You know brother Iam tinkering my FO4 with mod And for no reason the sneak got swapped. If i stand the enemy cant detect me even if i walk in front of them. But if i sneak all enemy regardless of LOS and floor around the area will instantly know where am i.
@@twilightsparkle2764 Yes and no its a trait You can move past your enemy quick without them being notice you But you cant 1 tap your enemy since to do tjay you need to sneak first to perform sneak attack.
Honestly admirable how much some enemies just do not care about their dead guards/co-workers after just a few minutes. "Jerry's dead! ....... Must've been the wind."
@@marioformicadae6637 Never seen such behavior. For example Skyrim gets a lot of flak but even the lowliest of bandit investigates there. They just give up hilariously fast for someone who discovered a dead body tho.
What i would love is an rpg where you pick a class with a character thats over powered and is loud. The gaurds are ordered to watch the base on the threat of death but they purposely act like dumb pcs cant barely see or hear you and play dead when hit. They play dumb because they know if they challenge you it will be their last moments alive.
Absolutely on point and well done…I love the Alt T-Pose knife stab in slow motion at the end. 10/10 ending. Sadly you cut it off right before a third guard at a ridiculously long distance spots the player and the entire base goes on alert. But that can be a future video.
The NPC conversations you do are always awesome. Also the gun clipping into the ground after that one guy got stabbed was pretty funny. Keep up the great work.
Then there's the much harder (and usually older) stealth sections where taking a single step alerts every guard to your exact coordinates, stance, weapon loadout, favorite food, blood type, mother's maiden name, date of birth, and that one movie that really freaked you out as a kid but you grew up since then and you know it's not real but still sticks in the back of your mind as a reminder to get therapy later... Also, they're coming
I always thought it was weird how in videogames you could full on peak your head around corners or over cover and somehow the enemies wouldn't notice. Or how you could be keeping pace with an enemy but since you're walking behind them they somehow don't hear you.
From him using binoculars to look at the guards standing right in front of them to the gun glitching like crazy this whole scene is full of jokes all happening at the same time 🤣
I remember playing Splinter Cell one time and holding guard with a gun against his head when not a second after the door right in front of me openened and another guard walked in, looked around for a second and said "Nothing's here" before leaving, completely ignoring me. I wasn't even in the shadow.
I have two video ideas: 1) NPC ammunition: How they have literally unlimited ammo even when the player is scrounging for every single bullet. 2) "Essential" NPCs: Ones so important to the plot that nothing, literally nothing, can kill them.
It gets cut off here but since the enemy spotted hoot here, he has to redo the entire mission from start. It doesnt matter if he offed him a split second after he got spotted, the alarm was still raised because everyone has a dead man's switch that only works if they spotted an enemy
It's either like this with the AI being brain-dead or it can spot you from 30 km away from behind walls and hive-mind alert the whole camp of your presence .
That latter one is worse when the hivemind proceeds to always know exactly where you are even if you have some sort of stealth mechanic and try to run away. 20 miles away in a cave? They'll still shoot the ground in your exact direction.
I never expected to put high quality and shitpost in the same description of one thing. This made me laugh harder than most professional comedy I see on this site, love to see videos from you.
Man, I remember in the classic Splinter Cell games where guards did have peripheral vision and not only that, the view cones even took into account idle animations. So if a guard happened to glance in my direction when I was walking, he’d see me. And they could hear you if you took an enemy out, since punching, knifing and even suppressed gunshots aren’t completely silent, so you do have to have some distance to do those stealthily, or use the surrounding ambient noise to hide them like in Chaos Theory.
I just love the guy sliding forwards with his knife, as if to show that yes, indeed, he is about to face the most wonderful experience of stealth kill.
1:05 "Huh?" Let's face it, we'd all freeze in bewildered terror at the sight of someone gliding at us like that, lolz. Also "I'm NPC, no stealth needed." I loved this, so many games where I'm sneaking around and my companion just starts blurting out crap while the enemies I'm trying to ambush are mere feet away and I freeze in terror as I wait for the enemies to hear aaaand they don't... Heart pounding I glare back at my companion and picture them shrugging and saying that. Perfect reaction.
