I haven’t seen or heard this game in 30 years or so but as soon as the theme tune started playing my memory sprung straight back knowing which key change the music would take next, thanks for taking me back 👍👍
Omg the music!!! The memories!!! I loved this game so much. The window shatter when you got too close to the cliff in the end stage. My 8yo fingers were so stiff and sore when I finally clocked it. Thanks so much for the nostalgic upload
Unbelievable how bad the frame rates were (3-4 fps?). In my memories it was silky smooth and much more realistic. May be it's because, we as kids from the 80s, allowed our imagination to create the missing pieces of the watched "slideshow" and get a realistic feeling. A "features" our kids from today will not learn anymore. Technical all the limitations make sense. The Amiga had a lot of custom chips, but it lags the scaler technologies from the Arcade machines of that time. Drawing the vectors was for sure not the issue, but calculating the "world" and resizing the sprites again an again (when not cached, unlikely with the small RAM) should bring the Amiga fast to its limit.
Yes, well the interior dash part has it's own/higher frame rate. The road/track was rendered on a lower frame rate, also a variable framerate or so it seems. It looks like the road/track is made out of frames and stacked upon eachother like a deck of cards. One frame stands for one unit of distance, and at certain speeds you get uneven frame skips, so the sense of speed is pretty low because of this. Test Drive part 1 had a higher frame rate, but it was less detailed and had less to draw on screen all the time.
The sprites are not rendered on the fly, there are multiple sizes stored in RAM for which there is more than enough - don't nnow why you think there wouldn't, how much ram do you think a sprite consumes?
@@freepadz6241 Depends on the resolution and amount of colors used including transparency. And I think it's a sprite set per car with different sizes/resolutions. Just like the icons in windows.
Well, I still come back to this game as well. I remember I had back my Amiga after a long time being stored in boxes far away from my reach, when I set the Amiga up again, this was the first game I played... and loud. I mean LOUD!!! And a mechanic outside heard the noises of the F40 and looked around and he thought there was a crazy man driving a car wildly. Then he came inside and noticed me with the superior Amiga! :D True story!
It was such a better time than the modern times of today for sure. I had a great time back then when I was a kid. And no one will ever take that away from me. Only after I die that all those moments will be lost in time, like tears in the rain.
I just feel so lucky i lived back then, in every single aspect, not only gaming. But when i talk about gaming, memories are so strong, so solid. From where to start and where to end.....Colecovision ? C64 ? A500 ?
@@greekretrogamer4355 Well, I also remember TV being great back in the day. All those wonderful cartoons and movies... and I started with the Amiga 1000, and I used that for about 10 years before I got my first PC in 1998. I did use a CBM64 a little bit too around 1996~1998. I remember soldering a scartcable for it to make it work on a RGB color monitor. I had to try each lead to see what those wired did, and I got it working eventually. :)
@@Smartzenegger I started with ColecoVision, i remember palying "Turbo" with wheel and pedals, Time Pilot, Mouse Trap ( alternative to Pac-Man ). Then i moved to C64, glory days, so many wonderfull games for the time, i was blown away. Then, A500 with extra memory, you had Amiga so you know, epic games , TV Sports Basketball, Turrican 2 ( epic music ) , Shadow of the Beast and the list is huge !!!! The step up was not NES , SNES etc.( owned every console ), the step up was PS1 , brought us in another era. But no matter the time, the hardware, the games, i never felt as i felt for the 8-bit, 16-bit games of Commodore. And i believe no Kid will ever feel the way we felt back then, no matter the graphics, the technology. We were so lucky. The step up was
@@greekretrogamer4355 For me it felt like the Amiga was a computer that was great for games, and developers could finally make the games as they would imagen them to be. Als as they could imagen how they would sound. At the time, this is how it was. The rest was all below Amiga standards. So, I was never impressed seeing and hearing a PC game. Bus as of feeling, I guess it was also a big part of being a kid. That energy and level excitement for things, even simple things... I lost it. And only lies back in the past for me. Growing up sucks, and getting older sucks even more. Hail the glory days!
It's also the sound of the engine that helps this illusion. But indeed, everage 8.49 fps is not enough to make it look like 321km/h. The F40 was just too fast! :)
Oh wow, that is a very nice present! Unforgettable I'm sure. I'll bet you loved squealing those F40 tires too. :) I always make sure the wheels break loose shifting from 1st to 2nd. :)
Oh wow, I never looked at it that way. :D I always considdered games like this to be able to crash lots of cars safely at no cost. :) So I can take some serious chances in the mountains. :)
LOL yes indeed! Stallone with his driving XP from Driven (2001) didn't got him to beat Schwarzenegger who only drove a yellow Porsche Targa in Commando. :)
Nice to see all these games I missed way back then. I was too busy with a social life. These games did look fun. I just chose something different. Basically the same concept.
So many memories, finally got to see a real 959 &F40 35years after playing this. LOL I thought the'Game over MAN!' was a cracked copy version addition.
I never seen an F40 or P959 for real yet... maybe never... but we were the first to drive them. :) The Game Over Man was sampled from the movie Aliens 1986. It's the voice of Bill Paxton. R.I.P. Bill Paxton.
Well, playing this game brings you back a bit I guess... just don't look beyond your screen and you are back. Except for the fact that you're not looking at it on a 13" CRT no more.
1:24 Yes ladies and gentlemen, your eyes do not deceive you. This game was designed and programmed by the one and only Don Mattrick. Yes, the very same Don Mattrick who would famously (and disastrously) unveil the Xbox One and forever cede Microsoft’s position in the console market to Sony.
