Hey everyone! I just wanted to make sure to again note the fact that I am by no means the creator of the shell method of lensing. The accretion disk is fully my own work but the lensing setup has been around for years and was developed by an absolute genius on (@samk9632) Samuel Krug's discord server who wished to remain anonymous and even before them the conical shells method was used by Nika Maisuradze (www.artstation.com/blackrainbow). My contribution to the lensing was only the geometry nodes scaling ratio trick to improve render times and the simple halo amplification. Never will I nor do I want to ever take credit for the work of others so I figured I should make the credit very clear in this comment. EDIT: Just a small thing I've discovered in the last few days but if you want to get a better "halo" effect from the gravity lens then you can delete the last power node (the one right after the add node) and set the power node before it to 1.57 instead of 1.74). Its a small thing but it improves the light amplification halo around the event horizon a bit so I figured I'd share. With that, I hope y'all enjoy this tutorial and have some fun with this!
18:24 When Im in the accretion disc and put the values you put in the map range node the accretion disc is not white but a dark gray color and the rest of the accretion disc is a light gray. Pls Idk how to resolve this.
I'm genuinely blown away by how closely it resembles the Interstellar Black Hole, it's almost on par with the Samuel Krug one. In fact, this might end up being the go-to blender tutorial for Black Holes.
I agree. Even though I use SpaceEngine which is so much easier to use, it is still wild we can even get black holes with this level of detail. The only issue with SE is that it is licensed to where you have to credit them, so making your own black hole may benefit since you wont have to credit the company*. *Spelling error.
I cant even wrap my head around how someone even begins to design the node setup for something this incredible!! Thanks a lot for this awesome tutorial!
7:50 In case anyone is doing this tutorial but doesn't want to download Node Groups, I was able to find an approach that has similar effects. 1) Unwrap your disc. I in particular used Orthographic view from above, and Unwrapped from View (Bounds). 2) On the material, have a Texture Coordinate set to UV, connecting into a Mapping Node. 3) Set X and Y Location to -0.5m on the Mapping Node. 4) Connect the Mapping Node to two Gradient Textures, one set to *Radial,* another set to *Quadratic Sphere.* 5) Have each Gradient Node connect to a Checker Texture. 6) Have both Checker Textures connect to one Math Node, set to Compare. 7) Connect the Compare to the Material Output. Done. Now you can tweak the scale on the Checker Texture's to control the shape of your radial Checkers material. The one connected to Quadratic controls the size and spacing of the 'Rings', while Radial controls the size and spacing of the 'Stripes'. Final product should look like this: [Gradient Texture] ---- [Checker Texture] [Texture Coordinate] ---- [Mapping] < > [Math (Compare)] ---- [Material Output] [Gradient Texture] ---- [Checker Texture]
For those wondering the Musgrave Texture node was replaced with the Noise Texture Node, and if you want it to work the same as the old one then subtract by -1 the Detail factor (Although not necessary). Also the Dimensions input was changed into Roughness and works a tad differently so just put in 0.92 in there which is the rough equivalent of 0.12 . Also Also if you aren't getting those cloudy looks then mess with the Distortion, it basically controls the dark spots in the map.
@@TheCorruptedPrime Lacurnity I think can remain the same. But if you’re having a specific problem then ypu might need to look up at the manual and see what changed after 4.1
I'm a Blender hobbyist at best, and I never thought I'd be able to do anything this cool, so thank you for making this easy to follow. Awesome results and I actually understand a lot more about nodes now!
*Есть перевод* 18:25-18:35 hello! If you have a problem at this point with changing the cube to black and the black hole to white, then try to navigate to the "Accretion disk" and press Tab (Object mode): 1) Ctrl + A 2) Select Scale I hope it helped you! --------------------------------- Привет! Если у вас возникли на этом моменте проблема с изменением куба на чёрный цвет, а чёрной дыры на белый, то попробуйте навестись на "Accretion disk" и нажать Tab (Object mode): 1) Ctrl + A ( Ctrl + Ф) 2) Выбрать Scale Надеюсь вам помогло!
gonna be totally honest with you, i have never used blender before. so far, i'm doing alright, and you having your keystrokes displayed on screen is extremely helpful for this. thank you!
9:26 Whenever I'm trying to use the Material it seems that is not connect it with the nodes somehow, even if I try to add something else to the node it does not work, anyone can help?
