do I explain my intent? You yourself made clear that ADDITIONAL keystrokes are a pest and I practically say the same: Superfluous Mathematical Symbols just lead us into chaos (which is a topic for another day ... noise and fractals?! hehehhehe).

  • @EksperHotelkin
    @EksperHotelkin Рік тому +2

    потенциал BLENDER в том, что он покрывает рынки не только UNITY и UE, но и AutoCad. в Blender программисту просто невозможно не влюбиться. гениально! и автор видео подтверждает мои слова! зачем "куча проводов", когда можно заменить одним?

  • @gamingadik-gy2gv
    @gamingadik-gy2gv Рік тому +1

    Asbjorn i really like the way you explain things i learned so much from you keep the good work !

  • @gordonbrinkmann
    @gordonbrinkmann Рік тому +1

    Oh, and what I forgot in my long comment on bounce settings, I really favour the EXR format as well. As long as I don't want to do a final render with everything composited and make a video out of it, the EXR format is fantastic. I usually use DWAA compression (I don't need DWAB for reasons you mention and found the files even smaller with A instead of B), and with that compression it looks as if it was lossless to me as well and the files are even smaller than PNG files. And they preserve brightness etc. as you said, so you can render them completely without any compositing just to save the image sequence as is. Later when you want to do compositing you can import the sequence into the compositor, do everything you want and just render it quickly and directly as a video file without having to be afraid it crashes or anything because you don't have to render the full scene anymore. And if you don't like the compositing afterwards, you can always do new composites from the EXR sequence without full re-rendering of the animation.

  • @GoldenAgeGraphics
    @GoldenAgeGraphics 8 днів тому

    its professional level work . great

  • @mattyager2655
    @mattyager2655 Рік тому +1

    I'm gonna have to check out this Derrick dude. As an American your accent makes your tutorials so ...calming? Which is good because I often get frustrated with blender. But sometimes i forget that I'm supposed to be practicing and not listening to ASMR

  • @devin9275
    @devin9275 Рік тому

    we need more streams they are amazing for learning keep it up bro bro !

  • @lh485208
    @lh485208 8 місяців тому

    1:23:48 - this whole section should be a short. downloaded the whole stream and cut it down so i could have it on my desktop. loved that tip

  • @toleharms1616
    @toleharms1616 Рік тому

    The Stream was awesome Quick tip for the gears don't use make cyclic for keyframe animation just use linear extraprolation just as a tip for the people watching this "Tutorial".
    I struggled some hours with that greetings from germany 👋

  • @delrodesigns6735
    @delrodesigns6735 Рік тому

    wow this is amazing, blender in a highes level

  • @ARSG2023
    @ARSG2023 Рік тому +4

    I like your tutorials

  • @r6201sk
    @r6201sk Рік тому

    For single texture use it is sometimes good to separate channels and use only one channel for displacement, another for roughness, etc .... can give better results.

    • @Polyfjord
      @Polyfjord  Рік тому

      Ohhh niiice! Awesome advice, thanks!!

  • @fhareide
    @fhareide 2 місяці тому +2

    -rotation_euler does the same as rotation_euler * -1 . Much simpler!

  • @dieSpinnt
    @dieSpinnt 7 місяців тому

    I'm not changing gears here (what a pun!), but you also can easily calculate the sizes (scaling) of the bigger/smaller gears.
    ... guess what formula can be used to do that?!;O)
    Just a hint: You used it already (at least when you were wrong), hehe:)

  • @Unauthorized_artwork
    @Unauthorized_artwork 14 днів тому

    You predicted Oppenheimer 😂😂

  • @Pazuuo
    @Pazuuo Рік тому +2

    Aw I missed this

  • @ansems3309
    @ansems3309 Рік тому

    Haha amazing! I just wanted to comment under another one of your videos that a video about animating gears would be nice and there it is!
    But I have one problem: I wanna make something like a clockwork mechanism. And there you always have one gear that spins very fast. First in one direction, then it stops and then in the other direction. That gear is attached to a spring. How would you use that one as the controller and how would you make the driver that basically says "Everytime the Z rotation changes direction, move that gear"? I can't wrap my head around it.

    • @vladartiomav2473
      @vladartiomav2473 3 місяці тому

      A little late, but may help somebody else as well. You need to search something like a square signal function to apply in the equation.
      Basic signal theory. You can do a lot of procedural animations with that.

  • @siyasoni12handel
    @siyasoni12handel Рік тому

    Nice modling bro

  • @thatsdeathshot
    @thatsdeathshot Рік тому +1

    I Love your live streams❤

  • @Ab_obla
    @Ab_obla Рік тому +1

    I generally use 4 to 12 samples since i have a potato pc, and people rarely notice lol

  • @theanimatedeiad
    @theanimatedeiad Рік тому +2

    OMG HE NOTICED MY CHESS MESSAGE 1:42:55

  • @fjpdu625
    @fjpdu625 Місяць тому

    Have you already try carver addon (native in blender) ?

