FINAL NOTE I FORGOT TO MENTION DYNAMIC SCALING 1. Leveling is a punishment currently. This is not a good feeling when you are playing the game and level up but get weaker vs monsters around you. 2.Low levels carrying high levels feel strange. If I team up with my friend and I'm level 95 and he's level 70, I want my work I've put into my character to show. Being able to help carry him some would feel great. But when he murders everything I'm struggling with I feel like I shouldn't have leveled up. 3. Low levels killing monsters at their level still gives me the experience as if I killed it at my level. This makes it even worse where a lower level killing something actually is carrying/farming my hero up better than I can. 4. Overall progression of your character never changes. I feel just as strong at level 20 as I do at level 50 and 80, and maybe even worse sometimes. Having zones scale never lets me feel my power improve compared to them.
this is a major problem i have with modern game design. I understand it's easier for them to do this as developers, but I don't understand how people enjoy it.
i told since before the game even came out monster scaling sucks massively, listen, i told at the start that level 1 mosquito might be easy but then that same mosquito will level up to 100 with you.. and suddently that mosquito aint so frail..
Finally someone talks about the zoom level! This bothers me so so much! I feel like playing with a fov of 50 even as melee there are often situations in which you can't even see the enemy that is shooting you from miles away. I really really hope they change this because right now it feels awful!
The short range thing is most likely an adaptation for console players. Without a mouse they only use directional targeting (vs click anywhere). At least this was the case in... yup... D3. Especially with PvP it would give PC players a big advantange.
Great suggestions! Well put together. The camera zoom level is something that has kept me from going back to PoE too. One point I feel is important to make in that context is that the zoomed in camera makes good positioning less important, because monsters will be right there with you anyway.
I agree with nearly everything here, the best point was the one you made after in the comments. While leveling you feel as if losing power. D2 does this perfectly when transitioning difficulty while still growing in power.
Pre made build that you said is kinda true right now. I feel like there is no incentive for players to try things, it's already there. Felt really bad to go from Last Epoch building system to this, since I was having fun testing things there, and going Diablo 4 was a little too simple.
Yeah its a bummer when you realize that every build will have several legendary effects that are basically mandatory. Worse is when you realize that the devs lied about legendary effects being easily swappable and you can actually only do it ONCE. Fuckers. I have 4 upgrades sitting in my stash until I find more legendaries with the same effects I'm already using. Its such frustrating design.
Kinda true is a massive understatement, I feel like the game is playing itself for me. I have close to 0 decision-making. It's kinda shocking that a company with such resources fail at some of the most important aspects for an ARPG like this.
I feel like they intentionally made things like Resource Generation etc feel really bad so they could make things like Legendary Affixes and Paragon Nodes feel more impactful. This is a terrible design choice. Like you said, it forces players to use specific items and specific Paragon routes. I pray they make some major changes.
Agree, especially on the ranged part. Too smal view distance and mobs starting to rush you as soon as you see them. Range needs more CC tools, blizzard pulling them in or something, plus enough zoom distance to cast before they aggro
The itemization in d4 corresponds to a puzzle game, you are forced to look for the right parts(the predefined optimal build); In contrast, itemization in Diablo 2 forces you to make strategic decisions. Even a monkey can solve a puzzle, solving strategic problems is something else, it requires thinking. In Diablo 4, the game designer tells you how to play; in Diablo 2 the player decides how he wants to play. That is the big difference.
Also! The loot scaling makes no sense. Item power means very little outside of specific brackets, you can get 820 rares as soon as you hit wt4, regardless of your level. Items have a minimum level requirement (45 for sacred and 60 for ancestral) but then scale with your character level as they drop, so I can't get good rare base items for alt characters, so things being bind to account doesn't matter. Can't trade rares to my friends to help as they can't use anything I get until many hours later as I'm max level and they had work so are 60 ish.
1.More squeshy and diverse mobs plx. right now all mobs feel too tanky. 2. Increase mobs density x3. In addition maybe a way to attract more mobs, like the boomer and loud cars did in Left 4 Dead? 3.There are too much explosive mobs and "ground" spells/ cc /area effects. 4. When using Raise Skeleton - doesnt need to show skelleton animation when there isnt nothing to raise cause i already have all my minions up. 5. Hunting/training grounds where you encounter legions of mobs. A place wgere they use formations.
Yeah please pull the camera back or give us an fov slider. Seems like the camera also needs tilted down a little as well. Can’t even see my characters face when I zoom in, just all forehead 😅
This is such a good overview of the issues we're facing rn, thanks for highlighting what some (if not most) of us are going through @mrllamasc! Especially the scaling, I'm at that point where I'm scared to level up because my gear hasn't leveled up with me due to the items being so build focused. Thanks again for a great video, super succinct and well delivered!
I hope they take your feedback into account because it always sounds good to me! Also, please do a whole video on how you'd overhaul the itemisation system! I'd love to see that video :)
WokeBlizz would only take his feedback seriously if Llama he was a transgender with makeup on and went into kindergardens and read books for small kids and got payed by tax money for a living, and hanged up a gaylord flag in his room as a background.
@@Thomas-ww3hg D2R kinda failed. 95% of the users are botters and blizzard neglected their original fans by letting botters thrive. I don't think they want another d2r. They just want a good game to enjoy, and d4 looking pretty bad so far.
All the random blockades/barriers on the world map are definitely obnoxious. You're going fast on the horse to actually get somewhere, but then you have to dismount to kill 2 whole mobs, then wait 7 more seconds before you can mount again. It's an ACTION RPG. The idea of these road blocks are terrible as they are now, but they don't need to be removed if they're actually fun to engage with. Reduce the amount of them, but at the spots that have them, turn them into a larger battle. Have a bunch of monsters bunkered down, with a boss that spawns after you kill 50% of them. All of a sudden they become to treasure goblin of combat encounters, as opposed to an absolute pace killer.
Dynamic scaling should have it's range. Like some areas to 20, others to 30, 40 so on and so forth. To give high lvl players some places to shine and show off. Normal dungeons too, up to some lvl cap, but nightmare sigils (or however they are named) remove the cap etc. So that they can be farmed in the endgame.
The itemisation and dynamic scaling issues are foundational problems. I don't think it can be changed anymore, and summed up with all the changes requested it would practically take the making of a new game or at least a couple expansions to achieve that.
yeh thats tru but if they at least have an expansion going to improve the game, this game might shine in a few months. i think D4 is gon be like D3. D3 was dogshit until reaper of souls and then it was decent. D4 is gon have a rough start as well. Id say season 2 the game is gon start to shine
Unfortunately most of the things he complained about in this video will never be changed. They are too foundational to the game. Things like re-working itemization and re-evaluating the level scaling system needed to happen YEARS ago.
Well I love the scaling and I am fine with the itemization so I hope blizzard doesn't take his inputs personally. I disagree with a lot of what he said here.
I think the "skipping through unskippable non-cut scenes" is a bug. It would happen eventually and then alt-tab would fix it. And it never happened to my wife playing on controller.
