Valas converts Shrivamsha Riders using Stables, a breakdown

Поділитися
Вставка
  • Опубліковано 14 лис 2022
  • Beware of Monks converting buildings!
    The game is from the Warlords tournament, hosted by Memb. Watch the full series: • Vinchester vs Valas EP...
    More about Monks: • How Monks Really Work ...
    Patreon: / twest
    Discord: / discord
    Twitch: / twestaoe
    Twitter: / traviswestura
    Age of Empires II © Microsoft Corporation. This video was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. www.xbox.com/en-us/developers/...
  • Ігри

КОМЕНТАРІ • 78

  • @T-West
    @T-West  Рік тому +14

    I casted this series with Memb! Watch our cast here: ua-cam.com/video/3G8B8TejqiQ/v-deo.html

  • @kartiksaraf4676
    @kartiksaraf4676 Рік тому +17

    burning wreckage of Vinchester's empire. 11111

    • @T-West
      @T-West  Рік тому +4

      The perfect setting for a pair of pacifist Monks!

  • @Batzoid
    @Batzoid Рік тому +9

    There's a mod for the starwars version of aoe2.
    The next update adds the new republic,
    Their bonus is that monks can convert building from afar like units

    • @T-West
      @T-West  Рік тому +5

      That's a bonus in the Portuguese Civ Mod too.

    • @Batzoid
      @Batzoid Рік тому +1

      Cool!

  • @ageofstrange657
    @ageofstrange657 Рік тому +19

    Monks are such an interesting unit, it makes you wonder why the missionary is the only UU monk type they've added thus far.
    How about a battle monk that can change between fighting and converting / healing mode, Ratha style? Or a sage that is slower but has also more range or takes more damage. Something like that.

    • @T-West
      @T-West  Рік тому +8

      Jedi/Sith in SWGB can fight and convert. There's also a Monk ship that can be used in the editor or custom maps.

    • @faultier3215
      @faultier3215 Рік тому +5

      couple years ago I had the idea of nuns, which can run and heal much faster then monks, but have less conversion range. Maybe cannot pick up relics. Or you need a UT for them to be able to convert Units. something like that.

    • @T-West
      @T-West  Рік тому +4

      @@faultier3215 Sounds kinda similar to the Spanish Missionaries!

    • @faultier3215
      @faultier3215 Рік тому

      @@T-West make them able to pick up relics, create, run and heal much faster then monks, get affected by monk techs aswell but it needs castle age UT to make them able to convert units, and then they also will only have 7/10 range instead of monks 9/12

    • @faultier3215
      @faultier3215 Рік тому

      so they have to run a bit closer to convert units

  • @anhdunghisinh
    @anhdunghisinh Рік тому +3

    Which make sense :V when half of your workplace are about to do munity, it's easier for them convincing you to do the same

  • @m136dalie
    @m136dalie Рік тому

    Such a cool play, great short video right to the point

  • @iwersonsch5131
    @iwersonsch5131 Рік тому +12

    Some part of me would like for conversions to just be fundamentally reworked. Monks need a random amount of "progress" to finish a conversion, gain a fixed amount of progress per second depending on what they're trying to convert, and it's that progress that is conserved.
    Meaning on the flipside that if you've been trying to convert a pikeman for 9 seconds and you switch to a stable, your chance of converting the stable in the next 4 seconds would be quite high. If that's not desired, monks could lose 20% of their progress when switching targets

    • @devilpistons1269
      @devilpistons1269 Рік тому +1

      why do you want them reworked? what do you dislike about how it's done currently?

    • @iwersonsch5131
      @iwersonsch5131 Рік тому +2

      @@devilpistons1269 It's a pointlessly complicated system that makes it hard to explain and understand what certain bonuses and techs do, it has quirks like that, and the RNG distributions are unintuitive

    • @collaide
      @collaide Рік тому

      I've always thought it was wierd how the conversions are "random". The only other random elements in the game are the ranged accuracy of units.... but you can play around that. How do you play around a monk insta-converting your knights?

    • @iwersonsch5131
      @iwersonsch5131 Рік тому

      @@collaide Maps and civs would like to have a word with you. But I do think that the system deserves a bit of an overhaul, with perhaps a decrease in the range of possible outcomes

    • @collaide
      @collaide Рік тому

      @@iwersonsch5131 true, but it's not like they haven't made significant changes to balance since the forgotten, rise of Raja's, African kingdoms, DE, ETC ETC

  • @Collins1dan
    @Collins1dan Рік тому

    The narrations sounds like this is REAL history.

