I love how Sans stays completely silent throughout the fight. Because he knows that we've heard his dialogue so many times that it lost all meaning and we straight up just don't care. So he simply gets straight to the chase without any further delay.
i don't like most dusttale takes because edgy sans kills everyone he cares about with no end goal besides change for the sake of change by the end, which i don't think is too bad, but what this would *do* to sans isn't represented too well. until this which gets that point across with many noticeable quirks to the battle. 1. the atmosphere outside, feels completely dead and faceless frisk spooky. 2. sans has no visible face, which i feel kind of shows how much he's sacrificed and departed from what he even tried to stand for in his original fight. 3. half of his bone attacks are skewed and crooked, really setting in that aforementioned departure from the norm and shows how pissed he is and how much of a monster he can be. 4. this isn't unique to the fangame, but the singular really long attack with no breaks is something i've heard rubs some people the wrong way, but it works for sans- and especially a sans that's done _this_ much for the sake of finishing you. 5. no dialogue, he's past that with you. this is what dusttale would and should really be.
honestly it really ends up being like a frickin crapypasta games, sorta like those walking simulators untill you die that rubs me off the wrong way, art direction is cool and all but this is just really borring in the end
Bro,what was that extra😭 all the serious stuff went to trash when they appeared (By the way there was something related to those 2 in the comments[the 2 guys beside spongebob],i dont know what it is,it was too wierd)
@@shard786Not it ain't, no overuse of gore, no spams of jumpscares, no hyperrealistic blood, the walking section is to show how both sans and frisk really affected the underground due to there wants of more LV (Since you know, you don't see a single soul still alive there) and both of them don't even have faces from how much the've been doing the same song and dance just to one up the other.
The thing is, with Sans' final attack being unavoidable, and us being able to ultimately come back despite being buried alive... it means that nobody truly wins here.
@@Grundrisse Honestly I genuinely don't believe that we go to a different timeline every time we reset. I mean, we're *resetting* the timeline, which doesn't necessarily imply *changing* timelines. And if we _did_ change timelines, how would we be at the same point a different Frisk would already be, and how would Sans remember what we've done if we'd never been in that different timeline? And if we were in a different timeline where we had done the same actions as the previous actions, wouldn't that fundamentally mean Sans still loses? Since he's suffering the same consequences as if we were just time jumping to the past? And if we can "jump timelines," that means other Frisks can appear in our previous Sans' timeline, meaning he still loses.
@Grundrisse idk if dusttale works different, but I've always kinda assumed that the Undertale universe worked on a single timeline assumption rather than a "each time you reset you're in a different timeline" assumption. Like the reason people that can reset know when someone else that can reset or load did it is bc they can "feel it" happening, and how would that work if it's separate timelines? It's not impossible ig but it's not how I imagined it.
huh. i mean assuming sans's goal was to just stop the genocides, he kind of wins? it actually depends on if the player gives up or not, which is really ironic. he wins if we DONT give up, since we keep coming back to challenge him, ultimately losing to him each time. but if we give up and reset entirely, everyone has to die again by his hands, which their deaths are what he was trying to stop in the first place
@@cocacolan1712 undertale itself states that it uses multiple timelines lol. that's like, the whole thing? if you reset, you go back to the start of the SAME timeline, but once anything different happens, it becomes a NEW timeline. do you know how timelines work lol
There's a detail I love about the final part of the attack where the Gaster Blaster wheel cuts off short before Sans straight up kills you. He realizes that you'll survive it like you have in every other Genocide run, so what's the point? After all, things are *very* different and he can't mess this up now. No talk, no puns, all he wants is to kill you, nothing more, nothing less. This is by far the best take on Dusttale.
