Excellent video and doing this as a "rules challenge" was fun. I just realized I always played wrong the Pottery I tile. I always thought it could not be played in the Rail Era, so it was basically either you build on the first era or you will be blocked forever. This made the Pottery track insanely OP unfortunately. Thanks for the rule video!
Thank you to Scott Ferrier on BGG who pointed out an error. Regarding building at the two farm brewery locations, I said it is impossible to do that unless you have run your network to it and use an industry card. However, if you have ZERO link or industry tiles on the board, you could use an brewery or wild industry card to build there, per Page 9 of the rule book, "Building If You Have No Tiles on the Board".
Awesome video. I had read the rulebook once and watched a couple How-to-Play videos and felt pretty confident I had it down. I was wrong. This video helped me see the stuff I didn't know I didn't know and potentially avoid misplaying or long drawn-out jumps back to the rulebook for clarification.
The farm brewery transaction had another problem: No location card (including a wild card) may be used -- only a brewery card or a wild industry card may be used. Also, wildcards are played back into the wildcard stack not in your discard pile.
Great video. Just learned brass and played a 2 player to familiarize myself and made several mistakes, some we realized then and some after watching this video! Thanks!
Wow, what?! This is amazing and I'm so glad I just found your channel! I've been studying the rulebook and watching many how-to-play videos in anticipation of potentially teaching my girlfriend this game (I just want to make sure it goes as smoothly as possible) and I was honestly just thinking that it would be so cool if there was a quiz you could take online of some of the more esoteric rule nuances! I can't believe a channel like yours exists! Thank you for the video... I scored a 94%, so not bad! 🧐
Brilliant initiative here! Enjoyable test of your knowledge and clarifies the connections made in the rulebook between the various 'consume', placement, network rules... Great idea to have filmed this - thanks! :-)
Very fun video! But I believe you mis-spoke about one rule. In the #14 sell action you say the opponent's beer consumed for a sale must be connected to the merchant to whom you're making the sale. But the rule is that the opponent's beer must be connected to the industry you just built, not the merchant.
I believe you're referring to #16. If so, that's a good point. The rule is that the opponent's beer "must be connected to the location where the beer is required". I had thought of the merchant where the sale is being made as the location where the beer was required. However, that doesn't make sense, because merchants are not "locations", so this rule must be referring to the location of the industry tile. It doesn't make a practical difference, since being connected to the merchant where the sale is being made means the beer is also connected to the location where the sale is originating, but you're right that this wasn't the proper way to explain the requirement.
I found this format very informative, and fun to watch! Thanks for the informative concept and explainer. I have noted the 16 examples below, so I (or others) may reference quickly during a game. General tips - play money to cards to help with calculating first, before committing to the board. 1. Loans - Income marker moves 3 TIERS down (not 3 spaces) to the highest space in that tier. Cannot take a loan if it would take your income level below -10. 2. Building - In Canal Era, cannot build more than once in any location. Rail era is fine, and if you already exist there can use industry card as it's already in-network. 3. Developing - costs iron PER tile removed, maximum of two iron used. 4. Double rail build (treat as sequential rail builds, 1 coal first, then a 2nd coal and a beer) - first link MUST access coal through it's construction (can be to market or a coal industry on board), second link MUST access coal AND beer through it's construction. There may be a case where coal is depleted from an industry tile and not connected to a market making this move impossible. Be sure to check your connections. 5. Double rail build - requires beer, MUST be from industry tiles. Illegal to use from markets, those are for sales only. 6. Scout action - 1 card to take the action, then swapping 2 in hand for 1 each universal card (location/industry). 7. Farm breweries - MUST have your connection to the farm by canal/rail using industry card. Exception, it is your first industry on the board (no previous builds, nor links); this may happen near the start of each era. 8. Double rail Beer - your own beer is accessible regardless if linked or not; if you choose to use other player's beer it must be networked to the very rails you are connecting. 9. Coal consumption - MUST consume from industry tiles first (even if not your own) if they exist and are connected, if multiple coal industries are linked near your build the location of consumption is determined by proximity, must consume closest coal first, then beyond - if tied, your choice. The market (when connected) will always be consumed second if all linked coal industry tiles are exhausted. 10. Overbuilding other players - you may overbuild your own tiles any time, but overbuilding other player's is only acceptible IF the market (coal/iron) has been completely exhausted. 11. Sales to market (coal) - coal from built industry tile will only restock the coal market IF connected to market. Iron consumed comes from industry tiles first, regardless if connected or not. 12. Connecting and refilling coal - As a continuation of 11 above, coal from built industry only ever restocks the market if connected by a link first. It is not retroactive, in other words once a connection to market is made coal does not automatically refill the market - it stays on the industry tile. 13. Using industry cards - can only build industries in YOUR network. Your network is defined as connected by YOUR links (canals or rails), or by your own pre-existing industry in the Rail era. 14. Selling - Beer is consumed upon selling, you may use beer at the market (if your industry tile matches the market sale tile), your own beer from anywhere on the board (regardless of connection), or another player's beer if linked. Multiple sales in one action are acceptable. You may mix and match/choose beer consumed by any means (proximity doesn't matter), but you only get the market bonus (extra coins, extra VP, etc.) if the beer from the market is consumed - they are one time use bonuses. 15. Networking - Building your link must originate from your industry tile, or through a location that your previous link connected to. Exception, if you have no industries or canals/rails on the board you may build your first canal/rail anywhere. 16. Beer barrels from another player - can only be used if linked BOTH to the industry tile you are attempting to sell AND the specific market that your goods are accepted at. In other words, connections to beer (even if from your own rail) cannot be used that are distinct networks from where the sale is happening.
@@remonchik228 Not sure I understand your question. 5 on my list above refers to beer not coal. What token are you referring to? If you're referring to 4, and coal by placing a rail token - you don't need to have access before. Your connection can touch a coal industry (with coal on it) and consume it in the same action. You can imagine it would be quite difficult to grow network if the rule was to have access first. Makes the game a bit more unpredictable and reachable to certain locations
Me prepping the game for game night tomorrow. Read the rules and watched multiple rule videos and can't play a round before game night (sadly time didn't allow it). I got all challenges correctly, feel well prepared. #4, I would say something but let that slide, because if he places them in the other order then basicly nothing changes and is legal.