I think that the health globe pickup system hurts the game. Having to use potions to heal makes you feel the damage you take a lot more and makes you have to be smarter about how you engage enemies.
Agreed. I would prefer to buy/craft potions. That would make the collection of plants and herbs more interesting; if they were required in affordance of potions.
@@seanie99511 I mean, healing should either be from regen from skills/equipment or use of potions. The health globes that monsters drop and basically auto heal change the way you play. The 4 potions aren’t a huge part of gameplay.
We don't just get 4 potions, that's just the start, if you do quests/things to get renown, you end up with 9. Imo maybe something with our resources, like crafting something that makes the first three potions/last three potions heal more and give us a effect would be nice. Can be anything really, as long as they give us a new effect on it that we can choose to change when we want.
Glad your playing the game and pointing out the flaws. Flaws that I agree need to change. You hit the nail on the head with every one tbh. Great video!
I would like to see 2 changes. 1st one is to bring back one of the things I've always loved the most about Diablo games... bring back the random map building. This goes without saying this change scope is limited to dungeos but would improve replaying the game and has been a trademark of Diablo games. The second is a new feature (maybe borrowed from MMOs like WoW) and is to have at least one extra build template. You can unlock it by doing a quest and/or paying a one time feed... so you can switch from between those 2... this will help PVPers, AOE fights, world exploration, boss fights, CCs.. and so much more. E.g. Corpe explosion is hard on boss fights or single target due to the lack of corpses especially after nerf requiring much more CE to do damage. But changing corpse explosion to another skill takes at least 10 clicks and that's if you have enough skills points you don't need to remove a skill further the line to have the spare gap to do the switching
lol random maps.. imagine... you know a trick nobody talks about on this game? if you can go down always go down first because all of the exits are to the north... there is no southbound progression on these maps, not once
Yo that lack of drop from inventory key on pc is the exact reason us console players need to awkwardly hold the drop button for seconds on every single item instead of tapping. They want us to use up time simulating drag and drop from pc. Need this small change.
I say let level scaling be done this way: Have areas with a set monster level range (ex. area near starting town is Lv. 1-4) and these rangers get higher as you progress through the Acts. Then, with each World Tier, there is a min/max range that gets progressively higher (Ex. World Tier I is Lv. 1-30, WT II is Lv. 31 - 60, WT III is Lv. 61 - 85, and WT IV is 86- 100). Characters in a world tier only show up on that world tier (like a player playing on WT I wouldn't run into a player doing WT IV) and each world tier can have additional challenges/affixes to make monsters tougher and generally give better loot. That way leveling actually feels GOOD and it wouldn't mess up the MMO aspect of free range story play.
When people talk about how itemization needs an overhaul, they always leave out what they would actually do to change it. I'd like to hear MrLlama talk in depth about what he would want the itemization would be. What affixes would be better, etc.
I think the item system is broken from the ground up, based on the "item power" number or "gear score" system D4 (and D3) uses. You can't find a gg rare pair of boots at level 40 and keep them for the entire game like you can in D2. In D4 items just keep scaling up and up with small iterative mmo style progressions that force you to keeo recycling and upgrading. So to fix it i think they would need to entirely ditch that model, and frankly i am surprised they carried it over from D3 at all.
@@jbassguy571 I think finding a pair of boots at level 40 and having them last you the entire game is also a broken system. But I do get that the constant small increments is not the best system either. I usually just scrap/sell anything that has a small increment cause it just doesn't seem to matter.
I'm only a couple hours in D4 so I'm grouping that w my experience with D3 - I'm already getting the feeling that the two play basically the same. Anyways, I wish there was more purpose in all item types. Do white items even have a purpose? What about magic items? Or rare? I'm finding myself constantly salvaging blues and yellows, and whenever I look at other (more leveled) players, they're just fully decked in legendaries sprinkled with a couple yellows. This ties in with the gameplay aspect, but I feel like every character in D4 and D3 plays, and feels the same... You essentially just max out your gear with legendaries, and you just build to whatever pre-set build Blizzard has created. In D2, different classes would use different items. Some classes need certain runewords, some classes used set items, some classes needed specific uniques, and blues and yellow items were best in-slot items for some builds. Not to mention, crafted items was a thing. This gave every item some sort of purpose. Heck, even ethereal items had value (eth titans, or e-bugging for mercs). In D3/D4, I feel like you don't look for any specific item, but just look for stats. In D3 and D4, whenever I get any legendary item, they don't actually feel like a "legendary" item.
@@boredgeek finding a gg item at level 40 is half the draw of ARPGS imo. It validates the entire levelling process and doesn't make the "endgame" the only worthwhile activity.
@@jbassguy571 Finding an item at 40 that isn't upgraded at the endgame would be awful imo. What's the point of the endgame if you can get the best items way earlier in the game?
Agree with you. A few more things, the core recovery method in the game is potions. Why? Also there’s no mana potions? We should be able to use more skills than the 6. Like come on.
I pretty much agree. Item affixes are boring and confusing. Camera is a massive point and would do absolute wonders for the game. I think that game speed is a major thing - you are slow which means ground effects and massive hit animations are slow, so you can move, however it results in feeling sluggish and having to wait when fights are done. The speed along with the camera also makes it difficult to get a real feel for hit box size, and of course ranged play in general.
I don't know if D4 is like this, but one of the things I didn't like about D3 was there weren't really specific farming areas. I felt like running rifts was basically what you did to get gear in the endgame. Sure, if you needed specific crafting parts you would have to go around and do all the bounties, but as far as gear I never knew of any areas similar to D2's lvl 85 areas. I hope D4 doesn't follow D3 in that aspect. I always found fun in watching people play D2 or looking it up on the innerwebs to find the best places for specific items or runes to drop. Also, the crafting in D3 was lame. You don't have the boots you need for that particular set, but you have 2 helms? Use 1 of the helms and crafting material until you finally roll the item you need. I felt like that was cheating, and it really took away from the joy I feel when finding specific items that I want or need. Can't find it? Just make it! That pretty much ruined the Diablo experience for me.
A lot of the (what I thought were) non-skippable cutscenes, were skippable by alt tabbing out and in of the game. Then I was allowed to hold escape or click through the cutscene. Really odd, easily fixable bug!
i feel like i have to prefice this but i love D2, D3, and D4 and i agree with almost everysingle thing you said especially the QoL changes. great video Llama appreciate you!
I played D2 since release and resurrected, I agree with everything llama posted. Normally some people making these comments would go un noticed but llama! IF THERES ANYONE they should listen to it should be llama NO ONE better than llama what it takes to make a game from good to great like the Diablo series better than Llama if the Diablo team is watch LISTEN to llama because if you want people to play your game longer than a month you SHOULD listen to llama because these changes are NECESSARY for the longevity of the game. As it stands this game has a weird zoom, the speed of characters seems slow and it feels like not enough meat in the bones of this game to make it last. Wish the best to whoever reads this, these are my opinions. Please take it with a grain of salt as I am trying to give this game a fair shot but it leaves a lot to be desired.