  • @RomGe336
    @RomGe336 Рік тому

    Monks be like:You dare disturb me, mortal?

  • @RennieAsh
    @RennieAsh Рік тому

    The monks figured out how to fill a paint bucket with horse droppings to cover the stables and throw it on any would be attackers

  • @enrique16ish
    @enrique16ish Рік тому

    moments taken before disaster:

  • @isaisotarriva8162
    @isaisotarriva8162 2 місяці тому

    One year after this we got a new unit the warrior priest (heals and fights), a new patch specifically indicating that charging a conversion using a building should not work any more, and a new technology "devotion". Things have changed so quickly for the monks.

    • @T-West
      @T-West  2 місяці тому

      I miss this mechanic. Things like this are part of what make the game fun.

  • @LotsOfS
    @LotsOfS Рік тому +6

    It wouldn't make sense for buildings to be converted. They're inanimate objects. This is why cult recruiters always stand outside the main entrance to convert the people entering or leaving the building instead. AoE2 is an accurate representation.

    • @majorwicket2261
      @majorwicket2261 Рік тому

      I see the buildings as workshops with employees or schools, you only see the graduated students coming out but the masters and trainers are inside...

    • @robertpittman118
      @robertpittman118 Рік тому +2

      You've never heard of buildings being converted from one religion to another? What about the Hagia Sophia. Orthodox Christian Church until it was converted to a Mosque.... Countless examples of this especially in South Eastern Europe and Western Asia.

  • @darthjump
    @darthjump 10 місяців тому

    I found out about this trick when i was 7 in 1999 in AOE 1.

  • @KekusMagnus
    @KekusMagnus Рік тому

    never underestimate a monk with a fully charged holyness meter

  • @jefffinkbonner9551
    @jefffinkbonner9551 Рік тому +2

    How does Spanish Inquisition affect that building conversion time? Does it reduce the minimum 15 seconds?

    • @T-West
      @T-West  Рік тому +2

      Yes, Inquisition reduces the min time by 5 seconds.

  • @gdungle44
    @gdungle44 Рік тому

    Would a similar insta-convert situation possibly apply for a scout too? Assuming that the scout's minimum convert time counter had been met...

    • @T-West
      @T-West  Рік тому

      Yes, Scouts have the same max conversion time as all other units. You can switch a Monk from a building to a Scout for an "instant" conversion.

  • @devilhearts007
    @devilhearts007 Рік тому

    wow

  • @RobotShield
    @RobotShield Рік тому +3

    I did know this already but now I’m curious if this also works the other way around. Converting a unit that runs away, start converting a building. Will that take less time now? And if you need to walk to the building does it reset?

    • @T-West
      @T-West  Рік тому +12

      Yup, that takes less time. The timer continues as the Monk walks, as long as he always has a target. Right clicking the ground to walk instead of the building would reset the timer.

    • @API-Beast
      @API-Beast Рік тому +1

      It should take less time, yes. And from what a previous T-West video suggested walking doesn't even reset the timer (e.g. enemy runs out of range), only the monk being given a non-conversion task will reset it.

    • @afz902k
      @afz902k Рік тому

      Wait does this work indefinitely if a charged up monk targets some other far-away building that is not in the fog of war, like a forward house from the enemy?

    • @noxious8
      @noxious8 Рік тому

      @@afz902k It only 'charging' when the monk is actually Wololoing next to the building

    • @T-West
      @T-West  Рік тому +1

      @@afz902k They only charge while actively standing next to the building, the charge is "paused" while they are walking. But there is no limit to the distance they can walk, as long as they are actively targeting something to convert.

  • @_pk_
    @_pk_ Рік тому

    Hey @T-West,
    Do you know if AoE 2 DE will be getting any big updates anytime soon?

    • @T-West
      @T-West  Рік тому

      No idea. There's a critical bug at the moment where recorded games from the current patch go out of sync, hopefully that gets fixed ASAP.

    • @_pk_
      @_pk_ Рік тому

      @@T-West Oh, i thought I was the only one having the issue....
      I was hoping that the game would get some huge updates in its birthday month.....still nothing so :(

  • @lloydlejack-official
    @lloydlejack-official Рік тому +2

    Guess the Stables didn't want to change their religion but the Shrivamsha Riders did.