Thanks for the comment. Regarding #4, it's actually not quite legal if reversed, but it's hard to tell from the camera angles I used. Here was my explanation to someone else who asked about it: " If Grey could place a link legally between Cannock and BoT, then reversing the order would have been a legal move. However, to place a link between those locales, Grey needed one of them to be in their network. We know that BoT wasn't, because there are no grey buildings there and no existing grey links to it. Unfortunately, I have the camera zoomed in, so during Question #4 you can't say the same thing about Cannock with 100% confidence. If you go back to about the 4:25 mark, though, you can see that Grey has no presence in or around Cannock either. Thus, the network action had to be started from Derby, which was illegal, as we saw in the example."
Really, really helpful guide. I’m just about to play my first game having spent the last couple of days reading the rules and watching playthroughs, so this was a great opportunity to test myself before making a fool of myself teaching the game 😄 I only got one of these scenarios wrong, so I reckon I’m ready to go. Thanks for this, really appreciated and I’m looking forward to checking out your other videos. 👍🏼
Thanks. I'm trying. It's been a crazy few months, with raccoons chewing holes in my roof and other home projects to deal with. Over the next several months, though, I plan to get a few more of these done.
This was great - just spent the last few days learning the rules and this was a great test! Got them all right but missed the 2 barrels for the Rail Era on the Brewery (rather than 1 barrel). Great format for learning and testing yourself - if quite stressful (!). Hope it catches on :-)
Great concept. You can probably collect more questions from BGG and make a 2nd video if you want to! Some ppl prefer demos with visualization rather than describing by words. A lot of complex games (ex: Mage knight) can use this rules challenge for ppl to familiar with compound rules.
I believe you made a small mistake. For Number 4, placing those two link tiles are effectively legal. Your first Rail can go between Cannock and Burton-On-Trent, and your second tile can go between Burton-On-Trent and Derby. Per The Rule Book-- "Each rail Link is placed separately and must be connected to a source of coal after it is placed."
Keep in mind the adjacency rule when extending your network, "The placed Link tile must be adjacent to a location that is a part of your network." Grey first placed a link that was adjacent to his brewery, then placed a link adjacent to that just-placed link. That part of the move was done correctly. To reverse the order of placement, Grey would have needed a building in Cannock or a link connecting to Cannock. Granted, I have the camera zoomed in so much that we don't know for certain there are no links to Cannock already. Regardless of whether there was a way for Grey to legally achieve the same result, though, the way he executed his turn was definitely illegal. The main point of the example is to remind people that you must consume coal with the very first link placement, not just at the end of the network action.
This one is tricky. I want to build a farm and there are two places where to build it in Kidderminster. One slot is for the farm and one slot is for coal/farm. Rules says that farm slot should be used first if both slots are empty. This one is clear. But one thing that is not mentioned in there rules: If I want to sell my farm to Oxford and there are two free beers in Oxford. One beer is for the farm and one is for "multiproduct". Do I have to use "farmbeer" first (with the same logic as in Kidderminster) or I am allowed to use "multiproduct beer" first?
On #4, I think a second reason why gray could not have played the 2nd rail link (even if he was connected to coal) is that he did not have a presence in either Burton-On-Trent or Cannock. So it was outside his network and therefore illegal... no?
Todd, that aspect of the move was actually legal. It's a rule that is a bit tricky. The Network Action rules on Page #11 state that the link must be placed "adjacent to a location that is a part of your network (see "Your Network")." In the Your Network section on Page #8 it says, "A location on the board is consider to be a part of your network if at least one of the following is true: * The location contains one or more of your Industry tiles; * The location is adjacent to one or more of your Link tiles. The second condition is true (because during a double network action you place the links sequentially, not simultaneously, so the first link placement created the condition for the second placement to be legal). I imagine the rule NEEDED to be this way, otherwise double network moves would not get you very far from where you already have presence.
@@ruleschallenge5573 Thanks for the insights! My game group was actually playing it wrong and we corrected our play since you pointed out the problem. Again, thanks!
@@ruleschallenge5573 thanks for explaining that. It seems obvious now, but in our first three playthrus we handicapped ourselves quite badly. It's so easy to misinterpret something when you come at it with preconceived ideas from other games.
Good plan for a channel! Thanks! you should try Advanced Squad Leader sometimes ... oh, moving downhill with a winterized unit with skis? Is that +1MP or +2MP? lol. Rules come in an ever expanding 3-ring binder. Great war game though.
I've always wanted to try it -- though I suppose it's not really the kind of game you just "try". Alas, my days as a wargamer are mostly behind me, though I'm determined to finally get Napoleon's Triumph to the table someday.
I ordered these as an add-on to the Kickstarter edition of the game. Roxley does sell them separately, but they appear to be out right now. They may be available through other sellers. roxley.com/products/iron-clays-100
This is a really good idea, and I like it. Could I suggest that you point out alternative moves in shot that would correct the error (for example, taking the nearby beer from the yellow tile instead of trying to take from the market)? And also I think it would be really useful if you backed up and corrected the game state before playing on. Well done, great concept. Now, could you do War of the Ring? :D
Yeah, I've been considering resetting to a legal game state. It will be a bit more work to prepare and record, but it's probably better than people continuing to see confusing illegal positions throughout the rest of the video. Thanks for the suggestion. As to War of the Ring, I made a joke to a buddy just the other day that if he ever gives up board gaming, I call dibs on his deluxe edition of WotR. Unless a copy falls in my lap someday, though...
Halfway through the video and that was my first thought also On #5 at approx 10:30 it would be helpful to explain that the move would be legal if the player uses any of his 'own' barrels on the board, even if they are not part of their network.
Yes, that is legal. Remember that coal needs a connection, but iron can teleport (or, to stick with the theme, is used in small enough quantities it doesn't need to be moved by rail). That's why in general it is MUCH easier to do builds of tiles that only require iron early in an era when you don't have much of a network yet. Page 8 of the rulebook (under "Consuming Iron") gives more details.