I wonder, how long will they keep the servers up for this game this time? TDU and TDU2 the stopped them some time ago... but they still have singleplayer mode. This new game needs online connection with their servers at all times. And I still don't have it... yet. But I loved TDU. And TDU2 had such stupid bugs they never fixed. Like the unability to drive off smoothly with the clutch, no, the engine first needs to stall, then you can drive off. :S
Well, the base of the game, the Master Disk is all you needed to get started and playing. But it was certainly cool to be able to install and use car disks and scenery disks. :)
Yes it's a good one. Only it's a mono speaker monitor. That is the only thing that could be better. Mine also has RGB Scart input. Just before this video, a 230volt capacitor ruptured, making sparks and smoke. So I fixed it and some other curucial components, and put in a new switch that I had to customize to be able to fit it in there. But the spring was too weak, so now I have put a big spring behind the button, fits perfectly.
Kudos to you completing (what an anti climatic ending though). Personally, I had a love hate relationship with this game. I wanted to love it (I did to a degree -graphics, music, sound, etc) but my judgement or spatial awareness for this game to not hit other cars sucked. Seriously frustrating which was why i always preferred games where I can actually see the car i.e. Lotus Turbo Challenge, etc. thanks for the video. By the way, fun fact, that "Game over man!" is sampled from the movie Aliens!
Thank you for your words. Yes, this game is in fact still a 2D game. The tracks seem to be made out of frames or something. The strong point of this game is the driving simulation, so this must be from the point of view from inside the car. I know the voice, it's Bill Paxton. It was already part of the description of this video when I uploaded it. :) But thanks for noticing. R.I.P. Bill Paxton.
@@Smartzenegger Ha ha thanks mate! I heard Rambo also did a sequal to First Blood (?) Jokes aside: I played Test Drive 2 and 3 when they came. And some U-boat game called Silent Service if I remember the titel correct. I loved those games.
@@Smartzenegger i was very young boy at 80s I played with legos... Started pc gaming from 90s until now... really can't remember how I used to like playing those games... I have no nostalgia about them (that not applied with legos)
@@NikolaosLedZeppelin I see. Well, I'm from 1980 and I also had Lego of course. And in 1988, this Amiga 1000 was mine to play with. PC games from this era was not as nice as what the Amiga had to offer. I was very very very lucky. :)
When I was a kid, I played TestDrive and TestDrive II (and Street Rod) on C64 and later on PC. Amiga is miss me, and always suprise me, the Amiga has a really nice graphic and sound. Really same the Commodore company didn't survive. I think Need For Speed The RUN is a verry good reincarnation of Testdrive I and II.
I played TestDrive II on the C64, the music sounds so funny and the engine sounds like a 1 cilinder motorcycle. Funny thing when you crash in this game, you can see the windshield crack, in reality glas cracks so fast you can't see it going. But in this game you can. :) Oh well, look at it this way, now that Commodore doesn't exist anymore, makes it so much more special isn't it? After playing NFS Hot Pursuit 2010 I stopped playing NFS games. Is NFS The Run much better? I just watched the trailer and it looks pretty good, is it acrade style like NFS Hot Pursuit 2010?
I literally played this like a week ago on DOS(emu). Never had the second one before, didn't know all the keyboard controls, so I kept getting caught by police on the mountainside, because I didn't know how to brake 😂
@@dustmighte I'll bet there were cardisks and scenerydisks for it too. If you look at the main menu you can see what you can select scenery and install disks, just the same as on the Amiga.
I played this at the time, and subsequently also the original version of The Need for Speed (Road and Track Presents) on the 3DO. That version of The Need for Speed copied a huge amount of the ideas in this game, right down to having one computer controlled opponent by default (It could also be switched off for pure time trials). I enjoyed the feeling of more realistic driving that both games offered over arcade racers. Although of course Geoff Crammond's Grand Prix work was right up there on my all time favourites list.
I used to race with my best friend full-time races in Formula one Grand Prix... We played the game first on one Amiga, with hot seat mode (You play for a certain time period, then the computer take control of your car and your mate can race his car, then it switches back and so on). Later I had the PC version Geoff Crammond's Grand Prix and I still remeber the day, when I received the update-floppy disk via mail. Then we were able to run the game on seperate PCs and race against on the same time (Null modem cable) That was incredible. And of course I remember The Need For Speed - Great game, from the cover, the intro movies of each car. The first time a played a demo version from a magazine, and I did only donuts with the Viper and it was so fun. I also played this game via modem with a friend, later they released the special edition with network support. Today around 30 years later, I'm very proud to race in my motion rig in Assetto Corsa (modded) in Virtual Reality with some free roam tracks, like L.A. Canyons and I still feel some Test Drive vibes and remember these old days.
@@Keks1976 Oh wow, you seriously had some good times back in the day. More than most of us can say for sure. First time I had multiplayer capabilities was in 1999 via serial cable... and a little later a 4 port hub network. And we played Duke Nukem 3D most of the time from a wide selection of maps from a map collection CD-ROM. :)
I'd never seen the Amiga version. I had Test Drive for Commodore 64. I notice that Kris Hatlelid made the music for both. (often it's a conversion by someone different)
I played this game on the Commodore 64 as well, it has such a funny sound in the music soundtrack. :) The car engine sounds like a one cilinder motorcycle though.
I think it's the first computer out there that had such sound capabilities, it's pretty amazing indeed. Good for sound and music. Atari ST was better for midi and midi instruments and such use like making real music that has nothing to do with games and sound samples.
@@76slippery But that is a PC, not an Amiga. I thought you had the Amiga A1020 external 5.25" drive... or an Amiga 2000 with built in 5.25" diskdrive...
Thanks. :) I did put some work in it to make it perfect runs, the last section is the most difficult. I even tried to finish the game without speeding, to see what the end of the game would be like... :)
Well, the Amiga is great! And I used a reverb to make it easier on the ears for headphone users like myself. And oh, I also mixed it into mono @ 50 percent as well. So there is less stereo seperation.
I tried that long time ago... I don't remember exactly, but some things didn't work as it should. The program doesn't save extra image data needed for the game to run as intended.
