Gotta love those 1990’s era server racks too. Between then and now we already have servers that can handle terabytes of data per hour that are no larger than a thin laptop. Now imagine 900 years of further development. Jump drive with built in processor and RAM anyone?
I love the MSR but I know it can be much better. A single player lift can fit in the starboard side of the hallway to the cockpit and a remote gunner station can fit just forward of it. The copilot can operate the other remote turret. The area where the turret chairs currently are can fit the components. The servers can fit in the scanning room and the scanning chair can fit in the alcove across from the entrance to the cargo hold (where the servers are now). The component room could be more shielded cargo. As amazing as these changes would make the MSR, I'd be happy with doors I could lock in the open position again.
Yes to all of this. I've said for years that the servers should be in a dedicated room. I'd split the components between the two sides of the cargo area and the crawl ways. A shield gen and powerplant on each side and the rest in the crawl ways. I'd also put the smuggling hold in the crawlspace as well, but split up into multiple stashes. That or have floor panels that pull up. My biggest want though is for the turrets to retract for better aerodynamics.
@@citizen_brimstone3113 While I like the symmetry of the components being split left and right, I'm thinking about it from a functional standpoint. When a component is damaged, I don't want to have to run all the way to the back of the ship to fix them. If we can stick some in the hallway to the cockpit, that would be even better. If we make the turrets remote, they can be much smaller improving the aerodynamics.
@@Ryecrash617 My thoughts we more about survivability. The MSR isn't a fighter, so spreading out the components will help keep your ship flying once ballistic penetration comes online. Anything would be better than having all of them where they are.
Baffling fact about the MSR: less hitpoints than the C1 Spirit. I'm holding out hope that the component rework of 4.0 somehow brings balance to the MSR which is currently not where she should be.
I love my MSR, but I also rarely fly my MSR because it's got so many frustrating little things holding it back. I feel like it's juuuuuust on the edge of being exactly what I want. Just a bit more mobility, a bit more HP or shields, and a door near the cockpit is all that's really holding it back imo.
It will certainly be interesting to see what the mechanics of the data-running game loop are. What they could have done with the smuggling compartment and tunnels, is having a series of random spots the entry and exit hatches or switches are, which are permanently assigned when the ship is activated. Then players boarding would need to find which one of those activate the doors and hatches, each time they board an MSR.
Remove the tunnels, make the turrets sink back and lay in the hull when not in use, and make the smuggling compartment modular so the owner can place it in one of a few locations in the ship to make people have to hunt for it when they board, and you've fixed all the issues I have with it. Love the ship still, but would be nice change.
I had the MSR as a loaner for a while. Absolutely my favorite ship in the game. I like the layout, I like its features, and it just felt nimble despite the size. My only real gripes with it is the lack of entrance methods (only through the cargo bay) and that I don't care about data running. It's for that reason I haven't purchased it after melting whatever ship it was that gave it as a loaner. Even though I don't care about it's main purpose, I've almost bought it a few times because it was the best daily driver I've had.
This used to be my favorite ship. The tunnels suck, I rather get more interior or cargo. It needs a ladder or docking ring. It also needs remote turrets but that wasnt a thing when the ship was made. One day it will be nice, but thefe are ships and reworks for older ships that needs attention first.
I have one and I already have plans on how to use it to further expand my fleet in game. Cant wait till servers have more than a couple dozen people in them at a time.
@@Firetiger93 oh yeah. I think it was maxed out at 30 for so long. Then CIG tested at 80 for about one patch cycle and locked it in a 50 where it stayed for at least a year, then it was at 100 and was still there about two months ago. I’ll have a look today. They might have nerfed player count while they work out meshing?