Holy....!! I couldn't help but leave a comment. This is such a masterpiece!!! Interstellar is also my favourite film and that visual of the black hole is exactly the same as the original one! I'm thrilled to follow these steps. Really appreciate this video!!!!
I am facing some problems with 18:19 When I have done the float curve thing, my accreation disk looks different, The cube used to make the accreation disk only renders the disk from top and bottom and not the inside, Is there any way to fix that? Or any way to contact you so I can share the screenshots for the problem? thanks
Setting up the shader nodes was challenging, but finally got it set up correctly! I used the Gumroad file as a guide since I kept missing steps in the tutorial. If it's not working for anyone, double-check the shader nodes. It's easy to overlook a missed connection or an incorrect connection. Great work, now it's time to learn to make a planet and starfield in Blender. 😁
For those who are having trouble shading the volume and not getting the fade right .....APPLY THE SCALE OF THE ACCREATION DISK (CUBE)...it will fix it🙌🙌
@@spykaiin the 3d view port after stretching the cube on x and y axis. ...select the cube.... click on ctrl + A and Click on scale on the menu that pops up
Omg !! Since the day I watched interstellar I wanted to do this black hole in blender at that time I got this tutorial which is awesome by the way I did exactly what you did and it was very helpful and the result came out so gooddd I can't belive I made it 🎉 thank you so much for the tutorial 😊
Thank you for creating such an informative and engaging tutorial video on black holes. Your clear explanations and visuals made it easier for me to comprehend this complex topic.I'll definately gonna try this method.
I just realized that by removing the lens and doing some tweaks, I can make a cyclone like effect. Anyways this is one of the best tutorials i have seen on Blender. Simple, to the point, incredibly beautiful...
Right around the "float curve" portion, everything works perfectly, 18:55 It never switches to that "donut" shape but rather maintains a white box, with a darker type "donut" within it. Is there something I could be missing?
Hi, I'm stuck at 10:00 and trying to get the sphere to go invisible and it just isn't happening. I'm also seeing no warping happening whenever I use the refraction BSDF is there something I'm doing wrong?
Same thing happened to me. Go back into your Geometry Nodes tab, under the Lens, and over on the modifiers tab, assign whatever your lens material is to that. I did this and it corrected the issue. Hope that helps.
this is ridiculous. exactly like in the movie. And the method also is incredible, almost physically accurate. this is a genius trick, pretty niche, but the technicality is genius. thanks for sharing.
18:30 if you do this and your blackhole doesnt go black what worked for me was to go back to the 'Lens' then to the 'map range' node and i change the 'To Min' from 2 to 1. and it turned black.
The only way this tutorial could have been better was if your keystrokes were displayed throughout the entire video, maybe an external program or something. Thank you for the video, not only was it a great tutorial on black holes, but also the entirety of blender.
Wow. Your tutorials are absolutely amazing. I was wondering if you could make these epic scifi landscapes or renders. Would really love to see how you would do it and learn from you.
Thanks! I’ve been wanting to get into making epic landscapes for a while now but haven’t taken the dive yet. I do recommend checking out Samuel Krug’s UA-cam and Discord though cause he’s just recently got into doing some environments using world creator and Blender and there’s a lot of good advice he’s been giving out 👍
Hello, I followed the tutorial completely and everything is coming exactly like the video till time 18:35 (before changing float curve). At 18:35 , for you after correcting the float curve, the accretion disc color goes to black from white. But for me its not changing. Only at the center, it slightly turns black. I think you have done something which was not captured in this video I guess. Can you help?
@@thirumalaikumarn9052 sorry for not responding 😫 but it don't have to be increased just select the accretion disc then hit control+A and apply menu should pop up. then click on scale and you have applied scale and it should work as is shown in video btw sorry for my English I know it's not best
I don't think he animated it in blender. Mostly likely used an app like pixaloop...which lets you manipulate portions of an image to make it look animated
At 7:21 everything just breaks ig. Everything is setup how it is in the video but the black ring doesn't show up, no checker texture gets applied to the disc. Even when I resize it I don't get the straight lines leading into the circle, just the circle.
I can't figure out how to animate it... I've tried rotating the accretion disk along the z-axis, but when I do, parts of the black hole start to disappear/change while it rotates and makes it look weird overall. How do I fix it? Edit: I found the fix for anyone who has a similar problem: just animate the lens instead of the accretion disk, it gives the same effect.
