@@hellionglassocean Nothing will ever capture the feeling of sheer terror radiating from your opponent as you grab them with a kara-canceled potemkin buster, at a range they thought was impossible to be grabbed at.
That’s what I love about Game and Watch. Everyone is an hd 3d model meanwhile here comes Mr 2d cutout. I think you could also throw in Toon Link to that pile as well.
Granted, I don’t exactly know how lightning and shading engines work and whatnot, but it’s amazing how you got Potemkin to look just like he does in Strive. The HPT is incredible too, immaculate stuff.
As a K. Rool and Potemkin main in both Smash and Strive respectively, having them both doing that back rack breaker side by side in duos is a wet dream. Your work is absolutely amazing and this is making me smile like a damn child bro, love the work, progress, and dedication you got goin 😩🤝😎
Is this even real or am I dreaming all of this up? How in the world did you make this mod so incredible? I've not seen a single character mod with a fraction of this much polish or attention to detail. Keep up the amazing work dude!
Really good, pot mains rise up, Heat Extender could use a knockback tune down, at 99% I'd say it should almost kill, you know launch off stage but if they have a good horizontal recov they can get back. Speaking of Recovery moves i think Pot's new move 41246H (Heat Tackle) should be his Up B.
HPB has historically always been an air grab, I wouldn't be against making it a regular grab since grabs in Smash work on both grounded and aerial opponents. the charge at the beginning just helps give it a Final Smash-worthy long range that hits them into the air to keep the grab source material accurate
That last super was a self destruct; it was just that Potemkin had to come home. Gabriel just called Potemkin and told him he needs to come home, it was getting late and he didn’t want Potemkin to have to walk / drive / hammer fall / heat tackle his way home in the dark. If it could be helped lol
I think it would be better if rather than Pot charging headfirst to his death if his Final Smash whiffs he instead uses Giganter if no-one's in HPB range. Kinda like how Ryu and Ken have close and far Final Smashes.
This mod looks incredible(plays)!!! I am actually curious though, is the animation you’re using for the grab the Potemkin buster grab animation or the normal grab animation? The start up looks like he’s only using 1 hand rather the 2 he uses for the pot bust? Not a big deal just curious
yea thats true, currently pot buster is down throw instead of what it should be (input), so its using the regular grab anim, it will be changed once i get to it
The fighting game characters are some of my favorite to play in smash bros: Kazuya and Min Min especially. Potemkin looks like he’s gonna be cracked in the final version of the mod!
I fully thought this was a really impressive edit until he hit him with the heavenly potemkin buster. I would kill to be able to play potemkin in smash, I swear.
ah that makes sense. I've heard about limitations in Smash bros Ultimate modding but ive never really gone and researched what those were@@incredibleplays1320
@@oussama7132 kazuya command grab and falcon punch are not the same, kazuya uses an actual camera animation while falcon uses a genric zoom-in that doesn't require a camera animation, so far we can't add more camera animations than what already exists on ur character.
could you do something like the street fighter supers where you have a proximity super and a long range super? i think that’d be sick, but given it’s smash bros you could probably jump over the other super lol
I think it would look better if when using the final smash, the opponent was sent flying at a high angle just after hitting the ground instead of just being thrown
This is perfect bc I noticed a lack of heavyweight smash fighting characters. Kazuya is the heaviest probably. Good luck on this mod bro 👊 and does he have three jumps?!
Pot buster needs to be higher. Of Kirby can do it, Pot can. I have to offer some kind of criticism to keep from gushing endlessly about how amazing this is
smash players confronted with a real command grab:
so-called "grapplers" in smash when Potemkin enters the room:
Incineroar’s grab is goated tho
love how the guy that made the vid didn't heart the incineroar guys comment but for the chad potemkin players ones he did. actual gigachad
@@hellionglassocean Nothing will ever capture the feeling of sheer terror radiating from your opponent as you grab them with a kara-canceled potemkin buster, at a range they thought was impossible to be grabbed at.
@@Great-Griff or eating glue.
I love how insane the damage is on pot buster
Damage, knockback, and glue consumption are all canon levels. All we need now is super armor on a good chunk of his abilities.
Just like strive
lore accurate potemkin:
His movement? Awful.
His attacks? Kinda slow.
His damage? Potemkin.
His grabs? Terrifying.
mod looks great so far! love the progress updates
For everything else, there's Master card
@@Jyxero When in doubt
Megafisto
“His damage? Potemkin.” 😂 true
More like: His grabs? Potemkin.
Hotel? Trivago.
Bro, that’s not just Potemkin as a Smash character. You literally just put Potemkin in Smash.
Incredible work!