Thanks a lot for clearing that up. My brother brought it round last night for our first game. We worked on the assumption that buying/selling coal and iron were subject to the same rules. Cheers
This is really awesome!!! 🥳but I do have a couple follow on questions: #4-the double network action.. you completed the turn, what was the end result? did the player place the second link to the Nottingham market? because the other option was not legal at all (as I understand it). #8, double RR build, beer consumption. just curious was this purely for set up; there was no link making the beer farm a legal placement for Purple. Should Purple have actually had a link to that beer farm, between Ketterminster and the other station in order to place the industry tile as noted in #7, their first action? Just making sure... given the comments in your Intro!😁
Diana, in my videos I play forward from the mistakes (the idea is sort of that I'm analyzing these moves after the game has been played). But yes, if Gray had first placed a link to Nottingham, that would have made a connection to the coal market that would make a double rail build possible (but with one of the links in a different location). As to the beer consumption in #8, yes, the brewery had been placed illegally earlier in the game. But again, playing forward from that mistake, the turn shown at #8 was done correctly. Purple didn't need for that beer to connect to the point of sale, because it was her own beer. If it had been beer on another player's tile, then it would have had to be connected.
Hey! Nice video! I had a question tho. When you have 2 beer barrels at the trade station. ( 2 differant trade goods. ) lets say Pottery and General goods. Player 1 sells his pottery to the station. He uses the beer next to the vender tile. So far all good. Now player 2 wants to sell as well. Can he sell also pottery using the beer next to the trade goods?
That move sounds legal. The two main considerations are: 1) Sell to a merchant tile matching the good you are selling, 2) Use a beer directly adjacent to the merchant tile you are selling to. What people sometimes do is sell to a merchant tile where the adjacent beer has already been removed, so they reach across and use the other beer in the city (adjacent to the other merchant tile). That is illegal.
Great video and format! Quick question, re #4, can the rail link between Cannock and Burton on Trent be placed legally, THEN then other link? so does simply switching the order they were placed make it sequential and therefore legal?
Thanks for the question. If Grey could place a link legally between Cannock and BoT, then reversing the order would have been a legal move. However, to place a link between those locales, Grey needed one of them to be in their network. We know that BoT wasn't, because there are no grey buildings there and no existing grey links to it. Unfortunately, I have the camera zoomed in, so during Question #4 you can't say the same thing about Cannock with 100% confidence. If you go back to about the 4:25 mark, though, you can see that Grey has no presence in or around Cannock either. Thus, the network action had to be started from Derby, which was illegal, as we saw in the example.
i think 5th rule is illegal not only because of the beer, but also if i place a connection token should i already have an acces to coal? in video it happens after
just a quick question on #4 when the first rail is placed where does it say in the rules that you must consume one coal after the first rail is laid down? Why can’t you just collect the coal after you place the both rails (that you just paid for) down? Just to clarify because it doesn’t specify that in the rules. On #12 Another clarification. One can “only” sell to the market when a coal plant is built if it is connected to it? Is that the same with iron also?
NoChoke, in the last paragraph on Page 11 of the rulebook, it says, "Remember, Each rail Link is placed separately and must be connected to a source of coal (after it is placed)." In other words, you can't rely on the second link to connect you to coal for the purpose of consuming for the first link. Technically, I suppose you could consume the coal after both are placed, but consuming upon EACH placement makes it easier to verify that you were able to consume a coal at the time of placement of the first link. Thanks for the question.
On #8 in 13:25 you took your own beer from wild brewery which was not connected to any network. I understand it is just for demo purpose. In normal case it would be illegal right? (As you showed in point #7 but you just took the train tile away)
For the most part that's correct. In my example starting at 13:25, that farm brewery was there as a result of an illegal move. One thing I didn't mention in the video, though, but someone pointed out on Board Game Geek when I posted it there, is that it IS technically possible to build in the farm brewery location without it being connected to your network. To do that, you use the appropriate industry card when you have no buildings or links on the board. For example, let's say you built only Level 1 buildings in the Canal Era. They then were wiped off the board at the start of the Rail Era, along with any canal links you had built. Since you have no network on the board at the start of the Rail Era, you could play a Brewery (or Wild) Industry card to build directly into the farm brewery location.
Another question, Is question 9 also illegal because you took beer from an opponents brewery that was still unconnected after you placed your first link? Or is it allowed as its in the context of a double rail build which is 1 action?
That part of the turn was legal. Here's how the rulebook puts it in the section about Rail Era Network actions: "If consuming beer from another player's Brewery, it must be connected to the second rail Link (after it is placed)." So unlike with the coal consumption, which you have to do as each link is placed, you only need to be connected to beer after both links have been placed.
This was my first video, and I was trying to make it like a real gaming situation -- i.e., you had to be able to read the board even upside down. (Also, I didn't have an arm for my tripod to extend the camera over the table, so I had to record from both sides of the table). My newer videos are all right side up for the viewer. 🙂
@@ruleschallenge5573 thank you for replying 😄 I've just bought this game and having watched two play-throughs I found your Q&A "Is this legal" approach really clever and different. Very useful. 👍
9:18 - you mentioned that step to be illegal with the 2 railways -ok but when you lay first the line between market and Derby there is a connection with the coal but no beer - so why is then gray paying 15 if he can not built the lines and can not consume the beer 23:50 - why didn't purpe built 2 lines - 2 coals available and a beer in Nuneaton ?? ok - now i konw when I see you next number 18 - you needed the beer for the next schooling .-
Great vid - cleared up many issues for us. A query you didn't cover: when building a coal mine or ironworks when there are gaps in the central market that automatically flip the card, does the money back from the sold iron/coal get deducted from the spend cost, for the purpose of determining the next round playing order? Or is it just the build cost?
Peter, good question. The act of paying the cost occurs prior and separately from the act of moving iron/coal to the market. Thus, when you gain money for moving those materials to market, it must be in the form of coins rather than as a discount to the build cost, which had to have been paid already.
Hi, I got a question regarding #4, assuming you do 1 coal and a beer, is it still possible to do 2 rail link with 1 coal from your city connecting to an opponent coal mine then build another link using their iron after the first link established?
You mention using "iron", which is confusing me. I'm going to assume you meant to say "coal" instead. The answer would then be yes: If the player had been able to place that first link legally, then the second link could have been paid for by using the opponent's coal that was just connected to by the second link. In other words, you can use the newly placed link to reach the coal needed to pay for that same link.
