2nd place in X'2016 demo compo. Yes, this is running on a Commodore 64 (1 MHz, 8-bit, 64 kB RAM). Thanks to Lemming for the video capture! More info here: linusakesson.net/scene/lunatico/
This is truly my most favorite demo I have ever witnessed. I keep coming back every year. Magnificent story telling, theme, music, and technical achievement. I only wish to find more ways of expressing how stunning this is.
What a gorgeous demo! Excellent storytelling, awesome theme, amazing flow, beautiful effects, and a feast for the ears. You really pulled every last cycle out of that old breadbin. Thanks so much for sharing, your art is a real inspiration to me.
This one really deserved first place at X'2016 in my opinion. I keep coming back to it, the design, the flow, the music, the emotions it triggers... it's just absolutely brilliant. My hat's still off to you Linus! Weird that I never knew about the X' parties, I live about a 10 minute drive away from there🤨The 2023 edition is rather expensive though at 180... not sure I'll attend.
Just rewatched this demo. Yet another time. I have many demo favourites, one aspect (of many) that make this demo standout from the crowd is the incredible mood that you set with the overall design and music score. It makes me both sad as well as hopeful.
This would be a platformer with strong storyline and ability to save your progress and, most importantly, the game world itself. It would be 2D, but you would be able to move between parallax layers.
Well, meh. I suсk at music, programming, drawing. English even isn't my native language. So it is funny that I'm writing it here to be forgotten until Dеath Of UA-cam. Still as for me cool concept though. With such graphics (most importantly, beautiful rain and moon are required) and music as in demo (maybe some OPL3 stuff added to classic SID sounds) it would be a great game. But only would.
I don't have any skills in programming retro platforms, but I was thinking about using C or even game engine such as Unity for programming this game (idk what will be harder for me). Also WFC algorithm IMO is ideal for world generation. Check this: Astortion devlog. I think such graphics are ideal for the game.
Yes, I agree that taking this into full game production would be super-awesome especially as a multi-platform release but also-and especially-the C64, but I couldn’t imagine the work or time it would take to create such a behemoth of a vision. Good job here, whatever way you decide to take to publish this, stick to this beautiful creative direction that you are on.
Back in the day I would be impressed if a 486 PC could do this let alone a C64. I have so much respect for these loonie programmers of today and yesterday. I'm still stuck at "1 REM Make cool program" I've yet to get get to line 2.
@@earx23 these aren't real parallax effect: c64 could scroll only one "plane" and so you need to do tricks : scroll a section at one speed, then do interrupt (I guess) and scroll slower the next section, then once again, the next.... also when the scrolling of different "layers" are not done above each other, you need to do specific character/tile tricks so you see kind of a "foreground" and a "background" layer (with slower scroll speed). c64 was all about tricks, with a barely 1mhz cpu ... :)
Knowing the limitations I had no idea 8-bit computers could do this. Too bad none of these capabilities were used to enhance gaming at the time. I must have watched a million 8-bit games on YT but none of them looked or sounded as good as this demo or other demos.
new movie from lftkryo - insta like! also, i just ordered po-20 will use it to create music for my retro styled roguelike game! textures 8x8px and it will heavily rely on random, wish me luck! :D as always love your work and dedication!
Simply amazing! Please suggest steps for a new c64 user to begin in this incredible journey of learning about how to do just this type of work and art!!!
Thanks! It's a long, arduous journey; start small and work your way up! If you want something with a plot, "Commodore 64 Programmer's Reference Guide" is still worth a read, and so is "Mapping the Commodore 64". But these books only tell you how you're supposed to use the machine; head over to codebase64.org for articles and code examples on how to abuse it. Of these, the gold-standard reference work is "The VIC-II Article" by Christian Bauer.
LFT does nice writeups of a lot of his tricks on his homepage. I know he's done explanations of the "massively interleaved sprite crunch" which debuted in this demo, and of the all directions smooth scrolling thing (which is an old technique, but LFT did some hardware detective work to figure out why it would crash some C64s, and found a way to do it safely).
