Halo Reach: A Campaign Retrospective
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- Опубліковано 26 лис 2024
- In this video, I look back on Halo Reach. Mostly its campaign, but I also touch on firefight, forge, and multiplayer.
I would like to say in advance that if you matched with me while I was getting multiplayer footage, I am aware that I'm not very good 😅
Next week, another CE speedrunning video
For what it's worth, I don't think the second half of the game would have hit quite as hard if the first half had the same defeated tone. You feel successful in driving the enemy back, then all of your victories are washed away by overwhelming odds and your team dies off one-by-one. It's a really interesting direction to take the game, especially since the original trilogy was largely about the power fantasy of playing the underdog and winning.
Completely right, everything he praises in the second half only works because of the first half and for him to say the stakes feel empty and that the missions are just filler is such a horrendous take and it reeks of the idea that he is still just looking back from when he was a 10 year old and doesn't pay attention to any of the dialogue or story.
Intellectually dishonest and shallow criticism of a game where he conflates legendary difficulty gameplay with the story beats. He can have his opinion in that "I didn't enjoy the game" but what he's actually saying is "the first half of the game sucks because I didn't enjoy it and won't take time to back it up with any real criticism or evidence"
He will call levels like sword base bad because "Oh they're meaningless filler" but then go on to say something like "Pillar of Autumn is a fantastic level"....Okay? WHY? EXPLAIN WHY IT IS GOOD?
Well said
True, it's just like he said about Winter Contingency
It's just "business as usual" until it isn't
I was going to say this, but I think you said it better then I would have.
That is literally why it’s the best halo campaign imo. The way bungie presented the story is beautiful, the scenery, cinematics, soundtracks and everything.
The reason the first half of the game feels like there are no stakes is because there *are* no stakes. The UNSC thought reach was undefeatable. You're just going through the motions of the winter contingency before shit really hits the fan and when it does, no one is ready for it.
Fun story: my brother and I were playing firefight while our mom was sleeping on the couch. She wound up waking up asking why we'd drive a baby into a warzone. By brother promptly replied, "I didn't drive a baby into a warzone, I flew one in!" She left the room half-awake and angry. Turns out that because he had Buck's voice applied to his spartan, our mom wound up having a wacked out dream about Firefly.
That's a great story
@@frogarchist kats shields got messed up by the EMP from the glassing, thats why that happened
@@frogarchist thanks for responding like that, very gentle and compassionate
The fact that you can have Noble Six as literally your own Spartan in Reach really got me into armor customization. The campaign was really sad, but very engaging. I still play the campaign on my original 360 copy with forcing my connection offline and not reconnecting to replicate the old days, since 343 thought it was funny to sunset the 360 services especially with Infinite's bagfumble.
The way the armor unlocked was great too. You actually had to work for them instead of just mindlessly grinding for it like in MCC. I really wish they kept customization as it was originally.
Bagfumble is insane 😭
343 has ruined a lot if things. also i love the armor customization. best in the series. EDIT i wont like urcomment bcz it has 117 likes lol
I recently started playing through halo series and I have the 360 version of Reach. I can’t seem to play as my spartan that I customized. How do I do that?
@@brodycartwright1611 go offline
I love the fact that reach cutscenes are filmed as if it’s a war documentary. Coming from helmet cams or satellites. It definitely felt more real than the original trilogy
I also especially like how it shows you that even awesomely powerful characters like Spartans are just one bullet to the head away from death. And how completely outclassed humanity is in comparison to the elites
Replaying the game rn and I hadn’t noticed this until I saw your comment
@@swmellow3347awesome 😳
I believe the reason the first half was like that is to lull everyone into a sense of security before pulling the rug right out just to set the tone for the rest of the story.
Maybe, and I get the sense that was the case too, but even then it was executed badly. The "The Covenant are on Reach" moment could have been done so much better, and how casually they're introduced undermines the vibe the rest of the game was going for. Just compare the way the Covenant are introduced to the way the Flood are introduced in CE. IMO the game would have been better if you were fighting insurrectionists at the beginning, and from there the Covenant presence is built up.
@@bruhbruh-us6gl bro the covenant are introduced in CE by some grunts. If we're comparing it to the Skirmishers in Reach.