As of Blender 4.1 the Musgrave texture was removed and replaced by the noise texture node which looks similar but has some missing options and changed settings
@@ones_flow5652 Well, i was using blender 4.2 but it wasnt like in the tutorial.. So if you still didnt finish the black hole, i recomend to install blender 3.5. It has musgrave texture and the same options that in the tutorial
@@vfxbydante I'm sorry but I'm new to Blender, could you help me understand how that works? I have seen a video of animating objects so I know how to use the keyframes but how can I tweak a certain node to produce an animation? Also, you could just find a good video that explains it well and not bother explaining it yourself (as long as you are willing to anyways of course XD), I'd really appreciate it!
@@vfxbydante That's very difficult as I found out. Every test for the speed itself takes hours. If it's too slow or fast, you have to start all over again.
I just figured it out, you have to resize the cube as he does it in edit mode. S and then Shift + Z and drag out. Before I manually resized it in the transform properties and the emission mask looked like a white cube as it did before but when I did it the way he did it worked out fine
Absolutely amazing work great job and great video every 5 minutes I thought and would have called it finished but no you made it better all the way through to the blue hue at the end 😂 which I wouldn't have noticed if it wasn't there but is spot on! Thanks for the vid!
that fucking killed me. I just started using blender and I needed to make a video for work and this messed me up bad I wish hed put the project link at least :/
caus9591@try applying rotation and scale on the accretion disc on subject mode with ctrl+A and if its not working go to layout make it bigger or smaller until you form kind of black hole i had the same problem so hope its helps
Thank. You. So. Much. This was my second project I've done ever (first was the donut of course) and it was so easy to follow along. Thank you so much for making such an awesome render so easy to follow.
Hey there, Awesome Tutorial. Just wanted to know your render settings. I managed to rotate the Accretion disk, but it was too fast. How do I slow it down?
Amazing results! Thank you so much for this tutorial. But one weird thing where I don't really know if I did something wrong: If I unplug the whole Volume absorption part and just plug the emission straight into the volume output, then my results look far far better and more like yours. My Disc looks so weirdly dense, kinda fake when I use the whole setup. If you've ever played dark souls 1: It looks like your characters skin when you first start the game^^ But if I don't use it, it looks amazing and saves tons of render time. The same image, 4k, 150 samples. With the volume absorption it takes 20 minutes and without it just took 3 :D (Oh and of course you need to lower the emission when you do this. The node two in front of the emission node that you set to 25 or something. 1 is enough for me)
Select all the nodes you want to group, right click on them and "make group". When you want to go to that group later just click on the little icon on the top of a node group (next to the name of the node) :)
At 18:35 as soon as you drag the rightmost marker on the float curve to zero you get a nice tight circle that fades to black as it moves away from the centre. Mine....is the opposite, its black at the centre and white at the edges.
at time 18:30, my black hole turns completley white, for some reason its pure white instead of the black with alo that i created, someone please help fix
Fun fact: not all black holes have any disc at all, kinda like a naked black hole, usually small black holes (like a black hole the mass of the sun or a small red giant)
That’s true, but the reason I made a nodegroup is so that if I change the value inside it changes for every instance where I use the nodegroup. So I can affect the thickness of both the emission and the absorption disks at the same time for example
can you do an updated version of this please? i made it far, i was doing well i even did some things on my own as i figured it out. but as soon as i got to the musgraves tool i couldnt do it any more because its not here anymore...
musgrave got merged to noise texture, so all you need to do is do the same as shown in the video but set the roughness of it to 0.880 and lacunarity to 2
Hey everyone! I just wanted to make sure to again note the fact that I am by no means the creator of the shell method of lensing. The accretion disk is fully my own work but the lensing setup has been around for years and was developed by an absolute genius on (@samk9632) Samuel Krug's discord server who wished to remain anonymous and even before them the conical shells method was used by Nika Maisuradze (www.artstation.com/blackrainbow). My contribution to the lensing was only the geometry nodes scaling ratio trick to improve render times and the simple halo amplification. Never will I nor do I want to ever take credit for the work of others so I figured I should make the credit very clear in this comment.