This is truly my most favorite demo I have ever witnessed. I keep coming back every year. Magnificent story telling, theme, music, and technical achievement. I only wish to find more ways of expressing how stunning this is.
What a gorgeous demo! Excellent storytelling, awesome theme, amazing flow, beautiful effects, and a feast for the ears. You really pulled every last cycle out of that old breadbin.
Thanks so much for sharing, your art is a real inspiration to me.
This one really deserved first place at X'2016 in my opinion. I keep coming back to it, the design, the flow, the music, the emotions it triggers... it's just absolutely brilliant. My hat's still off to you Linus!
Weird that I never knew about the X' parties, I live about a 10 minute drive away from there🤨The 2023 edition is rather expensive though at 180... not sure I'll attend.
If this got second place, first place must've been made by an omnipotent being, this is beyond impressive.
Just rewatched this demo. Yet another time.
I have many demo favourites, one aspect (of many) that make this demo standout from the crowd is the incredible mood that you set with the overall design and music score. It makes me both sad as well as hopeful.
This hands-down looks like it blows anything else from its time out of the water. You sir are some kind of focused genius.
I really want to see this become a game.
It wouldn't be possible on c64 with those parallaxes I guess. Though on PC or some more powerful retro computers such as Amiga 500 why not?
This would be a platformer with strong storyline and ability to save your progress and, most importantly, the game world itself. It would be 2D, but you would be able to move between parallax layers.
Well, meh. I suсk at music, programming, drawing. English even isn't my native language. So it is funny that I'm writing it here to be forgotten until Dеath Of UA-cam. Still as for me cool concept though. With such graphics (most importantly, beautiful rain and moon are required) and music as in demo (maybe some OPL3 stuff added to classic SID sounds) it would be a great game. But only would.
I don't have any skills in programming retro platforms, but I was thinking about using C or even game engine such as Unity for programming this game (idk what will be harder for me). Also WFC algorithm IMO is ideal for world generation. Check this: Astortion devlog. I think such graphics are ideal for the game.
Yes, I agree that taking this into full game production would be super-awesome especially as a multi-platform release but also-and especially-the C64, but I couldn’t imagine the work or time it would take to create such a behemoth of a vision. Good job here, whatever way you decide to take to publish this, stick to this beautiful creative direction that you are on.
Probably my favourite C64 demo ever. I’ve watched and listened to this many many times.
Back in the day I would be impressed if a 486 PC could do this let alone a C64. I have so much respect for these loonie programmers of today and yesterday. I'm still stuck at "1 REM Make cool program" I've yet to get get to line 2.
This is me leaving another comment a year later because this demo is extremely inspiring, thanks for making this.
4:45 Did you-- did you seriously add the sound of the purring cat into the demo?! Brilliant!!!
I think it was made with the SID, but indeed brilliant :D My favorite part of the demo.
Moonbeams and cathode rays will dance but this night has come to an end
that 3-layer parallax blew my mind :) and all the rest I quite enjoyed to watch too!
Could you explain why this is hard to do on the c64?
@@earx23 these aren't real parallax effect: c64 could scroll only one "plane" and so you need to do tricks : scroll a section at one speed, then do interrupt (I guess) and scroll slower the next section, then once again, the next.... also when the scrolling of different "layers" are not done above each other, you need to do specific character/tile tricks so you see kind of a "foreground" and a "background" layer (with slower scroll speed).
c64 was all about tricks, with a barely 1mhz cpu ... :)
Wow, just wow. When I grow up I want to be like you. Cheers!
So amazing. Love the interrupt and palette tricks. Very clever 👏 binging your vids
I have a little black cat too 🥰
I grew up using a Commodore 64. At the time I never imagined that something like this would be possible.
Your art is simply amazing, awesome and inspiring! Thank you for sharing!!!