@@jbirdmax if the servers can support more people then I would absolutely get back into it. I have a few ships and would like to start with mining and transport. Might need a few friends to help with that.
make the turrets remote and default slave them to the pilot with copilot operation if needed, make the tunnels half as tall and use them as crawlspaces to slim her down and shes "fixed" a fast slimmer datarunner with reasonable dps thats competative. never going to happen though , shes on the pile of old concepts now and thats not where the money is
WAIT! The MSR holds an Ursa with room to spare but only 114SCU? While the Max holds 120SCU but squeesing an Ursa in is hard to do. Also, I keep hearing the Zeus CL wont be able to hold an Ursa but has 128SCU. I guess it doesn't have to make sense but it is interesting how CIG thinks this work.
'd prefer to ditch the tunnels, remove vehicle capacity, slim it down into a really fast data runner; Millennium Falcon style. Definitely need to reintroduce the the large engines. The current look tiny.
MSR is feeling like it's being left behind, especially with no real storage lockers. Also hoping components end up where they belong in the service tunnels. Otherwise, lovely ship with potential. If not combat specialized. Sure hope the computers come into play soon.
To have a secret smuggler tunnel should be a gimmick in a larger ship where they can actually hide it and they should have never mentioned its existence as something for us to find out. As it stands anyone with basic special awareness knows there’s a smuggler tunnel hold which ruins the concept of a smugglers hold. Also the lack of a second entrance is an issue imo with the spirit as well. I love my spirit but the walk down the length of the ship everytime is annoying
This series has been great! Glad you are back
I agree!
Wow Law I'm so glad to see you're back. Putting out the content heh? Back in 2018/17 you were one of the only SC youtubers I was watching
Gotta love those 1990’s era server racks too.
Between then and now we already have servers that can handle terabytes of data per hour that are no larger than a thin laptop.
Now imagine 900 years of further development.
Jump drive with built in processor and RAM anyone?
I love the MSR but I know it can be much better. A single player lift can fit in the starboard side of the hallway to the cockpit and a remote gunner station can fit just forward of it. The copilot can operate the other remote turret. The area where the turret chairs currently are can fit the components. The servers can fit in the scanning room and the scanning chair can fit in the alcove across from the entrance to the cargo hold (where the servers are now). The component room could be more shielded cargo. As amazing as these changes would make the MSR, I'd be happy with doors I could lock in the open position again.
Yes to all of this. I've said for years that the servers should be in a dedicated room.
I'd split the components between the two sides of the cargo area and the crawl ways. A shield gen and powerplant on each side and the rest in the crawl ways.
I'd also put the smuggling hold in the crawlspace as well, but split up into multiple stashes. That or have floor panels that pull up.
My biggest want though is for the turrets to retract for better aerodynamics.
@@citizen_brimstone3113 While I like the symmetry of the components being split left and right, I'm thinking about it from a functional standpoint. When a component is damaged, I don't want to have to run all the way to the back of the ship to fix them. If we can stick some in the hallway to the cockpit, that would be even better.
If we make the turrets remote, they can be much smaller improving the aerodynamics.
@@Ryecrash617 My thoughts we more about survivability. The MSR isn't a fighter, so spreading out the components will help keep your ship flying once ballistic penetration comes online.
Anything would be better than having all of them where they are.
@@citizen_brimstone3113 I hadn't though about the components being shot at. Good thinking.
Baffling fact about the MSR: less hitpoints than the C1 Spirit. I'm holding out hope that the component rework of 4.0 somehow brings balance to the MSR which is currently not where she should be.
This doesn't make any sense. I get it, it supposed to be fast and agile, but let's be honest, it's not
I think the MSR will get a heavy polish pass when data running is finally in the game. They won't want to revisit it twice
❤it's like how the valkyrie is vs the other dropships now
I love my MSR, but I also rarely fly my MSR because it's got so many frustrating little things holding it back. I feel like it's juuuuuust on the edge of being exactly what I want. Just a bit more mobility, a bit more HP or shields, and a door near the cockpit is all that's really holding it back imo.
This aged well. It's getting decent shield increase.