After having played the game now a fair amount, I have to say I agree with most of your criticisms you had during the beta and now after release. Knowing Blizzard though from the past 10 years I doubt even a fraction of these concerns will ever be addressed.
One can only hope. I expected this tho and am not getting my hopes up for quick change, or good change ever. Im done playing for now but I will be back for Season 1 with another build and see if anything changed. Lets just hope I dont have to farm renown again because then Im gonna drop it really quick
I feel like all this is obvious and also said during all the betas. Blizzard either goes unresponsive or doubles down. A bit on the camera... The world looks great. I was standing in front of a statue that had a plaque with some lore on it. Would have been nice to be able to see more of the statue then just the feet.
I agree with everything. it feels like an ellusion of choice atm, I hope they add more aspects per skill and branch passives to choose with skill points.
I agree with all of this but you but my biggest issue is the lack of power fantasy. I know a lot of people enjoy the struggle and want it to always be that way but the main reason I like arpgs is the feeling of progressing towards becoming powerful and that only the strongest enemies can challenge me. I don't like feeling exactly the same strength lvl1 compared to lvl.50 especially when my build also still nearly feels the same. Definitely regretting my purchase, hopefully they can somewhat salvage it a few seasons in.
What class and build are you running? I'm doing a werebear druid and I definitely feel much stronger from 1-20-40-60-80. Maybe your build needs some tuning?
@@ju3tind94 Played twisting blade rogue til 50 and tried out penetrating shot and it just feels so meh. I despise having to constantly manage my resources and then only doing damage when all conditions are met. I just want to blast and feel good while doing it, not playing an arpg for skillful combat (except for bossing)
legendary items and rare items are the exact same thing minus the legendary power, just turn legendary items into aspects. and lets the aspects drop. currently legendary items just feel like a left over thing from an early iteration of the game
@@papasmurf205 Not all legendary powers are class specific and I think some people might find making a second character of the same class more appealing than having to farm the gold to respec the same character every time. I do wish respec costs weren't even a thing though.
For me, personally, the fact that most skills have long cooldowns is the biggest issue. I always have the feeling that I am levelling up in an MMO with all that cooldowns and occasional damage spikes. In an ARPG, I want to use my favourite skills all the time. I understand that some ressource management has to come into play in order to avoid that the game is too simple, I personally would not even mind mana potions, but at least I want to be able to spam high damage skills after some investment. This combined with all the other MMO aspects such as open world, quest hubs, many fetch/escort/talk side quests, all those POIs you have to grind, prevent the typical ARPG/Diablo flair for me. It's probably a matter of taste, and there are probably a lot of people out there who like that kind of ARPG/MMO hybrid concept, I personally don't. Also, combined with the clunky, console-compatible UI, the gameplay just does not feel fluid. And, by the way, very good list, pretty much agree with everything, well put.
The only kinda escort mission I actually did enjoy was near the end when you were marching with the army into the gates of hell. I thought that was epic.
@@cakimiric5034 it was part of the army, you know what I mean lol. I still thought it was cool. I can see it being a slog if you're doing a Speedrun or something. But you only have to do the campaign once, so I didn't mind it.
im a d2 lod legacy player. because of all the negativity surrounding this game i was hesitant to get it but i did and i am very much enjoying the veteran playthrough with a melee character. so far i really like it.
We need interesting items again, cast when struck, cast on strike casting other class abilities, was great putting a lacerator on my blade fury sin and casting amp damage, just an example. Would really make build crafting more interesting
We also need more aspects that let you use different skills. Right now almost every build uses the core skill alone to do damage. There just isn't any actual freedom of choice in this game unfortunately.
Blizzard had both, the greatest trading system, (in diablo 2), and the greatest trading system, (in Classic wow). and since that point that have done nothing but make trading worse and worse and worse.
Removing scaling would give you basically no reason to go back to any zone beyond the highest lvl zone. I'd rather have scaling and occasionally feel a little weaker than to be forced into a single zone for 90% of my play time.
Make it so monsters in an area stay the LV you for faced them until they are 5 lvs behind you then they stay 5 lvs behind what ever LV you are Or make it so they don't scale when you LV, they scale when you press the reset scale button
Wait so you can’t trade items you get to your party members? Why? I haven’t partied up yet I’m just confused. Can’t you just open up the trade window and trade it to them?
@@MrDoggson to combat rmt? You so realize RMT is simply a side effect of a game that has great itemization. People WANT to pay money for items because the game rewards you for finding them and/or trading them. As long as it is done within the game and not blizzard selling you them its a win.
I have been playing the necromance since early release. I love the summon build and have a really good build. One thing I have seen that is an issue is the Ultimate Ability " Army of the Dead ". When you cast AotD, the minions that spawn will attack breakable things like crates and barrels instead of attacking the monsters. This would be something I would like to see changed. It feels like a waste of an ability.
@@duyhoanguyen7944 They spam it all day every day in llama's chat--or at least they did up until a few days after the game released. People are realizing that it's deeply flawed. His older videos were also filled with comments like that.
i think most of the things you mentioned here mrllama kinda is caused by beeing console port, im not hating or anything but this might be it ( the ui/options/text )
I agree with everything... it surprises me how much positive feedback this game gets. Yes, I come from a D1/D2 background, but the D2 LoD is legendary for a reason. I am surprised they took so little from to build upon in D4. Thanks for the list MrLlama - spot on!
Bosses definitely feel underwhelming in a lot of scenarios, even the Butcher you can just stand in front of him out dps him once you get into t3 and sacred gear. World Bosses are also dropping like flies, thinking back to the challenge of Ashava from the beta when everyone was capped at 20 was difficult and you felt accomplished for winning.
A lot of great points. Me personally I don't care so much about trading, because then the game tends to be balanced around it. But I can understand the frustrations there, and dont see why we cant have at least group sharing functionality.
Is this only for certain tier items? I dropped gear on the ground yesterday that I had for his class and he picked it up no problem.. we are also still early on. Just wondering
Good points over all. The 2 most important ones for me is itemization and trading, scaling enemies is also up there. Itemization is such a huge part of a successfull arp and if they dont nail this one i fear for the games longevity. Itemization is not only about good balance of uniques and stats on each pieace gear(Still very very important). It is about all the items in the game as a whole. I feel in this game a lot of items just becomes useless to quickly. white items has basicaly no value at all and blue ones looses its appeal at like level 20, after that it is basicaly only about legendaries and rares, mostly legendaries. There are no other interresting items in the game a part from armor and weapons. Gems has no value, there are no runes etc. In the end all you do is picking up high end rares and uniques. Early game is also very uninterresting in the long run since there is basically nothing good you can find from it. You will swap out everything because the good stuff only excists in the end. I feel there is nothing to gain from leveling. It will just be a long repetetive road to the end game where things finaly start to happen. Give us some items of value in the early game, not just mats from salvaging items, where is the fun in that? We are gona run through early game each season so it better be interresting! Good itemization also connects to item rarity. If an item is really rare it feels better to find it, plain and simple. This ties to why trading is so important, without trading you cant have super rare items. Only the no lifers would ever be able to get them. With trading you can slowly work you way up to an item you would never been able to get, and it still makes you feel close to equaly good scoring a real good deal as to find it your self. Blizzard has solved the rarity issue in the only way possible, but it is still bad. Now items arent as uncommon as lets say d2. Finding a really high tier of that said item is what counts and what will take time. This makes it so that casuals can still complete builds and the try hards can try and score the highest possible tier of the same item. This works in practise but not in the same way. Items looses their impact and wow factor when you find them, since by the end of things you will probably already have found like 10 version of the same item already. To end it, i hate the affixes on legendaries. They should be in the skill tree instead of items. I feel i build my character around items instead of my actual build/skill tree. Make the uniqes and rares more general. Instead of impacting a single skill make it impact a part of your tree etc. there is a ton to say about this but i think its already out there.