It's felt. I think I prefer the slickness of the table topper I have that is like a mouse pad, but the felt is fine. Definitely better than playing directly on a wood top.
Either one. When consuming beer for a second rail link, you have two options for consuming beer: 1. From YOUR OWN unflipped brewery. In this case, the beer doesn't have to be connected to where it is being used. 2. From AN OPPONENT'S unflipped brewery. In this case, the beer DOES have to be connected to where it is being consumed. In example #8, the player used the first option. In example #9, the player used the second option.
26:58 "it has to connect to the merchant where you're making the sale" - that's incorrect, it has to connect to the industry tile where you're making the sale!
That's right. Good catch! Another commenter had noticed that a while back, and here was my response: "I believe you're referring to #16. If so, that's a good point. The rule is that the opponent's beer "must be connected to the location where the beer is required". I had thought of the merchant where the sale is being made as the location where the beer was required. However, that doesn't make sense, because merchants are not "locations", so this rule must be referring to the location of the industry tile. It doesn't make a practical difference, since being connected to the merchant where the sale is being made means the beer is also connected to the location where the sale is originating, but you're right that this wasn't the proper way to explain the requirement."" I figured that since it doesn't affect game play, it didn't warrant cutting that example from the video. Thanks for helping my catch mistakes, though!
Hi! I have a question for you concern to selling action. I don’t understand in the electronic version of the game why I can’t sell to manufacture industries simultaneously. Can I send you a picture via email?
We're actually in the rail era. I'm not spotting what you see in the player board that suggests it is the canal era. Let me know if you find I have something out of place.
Kombo, you get to keep the income increase you got from your 'sold'/flipped pottery tile. However, the victory points on the tile don't score until the end of the era, so you will not get a chance to collect the 10 points that come with it (I'm ignoring the possibility of the tile having been flipped in the Canal Era and overbuilt in the Rail Era, because it if it was built in the Canal Era it would have been removed from the board -- along with all other Lev 1 industries -- at the end of the era). Hope that helps.
2 barrels. I didn't give a zoomed in view of the brewery tile, so it's hard to see the details, but in the lower right corner it shows 1 barrel / 2 barrels. That is telling you if it is the canal era place 1 barrel, and if it is the rail era place 2 barrels. So despite the image showing a total of 3 barrels, you are only placing 1 or 2. Thanks for the question.
Three legitimate ways of pronouncing 'Shrewsbury', and you got none of them lol SHROOZ-BRI (Local, standard) SHROWZ-BRI (Local, posh) SHOOZ-BRI (Local, working class from long line of residents. Pronounciation based on town's original German name) Name of the game is pronounced 'burmingum'. Other than those two glitches, excellent pronunciation.
I tried! I actually listened to pronunciations of many of the towns before doing the video, but then I would READ the name and helplessly revert to my old way of saying it. Come to think of it, most people have the same problem with the town where I grew up -- Wayzata, pronounced Why-zeta (for some reason).
@@ruleschallenge5573 You did much better than most non-Brits with this game to be fair. Much better. I've stuggled to watch a lot of videos on this game because the pronunciations got really ridiculous with a lot of them. My town is on the board (Stone), and I've lived in a few of the others. Most notable Shrewsbury, the town that time forgot lol.
I dig it! I treated is as a game itself haha. I found #4 misleading though. If you switched the order of the links placement, it would be a legal move with the exact same outcome. So yes, technically #4 is illegal, but in practice it really isn't.
Marco, grey HAD to place the links in the order I showed in the video. His network did not yet extend to either Burton-On-Trent or Cannock, so he could not place a link between them. Once he placed a link from Derby to Burton-On-Trent, then he was allowed to extend it further from Burton-On-Trent to Cannock. Since the coal he needed was in Cannock, though, the first link was illegal. I'm wondering if maybe you saw that purple tile in Burton-On-Trent and mistook it for a grey tile (they're pretty similar).
Nah, I probably thought you could do that... connecting out of order as long as the end result are the same two links. So you are absolutely right and I apparently failed at railroad building 101 haha
Excellent video and doing this as a "rules challenge" was fun. I just realized I always played wrong the Pottery I tile. I always thought it could not be played in the Rail Era, so it was basically either you build on the first era or you will be blocked forever. This made the Pottery track insanely OP unfortunately.
Thanks for the rule video!
Yeah, if players who built pottery early had a monopoly in the rail era, they would be hard to beat.
Thank you to Scott Ferrier on BGG who pointed out an error. Regarding building at the two farm brewery locations, I said it is impossible to do that unless you have run your network to it and use an industry card. However, if you have ZERO link or industry tiles on the board, you could use an brewery or wild industry card to build there, per Page 9 of the rule book, "Building If You Have No Tiles on the Board".
Not really an error, just a clarification.
Most satisfying is the number of times hearing an American use the word 'quid' 😀
This is actually fun to watch and "play" along! I've never seen a video like this, thanks for putting this out!
Great concept! This series will save us so much time at the table. Thanks you!
Awesome video. I had read the rulebook once and watched a couple How-to-Play videos and felt pretty confident I had it down. I was wrong. This video helped me see the stuff I didn't know I didn't know and potentially avoid misplaying or long drawn-out jumps back to the rulebook for clarification.
Fantastic. Every medium to heavy game needs one of these. Well constructed scenarios and clear explanations. Thank you!
The farm brewery transaction had another problem: No location card (including a wild card) may be used -- only a brewery card or a wild industry card may be used. Also, wildcards are played back into the wildcard stack not in your discard pile.
Excellent video, thanks!
Great video. Just learned brass and played a 2 player to familiarize myself and made several mistakes, some we realized then and some after watching this video! Thanks!
Wow, what?! This is amazing and I'm so glad I just found your channel! I've been studying the rulebook and watching many how-to-play videos in anticipation of potentially teaching my girlfriend this game (I just want to make sure it goes as smoothly as possible) and I was honestly just thinking that it would be so cool if there was a quiz you could take online of some of the more esoteric rule nuances! I can't believe a channel like yours exists! Thank you for the video... I scored a 94%, so not bad! 🧐
Great idea to block the rail line during canal era. Made that mistake a couple of times
Got my first game of Brass:Birmingham coming up. This vid has certainly helped clear up a few rules errors I would have made. Thank you and great vid!
