@@lunchbox4415 Not if they they following the same pattern as past Diablo games. Diablo 3 was a mess at launch and they made improvements and additions for many years. Even Diablo II Remastered has been receiving significant improvements and additions since it came out.
@@baconcow i mean you can keep coping if you want, they added content to d3 but nothing big fundamentally changed with the game mostly just class / balance changing
@@lunchbox4415 What? D3's current state is a completely different game than it was on release. The horadric cube aspecting. Rifts and greater rifts in general weren't in the game. Bounties weren't in the game. Sets were much less of a big deal as well. My first char that was crushing in d3 didn't wear a single set item and it wasn't an "ancient only" build like the non set users of today. D3 is a fundamentally different game to where if you took a person who played 100 hours on launch and suddenly placed them in the game as it is now they would have a LOT of learning to do and couldn't just take off like nothing changed. Literally everything you do in the game from rifting to greater rifting to bounties to "play d3" was not included on launch. That's what you call a "fundamental change".
Just started the video and I really agree with a World Boss notification or something. I've only happened to kill world bosses because I checked my map randomly and wondered what an icon was. And I believe it's the same icon for legion events. Edit: Watched the rest of the video and I agree so much with a lot of these, and like you said, they aren't huge changes but a lot of QoL. The Mount cooldown especially, when you have to get off, climb a cliff then wait forever for it to be up again. It makes travelling so tedious when you do so much of it.
Right? We get notifications when certain enemies spawn, but not the world boss? I got my first world boss kill yesterday(outside of beta). Just so happened to open my map at the right time.
The hardest part for me, is the non exciting items, items are nothing but "%" they could have coffee cups drops for all slots on your char. It dosent matter about which weapon or what name it has, how rare it is, they are all the same, just a thing with high % stats to boost you, scaling of your lvl. This destroys the game for its, there's so few uniq items. This is not like getting a infinity in d2 or hand of sulfuras in classic wow. Its just like getting another same coffee cup with higher stats
Ahhaha, sounds like d3. I don't know why they are so afraid and must balance and rebalance everything regularly for a non-competitive game, that they don't just make really unique, special items like d2 had.
Yeap I said this before the game even launched sadly it's why I did not buy the game. First Blizzard game ever that I did not buy. Because I already noticed during the beta that this game was boring as fuck. Not excited about any of the items that drop, it's so damn boring. People who enjoy these games don't know what real games look like anymore because they are probably younger so they don't know that games can be better than this D4 sheit. Or they are still in denial because they really wanted D4 to be good but many are already realizing now that is not the case and my guess is that most people won't make it longer than a few months at most.
I hate level scaling with a passion. Like one of the best things to do in Diablo, or any game really is go back and destroy earlier content that you might have struggled with. Help friends or strangers get through rough areas fast cuz you’re a bad ass now. This system completely destroys that feeling and it sucks.
Agred. I could accept mediocre skill tree and items just to enjoy the combat, atmosphere but the grind and leveling is absolute meaningless, empty cuz of scaling, it doesnt matter where you go basicly. The core of arpg essence is lost.
D2 did this perfectly, with the option to manually increase difficulty in the area, increasing the drop chance of all the items, but not increase the chance to drop items reserved for later stages of the game. Im talking about the "player8" etc. commando
For the crushed beast bones, these and other mats drop from cellars pretty decently. You get 5 of a mat, possibly linked to the type of cellar it is, which can alleviate that I think.
Agree with pretty much everything. I really liked your point on being able to fight the story bosses again. They're the only boss fights with interesting mechanics in my opinion, it's sad that they're one and dones.
Even if they let us this will never be d2r. Items in this game pour like torrential rain. Why would you *need* to do boss runs for non-special items? Just play d2r if you want that jam like I do.
I would have like all story missons to have set levels similar to the capstone dungeon. Having a mix of meaningful scaled and non scaled content would have made leveling feel more meaningful. It would also give players incentive to do the occasional sidequest to make sure theyre keeping up with the mob levels while progressing through their main story.
Found this video to be a lot minor of concerns but could be easy to fix small issues, which you did say. But the main issues of scaling and itemization that your covered very well in your previous 2 videos really need to be addressed. I'm waiting for season 1 to see how much they fix before I decide to buy still. Hoping they listen to people like you and Kripp specifically that have rational views and takes.
Scaling won't be changed (nor should it be). The game is built around letting you tackle content in a non-linear fashion, and there's zero chance that is going to be undone. As for items, not sure what changes are needed there. Some affix balancing will inevitably occur, but in terms of general approach and design, itemization is infinitely better than it was in any prior Diablo games.
@@xenikos99 bad take, and obviously you don't play enough of these types of games to make informed opinion. Breath of the Wild, Elden Ring, Skyrim and many more have open world design where you can explore where you want with little to no scaling. The difficulty of certain zones can steer you to tackle certain areas first before you move on. Unless your very skilled or find some kind of advantages you'll have to gear/lvl up to advance. This method could easily be done for this game from what I've seen. I could keep going on this and other simple things you could do, even using world tiers could be a way to handle it. Make only WT4 scale, anything below is zone based. I get it for people who want to play with low level friends, but it just doesn't feel right no matter what imo and many others. Just make a new character and level with your friend when they get on.. Itemization, I don't need to write another paragraph. But you saying D4 is infinitely better doesn't even deserve a response 🤣
@@Brandon-sc6hy Are you high? Skyrim is 100% level scaled, even more so than D4, which at least has min monster levels for areas/difficulties. Zelda doesn't have levels, so that's not a comparison. Elden Ring does have static monster levels, but the big difference there is that Souls games' combat rely a lot less on numerical superiority and can be done at any level via skilled dodging and boss pattern recognition. You could in theory kill any boss at level 1 in ER, but a level 1 D4 character could not kill, say, the level 70 Capstone dungeon no matter how skilled (although doing it at 60 is quite fun and challenging!). But that is also an illustration of the benefits of level scaling - If you skip all the side content in Limgrave and then come back to it later, its a cakewalk that gives you weak rewards and little runes. In D4, doing a dungeon or side quest in Fractured Peaks is rewarding no matter what level you do it at. I see zero benefit to forcing you to do the campaign and everything up until WT4 in a strict order every time. As for itemization, yeah, I didn't think you had any good arguments for it beyond regurgitating Llama's messed up perspective.
