Hey everyone! I just wanted to make sure to again note the fact that I am by no means the creator of the shell method of lensing. The accretion disk is fully my own work but the lensing setup has been around for years and was developed by an absolute genius on (@samk9632) Samuel Krug's discord server who wished to remain anonymous and even before them the conical shells method was used by Nika Maisuradze (www.artstation.com/blackrainbow). My contribution to the lensing was only the geometry nodes scaling ratio trick to improve render times and the simple halo amplification. Never will I nor do I want to ever take credit for the work of others so I figured I should make the credit very clear in this comment. EDIT: Just a small thing I've discovered in the last few days but if you want to get a better "halo" effect from the gravity lens then you can delete the last power node (the one right after the add node) and set the power node before it to 1.57 instead of 1.74). Its a small thing but it improves the light amplification halo around the event horizon a bit so I figured I'd share. With that, I hope y'all enjoy this tutorial and have some fun with this!
18:24 When Im in the accretion disc and put the values you put in the map range node the accretion disc is not white but a dark gray color and the rest of the accretion disc is a light gray. Pls Idk how to resolve this.
I'm genuinely blown away by how closely it resembles the Interstellar Black Hole, it's almost on par with the Samuel Krug one. In fact, this might end up being the go-to blender tutorial for Black Holes.
I agree. Even though I use SpaceEngine which is so much easier to use, it is still wild we can even get black holes with this level of detail. The only issue with SE is that it is licensed to where you have to credit them, so making your own black hole may benefit since you wont have to credit the company*. *Spelling error.
I cant even wrap my head around how someone even begins to design the node setup for something this incredible!! Thanks a lot for this awesome tutorial!
For those wondering the Musgrave Texture node was replaced with the Noise Texture Node, and if you want it to work the same as the old one then subtract by -1 the Detail factor (Although not necessary). Also the Dimensions input was changed into Roughness and works a tad differently so just put in 0.92 in there which is the rough equivalent of 0.12 . Also Also if you aren't getting those cloudy looks then mess with the Distortion, it basically controls the dark spots in the map.
@@TheCorruptedPrime Lacurnity I think can remain the same. But if you’re having a specific problem then ypu might need to look up at the manual and see what changed after 4.1
I'm a Blender hobbyist at best, and I never thought I'd be able to do anything this cool, so thank you for making this easy to follow. Awesome results and I actually understand a lot more about nodes now!
gonna be totally honest with you, i have never used blender before. so far, i'm doing alright, and you having your keystrokes displayed on screen is extremely helpful for this. thank you!
7:50 In case anyone is doing this tutorial but doesn't want to download Node Groups, I was able to find an approach that has similar effects. 1) Unwrap your disc. I in particular used Orthographic view from above, and Unwrapped from View (Bounds). 2) On the material, have a Texture Coordinate set to UV, connecting into a Mapping Node. 3) Set X and Y Location to -0.5m on the Mapping Node. 4) Connect the Mapping Node to two Gradient Textures, one set to *Radial,* another set to *Quadratic Sphere.* 5) Have each Gradient Node connect to a Checker Texture. 6) Have both Checker Textures connect to one Math Node, set to Compare. 7) Connect the Compare to the Material Output. Done. Now you can tweak the scale on the Checker Texture's to control the shape of your radial Checkers material. The one connected to Quadratic controls the size and spacing of the 'Rings', while Radial controls the size and spacing of the 'Stripes'. Final product should look like this: [Gradient Texture] ---- [Checker Texture] [Texture Coordinate] ---- [Mapping] < > [Math (Compare)] ---- [Material Output] [Gradient Texture] ---- [Checker Texture]
For those who are having trouble shading the volume and not getting the fade right .....APPLY THE SCALE OF THE ACCREATION DISK (CUBE)...it will fix it🙌🙌
@@spykaiin the 3d view port after stretching the cube on x and y axis. ...select the cube.... click on ctrl + A and Click on scale on the menu that pops up
*Есть перевод* 18:25-18:35 hello! If you have a problem at this point with changing the cube to black and the black hole to white, then try to navigate to the "Accretion disk" and press Tab (Object mode): 1) Ctrl + A 2) Select Scale I hope it helped you! --------------------------------- Привет! Если у вас возникли на этом моменте проблема с изменением куба на чёрный цвет, а чёрной дыры на белый, то попробуйте навестись на "Accretion disk" и нажать Tab (Object mode): 1) Ctrl + A ( Ctrl + Ф) 2) Выбрать Scale Надеюсь вам помогло!