I’m glad I found you, sir.
Excellent, I learned a lot from this even though I just watched two entire play throughs! Thank you!
SUPER innovative way to teach a game.
Brilliant initiative here! Enjoyable test of your knowledge and clarifies the connections made in the rulebook between the various 'consume', placement, network rules... Great idea to have filmed this - thanks! :-)
Subscribed. Thank you! BGG community needs this.
One of the most useful and helpful videos for Brass Birmingham in UA-cam! Thank You!!!
Very fun video! But I believe you mis-spoke about one rule. In the #14 sell action you say the opponent's beer consumed for a sale must be connected to the merchant to whom you're making the sale. But the rule is that the opponent's beer must be connected to the industry you just built, not the merchant.
I believe you're referring to #16. If so, that's a good point. The rule is that the opponent's beer "must be connected to the location where the beer is required". I had thought of the merchant where the sale is being made as the location where the beer was required. However, that doesn't make sense, because merchants are not "locations", so this rule must be referring to the location of the industry tile.
It doesn't make a practical difference, since being connected to the merchant where the sale is being made means the beer is also connected to the location where the sale is originating, but you're right that this wasn't the proper way to explain the requirement.
This is GOLD. Great concept and good quility content guys.
Very useful. Clarified a lot of game situations.
I found this format very informative, and fun to watch! Thanks for the informative concept and explainer. I have noted the 16 examples below, so I (or others) may reference quickly during a game.
General tips - play money to cards to help with calculating first, before committing to the board.
1. Loans - Income marker moves 3 TIERS down (not 3 spaces) to the highest space in that tier. Cannot take a loan if it would take your income level below -10.
2. Building - In Canal Era, cannot build more than once in any location. Rail era is fine, and if you already exist there can use industry card as it's already in-network.
3. Developing - costs iron PER tile removed, maximum of two iron used.
4. Double rail build (treat as sequential rail builds, 1 coal first, then a 2nd coal and a beer) - first link MUST access coal through it's construction (can be to market or a coal industry on board), second link MUST access coal AND beer through it's construction. There may be a case where coal is depleted from an industry tile and not connected to a market making this move impossible. Be sure to check your connections.
5. Double rail build - requires beer, MUST be from industry tiles. Illegal to use from markets, those are for sales only.
6. Scout action - 1 card to take the action, then swapping 2 in hand for 1 each universal card (location/industry).
7. Farm breweries - MUST have your connection to the farm by canal/rail using industry card. Exception, it is your first industry on the board (no previous builds, nor links); this may happen near the start of each era.
8. Double rail Beer - your own beer is accessible regardless if linked or not; if you choose to use other player's beer it must be networked to the very rails you are connecting.
9. Coal consumption - MUST consume from industry tiles first (even if not your own) if they exist and are connected, if multiple coal industries are linked near your build the location of consumption is determined by proximity, must consume closest coal first, then beyond - if tied, your choice. The market (when connected) will always be consumed second if all linked coal industry tiles are exhausted.
10. Overbuilding other players - you may overbuild your own tiles any time, but overbuilding other player's is only acceptible IF the market (coal/iron) has been completely exhausted.
11. Sales to market (coal) - coal from built industry tile will only restock the coal market IF connected to market. Iron consumed comes from industry tiles first, regardless if connected or not.
12. Connecting and refilling coal - As a continuation of 11 above, coal from built industry only ever restocks the market if connected by a link first. It is not retroactive, in other words once a connection to market is made coal does not automatically refill the market - it stays on the industry tile.
13. Using industry cards - can only build industries in YOUR network. Your network is defined as connected by YOUR links (canals or rails), or by your own pre-existing industry in the Rail era.
14. Selling - Beer is consumed upon selling, you may use beer at the market (if your industry tile matches the market sale tile), your own beer from anywhere on the board (regardless of connection), or another player's beer if linked. Multiple sales in one action are acceptable. You may mix and match/choose beer consumed by any means (proximity doesn't matter), but you only get the market bonus (extra coins, extra VP, etc.) if the beer from the market is consumed - they are one time use bonuses.
15. Networking - Building your link must originate from your industry tile, or through a location that your previous link connected to. Exception, if you have no industries or canals/rails on the board you may build your first canal/rail anywhere.
16. Beer barrels from another player - can only be used if linked BOTH to the industry tile you are attempting to sell AND the specific market that your goods are accepted at. In other words, connections to beer (even if from your own rail) cannot be used that are distinct networks from where the sale is happening.
is there a error in 5th rule, because u have to already have acces to coal before placing token not after?
@@remonchik228 Not sure I understand your question. 5 on my list above refers to beer not coal. What token are you referring to?
If you're referring to 4, and coal by placing a rail token - you don't need to have access before. Your connection can touch a coal industry (with coal on it) and consume it in the same action. You can imagine it would be quite difficult to grow network if the rule was to have access first. Makes the game a bit more unpredictable and reachable to certain locations
Great concept! Thx for the test!
What a great idea for a show! Love it!
A great idea and I found very useful to clarify certain situations.
Me prepping the game for game night tomorrow. Read the rules and watched multiple rule videos and can't play a round before game night (sadly time didn't allow it).
I got all challenges correctly, feel well prepared.
#4, I would say something but let that slide, because if he places them in the other order then basicly nothing changes and is legal.
Thanks for the comment. Regarding #4, it's actually not quite legal if reversed, but it's hard to tell from the camera angles I used. Here was my explanation to someone else who asked about it:
" If Grey could place a link legally between Cannock and BoT, then reversing the order would have been a legal move. However, to place a link between those locales, Grey needed one of them to be in their network. We know that BoT wasn't, because there are no grey buildings there and no existing grey links to it. Unfortunately, I have the camera zoomed in, so during Question #4 you can't say the same thing about Cannock with 100% confidence. If you go back to about the 4:25 mark, though, you can see that Grey has no presence in or around Cannock either. Thus, the network action had to be started from Derby, which was illegal, as we saw in the example."
Really, really helpful guide. I’m just about to play my first game having spent the last couple of days reading the rules and watching playthroughs, so this was a great opportunity to test myself before making a fool of myself teaching the game 😄 I only got one of these scenarios wrong, so I reckon I’m ready to go. Thanks for this, really appreciated and I’m looking forward to checking out your other videos. 👍🏼
Thanks for the great comment. I hope you enjoy Brass: Birmingham. It's in my top 3 all-time.