This... is just beautiful in a grim way. It's short, sweet and does everything right. Sans doesn't even talk to you here - he's just done, and truly "A husk of what once was.", to quote Chara. I also like how swift the final blow is, and the simple genius of burying Frisk semi-alive. He KNOWS we can't get out this way. And so, he just cuts us off. It's the simple genius that Sans possesses. Just like with his special attack being a fittingly ingenious nothing, here it's pretty much the same - nothing, because you were buried. In a way, this really reminds me of Green Mountain - two faceless characters facing off, the overarching topic of death throughout both experiences, and the dead atmosphere. I don't know if the team took inspiration from the aforementioned ROM-hack, bit either way... It's beautiful. Thank you, team IDUTSHANE, for creating this short masterpiece. *REST IN PIECES* *"CHARA"* *201X - 2XXX*
In average coffin there is enough oxygen for 5-6 hours. But in frisk situation due to her size is probably 2+. Being buried deep in coffin is surely one of worst deaths, but it won't stop her. But that's not about power, it's a sigh. Sign that she better stop before it turns in worse torture
No frisk will eventually die after a few hours I think his plan is still very similar to og sans to force you to give up. But this dustsans does it in a much more painful way to maximize the suffering cause he knows he can't truly kill you and if you give up he will have control over the world and be able to reset and save everyone
i LOVE how this dust take is done -- no megalovania, no puns, just two senseless monsters fighting to the death. feels more accurate to sans's character.
Ohhhhh the character flashback shows you who got killed by sans and who got killed by the human. Looks like papyrus was killed by the human. This was probably the point where sans was deadset.
8:14: *Broken* 8:17 *Conviction* 8:20 *Descent* 8:22 *Resolve* 8:25 *Determined* 8:29 *Sin* 8:32 *Guilt* 8:34 *Resent* 10:35 All of these are one. Really well made game
This take on dusttale truly feels so real. Because sans had no other choice but to kill people he loved to stand a chance against a maniac keeping him in a loop it’s going to be draining to know that at any point if he mess up he’s done and he has basically stooped down to the monsters level to beat the monster itself. And to add insult someone like flowey could have always helped.
isnt that what the original genocide route was trying to do? give you a sense of horrifying dread through most of the experience due to the pure emptiness of the atmosphere? i mean, theres only 2 main boss fights in the genocide route, and they're both fairly far into the game. i dont see your point here.
@@justacommentator129 what "mini bosses" ??? literally every main boss that isnt undyne dies in one hit before they can even act (except sans) the enemies just send out simple bullet patterns you can dodge easily making it not really a challenge to grind for levels the genocide route is literally just a walking simulator with grinding for exp in between and 2 bosses you can fight
The point of burying frisk is to avoid directly killing them, I'm guessing death by natural causes is treated differently by determination, either that or it's to get you into a true death loop
@brainfreezzzze6900 you have a point, but I'd say instead of a chapel, the dustswap version takes place at the edge of a cliff looking out towards a large body of water and in the end, all you see is water and the feeling of something heavy restricting your feet
i feel like that would take away from the impact he has here. there’s buildup with the coloring and empty judgement hall, into new home and the open grave, and in his fight, where he is _alone._ alone and still, no new magic, not even a shown face to express himself, because *he’s past that with you.* trios as a concept aren’t all too serious. this is great because it’s rooted properly in its own setting, story, and presentation. even egodeath is pretty distinct compared to anything you could pair it with.
i like how sans doesnt wait for you he just fights instantly 7:34 dusttale isnt about sans just killing to stop the human its about sans having no choice and in despair so it makes sense on why he actually tries he literally says “its kinda hard to go all out ya know” 8:00
Imagine just tossing the sparkling reset thing into the hole along with Chara/Frisk in before burying them, unable to reset out of the hole for eternity.
FINALLY AFTER ALL THESE YEARS WE GOT THE PERFECT AVERAGE UNDERTALE FANGAME in the sense of the meme pov: average undertale fangame and then it's just 3 billion gaster blasters
Honestly? I’m getting a little tired of games that go “oh you lose no matter what.” It was a novel concept the first 50 times it’s been done but now it just makes me wonder why bother.
i feel like it works here over anywhere else. separate from anything else i’ve seen where it’s just a loss and that’s it, sans is done with you, and he literally buries you in a grave you can see before the fight, it’s set up well and feels reasonable.