This makes me wish for a crossover fighter where everyone looks exactly like their source material instead of a common-ground art style
That’s what I love about Game and Watch. Everyone is an hd 3d model meanwhile here comes Mr 2d cutout. I think you could also throw in Toon Link to that pile as well.
you want mugen
@@WaluTime I meant like an actual good game with a big Budget, like, the opposite of MUGEN
@@StofenThe1st yeah but he doesn't have cell shading tho
Yeah nah, that's how you get Capcom Fighting Evolution... Not good.
Granted, I don’t exactly know how lightning and shading engines work and whatnot, but it’s amazing how you got Potemkin to look just like he does in Strive. The HPT is incredible too, immaculate stuff.
i like how he just dies if he miss his super
It's very accurate to the source material
Pot Buster doing 42 damage is a nice reference to the max health of all Guilty Gear characters, which is 420 HP.
I don’t think that’s a reference…
As a K. Rool and Potemkin main in both Smash and Strive respectively, having them both doing that back rack breaker side by side in duos is a wet dream.
Your work is absolutely amazing and this is making me smile like a damn child bro, love the work, progress, and dedication you got goin 😩🤝😎
Bro literally copied and pasted a character from another game into Smash. This is genuinely amazing and impressive.
truly gods work being done here
in last secounds, Potemkin sawed something that got his interest and had to leave
he saw some glue at the blastzone
This is the most impressive Smash Ultimate mod I've ever seen
I'm now just imagining a kirby copying potemkin buster and it's absolutely hilarious
Is this even real or am I dreaming all of this up? How in the world did you make this mod so incredible? I've not seen a single character mod with a fraction of this much polish or attention to detail. Keep up the amazing work dude!
The model actually looks quite good in Smash, idk if you did any sort of editing to the visuals but he fits in pretty well artstyle-wise.
I think I've already said this but this is built like one of them Brawl mods 😭😭😭😭
these kinds of people scare me in the best way possible
Really good, pot mains rise up, Heat Extender could use a knockback tune down, at 99% I'd say it should almost kill, you know launch off stage but if they have a good horizontal recov they can get back. Speaking of Recovery moves i think Pot's new move 41246H (Heat Tackle) should be his Up B.
And the heat tackle should have absolutely 100% maneuverability and have K. Rool absurdity for distance on a Super-Heavyweight character 😂
Literally just DK up B but it has armor, is only one hit, and is really fucking strong
They should make ICPM his up b.
I kinda wish that his final smash worked like ryu where depending on who close a enemy is chamges the smash to either htb or energy wall
HPB has historically always been an air grab, I wouldn't be against making it a regular grab since grabs in Smash work on both grounded and aerial opponents. the charge at the beginning just helps give it a Final Smash-worthy long range that hits them into the air to keep the grab source material accurate
Holy crap even just looking at the visuals alone Potemkin looks incredible. Can't wait to see more future updates!
Ah, so the Pot Buster does an unfair amount of damage. Just like in the source game. Faithful, love it
I know Smash Ultimate modding was available since day one, thanks to paper clips, but this is insane! Very well done to all you modders!
This is wild. He looks green screened in
Cant wait for the sound effects !
okay WHAAAT!? I'm mostly just impressed by the graphics/shading not taking a hit in the smash engine. Truly wizardry you're wielding.
PEAK! PEAK!!!!!!!! Please make this +R Potemkin balance wise to make this even more PEAK!!!!!!!!
That last super was a self destruct; it was just that Potemkin had to come home. Gabriel just called Potemkin and told him he needs to come home, it was getting late and he didn’t want Potemkin to have to walk / drive / hammer fall / heat tackle his way home in the dark. If it could be helped lol
The damage looks a little crazy but this is visually incredible and I can’t even fathom what you had to do to create this. Keep up the great work!!!
Just a solid kazuya laying back on potemkins pot buster
Finally a real grappler
Gah damn this is so well done, keep at it!
Low framerate animations in a game that runs 45 frames or higher looks so fucking good, I'd play it solely for the looks
Wow.. never noticed the difference of 60 frames and 34 frames with how smooth the animators of Strive made em. goes to show huh.
The final smash genuinely looks nauseating with how the character in the grab is moving smoothly while Potemkin isn't.
24 frames.
Every 2d fighter in smash must have the funny air punch that spikes for some reason
Making all of his commands just side b/down b/neautral b would make him so much easier to play than normal strive
how are you how is this
i love video game modding so much, this is beautiful.
God bless your soul.
Man, this really shows how amazing Strive's cel-shading is. Potemkin doesn't even look three-dimensional for most of the video, it's surreal to watch
This looks too good to be a mod wth
This is absolutely legendary
Pure human achievement
Idk why but for heat knuckle I could hear it with the slash SFX instead of the pummel SFX. You’re doing amazing! Keep up the good work!!
Takashi Kondo Also Voices Terry Bogard
Easily the best character mod for smash ultimate and maybe just all of smash modding in general. Impressive stuff dude, keep it up!
Smash is essentially incredibly-polished Mugen in a way, so this is perfect!