Yeah, this is basically how it goes. And the gun glitching, dust cloud, hiding in the bush, the usless NPC being loud and crouch walking infront of the enemy, and everything else, all while the enemy doesn't question a thing is so perfect.
How the NPC guy just walks past the bush takes me straight back to uncharted / the last of us gameplay lol can you imagine if they fucked up the stealth though.. oh my god
Plot twist: You get seen by an enemy two miles away behind a wall instantly, and it broadcasts your real-time location to the hivemind as twenty troops spawn right behind you.
The quote "Probably rats" is so Metro. Every time I accidentally alert an enemy in Metro, they say "HEEH", and when they lowered their guard they say "Probably rats" in the thickest Russian accent possible.
That offtopic line where the npc said "it burns when i piss" reminded me of far cry 3 pirates having similar lines of dialogue. Also not to mention one of the most cliche npc lines ever such as "man i wish someone would just shoot me"
The ending was like the reaper taking the souls of the innocent but he was like "You know what you are and i'll magically move towards you to kill you now" 😂😂
*My boy gets slammed into the ground so hard he terrain-clips, Z-fights into a reverse B-hop, and T-Pose jitters away into another dimension* "Huh, probably rats."
I love the fact this dude HEARD his partner's gun break the laws of physics and saw that his partner is missing and is like "Hm, yes, the rats did it again. No biggie, I'll just get another partner."
Usually this only applies for easy mode. If it was extreme mode, for some games you'd literally need a distraction to lure one guard away, take out the other and then kill the first one.
* 2 npcs having casual conversation * -one gets hit with an arrow- “IS SOMEONE THERE??” “must have been the wind” * literal arrow lodged in best friends skull * companion: “YOU KNOW THERE WAS A DRAGON SPOTTED IN WHITERUN?”
I often talk nonsense in my Discord server. Join here: discord.gg/6PPtqWGCe7
*yes*.
you hardly talk
Nice.
I got the far cry 3 reference.
I enjoy your videos🗿🍷you dropped this btw👑
The gun glitching, the endless dust cloud, the bush, freaking everything is so perfect
Edit: Jesus that’s a lot of likes
Hoot's a marvel.
@@rydekk-4644 indeed
Dont forget the change from NPC using voicelines in relation to the other NPC, flipping to single idling voicelines as soon as the other NPC is dead
And the friendly NPC being invisible to him.
Omg yes the gun doing the hard-vibes-in-the-ground-cha-cha
Never forget the best part:
Crouching gives you an extra 30m of invisibility, meanwhile standing is tweeting your adress directly to everyone
You know brother
Iam tinkering my FO4 with mod
And for no reason the sneak got swapped.
If i stand the enemy cant detect me even if i walk in front of them.
But if i sneak all enemy regardless of LOS and floor around the area will instantly know where am i.
@@MA_690 Sounds like now you got great advantages!
@@twilightsparkle2764
Yes and no its a trait
You can move past your enemy quick without them being notice you
But you cant 1 tap your enemy since to do tjay you need to sneak first to perform sneak attack.
@@MA_690 a soul for a soul
@@MA_690 How does that even happen, my guy it just works.
I like how he uses WW2 Binoculars to look at 2 soldiers standing a meter in front of them
Gotta mark them on your HUD, just like you use your Nikon camera in Far Cry series
@@thesaul9484 or Metal gear soliv V i guess XDDDD
He's checking their stats to see if they were worth kidnapping
bro wtf I didn't even notice that
@@thesaul9484 Fr
Guard : "Better keep the eyes wide open and mind sharp!"
Meanwhile
*NPC CASUALLY WALK BEHIND HIM
Guard : "Probably rats."
*Comrade steps aside literally fucking disappeared
Enemy after searching for 10 seconds: "Meh, I've seen worse."
thanks for the transcription bro I'm blind so I really needed it 🙏
Oh thank you for writing this Im blind I cant see thx
my friend died! must have been a rat
Honestly admirable how much some enemies just do not care about their dead guards/co-workers after just a few minutes.