@@axelinedgelord4459 Thing is, it's all in vain in the end, sans is going to get tired of burying you over and over again, sans loses no matter what if you think about it, we as Frisk will just keep coming back despite being buried over and over again, one reset sans is going to slip up or mess up and then we deliver a fatal blow, it's a lose-lose for him no matter what, I think it's very well done here, like classic sans he just stalls until he slips up and dies in the end, classic stalls with dialogue, he stalls with his turn being nearly endless, reason I said nearly is because we CAN see that in the end he gets tired due to him using his turn/attacks for too long/much and knocking us out with a bone zone, then burying us semi-alive, but in the end he's bound to slip up and die, just like in the canon UT
@@gaztalesans2751I feel like that’s what makes this fight even better because sans knows that you can comeback and even if you can come back infinitely he can just keep changing things up it’s basically you’re both each others prisoner at the end of the day
So look,its actually monsters who always lose no matter even if they win,frisk come back and fight until they die,in that case,its comepelty fair for monster ti be able to win
@gaztalesans2751 I don’ think they can come back. My perspective was that, since Frisk wasn’t being killed by a monster or attack, they wouldn’t die. Their determination would keep them alive within that coffin or more rather the coffin became a save point in which the point still stands. If that’s the case it makes the ending far more brutal as the only way out of it would be to reset.
on one side sans' guaranteed win shows you how far hes gone on the other that goes against the point of the human having unparalleled strength compared to monsters debate in the replies idc
well maybe the only way for the human to get out of the coffin is to reset. like something similar happened to chara, they died because of a disease that might imply that the only way to defeat determination is to not directly kill it, so the determination is shifted to live, rather than to win your battle. Oh, so chara would still be alive if their determination was to live through the disease? They are alive. The same way you still are in that coffin. Well, Chara did *die*... But their soul got absorved, why didn't Frisk's happen the same? Maybe because they died of natural causes, that way, determination's heart doesn't break. Every other kid's souls was kept intact after asgore's battle though, so maybe determination can break it's own heart in other to go back? Maybe would explain why Chara didn't go back, cause their determination wasn't to live through the disease. In this case, Frisk can't go back because of natural causes. Not exactly the same way as Chara's, but it's determination to live won't get them out of the coffin, it will just keep their soul there until they reset.
↓ Download IDUTSHANE Here ↓
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🎥 OTHER VIDEOS 🎥
Undertake Icebound:
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Dustswap - Papyrus Encounter (PRE-LEAK):
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DustTale The Murderous Comedy:
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why is the download link fricking cursed💀
I love how Sans stays completely silent throughout the fight. Because he knows that we've heard his dialogue so many times that it lost all meaning and we straight up just don't care. So he simply gets straight to the chase without any further delay.
yeah dude people skips fangame's dialouges
homeboy didnt get sponsored and got into the video without any further delay
i don't like most dusttale takes because edgy sans kills everyone he cares about with no end goal besides change for the sake of change by the end, which i don't think is too bad, but what this would *do* to sans isn't represented too well.
until this which gets that point across with many noticeable quirks to the battle.
1. the atmosphere outside, feels completely dead and faceless frisk spooky.
2. sans has no visible face, which i feel kind of shows how much he's sacrificed and departed from what he even tried to stand for in his original fight.
3. half of his bone attacks are skewed and crooked, really setting in that aforementioned departure from the norm and shows how pissed he is and how much of a monster he can be.
4. this isn't unique to the fangame, but the singular really long attack with no breaks is something i've heard rubs some people the wrong way, but it works for sans- and especially a sans that's done _this_ much for the sake of finishing you.
5. no dialogue, he's past that with you.
this is what dusttale would and should really be.
honestly it really ends up being like a frickin crapypasta games, sorta like those walking simulators untill you die that rubs me off the wrong way, art direction is cool and all but this is just really borring in the end
Bro,what was that extra😭 all the serious stuff went to trash when they appeared
(By the way there was something related to those 2 in the comments[the 2 guys beside spongebob],i dont know what it is,it was too wierd)
@@shard786Not it ain't, no overuse of gore, no spams of jumpscares, no hyperrealistic blood, the walking section is to show how both sans and frisk really affected the underground due to there wants of more LV (Since you know, you don't see a single soul still alive there) and both of them don't even have faces from how much the've been doing the same song and dance just to one up the other.