I think it would be better if rather than Pot charging headfirst to his death if his Final Smash whiffs he instead uses Giganter if no-one's in HPB range. Kinda like how Ryu and Ken have close and far Final Smashes.
U don't understand, potemkin saw some glue in the blastzone and he had to go try it
@@incredibleplays1320had to be some rare flavor.
This is just....beautiful
brother’s cooking a major 5 star meal here…im actually interested in pot landing a actual command grab on incineroar
if stuff like this comes out, a new smash game announcement is overdue.
OH MY HE HAS THE HEAVENLY POT BUSTER!
I hope we get guilty gear representation in the next smash game
Even the custom animation for the final smash... DAMN good progress.
HOW IS THIS EVEN POSSIBLE!!!???
This is so sick
Keep the good work Incredible 😎
This mod looks incredible(plays)!!! I am actually curious though, is the animation you’re using for the grab the Potemkin buster grab animation or the normal grab animation? The start up looks like he’s only using 1 hand rather the 2 he uses for the pot bust? Not a big deal just curious
yea thats true, currently pot buster is down throw instead of what it should be (input), so its using the regular grab anim, it will be changed once i get to it
@@incredibleplays1320 Oh that makes sense! Can't wait to see what's in store!
I seriously want to see everyone with GG cell shading. It goes so hard.
The fighting game characters are some of my favorite to play in smash bros: Kazuya and Min Min especially. Potemkin looks like he’s gonna be cracked in the final version of the mod!
Ganondorf's hit sounds would work so much better
BRO THIS IS SO GOOD
this is such a good mod keep up the good work dude!
What is that damage bro 😭
Still, the mod is looking pretty good! Looking forward to it!
Incredible work! Us Potemkin mains had to lend you our singular braincell but it was worth it.
He looks so good I thought he was photoshopped in at first. Now we just need Mario in GG lol
pot buster in smash bros is sick work
0:51 The Kazuya Scream. 😂
Some crazy shit amazing job dude! How tf you do this its inane!
I fully thought this was a really impressive edit until he hit him with the heavenly potemkin buster. I would kill to be able to play potemkin in smash, I swear.
this is sick
Bro, is it possible to add the camera angle shift for Potemkin. Buster like in the game?
hopefully yea but there are limited slots for camera animations, if i dont run out of them imma do a cam for pot buster and maybe heat knuckle
ah that makes sense. I've heard about limitations in Smash bros Ultimate modding but ive never really gone and researched what those were@@incredibleplays1320
@@incredibleplays1320those zoom ins like for falcon punch or kazuya command grab have limited slots?
@@oussama7132 kazuya command grab and falcon punch are not the same, kazuya uses an actual camera animation while falcon uses a genric zoom-in that doesn't require a camera animation, so far we can't add more camera animations than what already exists on ur character.
@@incredibleplays1320i see, thanks. i think Kazuya has the most amount of camera animations excluding final smashes
If you look closely, you can see that this is goddamn beautiful.
Men i need the "giga fisto" sound effect for every neutral
megafist*
megafisto*
Oh my GOD that heat knuckle knockback
This is raw as hell
Finally! I can plays as Potemkin in a good game!
The lighting on that doesn't look real.
I'd love ut if the potemkin buster actually launches the enemy after the explosion instead of a limp throw
If I had asked people what they wanted, they would have said faster horses. I did not know how bad I wanted this before watching this video.
Absolutely amazing. One problem.
Slide head
this is incredible
Curious how it woukd look like without the cel shaders. The animation already looks smoother like smash's style.
the super buster bros
could you do something like the street fighter supers where you have a proximity super and a long range super? i think that’d be sick, but given it’s smash bros you could probably jump over the other super lol
I think it would look better if when using the final smash, the opponent was sent flying at a high angle just after hitting the ground instead of just being thrown
hmm. y'know, if the DON'T JUMP!! rule is still in effect, that means *little mac* of all people is going to have the best odds against pot.
THERES ARE MY WETEST DREAMS OMG
Someone send this to Maximillian Dood when this is finished.
Give Smash double jump to Pot is a mistake.
Think in all the shenanigans I can make. Muawhahahahahaha
Wait, this sh*t's real?! ...Good lord...
Fuck man. I might have to mod my switch just for this. Awesome work.
Glue eaters well fed this season
Finally, a good smash dlc
Smash mates shall taste glue soon
Potem players ready to eat GLUE:
This is perfect bc I noticed a lack of heavyweight smash fighting characters. Kazuya is the heaviest probably. Good luck on this mod bro 👊 and does he have three jumps?!
God he does so much damage XD
Pot buster needs to be higher. Of Kirby can do it, Pot can.
I have to offer some kind of criticism to keep from gushing endlessly about how amazing this is
Imagine getting parried and eating 60% as repercussion 💀
The mega fist loops