So good to know that even Ahnuld and Sly managed to get high scores on this game. And yeah the terminator was always going to beat rambo. Everybody knows that. 😂
@@sturmanaskie Well, that is not really true. Most games still looked better on the Amiga because of it's 4096 color palette versus PC's 8 bit 256 color palette. And in games it wasn't only limited to 32 colors, the game Shadow Of The Beast 1989 has paralax scrolling and all layers combined added up to 128 colors used on screen in game at a fluid scrolling motion.
@ bro I grew up with these games 256 color VGA looks better than Amiga. Amiga did not use 4096 colors on screen in almost any games. Most Amiga games either used 16 color or 32 colors on screen. Just compare games like Monkey Island and Indiana Jones on Amiga versus PC VGA from the time. VGA was way better.
@@sturmanaskie True, but with a custom palette, that matched the colors needed better than one static 8 bit palette. It's like the Amiga felt like it had way more colors than just 32 colors, and it does. The PC 256 colors has 16 gray colors, the Amiga could generate the same.
The SNES version was much more difficult. The steering wasn't fluid, you had to tappa tappa tappa the d-pad to steer otherwise you would skid and lose speed.
The steering on the Amiga is very slow and smooth, but still I have to do the same thing with the joystick to give it more of a pulsed input. You can notice this when watching the blue dot on the steering wheel during driving.
This was one of the few Amiga games I actually bought, and I remember being super excited…. Intro aside and swish marketing It was actually always a pretty crap series. I mean compared the driving to Geoff Cramond’s work? Or more arcade racers Lotus Espirit or even Crazy Cars?
@ used all the same sound effects and the graphics style / engine and the little gear shifter in the corner etc that’s all I meant. Obviously a bit different in terms of gameplay scenario. Used to love making the engine blow up when I got too frustrated.
@@animoley8012 I played this game only on PC in DOS with only CGA 4 colors. There is a bug in that version of the game, when you hold the shift up key, the RPM drops and you get super speed when engine doing idle. Try it out. :)
@@Smartzenegger Yes. But with the difference, that i never could get far in Test Drive 1 and always crashed either the wall or the opposite. Maybe the big black C64 joystick (with two upper red buttons) wasn't fast enough responding to the game. :)
@@suoquainen You mean you had a flight sim style joystick? One with a handgrip and triggerfinger switch? I use the joystick you see in the Amiga 1000 intro. Same as for the emulator on the PC. I bought a Speedlink competition pro, and put that PCB in to an original Competition Pro. And as for steering in the game, you have to pulse is. It's just switches. Watch the blue dot on the steering wheel to see my steering input. It's really learning how to drive with this and isn't easy. You just got to get the hang of it... like feeling the handling of a car. :)
@@suoquainen I don't know, it's the vibe I get with that type of stick. I had one once, it was a real big one with suction cups, a timer and autofire. Bet the stick was long and not as quick and precise as the Competition Pro. So eh, what controller/joystick do you have/use for the emulator then?
Well, the difference is that Lotus Turbo Challenge is more arcade style and TestDrive 2 is more like a driving simulator. This should have had a higher framerate and more sense of speed. That is the thing that is lacking in TestDrive 2. I wonder if they optimize TestDrive 2 with today's techniques I think it will run much better.
@Smartzenegger I like the Playability and the sound of C64. The game was easier to play compare to the Amiga and the Amiga look prettier as far as Graphics. The same goes for Grand Prix Circuit.👍🏽🥃
@@whiskeygamer9402 Oh, but I noticed the Amiga version does have a higher framerate with this game than the Commodore 64 version. And as for the sound... I understand it for it's funkyness, but otherwise... no. And the engine sounds like a one cilinder motorcycle on the CBM64. :)
I bought an android box for $35 and it has every amiga game ever made, I went through them for a few hours and couldnt find one fun game, Even nes games are more playable
@@Smartzenegger I dont blame the developers, this must be one of the 1st games on the Amiga. Even worse coded games were released later, like Street Rod 2 or Red Baron. I had an Amiga in high school and i wanted SOO MUCH to play those games! But both ran below 5 fps !!! UNPLAYABLE!!! Even tho i didnt even know what frame / sec means back then! I just couldnt control em!
@@zippofcy The earliest games are from 1986, like The Feary Tale and Marble Madness, Defender of the Crown, Mind Walker, Mind Shadow and Hacker II (it's sounds can be heard of this game at the end in the video when Arnold cheats)
@@Smartzenegger I got my A500 at Christmas of 90 and i had none of these. I played Defender of the Crown on my C64 before that. On the C64 the final and best game ive played was King's Bounty. We bought the C64 (without disk drive) in the summer of 86 in West Germany, it costed like 2 months of Hungarian salary back then, we saw the (then brand new) A500 too but it costed 10x that much. That means 20 months of average Hungarian salary. In early 1991 i sold my C64 (with disk drive) for half as much my A500 costed.
@@zippofcy That is a great story. But I thought the A500 was released in 1987, just like the A2000, as the A500 descends from the A2000 and not the A1000.
PC faired bit better, but c64 was way worse. Imo overall miggy version was best version. Tbh none of the 1st person driving games did sense of speed insanely well. Hardware just wasn't there at time of first test drives
@@jothain Maybe they can now optimize the game to the next leven and see how much better it can run on the same OCS. I think it could be possible to gain some performance.
This game does have a choppy framerate. But it's how the game was constructed. It's like the road tracks are split into frames itself. I think a modernlook at this game could optimize it a lot and make it run much better.
Yeah, but the Amiga was a full computer which meant you could do so much more than on a games console, also the Genesis came out later at a time when computer power was roughly doubling every 18 months so you'd expect it to be better.
@@pjcnet Genesis is a better experience usually do to it being cartridge/rom format instead of disk. This eliminates loading issues on a lot of games for Amiga and a more streamlined experience without having to do disk swapping like on the Amiga. They both are a 68000 at 6ish mhz so games are visually basically identical for the most part. One thing Amiga has over Genesis is increased game data size with multi-disk games so they can have more content in some titles example being Test Drive 2.
