Dawn of War Unification: 1 vs 1 Night Lords (Vrax) vs Tyranids (GabPR)

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  • Опубліковано 3 жов 2024
  • Lictor, I barely even know her!
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    #dawnofwar #warhammer40k #unification

КОМЕНТАРІ • 20

  • @Mel-he9dh
    @Mel-he9dh 3 місяці тому +2

    Just discovered this channel. Great stuff, looking forward for more.

  • @Whatsuppbuddies
    @Whatsuppbuddies 3 місяці тому +6

    Just can't get over the posing and animations for the tyranid mod. Almost makes me want to try and fix it. Almost.

  • @ReynaldRam
    @ReynaldRam 3 місяці тому +6

    why the carnifex doesnt take damage from the dreadnought? did the dreadnought miss somehow?

  • @makidepresion
    @makidepresion 3 місяці тому +4

    keep up the good vids

  • @profidss7
    @profidss7 3 місяці тому +2

    Good map for the both i think, I personally dont love to play all slow races)

  • @csongordevai8613
    @csongordevai8613 3 місяці тому +1

    NL infantry can always stealth in any cover, but I think lictors are detectors

  • @TunekSunevi
    @TunekSunevi Місяць тому +1

    I was surprised to see the Night Lords, they are a weak faction, I have never seem they do well.

  • @USAFCain286
    @USAFCain286 3 місяці тому

    Nice ty again

  • @Aradim90
    @Aradim90 3 місяці тому +4

    How do you even deal with daemon armor as NL

    • @v8enginepower201
      @v8enginepower201 3 місяці тому +2

      There was a game where multiple raptor squads, each with all available melta guns, did some serious impact. Maybe it would have worked here too.

    • @TypowyKubini
      @TypowyKubini 3 місяці тому

      Power swords, lightning claws, melee dreadnoughts are good into daemons armor. NL can fight Nids in melee

    • @Aradim90
      @Aradim90 3 місяці тому

      @@TypowyKubini That didn't look like it was working at all, fex special attacks were decimating warp talons and the melee dread did no damage whatsoever

    • @JT-or4ye
      @JT-or4ye 3 місяці тому

      Flamers are also good against demons. In a 1v1 the carnifex should trade well into melee squads, but that's why ya gotta get more than one squad if ya wanna melee a carnifex.

    • @TypowyKubini
      @TypowyKubini 3 місяці тому +1

      @@Aradim90 doesn't change the fact it's still the way to deal with it. Also, lack of Talonmaster, Lictors hitting Warp Talons didn't really help Vrax at all.

  • @abbas-aliibnmohammadal-nam929
    @abbas-aliibnmohammadal-nam929 3 місяці тому

    That flying talon shooting sound is just horrible. Just horrible

  • @Kitava.
    @Kitava. 3 місяці тому

    Tyranids need a rebalance asap, this faction is stupid op

    • @cklempay17
      @cklempay17 3 місяці тому +1

      They already got 4 waves of changes courtesy of me and someone else, although it was a nightmare getting the devs to agree to all our balance changes considering they don’t trust their beta testers. If you think this is bad, you should’ve seen them pre-7.0. As of now the mod’s biggest problem is that the devs are noobs, so they don’t understand what problems exist and why. If changes are made, don’t expect good ones. They’re also taking a long break and patches aren’t a thing usually, so this is the version of nids the mod will have for years.

    • @TheAlexRhodes
      @TheAlexRhodes Місяць тому

      @@cklempay17 You should petition for a more equalized balance instead of letting only a few select units be good. Raveners having no synapse is bizarre since there is no T1 alternative to the Broodlord, gaunts are useless and overpriced, after 2 upgrades the entire squad will still disappear in 3 seconds to some necron warriors. The most numerous Tyranid unit is never built in competitive play, think about that.
      Warriors require tech to build and have no good weapons until yet another tier up.
      Whatever changes you asked for, it ruined the feel of the faction, it shows in this game, the player doesn't even bother supporting his Carnifexes outside of some lictors, because most of their units aren't worth it. Feels like a bootleg hivefleet.
      They can feel broken when their economy explodes and there's a godly player at the helm, but otherwise they fold all too often, as seen in tournaments.
      The NL here just choose his options very poorly, if he countered the Carnifex/Lictor combo in the late game properly, the nids would've folded like a towel, they're so rigid and vulnerable compared to other factions, and all their units need upgrades to work.
      No wonder their artillery is strong, there's a lot of holes it's trying to plug.

    • @badsodohubakatabis6294
      @badsodohubakatabis6294 6 днів тому

      I shoot the tyrannids at any time, at tier 1 everything is useless and expensive except for ravaner and lichtor, and the broodlord must be present because they break their morale, so the number of waves is limited. Only close combat is not a solution, because the enemy scatters as soon as I want to turn back to regroup, even if the troop that was chasing me shoots back.
      on tier 2, so many options are suddenly available that you suddenly don't know what to spend your resources on. And this is where the game, the victory, goes when switching between the two.