Setting up the shader nodes was challenging, but finally got it set up correctly! I used the Gumroad file as a guide since I kept missing steps in the tutorial. If it's not working for anyone, double-check the shader nodes. It's easy to overlook a missed connection or an incorrect connection. Great work, now it's time to learn to make a planet and starfield in Blender. 😁
Holy....!! I couldn't help but leave a comment. This is such a masterpiece!!! Interstellar is also my favourite film and that visual of the black hole is exactly the same as the original one! I'm thrilled to follow these steps. Really appreciate this video!!!!
Omg !! Since the day I watched interstellar I wanted to do this black hole in blender at that time I got this tutorial which is awesome by the way I did exactly what you did and it was very helpful and the result came out so gooddd I can't belive I made it 🎉 thank you so much for the tutorial 😊
Thank you for creating such an informative and engaging tutorial video on black holes. Your clear explanations and visuals made it easier for me to comprehend this complex topic.I'll definately gonna try this method.
I just realized that by removing the lens and doing some tweaks, I can make a cyclone like effect. Anyways this is one of the best tutorials i have seen on Blender. Simple, to the point, incredibly beautiful...
this is ridiculous. exactly like in the movie. And the method also is incredible, almost physically accurate. this is a genius trick, pretty niche, but the technicality is genius. thanks for sharing.
18:30 if you do this and your blackhole doesnt go black what worked for me was to go back to the 'Lens' then to the 'map range' node and i change the 'To Min' from 2 to 1. and it turned black.
Wow. Your tutorials are absolutely amazing. I was wondering if you could make these epic scifi landscapes or renders. Would really love to see how you would do it and learn from you.
Thanks! I’ve been wanting to get into making epic landscapes for a while now but haven’t taken the dive yet. I do recommend checking out Samuel Krug’s UA-cam and Discord though cause he’s just recently got into doing some environments using world creator and Blender and there’s a lot of good advice he’s been giving out 👍
I am facing some problems with 18:19 When I have done the float curve thing, my accreation disk looks different, The cube used to make the accreation disk only renders the disk from top and bottom and not the inside, Is there any way to fix that? Or any way to contact you so I can share the screenshots for the problem? thanks
I can't figure out how to animate it... I've tried rotating the accretion disk along the z-axis, but when I do, parts of the black hole start to disappear/change while it rotates and makes it look weird overall. How do I fix it? Edit: I found the fix for anyone who has a similar problem: just animate the lens instead of the accretion disk, it gives the same effect.
9:26 Whenever I'm trying to use the Material it seems that is not connect it with the nodes somehow, even if I try to add something else to the node it does not work, anyone can help?
@@vfxbydante I'm sorry but I'm new to Blender, could you help me understand how that works? I have seen a video of animating objects so I know how to use the keyframes but how can I tweak a certain node to produce an animation? Also, you could just find a good video that explains it well and not bother explaining it yourself (as long as you are willing to anyways of course XD), I'd really appreciate it!
Absolutely amazing work great job and great video every 5 minutes I thought and would have called it finished but no you made it better all the way through to the blue hue at the end 😂 which I wouldn't have noticed if it wasn't there but is spot on! Thanks for the vid!
Hi, I'm stuck at 10:00 and trying to get the sphere to go invisible and it just isn't happening. I'm also seeing no warping happening whenever I use the refraction BSDF is there something I'm doing wrong?
Same thing happened to me. Go back into your Geometry Nodes tab, under the Lens, and over on the modifiers tab, assign whatever your lens material is to that. I did this and it corrected the issue. Hope that helps.