@@xenikos99 Well when someone starts with "you don't play enough of these types of games to make informed opinion", you instantly know the person has no clue of what they're speaking of and are insulting to compensate for it.
Being able to go back and fight the campaign bosses is a must. The end game nightmare dungeon bosses aren’t very fun to fight and just feel like an elite with stages.
Agree. I would add, Be good to have a subtle in game notification for the altars as well. I would also like to see some way to make white items useful per d2.
100% agree on the renown thing for seasons. That has been a big topic between my friends and I and straying away from having to do it every season if that turns out to be the case.
I know I'm not a blizz dev, but if I was, I would be so thankful for both of these videos. Direct, honest feedback, no pulling punches or overly criticizing.
Dungeon objectives reward an additional chest if you complete them. If you want to just speed run to the boss for the dungeon loot, all good. If you want another chance at loot, do the objective. Especially relevant if you're in a group. Because the "collect x item, blah blah" objective is easier in a party.
Highly disagree. removing objectives from dungeons will simplify gameplay loop too much, it will be D3 rifts again (which are great, but D4 make better job)
Fair criticism this time around and also spoken on a different "non-hater" tone. This time you were actually bringing constructive feedback. I think you are improving your content @MrLlamaSC TY For the video!
I don't think you need to say all those things every time at the beginning MrLlama, you are and always will be the most respected Diablo content creator for me, and I think you took those few recent comments from toxic people too seriously - awesome video as always, cheers!
Says more about others than it does about him. He’s doing what he has to because toxic people will always exist same reason we have warning labels on things. Stupid people will always exist.
I played Grim Dawn instead of D4 this week and my god the loot filter there is amazing. Diablo 4 not having something like that when most of the drops are useless is just mindboggling.
I really liked the way you did your review layout. I'd love to see you do the same thing with D2R. I'm curious what your overall score would end up being for D2R.
I've been back to this video several times now ruminating about what you've said. I think you're completely right. I like d4 at the moment, if nothing was addressed, I don't think I this would become my home game. I may return for seasons and content releases, but I won't be there for everything.
That would be an understatement and it's only a good thing if they plan on putting time and money back into it. If they just take the money and run it's a bad thing. Drip feeding a paladin that was already developed in 6 months doesn't count.
My favorite video of yours in a while. Everyone knows you prefer 2000 era ARPG's but these are all very valid critiques from the point of view of current ARPG's
For the Crushed Beast Bones: In Scosglen - Highland Wilds. There's a elite monster dude west of Whispering Pines dungeon and east of an altar of lilith(it's inbetween these 2 points. there's a video from ESO that gives an exact point.
My group had a workaround for the sigil bug where you end up kicked out and in different dungeon instances. After a nightmare dungeon, we break the party, a different person will open the new dungeon and then create the next party. We tele to that person However as of last night this workaround also failed
i want to see 4 things. map overlay. in game timers and alerts 15-30 mins prior to events, more completionist info. (a completed quest list so you know what quest your missing) gem bag. (this would also clean up some stash space) i dont mind having 1 dungeon objective. spending 15 mins doing an objective only to find you have a second objective to do that takes another 15 mins is super annoying. thinking your almost done to find out your not.
I don't think there's one thing I disagree with. One thing I hope for but know they're not going to implement is upgrading the Codex of Power affixes. I imagine sacrificing an item with a higher affix upgrades the Codex affix by one step, allowing you to eventually reach max level with it. It adds a fun collection "minigame" and gives you something to do with your collected materials and items.
watched the whole vid! I agree esp with stuff like the inventory, and the town, i really hate that the stash is inside a house so far away, and half the time my char would clip and get stuck on the stairs.. like put the stash closer lol. That aside these suggestions by MrLlamaSC def would swing the game in a positive direction
ALL GOOD SUGESTIONS!! I HOPE BLIZZARD LISTENS! I WOULD ALSO ADD: MAKE AN OPTION IN VENDOR NPC TO VENDOR ALL BLUE, VENDOR ALL YELLOW, THE SAME AS THE SALVAGE ONE.. BUT FOR SELLING
Getting rid of dungeon objectives is a huge one for me. I finished the campaign then started a fresh character and it was so nice to just go off and level where I wanted to, which was dungeons. Except they all had mini-objectives and failed adventurers that need my help.
A quick fix for dungeons that have their objective be pick something is just put a portal in front of you to go back to the thing, after you picked up the item. Imo, dungeon problem is mostly the fact that they are copy paste of each other, at least that how I see then. There is also the fact that the backtrack is so bad for some classes, not everyone can zoom through the map. The fact that also the mob packs are mostly far away from each other, or the dungeon is really empty is bad. I've tried to do a Double Swing Barbarian that can keep berserking up all the time, using shouts and stuff, but it really feels bad most of the time because of this. Can't imagine how it is for other classes/builds.
@@justinTime077 employees come and go, people have different visions on game design, new people, less experienced people holding top positions. It's a lot like having a new manager at work, they think they know what is best, often they don't have a clue.
All the weapons roll with "fixed" stats. It would be nice if every piece did this. (Ex: Swords roll Crit Damage). If Caps rolled lower def but Cooldown Reduction... and Heavy Helms Rolled % Armor . It would be nice.
Here Here! All great points I would also like to see implemented for quality of life. - Almost Already went back to D2R due to lack of replayable boss fights in D4.
@@clintbeastwood5116 yep. And literally GRift bosses spew out like 7 legendaries and 20 gems every kill… This guy clearly hasn’t been up to date w Diablo games
For what its worth, on the lead up to D4 I was one of the biggest haters (as in I disagreed with not 'I spat vitriol' like some of these people) of your criticisms and I 100% agreed with all of your last list and thought all of it was pretty fair changes
I know it will probably never happen but I would love to see gold looting pets come back or the old you gold aoe vacum. I leave alot of gold behind its a hassle to chase it all up
Itemisation really needs a big rework, but IMHO implementing a different one would involve reworking the whole game to have a true RPG foundation, with a lot of character diversity and customisation through meaningful character attributes and interesting mechanics (like breakpoints). D2 did this quite well, and it allowed it to have a crazy good itemisation, because every character had “problems” to solve and choices to make on how to become more powerful. The items and their affixes had meaning because they provided the solutions to such problems. It’s an engaging loop. D4, like D3 before, is not built on RPG mechanics. At the core is an action game. And it works on + damage. Items don’t need to provide any solution anymore, so the only affixes a character needs on an item are damage ones. So any affix that is not a damage one is either missing ( FCR, FHR, Block chance), have little utility ( All resistances ) or is severely under-tuned for risk of being overpowered (like attack speed, lesson learned from D3). The game is so reliant on damage that everything else is designed to keep the player’s power from trivialising the content: that’s the why all the cooldowns on skills, the awful resource generation system, and the lack of mana potions.