Well, the cars don't jump on the Amiga for sure. On the Amiga you could choose any configuration: 1 mouse and 1 joystick, or 2 joysticks or 2 mice... or swap ports with joystick and mouse, no problem on the Amiga! Just like USB we know today. :)
I haven’t seen or heard this game in 30 years or so but as soon as the theme tune started playing my memory sprung straight back knowing which key change the music would take next, thanks for taking me back 👍👍
Yes, taking you back to the past... just like AVGN. :)
Omg the music!!! The memories!!! I loved this game so much. The window shatter when you got too close to the cliff in the end stage. My 8yo fingers were so stiff and sore when I finally clocked it. Thanks so much for the nostalgic upload
But in TestDrive 2 you can literally fall off the cliff. Only in TestDrive 1 you can see only the windshield crack to know you made a fatal mistake.
Unbelievable how bad the frame rates were (3-4 fps?). In my memories it was silky smooth and much more realistic. May be it's because, we as kids from the 80s, allowed our imagination to create the missing pieces of the watched "slideshow" and get a realistic feeling. A "features" our kids from today will not learn anymore.
Technical all the limitations make sense. The Amiga had a lot of custom chips, but it lags the scaler technologies from the Arcade machines of that time. Drawing the vectors was for sure not the issue, but calculating the "world" and resizing the sprites again an again (when not cached, unlikely with the small RAM) should bring the Amiga fast to its limit.
Yes, well the interior dash part has it's own/higher frame rate. The road/track was rendered on a lower frame rate, also a variable framerate or so it seems. It looks like the road/track is made out of frames and stacked upon eachother like a deck of cards. One frame stands for one unit of distance, and at certain speeds you get uneven frame skips, so the sense of speed is pretty low because of this. Test Drive part 1 had a higher frame rate, but it was less detailed and had less to draw on screen all the time.
I disagree with you. Play Lotus Esprit Turbo challenge, any from the 3 releases. That's what the Amiga is capable of. Test Drive simply has poor code.
@@_Reynolds_ Yes. This rendering speed should be possible indeed. But that Lotus game does not let you drive like you can in TestDrive.
The sprites are not rendered on the fly, there are multiple sizes stored in RAM for which there is more than enough - don't nnow why you think there wouldn't, how much ram do you think a sprite consumes?
@@freepadz6241 Depends on the resolution and amount of colors used including transparency. And I think it's a sprite set per car with different sizes/resolutions. Just like the icons in windows.
My adventure with simracing started with this game, and after 30 years its still my favourite hobby :)
Well, I still come back to this game as well. I remember I had back my Amiga after a long time being stored in boxes far away from my reach, when I set the Amiga up again, this was the first game I played... and loud. I mean LOUD!!! And a mechanic outside heard the noises of the F40 and looked around and he thought there was a crazy man driving a car wildly. Then he came inside and noticed me with the superior Amiga! :D True story!
I played countless hours on this game! Thanks for the time machine !
you're welcome... but eh, it doesn't have a flux capacitor.... sorry.
@@Smartzenegger too bad, i have some garbage that I could have used.
Honestly those days ,those feelings will never be the same for the generations to come.
It was unique .
It was such a better time than the modern times of today for sure. I had a great time back then when I was a kid. And no one will ever take that away from me. Only after I die that all those moments will be lost in time, like tears in the rain.
I just feel so lucky i lived back then, in every single aspect, not only gaming.
But when i talk about gaming, memories are so strong, so solid.
From where to start and where to end.....Colecovision ? C64 ? A500 ?
@@greekretrogamer4355 Well, I also remember TV being great back in the day. All those wonderful cartoons and movies... and I started with the Amiga 1000, and I used that for about 10 years before I got my first PC in 1998. I did use a CBM64 a little bit too around 1996~1998. I remember soldering a scartcable for it to make it work on a RGB color monitor. I had to try each lead to see what those wired did, and I got it working eventually. :)
@@Smartzenegger I started with ColecoVision, i remember palying "Turbo" with wheel and pedals, Time Pilot, Mouse Trap ( alternative to Pac-Man ). Then i moved to C64, glory days, so many wonderfull games for the time, i was blown away. Then, A500 with extra memory, you had Amiga so you know, epic games , TV Sports Basketball, Turrican 2 ( epic music ) , Shadow of the Beast and the list is huge !!!!
The step up was not NES , SNES etc.( owned every console ), the step up was PS1 , brought us in another era.
But no matter the time, the hardware, the games, i never felt as i felt for the 8-bit, 16-bit games of Commodore.
And i believe no Kid will ever feel the way we felt back then, no matter the graphics, the technology.
We were so lucky.
The step up was
@@greekretrogamer4355 For me it felt like the Amiga was a computer that was great for games, and developers could finally make the games as they would imagen them to be. Als as they could imagen how they would sound. At the time, this is how it was. The rest was all below Amiga standards. So, I was never impressed seeing and hearing a PC game. Bus as of feeling, I guess it was also a big part of being a kid. That energy and level excitement for things, even simple things... I lost it. And only lies back in the past for me. Growing up sucks, and getting older sucks even more. Hail the glory days!
I thought this was just incredible as a young boy. I remember my mate thought the bleeping noise of the radar detector was birds in the trees 😅
Ha! That's a good one. :)
Our minds created the speed
35yrs later, my brain still does it.
It's also the sound of the engine that helps this illusion. But indeed, everage 8.49 fps is not enough to make it look like 321km/h. The F40 was just too fast! :)
@@Smartzenegger try an Amiga 1200/030/50 and its gets much better :-)
@@DaPutz Does the A1200 accept version 1.3 too?
@@Smartzeneggersoftkick 😉
@@DaPutz Yes, it's such a gentle touch, that softkick.
I GOT THIS FOR MY 13TH BIRTHDAY IN 1989!!
Oh wow, that is a very nice present! Unforgettable I'm sure. I'll bet you loved squealing those F40 tires too. :) I always make sure the wheels break loose shifting from 1st to 2nd. :)
When I see this today it’s actually hard to believe that this was fascinating to me when I was 16 years old.
