Caching animation to USD in Maya

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  • Опубліковано 10 лют 2025

КОМЕНТАРІ • 53

  • @andrewsilke1
    @andrewsilke1 2 роки тому +3

    Great stuff, this looks pretty sweet will have to try it out!

  • @ganeshshunshun
    @ganeshshunshun 2 роки тому

    Happy to have you back, after a very long time
    🙂

  • @kimmysander2447
    @kimmysander2447 2 роки тому

    Amazing! Finally a prober video that shows the process. Thank you.

  • @daffertube
    @daffertube 2 роки тому

    Matt, I love you

  • @TristanMorelle
    @TristanMorelle Рік тому

    how to load external usd animation onto a skeleton? 'import' with anim checked did not work on my end. how to target the object to get the anim? i've tried the reference usd on all possible objects and it didn't work. I'm trying to import the 'audio to gesture' animation data from omniverse onto the same usd skeleton that had it in omniverse. thank you

  • @derekfloodVFX
    @derekfloodVFX Рік тому +1

    Alembic has an option to “import under current selection… merge” which allows adding a cache to geo with xGen (thus animating the geo that the xGen hair is growing out of). Is something similar possible in the USD cache workflow?

  • @grarno2952
    @grarno2952 Рік тому

    Thanks for your awesome video series! I'm not sure why when I try to add a maya reference, this option doesn't show up like it does in the video?

  • @sebastianbugna3974
    @sebastianbugna3974 Рік тому +1

    I can follow the instructions until minute 3:01. When I right click and press "Cache to USD" it doesn't playback the animation and the result is the robot with no animation. I have tried several times with super simple scenes, like a cube animated, replicated exactly all of the steps, imported Maya references without any issues at all. However the "Cache to USD" option doesn't seem to really work. Any help?? I'm in Maya 2023.3 and MayaUSDPlugin 0.20.0.

    • @Autodesk_Maya
      @Autodesk_Maya  Рік тому

      Sounds like you have some kind of installation issue. Have you tried reinstalling Maya / USD plugin? I believe the newest version of the plugin is 0.22.0 so you could also just try updating that first. github.com/Autodesk/maya-usd/releases/tag/v0.22.0

  • @benparks1522
    @benparks1522 Рік тому

    I love that I have both those teapots and BB8 in my office, same as you. lol.

  • @borovikmotion
    @borovikmotion Рік тому

    is it possible to keep rig as one file, and animations in other files? to reload animations without reloading the rig

    • @Autodesk_Maya
      @Autodesk_Maya  Рік тому +1

      Yes. That said, rigging is not compatible with USD so you'd have to keep the rig as a Maya file. The animation can then be cached either in USD (as shown in this video) or as an animation cache file (like alembic).

  • @duonganh579
    @duonganh579 4 місяці тому

    does this work if I export advanced skeletons to unreal?

  •  Рік тому +2

    Great Video!
    Would you mind to explain the process to export animations in USDZ format too?

  • @riggsmurtah2788
    @riggsmurtah2788 Рік тому

    Does USD work with arnold standins or alembic files? Lets say I used standins to scatter trees, can I export that scene as a USD?

  • @RigVader
    @RigVader Рік тому

    Maya 2023.3 (plugin 0.20) crashes when trying to do these workflows. 2024 (plugin 0.22) , hard crashes as soon as you try to create a USD stage. What gives?

  • @favyijomah1889
    @favyijomah1889 2 роки тому +3

    awesome tutorial how can we get cached animation into unrealengine 5

    • @MatMcCosker
      @MatMcCosker Рік тому

      great question.. have you tried the USD workflow with UE? I'm curious how well USD geo caches work with this... trialling this now

  • @GAMINGXWORLD
    @GAMINGXWORLD Рік тому

    how it works on lighting?

  • @omnionmedia
    @omnionmedia 4 місяці тому

    how to cache to skeletonSkelAnimation or PackedJointAnimation ???