@@Stefan996
I said the Flood
“There will be spoilers.” Kat instantly dies 🤣💀
Really great video. And for anyone that genuinely thought Kats death was dumb or just didn’t understand because her shields, in the scene prior, they start glassing new Alexandria which shoots out an EMP type blast that would kill everyone’s shields for a little bit. So in that moment, Kat didn’t have her shield up, hence why the headshot took her instantly. To prove it further, you don’t see her shields break once she is shot too, unlike Emiles death, his shield breaks as soon as the elites energy sword pierces it.
Hope this cleared it up for anyone
I loved reach. It was it’s own story that transitioned perfectly into where CE picks up.
Reach is hands down my favorite entry in the halo franchise. Halo 2 story beats it for sure but the campaign play, multiplayer, design, look, atmosphere are all superior in reach. Being an ex military guy, reach’s story hits me more in the feels than all the other halo stories did and man, I just love this game. I get emotional playing the story every time from the team, the fighting the dying battle, the weight of the scale and burden you are facing. It’s just so epic it’s beyond words. I wish we get another halo game this epic in our lifetime. I still ply reach out of all the halo games and still enjoy the multiplayer games the best out of all other games.
I appreciate your honesty.
I was also 10 when Reach came out. It was the first Halo game I actually cared about and was hyped for. It was also my first real experience of Halo multiplayer. I had played all the other Halos prior but my thought process then was just pew pew kill the purple aliens. But at the time Reach came out I was a bit more aware of characters and story. So naturally I have a bias.
Reach is definitely my favourite campaign. I’ve played through countless times and still find it highly entertaining. I absolutely agree the second half is a step above the first, but I still think the first half is great fun.
Reach was easily one of my best gaming experiences, but maybe that’s just because Reach came out at a simpler time when I was at an even simpler age.
Dude honestly you gave the perfect summary cause my experience was the exact same with this game. Forever it’ll be close to my heart
All you young babies
With how sad and cinematic the campaign is, I think it could make a really really good sci fi movie (with some changes like the covenant first contact) and I really hope that at some point the series gets a lot of funding and a director who loves the lore
Honestly Emile’s death was the most gut wrenching. The man of few words and his most memorable are “keep ‘em, I’ll honor him my own way.” And “I’m ready!! How ‘bout you?!”
Emile was the Spartan as a kid that I thought “okay we’re gonna win bc Emile’s got my back.” So when he died, that’s when I truly felt out of hope for the story.
I loved Carter’s end too. “I’ve got the mass. You’re on your own Noble. Carter out.”
Reach is tied with halo 2 for my second favourite halo game.
I think the developers wanted us to feel lucky and even confident the first half of the game so the second half struck more deeply and we realized how powerless humanity was against the covenant.
5:07
Fun fact! On XB360, it's not actually too bad on legendary
But the upping of the tick rate to 60 in Reach causes the legendary AI in that section to become absolutely BRUTAL
ironically, i absolutely LOVED long night of solace and to this day is my favorite mission in Reach, maybe i just love plane games and Halo space combat so it was a gift from the heavens when i first played it
the best thing about this campaign was that I wasn’t playing The Master Chief, I was playing me, 11 year old me was Noble 6, It was me in that armor, It was me who watched my friends die, and it was me that made the last stand, so save humanity, thats the beauty of this game.
This absolutely! Reach was your spartan, your design, with your team. It’s been unmatched imo. Love reach so much.
i'm gonna be *that* guy but the ships that show up at the end of long night of solace are regular assault carriers, not to be confused with the much larger supercarrier that jorge blows up
son of a nutcracker
Not super relevent to the game itself but I appreciate that you played through Reach in it's original form. I strongly believe a halo game, menus and load screens included, really help to bring the vibe that the game is going for and in a lot of cases really set the mood for the campaign at least initially
Absolutely agree! I just made a comment myself about it. The MCC just kind of makes everything feel same-y and almost sterilized. It doesn't have nearly as much personality to me as seeing the menus and style of Reach back on the 360. It's just a shame I don't have any working remotes anymore and it's such a pain to get the Xbox out and set up in my current apartment, or I'd likely be playing it on that to this day.
Carter's death will always be my favorite in any Halo game. What an absolute boss
Carter's death is one that I always found sort of underwhelming but now that I think about it it does make some sense.
Reach was lost, there was only one ship on the planet and he was already pretty badly wounded so the chances of him surviving to reach it were fairly slim. I imagine most of the UNSC left on the ground, aside from the Marines being deployed from the Pillar of Autumn itself in that mission, had already come to the conclusion that they were going to die in a matter of days if not hours or even minutes.