I keep seeing people compare D4 to D3.. D3 was a straight ARPG dungeon crawler... D4 is very much built on MMORPG design from it's core. They're completely different at every level down to core mechanics.... Only the early D3 garbage gear system is here and they ditched that years ago. There's not much trace of D2 or D3 in their best version in this at all. There's no D1 here either. This is literally excruciatingly similar to Neverwinter or ESO and no Diablo player on the planet wanted that.
I love how some people still pull an argument like "The grind and the bosses sucked at D2 as well! Take off your nostalgia glasses, grandpa!" ... and it always gets me thinking ... Dude ... you're comparing a game that was released in 2023 to a game that is almost quarter of a century old. You've lost your argument just by typing that comparison. They had 23 years to make progress regarding itemization, bosses, grind ... and they did almost nothing or went backwards. So yeah, I will stand here and defend D2 until the day I die, because it's the superior game in all aspects. Even graphics, now that the D2R is out.
There is also the Skill point system issue where: You don't use/need Basic skills and/or don't need Core skills/passives. If you don't need both of those: 6 skill points are wasted: which is HUGE! Like the Firewall build using meteors. Those 6 points could have gone to Meteor and Teleport or something similar/important.
From what I remember legendary aspects were supposed to be locked to their tiers, so f.e. if you find a legendary at lvl 15, you couldn't save it till endgame and imprint on your ancestral gear. It's been changed without any dev notes and the split remained just in name.
Theres a bug with the focus offhand (fiendish folio bug - book kind focus) where you cannot imprint over it. Error is "only rare and legendary items can have aspects imprinted on them" Also when you transmog it to another style, it changes back to the book focus after a few minutes thats the indicator it would say its another "kind" of item or something.
I think white items should have sockets ranges of 3, and simular to d2, roll class specefic passive nodes on lore friendly items. A white bow gives +1 random rogue passive +1 random rogue passive 3 sockets. Its random so you hope for specefic passive nodes, but also has some customization, as long as they make the gems more interesting as well. Also. Have shrines of lilith just give cosmetic rewards after ever 10 statues or whatever, so its optional
So glad I did not get scammed into buying this game. I knew from the start that this was exactly how the game was going to turn out. Everything people have been complaining about is 150% what I expected. It's sad really because we all wanted it to be good but they just did a D3 repeat/reskin. And nothing what made previous ARPGS good is in Diablo 4. They just dumbed it all down and made it linear and boring as fuck.
I wouldn't mind having to explore the map, doing the campaign (if they allow you to skip more of the talking sections and it was a bit harder), strongholds, doing dungeons to get the aspects for my character, but I would not want to have to do all the side quests again. Statues of Lilith I'm iffy on. I feel like they give you more of a reason to explore the whole map and if they gave you all the power from them right off the bat the game would be even easier than it is now but it is tedious to collect them.
Having the stash so far from the WP in so many towns causes flashbacks to doing Wort runs in Diablo 1. It was quite a slog to get to that little smartass just to exit the game and start the slog all over again. The point of him was that his items could potentially have the best affixes in the game due to the way the game was designed. Monsters were limited to the affixes their dropped items could have. That's one thing I was hoping Blizzard would eventually fix with a patch, but after they dropped D1 and Warcraft 2 on GOG I knew they were never going to touch either of those two games ever again; and that's unfortunate for people like me. Warcraft 2 is THE game that got me into RTS games and Diablo 1 was my obsession for about a year, and Diablo 2 only exists because of Diablo 1.
I thought your rating of Diablo 4 was a little to critical in some areas but I could agree with most of your reasoning. Once again, I would agree with the majority of your recommendations. The itemization system is probably my biggest complaint. I just see an entirely missed opportunity with white bases and blues. It seems we had something really great in Diablo 2, then walked away from it completely. The itemization system in Diablo 4 is messy and not very intuitive.
Ive wanted dedicated loot farming in an arpg so bad for so long. Like farm this boss for the highest chance to drop this item. Spread the loot pool out across all the bosses and mini bosses/named enemies.
Agreed, and further emphasizing how important each item is. Not the heavy focus on aspect and item power, but the affixes that comes with every specific item
Afaik aspects dont change at all between normal sacred and ancestral, also afaik not every dungeon has a nightmare sigil for it, so its not even possible to get completion for every dungeon from nightmare dungeons, I'm pretty sure thats from a developer.
All these items are spot on and seem like no brainers. Blizz has done all of these in their other games so this is just the fact that the game isn't polished yet because it's a live service game. Make money now and fix game later mentality.
I wish they give us a way to revisit bosses also, because damn, that Andariel fight? Holy shit, I think that was the most well done fight in game. Lilith fight for me was so bland, feelt really bad compared to Andariel.
@@chrisxl5152 Yeah, I really don't get it, I saw some people saying good things about Lilith fight, but when I went there, it was the most bland thing for a final boss. Andariel was memorable, it is one of the only bosses that I actually remember the moves and all.
@@Wabi-um1xz I actually had to do that boss fight from scratch 4 times. I beat it solo every time, and then when I went to talk to the guy, it restarted my progress. It was such a painful process having to complete that bore 4 times in a row.