We did not know anything better than this. This was the peak of gaming technology back then :)
I've never owned an Amiga or played Test Drive, but it seems like a fun game from that era. Love the intro btw! Keep it up!
Yeah, I always loved the sound of the engine very much. :)
Dude, you taking turns in the mountains at 280km/h, lol. My hero
Oh wow, I never looked at it that way. :D I always considdered games like this to be able to crash lots of cars safely at no cost. :) So I can take some serious chances in the mountains. :)
Wow, the Amiga version looks and especially SOUND so much better than the PC version I played. I spent countless hours in this game on my IBM 386SX...
The only thing missing back in the day was a steeringwheel controler. :)
Always remember the amazing music in the banger its still really fun to play
Great driving! Beating Schwarzenegger AND Stallone, what an achievement!
LOL yes indeed! Stallone with his driving XP from Driven (2001) didn't got him to beat Schwarzenegger who only drove a yellow Porsche Targa in Commando. :)
Always loved the 'Game over man' sample of Hudson from Aliens :)
Yeah indeed. R.I.P. Bill Paxton.
Nice to see all these games I missed way back then. I was too busy with a social life. These games did look fun. I just chose something different. Basically the same concept.
What did you chose then?
So many memories, finally got to see a real 959 &F40 35years after playing this. LOL I thought the'Game over MAN!' was a cracked copy version addition.
I never seen an F40 or P959 for real yet... maybe never... but we were the first to drive them. :) The Game Over Man was sampled from the movie Aliens 1986. It's the voice of Bill Paxton. R.I.P. Bill Paxton.
Loved this game. The music was something else. I always chose the F40.
Yeah! F40 all the way. I never liked the Gelande gear in the 959.
I have such good memories playing this game when I was a kid. If only I could go back in time..
Well, playing this game brings you back a bit I guess... just don't look beyond your screen and you are back. Except for the fact that you're not looking at it on a 13" CRT no more.
@@Smartzenegger I use a Laptop and Emulator to play the Amiga games connect to a 17" crt PC Monitor 👍🏽🥃
@@whiskeygamer9402 I used to have a very nice Iiyama 17" CRT monitor... it was blue with silver Iiyama HM704UC, very nice.
@Smartzenegger Are you going to get another crt monitor?
@@whiskeygamer9402 No, I still have another 1998 14" Belinea stored. And I don't have the space for big CRT screens.
This was my favourite game as a kid
Mine too. As a happy driver and also happy to crash... and blowing up the engine from a high speed. :)
same!!!
1:24 Yes ladies and gentlemen, your eyes do not deceive you. This game was designed and programmed by the one and only Don Mattrick. Yes, the very same Don Mattrick who would famously (and disastrously) unveil the Xbox One and forever cede Microsoft’s position in the console market to Sony.
It's fun to see where some developers started and see where they ended up today. :)
That intro music is fire
Ready to press fire! :)
I played the original "Test Drive" with one of my school friends on his Dads IBM PC running EGA graphics. We thought it was very cool at the time.
It really was cool at the time. In a way it still is. :)
What a career for Don Mattrick. From Test Drive to ‚TV TV TV‘..
This game wouldn't be here if it wasn't for him.
I love how the engine sounds like someone sweeping the keys on a Bontempi keyboard
LOL :)
The scoring system was pretty amazing. I liked this version quite a bit.
Wow. Still better than solar crown.
I wonder, how long will they keep the servers up for this game this time? TDU and TDU2 the stopped them some time ago... but they still have singleplayer mode. This new game needs online connection with their servers at all times. And I still don't have it... yet. But I loved TDU. And TDU2 had such stupid bugs they never fixed. Like the unability to drive off smoothly with the clutch, no, the engine first needs to stall, then you can drive off. :S
I remember when my buddy and I would see that a game came on 5 3.5" disks. This is gonna be awesome!!!!
Well, the base of the game, the Master Disk is all you needed to get started and playing. But it was certainly cool to be able to install and use car disks and scenery disks. :)
I remember NHL '94 came on like 7 floppies. Good times.
@@markfresh2000 Descent 1994 came on 5 floppies, and extracted was about 25MB installed. That is an Interplay / Parallax Software game. :)
I'd sold my 1901 monitor when I purchased the A1000 in '87. I wish I'd held on to it but still have my Amiga :)
Yes it's a good one. Only it's a mono speaker monitor. That is the only thing that could be better. Mine also has RGB Scart input. Just before this video, a 230volt capacitor ruptured, making sparks and smoke. So I fixed it and some other curucial components, and put in a new switch that I had to customize to be able to fit it in there. But the spring was too weak, so now I have put a big spring behind the button, fits perfectly.
4:53 That's a very forgiving stretch of road right there😅
Yeah, it's like a cartoon not realizing he's walking on air... :)
Kudos to you completing (what an anti climatic ending though). Personally, I had a love hate relationship with this game. I wanted to love it (I did to a degree -graphics, music, sound, etc) but my judgement or spatial awareness for this game to not hit other cars sucked. Seriously frustrating which was why i always preferred games where I can actually see the car i.e. Lotus Turbo Challenge, etc. thanks for the video. By the way, fun fact, that "Game over man!" is sampled from the movie Aliens!
Thank you for your words. Yes, this game is in fact still a 2D game. The tracks seem to be made out of frames or something. The strong point of this game is the driving simulation, so this must be from the point of view from inside the car. I know the voice, it's Bill Paxton. It was already part of the description of this video when I uploaded it. :) But thanks for noticing. R.I.P. Bill Paxton.
Used to love this , been playing the SNES version lately but this looks way nicer
Meine Kindheit, wie GEIL!
You aleady drove an F40 when you were a kid? :P
Ich durfte es immer bei mein größeren Bruder spielen.
Ohman das waren noch Zeiten ❤❤❤
@@michaelmartinez5429 Yes, those were the days... why not invite your brother now agian, and play this on an Emulator?