Just FYI you don't actually have to kill every monster in those dungeons. Kill like 90-95%, leave the single stragglers. When you get near the end it will give you a random number which only includes the nearby packs. All those single mobs you left just... cease to exist.
@@TH-dg2mm not true i have many dungeons that at the end there's 1-2 normal white trash mobs sitting in one of the rooms, and i can clearly see them, they have dots, backtracking sucks
Quick tip for the "Slay All" dungeons, if you leave straggler trash mobs, eventually they will tp to you when you come across a big group, basically, you dont have to stop andkill every single trash mob, you can just run to big packs and then kill them there. its still all of the mobs, but its a little less tedious
Diablo 4 is so boring! Generic gameplay No full screen Lore "meh" The builds don't have any beauty (Except the Druid) Horrible level progression Repetitive and mechanically poor dungeons The horse is useless Positive things: Graphics Try as Blizzard might, they will never have the triumph of Diablo 2 again.
I legit think , and I’m guilty of this myself , but people put too much weight into d2 because of nostalgia. Some of the gripes you mention and mr llama as well , could basically be said about d2 as well . I mean what do we do in d2r? Non stop Baal runs to level/farm ??? Cow level runs over and over And over again …. People doing 1000 Mephisto runs …. Doing 500 chaos sanctuary seal popping runs …. D2 is horribly repetitive…. Just gotta try and keep an open mind … not saying the games perfect but I think people being a little too hard on it because of nostalgia factor .
@@TheSnackAttackingSnorlax Diablo 2 dictated how grinding games were going to be for a long time. About the repetitive factor, we will never escape them. From your point of view, D3 is a game of infinite rifts. D4 follows the same path, what differs it from infinite Baal? Don't get me wrong, I understand your criticism and partly agree with it. Does D2 have its nostalgic appeal? Yes. But everything there has a purpose and everything there works very well, including several builds. In D4 we are entering a funnel where only X and Y builds will be really viable for your endgame content. D4 It's beautiful, it's partially well optimized. But he's passing on the spirit of D3 with a more updated skin.
I agree with the most of your feedback, but the one that baffled me the most is ability to see possible rolls on affix, EVEN D3 has this, idk why they left it on D4.
Love the game myself and I'm not even on World Tier 4 yet. However, your criticisms are very valid. I have experienced many of the same grievances, some of which Diablo 3 already fixed ages ago. For example, enchanting at the Occultist and not being able to see possible rolls, you guessed it, is already in D3 with the Mystic.
FINAL NOTE I FORGOT TO MENTION
DYNAMIC SCALING
1. Leveling is a punishment currently. This is not a good feeling when you are playing the game and level up but get weaker vs monsters around you.
2.Low levels carrying high levels feel strange. If I team up with my friend and I'm level 95 and he's level 70, I want my work I've put into my character to show. Being able to help carry him some would feel great. But when he murders everything I'm struggling with I feel like I shouldn't have leveled up.
3. Low levels killing monsters at their level still gives me the experience as if I killed it at my level. This makes it even worse where a lower level killing something actually is carrying/farming my hero up better than I can.
4. Overall progression of your character never changes. I feel just as strong at level 20 as I do at level 50 and 80, and maybe even worse sometimes. Having zones scale never lets me feel my power improve compared to them.
Dynamic scaling feels horrible
this is a major problem i have with modern game design. I understand it's easier for them to do this as developers, but I don't understand how people enjoy it.
i told since before the game even came out monster scaling sucks massively, listen, i told at the start that level 1 mosquito might be easy but then that same mosquito will level up to 100 with you.. and suddently that mosquito aint so frail..
It's hamster wheel gameplay. Gross.
Truest segment and you forgot to mention it.
It's all fun and games until Llama brings out the Google Docs.
LMFAO!
It's like Raxx and ms paint 😂
I'm pretty sure that's Google Sheets. Either way Microsoft Excel > Google Sheets.
@@v02max75 Ol Raxx be going all Bob Ross on us with his diablo reviews
😂😂😂😂😂😂😂
Finally someone talks about the zoom level! This bothers me so so much!
I feel like playing with a fov of 50 even as melee there are often situations in which you can't even see the enemy that is shooting you from miles away.
I really really hope they change this because right now it feels awful!
The short range thing is most likely an adaptation for console players. Without a mouse they only use directional targeting (vs click anywhere). At least this was the case in... yup... D3. Especially with PvP it would give PC players a big advantange.
They want everything close and personal so you can see your cosmetic purchases
@@jurpo6 still can’t see them so let’s zoom this Shit out
What? Almost everyone has talked about it...
People already complained about it in Beta.
Great suggestions! Well put together.
The camera zoom level is something that has kept me from going back to PoE too. One point I feel is important to make in that context is that the zoomed in camera makes good positioning less important, because monsters will be right there with you anyway.
Zoom makes this game less bearable completely agree👍
i think premium battle pass holders should be able to ride non-premium pass holders as mounts
Agreed. Also I should be able to car jack the poors off their mounts and ride away with it and they don't get their mount back until they kill me.
I agree with nearly everything here, the best point was the one you made after in the comments. While leveling you feel as if losing power. D2 does this perfectly when transitioning difficulty while still growing in power.
For the PvP point: you can set the outline/highlight for your character/monsters/other players and so on under Options>Accesibility
Pre made build that you said is kinda true right now. I feel like there is no incentive for players to try things, it's already there. Felt really bad to go from Last Epoch building system to this, since I was having fun testing things there, and going Diablo 4 was a little too simple.
Yeah its a bummer when you realize that every build will have several legendary effects that are basically mandatory. Worse is when you realize that the devs lied about legendary effects being easily swappable and you can actually only do it ONCE. Fuckers. I have 4 upgrades sitting in my stash until I find more legendaries with the same effects I'm already using. Its such frustrating design.
@@Bloodyscissors Totaly agree!
Kinda true is a massive understatement, I feel like the game is playing itself for me. I have close to 0 decision-making. It's kinda shocking that a company with such resources fail at some of the most important aspects for an ARPG like this.