"Jerry's dead! ....... Must've been the wind."
ghost recon stealth in a nutshell:
Even better when they see movement but don't bother to investigate
Just change your profile picture iam tired of you
@@marioformicadae6637 Never seen such behavior. For example Skyrim gets a lot of flak but even the lowliest of bandit investigates there. They just give up hilariously fast for someone who discovered a dead body tho.
What i would love is an rpg where you pick a class with a character thats over powered and is loud. The gaurds are ordered to watch the base on the threat of death but they purposely act like dumb pcs cant barely see or hear you and play dead when hit. They play dumb because they know if they challenge you it will be their last moments alive.
Absolutely on point and well done…I love the Alt T-Pose knife stab in slow motion at the end. 10/10 ending.
Sadly you cut it off right before a third guard at a ridiculously long distance spots the player and the entire base goes on alert. But that can be a future video.
Big thank 🤜
The virtual insanity-like at the end got me good.
wow green comment😮
@@thatoneguy487 or being really bad at it and running out in the open and in front of enemies but still being undetected.
Realistic
The NPC conversations you do are always awesome.
Also the gun clipping into the ground after that one guy got stabbed was pretty funny.
Keep up the great work.
❤️
I love that far cry 3 reference. I hate how small the pool of voice lines is, but I chuckle every time I hear it
I completely agree lol
The way the gun glitches on the ground is just the icing on the cake
I almost spit out my cereal at the end. The glitches of everything and the total lack of care by the NPC is beyond perfect.
Then there's the much harder (and usually older) stealth sections where taking a single step alerts every guard to your exact coordinates, stance, weapon loadout, favorite food, blood type, mother's maiden name, date of birth, and that one movie that really freaked you out as a kid but you grew up since then and you know it's not real but still sticks in the back of your mind as a reminder to get therapy later...
Also, they're coming
Also, now they know where you are you basically have a location tracker attached to your ass - none of this 'last known location' BS.
@@Neion8I haaaaaate that
I like this self-aware NPC. Nonstop funnies followed. This is good.
You never fail to make me wheeze-laugh, Hoot. I thank thee
istg some npcs in games KNOW they are npcs and they are the cheekiest mfers about it 💀
That npc self awareness is actually next level XD
Guard : *(sees 25 c4 on his usual walking pattern)*
Also Guard : *"dang.. it burnt like hell when im pissisng-"*
I always thought it was weird how in videogames you could full on peak your head around corners or over cover and somehow the enemies wouldn't notice. Or how you could be keeping pace with an enemy but since you're walking behind them they somehow don't hear you.
The only game that does not do that is mgsv, it takes 24 in game hours until the alert is off.
Stalker ai has something similar, except the scripted ones
These reasons are why I am bad at stealth games, because I think that the guards can do all of that.
peek*
@@LydiaReiko look at taht, mister prefection
Bro the npc crouch walking while the guard is yelling got me💀
The binoculars from 20 feet away is so true
"Maybe if we take them out one by one, they won't notice."
"Well, I'm useless NPC, you do."
*Call of Duty Franchise.*
The Russian Accent goes perfectly with that line, "Give them the big boom"
From him using binoculars to look at the guards standing right in front of them to the gun glitching like crazy this whole scene is full of jokes all happening at the same time 🤣
0:50 the gun clipping through the floor absolutely killed me
I mean it is completely accurate 💀
The leap forwards at the end got me rolling
Ah yes, the "it hurts like a mother when i piss! should've used a rubber!" quote from farcry 3
1:06 That is indeed a virtual insanity kill there.
It's funny how accurate Hoot's videos are. I remember from PS1 days to modern days, same sh*t everywhere.
Absolutely love the Far Cry 3 reference. Amazing video as usual Hoot! :)
I remember playing Splinter Cell one time and holding guard with a gun against his head when not a second after the door right in front of me openened and another guard walked in, looked around for a second and said "Nothing's here" before leaving, completely ignoring me. I wasn't even in the shadow.