@@Marc19573 Sonic.exe really mindrotted y'all if you think that's what Creepypastas are only known for lol
frisk getting burried at the end lol
The thing is, with Sans' final attack being unavoidable, and us being able to ultimately come back despite being buried alive... it means that nobody truly wins here.
No, it means sans always wins in every timeline, because we face different sans' with each load or reset.
@@Grundrisse Honestly I genuinely don't believe that we go to a different timeline every time we reset. I mean, we're *resetting* the timeline, which doesn't necessarily imply *changing* timelines.
And if we _did_ change timelines, how would we be at the same point a different Frisk would already be, and how would Sans remember what we've done if we'd never been in that different timeline?
And if we were in a different timeline where we had done the same actions as the previous actions, wouldn't that fundamentally mean Sans still loses? Since he's suffering the same consequences as if we were just time jumping to the past? And if we can "jump timelines," that means other Frisks can appear in our previous Sans' timeline, meaning he still loses.
@Grundrisse idk if dusttale works different, but I've always kinda assumed that the Undertale universe worked on a single timeline assumption rather than a "each time you reset you're in a different timeline" assumption. Like the reason people that can reset know when someone else that can reset or load did it is bc they can "feel it" happening, and how would that work if it's separate timelines? It's not impossible ig but it's not how I imagined it.
huh. i mean assuming sans's goal was to just stop the genocides, he kind of wins? it actually depends on if the player gives up or not, which is really ironic. he wins if we DONT give up, since we keep coming back to challenge him, ultimately losing to him each time. but if we give up and reset entirely, everyone has to die again by his hands, which their deaths are what he was trying to stop in the first place
@@cocacolan1712 undertale itself states that it uses multiple timelines lol. that's like, the whole thing? if you reset, you go back to the start of the SAME timeline, but once anything different happens, it becomes a NEW timeline. do you know how timelines work lol
There's a detail I love about the final part of the attack where the Gaster Blaster wheel cuts off short before Sans straight up kills you. He realizes that you'll survive it like you have in every other Genocide run, so what's the point? After all, things are *very* different and he can't mess this up now. No talk, no puns, all he wants is to kill you, nothing more, nothing less. This is by far the best take on Dusttale.
You know the damn well that Sans is extremely pissed off.
He's either mad as fuck cause you're taking too long to die or cause you found him
He likely doesnt even feel anger, hes just empty, doing what he is right now beacuse nothing is left
@@justarandomboi865 exactly *there's literally nothing left.*
This... is just beautiful in a grim way.
It's short, sweet and does everything right. Sans doesn't even talk to you here - he's just done, and truly "A husk of what once was.", to quote Chara.
I also like how swift the final blow is, and the simple genius of burying Frisk semi-alive. He KNOWS we can't get out this way. And so, he just cuts us off. It's the simple genius that Sans possesses. Just like with his special attack being a fittingly ingenious nothing, here it's pretty much the same - nothing, because you were buried.
In a way, this really reminds me of Green Mountain - two faceless characters facing off, the overarching topic of death throughout both experiences, and the dead atmosphere. I don't know if the team took inspiration from the aforementioned ROM-hack, bit either way...
It's beautiful. Thank you, team IDUTSHANE, for creating this short masterpiece.
*REST IN PIECES*
*"CHARA"*
*201X - 2XXX*
In average coffin there is enough oxygen for 5-6 hours. But in frisk situation due to her size is probably 2+.
Being buried deep in coffin is surely one of worst deaths, but it won't stop her.
But that's not about power, it's a sigh.