Bases are mostly pointless if we don't have something like runewords anyway. And even then, I think the best choice for D4 would be to separate bases by regions they drop in. As far as I'm concerned, each region has its own style of design for each weapon and armor sets, and it could later translate into making a difference in runewords, if we ever get that system. The same runeword could output slightly different results based on those regional differences because of their culture and such - like in D2 you have those +2 class skills chest armor runewords, in D4 you could have equivalent of that limited to a single runeword, but each class wants an armor from a different region that matches their culture. That makes people farm different areas and dungeons. Some other runeword could give different elemental benefits based on region base. Hell/Heaven regions used for specific runewords (and for example the class chest armor runeword just wouldn't work in those bases at all). To further make base hunting more interesting, I would change it from D2 to have runeword bases be magic items this time, with sockets being counted as an affix, and without the option to add sockets via crafting, and rerolling the other affix. That way you get magic items with 1 random affix, and let's say 2 to 5 possible sockets to fit runes in. High power level magic item from specific region, with correct number of sockets, with random affix being something useful to the build that's gonna use the resulting runeword (and well rolled affix at that), and said item being tradeable - potential for some crazy trading. But hey, we aren't getting runewords, lol, and having any system for bases is kinda pointless otherwise given the current state of itemization, so just something that I've been thinking about recently.
Again. Agree with literally all of this lol. Some ideas in the comments are also good. I’m having a lot of fun in the game now but it won’t last as long as I want if they don’t make some QoL and itemization changes. Everything feels pretty shallow right now. Fun but shallow and I’m ready to swim in the deep end already so
They need to address alt characters. If you complete the game on your main and farm up most the side dungeons you really need and all that, if you choose to skip the campaign there's not really much to do. You can go redo dungeons and stuff but it just feels weird. I made a druid after clearing the game and getting into wt3 and skipped the campaign on him and after a few hours I kind of regretted it. I didn't feel like there was anything really interesting to do on him. He can't go do endgame content cuz he's only like level 32 or something. And the pre end game is kind of weak without the story to push you along. I agree that making story encounters replayable would be good and may help my issue as well. Maybe u don't want to do the entire act3 quest line but pieces of it sound fun. Or maybe you want to replay act 6 a few times to witness all of its glory but don't want to spend 40 hours getting to it on a fresh character. That would be a way to plug into the game on an endgame character and break up the monotony of the basic grind.
my big take away is the "armory" or "Loadout" system. As we approach endgame we are going to need to specialize in "Push" builds which will specialize us away from other aspects of the game; IE as a necro my "Push" build is Bone Spirit which is cooldown locked to a big 1-shot combo every 6 seconds, which feels pretty awful when I want to speed farm a low sigil for gear/gold. Given there is no penalty for running low sigils, as item power caps early, my feeling is that we are all going to be developing "MF" builds that specialize in AOE clearing of low nightmare dungeons for loot. a loadout system to swap between the two objectives would help tremendously, and would encourage me to run multiple transmogs which at present I don't.
I wish your rating was compared to other games in the genre, not just your ideal to be honest. I feel like a lot of the categories were unfairly low when so many other games also do the same things poorly. Also the music is banginnnn in D4 you are buggin on that front haha
Lilith statues and the renowned system should just reward cosmetic items or quality of life bonuses, for example increases to Obols is good but not really required. Let players have those stat points while leveling from lvl1-50, and let players allocate their stat points however they want like D2. Let players continue getting skill points from lvl50-60, and let have players start out with a bit of paragon points to play with on the starter board.
It would be nice to see you check back with this every year and see what, if anything, has been improved on this list.
You would think this game has a generational goal, but who freaking knows with Blizzard
very little will be improved, blizzard have made their money
@@lunchbox4415 Not if they they following the same pattern as past Diablo games. Diablo 3 was a mess at launch and they made improvements and additions for many years. Even Diablo II Remastered has been receiving significant improvements and additions since it came out.
@@baconcow i mean you can keep coping if you want, they added content to d3 but nothing big fundamentally changed with the game mostly just class / balance changing
@@lunchbox4415 What? D3's current state is a completely different game than it was on release.
The horadric cube aspecting. Rifts and greater rifts in general weren't in the game. Bounties weren't in the game. Sets were much less of a big deal as well. My first char that was crushing in d3 didn't wear a single set item and it wasn't an "ancient only" build like the non set users of today.
D3 is a fundamentally different game to where if you took a person who played 100 hours on launch and suddenly placed them in the game as it is now they would have a LOT of learning to do and couldn't just take off like nothing changed.
Literally everything you do in the game from rifting to greater rifting to bounties to "play d3" was not included on launch. That's what you call a "fundamental change".
Just started the video and I really agree with a World Boss notification or something. I've only happened to kill world bosses because I checked my map randomly and wondered what an icon was. And I believe it's the same icon for legion events. Edit: Watched the rest of the video and I agree so much with a lot of these, and like you said, they aren't huge changes but a lot of QoL. The Mount cooldown especially, when you have to get off, climb a cliff then wait forever for it to be up again. It makes travelling so tedious when you do so much of it.
Right? We get notifications when certain enemies spawn, but not the world boss? I got my first world boss kill yesterday(outside of beta). Just so happened to open my map at the right time.
yeah i havent even seen 1 world boss lol
exactly this
That damn phone going off at 21:40 had me looking for my phone. That was in my hands. Been a long day 😂
The hardest part for me, is the non exciting items, items are nothing but "%" they could have coffee cups drops for all slots on your char. It dosent matter about which weapon or what name it has, how rare it is, they are all the same, just a thing with high % stats to boost you, scaling of your lvl. This destroys the game for its, there's so few uniq items. This is not like getting a infinity in d2 or hand of sulfuras in classic wow. Its just like getting another same coffee cup with higher stats
Ahhaha, sounds like d3. I don't know why they are so afraid and must balance and rebalance everything regularly for a non-competitive game, that they don't just make really unique, special items like d2 had.
Not having MF% and being able to hunt uniques, or something like cows for white rune based limits gear to random drops and rolling effects
Yeap I said this before the game even launched sadly it's why I did not buy the game. First Blizzard game ever that I did not buy. Because I already noticed during the beta that this game was boring as fuck. Not excited about any of the items that drop, it's so damn boring.
People who enjoy these games don't know what real games look like anymore because they are probably younger so they don't know that games can be better than this D4 sheit.
Or they are still in denial because they really wanted D4 to be good but many are already realizing now that is not the case and my guess is that most people won't make it longer than a few months at most.
The game is just straight up garbage
I’ve literally been ignoring all sockets and most stats and still cruising through the game. It’s such a joke lol
I hate level scaling with a passion. Like one of the best things to do in Diablo, or any game really is go back and destroy earlier content that you might have struggled with. Help friends or strangers get through rough areas fast cuz you’re a bad ass now.