I don't think he animated it in blender. Mostly likely used an app like pixaloop...which lets you manipulate portions of an image to make it look animated
Amazing results! Thank you so much for this tutorial. But one weird thing where I don't really know if I did something wrong: If I unplug the whole Volume absorption part and just plug the emission straight into the volume output, then my results look far far better and more like yours. My Disc looks so weirdly dense, kinda fake when I use the whole setup. If you've ever played dark souls 1: It looks like your characters skin when you first start the game^^ But if I don't use it, it looks amazing and saves tons of render time. The same image, 4k, 150 samples. With the volume absorption it takes 20 minutes and without it just took 3 :D (Oh and of course you need to lower the emission when you do this. The node two in front of the emission node that you set to 25 or something. 1 is enough for me)
Right around the "float curve" portion, everything works perfectly, 18:55 It never switches to that "donut" shape but rather maintains a white box, with a darker type "donut" within it. Is there something I could be missing?
Thank. You. So. Much. This was my second project I've done ever (first was the donut of course) and it was so easy to follow along. Thank you so much for making such an awesome render so easy to follow.
I just figured it out, you have to resize the cube as he does it in edit mode. S and then Shift + Z and drag out. Before I manually resized it in the transform properties and the emission mask looked like a white cube as it did before but when I did it the way he did it worked out fine
caus9591@try applying rotation and scale on the accretion disc on subject mode with ctrl+A and if its not working go to layout make it bigger or smaller until you form kind of black hole i had the same problem so hope its helps
That’s true, but the reason I made a nodegroup is so that if I change the value inside it changes for every instance where I use the nodegroup. So I can affect the thickness of both the emission and the absorption disks at the same time for example
Hey there, Awesome Tutorial. Just wanted to know your render settings. I managed to rotate the Accretion disk, but it was too fast. How do I slow it down?
Hello, I followed the tutorial completely and everything is coming exactly like the video till time 18:35 (before changing float curve). At 18:35 , for you after correcting the float curve, the accretion disc color goes to black from white. But for me its not changing. Only at the center, it slightly turns black. I think you have done something which was not captured in this video I guess. Can you help?
@@thirumalaikumarn9052 sorry for not responding 😫 but it don't have to be increased just select the accretion disc then hit control+A and apply menu should pop up. then click on scale and you have applied scale and it should work as is shown in video btw sorry for my English I know it's not best
As of Blender 4.1 the Musgrave texture was removed and replaced by the noise texture node which looks similar but has some missing options and changed settings
Followed every step as exact as I could and took my time with it (Several hours) and still came out nothing like that. All the detail is too harsh and doesn't look "smokey" at all. Ugh! But that's not to take anything away from this awesome video. I learnt a lot and your results are awesome!
The only way this tutorial could have been better was if your keystrokes were displayed throughout the entire video, maybe an external program or something. Thank you for the video, not only was it a great tutorial on black holes, but also the entirety of blender.
Awesome tutorial! Following for the 9th time... Every time I did it it looked better. Thanks so much bro! would be cool if you showed us how to add a doppler effect tho, so like one side is brighter then the other.
@@1EAS1World I aspire to have the amount of patience you have XD I was following Blender Guru's donut tutorial and I messed up a really easy step and my heart dropped, the fact that you redid this 10 times is astonishing. Good luck with your life and I wish you the best!
Hey everyone! I just wanted to make sure to again note the fact that I am by no means the creator of the shell method of lensing. The accretion disk is fully my own work but the lensing setup has been around for years and was developed by an absolute genius on (@samk9632) Samuel Krug's discord server who wished to remain anonymous and even before them the conical shells method was used by Nika Maisuradze (www.artstation.com/blackrainbow). My contribution to the lensing was only the geometry nodes scaling ratio trick to improve render times and the simple halo amplification. Never will I nor do I want to ever take credit for the work of others so I figured I should make the credit very clear in this comment.
EDIT: Just a small thing I've discovered in the last few days but if you want to get a better "halo" effect from the gravity lens then you can delete the last power node (the one right after the add node) and set the power node before it to 1.57 instead of 1.74). Its a small thing but it improves the light amplification halo around the event horizon a bit so I figured I'd share.