Jorge made a sacrifice, but his was a big game-changer or so he thought, but Carter kind of just went "I'm already dead, might as well kamikaze the enemy so my team can progress a bit further". Like maybe the UNSC didn't know at the time how to deal with Scarabs but I'm sure both Emile and Noble 6 could have handled it singlehandedly, but because Carter had already written his will by this point he just went for it.
And he died as leader, make a path for his men.@cyqry
@@cyqry I don't think so, regarding Noble 6 and Emile taking out the Scarab. It was a surprise and they were caught off guard. Iirc they were in a warthog and it would've blown them to smithereens if Carter hadn't taken it out.
For those who never figured it out, the glassing knocked out everyones sheilds
For likely several minutes? While the phantom and Elite's shields still work? While the elevators and blast door at the end still work? I'm sorry but I just can't turn my brain off to the extent one needs to consume this bizarreness. I don't even care about Kat in the slightest, but her death feels like Bungie had already gotten rid of the beam rifle projectile and didn't want to bother putting it back in for this one scene since it isn't a usable weapon.
@@jyrxz4945 “It’s been said” by literally who? Some random unimportant character in one of the more recent 343 novels that 99% of people aren’t going to read? Why go through such mental gymnastics to defend this?
@@jyrxz4945 My point is that this scene isn't communicated very well to the player and that some obscure lore from God knows where shouldn't be necessary to buy into what's happening.
@@jyrxz4945 I already went over it in my first comment.
@@jyrxz4945 Energy shields aren't real though. Why not just make it consistent across the board? Or at least have a visual cue to show that their shields are down like the crackling/static effect in game? I know this bothers me more than it probably should, especially when I don't even care for the story, but it just feels so cheap.
Just started a playthrough today. It's so good
(i did skip the first level tho because it's really boring)
Halo 3 is still my favorite campaign and multiplayer, but Reach has grown on me through the years. When it first came out I just ran around shooting everything and gawking at the graphics. Now that I’m older I can really appreciate what Bungie did, and I still feel dread when my spartan goes into the final fight.
Am also 22, same exact situation as you said. Reach was the absolute shit as a 10-12 year old.
You say that you were a green frog but you clearly have a chicken symbol on your armor.🤔
oh no they're onto me
@@frogarchist haha.🤣
Great content. I bought MCC recently because your videos would bring back great memories of playing with my brother and sister.
Always look forward to a new video from Frogarchist!
also to add to my comment, it's rare to see any halo youtubers put effort into videos, just voice over and gameplay of news lmfao. Thank you for adding creativity to this dead space.
i like to think that kat's death was supposed to be from a beam rifle but it isnt in halo reach so they settled for a shield malfunction and a needle rifle
been on youtube for a long time, i dont sub often, your content is solid man. good narration and I like how you're fairly straight to the point. earned my +1
Reach's campaign was by far my favorite. The scale of it, the highs and lows of the story with the feeling of hopelessness slowly creeping in, the loss of your teammates... Customizing the armor really gave me a strong connection to Noble 6 who, as a silent protagonist, still felt like a solid character. The last mission is iconic.
Long Night of Solace on legendary brought out a level of rage I never thought I was capable of. I'd rather run through Gravemind again than try to destroy those corvette engines in the Sabre. It's been almost 4 years since my legendary playthrough, but the nightmares still persist
The feeling of success you get in the first half of the story only to get one-upped by the covenant nearly every time is what makes the game, especially its second half, that much much impactful. For example, at the end of tip of the spear when the unsc admits mac rounds to destroy the spear, you feel like you got the W in the bag, only for the ship carrying that mac weapon to get absolutely obliterated by the covenant super carrier, to which Jorge says something along the lines of "tell me this isn't happening." The point of the game is to deliver a false hope in the first half of the game, to think you can actually have a chance at saving reach, even if every step forward the covenant pushes you two steps back. The hope that reach can still be saved is ultimately lost once Kat is killed, as she is the only one in Noble that's still clinging on to hope. Even after Jorge's death and the covenant fleet sweeping into atmosphere, Kat still asks the question, "I know we're losing, I want to know if we've lost." She still has some kind of belief that things can change, and ultimately, once she is killed just moments after, we don't have that voice in our ear saying that there still might be a chance. After that moment, Noble's job is to tie up loose ends and destroy whatever important info is left on reach before the covenant can find it. And that's when Reach does it's twist. AFTER you've already come to terms with your loss, Reach does the opposite of what you've been playing through thus far. It actually gives you a real glimmer of hope. Sure, Reach will be lost, but escorting the package that will ultimately lead humanity out of its annihilation? Now that is something to believe in.