This system completely destroys that feeling and it sucks.
Agred. I could accept mediocre skill tree and items just to enjoy the combat, atmosphere but the grind and leveling is absolute meaningless, empty cuz of scaling, it doesnt matter where you go basicly. The core of arpg essence is lost.
100 percent. It feels like I get weaker with every level. Now I’m stuck at level 49 in tier 2 😂
D2 did this perfectly, with the option to manually increase difficulty in the area, increasing the drop chance of all the items, but not increase the chance to drop items reserved for later stages of the game. Im talking about the "player8" etc. commando
I feel like it completely homogenizes the game. It's hard to pin point.
I wish d4 had "adventure mode" scale to player difficulty mode and a tweaked linear/curve option based on the game difficulty you choose.
For the crushed beast bones, these and other mats drop from cellars pretty decently. You get 5 of a mat, possibly linked to the type of cellar it is, which can alleviate that I think.
This makes sense. I didn't have this issue but I do every cellar so that's likely why
there's also a boss that spawns that when you kill him, you get 5 beast bones..I can't remember the area at the moment though.
I had enough to upgrade to level 60 potion before I found the 5 beast bones for that stupid level 30
DIV has made me crave...DII.
The feeling of progression between the two is night and day.
I appreciate your ability to always be so well articulated and thoughtfully honest .
Thank you 🙏
It's great that you're providing a significant amount of thought-out feedback. You don't see many streamers that do that
cos those who praise D4 blizzard are FAN GAYS and Using D4 to make twitch $$$
Other mfs be screechin and screamin thinking that makes them likeable
@@xijinpig7978 homosex confirmed
Love to listen to these! Makes me somehow so happy when I realise I will never have to play this game.
Get a life bro, if you don't play gtfo
@@VampiricBard Basically yes.. After seeing its more or less just another clone of D3 what's the point..
Agree with pretty much everything. I really liked your point on being able to fight the story bosses again. They're the only boss fights with interesting mechanics in my opinion, it's sad that they're one and dones.
Even if they let us this will never be d2r. Items in this game pour like torrential rain. Why would you *need* to do boss runs for non-special items? Just play d2r if you want that jam like I do.
@@justinTime077 What? When did I once mention D2R? I'm saying the boss fights from the story were fun, we should be able to repeat them if we want to.
@@Kursplunky you did not. I did. I didn’t think the context would be lost on a Diablo player
They should hire llama is what I say
I would have like all story missons to have set levels similar to the capstone dungeon.
Having a mix of meaningful scaled and non scaled content would have made leveling feel more meaningful.
It would also give players incentive to do the occasional sidequest to make sure theyre keeping up with the mob levels while progressing through their main story.
Whole heartedly agree. That system would make the game feel allot less tedious.
Found this video to be a lot minor of concerns but could be easy to fix small issues, which you did say. But the main issues of scaling and itemization that your covered very well in your previous 2 videos really need to be addressed. I'm waiting for season 1 to see how much they fix before I decide to buy still. Hoping they listen to people like you and Kripp specifically that have rational views and takes.
Not everyone is a Diablo fan to the point that they’d buy it and want to at least play the story, but we don’t need those folk at the wheel either.
Scaling won't be changed (nor should it be). The game is built around letting you tackle content in a non-linear fashion, and there's zero chance that is going to be undone.
As for items, not sure what changes are needed there. Some affix balancing will inevitably occur, but in terms of general approach and design, itemization is infinitely better than it was in any prior Diablo games.
@@xenikos99 bad take, and obviously you don't play enough of these types of games to make informed opinion. Breath of the Wild, Elden Ring, Skyrim and many more have open world design where you can explore where you want with little to no scaling. The difficulty of certain zones can steer you to tackle certain areas first before you move on. Unless your very skilled or find some kind of advantages you'll have to gear/lvl up to advance. This method could easily be done for this game from what I've seen. I could keep going on this and other simple things you could do, even using world tiers could be a way to handle it. Make only WT4 scale, anything below is zone based. I get it for people who want to play with low level friends, but it just doesn't feel right no matter what imo and many others. Just make a new character and level with your friend when they get on..
Itemization, I don't need to write another paragraph. But you saying D4 is infinitely better doesn't even deserve a response 🤣
@@Brandon-sc6hy Are you high? Skyrim is 100% level scaled, even more so than D4, which at least has min monster levels for areas/difficulties. Zelda doesn't have levels, so that's not a comparison.
Elden Ring does have static monster levels, but the big difference there is that Souls games' combat rely a lot less on numerical superiority and can be done at any level via skilled dodging and boss pattern recognition. You could in theory kill any boss at level 1 in ER, but a level 1 D4 character could not kill, say, the level 70 Capstone dungeon no matter how skilled (although doing it at 60 is quite fun and challenging!). But that is also an illustration of the benefits of level scaling - If you skip all the side content in Limgrave and then come back to it later, its a cakewalk that gives you weak rewards and little runes. In D4, doing a dungeon or side quest in Fractured Peaks is rewarding no matter what level you do it at. I see zero benefit to forcing you to do the campaign and everything up until WT4 in a strict order every time.
As for itemization, yeah, I didn't think you had any good arguments for it beyond regurgitating Llama's messed up perspective.
@@xenikos99 Well when someone starts with "you don't play enough of these types of games to make informed opinion", you instantly know the person has no clue of what they're speaking of and are insulting to compensate for it.
Being able to go back and fight the campaign bosses is a must. The end game nightmare dungeon bosses aren’t very fun to fight and just feel like an elite with stages.
Totally agree with everything you said and suggested! would be great improvements!
Agree. I would add, Be good to have a subtle in game notification for the altars as well.
I would also like to see some way to make white items useful per d2.
100% agree on the renown thing for seasons. That has been a big topic between my friends and I and straying away from having to do it every season if that turns out to be the case.
I know I'm not a blizz dev, but if I was, I would be so thankful for both of these videos. Direct, honest feedback, no pulling punches or overly criticizing.
Game needs more spells and more spell affixes and probably could use a couple hundred more uniques. GJ Llama and ty!
Dungeon objectives reward an additional chest if you complete them. If you want to just speed run to the boss for the dungeon loot, all good. If you want another chance at loot, do the objective. Especially relevant if you're in a group. Because the "collect x item, blah blah" objective is easier in a party.