Great idea for a video series!
Great video and love the concept
Thank you!! A couple of the scenarios were really helpful! Thanks again!
Super helpful! Thanks! Even after watching a how to play video and reading the instructions, still got two things wrong.
This a really interesting and very useful formula. Great idea, great vid, thanks!
great concept! you should put out more of these
Thanks. I'm trying. It's been a crazy few months, with raccoons chewing holes in my roof and other home projects to deal with. Over the next several months, though, I plan to get a few more of these done.
This was great - just spent the last few days learning the rules and this was a great test! Got them all right but missed the 2 barrels for the Rail Era on the Brewery (rather than 1 barrel). Great format for learning and testing yourself - if quite stressful (!). Hope it catches on :-)
That was really helpful! Thanks :)
Thank you- watching it for the 2nd time after our 4th game. :)
I’m jealous. I haven’t had a chance to play it since I finished that video in 2020. :(
I like that your channel is doing something new. Great concept. Subscribed!
Thank you, useful and fun!
very good video, please keep going with all of your games
Great concept. You can probably collect more questions from BGG and make a 2nd video if you want to! Some ppl prefer demos with visualization rather than describing by words. A lot of complex games (ex: Mage knight) can use this rules challenge for ppl to familiar with compound rules.
I love the concept of this series. New fan, here.
Great Video. Really helped me out!
This is awesome! Thank you :)
This is amazing! Thank you for putting it together. Hit on a lot of mistakes I've made :)
I believe you made a small mistake. For Number 4, placing those two link tiles are effectively legal. Your first Rail can go between Cannock and Burton-On-Trent, and your second tile can go between Burton-On-Trent and Derby.
Per The Rule Book-- "Each rail Link is placed separately and must be connected to a source of coal after it is placed."
Keep in mind the adjacency rule when extending your network, "The placed Link tile must be adjacent to a location that is a part of your network." Grey first placed a link that was adjacent to his brewery, then placed a link adjacent to that just-placed link. That part of the move was done correctly. To reverse the order of placement, Grey would have needed a building in Cannock or a link connecting to Cannock. Granted, I have the camera zoomed in so much that we don't know for certain there are no links to Cannock already.
Regardless of whether there was a way for Grey to legally achieve the same result, though, the way he executed his turn was definitely illegal. The main point of the example is to remind people that you must consume coal with the very first link placement, not just at the end of the network action.
This one is tricky. I want to build a farm and there are two places where to build it in Kidderminster. One slot is for the farm and one slot is for coal/farm. Rules says that farm slot should be used first if both slots are empty. This one is clear. But one thing that is not mentioned in there rules: If I want to sell my farm to Oxford and there are two free beers in Oxford. One beer is for the farm and one is for "multiproduct". Do I have to use "farmbeer" first (with the same logic as in Kidderminster) or I am allowed to use "multiproduct beer" first?
On #4, I think a second reason why gray could not have played the 2nd rail link (even if he was connected to coal) is that he did not have a presence in either Burton-On-Trent or Cannock. So it was outside his network and therefore illegal... no?
Todd, that aspect of the move was actually legal. It's a rule that is a bit tricky. The Network Action rules on Page #11 state that the link must be placed "adjacent to a location that is a part of your network (see "Your Network")." In the Your Network section on Page #8 it says, "A location on the board is consider to be a part of your network if at least one of the following is true:
* The location contains one or more of your Industry tiles;
* The location is adjacent to one or more of your Link tiles.
The second condition is true (because during a double network action you place the links sequentially, not simultaneously, so the first link placement created the condition for the second placement to be legal).
I imagine the rule NEEDED to be this way, otherwise double network moves would not get you very far from where you already have presence.
@@ruleschallenge5573 Thanks for the insights! My game group was actually playing it wrong and we corrected our play since you pointed out the problem. Again, thanks!
@@ruleschallenge5573 thanks for explaining that. It seems obvious now, but in our first three playthrus we handicapped ourselves quite badly. It's so easy to misinterpret something when you come at it with preconceived ideas from other games.
@@ruleschallenge5573 wait so #4 is basically fine if you place the second link in your example first?
Great Video !!!👍👍👍
Oh, what a surface! 🤩
Good plan for a channel! Thanks! you should try Advanced Squad Leader sometimes ... oh, moving downhill with a winterized unit with skis? Is that +1MP or +2MP? lol. Rules come in an ever expanding 3-ring binder. Great war game though.
I've always wanted to try it -- though I suppose it's not really the kind of game you just "try". Alas, my days as a wargamer are mostly behind me, though I'm determined to finally get Napoleon's Triumph to the table someday.
VERY useful thank you! Suscribed
Just got the game. Great video, thank you.
Please were did you get the poker chips?
Thank you
I ordered these as an add-on to the Kickstarter edition of the game. Roxley does sell them separately, but they appear to be out right now. They may be available through other sellers. roxley.com/products/iron-clays-100
Good job! Great👍
This is a really good idea, and I like it. Could I suggest that you point out alternative moves in shot that would correct the error (for example, taking the nearby beer from the yellow tile instead of trying to take from the market)? And also I think it would be really useful if you backed up and corrected the game state before playing on. Well done, great concept.
Now, could you do War of the Ring? :D
Yeah, I've been considering resetting to a legal game state. It will be a bit more work to prepare and record, but it's probably better than people continuing to see confusing illegal positions throughout the rest of the video. Thanks for the suggestion.
As to War of the Ring, I made a joke to a buddy just the other day that if he ever gives up board gaming, I call dibs on his deluxe edition of WotR. Unless a copy falls in my lap someday, though...
Halfway through the video and that was my first thought also On #5 at approx 10:30 it would be helpful to explain that the move would be legal if the player uses any of his 'own' barrels on the board, even if they are not part of their network.
Great concept for videos. Just a quick one though example 2. You used an iron from the market without any connection to it is that legal?
Yes, that is legal. Remember that coal needs a connection, but iron can teleport (or, to stick with the theme, is used in small enough quantities it doesn't need to be moved by rail). That's why in general it is MUCH easier to do builds of tiles that only require iron early in an era when you don't have much of a network yet. Page 8 of the rulebook (under "Consuming Iron") gives more details.