With that, I hope y'all enjoy this tutorial and have some fun with this!
You may not take credit for lensing effect, but everything else! Great tutorial man... The final output is so beautiful. Thanks and keep 'em coming.
great, even more respect to you...
18:24 When Im in the accretion disc and put the values you put in the map range node the accretion disc is not white but a dark gray color and the rest of the accretion disc is a light gray. Pls Idk how to resolve this.
@@Dany_453 i had the same issues...try applying the scale to the cube. that worked for me
Pin this comment ?
I'm genuinely blown away by how closely it resembles the Interstellar Black Hole, it's almost on par with the Samuel Krug one. In fact, this might end up being the go-to blender tutorial for Black Holes.
Thank you so much!
I agree. Even though I use SpaceEngine which is so much easier to use, it is still wild we can even get black holes with this level of detail. The only issue with SE is that it is licensed to where you have to credit them, so making your own black hole may benefit since you wont have to credit the company*.
*Spelling error.
Now all we need is the kerr newman black hole model.
@@SiderealRotation ua-cam.com/users/playlist?list= PLLFLejyR6EMBz2d4SLIPP7FG1-K5XtQBW
How's this one I made
ua-cam.com/video/ldDUjEOXyKU/v-deo.htmlsi=u3rlrOvKXWpiOwIs
PS: I'm not spamming this
I cant even wrap my head around how someone even begins to design the node setup for something this incredible!! Thanks a lot for this awesome tutorial!
Glad you like it!
what blender version were you using ?
@@ruvikhd4k 3.5
@@ruvikhd4k 3.5.1 the latest one
OOOMMGGGG you are the LIFE SAVOR!!!!!!!! Thank you soooo fricking much!!!!!
This guy managed to squeeze the essence of like 10 different Samuel Krug tutorials into one video, concise and up to the point.
For those wondering the Musgrave Texture node was replaced with the Noise Texture Node, and if you want it to work the same as the old one then subtract by -1 the Detail factor (Although not necessary). Also the Dimensions input was changed into Roughness and works a tad differently so just put in 0.92 in there which is the rough equivalent of 0.12 . Also Also if you aren't getting those cloudy looks then mess with the Distortion, it basically controls the dark spots in the map.
for the .04, you can do the math (its roughly 0.97265), as it says on the blender 4.1 manual
and 0.757858 for .05
@@SpaceAce11VR thanks 🙏
hey one question any certain tips for the value for the distortions? also what do i set the lacunarity to?
@@TheCorruptedPrime Lacurnity I think can remain the same. But if you’re having a specific problem then ypu might need to look up at the manual and see what changed after 4.1
I'm a Blender hobbyist at best, and I never thought I'd be able to do anything this cool, so thank you for making this easy to follow. Awesome results and I actually understand a lot more about nodes now!
gonna be totally honest with you, i have never used blender before. so far, i'm doing alright, and you having your keystrokes displayed on screen is extremely helpful for this. thank you!
7:50
In case anyone is doing this tutorial but doesn't want to download Node Groups, I was able to find an approach that has similar effects.
1) Unwrap your disc. I in particular used Orthographic view from above, and Unwrapped from View (Bounds).
2) On the material, have a Texture Coordinate set to UV, connecting into a Mapping Node.
3) Set X and Y Location to -0.5m on the Mapping Node.
4) Connect the Mapping Node to two Gradient Textures, one set to *Radial,* another set to *Quadratic Sphere.*
5) Have each Gradient Node connect to a Checker Texture.
6) Have both Checker Textures connect to one Math Node, set to Compare.
7) Connect the Compare to the Material Output.
Done. Now you can tweak the scale on the Checker Texture's to control the shape of your radial Checkers material. The one connected to Quadratic controls the size and spacing of the 'Rings', while Radial controls the size and spacing of the 'Stripes'.