Very good points here. Especially:
- Get rid of dungeon objectives
- allow story boss farming
hopefully devs listen
Highly disagree. removing objectives from dungeons will simplify gameplay loop too much, it will be D3 rifts again (which are great, but D4 make better job)
Yesss. Loved the last episode and looking forward to this one too!
Good guy Llama here. I have always been supporting your ideas, your passion for diablo series. And I like ur style &videos
Fair criticism this time around and also spoken on a different "non-hater" tone.
This time you were actually bringing constructive feedback.
I think you are improving your content @MrLlamaSC
TY For the video!
I don't think you need to say all those things every time at the beginning MrLlama, you are and always will be the most respected Diablo content creator for me, and I think you took those few recent comments from toxic people too seriously - awesome video as always, cheers!
Says more about others than it does about him. He’s doing what he has to because toxic people will always exist same reason we have warning labels on things. Stupid people will always exist.
So people who disagree are toxic? Just curious...
@@Mangar72 healthy disagreeing is good, but people kept shitting on him because they think that he hates the game and wants it to be D2
Llama Kripp and Zizaran are the most reliable sources of information for me
The sad part is that the people the message is meant for won't listen to it 😢
I think the campaign bosses should randomly replace the boss in Nightmare dungeons. Would add a random fun element to them
Like "Shadow of Lilith" or such
YES !
I played Grim Dawn instead of D4 this week and my god the loot filter there is amazing. Diablo 4 not having something like that when most of the drops are useless is just mindboggling.
> I played Grim Dawn
Yay Grim Dawn!
Grim Dawn is super underrated. Best ARPG after D2 xd
Grim Dawn is not perfect but surely deserves to be supported because it does many things right and it is single player.
I really liked the way you did your review layout. I'd love to see you do the same thing with D2R. I'm curious what your overall score would end up being for D2R.
I've been back to this video several times now ruminating about what you've said. I think you're completely right. I like d4 at the moment, if nothing was addressed, I don't think I this would become my home game. I may return for seasons and content releases, but I won't be there for everything.
i think the game has a long way to go and i think that is a good thing
That would be an understatement and it's only a good thing if they plan on putting time and money back into it. If they just take the money and run it's a bad thing. Drip feeding a paladin that was already developed in 6 months doesn't count.
My favorite video of yours in a while. Everyone knows you prefer 2000 era ARPG's but these are all very valid critiques from the point of view of current ARPG's
For the Crushed Beast Bones: In Scosglen - Highland Wilds. There's a elite monster dude west of Whispering Pines dungeon and east of an altar of lilith(it's inbetween these 2 points. there's a video from ESO that gives an exact point.
My group had a workaround for the sigil bug where you end up kicked out and in different dungeon instances. After a nightmare dungeon, we break the party, a different person will open the new dungeon and then create the next party. We tele to that person
However as of last night this workaround also failed
i want to see 4 things. map overlay. in game timers and alerts 15-30 mins prior to events, more completionist info. (a completed quest list so you know what quest your missing) gem bag. (this would also clean up some stash space)
i dont mind having 1 dungeon objective. spending 15 mins doing an objective only to find you have a second objective to do that takes another 15 mins is super annoying. thinking your almost done to find out your not.
Good change for campaign bosses would be adding them to the dungeon boss pool after killed in story
I don't think there's one thing I disagree with. One thing I hope for but know they're not going to implement is upgrading the Codex of Power affixes. I imagine sacrificing an item with a higher affix upgrades the Codex affix by one step, allowing you to eventually reach max level with it. It adds a fun collection "minigame" and gives you something to do with your collected materials and items.
The lvl 30 potion is no issue if you don't power rush to the end.
These are all good suggestions and most seem like easy straightforward improvements.
another MrLama video, sign me up
A much more fair video. I agree with all points except a few. Very different from the “full review” video where almost everything was a disagreement
I really like this game but your..ideas are so good. I hope they listen to your suggestions :D
Between this and Krips video, I agree with almost all of it
watched the whole vid! I agree esp with stuff like the inventory, and the town, i really hate that the stash is inside a house so far away, and half the time my char would clip and get stuck on the stairs.. like put the stash closer lol. That aside these suggestions by MrLlamaSC def would swing the game in a positive direction
Some very good points. Hopefully blizzard listens. Especially if they want to retain the players for the long term
im just so glad i didn't buy D4, but few years back i was so exited for the game!
Games is honestly great, just needs polishing. I paid 90$, and already got money's worth for it, I'm probably close to having 100h played, lol.
We need llama to be given an AAA studio to make the best version of diablo.
no we don't
ALL GOOD SUGESTIONS!! I HOPE BLIZZARD LISTENS! I WOULD ALSO ADD: MAKE AN OPTION IN VENDOR NPC TO VENDOR ALL BLUE, VENDOR ALL YELLOW, THE SAME AS THE SALVAGE ONE.. BUT FOR SELLING
Llama goin hard. I appreciate it
Getting rid of dungeon objectives is a huge one for me. I finished the campaign then started a fresh character and it was so nice to just go off and level where I wanted to, which was dungeons. Except they all had mini-objectives and failed adventurers that need my help.
All great points, pretty much agree with all of them.
A quick fix for dungeons that have their objective be pick something is just put a portal in front of you to go back to the thing, after you picked up the item.
Imo, dungeon problem is mostly the fact that they are copy paste of each other, at least that how I see then. There is also the fact that the backtrack is so bad for some classes, not everyone can zoom through the map. The fact that also the mob packs are mostly far away from each other, or the dungeon is really empty is bad. I've tried to do a Double Swing Barbarian that can keep berserking up all the time, using shouts and stuff, but it really feels bad most of the time because of this. Can't imagine how it is for other classes/builds.
Had a hard time finding anything to disagree with here...
Why would you try? Anything blizztardvision makes requires improvement these days 😅
@@justinTime077 employees come and go, people have different visions on game design, new people, less experienced people holding top positions. It's a lot like having a new manager at work, they think they know what is best, often they don't have a clue.
@@wingedhussar2909 yeah but I think people are telling them loud and clear. These people claim to have played Diablo and love it 😂
All the weapons roll with "fixed" stats. It would be nice if every piece did this. (Ex: Swords roll Crit Damage).