Thanks a lot for clearing that up. My brother brought it round last night for our first game. We worked on the assumption that buying/selling coal and iron were subject to the same rules. Cheers
This is really awesome!!! 🥳but I do have a couple follow on questions: #4-the double network action.. you completed the turn, what was the end result? did the player place the second link to the Nottingham market? because the other option was not legal at all (as I understand it). #8, double RR build, beer consumption. just curious was this purely for set up; there was no link making the beer farm a legal placement for Purple. Should Purple have actually had a link to that beer farm, between Ketterminster and the other station in order to place the industry tile as noted in #7, their first action? Just making sure... given the comments in your Intro!😁
Diana, in my videos I play forward from the mistakes (the idea is sort of that I'm analyzing these moves after the game has been played). But yes, if Gray had first placed a link to Nottingham, that would have made a connection to the coal market that would make a double rail build possible (but with one of the links in a different location).
As to the beer consumption in #8, yes, the brewery had been placed illegally earlier in the game. But again, playing forward from that mistake, the turn shown at #8 was done correctly. Purple didn't need for that beer to connect to the point of sale, because it was her own beer. If it had been beer on another player's tile, then it would have had to be connected.
@@ruleschallenge5573 Please do more videos!!!
This was sooooo useful!
Great video!!!!!
Hey! Nice video! I had a question tho. When you have 2 beer barrels at the trade station. ( 2 differant trade goods. ) lets say Pottery and General goods. Player 1 sells his pottery to the station. He uses the beer next to the vender tile. So far all good. Now player 2 wants to sell as well. Can he sell also pottery using the beer next to the trade goods?
That move sounds legal. The two main considerations are: 1) Sell to a merchant tile matching the good you are selling, 2) Use a beer directly adjacent to the merchant tile you are selling to.
What people sometimes do is sell to a merchant tile where the adjacent beer has already been removed, so they reach across and use the other beer in the city (adjacent to the other merchant tile). That is illegal.
Great video and format! Quick question, re #4, can the rail link between Cannock and Burton on Trent be placed legally, THEN then other link? so does simply switching the order they were placed make it sequential and therefore legal?
Thanks for the question. If Grey could place a link legally between Cannock and BoT, then reversing the order would have been a legal move. However, to place a link between those locales, Grey needed one of them to be in their network. We know that BoT wasn't, because there are no grey buildings there and no existing grey links to it. Unfortunately, I have the camera zoomed in, so during Question #4 you can't say the same thing about Cannock with 100% confidence. If you go back to about the 4:25 mark, though, you can see that Grey has no presence in or around Cannock either. Thus, the network action had to be started from Derby, which was illegal, as we saw in the example.
@@ruleschallenge5573 Thanks for the awesome reply! Great channel I've subscribed :)
i think 5th rule is illegal not only because of the beer, but also if i place a connection token should i already have an acces to coal? in video it happens after
just a quick question on #4 when the first rail is placed where does it say in the rules that you must consume one coal after the first rail is laid down? Why can’t you just collect the coal after you place the both rails (that you just paid for) down? Just to clarify because it doesn’t specify that in the rules. On #12 Another clarification. One can “only” sell to the market when a coal plant is built if it is connected to it? Is that the same with iron also?
Disregard the iron comment.
NoChoke, in the last paragraph on Page 11 of the rulebook, it says, "Remember, Each rail Link is placed separately and must be connected to a source of coal (after it is placed)." In other words, you can't rely on the second link to connect you to coal for the purpose of consuming for the first link. Technically, I suppose you could consume the coal after both are placed, but consuming upon EACH placement makes it easier to verify that you were able to consume a coal at the time of placement of the first link. Thanks for the question.
On #8 in 13:25 you took your own beer from wild brewery which was not connected to any network. I understand it is just for demo purpose. In normal case it would be illegal right? (As you showed in point #7 but you just took the train tile away)
For the most part that's correct. In my example starting at 13:25, that farm brewery was there as a result of an illegal move. One thing I didn't mention in the video, though, but someone pointed out on Board Game Geek when I posted it there, is that it IS technically possible to build in the farm brewery location without it being connected to your network. To do that, you use the appropriate industry card when you have no buildings or links on the board.
For example, let's say you built only Level 1 buildings in the Canal Era. They then were wiped off the board at the start of the Rail Era, along with any canal links you had built. Since you have no network on the board at the start of the Rail Era, you could play a Brewery (or Wild) Industry card to build directly into the farm brewery location.
Another question, Is question 9 also illegal because you took beer from an opponents brewery that was still unconnected after you placed your first link? Or is it allowed as its in the context of a double rail build which is 1 action?
That part of the turn was legal. Here's how the rulebook puts it in the section about Rail Era Network actions: "If consuming beer from another player's Brewery, it must be connected to the second rail Link (after it is placed)."
So unlike with the coal consumption, which you have to do as each link is placed, you only need to be connected to beer after both links have been placed.
I enjoyed this but why did you do it with the bosses upside down? So much harder to see what's going on!
This was my first video, and I was trying to make it like a real gaming situation -- i.e., you had to be able to read the board even upside down. (Also, I didn't have an arm for my tripod to extend the camera over the table, so I had to record from both sides of the table). My newer videos are all right side up for the viewer. 🙂
@@ruleschallenge5573 thank you for replying 😄
I've just bought this game and having watched two play-throughs I found your Q&A "Is this legal" approach really clever and different. Very useful. 👍
9:18 - you mentioned that step to be illegal with the 2 railways -ok
but when you lay first the line between market and Derby there is a connection with the coal but no beer - so why is then gray paying 15 if he can not built the lines and can not consume the beer
23:50 - why didn't purpe built 2 lines - 2 coals available and a beer in Nuneaton ?? ok - now i konw when I see you next number 18 - you needed the beer for the next schooling .-
Great vid - cleared up many issues for us. A query you didn't cover: when building a coal mine or ironworks when there are gaps in the central market that automatically flip the card, does the money back from the sold iron/coal get deducted from the spend cost, for the purpose of determining the next round playing order? Or is it just the build cost?