EDIT: Just a small thing I've discovered in the last few days but if you want to get a better "halo" effect from the gravity lens then you can delete the last power node (the one right after the add node) and set the power node before it to 1.57 instead of 1.74). Its a small thing but it improves the light amplification halo around the event horizon a bit so I figured I'd share.
With that, I hope y'all enjoy this tutorial and have some fun with this!
You may not take credit for lensing effect, but everything else! Great tutorial man... The final output is so beautiful. Thanks and keep 'em coming.
great, even more respect to you...
18:24 When Im in the accretion disc and put the values you put in the map range node the accretion disc is not white but a dark gray color and the rest of the accretion disc is a light gray. Pls Idk how to resolve this.
@@Dany_453 i had the same issues...try applying the scale to the cube. that worked for me
I can't seem to get the texture on the accretion disks don't know what's wrong
I'm genuinely blown away by how closely it resembles the Interstellar Black Hole, it's almost on par with the Samuel Krug one. In fact, this might end up being the go-to blender tutorial for Black Holes.
Thank you so much!
I agree. Even though I use SpaceEngine which is so much easier to use, it is still wild we can even get black holes with this level of detail. The only issue with SE is that it is licensed to where you have to credit them, so making your own black hole may benefit since you wont have to credit the company*.
*Spelling error.
Now all we need is the kerr newman black hole model.
@@SiderealRotation ua-cam.com/users/playlist?list= PLLFLejyR6EMBz2d4SLIPP7FG1-K5XtQBW
How's this one I made
ua-cam.com/video/ldDUjEOXyKU/v-deo.htmlsi=u3rlrOvKXWpiOwIs
PS: I'm not spamming this
I cant even wrap my head around how someone even begins to design the node setup for something this incredible!! Thanks a lot for this awesome tutorial!
Glad you like it!
what blender version were you using ?
@@ruvikhd4k 3.5
@@ruvikhd4k 3.5.1 the latest one
OOOMMGGGG you are the LIFE SAVOR!!!!!!!! Thank you soooo fricking much!!!!!
This guy managed to squeeze the essence of like 10 different Samuel Krug tutorials into one video, concise and up to the point.
7:50
In case anyone is doing this tutorial but doesn't want to download Node Groups, I was able to find an approach that has similar effects.
1) Unwrap your disc. I in particular used Orthographic view from above, and Unwrapped from View (Bounds).
2) On the material, have a Texture Coordinate set to UV, connecting into a Mapping Node.
3) Set X and Y Location to -0.5m on the Mapping Node.
4) Connect the Mapping Node to two Gradient Textures, one set to *Radial,* another set to *Quadratic Sphere.*
5) Have each Gradient Node connect to a Checker Texture.
6) Have both Checker Textures connect to one Math Node, set to Compare.
7) Connect the Compare to the Material Output.
Done. Now you can tweak the scale on the Checker Texture's to control the shape of your radial Checkers material. The one connected to Quadratic controls the size and spacing of the 'Rings', while Radial controls the size and spacing of the 'Stripes'.
Final product should look like this:
[Gradient Texture] ---- [Checker Texture]
[Texture Coordinate] ---- [Mapping] < > [Math (Compare)] ---- [Material Output]
[Gradient Texture] ---- [Checker Texture]
bruh its better to download nodd groups rather than following a lengthier steps which will cause some problems in future.
@@BrainStorm2-r6v
Obviously. These steps are for people who don't want to.
@@CommentPositionInformer but there are no people who wanna do it in a lengthier way
@@BrainStorm2-r6v
My 21 likes disagree with you.
@@CommentPositionInformer mate could you give me an idea how to animate the black hole ?
would be great help
Holy smoke, what a time to be alive. In 40 minutes you can create a fake black hole on your home computer using a free software. I need to try this.
For those wondering the Musgrave Texture node was replaced with the Noise Texture Node, and if you want it to work the same as the old one then subtract by -1 the Detail factor (Although not necessary). Also the Dimensions input was changed into Roughness and works a tad differently so just put in 0.92 in there which is the rough equivalent of 0.12 . Also Also if you aren't getting those cloudy looks then mess with the Distortion, it basically controls the dark spots in the map.
for the .04, you can do the math (its roughly 0.97265), as it says on the blender 4.1 manual
and 0.757858 for .05
@@SpaceAce11VR thanks 🙏
hey one question any certain tips for the value for the distortions? also what do i set the lacunarity to?