If Caps rolled lower def but Cooldown Reduction... and Heavy Helms Rolled % Armor . It would be nice.
Here Here! All great points I would also like to see implemented for quality of life. - Almost Already went back to D2R due to lack of replayable boss fights in D4.
D4 not having farmable bosses is crazy to me. That's been a staple of not only Diablo but RPGs in general for literal decades.
D3 did not have either
@HSTVizle Clearly, they decided to fix that issue cuz it does now. Likely due to a massive backlash from players about not being able to farm bosses.
@@clintbeastwood5116 which bosses?
@@HSTVizle All of them. All of the story bosses can be farmed. Bounties commonly feature killing story bosses.
@@clintbeastwood5116 yep. And literally GRift bosses spew out like 7 legendaries and 20 gems every kill… This guy clearly hasn’t been up to date w Diablo games
For what its worth, on the lead up to D4 I was one of the biggest haters (as in I disagreed with not 'I spat vitriol' like some of these people) of your criticisms and I 100% agreed with all of your last list and thought all of it was pretty fair changes
100% behind getting rid of doing the renown or repurposing the statues in season
I know it will probably never happen but I would love to see gold looting pets come back or the old you gold aoe vacum. I leave alot of gold behind its a hassle to chase it all up
Itemisation really needs a big rework, but IMHO implementing a different one would involve reworking the whole game to have a true RPG foundation, with a lot of character diversity and customisation through meaningful character attributes and interesting mechanics (like breakpoints).
D2 did this quite well, and it allowed it to have a crazy good itemisation, because every character had “problems” to solve and choices to make on how to become more powerful. The items and their affixes had meaning because they provided the solutions to such problems. It’s an engaging loop.
D4, like D3 before, is not built on RPG mechanics. At the core is an action game.
And it works on + damage.
Items don’t need to provide any solution anymore, so the only affixes a character needs on an item are damage ones.
So any affix that is not a damage one is either missing ( FCR, FHR, Block chance), have little utility ( All resistances ) or is severely under-tuned for risk of being overpowered (like attack speed, lesson learned from D3).
The game is so reliant on damage that everything else is designed to keep the player’s power from trivialising the content: that’s the why all the cooldowns on skills, the awful resource generation system, and the lack of mana potions.
I keep seeing people compare D4 to D3.. D3 was a straight ARPG dungeon crawler... D4 is very much built on MMORPG design from it's core. They're completely different at every level down to core mechanics.... Only the early D3 garbage gear system is here and they ditched that years ago. There's not much trace of D2 or D3 in their best version in this at all. There's no D1 here either. This is literally excruciatingly similar to Neverwinter or ESO and no Diablo player on the planet wanted that.
I hope they add void rays - But seriously, all good points.
they already have a pretty nice system for weapon bases with the intrinsic affixes, they just need to expand that to pieces of armor
You can press spacebar to center the map on your character if you lose where you are at.
I love how some people still pull an argument like "The grind and the bosses sucked at D2 as well! Take off your nostalgia glasses, grandpa!" ... and it always gets me thinking ...
Dude ... you're comparing a game that was released in 2023 to a game that is almost quarter of a century old. You've lost your argument just by typing that comparison.
They had 23 years to make progress regarding itemization, bosses, grind ... and they did almost nothing or went backwards. So yeah, I will stand here and defend D2 until the day I die, because it's the superior game in all aspects. Even graphics, now that the D2R is out.
We need to have a sort filter option on gear. By aspect would be huge!!!
Locking items makes so much sense, when the most pickups are junk.
Never had an issue getting the materials for potions. I basically had all of the materials long before I got to the level I unlocked them.
There is also the Skill point system issue where: You don't use/need Basic skills and/or don't need Core skills/passives.
If you don't need both of those: 6 skill points are wasted: which is HUGE!
Like the Firewall build using meteors. Those 6 points could have gone to Meteor and Teleport or something similar/important.
Covering up character stats when comparing gear.
From what I remember legendary aspects were supposed to be locked to their tiers, so f.e. if you find a legendary at lvl 15, you couldn't save it till endgame and imprint on your ancestral gear. It's been changed without any dev notes and the split remained just in name.
Theres a bug with the focus offhand (fiendish folio bug - book kind focus) where you cannot imprint over it. Error is "only rare and legendary items can have aspects imprinted on them" Also when you transmog it to another style, it changes back to the book focus after a few minutes thats the indicator it would say its another "kind" of item or something.
I think white items should have sockets ranges of 3, and simular to d2, roll class specefic passive nodes on lore friendly items.
A white bow gives
+1 random rogue passive
+1 random rogue passive
3 sockets.
Its random so you hope for specefic passive nodes, but also has some customization, as long as they make the gems more interesting as well.
Also. Have shrines of lilith just give cosmetic rewards after ever 10 statues or whatever, so its optional
Mr Llama doing QA for blizzard...he should be getting paid.
So glad I did not get scammed into buying this game. I knew from the start that this was exactly how the game was going to turn out.
Everything people have been complaining about is 150% what I expected. It's sad really because we all wanted it to be good but they just did a D3 repeat/reskin.
And nothing what made previous ARPGS good is in Diablo 4. They just dumbed it all down and made it linear and boring as fuck.
“This is not trying to make D4 into D2” proceeds to suggest changes to make D4 into D2 😂
I wouldn't mind having to explore the map, doing the campaign (if they allow you to skip more of the talking sections and it was a bit harder), strongholds, doing dungeons to get the aspects for my character, but I would not want to have to do all the side quests again. Statues of Lilith I'm iffy on. I feel like they give you more of a reason to explore the whole map and if they gave you all the power from them right off the bat the game would be even easier than it is now but it is tedious to collect them.
Having the stash so far from the WP in so many towns causes flashbacks to doing Wort runs in Diablo 1. It was quite a slog to get to that little smartass just to exit the game and start the slog all over again. The point of him was that his items could potentially have the best affixes in the game due to the way the game was designed. Monsters were limited to the affixes their dropped items could have. That's one thing I was hoping Blizzard would eventually fix with a patch, but after they dropped D1 and Warcraft 2 on GOG I knew they were never going to touch either of those two games ever again; and that's unfortunate for people like me. Warcraft 2 is THE game that got me into RTS games and Diablo 1 was my obsession for about a year, and Diablo 2 only exists because of Diablo 1.
pretty much agree with everything. I would love farming the story bosses. I had the idea why not let duriel etc spawn like the butcher
Story bosses for fun / farming. Big yes!