Peter, good question. The act of paying the cost occurs prior and separately from the act of moving iron/coal to the market. Thus, when you gain money for moving those materials to market, it must be in the form of coins rather than as a discount to the build cost, which had to have been paid already.
@@ruleschallenge5573 Good answer, and my wife says thanks for agreeing with her!
Hi, I got a question regarding #4, assuming you do 1 coal and a beer, is it still possible to do 2 rail link with 1 coal from your city connecting to an opponent coal mine then build another link using their iron after the first link established?
You mention using "iron", which is confusing me. I'm going to assume you meant to say "coal" instead. The answer would then be yes: If the player had been able to place that first link legally, then the second link could have been paid for by using the opponent's coal that was just connected to by the second link. In other words, you can use the newly placed link to reach the coal needed to pay for that same link.
@@ruleschallenge5573 yeah, I mistyped iron instead of coal so my bad. With these, all of the steps still counted as 1 card action right?
Right.
@@ruleschallenge5573 thank you very much for the clarification
IMust one take two actions, or can they, (im including skip)
Great video, I got 100% Do Gloomhaven!!
Ha! I doubt that is going to happen. Maybe Jaws of the Lion. We'll see. Thanks for watching!
What kind of material/fabric is your table top made of?
It's felt. I think I prefer the slickness of the table topper I have that is like a mouse pad, but the felt is fine. Definitely better than playing directly on a wood top.
@@ruleschallenge5573 Anything is better than playing on wood haha. I like the speckled grey look of your felt in this video though. Nice!
So the Beer dom have to be conected as in#8 or have to be conected as in#9?
Either one. When consuming beer for a second rail link, you have two options for consuming beer:
1. From YOUR OWN unflipped brewery. In this case, the beer doesn't have to be connected to where it is being used.
2. From AN OPPONENT'S unflipped brewery. In this case, the beer DOES have to be connected to where it is being consumed.
In example #8, the player used the first option.
In example #9, the player used the second option.
26:58 "it has to connect to the merchant where you're making the sale" - that's incorrect, it has to connect to the industry tile where you're making the sale!
That's right. Good catch! Another commenter had noticed that a while back, and here was my response:
"I believe you're referring to #16. If so, that's a good point. The rule is that the opponent's beer "must be connected to the location where the beer is required". I had thought of the merchant where the sale is being made as the location where the beer was required. However, that doesn't make sense, because merchants are not "locations", so this rule must be referring to the location of the industry tile.
It doesn't make a practical difference, since being connected to the merchant where the sale is being made means the beer is also connected to the location where the sale is originating, but you're right that this wasn't the proper way to explain the requirement.""
I figured that since it doesn't affect game play, it didn't warrant cutting that example from the video. Thanks for helping my catch mistakes, though!
@@ruleschallenge5573 I'm not sure if it's true that if two locations are both connected to the same merchant, then they are connected.
@@bleble6666 I can’t think of a way it wouldn’t be true. If you think of one, let me know.
@@ruleschallenge5573 I've asked this question on BGG and it seems you're right.
That was a good idea. Thanks for checking into it.
Hi! I have a question for you concern to selling action. I don’t understand in the electronic version of the game why I can’t sell to manufacture industries simultaneously. Can I send you a picture via email?
Sure, go ahead and send it over and I'll take a look: bgruleschallenge@gmail.com
(I didn't even know there WAS a digital version)
#2 is illegal in the canal era which it obviously is by the player board.
We're actually in the rail era. I'm not spotting what you see in the player board that suggests it is the canal era. Let me know if you find I have something out of place.
how many developments can you do with one action card? (on #3)
1 or 2. Make sure you pay 1 iron for each one you do, not just 1 total.
Can some1 explain me what happens when i upgrade my "sold" pottery from lvl 1 to lvl 2? Do i lose points and income from lvl1?
Kombo, you get to keep the income increase you got from your 'sold'/flipped pottery tile. However, the victory points on the tile don't score until the end of the era, so you will not get a chance to collect the 10 points that come with it (I'm ignoring the possibility of the tile having been flipped in the Canal Era and overbuilt in the Rail Era, because it if it was built in the Canal Era it would have been removed from the board -- along with all other Lev 1 industries -- at the end of the era). Hope that helps.
in 13:21 there should be 3 or 2 barrels ?
2 barrels. I didn't give a zoomed in view of the brewery tile, so it's hard to see the details, but in the lower right corner it shows 1 barrel / 2 barrels. That is telling you if it is the canal era place 1 barrel, and if it is the rail era place 2 barrels. So despite the image showing a total of 3 barrels, you are only placing 1 or 2. Thanks for the question.
@@ruleschallenge5573 Thank You
Three legitimate ways of pronouncing 'Shrewsbury', and you got none of them lol
SHROOZ-BRI (Local, standard)
SHROWZ-BRI (Local, posh)
SHOOZ-BRI (Local, working class from long line of residents. Pronounciation based on town's original German name)
Name of the game is pronounced 'burmingum'. Other than those two glitches, excellent pronunciation.
I tried! I actually listened to pronunciations of many of the towns before doing the video, but then I would READ the name and helplessly revert to my old way of saying it. Come to think of it, most people have the same problem with the town where I grew up -- Wayzata, pronounced Why-zeta (for some reason).
@@ruleschallenge5573 You did much better than most non-Brits with this game to be fair. Much better. I've stuggled to watch a lot of videos on this game because the pronunciations got really ridiculous with a lot of them. My town is on the board (Stone), and I've lived in a few of the others. Most notable Shrewsbury, the town that time forgot lol.
I dig it! I treated is as a game itself haha.
I found #4 misleading though. If you switched the order of the links placement, it would be a legal move with the exact same outcome.
So yes, technically #4 is illegal, but in practice it really isn't.
Marco, grey HAD to place the links in the order I showed in the video. His network did not yet extend to either Burton-On-Trent or Cannock, so he could not place a link between them. Once he placed a link from Derby to Burton-On-Trent, then he was allowed to extend it further from Burton-On-Trent to Cannock. Since the coal he needed was in Cannock, though, the first link was illegal. I'm wondering if maybe you saw that purple tile in Burton-On-Trent and mistook it for a grey tile (they're pretty similar).
Nah, I probably thought you could do that... connecting out of order as long as the end result are the same two links. So you are absolutely right and I apparently failed at railroad building 101 haha