@@TheCorruptedPrime Lacurnity I think can remain the same. But if you’re having a specific problem then ypu might need to look up at the manual and see what changed after 4.1
I'm a Blender hobbyist at best, and I never thought I'd be able to do anything this cool, so thank you for making this easy to follow. Awesome results and I actually understand a lot more about nodes now!
*Есть перевод* 18:25-18:35 hello! If you have a problem at this point with changing the cube to black and the black hole to white, then try to navigate to the "Accretion disk" and press Tab (Object mode):
1) Ctrl + A
2) Select Scale
I hope it helped you!
---------------------------------
Привет! Если у вас возникли на этом моменте проблема с изменением куба на чёрный цвет, а чёрной дыры на белый, то попробуйте навестись на "Accretion disk" и нажать Tab (Object mode):
1) Ctrl + A ( Ctrl + Ф)
2) Выбрать Scale
Надеюсь вам помогло!
YOU ARE AN AMAZING PERSON THANK U AMAZING PERSON!
чувак ты лучший
Спасибо!@@kvpdes
@@kent1912у меня ничего не поменялось, я нажал ctrl a а потом s и ничего не поменялось
@@user-yp4cv8rx5b проверь всë что ты сделал до этого момента. Бывает что ты мог что-то упустить.
gonna be totally honest with you, i have never used blender before. so far, i'm doing alright, and you having your keystrokes displayed on screen is extremely helpful for this. thank you!
By FAR the best tutorial of anything I have seen on UA-cam. Kudos man, new sub!
9:26 Whenever I'm trying to use the Material it seems that is not connect it with the nodes somehow, even if I try to add something else to the node it does not work, anyone can help?
hey did you solve that issue
Holy....!! I couldn't help but leave a comment. This is such a masterpiece!!! Interstellar is also my favourite film and that visual of the black hole is exactly the same as the original one! I'm thrilled to follow these steps. Really appreciate this video!!!!
Thank you so much! That’s an amazing complement and I’m glad you enjoy the video
8:00 node
15:00 halo
I am facing some problems with 18:19
When I have done the float curve thing, my accreation disk looks different, The cube used to make the accreation disk only renders the disk from top and bottom and not the inside, Is there any way to fix that?
Or any way to contact you so I can share the screenshots for the problem? thanks
same smth weird is happening
same problem before I notice I mistakenly connect emission node to SURFACE, it should be VOLUME
nah ctrl a select scale
Also I noticed that on the float curve, my right point wasn't all the way down. This made the background still appear white instead of black.
Setting up the shader nodes was challenging, but finally got it set up correctly! I used the Gumroad file as a guide since I kept missing steps in the tutorial. If it's not working for anyone, double-check the shader nodes. It's easy to overlook a missed connection or an incorrect connection. Great work, now it's time to learn to make a planet and starfield in Blender. 😁
Just followed this tutorial... wow! I am in awe at this creation.
For those who are having trouble shading the volume and not getting the fade right .....APPLY THE SCALE OF THE ACCREATION DISK (CUBE)...it will fix it🙌🙌
What do you mean by apply the scale? where must we apply it?
@@spykaiin the 3d view port after stretching the cube on x and y axis. ...select the cube.... click on ctrl + A and Click on scale on the menu that pops up
@@itzderix thanks
@@itzderix Thank you very much, for a moment I thought that I was not going to be able to do it
@@manuelalmada31 welcome bro❤
thanku so much for puting this out ,there is no way i would hv learnt this in a million years without tutorials like yours xD
Omg !! Since the day I watched interstellar I wanted to do this black hole in blender at that time I got this tutorial which is awesome by the way
I did exactly what you did and it was very helpful and the result came out so gooddd I can't belive I made it 🎉 thank you so much for the tutorial 😊
Thank you for creating such an informative and engaging tutorial video on black holes. Your clear explanations and visuals made it easier for me to comprehend this complex topic.I'll definately gonna try this method.
Thank you! Glad to help
I do not understand it to this day, but I am amazed by the resaults!
To animate, you want to apply copy restraints, then keyframe the rotation of the disc.
Hey, could you please explain to me exactly how to do that?