It will certainly be interesting to see what the mechanics of the data-running game loop are. What they could have done with the smuggling compartment and tunnels, is having a series of random spots the entry and exit hatches or switches are, which are permanently assigned when the ship is activated. Then players boarding would need to find which one of those activate the doors and hatches, each time they board an MSR.
Remove the tunnels, make the turrets sink back and lay in the hull when not in use, and make the smuggling compartment modular so the owner can place it in one of a few locations in the ship to make people have to hunt for it when they board, and you've fixed all the issues I have with it. Love the ship still, but would be nice change.
I had the MSR as a loaner for a while. Absolutely my favorite ship in the game. I like the layout, I like its features, and it just felt nimble despite the size. My only real gripes with it is the lack of entrance methods (only through the cargo bay) and that I don't care about data running. It's for that reason I haven't purchased it after melting whatever ship it was that gave it as a loaner. Even though I don't care about it's main purpose, I've almost bought it a few times because it was the best daily driver I've had.
Agreed. Looking forward to the Gladiator review.
This used to be my favorite ship. The tunnels suck, I rather get more interior or cargo. It needs a ladder or docking ring. It also needs remote turrets but that wasnt a thing when the ship was made. One day it will be nice, but thefe are ships and reworks for older ships that needs attention first.
This is a good series, thank you!
I love the tunnels, it's one of the coolest things about the ship.
Super glad you are back, man!
I have one and I already have plans on how to use it to further expand my fleet in game. Cant wait till servers have more than a couple dozen people in them at a time.
I haven’t been play testing lately. Is there no longer 100 player cap servers?
Last time I was on Evocati we were testing 600 players at once.
Last time I played was about 3 years ago. At the time there werent many people on at any given time.
@@Firetiger93 oh yeah. I think it was maxed out at 30 for so long.
Then CIG tested at 80 for about one patch cycle and locked it in a 50 where it stayed for at least a year, then it was at 100 and was still there about two months ago.
I’ll have a look today. They might have nerfed player count while they work out meshing?
I also remember when it went from 10 to 20. We were all so excited lol 😂
@@jbirdmax if the servers can support more people then I would absolutely get back into it. I have a few ships and would like to start with mining and transport. Might need a few friends to help with that.
For all of its faults, this is still my daily driver, it just feels good.
Forget data running. use it for Blade Running.
make the turrets remote and default slave them to the pilot with copilot operation if needed, make the tunnels half as tall and use them as crawlspaces to slim her down and shes "fixed" a fast slimmer datarunner with reasonable dps thats competative. never going to happen though , shes on the pile of old concepts now and thats not where the money is
WAIT! The MSR holds an Ursa with room to spare but only 114SCU? While the Max holds 120SCU but squeesing an Ursa in is hard to do. Also, I keep hearing the Zeus CL wont be able to hold an Ursa but has 128SCU. I guess it doesn't have to make sense but it is interesting how CIG thinks this work.
It's not about square footage (I mean, it is, but not *just*), but also volume. How it's laid out. How much clearance you have in the right places.
'd prefer to ditch the tunnels, remove vehicle capacity, slim it down into a really fast data runner; Millennium Falcon style. Definitely need to reintroduce the the large engines. The current look tiny.
Now that 3.24 is out, how many 8 scu boxes can this hold.
MSR is feeling like it's being left behind, especially with no real storage lockers. Also hoping components end up where they belong in the service tunnels.
Otherwise, lovely ship with potential. If not combat specialized. Sure hope the computers come into play soon.
Stay in mind, it will get a S3 Shield soon.
If only data running was a thing in the game
To have a secret smuggler tunnel should be a gimmick in a larger ship where they can actually hide it and they should have never mentioned its existence as something for us to find out. As it stands anyone with basic special awareness knows there’s a smuggler tunnel hold which ruins the concept of a smugglers hold. Also the lack of a second entrance is an issue imo with the spirit as well. I love my spirit but the walk down the length of the ship everytime is annoying
I just want the msr to have more guns. I just want the option to ditch the data running for more guns.