FALLOUT : London #28 - Am I Daft Enough?
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- Опубліковано 9 жов 2024
- First play through of the Fallout : London mod | Very Hard Difficulty
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Mod List
---------------
Disable Headbob | v2.3
Fallout : London | v1.01
Fallout 4 Script Extender (F4SE) | v0.6.23
High FPS Physics Fix | v0.8.6
HUDFramework | v1.0f
Immersive HUD - iHUD | v3.0
Place Everywhere | v1.18.0.1163
Silent Radios and Pipboy radio stations | v1.0
xSE PluginPreloader F4 | v0.25.1
it rather funny, the RPing of whenver the dog picks up items. as he "ate" them. i mean he doesn't have a bag so yeah guess that one way to explain it
A man came up to me in the park.
"Excuse me," he said, leaning on the bench, "have you seen a dog with five legs?"
"A dog with five legs?" I laughed. "Don't be daft, dogs only have four."
He sighed.
Then, he hopped off, shouting, "Has anyone seen my prosthetic limb?"
He should've said, have you seen a dog holding my prosthetic leg in it's mouth?
@@PerfectAlibi1 Yeah that would make for a fantastic joke wouldn't it....
Whats got 4 legs and 1 arm?
A really happy pit bull😂😂😂
@@wolfhors3_660
Or a pitbull that will soon be put down... XD
Version I've heard before was "Have you seen a dog with an extra leg?" - And then carrying on with the punchline.
Noticed you hadn't done Millwall quest and was thinking they should put hidden timers on certain quests like Fallout 1 had, where there there would be a urgent need to complete like rescue before execution or save from cannibals to add a touch of urgency. Tunnel Cough is a vicious mechanic if they haven't changed it, not unrealistic but you'd think in gave npc would warn you better.
That longsword has put in some good work this lets play so far :)
The longswords have been good regardless, I've found, since I just swing them. I've tried other Melee weapons and they tend to be *cough* hit and miss. I've worked out though that the speed listed for a weapon relates to a cost of VATS points which is why some maces a medium and others are slow. Outside of VATS the animation controls the speed and the listed speed means nothing.
That robot one-hit kill was messy
those robots hit hard in general, just as in FO4. in fact they are among the opponents i dread the most
@@Genesis23OPB
It's that bloody charge head laser they got, I dread in FO4.
That thing kills me in one hit if I'm not in power armour...
Sharp bit metal we’re going with that 😂😂😂😂
I hope tunnel cough is curable!
edit: my order of priorities at the moment would be to find a doctor, get the working gas mask, establish a settlement.
It seems slightly weird that the Upton Burke building was guarded by an Assaultron and not an Atkins
Task at hand and dont get distracted....or killed 😂😂😂
Shotties are nice, but an AMR would be better! Pain to lug around though. 😁
Jack's first time using "EX" Rounds anyone?
So tunnel cough is like radiation when youre in the zone you have it or your health goes down but its otherwise hard to tell your on the zone. Thats what i read anyway.
How to make all the bad decisions with Gopher; sees bunch of cannibals trough sniper scope; - goes close to them to say friendly hello, sees warning about contagious disease - goes right in the middle of contaminated area... 😂 Played like a pro! 😉
Didn't know they were cannibals. And am I honestly the only person to have entered that contaminated area? Really? :)
Perfect timing
I still grab kids meals just for the AP boost in early game.
Tip: Teddybears are made with leather and cloth.
Additional tip: Bugthesda difficulty settings are a crock, and we'd all enjoy this a lot more if you could realistically kill things, and not be automagically one shot by stubbing your toe.
yeah, the difficulty always feels totally insane for the first 20 or 30 levels in Fallout 4 on hard difficulties .... and on the easier difficulty the game feels insanely easy after level 20ish. Honestly, it really needs mods to balance, but I don't want to use such mods on my first play through. This is the play through by which I will balance and benchmark my opinions regarding both the game AND future mods that I try.
@@GophersVidsyou can adjust them anytime you want or can you not do that in FOL? I think I already know how you feel about that tho, yeah? 😁
You can adjust it, but like I said, if I had dropped it at this point it would have become easy later on. And if I'd adjusted it once more to make it hard again, I'd basically remove the entire feeling of progression you get with RPGs like this. Plus I'd really not be able to judge the mods difficulty curve so you'd not be able to trust my final thoughts/review on issues like difficulty and progression.
@@GophersVids Yep, I know. And I agree. I dont think ive ever played any Bethesda on the max diff. Its just not what I play the games for. They do feel extra spongy tho. That might be cuz ive never played max def
FYI:
Take an Antibiotic (most ppl can make em in the chem work bench, as it was a quest item with the Rounders, or find one, buy em, or console command em). Wear an unbroken gas mask (from the quest with Tommy's) and you'll be dancing in contagion areas like a pro (contagious areas usually have eery red dots on your screen, but sometimes its not noticeable until you contracted it)..
a question for the ages...
Probably, yes.
This Mod is a better game then FO76 and Starfield put together.
This is just show how far Bethesda has fallen.
And Shattered Space is the hole in my heart where Bethesda used to be.
76 is fantastic now. I've been playing since the start, and it's absolutely pulled a NMS turnaround. Starfield was a total embarrassment though....
Well I am not sure I agree with the Bethesda fallen narative, but I'd agree that FOLON is better than FO76, Starfield & even Fallout 4. There are issues with it, but honestly I'm getting way more of a Fallout 3/NV vibe from FOLON.
The Vintage rifle, if you care, will be a Martini-Henry, as used in the film "Zulu", rechambered and the breech modified for .303, as happened to a lot
@@colinspeirsthanks 😁👍
I wish I could dispute any of that 😮💨
Arent assaultrons fun 😂😂😂😂