Final product should look like this:
[Gradient Texture] ---- [Checker Texture]
[Texture Coordinate] ---- [Mapping] < > [Math (Compare)] ---- [Material Output]
[Gradient Texture] ---- [Checker Texture]
bruh its better to download nodd groups rather than following a lengthier steps which will cause some problems in future.
@@BrainStorm2-r6v
Obviously. These steps are for people who don't want to.
@@CommentPositionInformer but there are no people who wanna do it in a lengthier way
@@BrainStorm2-r6v
My 21 likes disagree with you.
@@CommentPositionInformer mate could you give me an idea how to animate the black hole ?
would be great help
For those who are having trouble shading the volume and not getting the fade right .....APPLY THE SCALE OF THE ACCREATION DISK (CUBE)...it will fix it🙌🙌
What do you mean by apply the scale? where must we apply it?
@@spykaiin the 3d view port after stretching the cube on x and y axis. ...select the cube.... click on ctrl + A and Click on scale on the menu that pops up
@@itzderix thanks
@@itzderix Thank you very much, for a moment I thought that I was not going to be able to do it
@@manuelalmada31 welcome bro❤
Holy smoke, what a time to be alive. In 40 minutes you can create a fake black hole on your home computer using a free software. I need to try this.
By FAR the best tutorial of anything I have seen on UA-cam. Kudos man, new sub!
*Есть перевод* 18:25-18:35 hello! If you have a problem at this point with changing the cube to black and the black hole to white, then try to navigate to the "Accretion disk" and press Tab (Object mode):
1) Ctrl + A
2) Select Scale
I hope it helped you!
---------------------------------
Привет! Если у вас возникли на этом моменте проблема с изменением куба на чёрный цвет, а чёрной дыры на белый, то попробуйте навестись на "Accretion disk" и нажать Tab (Object mode):
1) Ctrl + A ( Ctrl + Ф)
2) Выбрать Scale
Надеюсь вам помогло!
YOU ARE AN AMAZING PERSON THANK U AMAZING PERSON!
чувак ты лучший
Спасибо!@@kvpdes
@@kent1912у меня ничего не поменялось, я нажал ctrl a а потом s и ничего не поменялось
@@user-yp4cv8rx5b проверь всë что ты сделал до этого момента. Бывает что ты мог что-то упустить.
Setting up the shader nodes was challenging, but finally got it set up correctly! I used the Gumroad file as a guide since I kept missing steps in the tutorial. If it's not working for anyone, double-check the shader nodes. It's easy to overlook a missed connection or an incorrect connection. Great work, now it's time to learn to make a planet and starfield in Blender. 😁
Holy....!! I couldn't help but leave a comment. This is such a masterpiece!!! Interstellar is also my favourite film and that visual of the black hole is exactly the same as the original one! I'm thrilled to follow these steps. Really appreciate this video!!!!
Thank you so much! That’s an amazing complement and I’m glad you enjoy the video
8:00 node
15:00 halo
Omg !! Since the day I watched interstellar I wanted to do this black hole in blender at that time I got this tutorial which is awesome by the way
I did exactly what you did and it was very helpful and the result came out so gooddd I can't belive I made it 🎉 thank you so much for the tutorial 😊
Thank you for creating such an informative and engaging tutorial video on black holes. Your clear explanations and visuals made it easier for me to comprehend this complex topic.I'll definately gonna try this method.
Thank you! Glad to help
I do not understand it to this day, but I am amazed by the resaults!
Just followed this tutorial... wow! I am in awe at this creation.
To animate, you want to apply copy restraints, then keyframe the rotation of the disc.
Hey, could you please explain to me exactly how to do that?
Yes please
thanku so much for puting this out ,there is no way i would hv learnt this in a million years without tutorials like yours xD
this is incredible. i always thought the sky is the limit with geometry nodes but this shows that there is no limit
I just realized that by removing the lens and doing some tweaks, I can make a cyclone like effect. Anyways this is one of the best tutorials i have seen on Blender. Simple, to the point, incredibly beautiful...
thank you so much for this, its definitely one of the best blender tutorials out there
spent 2 hours trying to find a great tutorial on how to make one of these, thanks dude!