@@funkwolfno one at blizzard has made an arpg since blizz north dissolved
@@OneCSeven facts
I feel like they intentionally made things like Resource Generation etc feel really bad so they could make things like Legendary Affixes and Paragon Nodes feel more impactful.
This is a terrible design choice. Like you said, it forces players to use specific items and specific Paragon routes. I pray they make some major changes.
Agree, especially on the ranged part. Too smal view distance and mobs starting to rush you as soon as you see them. Range needs more CC tools, blizzard pulling them in or something, plus enough zoom distance to cast before they aggro
Yeah and it doesn't help that the game literally spawns mobs in around you as well during battle so you are always surrounded by a mob.
The zoom level is claustrophobic AF
The itemization in d4 corresponds to a puzzle game, you are forced to look for the right parts(the predefined optimal build); In contrast, itemization in Diablo 2 forces you to make strategic decisions. Even a monkey can solve a puzzle, solving strategic problems is something else, it requires thinking. In Diablo 4, the game designer tells you how to play; in Diablo 2 the player decides how he wants to play. That is the big difference.
Yes and they will never fix that. D4 is a waste of time and always will be because of the terrible itemization.
D2 is like, HotA and enigma and shako or grief and chains of honor.
Also! The loot scaling makes no sense. Item power means very little outside of specific brackets, you can get 820 rares as soon as you hit wt4, regardless of your level. Items have a minimum level requirement (45 for sacred and 60 for ancestral) but then scale with your character level as they drop, so I can't get good rare base items for alt characters, so things being bind to account doesn't matter.
Can't trade rares to my friends to help as they can't use anything I get until many hours later as I'm max level and they had work so are 60 ish.
Good points as always. Level scaling is the big one for me. It feels completely awful!
1.More squeshy and diverse mobs plx. right now all mobs feel too tanky.
2. Increase mobs density x3. In addition maybe a way to attract more mobs, like the boomer and loud cars did in Left 4 Dead?
3.There are too much explosive mobs and "ground" spells/ cc /area effects.
4. When using Raise Skeleton - doesnt need to show skelleton animation when there isnt nothing to raise cause i already have all my minions up.
5. Hunting/training grounds where you encounter legions of mobs. A place wgere they use formations.
Yeah please pull the camera back or give us an fov slider. Seems like the camera also needs tilted down a little as well. Can’t even see my characters face when I zoom in, just all forehead 😅
This is such a good overview of the issues we're facing rn, thanks for highlighting what some (if not most) of us are going through @mrllamasc! Especially the scaling, I'm at that point where I'm scared to level up because my gear hasn't leveled up with me due to the items being so build focused. Thanks again for a great video, super succinct and well delivered!
Like this review more than the one before. Good job SCLlama
Trueee on the camera part. I wish I could pan out some. It would definitely help.
I hope they take your feedback into account because it always sounds good to me! Also, please do a whole video on how you'd overhaul the itemisation system! I'd love to see that video :)
They don't listen to feedback from players that enjoys Diablo 2.
Sounds like all diablo 2 player's just want s third diablo 2 game. Diablo 2 resurrected Remake.
WokeBlizz would only take his feedback seriously if Llama he was a transgender with makeup on and went into kindergardens and read books for small kids and got payed by tax money for a living, and hanged up a gaylord flag in his room as a background.
I wouldnt listen guy/s who goes back to D2R in no time. Changes wouldnt change anything. This guy is D2R and end of story.
@@Thomas-ww3hg D2R kinda failed. 95% of the users are botters and blizzard neglected their original fans by letting botters thrive. I don't think they want another d2r. They just want a good game to enjoy, and d4 looking pretty bad so far.
All the random blockades/barriers on the world map are definitely obnoxious. You're going fast on the horse to actually get somewhere, but then you have to dismount to kill 2 whole mobs, then wait 7 more seconds before you can mount again. It's an ACTION RPG. The idea of these road blocks are terrible as they are now, but they don't need to be removed if they're actually fun to engage with. Reduce the amount of them, but at the spots that have them, turn them into a larger battle. Have a bunch of monsters bunkered down, with a boss that spawns after you kill 50% of them. All of a sudden they become to treasure goblin of combat encounters, as opposed to an absolute pace killer.
Everything on your list is amazing constructive feedback
Playing hardcore in a system where the mobs stay as strong or stronger than you at every point is a mistake.
LOL "I see why that kids grandfather left him"
Dynamic scaling should have it's range.
Like some areas to 20, others to 30, 40 so on and so forth. To give high lvl players some places to shine and show off.
Normal dungeons too, up to some lvl cap, but nightmare sigils (or however they are named) remove the cap etc. So that they can be farmed in the endgame.
That’s the way it should be with capping certain area
The itemisation and dynamic scaling issues are foundational problems.
I don't think it can be changed anymore, and summed up with all the changes requested it would practically take the making of a new game or at least a couple expansions to achieve that.
You’re right and it’s sad.
yeh thats tru but if they at least have an expansion going to improve the game, this game might shine in a few months. i think D4 is gon be like D3. D3 was dogshit until reaper of souls and then it was decent. D4 is gon have a rough start as well. Id say season 2 the game is gon start to shine
I think after the first expansion we may start to see a shining jewel...
bro you didn't mention stash space, you have 4 stash tabs shared across your entire account.
Hope Blizzard sees this and takes your inputs. Amazing as always!
Unfortunately most of the things he complained about in this video will never be changed. They are too foundational to the game. Things like re-working itemization and re-evaluating the level scaling system needed to happen YEARS ago.
He made most of these points already before months and months before the game released, you think Blizzard cares? Not likely.
Well I love the scaling and I am fine with the itemization so I hope blizzard doesn't take his inputs personally. I disagree with a lot of what he said here.
@@HalobravoJJGaming I'm interested in why you think that. Can you elaborate?
My main thing they need to add is access to your horse waaaaay sooner
Beginning of Act2 would be nice
agreed
I do agree with most points in this. Sorc. Should feel like sorc. And it doesn’t right now. It feels like caster melee.
bravo, cant agree more and really well structured for the devs, these items could make improve d4 in a realistic way by a lot
I think the "skipping through unskippable non-cut scenes" is a bug. It would happen eventually and then alt-tab would fix it. And it never happened to my wife playing on controller.
I think that the health globe pickup system hurts the game. Having to use potions to heal makes you feel the damage you take a lot more and makes you have to be smarter about how you engage enemies.
What do you mean. You have 4 potions to use. 🤦
Agreed. I would prefer to buy/craft potions. That would make the collection of plants and herbs more interesting; if they were required in affordance of potions.
@@seanie99511 I mean, healing should either be from regen from skills/equipment or use of potions. The health globes that monsters drop and basically auto heal change the way you play. The 4 potions aren’t a huge part of gameplay.
We don't just get 4 potions, that's just the start, if you do quests/things to get renown, you end up with 9. Imo maybe something with our resources, like crafting something that makes the first three potions/last three potions heal more and give us a effect would be nice. Can be anything really, as long as they give us a new effect on it that we can choose to change when we want.
I have no idea what you mean here.