Hahahaha other guard didn't want those problems with Sam Fisher. Plus, he never liked that guard anyway 🤣
Guess the guard took lesson from a goon who spotted batman but declined to raise the alarm because he knew better.
That gun glitch is totally "Valve" approved 😂
I have two video ideas:
1) NPC ammunition: How they have literally unlimited ammo even when the player is scrounging for every single bullet.
2) "Essential" NPCs: Ones so important to the plot that nothing, literally nothing, can kill them.
The friendly NPC crouching towards the bush while being in plain sight... 🤣
0:54 That is a fucking Far Cry 3 reference and I love you for that. That dialogue is burned into my memory from those red pirates.
the "Heh?" at the end had me dead
This is the easily the most accurate depiction of stealth in games 😂
hears a empty bullet casing fall from a long ass distance
cannot even hear the dude next to him falling to the ground with a loud thud
It gets cut off here but since the enemy spotted hoot here, he has to redo the entire mission from start. It doesnt matter if he offed him a split second after he got spotted, the alarm was still raised because everyone has a dead man's switch that only works if they spotted an enemy
The end tho... he look like the pizza delivery driver when you dont tip him 💀
As a sushi delivery driver, I 200% feel this now
It's either like this with the AI being brain-dead or it can spot you from 30 km away from behind walls and hive-mind alert the whole camp of your presence .
That latter one is worse when the hivemind proceeds to always know exactly where you are even if you have some sort of stealth mechanic and try to run away. 20 miles away in a cave? They'll still shoot the ground in your exact direction.
Love how he just started floating towards him 😂
Astonishing attention to detail. Hoot should go make a movie parodizing the contemporary FPS genre, I'd be galloping to the ticket booth boi.
"UA-camr yeets boxoffice records: Parody of FPS genre pulls in more than Disney and Marvel combined"
"Better keep the eyes wide open."
*Proceeds to not notice the other guard being dragged slowly away*
That far cry 3 reference brought back some memories hahaha thank you.
I never expected to put high quality and shitpost in the same description of one thing. This made me laugh harder than most professional comedy I see on this site, love to see videos from you.
Man, I remember in the classic Splinter Cell games where guards did have peripheral vision and not only that, the view cones even took into account idle animations. So if a guard happened to glance in my direction when I was walking, he’d see me. And they could hear you if you took an enemy out, since punching, knifing and even suppressed gunshots aren’t completely silent, so you do have to have some distance to do those stealthily, or use the surrounding ambient noise to hide them like in Chaos Theory.
That final pose with the knife got me rolling XD
This, this brings a smile to my face. Thank you!
Big big thank you 👍
woah😮 yellow comment
the ending got me
Literally Artyom and his stealth approach
A lone enemy soldier:
Me on the stealth mission with only my knife as he turns away: 1:04
The far cry 3 dialog reference to when the pirate guard says " it burns like a mother when i piss, should have used a rubber" was Gold my guy 😂
as a game I can confirm these are our stealth
Thanks for confirming
Sick bro thanks for confirming 👌🔥
@@Hoot you are welcome 🙏
"Probably rats"
That's a huge ass rat
Even when he cuts himself and goes, "HUH?!" is perfect. Bonus points for using the same "HUH?!" At the second encounter
I just love the guy sliding forwards with his knife, as if to show that yes, indeed, he is about to face the most wonderful experience of stealth kill.
100% Accurate, but the bodies spaz out for me. 😂
That Far cry 3 reference was HILARIOUS 😂
1:04
POV: **You're about to be executed in COD** 😂😂😂😂😂
@elcactuar3354 thx I changed it
Imagine dying in front of your homie and they turn out to be NPC, Skyrim classic
The gun glitching through the ground is an amazing touch!! :)
_Step one: Casually approach guard_
1:05 "Huh?" Let's face it, we'd all freeze in bewildered terror at the sight of someone gliding at us like that, lolz.