This is just so darn beautiful, amazing job! Hope many people see this!
Cant wait to start on this today, hopefully will be a fun project to do.
i didn;t understood how to add coordinate nodes but it looks very cool
This is crazy. The most technically intense, art tutorial I have ever seen.
You are so incredibly talented. Keep the tutorials coming! Also, what gpu/cpu do you use?
Thanks! I do everything on my laptop with an i7-9750H CPU with 16 GB of RAM and an NVIDIA GTX 1650 and 4 GB of VRAM
this is ridiculous. exactly like in the movie. And the method also is incredible, almost physically accurate. this is a genius trick, pretty niche, but the technicality is genius. thanks for sharing.
18:30 if you do this and your blackhole doesnt go black what worked for me was to go back to the 'Lens' then to the 'map range' node and i change the 'To Min' from 2 to 1. and it turned black.
Bro this is just another level
Wow. Your tutorials are absolutely amazing. I was wondering if you could make these epic scifi landscapes or renders. Would really love to see how you would do it and learn from you.
Thanks! I’ve been wanting to get into making epic landscapes for a while now but haven’t taken the dive yet. I do recommend checking out Samuel Krug’s UA-cam and Discord though cause he’s just recently got into doing some environments using world creator and Blender and there’s a lot of good advice he’s been giving out 👍
insane tutorial really easy to follow and makes me really proud of myself you just gained a new followed 100%
6:45 THIS IS A MOMENT IN HISTORY! SOMEONE USED THE SHADING TAB IN A TUTORIAL!!!
so you have'nt seen much tutorials
Thank you! this video really helped me created realistic black holes in blender!
I am facing some problems with 18:19
When I have done the float curve thing, my accreation disk looks different, The cube used to make the accreation disk only renders the disk from top and bottom and not the inside, Is there any way to fix that?
Or any way to contact you so I can share the screenshots for the problem? thanks
same smth weird is happening
same problem before I notice I mistakenly connect emission node to SURFACE, it should be VOLUME
nah ctrl a select scale
This is the blackest hole I've ever seen! Thanks!
I can't figure out how to animate it... I've tried rotating the accretion disk along the z-axis, but when I do, parts of the black hole start to disappear/change while it rotates and makes it look weird overall. How do I fix it?
Edit: I found the fix for anyone who has a similar problem: just animate the lens instead of the accretion disk, it gives the same effect.
animate like rotating the disc in the z axis??
I don’t know but I need help mines not working
Dude these tutorials are amazing, you deserve way more subscribers.
9:26 Whenever I'm trying to use the Material it seems that is not connect it with the nodes somehow, even if I try to add something else to the node it does not work, anyone can help?
hey did you solve that issue
Dude is all over the place thanks for the link to the original creator
I like it you do everything smoothly and slowly which make me understand nicely keep it on 👍
looks so much better than iridesium's tutorial and your tutorial is more detailed. Thank you so muches!!
how did you animate (rotate) the disk ?
Try using the spiraling and twist nodes!
@@vfxbydante I'm sorry but I'm new to Blender, could you help me understand how that works? I have seen a video of animating objects so I know how to use the keyframes but how can I tweak a certain node to produce an animation? Also, you could just find a good video that explains it well and not bother explaining it yourself (as long as you are willing to anyways of course XD), I'd really appreciate it!
holy shit, this looks so amazing!!!! I feel like now I HAVE to write a black hole into my next movie just to try out this amazing tutorial!!!!
good video but a few things wrong were
few parts were skipped
the keybinds were covered with the transform page half the video
Absolutely amazing work great job and great video every 5 minutes I thought and would have called it finished but no you made it better all the way through to the blue hue at the end 😂 which I wouldn't have noticed if it wasn't there but is spot on! Thanks for the vid!
Same😊
Hi, I'm stuck at 10:00 and trying to get the sphere to go invisible and it just isn't happening. I'm also seeing no warping happening whenever I use the refraction BSDF is there something I'm doing wrong?
