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I would use object rotation animation. No Bones required. Its easier and you will get a similar outcome.
Are you sure that it is supported from rFactor 2? As far as i know, only Bone/Skin and rigged Animation works.
I would use object rotation animation. No Bones required. Its easier and you will get a similar outcome.
Are you sure that it is supported from rFactor 2? As far as i know, only Bone/Skin and rigged Animation works.