  • @jamesmarcus2043
    @jamesmarcus2043 10 місяців тому

    I find that a more complex rig with blendshapes seems to break the USD workflow above.

  • @i20010
    @i20010 Рік тому

    1:15 Why are you exporting the animation as Maya, and referencing it back in? Why not directly exporting the animation (and importing) as USD? Thanks!

    • @Autodesk_Maya
      @Autodesk_Maya  Рік тому +1

      Strictly speaking, you can't just export Maya animation to native USD format - it needs to be cached, which is the workflow I'm showing here.

    • @i20010
      @i20010 Рік тому

      @@Autodesk_Maya I see, thanks

  • @markwallman4219
    @markwallman4219 2 роки тому +1

    really helpful!

  • @brycegattis1129
    @brycegattis1129 2 роки тому +1

    Will this be available in earlier versions of Maya as well (ex. 2022) or does this new feature require some under-the-hood USD changes present in Maya 2023?

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому +1

      Unfortunately this is a 2023-only feature!

    • @brycegattis1129
      @brycegattis1129 2 роки тому

      @@Autodesk_Maya To clarify, is this due to the Maya Reference prim requiring a some UFE update that is only present in Maya 2023?

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому

      @@brycegattis1129 Correct

  • @TheNjordy
    @TheNjordy 2 роки тому

    Have you tried J CUBE Multiverse, and how it handles USD in Maya?

  • @mousse4493
    @mousse4493 2 роки тому +3

    I hope a modifier stack system is coming soon. It’s been on the ideas forum for years!

  • @AnimatorsJourney
    @AnimatorsJourney 2 роки тому

    What's the advantage of doing this? What's the 'why' behind this 'how'?

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому +1

      Check out this video on the "why's" of using USD: ua-cam.com/video/SaBXE4yQetk/v-deo.html

    • @AnimatorsJourney
      @AnimatorsJourney 2 роки тому +2

      @@Autodesk_Maya Thanks! Your videos are great. I've watched but am still not clear on the performance benefits, how much does it actually help performance vs just being another way to organize versions and bespoke changes to individual scenes, etc. Maybe I'll try to do some of my own benchmark tests to share if it's worth juggling USDs.

    • @Bubblegummonsters
      @Bubblegummonsters 2 роки тому

      @@AnimatorsJourney Yeah I'd like to know this too.

  • @ChaosOver
    @ChaosOver Рік тому

    Great. And how do you display or render SubD with your USD?

    • @Autodesk_Maya
      @Autodesk_Maya  Рік тому

      You can render via Arnold or Hydra. ua-cam.com/video/d27RJklI1tE/v-deo.html

    • @ChaosOver
      @ChaosOver Рік тому

      @@Autodesk_Maya I watched the video but it doesn't show how to use Subdivision in the viewport nor render when using a stage. Pressing "3" on the keyboard won't work when using stages.

  • @alessandrocontenta9348
    @alessandrocontenta9348 2 роки тому

    Hello, thank you for this... a question
    Can you write the .usd file on a SMB share folder?

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому

      Absolutely you can. That's actually one of the big use cases for it.

  • @it_s_bo
    @it_s_bo 2 роки тому +2

    I heva No item "Add Maya Reference"
    Maya 2023

    • @it_s_bo
      @it_s_bo 2 роки тому +1

      heeeeeeeeeelp plz

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому +2

      What version of the USD plugin are you using? I recommend getting the newest one.

    • @SSFX
      @SSFX 2 роки тому

      @@Autodesk_Maya I'm not seeing that option either using 0.16.0

    • @SSFX
      @SSFX 2 роки тому +1

      Updated to maya 23.2 & usd 0.19.0 and the option is now available

  • @RedExistZ
    @RedExistZ 2 роки тому +1

    Ahh yes U.S. dollars

  • @Htogrom
    @Htogrom 2 роки тому

    Too late.