Glad your playing the game and pointing out the flaws. Flaws that I agree need to change. You hit the nail on the head with every one tbh. Great video!
I would like to see 2 changes. 1st one is to bring back one of the things I've always loved the most about Diablo games... bring back the random map building. This goes without saying this change scope is limited to dungeos but would improve replaying the game and has been a trademark of Diablo games.
The second is a new feature (maybe borrowed from MMOs like WoW) and is to have at least one extra build template. You can unlock it by doing a quest and/or paying a one time feed... so you can switch from between those 2... this will help PVPers, AOE fights, world exploration, boss fights, CCs.. and so much more. E.g. Corpe explosion is hard on boss fights or single target due to the lack of corpses especially after nerf requiring much more CE to do damage. But changing corpse explosion to another skill takes at least 10 clicks and that's if you have enough skills points you don't need to remove a skill further the line to have the spare gap to do the switching
lol random maps.. imagine... you know a trick nobody talks about on this game? if you can go down always go down first because all of the exits are to the north... there is no southbound progression on these maps, not once
Yo that lack of drop from inventory key on pc is the exact reason us console players need to awkwardly hold the drop button for seconds on every single item instead of tapping. They want us to use up time simulating drag and drop from pc.
Need this small change.
Dunno if you will mention it but i would like them to incorporate I-frames into the dodge mechanic.
Thanks MrLlama. Now I know I don't have to buy this game until it's cheap!
I say let level scaling be done this way: Have areas with a set monster level range (ex. area near starting town is Lv. 1-4) and these rangers get higher as you progress through the Acts. Then, with each World Tier, there is a min/max range that gets progressively higher (Ex. World Tier I is Lv. 1-30, WT II is Lv. 31 - 60, WT III is Lv. 61 - 85, and WT IV is 86- 100). Characters in a world tier only show up on that world tier (like a player playing on WT I wouldn't run into a player doing WT IV) and each world tier can have additional challenges/affixes to make monsters tougher and generally give better loot. That way leveling actually feels GOOD and it wouldn't mess up the MMO aspect of free range story play.
When people talk about how itemization needs an overhaul, they always leave out what they would actually do to change it. I'd like to hear MrLlama talk in depth about what he would want the itemization would be. What affixes would be better, etc.
I think the item system is broken from the ground up, based on the "item power" number or "gear score" system D4 (and D3) uses. You can't find a gg rare pair of boots at level 40 and keep them for the entire game like you can in D2. In D4 items just keep scaling up and up with small iterative mmo style progressions that force you to keeo recycling and upgrading.
So to fix it i think they would need to entirely ditch that model, and frankly i am surprised they carried it over from D3 at all.
@@jbassguy571 I think finding a pair of boots at level 40 and having them last you the entire game is also a broken system.
But I do get that the constant small increments is not the best system either. I usually just scrap/sell anything that has a small increment cause it just doesn't seem to matter.
I'm only a couple hours in D4 so I'm grouping that w my experience with D3 - I'm already getting the feeling that the two play basically the same.
Anyways, I wish there was more purpose in all item types. Do white items even have a purpose? What about magic items? Or rare? I'm finding myself constantly salvaging blues and yellows, and whenever I look at other (more leveled) players, they're just fully decked in legendaries sprinkled with a couple yellows.
This ties in with the gameplay aspect, but I feel like every character in D4 and D3 plays, and feels the same... You essentially just max out your gear with legendaries, and you just build to whatever pre-set build Blizzard has created.
In D2, different classes would use different items. Some classes need certain runewords, some classes used set items, some classes needed specific uniques, and blues and yellow items were best in-slot items for some builds. Not to mention, crafted items was a thing. This gave every item some sort of purpose. Heck, even ethereal items had value (eth titans, or e-bugging for mercs).
In D3/D4, I feel like you don't look for any specific item, but just look for stats. In D3 and D4, whenever I get any legendary item, they don't actually feel like a "legendary" item.
@@boredgeek finding a gg item at level 40 is half the draw of ARPGS imo. It validates the entire levelling process and doesn't make the "endgame" the only worthwhile activity.
@@jbassguy571 Finding an item at 40 that isn't upgraded at the endgame would be awful imo. What's the point of the endgame if you can get the best items way earlier in the game?
Agree with you. A few more things, the core recovery method in the game is potions. Why? Also there’s no mana potions? We should be able to use more skills than the 6. Like come on.
I pretty much agree. Item affixes are boring and confusing. Camera is a massive point and would do absolute wonders for the game. I think that game speed is a major thing - you are slow which means ground effects and massive hit animations are slow, so you can move, however it results in feeling sluggish and having to wait when fights are done. The speed along with the camera also makes it difficult to get a real feel for hit box size, and of course ranged play in general.
The low movement speed is a deliberate choice because of the mount system which to no ones surprise is an MTX revenue stream.
THAT'S WHY MY HORSE IS SPEEDING UP AND SLOWING DOWN ALL THE TIME ITS MY CURSOR DISTANCE? omgggggggggggggggggggggggggg
"I can see why that kid's grand father left him there." 😂😂😂 True!
Spot on. Found myself agreeing with every. single. point. Great job putting into words what many of us are feeling.
agree with all of these points. Generally I strongly dislike cool down model of using abilities ( lousy design )
i really like parts of diablo 4 but I never realized how much i actually hate resource gen systems until now.
I don't know if D4 is like this, but one of the things I didn't like about D3 was there weren't really specific farming areas. I felt like running rifts was basically what you did to get gear in the endgame. Sure, if you needed specific crafting parts you would have to go around and do all the bounties, but as far as gear I never knew of any areas similar to D2's lvl 85 areas. I hope D4 doesn't follow D3 in that aspect. I always found fun in watching people play D2 or looking it up on the innerwebs to find the best places for specific items or runes to drop. Also, the crafting in D3 was lame. You don't have the boots you need for that particular set, but you have 2 helms? Use 1 of the helms and crafting material until you finally roll the item you need. I felt like that was cheating, and it really took away from the joy I feel when finding specific items that I want or need. Can't find it? Just make it! That pretty much ruined the Diablo experience for me.
+1 for the camera adjustment.
When camera zooms out in a few areas it looks so much better, and when it zooms back in it's just pure sadness.
A lot of the (what I thought were) non-skippable cutscenes, were skippable by alt tabbing out and in of the game. Then I was allowed to hold escape or click through the cutscene. Really odd, easily fixable bug!
I found this too, definitely an odd bug
i feel like i have to prefice this but i love D2, D3, and D4 and i agree with almost everysingle thing you said especially the QoL changes. great video Llama appreciate you!
Dont like d1?
Blizzard needs to put you on Salary
Everything was designed ahead of the player, for the player… to be on rails evermore…
I played D2 since release and resurrected, I agree with everything llama posted. Normally some people making these comments would go un noticed but llama!
IF THERES ANYONE they should listen to it should be llama NO ONE better than llama what it takes to make a game from good to great like the Diablo series better than Llama if the Diablo team is watch LISTEN to llama because if you want people to play your game longer than a month you SHOULD listen to llama because these changes are NECESSARY for the longevity of the game.
