Pixel Art Grass Shader

Поділитися
Вставка
  • Опубліковано 19 жов 2020
  • Date of Recording: 2020-10-03
    Base terrain is shaded with toon shader and a directional light. All the individual grass objects are programmatically generated, and take their color from the color of the terrain pixel they sit on, using a grab pass.
    Some flickering issues are present when the camera moves or rotates, at the boundary between shading levels.
    Update: • Pixel Art Grass Shader V2

КОМЕНТАРІ • 16

  • @dmitrysamoilov5989
    @dmitrysamoilov5989 3 роки тому +21

    Great!! I have to admit I was a bit worried of how the characters were going to look, but you pulled it off. They look perfect when animated!!

  • @esorbma2368
    @esorbma2368 3 роки тому +2

    I love your stuff, don't know if i'm aggrandizing or what. But I gotta say looking at this stuff looks like the spawn of a new genre... can't wait to see more of your stuff.

  • @zvisger
    @zvisger 2 роки тому +1

    This looks really cool.

  • @Dante-or7qj
    @Dante-or7qj 2 роки тому +9

    Incredible, I love the result, do you think you could make a video tutorial of this?

  • @parkmoon9557
    @parkmoon9557 3 роки тому +1

    love it so amazing

  • @8rane
    @8rane 2 роки тому +1

    i reaaaaaaally want this game to come out for public, no matter how much money, im so intrigued of this game that it's a must buy for me

  • @powereddeveloper517
    @powereddeveloper517 Рік тому +5

    Hello, I've been following your content for quite some time, very interesting. I have a small question. How did you achieve this shadow effect on terrain? Is it similar to Toon Shader? Colors for each level of shadows can you set yourself? I'm new to shaders and Unity in general, so I want to learn how to work with this. And shadows from objects as they are made. And is there a single shader that is installed for all objects? Sorry for my English, not my native language. I hope I don't distract you. Thank you.

  • @s3nju279
    @s3nju279 Рік тому +1

    are there any tutorials or reading material you would suggest for learning more about how you did this?

  • @CodexVR.
    @CodexVR. 11 місяців тому +3

    This looks incredible, i'd love to try to make something like this for a game i want to make, but i have no clue where to start. can you make a tutorial?

  • @ray_9211
    @ray_9211 2 роки тому +3

    What exactly are all of those Grass clones? Did you just generate them on top of the "smooth" map and then add the shader to it? Isn't this method quite resource draining considering that each grass "tile" has to be rendered?

    • @t3ssel8r
      @t3ssel8r  2 роки тому +4

      yes it was individual gameobject sprites and quite wasteful, but only proof of concept. I switched to instancing and batching afterwards to regain performance, similar to the way grass is rendered by the unity terrain system

  • @bigj7864
    @bigj7864 3 роки тому +1

    yoooooooo

  • @XanSintax
    @XanSintax 4 місяці тому

    Which engine is this?

  • @MasonSStarkey
    @MasonSStarkey 3 роки тому +5

    Is this pixel art engine available?

    • @iNoms.
      @iNoms. 2 роки тому +1

      Ikr 😫

    • @iNoms.
      @iNoms. 2 роки тому +1

      A tutorial would be nice