Man the music, the atmosphere of the level. You knew this was some serious shit when you played this level. Good times. Man I wanna go back to the 90s.
Wait, so she could have just left the station and he would die. She would be alive, victorious and very very rich. But instead of doing that, she chose to wait, giving him a chance to survive, for the sake of monologuing him??? 😂 Stupid is as stupid does, she deserved to be deleted.
At the time I played this it was one of the first PC games I ever completed. This last bit was the only part that had me disappointed. I've been fighting turrets and giant robots, and the end boss is a woman with a blaster who could have just annhilated me by taking the last ride out of town. Otherwise a great game for the time.
As far as I remember actual gameplay is pretty smooth. Of course were there places main character animation cut off suddenly, but with 2d sprite engine correcting that is to expensive, that game for it's time was pretty large as is.
Man the music, the atmosphere of the level. You knew this was some serious shit when you played this level. Good times. Man I wanna go back to the 90s.
Wait, so she could have just left the station and he would die. She would be alive, victorious and very very rich. But instead of doing that, she chose to wait, giving him a chance to survive, for the sake of monologuing him??? 😂 Stupid is as stupid does, she deserved to be deleted.
She acted surprised, but I'm pretty sure she was deliberately waiting for the Silencer to comply with all the villain rules
Such passionate developers back in the day!
At the time I played this it was one of the first PC games I ever completed. This last bit was the only part that had me disappointed. I've been fighting turrets and giant robots, and the end boss is a woman with a blaster who could have just annhilated me by taking the last ride out of town. Otherwise a great game for the time.
Such a bad idea to use the janky Ultima 8 engine for an action game.
As far as I remember actual gameplay is pretty smooth. Of course were there places main character animation cut off suddenly, but with 2d sprite engine correcting that is to expensive, that game for it's time was pretty large as is.
They improved the movement physics a lot in No Regret though.
as long as no jumping puzzles like in Ultima 8 with the rocks in the lakes