Same thing happened to me. Go back into your Geometry Nodes tab, under the Lens, and over on the modifiers tab, assign whatever your lens material is to that. I did this and it corrected the issue. Hope that helps.
Thanks, you just saved me from a breakdown ❤️
Holy!!! This free software never stop amaze me...thx for sharing it bro
Hey man love this ! thank you, quick question, did you use the rotation on one of the axes on the accretion disk, for the animation?
Thanks! I did, if you press R to rotate then z you can rotate on the object’s z-axis 👍
@@AlaskanFX thanks man!
@@danieldorasamy No problem!
@@AlaskanFX Not sure If I did anything wrong but it doesn't seem to be moving, could there be a step that I missed?
@@danieldorasamy Did you add keyframes for the animation?
added to my list
But where is the animation?
I don't think he animated it in blender. Mostly likely used an app like pixaloop...which lets you manipulate portions of an image to make it look animated
He showed how the noise texture was set up to be rotated, I assume he just keyframed that value and then animated the camera for the final shot.
Just click on it and rotate multiple times mark all key frames 😂
@@Vaughn2016Wait yeah lol. I’m an idiot 😂
Use #frame/2 or #frame*2 script in the noise tab.... For animation
Sickest Blender content. Period
Would love to see a course explaining how on earth you even learn how to make node set up’s like this.
ua-cam.com/users/playlist?list= PLLFLejyR6EMBz2d4SLIPP7FG1-K5XtQBW
Step 1: Be good at math. That's what holds me back from being able to do stuff like this myself.
Amazing results! Thank you so much for this tutorial. But one weird thing where I don't really know if I did something wrong: If I unplug the whole Volume absorption part and just plug the emission straight into the volume output, then my results look far far better and more like yours. My Disc looks so weirdly dense, kinda fake when I use the whole setup. If you've ever played dark souls 1: It looks like your characters skin when you first start the game^^ But if I don't use it, it looks amazing and saves tons of render time. The same image, 4k, 150 samples. With the volume absorption it takes 20 minutes and without it just took 3 :D
(Oh and of course you need to lower the emission when you do this. The node two in front of the emission node that you set to 25 or something. 1 is enough for me)
Right around the "float curve" portion, everything works perfectly, 18:55 It never switches to that "donut" shape but rather maintains a white box, with a darker type "donut" within it. Is there something I could be missing?
Same problem. Please help @Alaskan FX
apply the rotation and scale by pressing control+A
@@anguscable2819 thankss!!
@@anguscable2819I Just wanna say Thank you very much for saving my life. ❤️🎊
@@anguscable2819 not working pls help
Thank. You. So. Much. This was my second project I've done ever (first was the donut of course) and it was so easy to follow along. Thank you so much for making such an awesome render so easy to follow.
idk why the fallout thing didnt work is it because i am using 4.2 or did i do something wrong and thx for the tut
This black hole is amazing ! Thanks you so much❤
How do you do the rotation animation? Im genuinley confused and curious
Yes I need help as well
thank you bruv💯 u really helped me out💯 keep up the good work
I have a problem with the Float Curve instead of light coming out of the center it comes out of the sides..
SAM,E PLEASE HELP
I have the same issue
I just figured it out, you have to resize the cube as he does it in edit mode. S and then Shift + Z and drag out. Before I manually resized it in the transform properties and the emission mask looked like a white cube as it did before but when I did it the way he did it worked out fine
If I didn't know it was a tutorial I would've thought that was just footage from Interstellar... amazing.
I have a Problem when adding the emission. My Center part is now white instead of black and I cannot find the issue
i figured it out you have to go to the lens nodes and change in the "Map Range" node From Min and From max
Great Tutorial Bro !
I think I miss something, when I try to link the float curve to the emission, my black hole doesn't became black, it stays white
did you fix it?
caus9591@try applying rotation and scale on the accretion disc on subject mode with ctrl+A and if its not working go to layout make it bigger or smaller until you form kind of black hole i had the same problem so hope its helps
also instead of making a node group to label a value, you can press "n" then in the node tab change the "label" to whatever you want
That’s true, but the reason I made a nodegroup is so that if I change the value inside it changes for every instance where I use the nodegroup. So I can affect the thickness of both the emission and the absorption disks at the same time for example
@@AlaskanFX ooohhh, I get it now
Can we render this using EEVEE?