As for the first half of the game feeling like "filler," I don't like this take mainly because the only essential part to the entirety of the story of Reach is two things:
1. Reach falls
2. Cortana is delivered to the Pillar of Autumn
If you think the first half of this game is filler, then basically the entire game except the package and the ending is filler and doesn't matter. The point of every mission in the first half is to get you acquainted with your team, having moments where you work specifically with one member to have these duo moments, and of course working together as a team in others. It builds into the characterization of the team, as well as establishes that we are fighting a war for the planet on the front lines, it's grounded and real. We aren't master chief, unlocking the secrets to ancient civilizations, fending off against the flood, or trying to take control of a universal super-weapon. We are trying to win a war, battle by battle. Whether it's the stealth-op in nightfall, or destroying covenant anti-aircraft weapons and spear bases in tip of the spear, you try to make the best out of this war with small victories, because that is the level of where you are in this fight, leading small battles on the ground. Of course it's not until the end of the game where you become much more than a simple soldier, and yes, Reach does have its issues that you highlighted, but I don't like the idea of throwing away the first half of the game as "filler," when it's helping to convey the larger-scale theme and characterization of the story, even if it isn't super critical plot-wise like the other halo games.
Halo reach is my favorite campaign and halo game all together purely just from the nostalgia I have with it. I literally grew up playing reach and I have such a strong connection to it and will forever love it
All the deaths in this game always make me teary eyed man. Just seeing them one by one go just to end with you fighting till the end till you can’t fight anymore
"A story that doesnt involve masterchief"
Just like with odst he is in the background vibing.
I like the way they use brutes, skirmishers, as well as suicide grunts in the level Exodus, it is known to most players of the other games that covenant are trying to commit a genocide against humanity, and are being brutal about how they pull it off, and I think that enemy use in that level shows us some cool environmental storytelling.
I loved Reach too. I think it was the magnum opus. If more halo games focused on spartan 3s and the sad and heroic stories they have, we’d all be more hyped I think.
Reach is by far my favourite halo in every way
7:53 - Kat had the most ironic death; Kat, the team's technology expert, dies to a shield malfunction. Sure, the shield can be turned off, but chances are that was a glitch, not incompetency.
Your channel is so entertaining, thanks for getting me in to Halo speedrunning. Oh and hell yeah, American Football and bands like it kick so much ass!
Yahoooo! New Frogarchist video!
Reach is the only peice of media to make me cry, ever. Every time i well up with tears. Just the futility of fighting and the endless sacifices of noble team. Idk it just hits me like nothing else does.
underrated channel
Obviously late, but Bungie brilliantly planned the deaths of Noble.
Jorge, the heart - Sacrificed himself.
Kat, the brains - Was shot in the head.
Jun, the long-distance sniper - Stayed away and lived.
Carter, the leader - Went down wiith the ship.
Emile, the close-combat specialist - Was impaled.
Noble Six, the lone wolf - Fought and died alone.
This is still the best halo ever made. I loved loved loved the campaign. It just felt so epic and you felt completely up against it fighting a losing battle.
I always loved it, including campaign, though now that youve brought it up, I usually do replay the latter half levels far more than the early ones. Do have to agree that the early levels feel a bit like filler but the last half was amazing. New Alexandria especially when you exit the first objective and the cruiser flies by shaking the screen before the huge pulse and laser to glass a distant part of the city, its so chilling to me to see that. Makes your little jammer mission seem so insignificant
Yeah, I love how the second half of the game feels like the Battle of Thermopylae, Siege of Masada, or the Battle of the Alamo but on a global scale.
I just found this channel and for only 5k subs this video is pretty well done. You sir have a new subscriber
Its soo interesting to see wht other fans like and hate. Reach is my second favorite campaign right behind ODST but its always cool to hear other people's opinions and what they feel is good or bad.
In my opinion I think Tip of the Spear was a small turning point in Halo Reach. For the UNSC it was an entire operation that you even set up for in the mission before it. You spend all these resources and all these people die for ONE of the three spires to be destroyed. Once it is destroyed you think “yay we won” then immediately one of your biggest ships are destroyed with ease. Even Jorge was shocked to see that. Long night is definitely the turning point but Tip of the spear I think was a hint at what was coming.
Reach forever has a special place in my heart. Top 5 video game I have ever played
I listen to why people "dislike" this game but for me it's GREAT.