    • @RennieAsh
      @RennieAsh Рік тому

      I heard if you paint the stables a different colour, the enemy is too scared to go inside

  • @mikelivingood7797
    @mikelivingood7797 Рік тому

    Why would deleting the buildings reset the conversion timer? Doesn;t it go to zero only after a conversion?

    • @CrnaStrela
      @CrnaStrela Рік тому +1

      Because it stops the conversion "action", the timer resets when the action stops and one of them is by succesful conversion

    • @T-West
      @T-West  Рік тому +1

      It only is maintained while a Monk actively is converting. He can switch targets to maintain it. But if he stops, such as if he has a walk order or his target dies, then the timer resets.

    • @mikelivingood7797
      @mikelivingood7797 Рік тому

      @@T-West I understand. My point was, does deleting the building save that much when the monk can just move to the next building and start again. At least a conversin has the monk vulnerable for attack for 62 seconds.

    • @T-West
      @T-West  Рік тому +2

      @@mikelivingood7797 Sometimes you can let the Monk succeed in the conversion too. That may be good if he's converting a House, but not as good if he's converting a more valuable building such as a Stable.

  • @HandleDisliker
    @HandleDisliker Рік тому +1

    So seven-year-old me was doing something right by trying to convert all the enemy buildings. Crazy.
    What if we had two monks converting one stable at the same time, at different times? If one monk had 10.1 seconds of converting under his belt and makes a conversion, would the time needed to convert the stable increase by 10.1 seconds?

    • @T-West
      @T-West  Рік тому +3

      Monk conversions are independent of each other. Each Monk individually has a 15 second buffer before he can succeed at converting a Stable. The Stable is converted once any of the Monks succeed in their conversion attempt.

    • @HandleDisliker
      @HandleDisliker Рік тому

      @T-West huh. So that's why it felt using multiple monks on the same building felt at least twice as long, because it really was at least twice as long XD.
      Thank you for explaining for my ignorance. AoE2 has so many crazy mechanics and it's great. Love the energy you guys beam in the cast that you linked here, btw.

    • @tasse0599
      @tasse0599 Рік тому +3

      @@HandleDisliker It doesn't take longer it's just not necessarily faster, but more monks still give you a higher chance to succeed right after reaching the 15 second mark

    • @T-West
      @T-West  Рік тому +1

      @@HandleDisliker It doesn't take longer. Buildings just have that 15s min time compared to the 4s min time of units, which makes it feel long. The more Monks, the more likely one of them gets an early conversion.

    • @HandleDisliker
      @HandleDisliker Рік тому

      @@T-West @Tasse05 🤦‍♂of course lol. Shoot. Sounds like I'd be low elo XD
      Thanks Tasse, and thanks again T-West XD

  • @johnfehr89
    @johnfehr89 Рік тому +1

    What happens if a stable is full of units and is convert? Do the units get converted?

    • @mb88199
      @mb88199 Рік тому +2

      I was wondering the same thing the other day. Maybe they just get thrown out?

    • @hikatoyshi
      @hikatoyshi Рік тому +2

      @@mb88199 When you convert a transport ship, the enemy units stay behind and count as useless pop space. I saw that in a pacifist video from some guy on UA-cam.
      I guess it is the same for buildings.

    • @a_cleverfool
      @a_cleverfool Рік тому

      I was playing the Prithviraj campaign and got my mill converted when it had sheep in it, and all the sheep popped out, maybe the units would come out?

    • @T-West
      @T-West  Рік тому +11

      Garrisoned units are ejected from buildings. In-progress units being trained are cancelled, and their resources are refunded.

  • @settingsun3470
    @settingsun3470 Рік тому +2

    Valas > Villese???

    • @T-West
      @T-West  Рік тому +2

      I'd say Villese is likely still the favorite between them. But Valas has been playing great recently, really improving over the past year. They're in separate groups for the tournament, won't play unless they both advance and match up in the playoffs.

  • @RAMMY237
    @RAMMY237 Рік тому

    Insta conversion is the most tilting thing

  • @aoe2and3fan
    @aoe2and3fan Рік тому

    Do you still have plans for some pacifism? 🙂
    A long time ago you considered potentially spreading pacifism into the LotW campaigns. :-)

  • @Sarnahanfi
    @Sarnahanfi Рік тому

    CAN YO9U MAKE VIDEOS OF THE SAME CONTENT BUT WITH MORE CONTEXT? sry caps

  • @mato3362
    @mato3362 Рік тому

    ... and lose the series.

    • @T-West
      @T-West  Рік тому +2

      Well I didn't want to spoil everything!