  • @godwinawunah3554
    @godwinawunah3554 10 місяців тому

    The round object in the filed should have been an egg sort of; refering to ostrich egg.

  • @ChickenWiingss
    @ChickenWiingss Рік тому +3

    man i wish i could joined the live chat so that i could ask you to make a tutorial about how you actually do the walking animation and manage every frames after rigging anything

    • @Polyfjord
      @Polyfjord  Рік тому +3

      Yeah sorry I like to stream unannounced sometimes!! It would be cool to do an animation stream some time! Could be a bit repetitive since it’s all about tweaking, but perhaps it could be fun nevertheless

  • @tutorialwithk2767
    @tutorialwithk2767 Рік тому

    Bro how can i improve my renders?

  • @garycrvg1
    @garycrvg1 11 місяців тому

    HAHAHA fucking love the endiiing ahahahaah

  • @msmfx123
    @msmfx123 7 днів тому

    would you please tell about your pc details , ram , graphic card . and how much is cost and where to buy it . thank you

    • @msmfx123
      @msmfx123 7 днів тому

      sorry i see you talk about it . thanks

  • @msmfx123
    @msmfx123 7 днів тому

    Do you have course in blender ?

  • @salzwurst3026
    @salzwurst3026 Рік тому

    Can‘t u just use Constantins for the gears and turn it invert Rotation?

    • @Polyfjord
      @Polyfjord  Рік тому +1

      Yes it works to a certain degree! (Pun not intended!!) but the math becomes more difficult, because there is a hard limit of 1.0x conversion in the constraint. So you end up having to use multiple constrains for each gear, which makes drivers easier in my opinion

    • @salzwurst3026
      @salzwurst3026 Рік тому

      @@Polyfjord oh, i didn’t though about that. thanks that u are so active and answer most of the comet’s have a great day

  • @iam_GOMPA
    @iam_GOMPA Рік тому

    For self 38:00
    13:00 render manager

  • @kavorka8855
    @kavorka8855 Рік тому

    Hi, do you have anything for beginners??? 😊

  • @pranavk2888
    @pranavk2888 Рік тому

    is it worth rendering in 720p ?

    • @unknowngamedev909
      @unknowngamedev909 6 місяців тому

      late answer but you can ai upscale later and usually there is not enough difference at first glance, but if you have too much detail that is lost then go full hd (1920x1080)

  • @slephy
    @slephy Рік тому

    omega

  • @_blender_man_
    @_blender_man_ Рік тому +2

    Hi 👋🏻

  • @jsoncoder9
    @jsoncoder9 Рік тому

    Can you make logo animation vdo plssssss ❤

  • @thaaer_shaabo3130
    @thaaer_shaabo3130 Рік тому

    u should watch me when u say dota2, ooohhhhhh i know man saying that inside my mind ♥, ty for info

  • @That_random_idiot
    @That_random_idiot Рік тому

    I would have just used rigid bodies😂.

  • @joe_theis
    @joe_theis 9 місяців тому

    Non-Fan boy question. When you talk about your PC specs you talk about the CPU specs a lot, but they aren't ticked in the preferences? Doesn't that mean that they aren't used by Blender, only the GPU? Do you 'tick' them both only when rendering? Do they actually serve 2 different purposes? Thanks

    • @Polyfjord
      @Polyfjord  9 місяців тому +1

      Some shaders might look slightly different when rendered on the GPU compared to the CPU, so I don’t like to mix it

  • @ads_mello
    @ads_mello Рік тому

    Well i am late, but
    Hi 👋

  • @ns-ms2yu
    @ns-ms2yu Рік тому

    bro has been using blender for over a decade but still doesnt have a custom startup scene 💀

    • @Polyfjord
      @Polyfjord  Рік тому

      I wish I could have a custom startup scene! Since I’m making tutorials it would be quite confusing for beginners if my blender doesn’t look or behave identical to a fresh install

  • @idealkalaa3823
    @idealkalaa3823 Рік тому

    Hi 👋

  • @bastabro
    @bastabro Рік тому

    Dude, come on..., Plugins. How many i have to do somthing that i dont even know

  • @theunknownguy8086
    @theunknownguy8086 Рік тому

    Hi

  • @M5J72XrtvEa24XteAIdNGA
    @M5J72XrtvEa24XteAIdNGA Рік тому

    "euler" pronounced like "oiler"

  • @prabhakardeep
    @prabhakardeep Рік тому

    hi

  • @Haffey.z64
    @Haffey.z64 Рік тому

    Second!

  • @KionLionGuardOfficial
    @KionLionGuardOfficial Рік тому +1

    First!

  • @gnuffe7778
    @gnuffe7778 Рік тому

    liker du brunost?