Especially the way you can have your own customized Spartan in the campaign, really makes you feel like Noble 6
But what really made me love 6 is the fact that HE and CHIEF are the only two lethal-hyper-vectors EVER!!! AND ITS LIKE... OMYGOD WE'RE ON THE SAME LEVEL AS JOHN HALO!!!
AND I GUSH EVERYTIME I HEAR IT.
God I LOVE REACH. I'm a hundred percent on the Noble 6 is alive train.
Reach will forever remain my favourite Halo game. But I do agree that the Covenant introduction should have been the elite ambush at the conm facility.
I absolutely love Emile’s death, my favorite scene for sure. What a giga chad! 😃
The space section is actually harder than the 360 version because in MCC, since it runs on better hardware, the AI have more room to breathe so they play a lot more aggressive.
This went from I hate halo reach to I don't like the first half of halo reach to halo reach is a master piece😂 still had alot of fun watching this video I just subscribed.
I can appreciate the idea of a first half where humanity is more hopeful that they might beat back the covenant, and then the tables turning completely to reveal how hopeless it all is. I just think there wasn’t much in the way of meaningful world building or foreshadowing in the first half, which held it back
Winter contingency is the worst level in all of halo, but Reach is by far my favourite halo. The story is just so perfect (The second half of the campaign that is). Everything about this game I just absolutely love.
To me reach is my favorite campaign as it feels like it’s my Spartans story
Oh man. Yesterday was when this gem became a year old…
This is how I found the channel
Just finished reach for the first time yesterday, and I had to see if I was carzy for thinking that reach campaign wasn't as good as I've heard people say it is. I agree with everything you said about it.
10:34 thank you for pointing this out in triple a titles now days. Also, I’ve never played reach, or at least finished it. I played some of the first level and it was “meh” to me. Literally stopped playing Xbox when I finished odst and switched to PlayStation but tried to give Xbox a shot again with reach. It was nice watching your video and I watched the cutscenes you talked about, they’re really cool
the reason you never felt like playing the reach campaign again is because it traumatized all of us the first time we played it. the campaign as a whole is like an 8/10 at best but the story will always be an 11/10. mia in peace noble team 🕊️🕊️🕊️🕊️🕊️🕊️
Reach is my baby I love it
Man if there's one thing Reach really succeeded in, it was the overall style and aesthetic. It's one thing I really don't enjoy about the MCC. It feels like it stripped each game of its own unique style, but Reach more-so than any of them. From the way you grind your points to the style of the menus. Everything about it absolutely sucked me in and released all of my feel-good chemicals.
As an aside, I remember being able to individually check all of the medals you earned after finishing a mission for that mission. Am I remembering that right? Because in the MCC I can see my totals, or I can see a quick image of my most earned medals, but I have yet to find a way to see all of the different types and quantities of medals I earned in each mission as I complete them. Am I crazy?
The reason Kat died:
She pressed the Botton late because she missed the first time she tried to press it. she missed the button because she was momentarily blinded from the explosion which also took out her shields. when the elite saw the first group of spartans with Carter, Emile, and June, in the first elevator. they had a clean shot and were ready, then they saw cat with you and they shot her.
I’ve been doing somewhat honest opinions on halo games, but reach I liked the most, because it introduced me to my favorite color scheme and the story and noble teams death made it feel so somber but not halo 4 somber
This game made mark V mjolnir armor my favorite aesthetic for Spartans, and the tactical look to the armor was the cherry on top
If someone is being spoiled by Reach, they deserve to be spoiled.
I remember my twin brother and our younger brother and i would play Halo Reach campaign and firefight a shit ton because we didnt have xbox live, we all started with Halo 3 and played all of the Halos but we made the most memories with Reach… good times
Reach has an awesome story, mixed bag characters, and level design that could have been a lot better.
Hot take: REACH is my favorite of the Bungie games, I only started playing Halo about a year ago, I grew up as a Battlefront 2 kid and remain a Battlefront 2 fan to this day so I never got that nostalgia for old Halo games and I compare them to modern day games. Halo 1 and 2 are rough for me as they are extremely slow but I was too invested in Halo 2's story to stop playing it. Halo 3 definitely got me more interested in the combat and a little less interested in story. ODST however, I love that game so much, the story is interesting and gameplay feels really good even today. Finally REACH, I really liked it from start to finish, I love the combat personally (except those terrible jetpacks), it was the first Bungie Halo I played and I played it first time on legendary so I was actually from the first time feeling like I was barely achieving success, the midway through I get slapped in the face as everything I did essentially means nothing and it all goes to Hell, I love that shift, I felt like I was here to just get as many people off this damned planet as possible, I save a civilian cruiser, think that there's hope, and again get slapped in the face because for the net few missions it's just losing people until I'm out of people to sacrifice and now, it's my turn. The fact that I played CE for the first time after Reach made me so much more invested knowing all the death it took to get here.