100% kill act bosses again.
These suggestions are 100% legit and I support every single one of them. Please Blizzard, listen!
The first time a world boss was spawning I had a notification on my screen, but no more after that first one
I haven't reached an act boss yet. This video is how I learned I can't repeat them.
great list, 100% of your points are legit
you are based not a shill i sub
I thought your rating of Diablo 4 was a little to critical in some areas but I could agree with most of your reasoning. Once again, I would agree with the majority of your recommendations. The itemization system is probably my biggest complaint. I just see an entirely missed opportunity with white bases and blues. It seems we had something really great in Diablo 2, then walked away from it completely. The itemization system in Diablo 4 is messy and not very intuitive.
Ive wanted dedicated loot farming in an arpg so bad for so long. Like farm this boss for the highest chance to drop this item. Spread the loot pool out across all the bosses and mini bosses/named enemies.
You mean similar to how it was in something like Borderlands 2? That would be the bomb.
Agreed, and further emphasizing how important each item is. Not the heavy focus on aspect and item power, but the affixes that comes with every specific item
Afaik aspects dont change at all between normal sacred and ancestral, also afaik not every dungeon has a nightmare sigil for it, so its not even possible to get completion for every dungeon from nightmare dungeons, I'm pretty sure thats from a developer.
All these items are spot on and seem like no brainers. Blizz has done all of these in their other games so this is just the fact that the game isn't polished yet because it's a live service game. Make money now and fix game later mentality.
More facts
I wish they give us a way to revisit bosses also, because damn, that Andariel fight? Holy shit, I think that was the most well done fight in game. Lilith fight for me was so bland, feelt really bad compared to Andariel.
You can do the andariel fight again.
Once. In a side quest
Exactly man. The andariel fight was by far the best and most creative. Lilith was such a bore.
@@chrisxl5152 Yeah, I really don't get it, I saw some people saying good things about Lilith fight, but when I went there, it was the most bland thing for a final boss. Andariel was memorable, it is one of the only bosses that I actually remember the moves and all.
@@Wabi-um1xz I actually had to do that boss fight from scratch 4 times. I beat it solo every time, and then when I went to talk to the guy, it restarted my progress. It was such a painful process having to complete that bore 4 times in a row.
The best is when your team finished Andariel by the time you arrive and you picked up the loot, and you're like eh I'm fine with this
I hope Blizzard listens and considers
If i'm not mistaken, using sigil renown dungeon... (if you will use it on already completed, you can go it again)
Bases are mostly pointless if we don't have something like runewords anyway. And even then, I think the best choice for D4 would be to separate bases by regions they drop in. As far as I'm concerned, each region has its own style of design for each weapon and armor sets, and it could later translate into making a difference in runewords, if we ever get that system. The same runeword could output slightly different results based on those regional differences because of their culture and such - like in D2 you have those +2 class skills chest armor runewords, in D4 you could have equivalent of that limited to a single runeword, but each class wants an armor from a different region that matches their culture. That makes people farm different areas and dungeons. Some other runeword could give different elemental benefits based on region base. Hell/Heaven regions used for specific runewords (and for example the class chest armor runeword just wouldn't work in those bases at all).
To further make base hunting more interesting, I would change it from D2 to have runeword bases be magic items this time, with sockets being counted as an affix, and without the option to add sockets via crafting, and rerolling the other affix. That way you get magic items with 1 random affix, and let's say 2 to 5 possible sockets to fit runes in. High power level magic item from specific region, with correct number of sockets, with random affix being something useful to the build that's gonna use the resulting runeword (and well rolled affix at that), and said item being tradeable - potential for some crazy trading.
But hey, we aren't getting runewords, lol, and having any system for bases is kinda pointless otherwise given the current state of itemization, so just something that I've been thinking about recently.
Again. Agree with literally all of this lol. Some ideas in the comments are also good. I’m having a lot of fun in the game now but it won’t last as long as I want if they don’t make some QoL and itemization changes. Everything feels pretty shallow right now. Fun but shallow and I’m ready to swim in the deep end already so
I just want to be able to look at my inventory, my skill tree/paragon board, and my codex of power, all at the same time on screen
They need to address alt characters. If you complete the game on your main and farm up most the side dungeons you really need and all that, if you choose to skip the campaign there's not really much to do. You can go redo dungeons and stuff but it just feels weird. I made a druid after clearing the game and getting into wt3 and skipped the campaign on him and after a few hours I kind of regretted it. I didn't feel like there was anything really interesting to do on him. He can't go do endgame content cuz he's only like level 32 or something. And the pre end game is kind of weak without the story to push you along. I agree that making story encounters replayable would be good and may help my issue as well. Maybe u don't want to do the entire act3 quest line but pieces of it sound fun. Or maybe you want to replay act 6 a few times to witness all of its glory but don't want to spend 40 hours getting to it on a fresh character. That would be a way to plug into the game on an endgame character and break up the monotony of the basic grind.
my big take away is the "armory" or "Loadout" system. As we approach endgame we are going to need to specialize in "Push" builds which will specialize us away from other aspects of the game; IE as a necro my "Push" build is Bone Spirit which is cooldown locked to a big 1-shot combo every 6 seconds, which feels pretty awful when I want to speed farm a low sigil for gear/gold. Given there is no penalty for running low sigils, as item power caps early, my feeling is that we are all going to be developing "MF" builds that specialize in AOE clearing of low nightmare dungeons for loot. a loadout system to swap between the two objectives would help tremendously, and would encourage me to run multiple transmogs which at present I don't.
I wish your rating was compared to other games in the genre, not just your ideal to be honest. I feel like a lot of the categories were unfairly low when so many other games also do the same things poorly. Also the music is banginnnn in D4 you are buggin on that front haha
You are 💯 right, but they will never do these changes. Blizzard got their money so now they will slack off and not really care what people think.
Lilith statues and the renowned system should just reward cosmetic items or quality of life bonuses, for example increases to Obols is good but not really required. Let players have those stat points while leveling from lvl1-50, and let players allocate their stat points however they want like D2. Let players continue getting skill points from lvl50-60, and let have players start out with a bit of paragon points to play with on the starter board.