Also "I'm NPC, no stealth needed." I loved this, so many games where I'm sneaking around and my companion just starts blurting out crap while the enemies I'm trying to ambush are mere feet away and I freeze in terror as I wait for the enemies to hear aaaand they don't... Heart pounding I glare back at my companion and picture them shrugging and saying that. Perfect reaction.
0:53 Far Cry 3 Ptsd
Bro should have used a rubber
After playing Sniper Elite 3 and 4 this is so relatable
the way he *sliiiidees* towards him like how that knife is about to *sliiiidee* through his chest is beautiful
Yeah, this is basically how it goes. And the gun glitching, dust cloud, hiding in the bush, the usless NPC being loud and crouch walking infront of the enemy, and everything else, all while the enemy doesn't question a thing is so perfect.
How the NPC guy just walks past the bush takes me straight back to uncharted / the last of us gameplay lol
can you imagine if they fucked up the stealth though.. oh my god
I swear this guy never disappoints to make my gamer heart smile
Nice Far Cry reference. I swear, those pirates say the same 3 things all the time.
"I'm NPC, no stealth needed"
sums up every NPCs during stealth section
(0:25) Do not be so hard on yourself NPC. You provide emotional support.
Plot twist: You get seen by an enemy two miles away behind a wall instantly, and it broadcasts your real-time location to the hivemind as twenty troops spawn right behind you.
should've been the "virtual insanity" pose at the end lmao
The npc walking out in front of him as he disengages is the cherry on top.
The quote "Probably rats" is so Metro. Every time I accidentally alert an enemy in Metro, they say "HEEH", and when they lowered their guard they say "Probably rats" in the thickest Russian accent possible.
That "huh" is just too addictive. It just summaries pretty much every AI.
That offtopic line where the npc said "it burns when i piss" reminded me of far cry 3 pirates having similar lines of dialogue. Also not to mention one of the most cliche npc lines ever such as "man i wish someone would just shoot me"
The ending was like the reaper taking the souls of the innocent but he was like
"You know what you are and i'll magically move towards you to kill you now" 😂😂
As an NPC guard that ending kill me.
I like how the npc is self aware
Im beginning to think the NPC's want eachother dead and are just pretending not to notice you.
I love how Hoot exposes the stupidity in modern shooters and also gamers
*My boy gets slammed into the ground so hard he terrain-clips, Z-fights into a reverse B-hop, and T-Pose jitters away into another dimension*
"Huh, probably rats."
That animation at the end was gold
< _Guard's buddy disappears (gets killed and dragged off) in the middle of a conversation_ >
"Huh, must've been the wind."
What I find terrifying is the idea that this compound houses rats capable of murdering an armed guard in 0.4 seconds.
most amusing as ever owl noises
The npc walking past in open space 😂😂 too real
"Should have used the rubber"
The damn line you keep hearing in Far Cry 3 while sneaking.
My team in every game ever:
"Well I'm useless NPC! I can't help. You do."
you missed the perfect opportunity to have the player in the Virtual Insanity pose at the end
you see ivan, if hitbox of twig is big enough it will conceal you
When he said "i will find you.... Probably rats" i remembered dishonored😂😂
I love the fact this dude HEARD his partner's gun break the laws of physics and saw that his partner is missing and is like "Hm, yes, the rats did it again. No biggie, I'll just get another partner."
Usually this only applies for easy mode. If it was extreme mode, for some games you'd literally need a distraction to lure one guard away, take out the other and then kill the first one.
I love how they’re right behind the guards and still use binoculars to look at them
oh possibly a metal gear reference lol
And the worse part all of this happens in every stealth section in any game.
The NPC loudly saying he has to be quick and scaring the player is hilarious lol
If Bethesda collaborated with Ubisoft.
“I will find you” into “probably rats” is so spot on it hurts
* 2 npcs having casual conversation * -one gets hit with an arrow- “IS SOMEONE THERE??” “must have been the wind” * literal arrow lodged in best friends skull * companion: “YOU KNOW THERE WAS A DRAGON SPOTTED IN WHITERUN?”
bruh the gun clipping into the floor is too funny XD