I didn`t know that the sequal came out allready! Thanks, gotta try it :D
Yeah, it came out already... only just 35 years ago. Meaning 2 years after the first TestDrive game. :)
@@Smartzenegger Ha ha thanks mate! I heard Rambo also did a sequal to First Blood (?) Jokes aside: I played Test Drive 2 and 3 when they came. And some U-boat game called Silent Service if I remember the titel correct. I loved those games.
@@ConnectionIsLost I never had nor played TestDrive 3. It wasn't available for the Amiga I guess.
Guy is surely torturing clutch in the intro :D
Yes, then he stalls the engine and still drives off accelerating.
seeing this can't remember how I liked playing this game
Eh... what do you mean exactly?
@@Smartzenegger now I'm finding it boring
@@NikolaosLedZeppelin Compared to games of today I understand what you mean. If you look back at the 1980's, do you find that era boring now too?
@@Smartzenegger i was very young boy at 80s I played with legos... Started pc gaming from 90s until now... really can't remember how I used to like playing those games... I have no nostalgia about them (that not applied with legos)
@@NikolaosLedZeppelin I see. Well, I'm from 1980 and I also had Lego of course. And in 1988, this Amiga 1000 was mine to play with. PC games from this era was not as nice as what the Amiga had to offer. I was very very very lucky. :)
The music is epic!
When I was a kid, I played TestDrive and TestDrive II (and Street Rod) on C64 and later on PC. Amiga is miss me, and always suprise me, the Amiga has a really nice graphic and sound.
Really same the Commodore company didn't survive.
I think Need For Speed The RUN is a verry good reincarnation of Testdrive I and II.
I played TestDrive II on the C64, the music sounds so funny and the engine sounds like a 1 cilinder motorcycle. Funny thing when you crash in this game, you can see the windshield crack, in reality glas cracks so fast you can't see it going. But in this game you can. :) Oh well, look at it this way, now that Commodore doesn't exist anymore, makes it so much more special isn't it? After playing NFS Hot Pursuit 2010 I stopped playing NFS games. Is NFS The Run much better? I just watched the trailer and it looks pretty good, is it acrade style like NFS Hot Pursuit 2010?
Amiga couldn't keep up its lead. 🥹
Had this for my apple 2gs but I don’t remember that music or any voices
The Apple II GS version of TestDrive 2 looks a bit like the PC version I think.
I literally played this like a week ago on DOS(emu). Never had the second one before, didn't know all the keyboard controls, so I kept getting caught by police on the mountainside, because I didn't know how to brake 😂
Yes, if you hit the cop car in front of you it's instant GAME OVER MAN! :)
Never seen a Amiga version of TD2. Looks MUCH better than IBM, wow!
They used to say:"Only Amiga, makes it possible!" :)
I remember the PC version also only having the F40 and the 959.
@@dustmighte I'll bet there were cardisks and scenerydisks for it too. If you look at the main menu you can see what you can select scenery and install disks, just the same as on the Amiga.
I played this at the time, and subsequently also the original version of The Need for Speed (Road and Track Presents) on the 3DO. That version of The Need for Speed copied a huge amount of the ideas in this game, right down to having one computer controlled opponent by default (It could also be switched off for pure time trials). I enjoyed the feeling of more realistic driving that both games offered over arcade racers. Although of course Geoff Crammond's Grand Prix work was right up there on my all time favourites list.
I never seen or heard about the 3DO. Must have been a good time. It sure was for me back in 1989. :)
I used to race with my best friend full-time races in Formula one Grand Prix... We played the game first on one Amiga, with hot seat mode (You play for a certain time period, then the computer take control of your car and your mate can race his car, then it switches back and so on). Later I had the PC version Geoff Crammond's Grand Prix and I still remeber the day, when I received the update-floppy disk via mail. Then we were able to run the game on seperate PCs and race against on the same time (Null modem cable) That was incredible. And of course I remember The Need For Speed - Great game, from the cover, the intro movies of each car. The first time a played a demo version from a magazine, and I did only donuts with the Viper and it was so fun. I also played this game via modem with a friend, later they released the special edition with network support. Today around 30 years later, I'm very proud to race in my motion rig in Assetto Corsa (modded) in Virtual Reality with some free roam tracks, like L.A. Canyons and I still feel some Test Drive vibes and remember these old days.
@@Keks1976 Oh wow, you seriously had some good times back in the day. More than most of us can say for sure. First time I had multiplayer capabilities was in 1999 via serial cable... and a little later a 4 port hub network. And we played Duke Nukem 3D most of the time from a wide selection of maps from a map collection CD-ROM. :)
I'd never seen the Amiga version. I had Test Drive for Commodore 64. I notice that Kris Hatlelid made the music for both. (often it's a conversion by someone different)
I played this game on the Commodore 64 as well, it has such a funny sound in the music soundtrack. :) The car engine sounds like a one cilinder motorcycle though.
I'll argue that POKEY can stand up to SID. But there is no arguing the YM2149 in the Atari ST vs the Amiga. The Amiga sound here is AWESOME!
I think it's the first computer out there that had such sound capabilities, it's pretty amazing indeed. Good for sound and music. Atari ST was better for midi and midi instruments and such use like making real music that has nothing to do with games and sound samples.
I had the muscle car disk and a couple scenery disks, 5.25
You had those on 5.25" floppies?
@Smartzenegger yep. Tandy 1000 .
@@76slippery But that is a PC, not an Amiga. I thought you had the Amiga A1020 external 5.25" drive... or an Amiga 2000 with built in 5.25" diskdrive...
Gud vid 💯💥 subbed.
Back to 1987❤
Yeah sure... but then you have to wait 2 more years to be able to play this puppy of a game. :)
Lovely! Thank you.
You're very welcome!
THAT title music
My first game on PC
You had an Amiga inside your PC? :P
@Smartzenegger no, at the time I had this game shared on diskete 😜👌
@@brunoluis2237 You mean you didn't have enough harddrive space to install it?