I'm speechless- You are a genius!! Awesome
I appreaciated greatly the way you used the rain in the demo. That was very clever. Bravo !
Why it took me almost four years to find this gem?
Is it not from the guy who made the Chipophone?
ep, check da channel
Excellent! I've never seen so good effects and music together!
This demo was clearly #1 above THE PHOENIX CODE however that demo had those nostalgic feels so it's all good!
greeting fm Hong Kong! amazing music work!
Brilliant, you're a great programmer.
the part with the 3d tunnel and stars was really good
This is amazing. Im letting this play in the background for the music.
I've added it in my everyday playlist along with other lft music. I've even made a music compilation
Thank you for pulling me out of this world for some minutes!
Masterpiece.
Fantastic! Grats on the second place as well
This is brilliant, LFT you're on a league of your own. And the sid is awesome, I'm playing this on repeat on and on and on...! :)
Man, my workbench doesn't display video, let alone this good!
Wow, this is incredible!
I loved every moment of it! :D
Absolutely amazing art and audio! Thank you for making this..
Glad to see you're still active and being amazing.
never knew you made demos, this is some good stuff.
One of the main reasons I got a real C64 (again) was because I want to run this demo on it, just witness it in all its glory.
I missed seeing these great demos from you. You deserved first place, Linus! ;-)
Classy as always, Linus. :)
Love it!
yesss! A new video! I look forward to these so much! Inspired me to start learning how to code and dabble with circuits.
Really stunning
You make some beautiful stuff.
The bit at 3:50 reminds me so much of VVVVVV. I imagine it's definitely gotta have referenced this.
Knowing the limitations I had no idea 8-bit computers could do this. Too bad none of these capabilities were used to enhance gaming at the time. I must have watched a million 8-bit games on YT but none of them looked or sounded as good as this demo or other demos.
I don't know how i got here, but i'm sure i'll be coming back
Fascinating!
Whenever I see this level of coding, I imagine what it would've been like to see it running back in the '80s - minds would've been blown!
Really great ;) Congrats lftkryo!
Mindblowing stuff again
This is gorgeous!!!! What the hell??
2spooky4me! hope you keep making awesome art
new movie from lftkryo - insta like! also, i just ordered po-20 will use it to create music for my retro styled roguelike game! textures 8x8px and it will heavily rely on random, wish me luck! :D as always love your work and dedication!
Fantastic
Greetings from Argentina
awesome!
Amazing
Simply amazing! Please suggest steps for a new c64 user to begin in this incredible journey of learning about how to do just this type of work and art!!!
Thanks! It's a long, arduous journey; start small and work your way up! If you want something with a plot, "Commodore 64 Programmer's Reference Guide" is still worth a read, and so is "Mapping the Commodore 64". But these books only tell you how you're supposed to use the machine; head over to codebase64.org for articles and code examples on how to abuse it. Of these, the gold-standard reference work is "The VIC-II Article" by Christian Bauer.
Awesome!
Wow !!
Oh BOI! LOVE it
excellence.
*clapclapclapclapclap* this is my favourite C64 demo.
You're genius.
you beautiful man
Nice dude.. =)
so god
Wow.
wow
i have no idea what this is or how it was made but i know i like it a lot
How did this get 2nd place and not 1st?
I LOVE C64 ❤❤❤️ FOREVER ❤❤❤❤❤❤
Programming black magic!
\o/
WTF?! 8 sprites they said, 16 colors they said, 38KB basic bytes free they said, IT HAS BEEN ALL A LIE!!!!
Dude. How ?? can you list what tricks you did . Sorcery
LFT does nice writeups of a lot of his tricks on his homepage. I know he's done explanations of the "massively interleaved sprite crunch" which debuted in this demo, and of the all directions smooth scrolling thing (which is an old technique, but LFT did some hardware detective work to figure out why it would crash some C64s, and found a way to do it safely).
Hi
Amazing
wow