As it stands this game has a weird zoom, the speed of characters seems slow and it feels like not enough meat in the bones of this game to make it last.
Wish the best to whoever reads this, these are my opinions. Please take it with a grain of salt as I am trying to give this game a fair shot but it leaves a lot to be desired.
After having played the game now a fair amount, I have to say I agree with most of your criticisms you had during the beta and now after release. Knowing Blizzard though from the past 10 years I doubt even a fraction of these concerns will ever be addressed.
the greyscale overlay on the game is way to much, rocks, grey, grass, grey, inside dungeons, grey, outside dungeson, grey
One can only hope. I expected this tho and am not getting my hopes up for quick change, or good change ever. Im done playing for now but I will be back for Season 1 with another build and see if anything changed. Lets just hope I dont have to farm renown again because then Im gonna drop it really quick
I feel like all this is obvious and also said during all the betas. Blizzard either goes unresponsive or doubles down.
A bit on the camera... The world looks great. I was standing in front of a statue that had a plaque with some lore on it. Would have been nice to be able to see more of the statue then just the feet.
I agree with everything.
it feels like an ellusion of choice atm, I hope they add more aspects per skill and branch passives to choose with skill points.
I agree with all of this but you but my biggest issue is the lack of power fantasy. I know a lot of people enjoy the struggle and want it to always be that way but the main reason I like arpgs is the feeling of progressing towards becoming powerful and that only the strongest enemies can challenge me. I don't like feeling exactly the same strength lvl1 compared to lvl.50 especially when my build also still nearly feels the same. Definitely regretting my purchase, hopefully they can somewhat salvage it a few seasons in.
That is unfortunate! I hope you can either get your money back or "find your fun" in the game.
No refunds lol
What class and build are you running? I'm doing a werebear druid and I definitely feel much stronger from 1-20-40-60-80. Maybe your build needs some tuning?
@@ju3tind94 Played twisting blade rogue til 50 and tried out penetrating shot and it just feels so meh. I despise having to constantly manage my resources and then only doing damage when all conditions are met. I just want to blast and feel good while doing it, not playing an arpg for skillful combat (except for bossing)
whats fortunate is the bones of the game are very good and there is a lot of room for a lot of your excellent suggestions! well done video llama!
Keep up the awesome content Llama!
the most disappointing thing about D4 is dynamic scaling.
Good work MrLlamaSC.
legendary items and rare items are the exact same thing minus the legendary power, just turn legendary items into aspects. and lets the aspects drop. currently legendary items just feel like a left over thing from an early iteration of the game
It's a leftover from the previous game lol
Btw I liked that you dark screened everything in your video, it's way better for the eyes lol
I believe you can use imprinted items on your other characters. They become account bound not character bound.
So on your second sorc or barb? They are class specific and with respec there is zero reason to have 2 of the same characters.
@@papasmurf205 Not all legendary powers are class specific and I think some people might find making a second character of the same class more appealing than having to farm the gold to respec the same character every time. I do wish respec costs weren't even a thing though.
For me, personally, the fact that most skills have long cooldowns is the biggest issue. I always have the feeling that I am levelling up in an MMO with all that cooldowns and occasional damage spikes. In an ARPG, I want to use my favourite skills all the time. I understand that some ressource management has to come into play in order to avoid that the game is too simple, I personally would not even mind mana potions, but at least I want to be able to spam high damage skills after some investment. This combined with all the other MMO aspects such as open world, quest hubs, many fetch/escort/talk side quests, all those POIs you have to grind, prevent the typical ARPG/Diablo flair for me. It's probably a matter of taste, and there are probably a lot of people out there who like that kind of ARPG/MMO hybrid concept, I personally don't. Also, combined with the clunky, console-compatible UI, the gameplay just does not feel fluid.
And, by the way, very good list, pretty much agree with everything, well put.
The only kinda escort mission I actually did enjoy was near the end when you were marching with the army into the gates of hell. I thought that was epic.
that was a slog and that was not an army but 6 soldiers and mother Prava...
@@cakimiric5034 it was part of the army, you know what I mean lol. I still thought it was cool. I can see it being a slog if you're doing a Speedrun or something. But you only have to do the campaign once, so I didn't mind it.
Agreed, the only escort i didn't feel was complete filler. Moving above them battling after moving unto the roof was dope.
@@TheGamingDandy It was a very cool mission! I loved it! However, the crusaders felt so underwhelming thou.
im a d2 lod legacy player. because of all the negativity surrounding this game i was hesitant to get it but i did and i am very much enjoying the veteran playthrough with a melee character. so far i really like it.
13:00 i mean D2 has stuff like that. Run speed is usually a boot thing attack speed a glove thing ect.
Hey Llama, great feedback. In terms of reality, how likely is for Blizzard to take any of your suggestions on board and change the game?
We need interesting items again, cast when struck, cast on strike casting other class abilities, was great putting a lacerator on my blade fury sin and casting amp damage, just an example. Would really make build crafting more interesting
We also need more aspects that let you use different skills. Right now almost every build uses the core skill alone to do damage. There just isn't any actual freedom of choice in this game unfortunately.
Reasons why PoE perfected build making. Sometimes I forget until I play other games
Blizzard had both, the greatest trading system, (in diablo 2), and the greatest trading system, (in Classic wow). and since that point that have done nothing but make trading worse and worse and worse.
Remove the scaling. That would be a tremendous undertaking but if done properly it would make things so much better.
I agree, but I don't really know how they can remove the scaling with this "open world" approach that they're using.
Removing scaling would give you basically no reason to go back to any zone beyond the highest lvl zone. I'd rather have scaling and occasionally feel a little weaker than to be forced into a single zone for 90% of my play time.
@@TommyV8898 Yeah I'm sure there's a work around. But just removing scaling and calling it good ain't it
Make it so monsters in an area stay the LV you for faced them until they are 5 lvs behind you then they stay 5 lvs behind what ever LV you are
Or make it so they don't scale when you LV, they scale when you press the reset scale button
I appreciate you my dude.
Wait so you can’t trade items you get to your party members? Why? I haven’t partied up yet I’m just confused. Can’t you just open up the trade window and trade it to them?
To combat RMT, can only trade up to yellow.
@@MrDoggson to combat rmt? You so realize RMT is simply a side effect of a game that has great itemization. People WANT to pay money for items because the game rewards you for finding them and/or trading them. As long as it is done within the game and not blizzard selling you them its a win.
Thanks for your thorough input, Llama! Let's hope Blizzard is listening.
I have been playing the necromance since early release. I love the summon build and have a really good build. One thing I have seen that is an issue is the Ultimate Ability " Army of the Dead ". When you cast AotD, the minions that spawn will attack breakable things like crates and barrels instead of attacking the monsters. This would be something I would like to see changed. It feels like a waste of an ability.
Where are all the people that claimed D4 is a masterpiece and that Diablo 2 is terrible? It's like they've vanished into thin air.