Impressive Run, I never did more than 2 Roads :-)
Thanks. :) I did put some work in it to make it perfect runs, the last section is the most difficult. I even tried to finish the game without speeding, to see what the end of the game would be like... :)
Reminds me of the old "Vette" game on macintosh. Same kinda frame rate, but for the day it wasnt bad i guess.
That Vette game had real 3D polygon cars, TestDrive 1 and 2 only had 2D sprites, and there is nothing 3D about this TD2 game at all actually.
@Smartzenegger oh wow! I didnt even realize. Its been... 35yrs maybe. Haha
@@jacksin3323 Yes, 1989 is 35 years ago now.
@@Smartzenegger damn. My car is 36 then. Lol
@@jacksin3323 This year 37 years old. :)
I memba. Loved this 😍
I used to feel like you were flying in this game!!!
So, in the past you've seen me flying in this game??? :)
9:20 Nice pull, not much room for mistake there 👌
Yes indeed, that took a bit of practice too. :)
How did you get such a great sound?
Well, the Amiga is great! And I used a reverb to make it easier on the ears for headphone users like myself. And oh, I also mixed it into mono @ 50 percent as well. So there is less stereo seperation.
La velocità con il numero dei giri ( e la pressione del turno che si muove ) sono molto accurati sulla realtà
I guess you are saying that the Ferrari F40 can do about 80km/h in first gear? And so do all the rest of the gears match the speed and range?
@@Smartzeneggeryes, that’s what he meant in Italian: the relation among speed, rpm and turbo pressure is correct.
@@aspes2000 That is impressive for a game from the 1980's for sure. Wow! :) Very nice.
seems very good for a 80s game, nice
It was... it really was.
The game was so hard... The intermediate images could be loaded and modified in Deluxe Paint II.
I tried that long time ago... I don't remember exactly, but some things didn't work as it should. The program doesn't save extra image data needed for the game to run as intended.
So good to know that even Ahnuld and Sly managed to get high scores on this game. And yeah the terminator was always going to beat rambo. Everybody knows that. 😂
Glad someone noticed. :)
I loved this game even though it looks like crap compared to today’s driving games … had the scenery and muscle car discs also
But I think the Amiga version has the best sound and best drawn interior of all TestDrive 2 games out there.
@@Smartzeneggeryeah at the time the Amiga version was the best soon after though there was PC VGA so most games looked better on PC after this
@@sturmanaskie Well, that is not really true. Most games still looked better on the Amiga because of it's 4096 color palette versus PC's 8 bit 256 color palette. And in games it wasn't only limited to 32 colors, the game Shadow Of The Beast 1989 has paralax scrolling and all layers combined added up to 128 colors used on screen in game at a fluid scrolling motion.
@ bro I grew up with these games 256 color VGA looks better than Amiga. Amiga did not use 4096 colors on screen in almost any games. Most Amiga games either used 16 color or 32 colors on screen. Just compare games like Monkey Island and Indiana Jones on Amiga versus PC VGA from the time. VGA was way better.
@@sturmanaskie True, but with a custom palette, that matched the colors needed better than one static 8 bit palette. It's like the Amiga felt like it had way more colors than just 32 colors, and it does. The PC 256 colors has 16 gray colors, the Amiga could generate the same.
I could remember accolade in Aquaman cartoon 😜
What do you mean?
@@Smartzenegger How old R U ?👨🦳
@@felixtik9151 I'm from 1980
@@Smartzenegger good , but you need to be more than 50 years old , watch old version of aquaman cartoon.
@@felixtik9151 Don't worry... I'll get to be 50 years old eventually.
The SNES version was much more difficult. The steering wasn't fluid, you had to tappa tappa tappa the d-pad to steer otherwise you would skid and lose speed.
The steering on the Amiga is very slow and smooth, but still I have to do the same thing with the joystick to give it more of a pulsed input. You can notice this when watching the blue dot on the steering wheel during driving.
Well Done!!!
LIke a steak!
I played this on my dad’s IBM PC Junior
I bet this looked and sounded a lot different back then on that machine.
260.000$ for a F40? Where i can buy it?
Yeah, that is cheap now. :) Even Doug DeMuro regrets not buying one sooner.
This was one of the few Amiga games I actually bought, and I remember being super excited…. Intro aside and swish marketing It was actually always a pretty crap series. I mean compared the driving to Geoff Cramond’s work? Or more arcade racers Lotus Espirit or even Crazy Cars?
Almost a rehash of the F1 game they did. Grand Prix Circuit was it??
I know the game, but that one is a little different though.
@ used all the same sound effects and the graphics style / engine and the little gear shifter in the corner etc that’s all I meant. Obviously a bit different in terms of gameplay scenario.
Used to love making the engine blow up when I got too frustrated.
@@animoley8012 I played this game only on PC in DOS with only CGA 4 colors. There is a bug in that version of the game, when you hold the shift up key, the RPM drops and you get super speed when engine doing idle. Try it out. :)
Hab garnicht gewusst das es einen zweiten Teil gab cool 😊
I guess you missed something back in the day. / Ich schätze, Sie haben damals etwas verpasst. :)
@@Smartzenegger Auf jeden Fall. Ich hab das Spiel als kleiner Junge gesuchtet.
@@Sascha01101977 Do you still want it? / Willst du es noch?
Master Milo? 😂
Yep. ;)
Write “speed” and it gets faster!!
As a cheat you mean? Really? I only knew about AERF as you can see at the end of the video. AERF also gives you an extra life.
I could only play the f40 and the 959
That is because you need the Car Disk for that to get the other cars. With TestDrive 2 you could install multiple disks, also scenery disks. :)
Yes the music and the voice is not the right pitch.
But to see an Amiga 1000 in the intro is just pure nostalgic.
How come the pitch isn't right? This is the PAL version.
It was horrendous then, and it's horrible now. It's like being nostalgic about Medieval medicine.
Lmao
I hated road section 4.