Sign that she better stop before it turns in worse torture
No frisk will eventually die after a few hours I think his plan is still very similar to og sans to force you to give up. But this dustsans does it in a much more painful way to maximize the suffering cause he knows he can't truly kill you and if you give up he will have control over the world and be able to reset and save everyone
@@justrandomboyakabacon3790 she??? her????? frisk is genderless
@@takiallahjamai if its not eldritch clown, then it's not it
@@chromos5268 Can't Frisk/Chara/Player just reset though?
i LOVE how this dust take is done -- no megalovania, no puns,
just two senseless monsters fighting to the death.
feels more accurate to sans's character.
“Feels more accurate to sans’ character”
Sans: The Comedian of the underground who uses puns whenever possible
@@StitchedCat_Needle i think he meant more accurate to dust sans since yea dust sans is kinda a murderer
@@Not-olyo "kinda a murderer"
@@Not-olyoExcept being murderer doesnt make him a freaking creepypasta tbh
sorta corny.
5:37 Hmm... a open grave, for burying a child
*foreshadowing.*
@@toastedprocastinator I agree
Ohhhhh the character flashback shows you who got killed by sans and who got killed by the human.
Looks like papyrus was killed by the human. This was probably the point where sans was deadset.
8:14: *Broken*
8:17 *Conviction*
8:20 *Descent*
8:22 *Resolve*
8:25 *Determined*
8:29 *Sin*
8:32 *Guilt*
8:34 *Resent*
10:35
All of these are one.
Really well made game
finally a dusttale where it's not a undertale locations only.
This guy is expecting Frisk/Chara to fight Sans in space or sum
@@Prem_-yg7mnbro is playing outerdust
@@Prem_-yg7mn
Fighting Sans in a Lava Pit rn
It's almost like dustale happen in undertale
Its almost as if its an undertale au
I LOVE it the take on this dust sans is crazy good and the fact that he used his brain and buried you Alive is pretty clever
Are we not gonna talk about how SpongeBob had in arm in his mouth
Lord x refrence
Pasta night, or something.
He was a little hungry
This take on dusttale truly feels so real. Because sans had no other choice but to kill people he loved to stand a chance against a maniac keeping him in a loop it’s going to be draining to know that at any point if he mess up he’s done and he has basically stooped down to the monsters level to beat the monster itself. And to add insult someone like flowey could have always helped.
canon sans if he literally killed everybody. There is no shenanigans, no edgy shit. Sans killed everybody, and he's finding a way to kill you too.
since when did we start letting minors inside the featureless void
this is no minor. this is a monster in skin of a monster.
@Gru..- no matter how evil its still a minor
Until you realize the law of the monsterkind doesn't apply to humans not even children
This apple produ- I mean game is 85% walk simulator, 10% is gameplay, and 5% is secret
And already goated
isnt that what the original genocide route was trying to do? give you a sense of horrifying dread through most of the experience due to the pure emptiness of the atmosphere? i mean, theres only 2 main boss fights in the genocide route, and they're both fairly far into the game. i dont see your point here.
@@kandykandykandykane not rlly their are many enemies in the genocide route along with many mini bosses
He is the only Sans who thought of putting us in a coffin so that we would not be resurrected.
@@justacommentator129 what "mini bosses" ??? literally every main boss that isnt undyne dies in one hit before they can even act (except sans)
the enemies just send out simple bullet patterns you can dodge easily making it not really a challenge to grind for levels
the genocide route is literally just a walking simulator with grinding for exp in between and 2 bosses you can fight
Damn, this dusttale take is crazy, i love how scary is this and how good, good job
Hear me out:
If we get a swap papyrus version of this they should do hanging instead of burying.
The point of burying frisk is to avoid directly killing them, I'm guessing death by natural causes is treated differently by determination, either that or it's to get you into a true death loop
@@thepixelartists5756 I mean choking to death on a rope could be considered such since it's not a magic attack like the bones.