I feel like tip of the spear should’ve been the mission where the scorpion was introduced and not the package it just feels more fitting, add in some marines on warthogs and mongooses and it feels like a missed opportunity
I think reach is my favourite campaign as there are so many ways to play through each mission
The thing about the bunjie games is their campaigns (and by extension, entire games), are so well made and equally good, that you can’t really blame someone for liking a different one more than then one you like.
i love u becuase u got me into starting my own channel and playing games!
That's awesome. Good luck!
Nice video frog
somehow this guy's opinions are almost entirely opposite of mine to a degree that I liked the video due to the love of differing opinions. screw echo chambers. unless those echo chambers contain my lovely mexican boy
Great review!
I thought the campaign was too short to get me invested in the squad (most of which feel like cliche/stereotypes anyway), so when they died, it mostly fell flat for me. Also Kat's death was almost funny from how sudden and random it was. The gameplay is pretty alright, but the characters and story pale compared to the trilogy.
The lore for halo reach is god tier, the gameplay? I’m thinking about the lore all the time I don’t really remember what it was like lol
I think the story played the decline well. The first half "generic sci-fi action" you're still fighting back, you still have allies and support. Then things start to turn, less support, less operations, more reactionary. The way the story changes in that way really sells the declining and hopeless situation Reach is becoming. Without the "uninteresting" stuff at the start the rest of the story wouldn't have hit as well.
Side note: the people who complain about Kat and shields are just outing themselves as having only ever played on easy. Which I always find really funny.
why would that out them as playing on easy? her getting one-shotted is explained in the cutscene, not through gameplay
@@frogarchist Just a joke about being able to tank snipers on easy. The idea that a shield would have saved her.
I had just got out of the Marine Corps a few months prior to this releasing and my high school best friend was huge Halo fan so he asked me to get it since I hadn't done anything with the dude in years. He recommended 2 right before I went to boot camp and it didn't take. I liked the Arbiter and that's it. I gave this a try and to this day this is the only one I like out of them all. Something about this one just seems so much better as far as plot goes. I do agree with you about the introduction on the Covenant though. They are introduced at the very beginning. I'm not well versed in the lore so I assumed they were there to begin with so I didn't know about the rebels.
My main complaint about this video is the part where you say “noble 6 inevitably got killed”
Because that didn’t happen.
Great stuff, I too find it hard to come back to the campaign, but for me itd because the latter half of the story weighs heavy on me. New Alexandria in general, sheesh.
Bro gave a spoiler warning and then immediately cut to the most pivotal death in the game 😂💀
Honestly idc what people's opinions are cause in the end it will not affect anyone's life
Well done Sir!
Reach campaign is peak.
I feel like im the only one who feels like noble team could've been more fleshed out. Like yea we play with them but they dont really have deep character arcs to them. They have personalities and notable traits to them but thats kinda it. Except for Jorge, he has a good arc with his relationship to reach as i think he was born on it and dies for it. Kat i feel was underused as all she does is unlock doors and carter was alright. I feel like Jorge shouldve been the one to die on the mac gun so the player could become more attached to him, instead of emile as emile barely does anything despite how cool he is. Hell when he tries to do something he dies🤷 really only my main complaint campaign wise.
Halo Reach was where the franchise peaked
#fire343
Remember Reach.
while not a speedrunner, i did the MCC achievement to beat the campaign, legendary, in under 3 hours and i HIGHLY recommend, i think reach on legendary is pretty easy, until you have to do that so its a great change of pace
Personally I loved reach as a kid my favourite campaigns from best to least good - Halo 3 , Halo 3 ODST , Halo reach , Halo CE , Halo 2 , Halo Infinite , Halo 4 , Halo 5
Agree on your opinions on level 1. Very underwhelming but game gets gradually more amazing.
9:40 I never realized there was a Chad Armstrong who worked on this masterpiece
I also made my Spartan green, because green is my favorite color.
I love halo reach
Best death? Sorry but that belongs to Jorge. Great video!
The sabre mission on Legendary is one of the worst things I’ve experienced in gaming…