It's the one section that looks mostly like Test Drive 1. :)
@@Smartzenegger Yes. But with the difference, that i never could get far in Test Drive 1 and always crashed either the wall or the opposite. Maybe the big black C64 joystick (with two upper red buttons) wasn't fast enough responding to the game. :)
@@suoquainen You mean you had a flight sim style joystick? One with a handgrip and triggerfinger switch? I use the joystick you see in the Amiga 1000 intro. Same as for the emulator on the PC. I bought a Speedlink competition pro, and put that PCB in to an original Competition Pro. And as for steering in the game, you have to pulse is. It's just switches. Watch the blue dot on the steering wheel to see my steering input. It's really learning how to drive with this and isn't easy. You just got to get the hang of it... like feeling the handling of a car. :)
@@Smartzenegger Didn't knew it was meant for flight sims. :) I'll try it with an emulator again. Maybe i'm better this way.
@@suoquainen I don't know, it's the vibe I get with that type of stick. I had one once, it was a real big one with suction cups, a timer and autofire. Bet the stick was long and not as quick and precise as the Competition Pro. So eh, what controller/joystick do you have/use for the emulator then?
AccoLAde Brand S.A (Now Atari S.A).
You wait.
I used to play this on the C64 back in the day, and zi swear it plays and sounds better than this.
Are you sure?
The Lotus series came and blew this rubbish away.
Well, the difference is that Lotus Turbo Challenge is more arcade style and TestDrive 2 is more like a driving simulator. This should have had a higher framerate and more sense of speed. That is the thing that is lacking in TestDrive 2. I wonder if they optimize TestDrive 2 with today's techniques I think it will run much better.
Porsche was the easiest to drive.
Really? I never noticed that... I always drove the F40, or otherwise the RUF CTR Yellowbird. :)
I prefer the C64 Version
That is fine :) Can you share it with us why?
@Smartzenegger I like the Playability and the sound of C64. The game was easier to play compare to the Amiga and the Amiga look prettier as far as Graphics.
The same goes for Grand Prix Circuit.👍🏽🥃
@@whiskeygamer9402 Oh, but I noticed the Amiga version does have a higher framerate with this game than the Commodore 64 version. And as for the sound... I understand it for it's funkyness, but otherwise... no. And the engine sounds like a one cilinder motorcycle on the CBM64. :)
I bought an android box for $35 and it has every amiga game ever made, I went through them for a few hours and couldnt find one fun game, Even nes games are more playable
Very slow engine, crappy code on the Amiga. Compared to the Lotus series or even Mille Miglia.
So that is why the F40 feels so... let down. :)
@@Smartzenegger I dont blame the developers, this must be one of the 1st games on the Amiga. Even worse coded games were released later, like Street Rod 2 or Red Baron. I had an Amiga in high school and i wanted SOO MUCH to play those games! But both ran below 5 fps !!! UNPLAYABLE!!! Even tho i didnt even know what frame / sec means back then! I just couldnt control em!
@@zippofcy The earliest games are from 1986, like The Feary Tale and Marble Madness, Defender of the Crown, Mind Walker, Mind Shadow and Hacker II (it's sounds can be heard of this game at the end in the video when Arnold cheats)
@@Smartzenegger I got my A500 at Christmas of 90 and i had none of these. I played Defender of the Crown on my C64 before that. On the C64 the final and best game ive played was King's Bounty. We bought the C64 (without disk drive) in the summer of 86 in West Germany, it costed like 2 months of Hungarian salary back then, we saw the (then brand new) A500 too but it costed 10x that much. That means 20 months of average Hungarian salary. In early 1991 i sold my C64 (with disk drive) for half as much my A500 costed.
@@zippofcy That is a great story. But I thought the A500 was released in 1987, just like the A2000, as the A500 descends from the A2000 and not the A1000.
Awful sense of speed.
I know, this should have been better indeed. 100km/h looks the same as 320km/h.
PC faired bit better, but c64 was way worse. Imo overall miggy version was best version. Tbh none of the 1st person driving games did sense of speed insanely well. Hardware just wasn't there at time of first test drives
@@jothain Maybe they can now optimize the game to the next leven and see how much better it can run on the same OCS. I think it could be possible to gain some performance.
That pc would have been expensive in 89 though, 386, vga card and sound card.
@@SuperHammaren Wasn't the first soundblaster a mono card?
Trumps FURRY SATCHEL ❤
LOL What's going on here?
Worst game ever
Negative
@@DarrenP_777 It's really very bad. One of the worst at least
This is way, way better than TD3 - whatever happened there
come on you lie why so fake
Amiga is like a crappy Sega Genesis with choppy frame-rates and excessive load times.
lol, you are either trolling or a lamer
@@mikeymcmikeface5599 Maybe I haven't played enough of the library but Road Rash on Amiga vs Genesis is a bad experience.
This game does have a choppy framerate. But it's how the game was constructed. It's like the road tracks are split into frames itself. I think a modernlook at this game could optimize it a lot and make it run much better.
Yeah, but the Amiga was a full computer which meant you could do so much more than on a games console, also the Genesis came out later at a time when computer power was roughly doubling every 18 months so you'd expect it to be better.
@@pjcnet Genesis is a better experience usually do to it being cartridge/rom format instead of disk. This eliminates loading issues on a lot of games for Amiga and a more streamlined experience without having to do disk swapping like on the Amiga. They both are a 68000 at 6ish mhz so games are visually basically identical for the most part. One thing Amiga has over Genesis is increased game data size with multi-disk games so they can have more content in some titles example being Test Drive 2.
F zero got the similar music. I remember playing this on the snes
Also in snes if you used second contoler and pressed one the button the car would jump
Well, the cars don't jump on the Amiga for sure. On the Amiga you could choose any configuration: 1 mouse and 1 joystick, or 2 joysticks or 2 mice... or swap ports with joystick and mouse, no problem on the Amiga! Just like USB we know today. :)
@@Smartzenegger it was like a cheat, jump over on coming traffic
@@s80heb What were these developers thinking??? :)