Yes please
6:45 THIS IS A MOMENT IN HISTORY! SOMEONE USED THE SHADING TAB IN A TUTORIAL!!!
so you have'nt seen much tutorials
I just realized that by removing the lens and doing some tweaks, I can make a cyclone like effect. Anyways this is one of the best tutorials i have seen on Blender. Simple, to the point, incredibly beautiful...
This is just so darn beautiful, amazing job! Hope many people see this!
This is crazy. The most technically intense, art tutorial I have ever seen.
i didn;t understood how to add coordinate nodes but it looks very cool
Bro this is just another level
Right around the "float curve" portion, everything works perfectly, 18:55 It never switches to that "donut" shape but rather maintains a white box, with a darker type "donut" within it. Is there something I could be missing?
Same problem. Please help @Alaskan FX
apply the rotation and scale by pressing control+A
@@anguscable2819 thankss!!
@@anguscable2819I Just wanna say Thank you very much for saving my life. ❤️🎊
@@anguscable2819 not working pls help
Cant wait to start on this today, hopefully will be a fun project to do.
Hi, I'm stuck at 10:00 and trying to get the sphere to go invisible and it just isn't happening. I'm also seeing no warping happening whenever I use the refraction BSDF is there something I'm doing wrong?
Same thing happened to me. Go back into your Geometry Nodes tab, under the Lens, and over on the modifiers tab, assign whatever your lens material is to that. I did this and it corrected the issue. Hope that helps.
Thanks, you just saved me from a breakdown ❤️
insane tutorial really easy to follow and makes me really proud of myself you just gained a new followed 100%
this is incredible. i always thought the sky is the limit with geometry nodes but this shows that there is no limit
this is ridiculous. exactly like in the movie. And the method also is incredible, almost physically accurate. this is a genius trick, pretty niche, but the technicality is genius. thanks for sharing.
18:30 if you do this and your blackhole doesnt go black what worked for me was to go back to the 'Lens' then to the 'map range' node and i change the 'To Min' from 2 to 1. and it turned black.
spent 2 hours trying to find a great tutorial on how to make one of these, thanks dude!
thank you so much for this, its definitely one of the best blender tutorials out there
You are so incredibly talented. Keep the tutorials coming! Also, what gpu/cpu do you use?
Thanks! I do everything on my laptop with an i7-9750H CPU with 16 GB of RAM and an NVIDIA GTX 1650 and 4 GB of VRAM
The only way this tutorial could have been better was if your keystrokes were displayed throughout the entire video, maybe an external program or something.
Thank you for the video, not only was it a great tutorial on black holes, but also the entirety of blender.
5:53 I cannot see those rings on my shpere
and because of that later my lens is not becoming transparent like yours what should I do?
Please help
just found it, you have to apply x-ray in the top right, or by pressing alt-z
Wow. Your tutorials are absolutely amazing. I was wondering if you could make these epic scifi landscapes or renders. Would really love to see how you would do it and learn from you.
Thanks! I’ve been wanting to get into making epic landscapes for a while now but haven’t taken the dive yet. I do recommend checking out Samuel Krug’s UA-cam and Discord though cause he’s just recently got into doing some environments using world creator and Blender and there’s a lot of good advice he’s been giving out 👍
Dude these tutorials are amazing, you deserve way more subscribers.
Hello,
I followed the tutorial completely and everything is coming exactly like the video till time 18:35 (before changing float curve).
At 18:35 , for you after correcting the float curve, the accretion disc color goes to black from white. But for me its not changing. Only at the center, it slightly turns black. I think you have done something which was not captured in this video I guess. Can you help?
yea same for me :/
hey bud, i just figured out how to do it, just apply ur scale to the accretion disc and you are good to go
@@jirik_cz Hi, As per the video, I have applied the scale for the accretion disc (X=60, y=60). It has to be increased?
Same. can't figure it out.
@@thirumalaikumarn9052 sorry for not responding 😫 but it don't have to be increased just select the accretion disc then hit control+A and apply menu should pop up. then click on scale and you have applied scale and it should work as is shown in video
btw sorry for my English I know it's not best
Thank you! this video really helped me created realistic black holes in blender!
Hey man love this ! thank you, quick question, did you use the rotation on one of the axes on the accretion disk, for the animation?
Thanks! I did, if you press R to rotate then z you can rotate on the object’s z-axis 👍
@@AlaskanFX thanks man!
@@danieldorasamy No problem!