No
Hey there, Awesome Tutorial.
Just wanted to know your render settings.
I managed to rotate the Accretion disk, but it was too fast.
How do I slow it down?
press r and then CTRL after that move your mouse
Dude really awesome tutorial,I’m subscribing to see more awesome tutorials from you 👍😊
Hello,
I followed the tutorial completely and everything is coming exactly like the video till time 18:35 (before changing float curve).
At 18:35 , for you after correcting the float curve, the accretion disc color goes to black from white. But for me its not changing. Only at the center, it slightly turns black. I think you have done something which was not captured in this video I guess. Can you help?
yea same for me :/
hey bud, i just figured out how to do it, just apply ur scale to the accretion disc and you are good to go
@@jirik_cz Hi, As per the video, I have applied the scale for the accretion disc (X=60, y=60). It has to be increased?
Same. can't figure it out.
@@thirumalaikumarn9052 sorry for not responding 😫 but it don't have to be increased just select the accretion disc then hit control+A and apply menu should pop up. then click on scale and you have applied scale and it should work as is shown in video
btw sorry for my English I know it's not best
this is actually incredible thank you
Insanley good tutorial
thanks you so much for the tutorial man!
Truly amazing
Bro memorised the camera angles😂. Legend
Thank you so much! Such an awesome tutorial. Keep up the good work !!!
incredible...... so good.......
hope i can also do this kind of thingsin future.
great motivation for me...
This is actually insane
🎉🎉🎉🎉🎉🎉🎉❤❤❤❤❤❤ that’s cool bro, greatest tutorial, im wondering, and waiting animation toturial
Cool! looks impressive
That's AMAZING!!
17:37 can't be a Blender tutorial without a donut
For sure
you're a _BEAST._ many thanks
wow and i thought i knew the node system kind well. yikes! i feel like i just started after watching you work. thank you for this overview.
20% rule bro HAHAH!!
As of Blender 4.1 the Musgrave texture was removed and replaced by the noise texture node which looks similar but has some missing options and changed settings
Amazing tutorial, thank you!
Just came across your channel, this is amazing! Going to have to try following along soon. Subbed!
Been revisiting this video sometimes, and finally got to making this, when rendering I was able to get away with 4 samples + denoise...
Amazing and was fun to make!
Followed every step as exact as I could and took my time with it (Several hours) and still came out nothing like that. All the detail is too harsh and doesn't look "smokey" at all. Ugh! But that's not to take anything away from this awesome video. I learnt a lot and your results are awesome!
The only way this tutorial could have been better was if your keystrokes were displayed throughout the entire video, maybe an external program or something.
Thank you for the video, not only was it a great tutorial on black holes, but also the entirety of blender.
i am having difficulty getting detail in the accresion disk, would you have any tips to improve detail?
Awesome Material nodes....thanks
give this man a sub!, great tutorial, thanks for sharing
Awesome tutorial! Following for the 9th time... Every time I did it it looked better. Thanks so much bro!
would be cool if you showed us how to add a doppler effect tho, so like one side is brighter then the other.
I am now on attempt 10, every time it doesn't work I restart. I got it to work once tho, but stupid me edited it and destroyed it lmao
@@1EAS1World I aspire to have the amount of patience you have XD I was following Blender Guru's donut tutorial and I messed up a really easy step and my heart dropped, the fact that you redid this 10 times is astonishing. Good luck with your life and I wish you the best!
@@bluewolfofl7424 lmao thanks. what you gotta do is just say f word you to your mind and do it anyways, like even if you don't want to
this is INSANE 👁️👁️👃👁️👁️🙏
This is interesting,wil try it out..
during the falloff part, the accretion disk mesh wouldn't become black like yours and then white on the inside, the whole thing would just be lit up.
same