@brainfreezzzze6900 you have a point, but I'd say instead of a chapel, the dustswap version takes place at the edge of a cliff looking out towards a large body of water and in the end, all you see is water and the feeling of something heavy restricting your feet
What is bro thinking lmao
@@thepixelartists5756 that's actually really good too
SHEEESH
Sans really burried a human alive
Bro i misread it as inutshame 💀
ibustshade
@@MrFunnnnnnwhy does it translate to “i married you” what the fuck is up with translation
icameshy
bro no u didn't
icumshit
Damn sans and spongebob will be best buds.
when the extra vitamin gummies hits
This take of Dust NEEDS to be in a Trio, he is so cool
i feel like that would take away from the impact he has here.
there’s buildup with the coloring and empty judgement hall, into new home and the open grave, and in his fight, where he is _alone._ alone and still, no new magic, not even a shown face to express himself, because *he’s past that with you.*
trios as a concept aren’t all too serious.
this is great because it’s rooted properly in its own setting, story, and presentation.
even egodeath is pretty distinct compared to anything you could pair it with.
Disagreed, but each to their own.
There still exist trios on undertale fantakes?
Normal dust, this idustshane and dust dust
i think its dustdust
8:29 this shows who you killed and who sans killed
i like how sans doesnt wait for you he just fights instantly 7:34
dusttale isnt about sans just killing to stop the human its about sans having no choice and in despair so it makes sense on why he actually tries he literally says “its kinda hard to go all out ya know” 8:00
This game is 10%fun 30% cool art and 100% pain
I LOVE IDUTSHANE!!!
average netherlandese person:
Atleast he was nice enough to put us in a coffin.. 😅
I like the detail of a bunker being present to the south of the chapel.
Imagine just tossing the sparkling reset thing into the hole along with Chara/Frisk in before burying them, unable to reset out of the hole for eternity.
Still tryna figure out if it's a kind of anagram...best i can guess is "IS UNDEATH" or "US IN DEATH"
A HE IN DUST
U HAD SHITEN
HADES' UNIT
HE IN DA NUTS
HIS TAN DUE
Dude buried a child
he's right tho
Finally a dust sans that isn’t an edgelord, this sans WANTS you dead and his violent attacks, silent and devoid of personality really show it
FINALLY AFTER ALL THESE YEARS WE GOT THE PERFECT AVERAGE UNDERTALE FANGAME
in the sense of the meme pov: average undertale fangame and then it's just 3 billion gaster blasters
would be cool if theres an ending you can win too
That's just sadistic, burying some alive... Jesus 😰
I feel like this is dusttale but just better also this makes me think of a vhs especially the ending
This game heavily describe dust's sanity and it is quite good
the OST hits hard, gawd daem!
Imagine a guy that always played only Pacifist route reincarnating in this AU. I pity him more than whoever goes to Horrortale once they die
Probably the only good take on a dust AU
now, I personally love dusttrust, but it's a bit silly for a dust AU. And phase 4 is just ridiculous.
how inconvenient. someone super glued the dimensional box shut. worst fangame ever.
AND someone blocked off the pathway to the barrier with a BABY GATE. the AUDACITY.
bros def the box lover 😭😭🙏
how convenient. someone super glued the dimensional box shut. best fangame ever.
- box hater
-sincerely, a box lover
1:51 who let clover finish a geno run 😭😭
does anyone know the theme of ths ngl
Sans: EGODEATH by David
@@Crossbones-TS thanks david
And here we have another example of one of the Easiest Undertale Fangames.
I really hate those fan games where Sans' turn is eternal or too long.
wtf does idutshane even mean
Something on helptale, idk just if frisk faceless so I guess it's helptale, maybe
It's dusttale translated into a South African language
That’s a genius way to call it that
@@Omghitrain blud no, it's just regular dust take
Just with faceless frisk, i think about help tale
Nah bruh who made dustdust the preist
i mean it isn’t dustdust but sure
better watch out if he gets near children
what does IDUTSHANE mean anyway?
dusttale in south african
Wonderful
W just a straight W (dust/murder is one of my fav at's)
ITS. SO. DAMN. GOOD.