@@AlaskanFX Not sure If I did anything wrong but it doesn't seem to be moving, could there be a step that I missed?
@@danieldorasamy Did you add keyframes for the animation?
Sickest Blender content. Period
Would love to see a course explaining how on earth you even learn how to make node set up’s like this.
ua-cam.com/users/playlist?list= PLLFLejyR6EMBz2d4SLIPP7FG1-K5XtQBW
Step 1: Be good at math. That's what holds me back from being able to do stuff like this myself.
This is the blackest hole I've ever seen! Thanks!
But where is the animation?
I don't think he animated it in blender. Mostly likely used an app like pixaloop...which lets you manipulate portions of an image to make it look animated
He showed how the noise texture was set up to be rotated, I assume he just keyframed that value and then animated the camera for the final shot.
Just click on it and rotate multiple times mark all key frames 😂
@@Vaughn2016Wait yeah lol. I’m an idiot 😂
Use #frame/2 or #frame*2 script in the noise tab.... For animation
At 7:21 everything just breaks ig. Everything is setup how it is in the video but the black ring doesn't show up, no checker texture gets applied to the disc. Even when I resize it I don't get the straight lines leading into the circle, just the circle.
I can't figure out how to animate it... I've tried rotating the accretion disk along the z-axis, but when I do, parts of the black hole start to disappear/change while it rotates and makes it look weird overall. How do I fix it?
Edit: I found the fix for anyone who has a similar problem: just animate the lens instead of the accretion disk, it gives the same effect.
animate like rotating the disc in the z axis??
I don’t know but I need help mines not working
If I didn't know it was a tutorial I would've thought that was just footage from Interstellar... amazing.
I like it you do everything smoothly and slowly which make me understand nicely keep it on 👍
Holy!!! This free software never stop amaze me...thx for sharing it bro
As of Blender 4.1 the Musgrave texture was removed and replaced by the noise texture node which looks similar but has some missing options and changed settings
Thank you very much! Have been looking for that. Now, I hope, I can go on. Still having other problems. 🙂
@@ones_flow5652 Well, i was using blender 4.2 but it wasnt like in the tutorial.. So if you still didnt finish the black hole, i recomend to install blender 3.5. It has musgrave texture and the same options that in the tutorial
Dude is all over the place thanks for the link to the original creator
idk why the fallout thing didnt work is it because i am using 4.2 or did i do something wrong and thx for the tut
@18:19 the float curve turns my black hole into a white hole. Is this some change in blender versions, or am I missing some unspoken step?
How do you do the rotation animation? Im genuinley confused and curious
Yes I need help as well
how did you animate (rotate) the disk ?
Try using the spiraling and twist nodes!
@@vfxbydante I'm sorry but I'm new to Blender, could you help me understand how that works? I have seen a video of animating objects so I know how to use the keyframes but how can I tweak a certain node to produce an animation? Also, you could just find a good video that explains it well and not bother explaining it yourself (as long as you are willing to anyways of course XD), I'd really appreciate it!
@@vfxbydante That's very difficult as I found out. Every test for the speed itself takes hours. If it's too slow or fast, you have to start all over again.
looks so much better than iridesium's tutorial and your tutorial is more detailed. Thank you so muches!!
Can we render this using EEVEE?
No
Truly amazing
I have a problem with the Float Curve instead of light coming out of the center it comes out of the sides..
SAM,E PLEASE HELP
I have the same issue
I just figured it out, you have to resize the cube as he does it in edit mode. S and then Shift + Z and drag out. Before I manually resized it in the transform properties and the emission mask looked like a white cube as it did before but when I did it the way he did it worked out fine
Absolutely amazing work great job and great video every 5 minutes I thought and would have called it finished but no you made it better all the way through to the blue hue at the end 😂 which I wouldn't have noticed if it wasn't there but is spot on! Thanks for the vid!
Same😊
good video but a few things wrong were
few parts were skipped
the keybinds were covered with the transform page half the video
that fucking killed me.
I just started using blender and I needed to make a video for work and this messed me up bad I wish hed put the project link at least :/
holy shit, this looks so amazing!!!! I feel like now I HAVE to write a black hole into my next movie just to try out this amazing tutorial!!!!
I have a Problem when adding the emission. My Center part is now white instead of black and I cannot find the issue
i figured it out you have to go to the lens nodes and change in the "Map Range" node From Min and From max
That's AMAZING!!