I don't think people said diablo 2 is terrible. d4 is indeed a decent game though. People seems to be mad over others that enjoy both games lol.
@@duyhoanguyen7944 They spam it all day every day in llama's chat--or at least they did up until a few days after the game released. People are realizing that it's deeply flawed. His older videos were also filled with comments like that.
I did this, and my life changed!
How do i feel about escort quests?
Depends on who the escort is and whats the quest 🤔
i think most of the things you mentioned here mrllama kinda is caused by beeing console port, im not hating or anything but this might be it ( the ui/options/text )
I agree with everything... it surprises me how much positive feedback this game gets. Yes, I come from a D1/D2 background, but the D2 LoD is legendary for a reason. I am surprised they took so little from to build upon in D4.
Thanks for the list MrLlama - spot on!
I love how everyone was giving the game 9.5 out of 10 before the servers went online
Looks like i’ll be sticking with Last Epoch and Project D2 for a while longer
Bosses definitely feel underwhelming in a lot of scenarios, even the Butcher you can just stand in front of him out dps him once you get into t3 and sacred gear. World Bosses are also dropping like flies, thinking back to the challenge of Ashava from the beta when everyone was capped at 20 was difficult and you felt accomplished for winning.
7:13 Dynamic camera range. No enemies close, camera far. Enemies close, camera moves in. Camera adjust speed can be decided per character.
In other words. Remake the entire game blizzard. But this is the kind of thing I've come to expect sadly.
Lol no, I don’t want boomer mechanics.
@@Mduffy-yo6rb boomer mechanics? You mean, improve the game in most aspects?
@@Mduffy-yo6rb No you want moron mechanics.
A lot of great points. Me personally I don't care so much about trading, because then the game tends to be balanced around it. But I can understand the frustrations there, and dont see why we cant have at least group sharing functionality.
Is this only for certain tier items? I dropped gear on the ground yesterday that I had for his class and he picked it up no problem.. we are also still early on. Just wondering
Good points over all. The 2 most important ones for me is itemization and trading, scaling enemies is also up there.
Itemization is such a huge part of a successfull arp and if they dont nail this one i fear for the games longevity. Itemization is not only about good balance of uniques and stats on each pieace gear(Still very very important). It is about all the items in the game as a whole. I feel in this game a lot of items just becomes useless to quickly. white items has basicaly no value at all and blue ones looses its appeal at like level 20, after that it is basicaly only about legendaries and rares, mostly legendaries.
There are no other interresting items in the game a part from armor and weapons. Gems has no value, there are no runes etc. In the end all you do is picking up high end rares and uniques.
Early game is also very uninterresting in the long run since there is basically nothing good you can find from it. You will swap out everything because the good stuff only excists in the end. I feel there is nothing to gain from leveling. It will just be a long repetetive road to the end game where things finaly start to happen. Give us some items of value in the early game, not just mats from salvaging items, where is the fun in that? We are gona run through early game each season so it better be interresting!
Good itemization also connects to item rarity. If an item is really rare it feels better to find it, plain and simple. This ties to why trading is so important, without trading you cant have super rare items. Only the no lifers would ever be able to get them. With trading you can slowly work you way up to an item you would never been able to get, and it still makes you feel close to equaly good scoring a real good deal as to find it your self.
Blizzard has solved the rarity issue in the only way possible, but it is still bad. Now items arent as uncommon as lets say d2. Finding a really high tier of that said item is what counts and what will take time. This makes it so that casuals can still complete builds and the try hards can try and score the highest possible tier of the same item. This works in practise but not in the same way. Items looses their impact and wow factor when you find them, since by the end of things you will probably already have found like 10 version of the same item already.
To end it, i hate the affixes on legendaries. They should be in the skill tree instead of items. I feel i build my character around items instead of my actual build/skill tree. Make the uniqes and rares more general. Instead of impacting a single skill make it impact a part of your tree etc. there is a ton to say about this but i think its already out there.
Imma wait a couple years until the game is polished and the price is humane 😂. And if by then it's dead, not so unlikely, I saved time and money...
Im so done with d4 but i wish you guys doing content on it luck and i hope the game improve!
I’d rather the kill all monsters over the find all “keys”
Just FYI you don't actually have to kill every monster in those dungeons.
Kill like 90-95%, leave the single stragglers. When you get near the end it will give you a random number which only includes the nearby packs. All those single mobs you left just... cease to exist.
Rather just have the greater rift system
@@TH-dg2mm not true i have many dungeons that at the end there's 1-2 normal white trash mobs sitting in one of the rooms, and i can clearly see them, they have dots, backtracking sucks
Quick tip for the "Slay All" dungeons, if you leave straggler trash mobs, eventually they will tp to you when you come across a big group, basically, you dont have to stop andkill every single trash mob, you can just run to big packs and then kill them there. its still all of the mobs, but its a little less tedious
Diablo 4 is so boring!
Generic gameplay
No full screen
Lore "meh"
The builds don't have any beauty (Except the Druid)
Horrible level progression
Repetitive and mechanically poor dungeons
The horse is useless
Positive things:
Graphics
Try as Blizzard might, they will never have the triumph of Diablo 2 again.
I legit think , and I’m guilty of this myself , but people put too much weight into d2 because of nostalgia. Some of the gripes you mention and mr llama as well , could basically be said about d2 as well .
I mean what do we do in d2r? Non stop Baal runs to level/farm ??? Cow level runs over and over
And over again …. People doing 1000 Mephisto runs …. Doing 500 chaos sanctuary seal popping runs ….
D2 is horribly repetitive…. Just gotta try and keep an open mind … not saying the games perfect but I think people being a little too hard on it because of nostalgia factor .
@@TheSnackAttackingSnorlax Diablo 2 dictated how grinding games were going to be for a long time.
About the repetitive factor, we will never escape them. From your point of view, D3 is a game of infinite rifts.
D4 follows the same path, what differs it from infinite Baal?
Don't get me wrong, I understand your criticism and partly agree with it.
Does D2 have its nostalgic appeal? Yes. But everything there has a purpose and everything there works very well, including several builds. In D4 we are entering a funnel where only X and Y builds will be really viable for your endgame content.
D4 It's beautiful, it's partially well optimized. But he's passing on the spirit of D3 with a more updated skin.
I agree with the most of your feedback, but the one that baffled me the most is ability to see possible rolls on affix, EVEN D3 has this, idk why they left it on D4.
advance tool tips in the options menu might be what you're looking for
@@ZMshout no i mean when you want to REROLL it at the occultist
the game doesn't need to change because nothing can save this mess that they call diablo
So nice to know we have path of exile 2 coming out soon and probably won't do the same crappy design as diablo4!!
scaling is good but they need to dial it back. The concept is right. The numbers are wrong.
Love the game myself and I'm not even on World Tier 4 yet. However, your criticisms are very valid. I have experienced many of the same grievances, some of which Diablo 3 already fixed ages ago. For example, enchanting at the Occultist and not being able to see possible rolls, you guessed it, is already in D3 with the Mystic.