??what
@@kaistemino idutshane
Honestly? I’m getting a little tired of games that go “oh you lose no matter what.” It was a novel concept the first 50 times it’s been done but now it just makes me wonder why bother.
i feel like it works here over anywhere else.
separate from anything else i’ve seen where it’s just a loss and that’s it, sans is done with you, and he literally buries you in a grave you can see before the fight, it’s set up well and feels reasonable.
@@axelinedgelord4459 Thing is, it's all in vain in the end, sans is going to get tired of burying you over and over again, sans loses no matter what if you think about it, we as Frisk will just keep coming back despite being buried over and over again, one reset sans is going to slip up or mess up and then we deliver a fatal blow, it's a lose-lose for him no matter what, I think it's very well done here, like classic sans he just stalls until he slips up and dies in the end, classic stalls with dialogue, he stalls with his turn being nearly endless, reason I said nearly is because we CAN see that in the end he gets tired due to him using his turn/attacks for too long/much and knocking us out with a bone zone, then burying us semi-alive, but in the end he's bound to slip up and die, just like in the canon UT
@@gaztalesans2751I feel like that’s what makes this fight even better because sans knows that you can comeback and even if you can come back infinitely he can just keep changing things up it’s basically you’re both each others prisoner at the end of the day
So look,its actually monsters who always lose no matter even if they win,frisk come back and fight until they die,in that case,its comepelty fair for monster ti be able to win
@gaztalesans2751 I don’ think they can come back. My perspective was that, since Frisk wasn’t being killed by a monster or attack, they wouldn’t die. Their determination would keep them alive within that coffin or more rather the coffin became a save point in which the point still stands. If that’s the case it makes the ending far more brutal as the only way out of it would be to reset.
That shit is so good wtf
That's very unsettling
what's the song in the outro?
Hmm, if it's Dusttale: Dusttale then does it means that this is DustDust?
🤔
nah, this is Ibustshame lmao
Visuals inspired from Faith? has a resemblance to it
Faceless frisk reminds me of help_ tale
At first I thoughts it was a help_tale fantgame mixed with dusttale but no
Dusttake
Good job at commenting first
Tf was that secret
Undertale analog horror?
This is actually good ngl
cheese
May someone explain to me what idutshane means please?
dusttale in south african
you already have 777 videos
And now we wait for someone to no-hit this
Dustcheems
w-w-w-wwhat is this au..? it look so creepy..! first time see this...
did you just stutter in text
@@axelinedgelord4459Yes he did, this reminds me of the typical femboy writing... I want to kill myself
@@axelinedgelord4459 yes, he did
what else can you expect from the dude with that kind of username?
what the fuck is an idutshane
it means dusttale on south african
@@MrFunnnnnn thank you mr fun
@@Pikaboy4213 np
100% playtested
It is kinda cringe that we are on suffice at min 6 xdd
Guy who made the music sounds like he makes fnf songs
cringeeee
man,what?
@@HumanYTT cringeeee
i can see what you mean by cringe but to me its kinda cool
Nah is cool tho
This is what the canon Dusttale is, and how Murder Sans should be seen.
Not the edgy sans that becomes mad and like killing people
on one side sans' guaranteed win shows you how far hes gone
on the other that goes against the point of the human having unparalleled strength compared to monsters
debate in the replies idc
well maybe the only way for the human to get out of the coffin is to reset.
like something similar happened to chara, they died because of a disease
that might imply that the only way to defeat determination is to not directly kill it, so the determination is shifted to live, rather than to win your battle.
Oh, so chara would still be alive if their determination was to live through the disease?
They are alive. The same way you still are in that coffin.
Well, Chara did *die*... But their soul got absorved, why didn't Frisk's happen the same?
Maybe because they died of natural causes, that way, determination's heart doesn't break.
Every other kid's souls was kept intact after asgore's battle though, so maybe determination can break it's own heart in other to go back?
Maybe would explain why Chara didn't go back, cause their determination wasn't to live through the disease.
In this case, Frisk can't go back because of natural causes. Not exactly the same way as Chara's, but it's determination to live won't get them out of the coffin, it will just keep their soul there until they reset.