I think I miss something, when I try to link the float curve to the emission, my black hole doesn't became black, it stays white
did you fix it?
caus9591@try applying rotation and scale on the accretion disc on subject mode with ctrl+A and if its not working go to layout make it bigger or smaller until you form kind of black hole i had the same problem so hope its helps
The same thing happened to me. I noticed that the point on the right wasn't fully down, hence it didn't go pitch black.
Thank. You. So. Much. This was my second project I've done ever (first was the donut of course) and it was so easy to follow along. Thank you so much for making such an awesome render so easy to follow.
Hey there, Awesome Tutorial.
Just wanted to know your render settings.
I managed to rotate the Accretion disk, but it was too fast.
How do I slow it down?
press r and then CTRL after that move your mouse
17:37 can't be a Blender tutorial without a donut
For sure
added to my list
Great Tutorial Bro !
Amazing results! Thank you so much for this tutorial. But one weird thing where I don't really know if I did something wrong: If I unplug the whole Volume absorption part and just plug the emission straight into the volume output, then my results look far far better and more like yours. My Disc looks so weirdly dense, kinda fake when I use the whole setup. If you've ever played dark souls 1: It looks like your characters skin when you first start the game^^ But if I don't use it, it looks amazing and saves tons of render time. The same image, 4k, 150 samples. With the volume absorption it takes 20 minutes and without it just took 3 :D
(Oh and of course you need to lower the emission when you do this. The node two in front of the emission node that you set to 25 or something. 1 is enough for me)
This is actually insane
21:02 how did you spawn node group, that's soo confusing
Select all the nodes you want to group, right click on them and "make group". When you want to go to that group later just click on the little icon on the top of a node group (next to the name of the node) :)
this is actually incredible thank you
At 18:35 as soon as you drag the rightmost marker on the float curve to zero you get a nice tight circle that fades to black as it moves away from the centre. Mine....is the opposite, its black at the centre and white at the edges.
just apply the scale
@@kamazi849 After spending two hours just on that last night, I swear to god if thats all that was needed I will through something out the window :D
@@kamazi849 wait i think i have the same problem what are you applying to scale and how do you do that?
This black hole is amazing ! Thanks you so much❤
thanks you so much for the tutorial man!
I am using Blender 3.6 and it looks nothing like this at 27:25, I have copied every node, setting and numerical values for the nodes
28:44 when multiplying I just get multiple rings around my black hole. Is there some way to fix this?
at time 18:30, my black hole turns completley white, for some reason its pure white instead of the black with alo that i created, someone please help fix
Increase the coordinate map before the float curve’s starting value and make it greater than one
Cool! looks impressive
wow and i thought i knew the node system kind well. yikes! i feel like i just started after watching you work. thank you for this overview.
20% rule bro HAHAH!!
Fun fact: not all black holes have any disc at all, kinda like a naked black hole, usually small black holes (like a black hole the mass of the sun or a small red giant)
also instead of making a node group to label a value, you can press "n" then in the node tab change the "label" to whatever you want
That’s true, but the reason I made a nodegroup is so that if I change the value inside it changes for every instance where I use the nodegroup. So I can affect the thickness of both the emission and the absorption disks at the same time for example
@@AlaskanFX ooohhh, I get it now
thank you bruv💯 u really helped me out💯 keep up the good work
Bro memorised the camera angles😂. Legend
Hey man I have no idea how to add the nodes u provided to the project could u please tell me how I can add them to an already started blender project?
Insanley good tutorial
Thank you so much! Such an awesome tutorial. Keep up the good work !!!
5:37 I can't able to produce nested shells can anyone help me
If u cant see them press Alt + z
@@ikochan4776Thanks
The accretion disk shader add to the volume of the cube, kinda obvious but cause issue if forgot
Dude really awesome tutorial,I’m subscribing to see more awesome tutorials from you 👍😊
can you do an updated version of this please? i made it far, i was doing well i even did some things on my own as i figured it out. but as soon as i got to the musgraves tool i couldnt do it any more because its not here anymore...
musgrave got merged to noise texture, so all you need to do is do the same as shown in the video but set the roughness of it to 0.880 and lacunarity to 2
i am having difficulty getting detail in the accresion disk, would you have any tips to improve detail?
you're a _BEAST._ many thanks